summaryrefslogtreecommitdiffstats
path: root/modules/openxr/extensions/openxr_visibility_mask_extension.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/openxr/extensions/openxr_visibility_mask_extension.cpp')
-rw-r--r--modules/openxr/extensions/openxr_visibility_mask_extension.cpp279
1 files changed, 279 insertions, 0 deletions
diff --git a/modules/openxr/extensions/openxr_visibility_mask_extension.cpp b/modules/openxr/extensions/openxr_visibility_mask_extension.cpp
new file mode 100644
index 0000000000..3e193d7d50
--- /dev/null
+++ b/modules/openxr/extensions/openxr_visibility_mask_extension.cpp
@@ -0,0 +1,279 @@
+/**************************************************************************/
+/* openxr_visibility_mask_extension.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "openxr_visibility_mask_extension.h"
+
+#include "../openxr_api.h"
+#include "core/string/print_string.h"
+#include "core/variant/array.h"
+#include "core/variant/variant.h"
+#include "servers/rendering_server.h"
+
+static const char *VISIBILITY_MASK_SHADER_CODE =
+ "shader_type spatial;\n"
+ "render_mode unshaded, shadows_disabled, cull_disabled;\n"
+ "void vertex() {\n"
+ "\tif (int(VERTEX.z) == VIEW_INDEX) {\n"
+ "\t\tVERTEX.z = -1.0;\n"
+ "\t\tVERTEX += EYE_OFFSET;\n"
+ "\t\tPOSITION = PROJECTION_MATRIX * vec4(VERTEX, 1.0);\n"
+ "\t\tPOSITION.xy /= POSITION.w;\n"
+ "\t\tPOSITION.z = 1.0;\n"
+ "\t\tPOSITION.w = 1.0;\n"
+ "\t} else {\n"
+ "\t\tPOSITION = vec4(2.0, 2.0, 2.0, 1.0);\n"
+ "\t}\n"
+ "}\n"
+ "void fragment() {\n"
+ "\tALBEDO = vec3(0.0, 0.0, 0.0);\n"
+ "}\n";
+
+OpenXRVisibilityMaskExtension *OpenXRVisibilityMaskExtension::singleton = nullptr;
+
+OpenXRVisibilityMaskExtension *OpenXRVisibilityMaskExtension::get_singleton() {
+ return singleton;
+}
+
+OpenXRVisibilityMaskExtension::OpenXRVisibilityMaskExtension() {
+ singleton = this;
+}
+
+OpenXRVisibilityMaskExtension::~OpenXRVisibilityMaskExtension() {
+ singleton = nullptr;
+}
+
+HashMap<String, bool *> OpenXRVisibilityMaskExtension::get_requested_extensions() {
+ HashMap<String, bool *> request_extensions;
+
+ request_extensions[XR_KHR_VISIBILITY_MASK_EXTENSION_NAME] = &available;
+
+ return request_extensions;
+}
+
+void OpenXRVisibilityMaskExtension::on_instance_created(const XrInstance p_instance) {
+ if (available) {
+ EXT_INIT_XR_FUNC(xrGetVisibilityMaskKHR);
+ }
+}
+
+void OpenXRVisibilityMaskExtension::on_session_created(const XrSession p_instance) {
+ if (available) {
+ RS *rendering_server = RS::get_singleton();
+ ERR_FAIL_NULL(rendering_server);
+
+ OpenXRAPI *openxr_api = (OpenXRAPI *)OpenXRAPI::get_singleton();
+ ERR_FAIL_NULL(openxr_api);
+
+ // Create our shader.
+ shader = rendering_server->shader_create();
+ rendering_server->shader_set_code(shader, VISIBILITY_MASK_SHADER_CODE);
+
+ // Create our material.
+ material = rendering_server->material_create();
+ rendering_server->material_set_shader(material, shader);
+ rendering_server->material_set_render_priority(material, 99);
+
+ // Create our mesh.
+ mesh = rendering_server->mesh_create();
+
+ // Get our initial mesh data.
+ mesh_count = openxr_api->get_view_count(); // We need a mesh for each view.
+ for (uint32_t i = 0; i < mesh_count; i++) {
+ _update_mesh_data(i);
+ }
+
+ // And update our mesh
+ _update_mesh();
+ }
+}
+
+void OpenXRVisibilityMaskExtension::on_session_destroyed() {
+ RS *rendering_server = RS::get_singleton();
+ ERR_FAIL_NULL(rendering_server);
+
+ // Free our mesh.
+ if (mesh.is_valid()) {
+ rendering_server->free(mesh);
+ mesh = RID();
+ }
+
+ // Free our material.
+ if (material.is_valid()) {
+ rendering_server->free(material);
+ material = RID();
+ }
+
+ // Free our shader.
+ if (shader.is_valid()) {
+ rendering_server->free(shader);
+ shader = RID();
+ }
+
+ mesh_count = 0;
+}
+
+void OpenXRVisibilityMaskExtension::on_pre_render() {
+ // Update mesh data if its dirty.
+ // Here we call this from the rendering thread however as we're going through the rendering server this is safe.
+ _update_mesh();
+}
+
+bool OpenXRVisibilityMaskExtension::on_event_polled(const XrEventDataBuffer &event) {
+ if (event.type == XR_TYPE_EVENT_DATA_VISIBILITY_MASK_CHANGED_KHR) {
+ XrEventDataVisibilityMaskChangedKHR *vismask_event = (XrEventDataVisibilityMaskChangedKHR *)&event;
+
+ print_verbose("OpenXR EVENT: Visibility mask changed for view " + String::num_uint64(vismask_event->viewIndex));
+
+ if (available) { // This event won't be called if this extension is not available but better safe than sorry.
+ _update_mesh_data(vismask_event->viewIndex);
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+bool OpenXRVisibilityMaskExtension::is_available() {
+ return available;
+}
+
+RID OpenXRVisibilityMaskExtension::get_mesh() {
+ return mesh;
+}
+
+void OpenXRVisibilityMaskExtension::_update_mesh_data(uint32_t p_view) {
+ if (available) {
+ ERR_FAIL_UNSIGNED_INDEX(p_view, 4);
+
+ OpenXRAPI *openxr_api = OpenXRAPI::get_singleton();
+ ERR_FAIL_NULL(openxr_api);
+
+ XrSession session = openxr_api->get_session();
+ XrViewConfigurationType view_configuration_type = openxr_api->get_view_configuration();
+
+ // Figure out how much data we're getting.
+ XrVisibilityMaskKHR visibility_mask_data = {
+ XR_TYPE_VISIBILITY_MASK_KHR,
+ nullptr,
+ 0,
+ 0,
+ nullptr,
+ 0,
+ 0,
+ nullptr,
+ };
+
+ XrResult result = xrGetVisibilityMaskKHR(session, view_configuration_type, p_view, XR_VISIBILITY_MASK_TYPE_HIDDEN_TRIANGLE_MESH_KHR, &visibility_mask_data);
+ if (XR_FAILED(result)) {
+ print_line("OpenXR: Unable to obtain visibility mask metrics [", openxr_api->get_error_string(result), "]");
+ return;
+ }
+
+ // Resize buffers
+ mesh_data[p_view].vertices.resize(visibility_mask_data.vertexCountOutput);
+ mesh_data[p_view].indices.resize(visibility_mask_data.indexCountOutput);
+
+ visibility_mask_data.vertexCapacityInput = visibility_mask_data.vertexCountOutput;
+ visibility_mask_data.vertices = mesh_data[p_view].vertices.ptrw();
+ visibility_mask_data.indexCapacityInput = visibility_mask_data.indexCountOutput;
+ visibility_mask_data.indices = mesh_data[p_view].indices.ptrw();
+
+ result = xrGetVisibilityMaskKHR(session, view_configuration_type, p_view, XR_VISIBILITY_MASK_TYPE_HIDDEN_TRIANGLE_MESH_KHR, &visibility_mask_data);
+ if (XR_FAILED(result)) {
+ print_line("OpenXR: Unable to obtain visibility mask data [", openxr_api->get_error_string(result), "]");
+ return;
+ }
+
+ // Mark as dirty, we have updated mesh data.
+ is_dirty = true;
+ }
+}
+
+void OpenXRVisibilityMaskExtension::_update_mesh() {
+ if (available && is_dirty && mesh_count > 0) {
+ RS *rendering_server = RS::get_singleton();
+ ERR_FAIL_NULL(rendering_server);
+
+ OpenXRAPI *openxr_api = (OpenXRAPI *)OpenXRAPI::get_singleton();
+ ERR_FAIL_NULL(openxr_api);
+
+ // Combine all vertex and index buffers into one.
+ PackedVector3Array vertices;
+ PackedInt32Array indices;
+
+ uint64_t vertice_count = 0;
+ uint64_t index_count = 0;
+
+ for (uint32_t i = 0; i < mesh_count; i++) {
+ vertice_count += mesh_data[i].vertices.size();
+ index_count += mesh_data[i].indices.size();
+ }
+
+ vertices.resize(vertice_count);
+ indices.resize(index_count);
+ uint64_t offset = 0;
+
+ Vector3 *v_out = vertices.ptrw();
+ int32_t *i_out = indices.ptrw();
+
+ for (uint32_t i = 0; i < mesh_count; i++) {
+ const XrVector2f *v_in = mesh_data[i].vertices.ptr();
+ for (uint32_t j = 0; j < mesh_data[i].vertices.size(); j++) {
+ v_out->x = v_in->x;
+ v_out->y = v_in->y;
+ v_out->z = float(i); // We store our view in our Z component, our shader will filter the right faces out.
+ v_out++;
+ v_in++;
+ }
+ const uint32_t *i_in = mesh_data[i].indices.ptr();
+ for (uint32_t j = 0; j < mesh_data[i].indices.size(); j++) {
+ *i_out = offset + *i_in;
+ i_out++;
+ i_in++;
+ }
+
+ offset += mesh_data[i].vertices.size();
+ }
+
+ // Update our mesh.
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = vertices;
+ arr[RS::ARRAY_INDEX] = indices;
+
+ rendering_server->mesh_clear(mesh);
+ rendering_server->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr);
+ rendering_server->mesh_surface_set_material(mesh, 0, material);
+
+ // Set no longer dirty.
+ is_dirty = false;
+ }
+}