diff options
Diffstat (limited to 'modules/openxr/extensions/openxr_visibility_mask_extension.cpp')
-rw-r--r-- | modules/openxr/extensions/openxr_visibility_mask_extension.cpp | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/modules/openxr/extensions/openxr_visibility_mask_extension.cpp b/modules/openxr/extensions/openxr_visibility_mask_extension.cpp new file mode 100644 index 0000000000..3e193d7d50 --- /dev/null +++ b/modules/openxr/extensions/openxr_visibility_mask_extension.cpp @@ -0,0 +1,279 @@ +/**************************************************************************/ +/* openxr_visibility_mask_extension.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "openxr_visibility_mask_extension.h" + +#include "../openxr_api.h" +#include "core/string/print_string.h" +#include "core/variant/array.h" +#include "core/variant/variant.h" +#include "servers/rendering_server.h" + +static const char *VISIBILITY_MASK_SHADER_CODE = + "shader_type spatial;\n" + "render_mode unshaded, shadows_disabled, cull_disabled;\n" + "void vertex() {\n" + "\tif (int(VERTEX.z) == VIEW_INDEX) {\n" + "\t\tVERTEX.z = -1.0;\n" + "\t\tVERTEX += EYE_OFFSET;\n" + "\t\tPOSITION = PROJECTION_MATRIX * vec4(VERTEX, 1.0);\n" + "\t\tPOSITION.xy /= POSITION.w;\n" + "\t\tPOSITION.z = 1.0;\n" + "\t\tPOSITION.w = 1.0;\n" + "\t} else {\n" + "\t\tPOSITION = vec4(2.0, 2.0, 2.0, 1.0);\n" + "\t}\n" + "}\n" + "void fragment() {\n" + "\tALBEDO = vec3(0.0, 0.0, 0.0);\n" + "}\n"; + +OpenXRVisibilityMaskExtension *OpenXRVisibilityMaskExtension::singleton = nullptr; + +OpenXRVisibilityMaskExtension *OpenXRVisibilityMaskExtension::get_singleton() { + return singleton; +} + +OpenXRVisibilityMaskExtension::OpenXRVisibilityMaskExtension() { + singleton = this; +} + +OpenXRVisibilityMaskExtension::~OpenXRVisibilityMaskExtension() { + singleton = nullptr; +} + +HashMap<String, bool *> OpenXRVisibilityMaskExtension::get_requested_extensions() { + HashMap<String, bool *> request_extensions; + + request_extensions[XR_KHR_VISIBILITY_MASK_EXTENSION_NAME] = &available; + + return request_extensions; +} + +void OpenXRVisibilityMaskExtension::on_instance_created(const XrInstance p_instance) { + if (available) { + EXT_INIT_XR_FUNC(xrGetVisibilityMaskKHR); + } +} + +void OpenXRVisibilityMaskExtension::on_session_created(const XrSession p_instance) { + if (available) { + RS *rendering_server = RS::get_singleton(); + ERR_FAIL_NULL(rendering_server); + + OpenXRAPI *openxr_api = (OpenXRAPI *)OpenXRAPI::get_singleton(); + ERR_FAIL_NULL(openxr_api); + + // Create our shader. + shader = rendering_server->shader_create(); + rendering_server->shader_set_code(shader, VISIBILITY_MASK_SHADER_CODE); + + // Create our material. + material = rendering_server->material_create(); + rendering_server->material_set_shader(material, shader); + rendering_server->material_set_render_priority(material, 99); + + // Create our mesh. + mesh = rendering_server->mesh_create(); + + // Get our initial mesh data. + mesh_count = openxr_api->get_view_count(); // We need a mesh for each view. + for (uint32_t i = 0; i < mesh_count; i++) { + _update_mesh_data(i); + } + + // And update our mesh + _update_mesh(); + } +} + +void OpenXRVisibilityMaskExtension::on_session_destroyed() { + RS *rendering_server = RS::get_singleton(); + ERR_FAIL_NULL(rendering_server); + + // Free our mesh. + if (mesh.is_valid()) { + rendering_server->free(mesh); + mesh = RID(); + } + + // Free our material. + if (material.is_valid()) { + rendering_server->free(material); + material = RID(); + } + + // Free our shader. + if (shader.is_valid()) { + rendering_server->free(shader); + shader = RID(); + } + + mesh_count = 0; +} + +void OpenXRVisibilityMaskExtension::on_pre_render() { + // Update mesh data if its dirty. + // Here we call this from the rendering thread however as we're going through the rendering server this is safe. + _update_mesh(); +} + +bool OpenXRVisibilityMaskExtension::on_event_polled(const XrEventDataBuffer &event) { + if (event.type == XR_TYPE_EVENT_DATA_VISIBILITY_MASK_CHANGED_KHR) { + XrEventDataVisibilityMaskChangedKHR *vismask_event = (XrEventDataVisibilityMaskChangedKHR *)&event; + + print_verbose("OpenXR EVENT: Visibility mask changed for view " + String::num_uint64(vismask_event->viewIndex)); + + if (available) { // This event won't be called if this extension is not available but better safe than sorry. + _update_mesh_data(vismask_event->viewIndex); + } + + return true; + } + + return false; +} + +bool OpenXRVisibilityMaskExtension::is_available() { + return available; +} + +RID OpenXRVisibilityMaskExtension::get_mesh() { + return mesh; +} + +void OpenXRVisibilityMaskExtension::_update_mesh_data(uint32_t p_view) { + if (available) { + ERR_FAIL_UNSIGNED_INDEX(p_view, 4); + + OpenXRAPI *openxr_api = OpenXRAPI::get_singleton(); + ERR_FAIL_NULL(openxr_api); + + XrSession session = openxr_api->get_session(); + XrViewConfigurationType view_configuration_type = openxr_api->get_view_configuration(); + + // Figure out how much data we're getting. + XrVisibilityMaskKHR visibility_mask_data = { + XR_TYPE_VISIBILITY_MASK_KHR, + nullptr, + 0, + 0, + nullptr, + 0, + 0, + nullptr, + }; + + XrResult result = xrGetVisibilityMaskKHR(session, view_configuration_type, p_view, XR_VISIBILITY_MASK_TYPE_HIDDEN_TRIANGLE_MESH_KHR, &visibility_mask_data); + if (XR_FAILED(result)) { + print_line("OpenXR: Unable to obtain visibility mask metrics [", openxr_api->get_error_string(result), "]"); + return; + } + + // Resize buffers + mesh_data[p_view].vertices.resize(visibility_mask_data.vertexCountOutput); + mesh_data[p_view].indices.resize(visibility_mask_data.indexCountOutput); + + visibility_mask_data.vertexCapacityInput = visibility_mask_data.vertexCountOutput; + visibility_mask_data.vertices = mesh_data[p_view].vertices.ptrw(); + visibility_mask_data.indexCapacityInput = visibility_mask_data.indexCountOutput; + visibility_mask_data.indices = mesh_data[p_view].indices.ptrw(); + + result = xrGetVisibilityMaskKHR(session, view_configuration_type, p_view, XR_VISIBILITY_MASK_TYPE_HIDDEN_TRIANGLE_MESH_KHR, &visibility_mask_data); + if (XR_FAILED(result)) { + print_line("OpenXR: Unable to obtain visibility mask data [", openxr_api->get_error_string(result), "]"); + return; + } + + // Mark as dirty, we have updated mesh data. + is_dirty = true; + } +} + +void OpenXRVisibilityMaskExtension::_update_mesh() { + if (available && is_dirty && mesh_count > 0) { + RS *rendering_server = RS::get_singleton(); + ERR_FAIL_NULL(rendering_server); + + OpenXRAPI *openxr_api = (OpenXRAPI *)OpenXRAPI::get_singleton(); + ERR_FAIL_NULL(openxr_api); + + // Combine all vertex and index buffers into one. + PackedVector3Array vertices; + PackedInt32Array indices; + + uint64_t vertice_count = 0; + uint64_t index_count = 0; + + for (uint32_t i = 0; i < mesh_count; i++) { + vertice_count += mesh_data[i].vertices.size(); + index_count += mesh_data[i].indices.size(); + } + + vertices.resize(vertice_count); + indices.resize(index_count); + uint64_t offset = 0; + + Vector3 *v_out = vertices.ptrw(); + int32_t *i_out = indices.ptrw(); + + for (uint32_t i = 0; i < mesh_count; i++) { + const XrVector2f *v_in = mesh_data[i].vertices.ptr(); + for (uint32_t j = 0; j < mesh_data[i].vertices.size(); j++) { + v_out->x = v_in->x; + v_out->y = v_in->y; + v_out->z = float(i); // We store our view in our Z component, our shader will filter the right faces out. + v_out++; + v_in++; + } + const uint32_t *i_in = mesh_data[i].indices.ptr(); + for (uint32_t j = 0; j < mesh_data[i].indices.size(); j++) { + *i_out = offset + *i_in; + i_out++; + i_in++; + } + + offset += mesh_data[i].vertices.size(); + } + + // Update our mesh. + Array arr; + arr.resize(RS::ARRAY_MAX); + arr[RS::ARRAY_VERTEX] = vertices; + arr[RS::ARRAY_INDEX] = indices; + + rendering_server->mesh_clear(mesh); + rendering_server->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr); + rendering_server->mesh_surface_set_material(mesh, 0, material); + + // Set no longer dirty. + is_dirty = false; + } +} |