diff options
Diffstat (limited to 'modules/openxr/openxr_api.cpp')
-rw-r--r-- | modules/openxr/openxr_api.cpp | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp index 98e5484157..db5c04fdef 100644 --- a/modules/openxr/openxr_api.cpp +++ b/modules/openxr/openxr_api.cpp @@ -525,7 +525,7 @@ bool OpenXRAPI::create_instance() { 1, // applicationVersion, we don't currently have this "Godot Game Engine", // engineName VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH, // engineVersion 4.0 -> 40000, 4.0.1 -> 40001, 4.1 -> 40100, etc. - XR_CURRENT_API_VERSION // apiVersion + XR_API_VERSION_1_0 // apiVersion }; void *next_pointer = nullptr; @@ -1459,6 +1459,10 @@ void OpenXRAPI::set_form_factor(XrFormFactor p_form_factor) { form_factor = p_form_factor; } +uint32_t OpenXRAPI::get_view_count() { + return view_count; +} + void OpenXRAPI::set_view_configuration(XrViewConfigurationType p_view_configuration) { ERR_FAIL_COND(is_initialized()); @@ -1914,15 +1918,6 @@ bool OpenXRAPI::poll_events() { // We probably didn't poll fast enough, just output warning WARN_PRINT("OpenXR EVENT: " + itos(event->lostEventCount) + " event data lost!"); } break; - case XR_TYPE_EVENT_DATA_VISIBILITY_MASK_CHANGED_KHR: { - // XrEventDataVisibilityMaskChangedKHR *event = (XrEventDataVisibilityMaskChangedKHR *)&runtimeEvent; - - // TODO implement this in the future, we should call xrGetVisibilityMaskKHR to obtain a mask, - // this will allow us to prevent rendering the part of our view which is never displayed giving us - // a decent performance improvement. - - print_verbose("OpenXR EVENT: STUB: visibility mask changed"); - } break; case XR_TYPE_EVENT_DATA_INSTANCE_LOSS_PENDING: { XrEventDataInstanceLossPending *event = (XrEventDataInstanceLossPending *)&runtimeEvent; |