diff options
Diffstat (limited to 'modules/openxr/scene/openxr_composition_layer_cylinder.cpp')
-rw-r--r-- | modules/openxr/scene/openxr_composition_layer_cylinder.cpp | 235 |
1 files changed, 235 insertions, 0 deletions
diff --git a/modules/openxr/scene/openxr_composition_layer_cylinder.cpp b/modules/openxr/scene/openxr_composition_layer_cylinder.cpp new file mode 100644 index 0000000000..ae5a8da5f3 --- /dev/null +++ b/modules/openxr/scene/openxr_composition_layer_cylinder.cpp @@ -0,0 +1,235 @@ +/**************************************************************************/ +/* openxr_composition_layer_cylinder.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "openxr_composition_layer_cylinder.h" + +#include "../extensions/openxr_composition_layer_extension.h" +#include "../openxr_api.h" +#include "../openxr_interface.h" + +#include "scene/3d/mesh_instance_3d.h" +#include "scene/main/viewport.h" +#include "scene/resources/mesh.h" + +OpenXRCompositionLayerCylinder::OpenXRCompositionLayerCylinder() { + composition_layer = { + XR_TYPE_COMPOSITION_LAYER_CYLINDER_KHR, // type + nullptr, // next + 0, // layerFlags + XR_NULL_HANDLE, // space + XR_EYE_VISIBILITY_BOTH, // eyeVisibility + {}, // subImage + { { 0, 0, 0, 0 }, { 0, 0, 0 } }, // pose + radius, // radius + central_angle, // centralAngle + aspect_ratio, // aspectRatio + }; + openxr_layer_provider = memnew(OpenXRViewportCompositionLayerProvider((XrCompositionLayerBaseHeader *)&composition_layer)); +} + +OpenXRCompositionLayerCylinder::~OpenXRCompositionLayerCylinder() { +} + +void OpenXRCompositionLayerCylinder::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_radius", "radius"), &OpenXRCompositionLayerCylinder::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &OpenXRCompositionLayerCylinder::get_radius); + + ClassDB::bind_method(D_METHOD("set_aspect_ratio", "aspect_ratio"), &OpenXRCompositionLayerCylinder::set_aspect_ratio); + ClassDB::bind_method(D_METHOD("get_aspect_ratio"), &OpenXRCompositionLayerCylinder::get_aspect_ratio); + + ClassDB::bind_method(D_METHOD("set_central_angle", "angle"), &OpenXRCompositionLayerCylinder::set_central_angle); + ClassDB::bind_method(D_METHOD("get_central_angle"), &OpenXRCompositionLayerCylinder::get_central_angle); + + ClassDB::bind_method(D_METHOD("set_fallback_segments", "segments"), &OpenXRCompositionLayerCylinder::set_fallback_segments); + ClassDB::bind_method(D_METHOD("get_fallback_segments"), &OpenXRCompositionLayerCylinder::get_fallback_segments); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_NONE, ""), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "aspect_ratio", PROPERTY_HINT_RANGE, "0,100"), "set_aspect_ratio", "get_aspect_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "central_angle", PROPERTY_HINT_RANGE, "0,360,0.1,or_less,or_greater,radians_as_degrees"), "set_central_angle", "get_central_angle"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fallback_segments", PROPERTY_HINT_NONE, ""), "set_fallback_segments", "get_fallback_segments"); +} + +void OpenXRCompositionLayerCylinder::_on_openxr_session_begun() { + OpenXRCompositionLayer::_on_openxr_session_begun(); + if (openxr_api) { + composition_layer.space = openxr_api->get_play_space(); + } +} + +Ref<Mesh> OpenXRCompositionLayerCylinder::_create_fallback_mesh() { + Ref<ArrayMesh> mesh; + mesh.instantiate(); + + float arc_length = radius * central_angle; + float half_height = ((1.0 / aspect_ratio) * arc_length) / 2.0; + + Array arrays; + arrays.resize(ArrayMesh::ARRAY_MAX); + + Vector<Vector3> vertices; + Vector<Vector3> normals; + Vector<Vector2> uvs; + Vector<int> indices; + + float delta_angle = central_angle / fallback_segments; + float start_angle = (-Math_PI / 2.0) - (central_angle / 2.0); + + for (uint32_t i = 0; i < fallback_segments + 1; i++) { + float current_angle = start_angle + (delta_angle * i); + float x = radius * Math::cos(current_angle); + float z = radius * Math::sin(current_angle); + Vector3 normal(Math::cos(current_angle), 0, Math::sin(current_angle)); + + vertices.push_back(Vector3(x, -half_height, z)); + normals.push_back(normal); + uvs.push_back(Vector2((float)i / fallback_segments, 1)); + + vertices.push_back(Vector3(x, half_height, z)); + normals.push_back(normal); + uvs.push_back(Vector2((float)i / fallback_segments, 0)); + } + + for (uint32_t i = 0; i < fallback_segments; i++) { + uint32_t index = i * 2; + indices.push_back(index); + indices.push_back(index + 1); + indices.push_back(index + 3); + indices.push_back(index); + indices.push_back(index + 3); + indices.push_back(index + 2); + } + + arrays[ArrayMesh::ARRAY_VERTEX] = vertices; + arrays[ArrayMesh::ARRAY_NORMAL] = normals; + arrays[ArrayMesh::ARRAY_TEX_UV] = uvs; + arrays[ArrayMesh::ARRAY_INDEX] = indices; + + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays); + return mesh; +} + +void OpenXRCompositionLayerCylinder::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + Transform3D transform = get_transform(); + Quaternion quat(transform.basis.orthonormalized()); + composition_layer.pose.orientation = { (float)quat.x, (float)quat.y, (float)quat.z, (float)quat.w }; + composition_layer.pose.position = { (float)transform.origin.x, (float)transform.origin.y, (float)transform.origin.z }; + } break; + } +} + +void OpenXRCompositionLayerCylinder::set_radius(float p_radius) { + ERR_FAIL_COND(p_radius <= 0); + radius = p_radius; + composition_layer.radius = radius; + update_fallback_mesh(); +} + +float OpenXRCompositionLayerCylinder::get_radius() const { + return radius; +} + +void OpenXRCompositionLayerCylinder::set_aspect_ratio(float p_aspect_ratio) { + ERR_FAIL_COND(p_aspect_ratio <= 0); + aspect_ratio = p_aspect_ratio; + composition_layer.aspectRatio = aspect_ratio; + update_fallback_mesh(); +} + +float OpenXRCompositionLayerCylinder::get_aspect_ratio() const { + return aspect_ratio; +} + +void OpenXRCompositionLayerCylinder::set_central_angle(float p_central_angle) { + ERR_FAIL_COND(p_central_angle <= 0); + central_angle = p_central_angle; + composition_layer.centralAngle = central_angle; + update_fallback_mesh(); +} + +float OpenXRCompositionLayerCylinder::get_central_angle() const { + return central_angle; +} + +void OpenXRCompositionLayerCylinder::set_fallback_segments(uint32_t p_fallback_segments) { + ERR_FAIL_COND(p_fallback_segments == 0); + fallback_segments = p_fallback_segments; + update_fallback_mesh(); +} + +uint32_t OpenXRCompositionLayerCylinder::get_fallback_segments() const { + return fallback_segments; +} + +Vector2 OpenXRCompositionLayerCylinder::intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const { + Transform3D cylinder_transform = get_global_transform(); + Vector3 cylinder_axis = cylinder_transform.basis.get_column(1); + + Vector3 offset = p_origin - cylinder_transform.origin; + float a = p_direction.dot(p_direction - cylinder_axis * p_direction.dot(cylinder_axis)); + float b = 2.0 * (p_direction.dot(offset - cylinder_axis * offset.dot(cylinder_axis))); + float c = offset.dot(offset - cylinder_axis * offset.dot(cylinder_axis)) - (radius * radius); + + float discriminant = b * b - 4.0 * a * c; + if (discriminant < 0.0) { + return Vector2(-1.0, -1.0); + } + + float t0 = (-b - Math::sqrt(discriminant)) / (2.0 * a); + float t1 = (-b + Math::sqrt(discriminant)) / (2.0 * a); + float t = MAX(t0, t1); + + if (t < 0.0) { + return Vector2(-1.0, -1.0); + } + Vector3 intersection = p_origin + p_direction * t; + + Basis correction = cylinder_transform.basis.inverse(); + correction.rotate(Vector3(0.0, 1.0, 0.0), -Math_PI / 2.0); + Vector3 relative_point = correction.xform(intersection - cylinder_transform.origin); + + Vector2 projected_point = Vector2(relative_point.x, relative_point.z); + float intersection_angle = Math::atan2(projected_point.y, projected_point.x); + if (Math::abs(intersection_angle) > central_angle / 2.0) { + return Vector2(-1.0, -1.0); + } + + float arc_length = radius * central_angle; + float height = aspect_ratio * arc_length; + if (Math::abs(relative_point.y) > height / 2.0) { + return Vector2(-1.0, -1.0); + } + + float u = 0.5 + (intersection_angle / central_angle); + float v = 1.0 - (0.5 + (relative_point.y / height)); + + return Vector2(u, v); +} |