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+/*************************************************************************/
+/* dynamic_font_adv.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef DYNAMIC_FONT_ADV_H
+#define DYNAMIC_FONT_ADV_H
+
+#include "font_adv.h"
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_TRUETYPE_TABLES_H
+
+#include <hb-ft.h>
+#include <hb-ot.h>
+
+struct DynamicFontDataAdvanced : public FontDataAdvanced {
+ _THREAD_SAFE_CLASS_
+
+private:
+ struct CharTexture {
+ Vector<uint8_t> imgdata;
+ int texture_size = 0;
+ Vector<int> offsets;
+ Ref<ImageTexture> texture;
+ };
+
+ struct Character {
+ bool found = false;
+ int texture_idx = 0;
+ Rect2 rect;
+ Rect2 rect_uv;
+ Vector2 align;
+ Vector2 advance = Vector2(-1, -1);
+
+ static Character not_found();
+ };
+
+ struct TexturePosition {
+ int index = 0;
+ int x = 0;
+ int y = 0;
+ };
+
+ struct CacheID {
+ union {
+ struct {
+ uint32_t size : 16;
+ uint32_t outline_size : 16;
+ };
+ uint32_t key;
+ };
+ bool operator<(CacheID right) const {
+ return key < right.key;
+ }
+ CacheID() {
+ key = 0;
+ }
+ };
+
+ struct DataAtSize {
+ FT_Face face = nullptr;
+ TT_OS2 *os2 = nullptr;
+ FT_StreamRec stream;
+
+ int size = 0;
+ float scale_color_font = 1.f;
+ float ascent = 0;
+ float descent = 0;
+ float underline_position = 0;
+ float underline_thickness = 0;
+
+ Vector<CharTexture> textures;
+ HashMap<uint32_t, Character> glyph_map;
+
+ hb_font_t *hb_handle = nullptr;
+ ~DataAtSize() {
+ if (hb_handle != nullptr) {
+ hb_font_destroy(hb_handle);
+ }
+ if (face != nullptr) {
+ FT_Done_Face(face);
+ }
+ }
+ };
+
+ FT_Library library = nullptr;
+
+ // Source data.
+ const uint8_t *font_mem = nullptr;
+ int font_mem_size = 0;
+ String font_path;
+ static HashMap<String, Vector<uint8_t>> font_mem_cache;
+
+ float rect_margin = 1.f;
+ int base_size = 16;
+ float oversampling = 1.f;
+ bool antialiased = true;
+ bool force_autohinter = false;
+ TextServer::Hinting hinting = TextServer::HINTING_LIGHT;
+
+ Map<CacheID, DataAtSize *> size_cache;
+ Map<CacheID, DataAtSize *> size_cache_outline;
+
+ static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count);
+ static void _ft_stream_close(FT_Stream stream);
+
+ DataAtSize *get_data_for_size(int p_size, int p_outline_size = 0);
+
+ TexturePosition find_texture_pos_for_glyph(DataAtSize *p_data, int p_color_size, Image::Format p_image_format, int p_width, int p_height);
+ Character bitmap_to_character(DataAtSize *p_data, FT_Bitmap bitmap, int yofs, int xofs, const Vector2 &advance);
+ _FORCE_INLINE_ void update_glyph(int p_size, uint32_t p_index);
+ _FORCE_INLINE_ void update_glyph_outline(int p_size, int p_outline_size, uint32_t p_index);
+
+public:
+ virtual void clear_cache() override;
+
+ virtual Error load_from_file(const String &p_filename, int p_base_size) override;
+ virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) override;
+
+ virtual float get_height(int p_size) const override;
+ virtual float get_ascent(int p_size) const override;
+ virtual float get_descent(int p_size) const override;
+
+ virtual Dictionary get_feature_list() const override;
+
+ virtual float get_underline_position(int p_size) const override;
+ virtual float get_underline_thickness(int p_size) const override;
+
+ virtual void set_antialiased(bool p_antialiased) override;
+ virtual bool get_antialiased() const override;
+
+ virtual void set_hinting(TextServer::Hinting p_hinting) override;
+ virtual TextServer::Hinting get_hinting() const override;
+
+ virtual void set_force_autohinter(bool p_enabled) override;
+ virtual bool get_force_autohinter() const override;
+
+ virtual void set_distance_field_hint(bool p_distance_field) override{};
+ virtual bool get_distance_field_hint() const override { return false; };
+
+ virtual bool has_outline() const override;
+ virtual float get_base_size() const override;
+
+ virtual bool is_script_supported(uint32_t p_script) const override;
+
+ virtual bool has_char(char32_t p_char) const override;
+ virtual String get_supported_chars() const override;
+ virtual float get_font_scale(int p_size) const override;
+
+ virtual hb_font_t *get_hb_handle(int p_size) override;
+ virtual uint32_t get_glyph_index(char32_t p_char, char32_t p_variation_selector) const override;
+ virtual Vector2 get_advance(uint32_t p_index, int p_size) const override;
+ virtual Vector2 get_kerning(uint32_t p_char, uint32_t p_next, int p_size) const override;
+
+ virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
+ virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
+
+ virtual ~DynamicFontDataAdvanced() override;
+};
+
+#endif // DYNAMIC_FONT_ADV_H