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-rw-r--r--modules/visual_script/visual_script.cpp592
1 files changed, 222 insertions, 370 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index e91ae46a57..c4fafb6676 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,7 +46,7 @@ bool VisualScriptNode::is_breakpoint() const {
}
void VisualScriptNode::ports_changed_notify() {
- emit_signal("ports_changed");
+ emit_signal(SNAME("ports_changed"));
}
void VisualScriptNode::set_default_input_value(int p_port, const Variant &p_value) {
@@ -113,7 +113,7 @@ void VisualScriptNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualScriptNode::_set_default_input_values);
ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualScriptNode::_get_default_input_values);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_default_input_values", "_get_default_input_values");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_default_input_values", "_get_default_input_values");
ADD_SIGNAL(MethodInfo("ports_changed"));
}
@@ -209,8 +209,9 @@ Vector2 VisualScript::get_scroll() const {
}
void VisualScript::get_function_list(List<StringName> *r_functions) const {
- functions.get_key_list(r_functions);
- // r_functions->sort_custom<StringName::AlphCompare>(); // Don't force sorting.
+ for (const KeyValue<StringName, Function> &E : functions) {
+ r_functions->push_back(E.key);
+ }
}
int VisualScript::get_function_node_id(const StringName &p_name) const {
@@ -229,12 +230,12 @@ void VisualScript::_node_ports_changed(int p_id) {
{
List<SequenceConnection> to_remove;
- for (Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
- if (E->get().from_node == p_id && E->get().from_output >= vsn->get_output_sequence_port_count()) {
- to_remove.push_back(E->get());
+ for (const SequenceConnection &E : sequence_connections) {
+ if (E.from_node == p_id && E.from_output >= vsn->get_output_sequence_port_count()) {
+ to_remove.push_back(E);
}
- if (E->get().to_node == p_id && !vsn->has_input_sequence_port()) {
- to_remove.push_back(E->get());
+ if (E.to_node == p_id && !vsn->has_input_sequence_port()) {
+ to_remove.push_back(E);
}
}
@@ -247,12 +248,12 @@ void VisualScript::_node_ports_changed(int p_id) {
{
List<DataConnection> to_remove;
- for (Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
- if (E->get().from_node == p_id && E->get().from_port >= vsn->get_output_value_port_count()) {
- to_remove.push_back(E->get());
+ for (const DataConnection &E : data_connections) {
+ if (E.from_node == p_id && E.from_port >= vsn->get_output_value_port_count()) {
+ to_remove.push_back(E);
}
- if (E->get().to_node == p_id && E->get().to_port >= vsn->get_input_value_port_count()) {
- to_remove.push_back(E->get());
+ if (E.to_node == p_id && E.to_port >= vsn->get_input_value_port_count()) {
+ to_remove.push_back(E);
}
}
@@ -264,13 +265,14 @@ void VisualScript::_node_ports_changed(int p_id) {
#ifdef TOOLS_ENABLED
set_edited(true); // Something changed, let's set as edited.
- emit_signal("node_ports_changed", p_id);
+ emit_signal(SNAME("node_ports_changed"), p_id);
#endif
}
void VisualScript::add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {
ERR_FAIL_COND(instances.size());
ERR_FAIL_COND(nodes.has(p_id)); // ID can exist only one in script.
+ ERR_FAIL_COND(p_node.is_null());
NodeData nd;
nd.node = p_node;
@@ -290,9 +292,9 @@ void VisualScript::remove_node(int p_id) {
{
List<SequenceConnection> to_remove;
- for (Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
- if (E->get().from_node == p_id || E->get().to_node == p_id) {
- to_remove.push_back(E->get());
+ for (const SequenceConnection &E : sequence_connections) {
+ if (E.from_node == p_id || E.to_node == p_id) {
+ to_remove.push_back(E);
}
}
@@ -305,9 +307,9 @@ void VisualScript::remove_node(int p_id) {
{
List<DataConnection> to_remove;
- for (Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
- if (E->get().from_node == p_id || E->get().to_node == p_id) {
- to_remove.push_back(E->get());
+ for (const DataConnection &E : data_connections) {
+ if (E.from_node == p_id || E.to_node == p_id) {
+ to_remove.push_back(E);
}
}
@@ -345,7 +347,9 @@ Point2 VisualScript::get_node_position(int p_id) const {
}
void VisualScript::get_node_list(List<int> *r_nodes) const {
- nodes.get_key_list(r_nodes);
+ for (const KeyValue<int, NodeData> &E : nodes) {
+ r_nodes->push_back(E.key);
+ }
}
void VisualScript::sequence_connect(int p_from_node, int p_from_output, int p_to_node) {
@@ -380,8 +384,8 @@ bool VisualScript::has_sequence_connection(int p_from_node, int p_from_output, i
}
void VisualScript::get_sequence_connection_list(List<SequenceConnection> *r_connection) const {
- for (const Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
- r_connection->push_back(E->get());
+ for (const SequenceConnection &E : sequence_connections) {
+ r_connection->push_back(E);
}
}
@@ -422,8 +426,8 @@ bool VisualScript::has_data_connection(int p_from_node, int p_from_port, int p_t
}
bool VisualScript::is_input_value_port_connected(int p_node, int p_port) const {
- for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
- if (E->get().to_node == p_node && E->get().to_port == p_port) {
+ for (const DataConnection &E : data_connections) {
+ if (E.to_node == p_node && E.to_port == p_port) {
return true;
}
}
@@ -431,10 +435,10 @@ bool VisualScript::is_input_value_port_connected(int p_node, int p_port) const {
}
bool VisualScript::get_input_value_port_connection_source(int p_node, int p_port, int *r_node, int *r_port) const {
- for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
- if (E->get().to_node == p_node && E->get().to_port == p_port) {
- *r_node = E->get().from_node;
- *r_port = E->get().from_port;
+ for (const DataConnection &E : data_connections) {
+ if (E.to_node == p_node && E.to_port == p_port) {
+ *r_node = E.from_node;
+ *r_port = E.from_port;
return true;
}
}
@@ -442,8 +446,8 @@ bool VisualScript::get_input_value_port_connection_source(int p_node, int p_port
}
void VisualScript::get_data_connection_list(List<DataConnection> *r_connection) const {
- for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
- r_connection->push_back(E->get());
+ for (const DataConnection &E : data_connections) {
+ r_connection->push_back(E);
}
}
@@ -562,8 +566,9 @@ Dictionary VisualScript::_get_variable_info(const StringName &p_name) const {
}
void VisualScript::get_variable_list(List<StringName> *r_variables) const {
- variables.get_key_list(r_variables);
- // r_variables->sort_custom<StringName::AlphCompare>(); // Don't force it.
+ for (const KeyValue<StringName, Variable> &E : variables) {
+ r_variables->push_back(E.key);
+ }
}
void VisualScript::set_instance_base_type(const StringName &p_type) {
@@ -588,14 +593,14 @@ void VisualScript::rename_variable(const StringName &p_name, const StringName &p
variables.erase(p_name);
List<int> ids;
get_node_list(&ids);
- for (List<int>::Element *E = ids.front(); E; E = E->next()) {
- Ref<VisualScriptVariableGet> nodeget = get_node(E->get());
+ for (int &E : ids) {
+ Ref<VisualScriptVariableGet> nodeget = get_node(E);
if (nodeget.is_valid()) {
if (nodeget->get_variable() == p_name) {
nodeget->set_variable(p_new_name);
}
} else {
- Ref<VisualScriptVariableSet> nodeset = get_node(E->get());
+ Ref<VisualScriptVariableSet> nodeset = get_node(E);
if (nodeset.is_valid()) {
if (nodeset->get_variable() == p_name) {
nodeset->set_variable(p_new_name);
@@ -660,7 +665,7 @@ void VisualScript::custom_signal_remove_argument(const StringName &p_func, int p
ERR_FAIL_COND(instances.size());
ERR_FAIL_COND(!custom_signals.has(p_func));
ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
- custom_signals[p_func].remove(p_argidx);
+ custom_signals[p_func].remove_at(p_argidx);
}
int VisualScript::custom_signal_get_argument_count(const StringName &p_func) const {
@@ -701,8 +706,8 @@ void VisualScript::rename_custom_signal(const StringName &p_name, const StringNa
}
void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) const {
- for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) {
- r_custom_signals->push_back(E->key());
+ for (const KeyValue<StringName, Vector<Argument>> &E : custom_signals) {
+ r_custom_signals->push_back(E.key);
}
r_custom_signals->sort_custom<StringName::AlphCompare>();
@@ -712,12 +717,11 @@ int VisualScript::get_available_id() const {
// This is infinitely increasing,
// so one might want to implement a better solution,
// if the there is a case for huge number of nodes to be added to visual script.
- List<int> nds;
- nodes.get_key_list(&nds);
+
int max = -1;
- for (const List<int>::Element *E = nds.front(); E; E = E->next()) {
- if (E->get() > max) {
- max = E->get();
+ for (const KeyValue<int, NodeData> &E : nodes) {
+ if (E.key > max) {
+ max = E.key;
}
}
return (max + 1);
@@ -725,7 +729,7 @@ int VisualScript::get_available_id() const {
/////////////////////////////////
-bool VisualScript::can_instance() const {
+bool VisualScript::can_instantiate() const {
return true; // ScriptServer::is_scripting_enabled();
}
@@ -747,24 +751,21 @@ void VisualScript::_update_placeholders() {
return; // No bother if no placeholders.
}
List<PropertyInfo> pinfo;
- Map<StringName, Variant> values;
-
- List<StringName> keys;
- variables.get_key_list(&keys);
+ HashMap<StringName, Variant> values;
- for (List<StringName>::Element *E = keys.front(); E; E = E->next()) {
- if (!variables[E->get()]._export) {
+ for (const KeyValue<StringName, Variable> &E : variables) {
+ if (!variables[E.key]._export) {
continue;
}
- PropertyInfo p = variables[E->get()].info;
- p.name = String(E->get());
+ PropertyInfo p = variables[E.key].info;
+ p.name = String(E.key);
pinfo.push_back(p);
- values[p.name] = variables[E->get()].default_value;
+ values[p.name] = variables[E.key].default_value;
}
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(pinfo, values);
+ for (PlaceHolderScriptInstance *E : placeholders) {
+ E->update(pinfo, values);
}
}
@@ -778,19 +779,17 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) {
placeholders.insert(sins);
List<PropertyInfo> pinfo;
- Map<StringName, Variant> values;
+ HashMap<StringName, Variant> values;
- List<StringName> keys;
- variables.get_key_list(&keys);
-
- for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) {
- if (!variables[E->get()]._export)
+ for (const KeyValue<StringName, Variable> &E : variables) {
+ if (!variables[E.key]._export) {
continue;
+ }
- PropertyInfo p = variables[E->get()].info;
- p.name = String(E->get());
+ PropertyInfo p = variables[E.key].info;
+ p.name = String(E.key);
pinfo.push_back(p);
- values[p.name] = variables[E->get()].default_value;
+ values[p.name] = variables[E.key].default_value;
}
sins->update(pinfo, values);
@@ -846,13 +845,13 @@ bool VisualScript::has_script_signal(const StringName &p_signal) const {
}
void VisualScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
- for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, Vector<Argument>> &E : custom_signals) {
MethodInfo mi;
- mi.name = E->key();
- for (int i = 0; i < E->get().size(); i++) {
+ mi.name = E.key;
+ for (int i = 0; i < E.value.size(); i++) {
PropertyInfo arg;
- arg.type = E->get()[i].type;
- arg.name = E->get()[i].name;
+ arg.type = E.value[i].type;
+ arg.name = E.value[i].name;
mi.arguments.push_back(arg);
}
@@ -870,14 +869,11 @@ bool VisualScript::get_property_default_value(const StringName &p_property, Vari
}
void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const {
- List<StringName> funcs;
- functions.get_key_list(&funcs);
-
- for (List<StringName>::Element *E = funcs.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, Function> &E : functions) {
MethodInfo mi;
- mi.name = E->get();
- if (functions[E->get()].func_id >= 0) {
- Ref<VisualScriptFunction> func = nodes[functions[E->get()].func_id].node;
+ mi.name = E.key;
+ if (functions[E.key].func_id >= 0) {
+ Ref<VisualScriptFunction> func = nodes[functions[E.key].func_id].node;
if (func.is_valid()) {
for (int i = 0; i < func->get_argument_count(); i++) {
PropertyInfo arg;
@@ -927,10 +923,11 @@ void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const {
List<StringName> vars;
get_variable_list(&vars);
- for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
- //if (!variables[E->get()]._export)
- // continue;
- PropertyInfo pi = variables[E->get()].info;
+ for (const StringName &E : vars) {
+ if (!variables[E]._export) {
+ continue;
+ }
+ PropertyInfo pi = variables[E].info;
pi.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
p_list->push_back(pi);
}
@@ -942,10 +939,8 @@ int VisualScript::get_member_line(const StringName &p_member) const {
#ifdef TOOLS_ENABLED
bool VisualScript::are_subnodes_edited() const {
- List<int> keys;
- nodes.get_key_list(&keys);
- for (const List<int>::Element *F = keys.front(); F; F = F->next()) {
- if (nodes[F->get()].node->is_edited()) {
+ for (const KeyValue<int, NodeData> &F : nodes) {
+ if (F.value.node->is_edited()) {
return true;
}
}
@@ -953,60 +948,10 @@ bool VisualScript::are_subnodes_edited() const {
}
#endif
-Vector<ScriptNetData> VisualScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> VisualScript::get_rpc_methods() const {
return rpc_functions;
}
-uint16_t VisualScript::get_rpc_method_id(const StringName &p_method) const {
- for (int i = 0; i < rpc_functions.size(); i++) {
- if (rpc_functions[i].name == p_method) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName VisualScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName());
- return rpc_functions[p_rpc_method_id].name;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_functions[p_rpc_method_id].mode;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rpc_mode(const StringName &p_method) const {
- return get_rpc_mode_by_id(get_rpc_method_id(p_method));
-}
-
-Vector<ScriptNetData> VisualScript::get_rset_properties() const {
- return rpc_variables;
-}
-
-uint16_t VisualScript::get_rset_property_id(const StringName &p_variable) const {
- for (int i = 0; i < rpc_variables.size(); i++) {
- if (rpc_variables[i].name == p_variable) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName VisualScript::get_rset_property(const uint16_t p_rset_property_id) const {
- ERR_FAIL_COND_V(p_rset_property_id >= rpc_variables.size(), StringName());
- return rpc_variables[p_rset_property_id].name;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const {
- ERR_FAIL_COND_V(p_rset_variable_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_variables[p_rset_variable_id].mode;
-}
-
-MultiplayerAPI::RPCMode VisualScript::get_rset_mode(const StringName &p_variable) const {
- return get_rset_mode_by_id(get_rset_property_id(p_variable));
-}
-
void VisualScript::_set_data(const Dictionary &p_data) {
Dictionary d = p_data;
if (d.has("base_type")) {
@@ -1064,17 +1009,15 @@ void VisualScript::_set_data(const Dictionary &p_data) {
// Takes all the rpc methods.
rpc_functions.clear();
- rpc_variables.clear();
- List<StringName> fns;
- functions.get_key_list(&fns);
- for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) {
- if (functions[E->get()].func_id >= 0 && nodes.has(functions[E->get()].func_id)) {
- Ref<VisualScriptFunction> vsf = nodes[functions[E->get()].func_id].node;
+ for (const KeyValue<StringName, Function> &E : functions) {
+ if (E.value.func_id >= 0 && nodes.has(E.value.func_id)) {
+ Ref<VisualScriptFunction> vsf = nodes[E.value.func_id].node;
if (vsf.is_valid()) {
- if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E->get();
- nd.mode = vsf->get_rpc_mode();
+ if (vsf->get_rpc_mode() != Multiplayer::RPC_MODE_DISABLED) {
+ Multiplayer::RPCConfig nd;
+ nd.name = E.key;
+ nd.rpc_mode = vsf->get_rpc_mode();
+ nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; // TODO
if (rpc_functions.find(nd) == -1) {
rpc_functions.push_back(nd);
}
@@ -1084,7 +1027,7 @@ void VisualScript::_set_data(const Dictionary &p_data) {
}
// Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<SortNetData>();
+ rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
}
Dictionary VisualScript::_get_data() const {
@@ -1092,25 +1035,23 @@ Dictionary VisualScript::_get_data() const {
d["base_type"] = base_type;
Array vars;
- List<StringName> var_names;
- variables.get_key_list(&var_names);
- for (const List<StringName>::Element *E = var_names.front(); E; E = E->next()) {
- Dictionary var = _get_variable_info(E->get());
- var["name"] = E->get(); // Make sure it's the right one.
- var["default_value"] = variables[E->get()].default_value;
- var["export"] = variables[E->get()]._export;
+ for (const KeyValue<StringName, Variable> &E : variables) {
+ Dictionary var = _get_variable_info(E.key);
+ var["name"] = E.key; // Make sure it's the right one.
+ var["default_value"] = E.value.default_value;
+ var["export"] = E.value._export;
vars.push_back(var);
}
d["variables"] = vars;
Array sigs;
- for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, Vector<Argument>> &E : custom_signals) {
Dictionary cs;
- cs["name"] = E->key();
+ cs["name"] = E.key;
Array args;
- for (int i = 0; i < E->get().size(); i++) {
- args.push_back(E->get()[i].name);
- args.push_back(E->get()[i].type);
+ for (int i = 0; i < E.value.size(); i++) {
+ args.push_back(E.value[i].name);
+ args.push_back(E.value[i].type);
}
cs["arguments"] = args;
@@ -1120,40 +1061,36 @@ Dictionary VisualScript::_get_data() const {
d["signals"] = sigs;
Array funcs;
- List<StringName> func_names;
- functions.get_key_list(&func_names);
- for (const List<StringName>::Element *E = func_names.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, Function> &E : functions) {
Dictionary func;
- func["name"] = E->get();
- func["function_id"] = functions[E->get()].func_id;
+ func["name"] = E.key;
+ func["function_id"] = E.value.func_id;
funcs.push_back(func);
}
d["functions"] = funcs;
Array nds;
- List<int> node_ids;
- nodes.get_key_list(&node_ids);
- for (const List<int>::Element *F = node_ids.front(); F; F = F->next()) {
- nds.push_back(F->get());
- nds.push_back(nodes[F->get()].pos);
- nds.push_back(nodes[F->get()].node);
+ for (const KeyValue<int, NodeData> &F : nodes) {
+ nds.push_back(F.key);
+ nds.push_back(F.value.pos);
+ nds.push_back(F.value.node);
}
d["nodes"] = nds;
Array seqconns;
- for (const Set<SequenceConnection>::Element *F = sequence_connections.front(); F; F = F->next()) {
- seqconns.push_back(F->get().from_node);
- seqconns.push_back(F->get().from_output);
- seqconns.push_back(F->get().to_node);
+ for (const SequenceConnection &F : sequence_connections) {
+ seqconns.push_back(F.from_node);
+ seqconns.push_back(F.from_output);
+ seqconns.push_back(F.to_node);
}
d["sequence_connections"] = seqconns;
Array dataconns;
- for (const Set<DataConnection>::Element *F = data_connections.front(); F; F = F->next()) {
- dataconns.push_back(F->get().from_node);
- dataconns.push_back(F->get().from_port);
- dataconns.push_back(F->get().to_node);
- dataconns.push_back(F->get().to_port);
+ for (const DataConnection &F : data_connections) {
+ dataconns.push_back(F.from_node);
+ dataconns.push_back(F.from_port);
+ dataconns.push_back(F.to_node);
+ dataconns.push_back(F.to_port);
}
d["data_connections"] = dataconns;
@@ -1168,7 +1105,7 @@ void VisualScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_function", "name"), &VisualScript::has_function);
ClassDB::bind_method(D_METHOD("remove_function", "name"), &VisualScript::remove_function);
ClassDB::bind_method(D_METHOD("rename_function", "name", "new_name"), &VisualScript::rename_function);
- ClassDB::bind_method(D_METHOD("set_scroll", "ofs"), &VisualScript::set_scroll);
+ ClassDB::bind_method(D_METHOD("set_scroll", "offset"), &VisualScript::set_scroll);
ClassDB::bind_method(D_METHOD("get_scroll"), &VisualScript::get_scroll);
ClassDB::bind_method(D_METHOD("add_node", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2()));
@@ -1212,15 +1149,12 @@ void VisualScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_custom_signal", "name"), &VisualScript::remove_custom_signal);
ClassDB::bind_method(D_METHOD("rename_custom_signal", "name", "new_name"), &VisualScript::rename_custom_signal);
- //ClassDB::bind_method(D_METHOD("set_variable_info","name","info"),&VScript::set_variable_info);
- //ClassDB::bind_method(D_METHOD("get_variable_info","name"),&VScript::set_variable_info);
-
ClassDB::bind_method(D_METHOD("set_instance_base_type", "type"), &VisualScript::set_instance_base_type);
ClassDB::bind_method(D_METHOD("_set_data", "data"), &VisualScript::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &VisualScript::_get_data);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::INT, "id")));
}
@@ -1234,10 +1168,10 @@ bool VisualScript::inherits_script(const Ref<Script> &p_script) const {
return this == p_script.ptr(); // There is no inheritance in visual scripts, so this is enough.
}
-Set<int> VisualScript::get_output_sequence_ports_connected(int from_node) {
+RBSet<int> VisualScript::get_output_sequence_ports_connected(int from_node) {
List<VisualScript::SequenceConnection> *sc = memnew(List<VisualScript::SequenceConnection>);
get_sequence_connection_list(sc);
- Set<int> connected;
+ RBSet<int> connected;
for (List<VisualScript::SequenceConnection>::Element *E = sc->front(); E; E = E->next()) {
if (E->get().from_node == from_node) {
connected.insert(E->get().from_output);
@@ -1249,45 +1183,41 @@ Set<int> VisualScript::get_output_sequence_ports_connected(int from_node) {
VisualScript::~VisualScript() {
// Remove all nodes and stuff that hold data refs.
- List<int> nds;
- nodes.get_key_list(&nds);
- for (const List<int>::Element *E = nds.front(); E; E = E->next()) {
- remove_node(E->get());
+ for (const KeyValue<int, NodeData> &E : nodes) {
+ remove_node(E.key);
}
}
////////////////////////////////////////////
bool VisualScriptInstance::set(const StringName &p_name, const Variant &p_value) {
- Map<StringName, Variant>::Element *E = variables.find(p_name);
+ HashMap<StringName, Variant>::Iterator E = variables.find(p_name);
if (!E) {
return false;
}
- E->get() = p_value;
+ E->value = p_value;
return true;
}
bool VisualScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
- const Map<StringName, Variant>::Element *E = variables.find(p_name);
+ HashMap<StringName, Variant>::ConstIterator E = variables.find(p_name);
if (!E) {
return false;
}
- r_ret = E->get();
+ r_ret = E->value;
return true;
}
void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- List<StringName> vars;
- script->variables.get_key_list(&vars);
- for (const List<StringName>::Element *E = vars.front(); E; E = E->next()) {
- if (!script->variables[E->get()]._export) {
+ for (const KeyValue<StringName, VisualScript::Variable> &E : script->variables) {
+ if (!E.value._export) {
continue;
}
- PropertyInfo p = script->variables[E->get()].info;
- p.name = String(E->get());
+ PropertyInfo p = E.value.info;
+ p.name = String(E.key);
p.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
p_properties->push_back(p);
}
@@ -1309,13 +1239,11 @@ Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name,
}
void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
- List<StringName> fns;
- script->functions.get_key_list(&fns);
- for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, VisualScript::Function> &E : script->functions) {
MethodInfo mi;
- mi.name = E->get();
- if (script->functions[E->get()].func_id >= 0 && script->nodes.has(script->functions[E->get()].func_id)) {
- Ref<VisualScriptFunction> vsf = script->nodes[script->functions[E->get()].func_id].node;
+ mi.name = E.key;
+ if (E.value.func_id >= 0 && script->nodes.has(E.value.func_id)) {
+ Ref<VisualScriptFunction> vsf = script->nodes[E.value.func_id].node;
if (vsf.is_valid()) {
for (int i = 0; i < vsf->get_argument_count(); i++) {
PropertyInfo arg;
@@ -1387,9 +1315,9 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int
}
Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Callable::CallError &r_error) {
- Map<StringName, Function>::Element *F = functions.find(p_method);
+ HashMap<StringName, Function>::Iterator F = functions.find(p_method);
ERR_FAIL_COND_V(!F, Variant());
- Function *f = &F->get();
+ Function *f = &F->value;
// This call goes separate, so it can be yielded and suspended.
Variant *variant_stack = (Variant *)p_stack;
@@ -1536,7 +1464,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
state->flow_stack_pos = flow_stack_pos;
state->stack.resize(p_stack_size);
state->pass = p_pass;
- copymem(state->stack.ptrw(), p_stack, p_stack_size);
+ memcpy(state->stack.ptrw(), p_stack, p_stack_size);
// Step 2, run away, return directly.
r_error.error = Callable::CallError::CALL_OK;
@@ -1600,13 +1528,13 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
// If no exit bit was set, and has sequence outputs, guess next node.
if (output >= node->sequence_output_count) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
- error_str = RTR("Node returned an invalid sequence output: ") + itos(output);
+ error_str = RTR("Node returned an invalid sequence output:") + " " + itos(output);
error = true;
break;
}
next = node->sequence_outputs[output];
- VSDEBUG("GOT NEXT NODE - " + (next ? itos(next->get_id()) : "NULL"));
+ VSDEBUG("GOT NEXT NODE - " + (next ? itos(next->get_id()) : "Null"));
}
if (flow_stack) {
@@ -1654,7 +1582,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
if (!found) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
- error_str = RTR("Found sequence bit but not the node in the stack, report bug!");
+ error_str = RTR("Found sequence bit but not the node in the stack (please report).");
error = true;
break;
}
@@ -1666,7 +1594,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
// Check for stack overflow.
if (flow_stack_pos + 1 >= flow_max) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
- error_str = RTR("Stack overflow with stack depth: ") + itos(output);
+ error_str = vformat(RTR("Stack overflow (stack size: %s). Check for infinite recursion in your script."), output);
error = true;
break;
}
@@ -1713,8 +1641,8 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
String err_func = p_method;
int err_line = current_node_id; // Not a line but it works as one.
- if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str == String())) {
- if (error_str != String()) {
+ if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str.is_empty())) {
+ if (!error_str.is_empty()) {
error_str += " ";
}
@@ -1736,7 +1664,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
// debugger break did not happen
if (!VisualScriptLanguage::singleton->debug_break(error_str, false)) {
- _err_print_error(err_func.utf8().get_data(), err_file.utf8().get_data(), err_line, error_str.utf8().get_data(), ERR_HANDLER_SCRIPT);
+ _err_print_error(err_func.utf8().get_data(), err_file.utf8().get_data(), err_line, error_str.utf8().get_data(), false, ERR_HANDLER_SCRIPT);
}
//}
@@ -1758,10 +1686,10 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
return return_value;
}
-Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+Variant VisualScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
r_error.error = Callable::CallError::CALL_OK; //ok by default
- Map<StringName, Function>::Element *F = functions.find(p_method);
+ HashMap<StringName, Function>::Iterator F = functions.find(p_method);
if (!F) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
@@ -1769,7 +1697,7 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p
VSDEBUG("CALLING: " + String(p_method));
- Function *f = &F->get();
+ Function *f = &F->value;
int total_stack_size = 0;
@@ -1801,16 +1729,16 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p
sequence_bits[i] = false; // All starts as false.
}
- zeromem(pass_stack, f->pass_stack_size * sizeof(int));
+ memset(pass_stack, 0, f->pass_stack_size * sizeof(int));
- Map<int, VisualScriptNodeInstance *>::Element *E = instances.find(f->node);
+ HashMap<int, VisualScriptNodeInstance *>::Iterator E = instances.find(f->node);
if (!E) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
ERR_FAIL_V_MSG(Variant(), "No VisualScriptFunction node in function.");
}
- VisualScriptNodeInstance *node = E->get();
+ VisualScriptNodeInstance *node = E->value;
if (flow_stack) {
flow_stack[0] = node->get_id();
@@ -1851,13 +1779,13 @@ void VisualScriptInstance::notification(int p_notification) {
Variant what = p_notification;
const Variant *whatp = &what;
Callable::CallError ce;
- call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); // Do as call.
+ callp(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); // Do as call.
}
String VisualScriptInstance::to_string(bool *r_valid) {
if (has_method(CoreStringNames::get_singleton()->_to_string)) {
Callable::CallError ce;
- Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
+ Variant ret = callp(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
if (ce.error == Callable::CallError::CALL_OK) {
if (ret.get_type() != Variant::STRING) {
if (r_valid) {
@@ -1881,46 +1809,10 @@ Ref<Script> VisualScriptInstance::get_script() const {
return script;
}
-Vector<ScriptNetData> VisualScriptInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> VisualScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
-uint16_t VisualScriptInstance::get_rpc_method_id(const StringName &p_method) const {
- return script->get_rpc_method_id(p_method);
-}
-
-StringName VisualScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_method(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_mode_by_id(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> VisualScriptInstance::get_rset_properties() const {
- return script->get_rset_properties();
-}
-
-uint16_t VisualScriptInstance::get_rset_property_id(const StringName &p_variable) const {
- return script->get_rset_property_id(p_variable);
-}
-
-StringName VisualScriptInstance::get_rset_property(const uint16_t p_rset_property_id) const {
- return script->get_rset_property(p_rset_property_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const {
- return script->get_rset_mode_by_id(p_rset_variable_id);
-}
-
-MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return script->get_rset_mode(p_variable);
-}
-
void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {
script = p_script;
owner = p_owner;
@@ -1929,41 +1821,17 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
max_input_args = 0;
max_output_args = 0;
- if (Object::cast_to<Node>(p_owner)) {
- // Turn on these if they exist and base is a node.
- Node *node = Object::cast_to<Node>(p_owner);
- if (p_script->functions.has("_process")) {
- node->set_process(true);
- }
- if (p_script->functions.has("_physics_process")) {
- node->set_physics_process(true);
- }
- if (p_script->functions.has("_input")) {
- node->set_process_input(true);
- }
- if (p_script->functions.has("_unhandled_input")) {
- node->set_process_unhandled_input(true);
- }
- if (p_script->functions.has("_unhandled_key_input")) {
- node->set_process_unhandled_key_input(true);
- }
- }
-
// Setup variables.
{
- List<StringName> keys;
- script->variables.get_key_list(&keys);
- for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) {
- variables[E->get()] = script->variables[E->get()].default_value;
+ for (const KeyValue<StringName, VisualScript::Variable> &E : script->variables) {
+ variables[E.key] = E.value.default_value;
}
}
// Setup functions from sequence trees.
{
- List<StringName> keys;
- script->functions.get_key_list(&keys);
- for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) {
- const VisualScript::Function vsfn = p_script->functions[E->get()];
+ for (const KeyValue<StringName, VisualScript::Function> &E : script->functions) {
+ const VisualScript::Function &vsfn = E.value;
Function function;
function.node = vsfn.func_id;
function.max_stack = 0;
@@ -1971,10 +1839,10 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
function.pass_stack_size = 0;
function.node_count = 0;
- Map<StringName, int> local_var_indices;
+ HashMap<StringName, int> local_var_indices;
if (function.node < 0) {
- VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->get()));
+ VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E.key));
ERR_CONTINUE(function.node < 0);
}
@@ -1982,7 +1850,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
Ref<VisualScriptFunction> func_node = script->get_node(vsfn.func_id);
if (func_node.is_null()) {
- VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->get()));
+ VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E.key));
}
ERR_CONTINUE(!func_node.is_valid());
@@ -1993,42 +1861,41 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
max_input_args = MAX(max_input_args, function.argument_count);
}
// Function nodes graphs.
- Set<VisualScript::SequenceConnection> seqconns;
- Set<VisualScript::DataConnection> dataconns;
- Set<int> node_ids;
+ RBSet<VisualScript::SequenceConnection> seqconns;
+ RBSet<VisualScript::DataConnection> dataconns;
+ RBSet<int> node_ids;
node_ids.insert(function.node);
{
List<int> nd_queue;
nd_queue.push_back(function.node);
while (!nd_queue.is_empty()) {
- for (const Set<VisualScript::SequenceConnection>::Element *F = script->sequence_connections.front(); F; F = F->next()) {
- if (nd_queue.front()->get() == F->get().from_node && !node_ids.has(F->get().to_node)) {
- nd_queue.push_back(F->get().to_node);
- node_ids.insert(F->get().to_node);
+ for (const VisualScript::SequenceConnection &F : script->sequence_connections) {
+ if (nd_queue.front()->get() == F.from_node && !node_ids.has(F.to_node)) {
+ nd_queue.push_back(F.to_node);
+ node_ids.insert(F.to_node);
}
- if (nd_queue.front()->get() == F->get().from_node && !seqconns.has(F->get())) {
- seqconns.insert(F->get());
+ if (nd_queue.front()->get() == F.from_node && !seqconns.has(F)) {
+ seqconns.insert(F);
}
}
nd_queue.pop_front();
}
HashMap<int, HashMap<int, Pair<int, int>>> dc_lut; // :: to -> to_port -> (from, from_port)
- for (const Set<VisualScript::DataConnection>::Element *F = script->data_connections.front(); F; F = F->next()) {
- dc_lut[F->get().to_node][F->get().to_port] = Pair<int, int>(F->get().from_node, F->get().from_port);
+ for (const VisualScript::DataConnection &F : script->data_connections) {
+ dc_lut[F.to_node][F.to_port] = Pair<int, int>(F.from_node, F.from_port);
}
- for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) {
- nd_queue.push_back(F->get());
+ for (const int &F : node_ids) {
+ nd_queue.push_back(F);
}
List<int> dc_keys;
while (!nd_queue.is_empty()) {
int ky = nd_queue.front()->get();
- dc_lut[ky].get_key_list(&dc_keys);
- for (const List<int>::Element *F = dc_keys.front(); F; F = F->next()) {
+ for (const KeyValue<int, Pair<int, int>> &F : dc_lut[ky]) {
VisualScript::DataConnection dc;
- dc.from_node = dc_lut[ky][F->get()].first;
- dc.from_port = dc_lut[ky][F->get()].second;
+ dc.from_node = F.value.first;
+ dc.from_port = F.value.second;
dc.to_node = ky;
- dc.to_port = F->get();
+ dc.to_port = F.key;
dataconns.insert(dc);
nd_queue.push_back(dc.from_node);
node_ids.insert(dc.from_node);
@@ -2040,22 +1907,22 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
//Multiple passes are required to set up this complex thing..
//First create the nodes.
- for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) {
- Ref<VisualScriptNode> node = script->nodes[F->get()].node;
+ for (const int &F : node_ids) {
+ Ref<VisualScriptNode> node = script->nodes[F].node;
- VisualScriptNodeInstance *instance = node->instance(this); // Create instance.
+ VisualScriptNodeInstance *instance = node->instantiate(this); // Create instance.
ERR_FAIL_COND(!instance);
instance->base = node.ptr();
- instance->id = F->get();
+ instance->id = F;
instance->input_port_count = node->get_input_value_port_count();
- instance->input_ports = NULL;
+ instance->input_ports = nullptr;
instance->output_port_count = node->get_output_value_port_count();
- instance->output_ports = NULL;
+ instance->output_ports = nullptr;
instance->sequence_output_count = node->get_output_sequence_port_count();
instance->sequence_index = function.node_count++;
- instance->sequence_outputs = NULL;
+ instance->sequence_outputs = nullptr;
instance->pass_idx = -1;
if (instance->input_port_count) {
@@ -2075,7 +1942,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
if (instance->sequence_output_count) {
instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count);
for (int i = 0; i < instance->sequence_output_count; i++) {
- instance->sequence_outputs[i] = NULL; // If it remains null, flow ends here.
+ instance->sequence_outputs[i] = nullptr; // If it remains null, flow ends here.
}
}
@@ -2085,10 +1952,11 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
StringName var_name;
- if (Object::cast_to<VisualScriptLocalVar>(*node))
+ if (Object::cast_to<VisualScriptLocalVar>(*node)) {
var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges();
- else
+ } else {
var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges();
+ }
if (!local_var_indices.has(var_name)) {
local_var_indices[var_name] = function.max_stack;
@@ -2107,14 +1975,14 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
max_input_args = MAX(max_input_args, instance->input_port_count);
max_output_args = MAX(max_output_args, instance->output_port_count);
- instances[F->get()] = instance;
+ instances[F] = instance;
}
function.trash_pos = function.max_stack++; // create pos for trash
// Second pass, do data connections.
- for (const Set<VisualScript::DataConnection>::Element *F = dataconns.front(); F; F = F->next()) {
- VisualScript::DataConnection dc = F->get();
+ for (const VisualScript::DataConnection &F : dataconns) {
+ VisualScript::DataConnection dc = F;
ERR_CONTINUE(!instances.has(dc.from_node));
VisualScriptNodeInstance *from = instances[dc.from_node];
ERR_CONTINUE(!instances.has(dc.to_node));
@@ -2140,8 +2008,8 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
}
// Third pass, do sequence connections.
- for (const Set<VisualScript::SequenceConnection>::Element *F = seqconns.front(); F; F = F->next()) {
- VisualScript::SequenceConnection sc = F->get();
+ for (const VisualScript::SequenceConnection &F : seqconns) {
+ VisualScript::SequenceConnection sc = F;
ERR_CONTINUE(!instances.has(sc.from_node));
VisualScriptNodeInstance *from = instances[sc.from_node];
ERR_CONTINUE(!instances.has(sc.to_node));
@@ -2154,11 +2022,11 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
//fourth pass:
// 1) unassigned input ports to default values
// 2) connect unassigned output ports to trash
- for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) {
- ERR_CONTINUE(!instances.has(F->get()));
+ for (const int &F : node_ids) {
+ ERR_CONTINUE(!instances.has(F));
- Ref<VisualScriptNode> node = script->nodes[F->get()].node;
- VisualScriptNodeInstance *instance = instances[F->get()];
+ Ref<VisualScriptNode> node = script->nodes[F].node;
+ VisualScriptNodeInstance *instance = instances[F];
// Connect to default values.
for (int i = 0; i < instance->input_port_count; i++) {
@@ -2177,7 +2045,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
}
}
- functions[E->get()] = function;
+ functions[E.key] = function;
}
}
}
@@ -2196,8 +2064,8 @@ VisualScriptInstance::~VisualScriptInstance() {
script->instances.erase(owner);
}
- for (Map<int, VisualScriptNodeInstance *>::Element *E = instances.front(); E; E = E->next()) {
- memdelete(E->get());
+ for (const KeyValue<int, VisualScriptNodeInstance *> &E : instances) {
+ memdelete(E.value);
}
}
@@ -2252,6 +2120,7 @@ Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int
}
void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds) {
+ ERR_FAIL_NULL(p_obj);
Vector<Variant> binds;
for (int i = 0; i < p_binds.size(); i++) {
binds.push_back(p_binds[i]);
@@ -2287,7 +2156,7 @@ Variant VisualScriptFunctionState::resume(Array p_args) {
void VisualScriptFunctionState::_bind_methods() {
ClassDB::bind_method(D_METHOD("connect_to_signal", "obj", "signals", "args"), &VisualScriptFunctionState::connect_to_signal);
- ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("is_valid"), &VisualScriptFunctionState::is_valid);
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &VisualScriptFunctionState::_signal_callback, MethodInfo("_signal_callback"));
}
@@ -2333,29 +2202,28 @@ void VisualScriptLanguage::finish() {
void VisualScriptLanguage::get_reserved_words(List<String> *p_words) const {
}
-void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
+bool VisualScriptLanguage::is_control_flow_keyword(String p_keyword) const {
+ return false;
}
-void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
+void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
}
-Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
- Ref<VisualScript> script;
- script.instance();
- script->set_instance_base_type(p_base_class_name);
- return script;
+void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
}
bool VisualScriptLanguage::is_using_templates() {
- return true;
+ return false;
}
-void VisualScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
- Ref<VisualScript> script = p_script;
+Ref<Script> VisualScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
+ Ref<VisualScript> script;
+ script.instantiate();
script->set_instance_base_type(p_base_class_name);
+ return script;
}
-bool VisualScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
+bool VisualScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, HashSet<int> *r_safe_lines) const {
return false;
}
@@ -2468,7 +2336,6 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
const StringName *f = _call_stack[l].function;
ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f));
- //VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f];
VisualScriptNodeInstance *node = _call_stack[l].instance->instances[*_call_stack[l].current_id];
ERR_FAIL_COND(!node);
@@ -2478,7 +2345,7 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
for (int i = 0; i < node->input_port_count; i++) {
String name = node->get_base_node()->get_input_value_port_info(i).name;
- if (name == String()) {
+ if (name.is_empty()) {
name = "in_" + itos(i);
}
@@ -2498,7 +2365,7 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
for (int i = 0; i < node->output_port_count; i++) {
String name = node->get_base_node()->get_output_value_port_info(i).name;
- if (name == String()) {
+ if (name.is_empty()) {
name = "out_" + itos(i);
}
@@ -2514,21 +2381,6 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
p_locals->push_back("working_mem/mem_" + itos(i));
p_values->push_back((*_call_stack[l].work_mem)[i]);
}
-
- /*
- ERR_FAIL_INDEX(p_level,_debug_call_stack_pos);
-
-
- VisualFunction *f = _call_stack[l].function;
-
- List<Pair<StringName,int> > locals;
-
- f->debug_get_stack_member_state(*_call_stack[l].line,&locals);
- for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) {
- p_locals->push_back(E->get().first);
- p_values->push_back(_call_stack[l].stack[E->get().second]);
- }
-*/
}
void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
@@ -2546,10 +2398,10 @@ void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<Strin
List<StringName> vars;
vs->get_variable_list(&vars);
- for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
+ for (const StringName &E : vars) {
Variant v;
- if (_call_stack[l].instance->get_variable(E->get(), &v)) {
- p_members->push_back("variables/" + E->get());
+ if (_call_stack[l].instance->get_variable(E, &v)) {
+ p_members->push_back("variables/" + E);
p_values->push_back(v);
}
}
@@ -2614,8 +2466,8 @@ Ref<VisualScriptNode> VisualScriptLanguage::create_node_from_name(const String &
}
void VisualScriptLanguage::get_registered_node_names(List<String> *r_names) {
- for (Map<String, VisualScriptNodeRegisterFunc>::Element *E = register_funcs.front(); E; E = E->next()) {
- r_names->push_back(E->key());
+ for (const KeyValue<String, VisualScriptNodeRegisterFunc> &E : register_funcs) {
+ r_names->push_back(E.key);
}
}