diff options
Diffstat (limited to 'modules/visual_script/visual_script.h')
-rw-r--r-- | modules/visual_script/visual_script.h | 355 |
1 files changed, 187 insertions, 168 deletions
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 9305226dc6..72362e0ef4 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,11 @@ #ifndef VISUAL_SCRIPT_H #define VISUAL_SCRIPT_H +#include "core/debugger/engine_debugger.h" +#include "core/debugger/script_debugger.h" +#include "core/doc_data.h" +#include "core/object/script_language.h" #include "core/os/thread.h" -#include "core/script_language.h" class VisualScriptInstance; class VisualScriptNodeInstance; @@ -43,10 +46,10 @@ class VisualScriptNode : public Resource { friend class VisualScript; - Set<VisualScript *> scripts_used; + Ref<VisualScript> script_used; Array default_input_values; - bool breakpoint; + bool breakpoint = false; void _set_default_input_values(Array p_values); Array _get_default_input_values() const; @@ -80,21 +83,16 @@ public: virtual String get_text() const; virtual String get_category() const = 0; - //used by editor, this is not really saved + // Used by editor, this is not really saved. void set_breakpoint(bool p_breakpoint); bool is_breakpoint() const; virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) = 0; struct TypeGuess { - - Variant::Type type; + Variant::Type type = Variant::NIL; StringName gdclass; Ref<Script> script; - - TypeGuess() { - type = Variant::NIL; - } }; virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; @@ -104,27 +102,27 @@ public: class VisualScriptNodeInstance { friend class VisualScriptInstance; - friend class VisualScriptLanguage; //for debugger + friend class VisualScriptLanguage; // For debugger. - enum { //input argument addressing + enum { // Input argument addressing. INPUT_SHIFT = 1 << 24, INPUT_MASK = INPUT_SHIFT - 1, INPUT_DEFAULT_VALUE_BIT = INPUT_SHIFT, // from unassigned input port, using default value (edited by user) }; - int id; - int sequence_index; - VisualScriptNodeInstance **sequence_outputs; - int sequence_output_count; + int id = 0; + int sequence_index = 0; + VisualScriptNodeInstance **sequence_outputs = nullptr; + int sequence_output_count = 0; Vector<VisualScriptNodeInstance *> dependencies; - int *input_ports; - int input_port_count; - int *output_ports; - int output_port_count; - int working_mem_idx; - int pass_idx; + int *input_ports = nullptr; + int input_port_count = 0; + int *output_ports = nullptr; + int output_port_count = 0; + int working_mem_idx = 0; + int pass_idx = 0; - VisualScriptNode *base; + VisualScriptNode *base = nullptr; public: enum StartMode { @@ -136,13 +134,13 @@ public: enum { STEP_SHIFT = 1 << 24, STEP_MASK = STEP_SHIFT - 1, - STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack - STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node - STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node - STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function - STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory) + STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, // push bit to stack + STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, // go back to previous node + STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, // do not advance past this node + STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, // return from function + STEP_YIELD_BIT = STEP_SHIFT << 4, // yield (will find VisualScriptFunctionState state in first working memory) - FLOW_STACK_PUSHED_BIT = 1 << 30, //in flow stack, means bit was pushed (must go back here if end of sequence) + FLOW_STACK_PUSHED_BIT = 1 << 30, // in flow stack, means bit was pushed (must go back here if end of sequence) FLOW_STACK_MASK = FLOW_STACK_PUSHED_BIT - 1 }; @@ -155,7 +153,7 @@ public: virtual int get_working_memory_size() const { return 0; } - virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) = 0; //do a step, return which sequence port to go out + virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) = 0; // Do a step, return which sequence port to go out. Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>(base); } @@ -164,45 +162,38 @@ public: }; class VisualScript : public Script { - GDCLASS(VisualScript, Script); RES_BASE_EXTENSION("vs"); public: struct SequenceConnection { - union { - struct { uint64_t from_node : 24; uint64_t from_output : 16; uint64_t to_node : 24; }; - uint64_t id; + uint64_t id = 0; }; bool operator<(const SequenceConnection &p_connection) const { - return id < p_connection.id; } }; struct DataConnection { - union { - struct { uint64_t from_node : 24; uint64_t from_port : 8; uint64_t to_node : 24; uint64_t to_port : 8; }; - uint64_t id; + uint64_t id = 0; }; bool operator<(const DataConnection &p_connection) const { - return id < p_connection.id; } }; @@ -213,38 +204,38 @@ private: StringName base_type; struct Argument { String name; - Variant::Type type; + Variant::Type type = Variant::Type::NIL; }; - struct Function { - struct NodeData { - Point2 pos; - Ref<VisualScriptNode> node; - }; - - Map<int, NodeData> nodes; - - Set<SequenceConnection> sequence_connections; + struct NodeData { + Point2 pos; + Ref<VisualScriptNode> node; + }; - Set<DataConnection> data_connections; + HashMap<int, NodeData> nodes; // Can be a sparse map. - int function_id; + Set<SequenceConnection> sequence_connections; + Set<DataConnection> data_connections; - Vector2 scroll; + Vector2 scroll; - Function() { function_id = -1; } + struct Function { + int func_id; + Function() { func_id = -1; } }; struct Variable { PropertyInfo info; Variant default_value; - bool _export; - // add getter & setter options here + bool _export = false; + // Add getter & setter options here. }; - Map<StringName, Function> functions; - Map<StringName, Variable> variables; - Map<StringName, Vector<Argument> > custom_signals; + HashMap<StringName, Function> functions; + HashMap<StringName, Variable> variables; + Map<StringName, Vector<Argument>> custom_signals; + Vector<ScriptNetData> rpc_functions; + Vector<ScriptNetData> rpc_variables; Map<Object *, VisualScriptInstance *> instances; @@ -252,8 +243,8 @@ private: #ifdef TOOLS_ENABLED Set<PlaceHolderScriptInstance *> placeholders; - //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); - virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); + // void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); + virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override; void _update_placeholders(); #endif @@ -268,37 +259,40 @@ protected: static void _bind_methods(); public: - // TODO: Remove it in future when breaking changes are acceptable - StringName get_default_func() const; - void add_function(const StringName &p_name); + bool inherits_script(const Ref<Script> &p_script) const override; + + void set_scroll(const Vector2 &p_scroll); + Vector2 get_scroll() const; + + void add_function(const StringName &p_name, int p_func_node_id); bool has_function(const StringName &p_name) const; void remove_function(const StringName &p_name); void rename_function(const StringName &p_name, const StringName &p_new_name); - void set_function_scroll(const StringName &p_name, const Vector2 &p_scroll); - Vector2 get_function_scroll(const StringName &p_name) const; void get_function_list(List<StringName> *r_functions) const; int get_function_node_id(const StringName &p_name) const; void set_tool_enabled(bool p_enabled); - void add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2()); - void remove_node(const StringName &p_func, int p_id); - bool has_node(const StringName &p_func, int p_id) const; - Ref<VisualScriptNode> get_node(const StringName &p_func, int p_id) const; - void set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos); - Point2 get_node_position(const StringName &p_func, int p_id) const; - void get_node_list(const StringName &p_func, List<int> *r_nodes) const; - - void sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node); - void sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node); - bool has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const; - void get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const; - - void data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port); - void data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port); - bool has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; - void get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const; - bool is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const; - bool get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const; + void add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2()); + void remove_node(int p_id); + bool has_node(int p_id) const; + Ref<VisualScriptNode> get_node(int p_id) const; + void set_node_position(int p_id, const Point2 &p_pos); + Point2 get_node_position(int p_id) const; + void get_node_list(List<int> *r_nodes) const; + + void sequence_connect(int p_from_node, int p_from_output, int p_to_node); + void sequence_disconnect(int p_from_node, int p_from_output, int p_to_node); + bool has_sequence_connection(int p_from_node, int p_from_output, int p_to_node) const; + void get_sequence_connection_list(List<SequenceConnection> *r_connection) const; + Set<int> get_output_sequence_ports_connected(int from_node); + + void data_connect(int p_from_node, int p_from_port, int p_to_node, int p_to_port); + void data_disconnect(int p_from_node, int p_from_port, int p_to_node, int p_to_port); + bool has_data_connection(int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; + void get_data_connection_list(List<DataConnection> *r_connection) const; + + bool is_input_value_port_connected(int p_node, int p_port) const; + bool get_input_value_port_connection_source(int p_node, int p_port, int *r_node, int *r_port) const; void add_variable(const StringName &p_name, const Variant &p_default_value = Variant(), bool p_export = false); bool has_variable(const StringName &p_name) const; @@ -332,35 +326,54 @@ public: void set_instance_base_type(const StringName &p_type); - virtual bool can_instance() const; + virtual bool can_instance() const override; - virtual Ref<Script> get_base_script() const; - virtual StringName get_instance_base_type() const; - virtual ScriptInstance *instance_create(Object *p_this); - virtual bool instance_has(const Object *p_this) const; + virtual Ref<Script> get_base_script() const override; + virtual StringName get_instance_base_type() const override; + virtual ScriptInstance *instance_create(Object *p_this) override; + virtual bool instance_has(const Object *p_this) const override; - virtual bool has_source_code() const; - virtual String get_source_code() const; - virtual void set_source_code(const String &p_code); - virtual Error reload(bool p_keep_state = false); + virtual bool has_source_code() const override; + virtual String get_source_code() const override; + virtual void set_source_code(const String &p_code) override; + virtual Error reload(bool p_keep_state = false) override; - virtual bool is_tool() const; - virtual bool is_valid() const; +#ifdef TOOLS_ENABLED + virtual const Vector<DocData::ClassDoc> &get_documentation() const override { + static Vector<DocData::ClassDoc> docs; + return docs; + } +#endif // TOOLS_ENABLED - virtual ScriptLanguage *get_language() const; + virtual bool is_tool() const override; + virtual bool is_valid() const override; - virtual bool has_script_signal(const StringName &p_signal) const; - virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; + virtual ScriptLanguage *get_language() const override; - virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const; - virtual void get_script_method_list(List<MethodInfo> *p_list) const; + virtual bool has_script_signal(const StringName &p_signal) const override; + virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override; - virtual bool has_method(const StringName &p_method) const; - virtual MethodInfo get_method_info(const StringName &p_method) const; + virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override; + virtual void get_script_method_list(List<MethodInfo> *p_list) const override; + + virtual bool has_method(const StringName &p_method) const override; + virtual MethodInfo get_method_info(const StringName &p_method) const override; + + virtual void get_script_property_list(List<PropertyInfo> *p_list) const override; + + virtual int get_member_line(const StringName &p_member) const override; - virtual void get_script_property_list(List<PropertyInfo> *p_list) const; + virtual Vector<ScriptNetData> get_rpc_methods() const override; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const override; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override; - virtual int get_member_line(const StringName &p_member) const; + virtual Vector<ScriptNetData> get_rset_properties() const override; + virtual uint16_t get_rset_property_id(const StringName &p_property) const override; + virtual StringName get_rset_property(const uint16_t p_rset_property_id) const override; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const override; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override; #ifdef TOOLS_ENABLED virtual bool are_subnodes_edited() const; @@ -371,62 +384,62 @@ public: }; class VisualScriptInstance : public ScriptInstance { - Object *owner; + Object *owner = nullptr; Ref<VisualScript> script; - Map<StringName, Variant> variables; //using variable path, not script + Map<StringName, Variant> variables; // Using variable path, not script. Map<int, VisualScriptNodeInstance *> instances; struct Function { - int node; - int max_stack; - int trash_pos; - int flow_stack_size; - int pass_stack_size; - int node_count; - int argument_count; + int node = 0; + int max_stack = 0; + int trash_pos = 0; + int flow_stack_size = 0; + int pass_stack_size = 0; + int node_count = 0; + int argument_count = 0; }; Map<StringName, Function> functions; Vector<Variant> default_values; - int max_input_args, max_output_args; + int max_input_args = 0; + int max_output_args = 0; StringName source; - void _dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Variant::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node); - Variant _call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Variant::CallError &r_error); + void _dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Callable::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node); + Variant _call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Callable::CallError &r_error); - //Map<StringName,Function> functions; - friend class VisualScriptFunctionState; //for yield - friend class VisualScriptLanguage; //for debugger + friend class VisualScriptFunctionState; // For yield. + friend class VisualScriptLanguage; // For debugger. public: virtual bool set(const StringName &p_name, const Variant &p_value); virtual bool get(const StringName &p_name, Variant &r_ret) const; virtual void get_property_list(List<PropertyInfo> *p_properties) const; - virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const; + virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const; virtual void get_method_list(List<MethodInfo> *p_list) const; virtual bool has_method(const StringName &p_method) const; - virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); + virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); virtual void notification(int p_notification); String to_string(bool *r_valid); bool set_variable(const StringName &p_variable, const Variant &p_value) { - Map<StringName, Variant>::Element *E = variables.find(p_variable); - if (!E) + if (!E) { return false; + } E->get() = p_value; return true; } bool get_variable(const StringName &p_variable, Variant *r_variable) const { - const Map<StringName, Variant>::Element *E = variables.find(p_variable); - if (!E) + if (!E) { return false; + } *r_variable = E->get(); return true; @@ -441,7 +454,16 @@ public: virtual ScriptLanguage *get_language(); + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_property) const; + virtual StringName get_rset_property(const uint16_t p_rset_property_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const; virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; VisualScriptInstance(); @@ -449,22 +471,21 @@ public: }; class VisualScriptFunctionState : public Reference { - GDCLASS(VisualScriptFunctionState, Reference); friend class VisualScriptInstance; ObjectID instance_id; ObjectID script_id; - VisualScriptInstance *instance; + VisualScriptInstance *instance = nullptr; StringName function; Vector<uint8_t> stack; - int working_mem_index; - int variant_stack_size; - VisualScriptNodeInstance *node; - int flow_stack_pos; - int pass; + int working_mem_index = 0; + int variant_stack_size = 0; + VisualScriptNodeInstance *node = nullptr; + int flow_stack_pos = 0; + int pass = 0; - Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error); protected: static void _bind_methods(); @@ -480,50 +501,49 @@ public: typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String &p_type); class VisualScriptLanguage : public ScriptLanguage { - Map<String, VisualScriptNodeRegisterFunc> register_funcs; struct CallLevel { - - Variant *stack; - Variant **work_mem; - const StringName *function; - VisualScriptInstance *instance; - int *current_id; + Variant *stack = nullptr; + Variant **work_mem = nullptr; + const StringName *function = nullptr; + VisualScriptInstance *instance = nullptr; + int *current_id = nullptr; }; - int _debug_parse_err_node; - String _debug_parse_err_file; + int _debug_parse_err_node = -1; + String _debug_parse_err_file = ""; String _debug_error; - int _debug_call_stack_pos; + int _debug_call_stack_pos = 0; int _debug_max_call_stack; CallLevel *_call_stack; public: - StringName notification; + StringName notification = "_notification"; StringName _get_output_port_unsequenced; - StringName _step; - StringName _subcall; + StringName _step = "_step"; + StringName _subcall = "_subcall"; static VisualScriptLanguage *singleton; - Mutex *lock; + Mutex lock; bool debug_break(const String &p_error, bool p_allow_continue = true); bool debug_break_parse(const String &p_file, int p_node, const String &p_error); _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance, const StringName *p_function, Variant *p_stack, Variant **p_work_mem, int *current_id) { + if (Thread::get_main_id() != Thread::get_caller_id()) { + return; // No support for other threads than main for now. + } - if (Thread::get_main_id() != Thread::get_caller_id()) - return; //no support for other threads than main for now - - if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0) - ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() + 1); + if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) { + EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() + 1); + } if (_debug_call_stack_pos >= _debug_max_call_stack) { - //stack overflow + // Stack overflow. _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")"; - ScriptDebugger::get_singleton()->debug(this); + EngineDebugger::get_script_debugger()->debug(this); return; } @@ -536,17 +556,17 @@ public: } _FORCE_INLINE_ void exit_function() { + if (Thread::get_main_id() != Thread::get_caller_id()) { + return; // No support for other threads than main for now. + } - if (Thread::get_main_id() != Thread::get_caller_id()) - return; //no support for other threads than main for now - - if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0) - ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() - 1); + if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) { + EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() - 1); + } if (_debug_call_stack_pos == 0) { - _debug_error = "Stack Underflow (Engine Bug)"; - ScriptDebugger::get_singleton()->debug(this); + EngineDebugger::get_script_debugger()->debug(this); return; } @@ -571,12 +591,12 @@ public: virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; virtual bool is_using_templates(); virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script); - virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const; + virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const; virtual Script *create_script() const; virtual bool has_named_classes() const; virtual bool supports_builtin_mode() const; virtual int find_function(const String &p_function, const String &p_code) const; - virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; + virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const; virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); @@ -598,7 +618,7 @@ public: virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual void get_public_functions(List<MethodInfo> *p_functions) const; - virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const; + virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const; virtual void profiling_start(); virtual void profiling_stop(); @@ -615,10 +635,9 @@ public: ~VisualScriptLanguage(); }; -//aid for registering +// Aid for registering. template <class T> static Ref<VisualScriptNode> create_node_generic(const String &p_name) { - Ref<T> node; node.instance(); return node; |