diff options
Diffstat (limited to 'modules/visual_script/visual_script_editor.h')
-rw-r--r-- | modules/visual_script/visual_script_editor.h | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 962ea380aa..4fa8ffca67 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -43,13 +43,12 @@ class VisualScriptEditorVariableEdit; #ifdef TOOLS_ENABLED +// TODO: Maybe this class should be refactored. +// See https://github.com/godotengine/godot/issues/51913 class VisualScriptEditor : public ScriptEditorBase { - GDCLASS(VisualScriptEditor, ScriptEditorBase); - enum { TYPE_SEQUENCE = 1000, INDEX_BASE_SEQUENCE = 1024 - }; enum { @@ -71,7 +70,6 @@ class VisualScriptEditor : public ScriptEditorBase { enum MemberAction { MEMBER_EDIT, MEMBER_REMOVE - }; enum MemberType { @@ -236,7 +234,7 @@ class VisualScriptEditor : public ScriptEditorBase { void _generic_search(String p_base_type = "", Vector2 pos = Vector2(), bool node_centered = false); - void _input(const Ref<InputEvent> &p_event); + virtual void input(const Ref<InputEvent> &p_event) override; void _graph_gui_input(const Ref<InputEvent> &p_event); void _members_gui_input(const Ref<InputEvent> &p_event); void _fn_name_box_input(const Ref<InputEvent> &p_event); @@ -332,28 +330,33 @@ public: ~VisualScriptEditor(); }; +namespace vs_bind { + // Singleton -class _VisualScriptEditor : public Object { - GDCLASS(_VisualScriptEditor, Object); +class VisualScriptEditor : public Object { + GDCLASS(VisualScriptEditor, Object); friend class VisualScriptLanguage; protected: static void _bind_methods(); - static _VisualScriptEditor *singleton; + static VisualScriptEditor *singleton; static Map<String, REF> custom_nodes; static Ref<VisualScriptNode> create_node_custom(const String &p_name); public: - static _VisualScriptEditor *get_singleton() { return singleton; } + static VisualScriptEditor *get_singleton() { return singleton; } void add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script); void remove_custom_node(const String &p_name, const String &p_category); - _VisualScriptEditor(); - ~_VisualScriptEditor(); + VisualScriptEditor(); + ~VisualScriptEditor(); }; + +} // namespace vs_bind + #endif #endif // VISUALSCRIPT_EDITOR_H |