diff options
Diffstat (limited to 'modules/visual_script/visual_script_editor.h')
-rw-r--r-- | modules/visual_script/visual_script_editor.h | 89 |
1 files changed, 66 insertions, 23 deletions
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index b0bf971630..5a00469eea 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,13 +37,14 @@ #include "scene/gui/graph_edit.h" #include "visual_script.h" #include "visual_script_property_selector.h" + class VisualScriptEditorSignalEdit; class VisualScriptEditorVariableEdit; #ifdef TOOLS_ENABLED class VisualScriptEditor : public ScriptEditorBase { - GDCLASS(VisualScriptEditor, ScriptEditorBase) + GDCLASS(VisualScriptEditor, ScriptEditorBase); enum { TYPE_SEQUENCE = 1000, @@ -58,6 +59,8 @@ class VisualScriptEditor : public ScriptEditorBase { EDIT_COPY_NODES, EDIT_CUT_NODES, EDIT_PASTE_NODES, + EDIT_CREATE_FUNCTION, + REFRESH_GRAPH }; enum PortAction { @@ -78,17 +81,19 @@ class VisualScriptEditor : public ScriptEditorBase { MEMBER_SIGNAL }; - VSplitContainer *left_vsplit; + VBoxContainer *members_section; MenuButton *edit_menu; Ref<VisualScript> script; Button *base_type_select; - GraphEdit *graph; + LineEdit *func_name_box; + ScrollContainer *func_input_scroll; + VBoxContainer *func_input_vbox; + ConfirmationDialog *function_create_dialog; - LineEdit *node_filter; - TextureRect *node_filter_icon; + GraphEdit *graph; VisualScriptEditorSignalEdit *signal_editor; @@ -109,7 +114,8 @@ class VisualScriptEditor : public ScriptEditorBase { UndoRedo *undo_redo; Tree *members; - Tree *nodes; + PopupDialog *function_name_edit; + LineEdit *function_name_box; Label *hint_text; Timer *hint_text_timer; @@ -132,6 +138,7 @@ class VisualScriptEditor : public ScriptEditorBase { HashMap<StringName, Ref<StyleBox> > node_styles; StringName edited_func; + StringName default_func; void _update_graph_connections(); void _update_graph(int p_only_id = -1); @@ -159,16 +166,18 @@ class VisualScriptEditor : public ScriptEditorBase { MemberType member_type; String member_name; - bool seq_connect = false; - PortAction port_action; int port_action_node; int port_action_output; Vector2 port_action_pos; int port_action_new_node; - void _port_action_menu(int p_option); - void new_node(Ref<VisualScriptNode> vnode, Vector2 ofs); + bool saved_pos_dirty; + Vector2 saved_position; + + Vector2 mouse_up_position; + + void _port_action_menu(int p_option, const StringName &p_func); void connect_data(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode, int new_id); @@ -176,23 +185,26 @@ class VisualScriptEditor : public ScriptEditorBase { void connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id); void _cancel_connect_node(); - void _create_new_node(const String &p_text, const String &p_category, const Vector2 &p_point); - void _selected_new_virtual_method(const String &p_text = String(""), const String &p_category = String(""), const bool p_connecting = true); + int _create_new_node_from_name(const String &p_text, const Vector2 &p_point, const StringName &p_func = StringName()); + void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting); int error_line; void _node_selected(Node *p_node); - void _center_on_node(int p_id); + void _center_on_node(const StringName &p_func, int p_id); void _node_filter_changed(const String &p_text); void _change_base_type_callback(); void _change_base_type(); + void _toggle_tool_script(); void _member_selected(); void _member_edited(); void _begin_node_move(); void _end_node_move(); - void _move_node(String func, int p_id, const Vector2 &p_to); + void _move_node(const StringName &p_func, int p_id, const Vector2 &p_to); + + void _get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes); void _node_moved(Vector2 p_from, Vector2 p_to, int p_id); void _remove_node(int p_id); @@ -201,21 +213,44 @@ class VisualScriptEditor : public ScriptEditorBase { void _graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos); void _node_ports_changed(const String &p_func, int p_id); - void _available_node_doubleclicked(); + void _node_create(); void _update_available_nodes(); void _member_button(Object *p_item, int p_column, int p_button); void _expression_text_changed(const String &p_text, int p_id); + void _add_input_port(int p_id); + void _add_output_port(int p_id); + void _remove_input_port(int p_id, int p_port); + void _remove_output_port(int p_id, int p_port); + void _change_port_type(int p_select, int p_id, int p_port, bool is_input); + void _update_node_size(int p_id); + void _port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input); - String revert_on_drag; + Vector2 _get_available_pos(bool centered = true, Vector2 pos = Vector2()) const; + StringName _get_function_of_node(int p_id) const; - void _input(const Ref<InputEvent> &p_event); + void _move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id); + bool node_has_sequence_connections(const StringName &p_func, int p_id); - void _generic_search(); + void _generic_search(String p_base_type = "", Vector2 pos = Vector2(), bool node_centered = false); + void _input(const Ref<InputEvent> &p_event); + void _graph_gui_input(const Ref<InputEvent> &p_event); void _members_gui_input(const Ref<InputEvent> &p_event); + void _fn_name_box_input(const Ref<InputEvent> &p_event); + void _rename_function(const String &p_name, const String &p_new_name); + + void _create_function_dialog(); + void _create_function(); + void _add_func_input(); + void _remove_func_input(Node *p_node); + void _deselect_input_names(); + void _add_node_dialog(); + void _node_item_selected(); + void _node_item_unselected(); + void _on_nodes_delete(); void _on_nodes_duplicate(); @@ -226,6 +261,10 @@ class VisualScriptEditor : public ScriptEditorBase { int editing_id; int editing_input; + bool can_swap; + int data_disconnect_node; + int data_disconnect_port; + void _default_value_changed(); void _default_value_edited(Node *p_button, int p_id, int p_input_port); @@ -235,12 +274,12 @@ class VisualScriptEditor : public ScriptEditorBase { void _comment_node_resized(const Vector2 &p_new_size, int p_node); int selecting_method_id; - void _selected_method(const String &p_method, const String &p_type); + void _selected_method(const String &p_method, const String &p_type, const bool p_connecting); void _draw_color_over_button(Object *obj, Color p_color); - void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, Variant p_ud); + void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, Variant p_ud); - VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &visited_nodes); + VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &p_visited_nodes); void _member_rmb_selected(const Vector2 &p_pos); void _member_option(int p_option); @@ -264,7 +303,10 @@ public: virtual Variant get_edit_state(); virtual void set_edit_state(const Variant &p_state); virtual void goto_line(int p_line, bool p_with_error = false); + virtual void set_executing_line(int p_line); + virtual void clear_executing_line(); virtual void trim_trailing_whitespace(); + virtual void insert_final_newline(); virtual void convert_indent_to_spaces(); virtual void convert_indent_to_tabs(); virtual void ensure_focus(); @@ -279,6 +321,7 @@ public: virtual Control *get_edit_menu(); virtual void clear_edit_menu(); virtual bool can_lose_focus_on_node_selection() { return false; } + virtual void validate(); static void register_editor(); |