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-rw-r--r--modules/visual_script/visual_script_flow_control.h171
1 files changed, 83 insertions, 88 deletions
diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h
index 8597d051db..d9c4dedafd 100644
--- a/modules/visual_script/visual_script_flow_control.h
+++ b/modules/visual_script/visual_script_flow_control.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,6 @@
#include "visual_script.h"
class VisualScriptReturn : public VisualScriptNode {
-
GDCLASS(VisualScriptReturn, VisualScriptNode);
Variant::Type type;
@@ -44,20 +43,20 @@ protected:
static void _bind_methods();
public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
+ virtual int get_output_sequence_port_count() const override;
+ virtual bool has_input_sequence_port() const override;
- virtual String get_output_sequence_port_text(int p_port) const;
+ virtual String get_output_sequence_port_text(int p_port) const override;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
+ virtual int get_input_value_port_count() const override;
+ virtual int get_output_value_port_count() const override;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "flow_control"; }
+ virtual String get_caption() const override;
+ virtual String get_text() const override;
+ virtual String get_category() const override { return "flow_control"; }
void set_return_type(Variant::Type);
Variant::Type get_return_type() const;
@@ -65,97 +64,93 @@ public:
void set_enable_return_value(bool p_enable);
bool is_return_value_enabled() const;
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
+ virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
VisualScriptReturn();
};
class VisualScriptCondition : public VisualScriptNode {
-
GDCLASS(VisualScriptCondition, VisualScriptNode);
protected:
static void _bind_methods();
public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
+ virtual int get_output_sequence_port_count() const override;
+ virtual bool has_input_sequence_port() const override;
- virtual String get_output_sequence_port_text(int p_port) const;
+ virtual String get_output_sequence_port_text(int p_port) const override;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
+ virtual int get_input_value_port_count() const override;
+ virtual int get_output_value_port_count() const override;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "flow_control"; }
+ virtual String get_caption() const override;
+ virtual String get_text() const override;
+ virtual String get_category() const override { return "flow_control"; }
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
+ virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
VisualScriptCondition();
};
class VisualScriptWhile : public VisualScriptNode {
-
GDCLASS(VisualScriptWhile, VisualScriptNode);
protected:
static void _bind_methods();
public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
+ virtual int get_output_sequence_port_count() const override;
+ virtual bool has_input_sequence_port() const override;
- virtual String get_output_sequence_port_text(int p_port) const;
+ virtual String get_output_sequence_port_text(int p_port) const override;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
+ virtual int get_input_value_port_count() const override;
+ virtual int get_output_value_port_count() const override;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "flow_control"; }
+ virtual String get_caption() const override;
+ virtual String get_text() const override;
+ virtual String get_category() const override { return "flow_control"; }
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
+ virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
VisualScriptWhile();
};
class VisualScriptIterator : public VisualScriptNode {
-
GDCLASS(VisualScriptIterator, VisualScriptNode);
protected:
static void _bind_methods();
public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
+ virtual int get_output_sequence_port_count() const override;
+ virtual bool has_input_sequence_port() const override;
- virtual String get_output_sequence_port_text(int p_port) const;
+ virtual String get_output_sequence_port_text(int p_port) const override;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
+ virtual int get_input_value_port_count() const override;
+ virtual int get_output_value_port_count() const override;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "flow_control"; }
+ virtual String get_caption() const override;
+ virtual String get_text() const override;
+ virtual String get_category() const override { return "flow_control"; }
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
+ virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
VisualScriptIterator();
};
class VisualScriptSequence : public VisualScriptNode {
-
GDCLASS(VisualScriptSequence, VisualScriptNode);
int steps;
@@ -164,31 +159,30 @@ protected:
static void _bind_methods();
public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
+ virtual int get_output_sequence_port_count() const override;
+ virtual bool has_input_sequence_port() const override;
- virtual String get_output_sequence_port_text(int p_port) const;
+ virtual String get_output_sequence_port_text(int p_port) const override;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
+ virtual int get_input_value_port_count() const override;
+ virtual int get_output_value_port_count() const override;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "flow_control"; }
+ virtual String get_caption() const override;
+ virtual String get_text() const override;
+ virtual String get_category() const override { return "flow_control"; }
void set_steps(int p_steps);
int get_steps() const;
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
+ virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
VisualScriptSequence();
};
class VisualScriptSwitch : public VisualScriptNode {
-
GDCLASS(VisualScriptSwitch, VisualScriptNode);
struct Case {
@@ -208,29 +202,30 @@ protected:
static void _bind_methods();
public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
+ virtual void reset_state() override;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual bool has_mixed_input_and_sequence_ports() const { return true; }
+ virtual int get_output_sequence_port_count() const override;
+ virtual bool has_input_sequence_port() const override;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
+ virtual String get_output_sequence_port_text(int p_port) const override;
+ virtual bool has_mixed_input_and_sequence_ports() const override { return true; }
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+ virtual int get_input_value_port_count() const override;
+ virtual int get_output_value_port_count() const override;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "flow_control"; }
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
+ virtual String get_caption() const override;
+ virtual String get_text() const override;
+ virtual String get_category() const override { return "flow_control"; }
+
+ virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
VisualScriptSwitch();
};
class VisualScriptTypeCast : public VisualScriptNode {
-
GDCLASS(VisualScriptTypeCast, VisualScriptNode);
StringName base_type;
@@ -240,20 +235,20 @@ protected:
static void _bind_methods();
public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
+ virtual int get_output_sequence_port_count() const override;
+ virtual bool has_input_sequence_port() const override;
- virtual String get_output_sequence_port_text(int p_port) const;
+ virtual String get_output_sequence_port_text(int p_port) const override;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
+ virtual int get_input_value_port_count() const override;
+ virtual int get_output_value_port_count() const override;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "flow_control"; }
+ virtual String get_caption() const override;
+ virtual String get_text() const override;
+ virtual String get_category() const override { return "flow_control"; }
void set_base_type(const StringName &p_type);
StringName get_base_type() const;
@@ -261,9 +256,9 @@ public:
void set_base_script(const String &p_path);
String get_base_script() const;
- virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
+ virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
+ virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
VisualScriptTypeCast();
};