diff options
Diffstat (limited to 'modules/visual_script/visual_script_func_nodes.cpp')
-rw-r--r-- | modules/visual_script/visual_script_func_nodes.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index 011432ef39..3b6ae369ae 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -58,7 +58,7 @@ bool VisualScriptFunctionCall::has_input_sequence_port() const { static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script) { if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene) - return NULL; + return nullptr; Ref<Script> scr = p_current_node->get_script(); @@ -71,7 +71,7 @@ static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const return n; } - return NULL; + return nullptr; } #endif @@ -80,33 +80,33 @@ Node *VisualScriptFunctionCall::_get_base_node() const { #ifdef TOOLS_ENABLED Ref<Script> script = get_visual_script(); if (!script.is_valid()) - return NULL; + return nullptr; MainLoop *main_loop = OS::get_singleton()->get_main_loop(); SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); if (!scene_tree) - return NULL; + return nullptr; Node *edited_scene = scene_tree->get_edited_scene_root(); if (!edited_scene) - return NULL; + return nullptr; Node *script_node = _find_script_node(edited_scene, edited_scene, script); if (!script_node) - return NULL; + return nullptr; if (!script_node->has_node(base_path)) - return NULL; + return nullptr; Node *path_to = script_node->get_node(base_path); return path_to; #else - return NULL; + return nullptr; #endif } @@ -955,34 +955,34 @@ Node *VisualScriptPropertySet::_get_base_node() const { #ifdef TOOLS_ENABLED Ref<Script> script = get_visual_script(); if (!script.is_valid()) - return NULL; + return nullptr; MainLoop *main_loop = OS::get_singleton()->get_main_loop(); SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); if (!scene_tree) - return NULL; + return nullptr; Node *edited_scene = scene_tree->get_edited_scene_root(); if (!edited_scene) - return NULL; + return nullptr; Node *script_node = _find_script_node(edited_scene, edited_scene, script); if (!script_node) - return NULL; + return nullptr; if (!script_node->has_node(base_path)) - return NULL; + return nullptr; Node *path_to = script_node->get_node(base_path); return path_to; #else - return NULL; + return nullptr; #endif } @@ -1021,7 +1021,7 @@ void VisualScriptPropertySet::_adjust_input_index(PropertyInfo &pinfo) const { Variant v; Callable::CallError ce; - v = Variant::construct(pinfo.type, NULL, 0, ce); + v = Variant::construct(pinfo.type, nullptr, 0, ce); Variant i = v.get(index); pinfo.type = i.get_type(); } @@ -1168,7 +1168,7 @@ void VisualScriptPropertySet::_update_cache() { Variant v; Callable::CallError ce; - v = Variant::construct(basic_type, NULL, 0, ce); + v = Variant::construct(basic_type, nullptr, 0, ce); List<PropertyInfo> pinfo; v.get_property_list(&pinfo); @@ -1185,7 +1185,7 @@ void VisualScriptPropertySet::_update_cache() { StringName type; Ref<Script> script; - Node *node = NULL; + Node *node = nullptr; if (call_mode == CALL_MODE_NODE_PATH) { @@ -1410,7 +1410,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const { if (property.name == "index") { Callable::CallError ce; - Variant v = Variant::construct(type_cache.type, NULL, 0, ce); + Variant v = Variant::construct(type_cache.type, nullptr, 0, ce); List<PropertyInfo> plist; v.get_property_list(&plist); String options = ""; @@ -1735,34 +1735,34 @@ Node *VisualScriptPropertyGet::_get_base_node() const { #ifdef TOOLS_ENABLED Ref<Script> script = get_visual_script(); if (!script.is_valid()) - return NULL; + return nullptr; MainLoop *main_loop = OS::get_singleton()->get_main_loop(); SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); if (!scene_tree) - return NULL; + return nullptr; Node *edited_scene = scene_tree->get_edited_scene_root(); if (!edited_scene) - return NULL; + return nullptr; Node *script_node = _find_script_node(edited_scene, edited_scene, script); if (!script_node) - return NULL; + return nullptr; if (!script_node->has_node(base_path)) - return NULL; + return nullptr; Node *path_to = script_node->get_node(base_path); return path_to; #else - return NULL; + return nullptr; #endif } @@ -1876,7 +1876,7 @@ void VisualScriptPropertyGet::_update_cache() { Variant v; Callable::CallError ce; - v = Variant::construct(basic_type, NULL, 0, ce); + v = Variant::construct(basic_type, nullptr, 0, ce); List<PropertyInfo> pinfo; v.get_property_list(&pinfo); @@ -1894,7 +1894,7 @@ void VisualScriptPropertyGet::_update_cache() { StringName type; Ref<Script> script; - Node *node = NULL; + Node *node = nullptr; if (call_mode == CALL_MODE_NODE_PATH) { @@ -2125,7 +2125,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const { if (property.name == "index") { Callable::CallError ce; - Variant v = Variant::construct(type_cache, NULL, 0, ce); + Variant v = Variant::construct(type_cache, nullptr, 0, ce); List<PropertyInfo> plist; v.get_property_list(&plist); String options = ""; @@ -2501,7 +2501,7 @@ void register_visual_script_func_nodes() { Variant::Type t = Variant::Type(i); String type_name = Variant::get_type_name(t); Callable::CallError ce; - Variant vt = Variant::construct(t, NULL, 0, ce); + Variant vt = Variant::construct(t, nullptr, 0, ce); List<MethodInfo> ml; vt.get_method_list(&ml); |