diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/bullet/SCsub | 4 | ||||
-rw-r--r-- | modules/gdscript/gdscript_function.cpp | 2 | ||||
-rw-r--r-- | modules/gdscript/gdscript_parser.cpp | 20 | ||||
-rw-r--r-- | modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj | 1 | ||||
-rw-r--r-- | modules/mono/editor/godotsharp_editor.cpp | 26 | ||||
-rw-r--r-- | modules/mono/editor/mono_bottom_panel.cpp | 14 |
6 files changed, 53 insertions, 14 deletions
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub index 0416dd7f5f..7e714ba43f 100644 --- a/modules/bullet/SCsub +++ b/modules/bullet/SCsub @@ -187,8 +187,8 @@ if env['builtin_bullet']: thirdparty_sources = [thirdparty_dir + file for file in bullet2_src] env_bullet.Append(CPPPATH=[thirdparty_dir]) - if env['target'] == "debug" or env['target'] == "release_debug": - env_bullet.Append(CCFLAGS=['-DBT_DEBUG']) + # if env['target'] == "debug" or env['target'] == "release_debug": + # env_bullet.Append(CCFLAGS=['-DBT_DEBUG']) env_thirdparty = env_bullet.Clone() env_thirdparty.disable_warnings() diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 966c02d4ec..98871ddec3 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -1083,7 +1083,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a if (argc >= 1) { methodstr = String(*argptrs[0]) + " (via call)"; if (err.error == Variant::CallError::CALL_ERROR_INVALID_ARGUMENT) { - err.argument -= 1; + err.argument += 1; } } } else if (methodstr == "free") { diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index af189fdb7e..7334e8a8cc 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -3494,16 +3494,20 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { tokenizer->advance(); if ((tokenizer->get_token() == GDScriptTokenizer::TK_CONSTANT && tokenizer->get_token_constant().get_type() == Variant::STRING)) { - Variant constant = tokenizer->get_token_constant(); - String icon_path = constant.operator String(); +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + Variant constant = tokenizer->get_token_constant(); + String icon_path = constant.operator String(); - String abs_icon_path = icon_path.is_rel_path() ? self_path.get_base_dir().plus_file(icon_path).simplify_path() : icon_path; - if (!FileAccess::exists(abs_icon_path)) { - _set_error("No class icon found at: " + abs_icon_path); - return; - } + String abs_icon_path = icon_path.is_rel_path() ? self_path.get_base_dir().plus_file(icon_path).simplify_path() : icon_path; + if (!FileAccess::exists(abs_icon_path)) { + _set_error("No class icon found at: " + abs_icon_path); + return; + } - p_class->icon_path = icon_path; + p_class->icon_path = icon_path; + } +#endif tokenizer->advance(); } else { diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj index f9e9f41977..9a5dd24bb1 100644 --- a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj +++ b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj @@ -8,6 +8,7 @@ <RootNamespace>GodotSharpTools</RootNamespace> <AssemblyName>GodotSharpTools</AssemblyName> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index 474ec8a458..ee93229700 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -30,6 +30,7 @@ #include "godotsharp_editor.h" +#include "core/message_queue.h" #include "core/os/os.h" #include "core/project_settings.h" #include "scene/gui/control.h" @@ -114,10 +115,33 @@ bool GodotSharpEditor::_create_project_solution() { void GodotSharpEditor::_make_api_solutions_if_needed() { // I'm sick entirely of ProgressDialog + + static int attempts_left = 100; + + if (MessageQueue::get_singleton()->is_flushing() || !SceneTree::get_singleton()) { + ERR_FAIL_COND(attempts_left == 0); // You've got to be kidding + + if (SceneTree::get_singleton()) { + SceneTree::get_singleton()->connect("idle_frame", this, "_make_api_solutions_if_needed", Vector<Variant>()); + } else { + call_deferred("_make_api_solutions_if_needed"); + } + + attempts_left--; + return; + } + + // Recursion guard needed because signals don't play well with ProgressDialog either, but unlike + // the message queue, with signals the collateral damage should be minimal in the worst case. static bool recursion_guard = false; if (!recursion_guard) { recursion_guard = true; + + // Oneshot signals don't play well with ProgressDialog either, so we do it this way instead + SceneTree::get_singleton()->disconnect("idle_frame", this, "_make_api_solutions_if_needed"); + _make_api_solutions_if_needed_impl(); + recursion_guard = false; } } @@ -434,7 +458,7 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) { String csproj_path = GodotSharpDirs::get_project_csproj_path(); if (FileAccess::exists(sln_path) && FileAccess::exists(csproj_path)) { - // We can't use EditorProgress here. It calls Main::iterarion() and the main loop is not initialized yet. + // Defer this task because EditorProgress calls Main::iterarion() and the main loop is not yet initialized. call_deferred("_make_api_solutions_if_needed"); } else { bottom_panel_btn->hide(); diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp index d3efa288e9..cc9822e319 100644 --- a/modules/mono/editor/mono_bottom_panel.cpp +++ b/modules/mono/editor/mono_bottom_panel.cpp @@ -156,10 +156,20 @@ void MonoBottomPanel::_build_project_pressed() { if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path())) return; // No solution to build - String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor"); - Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path); + String scripts_metadata_path_editor = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor"); + String scripts_metadata_path_player = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor_player"); + + Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path_editor); ERR_FAIL_COND(metadata_err != OK); + if (FileAccess::exists(scripts_metadata_path_editor)) { + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + Error copy_err = da->copy(scripts_metadata_path_editor, scripts_metadata_path_player); + + ERR_EXPLAIN("Failed to copy scripts metadata file"); + ERR_FAIL_COND(copy_err != OK); + } + bool build_success = GodotSharpBuilds::get_singleton()->build_project_blocking("Tools"); if (build_success) { |