diff options
Diffstat (limited to 'modules')
150 files changed, 3111 insertions, 911 deletions
diff --git a/modules/astcenc/image_compress_astcenc.cpp b/modules/astcenc/image_compress_astcenc.cpp index 31df83efae..941c1f44be 100644 --- a/modules/astcenc/image_compress_astcenc.cpp +++ b/modules/astcenc/image_compress_astcenc.cpp @@ -41,7 +41,7 @@ void _compress_astc(Image *r_img, Image::ASTCFormat p_format) { // TODO: See how to handle lossy quality. Image::Format img_format = r_img->get_format(); - if (img_format >= Image::FORMAT_DXT1) { + if (Image::is_format_compressed(img_format)) { return; // Do not compress, already compressed. } diff --git a/modules/basis_universal/image_compress_basisu.cpp b/modules/basis_universal/image_compress_basisu.cpp index 72e7977eef..d8ef1c0414 100644 --- a/modules/basis_universal/image_compress_basisu.cpp +++ b/modules/basis_universal/image_compress_basisu.cpp @@ -96,17 +96,74 @@ Vector<uint8_t> basis_universal_packer(const Ref<Image> &p_image, Image::UsedCha } break; } + // Copy the source image data with mipmaps into BasisU. { - // Encode the image with mipmaps. + const int orig_width = image->get_width(); + const int orig_height = image->get_height(); + + bool is_res_div_4 = (orig_width % 4 == 0) && (orig_height % 4 == 0); + + // Image's resolution rounded up to the nearest values divisible by 4. + int next_width = orig_width <= 2 ? orig_width : (orig_width + 3) & ~3; + int next_height = orig_height <= 2 ? orig_height : (orig_height + 3) & ~3; + Vector<uint8_t> image_data = image->get_data(); basisu::vector<basisu::image> basisu_mipmaps; + // Buffer for storing padded mipmap data. + Vector<uint32_t> mip_data_padded; + for (int32_t i = 0; i <= image->get_mipmap_count(); i++) { int ofs, size, width, height; image->get_mipmap_offset_size_and_dimensions(i, ofs, size, width, height); + const uint8_t *image_mip_data = image_data.ptr() + ofs; + + // Pad the mipmap's data if its resolution isn't divisible by 4. + if (image->has_mipmaps() && !is_res_div_4 && (width > 2 && height > 2) && (width != next_width || height != next_height)) { + // Source mip's data interpreted as 32-bit RGBA blocks to help with copying pixel data. + const uint32_t *mip_src_data = reinterpret_cast<const uint32_t *>(image_mip_data); + + // Reserve space in the padded buffer. + mip_data_padded.resize(next_width * next_height); + uint32_t *data_padded_ptr = mip_data_padded.ptrw(); + + // Pad mipmap to the nearest block by smearing. + int x = 0, y = 0; + for (y = 0; y < height; y++) { + for (x = 0; x < width; x++) { + data_padded_ptr[next_width * y + x] = mip_src_data[width * y + x]; + } + + // First, smear in x. + for (; x < next_width; x++) { + data_padded_ptr[next_width * y + x] = data_padded_ptr[next_width * y + x - 1]; + } + } + + // Then, smear in y. + for (; y < next_height; y++) { + for (x = 0; x < next_width; x++) { + data_padded_ptr[next_width * y + x] = data_padded_ptr[next_width * y + x - next_width]; + } + } + + // Override the image_mip_data pointer with our temporary Vector. + image_mip_data = reinterpret_cast<const uint8_t *>(mip_data_padded.ptr()); + + // Override the mipmap's properties. + width = next_width; + height = next_height; + size = mip_data_padded.size() * 4; + } + + // Get the next mipmap's resolution. + next_width /= 2; + next_height /= 2; + + // Copy the source mipmap's data to a BasisU image. basisu::image basisu_image(width, height); - memcpy(basisu_image.get_ptr(), image_data.ptr() + ofs, size); + memcpy(basisu_image.get_ptr(), image_mip_data, size); if (i == 0) { params.m_source_images.push_back(basisu_image); @@ -132,10 +189,10 @@ Vector<uint8_t> basis_universal_packer(const Ref<Image> &p_image, Image::UsedCha // Copy the encoded data to the buffer. { - uint8_t *w = basisu_data.ptrw(); - *(uint32_t *)w = decompress_format; + uint8_t *wb = basisu_data.ptrw(); + *(uint32_t *)wb = decompress_format; - memcpy(w + 4, basisu_out.get_ptr(), basisu_out.size()); + memcpy(wb + 4, basisu_out.get_ptr(), basisu_out.size()); } return basisu_data; @@ -238,12 +295,11 @@ Ref<Image> basis_universal_unpacker_ptr(const uint8_t *p_data, int p_size) { uint8_t *dst = out_data.ptrw(); memset(dst, 0, out_data.size()); - uint32_t mip_count = Image::get_image_required_mipmaps(basisu_info.m_orig_width, basisu_info.m_orig_height, image_format); - for (uint32_t i = 0; i <= mip_count; i++) { + for (uint32_t i = 0; i < basisu_info.m_total_levels; i++) { basist::basisu_image_level_info basisu_level; transcoder.get_image_level_info(src_ptr, src_size, basisu_level, 0, i); - uint32_t mip_block_or_pixel_count = image_format >= Image::FORMAT_DXT1 ? basisu_level.m_total_blocks : basisu_level.m_orig_width * basisu_level.m_orig_height; + uint32_t mip_block_or_pixel_count = Image::is_format_compressed(image_format) ? basisu_level.m_total_blocks : basisu_level.m_orig_width * basisu_level.m_orig_height; int ofs = Image::get_image_mipmap_offset(basisu_info.m_width, basisu_info.m_height, image_format, i); bool result = transcoder.transcode_image_level(src_ptr, src_size, 0, i, dst + ofs, mip_block_or_pixel_count, basisu_format); diff --git a/modules/csg/editor/csg_gizmos.h b/modules/csg/editor/csg_gizmos.h index 6281db0a21..de19b33e7d 100644 --- a/modules/csg/editor/csg_gizmos.h +++ b/modules/csg/editor/csg_gizmos.h @@ -35,7 +35,7 @@ #include "../csg_shape.h" -#include "editor/editor_plugin.h" +#include "editor/plugins/editor_plugin.h" #include "editor/plugins/node_3d_editor_gizmos.h" class Gizmo3DHelper; diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp index e9a7009d7c..7335315c51 100644 --- a/modules/cvtt/image_compress_cvtt.cpp +++ b/modules/cvtt/image_compress_cvtt.cpp @@ -142,7 +142,7 @@ static void _digest_job_queue(void *p_job_queue, uint32_t p_index) { } void image_compress_cvtt(Image *p_image, Image::UsedChannels p_channels) { - if (p_image->get_format() >= Image::FORMAT_BPTC_RGBA) { + if (p_image->is_compressed()) { return; //do not compress, already compressed } int w = p_image->get_width(); diff --git a/modules/etcpak/image_compress_etcpak.cpp b/modules/etcpak/image_compress_etcpak.cpp index dcd73101c2..4ce0cf50d9 100644 --- a/modules/etcpak/image_compress_etcpak.cpp +++ b/modules/etcpak/image_compress_etcpak.cpp @@ -92,7 +92,7 @@ void _compress_etcpak(EtcpakType p_compresstype, Image *r_img) { uint64_t start_time = OS::get_singleton()->get_ticks_msec(); Image::Format img_format = r_img->get_format(); - if (img_format >= Image::FORMAT_DXT1) { + if (Image::is_format_compressed(img_format)) { return; // Do not compress, already compressed. } if (img_format > Image::FORMAT_RGBA8) { diff --git a/modules/fbx/fbx_document.cpp b/modules/fbx/fbx_document.cpp index 5f94a80566..6e9b85dc35 100644 --- a/modules/fbx/fbx_document.cpp +++ b/modules/fbx/fbx_document.cpp @@ -693,10 +693,7 @@ Error FBXDocument::_parse_meshes(Ref<FBXState> p_state) { // Find the first imported skin deformer for (ufbx_skin_deformer *fbx_skin : fbx_mesh->skin_deformers) { - if (!p_state->skin_indices.has(fbx_skin->typed_id)) { - continue; - } - GLTFSkinIndex skin_i = p_state->skin_indices[fbx_skin->typed_id]; + GLTFSkinIndex skin_i = p_state->original_skin_indices[fbx_skin->typed_id]; if (skin_i < 0) { continue; } @@ -2341,7 +2338,7 @@ Error FBXDocument::_parse_skins(Ref<FBXState> p_state) { HashMap<GLTFNodeIndex, bool> joint_mapping; for (const ufbx_skin_deformer *fbx_skin : fbx_scene->skin_deformers) { - if (fbx_skin->clusters.count == 0) { + if (fbx_skin->clusters.count == 0 || fbx_skin->weights.count == 0) { p_state->skin_indices.push_back(-1); continue; } @@ -2387,8 +2384,9 @@ Error FBXDocument::_parse_skins(Ref<FBXState> p_state) { } } } + p_state->original_skin_indices = p_state->skin_indices.duplicate(); Error err = SkinTool::_asset_parse_skins( - p_state->skin_indices.duplicate(), + p_state->original_skin_indices, p_state->skins.duplicate(), p_state->nodes.duplicate(), p_state->skin_indices, diff --git a/modules/fbx/fbx_state.h b/modules/fbx/fbx_state.h index d10550c228..e52f47e0db 100644 --- a/modules/fbx/fbx_state.h +++ b/modules/fbx/fbx_state.h @@ -53,6 +53,7 @@ class FBXState : public GLTFState { HashMap<Pair<uint64_t, uint64_t>, GLTFTextureIndex, PairHash<uint64_t, uint64_t>> albedo_transparency_textures; Vector<GLTFSkinIndex> skin_indices; + Vector<GLTFSkinIndex> original_skin_indices; HashMap<ObjectID, GLTFSkeletonIndex> skeleton3d_to_fbx_skeleton; HashMap<ObjectID, HashMap<ObjectID, GLTFSkinIndex>> skin_and_skeleton3d_to_fbx_skin; HashSet<String> unique_mesh_names; // Not in GLTFState because GLTFState prefixes mesh names with the scene name (or _) diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 921ed0b416..19b264d764 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -678,6 +678,27 @@ Error GDScript::_static_init() { #ifdef TOOLS_ENABLED +void GDScript::_static_default_init() { + for (const KeyValue<StringName, MemberInfo> &E : static_variables_indices) { + const GDScriptDataType &type = E.value.data_type; + // Only initialize builtin types, which are not expected to be `null`. + if (!type.has_type || type.kind != GDScriptDataType::BUILTIN) { + continue; + } + if (type.builtin_type == Variant::ARRAY && type.has_container_element_type(0)) { + Array default_value; + const GDScriptDataType &element_type = type.get_container_element_type(0); + default_value.set_typed(element_type.builtin_type, element_type.native_type, element_type.script_type); + static_variables.write[E.value.index] = default_value; + } else { + Variant default_value; + Callable::CallError err; + Variant::construct(type.builtin_type, default_value, nullptr, 0, err); + static_variables.write[E.value.index] = default_value; + } + } +} + void GDScript::_save_old_static_data() { old_static_variables_indices = static_variables_indices; old_static_variables = static_variables; @@ -841,6 +862,9 @@ Error GDScript::reload(bool p_keep_state) { #ifdef TOOLS_ENABLED if (can_run && p_keep_state) { _restore_old_static_data(); + } else if (!can_run) { + // Initialize static variables with sane default values even if the constructor isn't called. + _static_default_init(); } #endif @@ -1958,19 +1982,22 @@ int GDScriptInstance::get_method_argument_count(const StringName &p_method, bool return 0; } +void GDScriptInstance::_call_implicit_ready_recursively(GDScript *p_script) { + // Call base class first. + if (p_script->_base) { + _call_implicit_ready_recursively(p_script->_base); + } + if (p_script->implicit_ready) { + Callable::CallError err; + p_script->implicit_ready->call(this, nullptr, 0, err); + } +} + Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { GDScript *sptr = script.ptr(); if (unlikely(p_method == SNAME("_ready"))) { - // Call implicit ready first, including for the super classes. - while (sptr) { - if (sptr->implicit_ready) { - sptr->implicit_ready->call(this, nullptr, 0, r_error); - } - sptr = sptr->_base; - } - - // Reset this back for the regular call. - sptr = script.ptr(); + // Call implicit ready first, including for the super classes recursively. + _call_implicit_ready_recursively(sptr); } while (sptr) { HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(p_method); @@ -2892,7 +2919,7 @@ String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) con return ""; } -void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) { +void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *r_dependencies, bool p_add_types) { Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_MSG(file.is_null(), "Cannot open file '" + p_path + "'."); @@ -2906,8 +2933,13 @@ void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<S return; } + GDScriptAnalyzer analyzer(&parser); + if (OK != analyzer.analyze()) { + return; + } + for (const String &E : parser.get_dependencies()) { - p_dependencies->push_back(E); + r_dependencies->push_back(E); } } diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 781e284bfc..f63b0da745 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -169,6 +169,9 @@ private: GDScriptFunction *static_initializer = nullptr; Error _static_init(); +#ifdef TOOLS_ENABLED + void _static_default_init(); // Initialize static variables with default values based on their types. +#endif int subclass_count = 0; RBSet<Object *> instances; @@ -365,6 +368,8 @@ class GDScriptInstance : public ScriptInstance { SelfList<GDScriptFunctionState>::List pending_func_states; + void _call_implicit_ready_recursively(GDScript *p_script); + public: virtual Object *get_owner() { return owner; } @@ -633,7 +638,7 @@ public: virtual void get_recognized_extensions(List<String> *p_extensions) const override; virtual bool handles_type(const String &p_type) const override; virtual String get_resource_type(const String &p_path) const override; - virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false) override; + virtual void get_dependencies(const String &p_path, List<String> *r_dependencies, bool p_add_types = false) override; }; class ResourceFormatSaverGDScript : public ResourceFormatSaver { diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 0636ac5083..279be65f03 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -562,6 +562,11 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c class_type.native_type = result.native_type; p_class->set_datatype(class_type); + // Add base class to the list of dependencies. + if (result.kind == GDScriptParser::DataType::CLASS) { + parser->add_dependency(result.script_path); + } + // Apply annotations. for (GDScriptParser::AnnotationNode *&E : p_class->annotations) { resolve_annotation(E); @@ -722,13 +727,32 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type } } else if (ProjectSettings::get_singleton()->has_autoload(first) && ProjectSettings::get_singleton()->get_autoload(first).is_singleton) { const ProjectSettings::AutoloadInfo &autoload = ProjectSettings::get_singleton()->get_autoload(first); - Ref<GDScriptParserRef> ref = parser->get_depended_parser_for(autoload.path); + String script_path; + if (ResourceLoader::get_resource_type(autoload.path) == "PackedScene") { + // Try to get script from scene if possible. + if (GDScriptLanguage::get_singleton()->has_any_global_constant(autoload.name)) { + Variant constant = GDScriptLanguage::get_singleton()->get_any_global_constant(autoload.name); + Node *node = Object::cast_to<Node>(constant); + if (node != nullptr) { + Ref<GDScript> scr = node->get_script(); + if (scr.is_valid()) { + script_path = scr->get_script_path(); + } + } + } + } else if (ResourceLoader::get_resource_type(autoload.path) == "GDScript") { + script_path = autoload.path; + } + if (script_path.is_empty()) { + return bad_type; + } + Ref<GDScriptParserRef> ref = parser->get_depended_parser_for(script_path); if (ref.is_null()) { - push_error(vformat(R"(The referenced autoload "%s" (from "%s") could not be loaded.)", first, autoload.path), p_type); + push_error(vformat(R"(The referenced autoload "%s" (from "%s") could not be loaded.)", first, script_path), p_type); return bad_type; } if (ref->raise_status(GDScriptParserRef::INHERITANCE_SOLVED) != OK) { - push_error(vformat(R"(Could not parse singleton "%s" from "%s".)", first, autoload.path), p_type); + push_error(vformat(R"(Could not parse singleton "%s" from "%s".)", first, script_path), p_type); return bad_type; } result = ref->get_parser()->head->get_datatype(); @@ -849,6 +873,11 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type } p_type->set_datatype(result); + + if (result.kind == GDScriptParser::DataType::CLASS || result.kind == GDScriptParser::DataType::SCRIPT) { + parser->add_dependency(result.script_path); + } + return result; } @@ -3001,6 +3030,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a case Variant::PACKED_VECTOR2_ARRAY: case Variant::PACKED_VECTOR3_ARRAY: case Variant::PACKED_COLOR_ARRAY: + case Variant::PACKED_VECTOR4_ARRAY: safe_to_fold = false; break; default: @@ -3355,7 +3385,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a } if (parent_function) { - push_error(vformat(R"*(Cannot call non-static function "%s()" from static function "%s()".)*", p_call->function_name, parent_function->identifier->name), p_call); + push_error(vformat(R"*(Cannot call non-static function "%s()" from the static function "%s()".)*", p_call->function_name, parent_function->identifier->name), p_call); } else { push_error(vformat(R"*(Cannot call non-static function "%s()" from a static variable initializer.)*", p_call->function_name), p_call); } @@ -3769,9 +3799,11 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod } break; case GDScriptParser::ClassNode::Member::FUNCTION: { - if (is_base && (!base.is_meta_type || member.function->is_static)) { + if (is_base && (!base.is_meta_type || member.function->is_static || is_constructor)) { p_identifier->set_datatype(make_callable_type(member.function->info)); p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_FUNCTION; + p_identifier->function_source = member.function; + p_identifier->function_source_is_static = member.function->is_static; return; } } break; @@ -3820,6 +3852,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod if (method_info.name == p_identifier->name) { p_identifier->set_datatype(make_callable_type(method_info)); p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_FUNCTION; + p_identifier->function_source_is_static = method_info.flags & METHOD_FLAG_STATIC; return; } @@ -4000,25 +4033,37 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident } if (found_source) { - bool source_is_variable = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_VARIABLE || p_identifier->source == GDScriptParser::IdentifierNode::INHERITED_VARIABLE; - bool source_is_signal = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_SIGNAL; - if ((source_is_variable || source_is_signal) && static_context) { + const bool source_is_instance_variable = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_VARIABLE || p_identifier->source == GDScriptParser::IdentifierNode::INHERITED_VARIABLE; + const bool source_is_instance_function = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_FUNCTION && !p_identifier->function_source_is_static; + const bool source_is_signal = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_SIGNAL; + + if (static_context && (source_is_instance_variable || source_is_instance_function || source_is_signal)) { // Get the parent function above any lambda. GDScriptParser::FunctionNode *parent_function = parser->current_function; while (parent_function && parent_function->source_lambda) { parent_function = parent_function->source_lambda->parent_function; } + String source_type; + if (source_is_instance_variable) { + source_type = "non-static variable"; + } else if (source_is_instance_function) { + source_type = "non-static function"; + } else { // source_is_signal + source_type = "signal"; + } + if (parent_function) { - push_error(vformat(R"*(Cannot access %s "%s" from the static function "%s()".)*", source_is_signal ? "signal" : "instance variable", p_identifier->name, parent_function->identifier->name), p_identifier); + push_error(vformat(R"*(Cannot access %s "%s" from the static function "%s()".)*", source_type, p_identifier->name, parent_function->identifier->name), p_identifier); } else { - push_error(vformat(R"*(Cannot access %s "%s" from a static variable initializer.)*", source_is_signal ? "signal" : "instance variable", p_identifier->name), p_identifier); + push_error(vformat(R"*(Cannot access %s "%s" from a static variable initializer.)*", source_type, p_identifier->name), p_identifier); } } if (current_lambda != nullptr) { - // If the identifier is a member variable (including the native class properties) or a signal, we consider the lambda to be using `self`, so we keep a reference to the current instance. - if (source_is_variable || source_is_signal) { + // If the identifier is a member variable (including the native class properties), member function, or a signal, + // we consider the lambda to be using `self`, so we keep a reference to the current instance. + if (source_is_instance_variable || source_is_instance_function || source_is_signal) { mark_lambda_use_self(); return; // No need to capture. } @@ -4063,6 +4108,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident if (ScriptServer::is_global_class(name)) { p_identifier->set_datatype(make_global_class_meta_type(name, p_identifier)); + parser->add_dependency(p_identifier->get_datatype().script_path); return; } @@ -4105,6 +4151,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident } result.is_constant = true; p_identifier->set_datatype(result); + parser->add_dependency(autoload.path); return; } } @@ -4224,7 +4271,6 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) { push_error("Preloaded path must be a constant string.", p_preload->path); } else { p_preload->resolved_path = p_preload->path->reduced_value; - // TODO: Save this as script dependency. if (p_preload->resolved_path.is_relative_path()) { p_preload->resolved_path = parser->script_path.get_base_dir().path_join(p_preload->resolved_path); } @@ -4255,6 +4301,8 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) { push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path); } } + + parser->add_dependency(p_preload->resolved_path); } } @@ -4378,7 +4426,6 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri switch (base_type.builtin_type) { // Expect int or real as index. case Variant::PACKED_BYTE_ARRAY: - case Variant::PACKED_COLOR_ARRAY: case Variant::PACKED_FLOAT32_ARRAY: case Variant::PACKED_FLOAT64_ARRAY: case Variant::PACKED_INT32_ARRAY: @@ -4386,6 +4433,8 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri case Variant::PACKED_STRING_ARRAY: case Variant::PACKED_VECTOR2_ARRAY: case Variant::PACKED_VECTOR3_ARRAY: + case Variant::PACKED_COLOR_ARRAY: + case Variant::PACKED_VECTOR4_ARRAY: case Variant::ARRAY: case Variant::STRING: error = index_type.builtin_type != Variant::INT && index_type.builtin_type != Variant::FLOAT; @@ -4484,10 +4533,6 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri case Variant::QUATERNION: result_type.builtin_type = Variant::FLOAT; break; - // Return Color. - case Variant::PACKED_COLOR_ARRAY: - result_type.builtin_type = Variant::COLOR; - break; // Return String. case Variant::PACKED_STRING_ARRAY: case Variant::STRING: @@ -4509,6 +4554,14 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri case Variant::BASIS: result_type.builtin_type = Variant::VECTOR3; break; + // Return Color. + case Variant::PACKED_COLOR_ARRAY: + result_type.builtin_type = Variant::COLOR; + break; + // Return Vector4. + case Variant::PACKED_VECTOR4_ARRAY: + result_type.builtin_type = Variant::VECTOR4; + break; // Depends on the index. case Variant::TRANSFORM3D: case Variant::PROJECTION: diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index bfe090edb0..4cda3d3037 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -109,6 +109,7 @@ uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type case Variant::PACKED_VECTOR2_ARRAY: case Variant::PACKED_VECTOR3_ARRAY: case Variant::PACKED_COLOR_ARRAY: + case Variant::PACKED_VECTOR4_ARRAY: case Variant::VARIANT_MAX: // Arrays, dictionaries, and objects are reference counted, so we don't use the pool for them. temp_type = Variant::NIL; @@ -543,6 +544,9 @@ void GDScriptByteCodeGenerator::write_type_adjust(const Address &p_target, Varia case Variant::PACKED_COLOR_ARRAY: append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY); break; + case Variant::PACKED_VECTOR4_ARRAY: + append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_VECTOR4_ARRAY); + break; case Variant::NIL: case Variant::VARIANT_MAX: return; @@ -1196,23 +1200,49 @@ void GDScriptByteCodeGenerator::write_call_builtin_type_static(const Address &p_ } void GDScriptByteCodeGenerator::write_call_native_static(const Address &p_target, const StringName &p_class, const StringName &p_method, const Vector<Address> &p_arguments) { - bool is_validated = false; - MethodBind *method = ClassDB::get_method(p_class, p_method); - if (!is_validated) { - // Perform regular call. - append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_NATIVE_STATIC, p_arguments.size() + 1); - for (int i = 0; i < p_arguments.size(); i++) { - append(p_arguments[i]); + // Perform regular call. + append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_NATIVE_STATIC, p_arguments.size() + 1); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + CallTarget ct = get_call_target(p_target); + append(ct.target); + append(method); + append(p_arguments.size()); + ct.cleanup(); + return; +} + +void GDScriptByteCodeGenerator::write_call_native_static_validated(const GDScriptCodeGenerator::Address &p_target, MethodBind *p_method, const Vector<GDScriptCodeGenerator::Address> &p_arguments) { + Variant::Type return_type = Variant::NIL; + bool has_return = p_method->has_return(); + + if (has_return) { + PropertyInfo return_info = p_method->get_return_info(); + return_type = return_info.type; + } + + CallTarget ct = get_call_target(p_target, return_type); + + if (has_return) { + Variant::Type temp_type = temporaries[ct.target.address].type; + if (temp_type != return_type) { + write_type_adjust(ct.target, return_type); } - CallTarget ct = get_call_target(p_target); - append(ct.target); - append(method); - append(p_arguments.size()); - ct.cleanup(); - return; } + + GDScriptFunction::Opcode code = p_method->has_return() ? GDScriptFunction::OPCODE_CALL_NATIVE_STATIC_VALIDATED_RETURN : GDScriptFunction::OPCODE_CALL_NATIVE_STATIC_VALIDATED_NO_RETURN; + append_opcode_and_argcount(code, 1 + p_arguments.size()); + + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(ct.target); + append(p_arguments.size()); + append(p_method); + ct.cleanup(); } void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) { @@ -1547,6 +1577,10 @@ void GDScriptByteCodeGenerator::write_for(const Address &p_variable, bool p_use_ begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY; iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_COLOR_ARRAY; break; + case Variant::PACKED_VECTOR4_ARRAY: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_VECTOR4_ARRAY; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_VECTOR4_ARRAY; + break; default: break; } diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index 5a736b2554..34f56a2f5c 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -518,6 +518,7 @@ public: virtual void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override; virtual void write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override; virtual void write_call_native_static(const Address &p_target, const StringName &p_class, const StringName &p_method, const Vector<Address> &p_arguments) override; + virtual void write_call_native_static_validated(const Address &p_target, MethodBind *p_method, const Vector<Address> &p_arguments) override; virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override; virtual void write_call_method_bind_validated(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override; virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override; diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h index 4c33ed499a..c1c0b61395 100644 --- a/modules/gdscript/gdscript_codegen.h +++ b/modules/gdscript/gdscript_codegen.h @@ -131,6 +131,7 @@ public: virtual void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) = 0; virtual void write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) = 0; virtual void write_call_native_static(const Address &p_target, const StringName &p_class, const StringName &p_method, const Vector<Address> &p_arguments) = 0; + virtual void write_call_native_static_validated(const Address &p_target, MethodBind *p_method, const Vector<Address> &p_arguments) = 0; virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0; virtual void write_call_method_bind_validated(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0; virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 734e37bc09..a8a7f3d9f7 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -673,7 +673,15 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code } else if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && call->function_name != SNAME("new") && ClassDB::class_exists(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) && !Engine::get_singleton()->has_singleton(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name)) { // It's a static native method call. - gen->write_call_native_static(result, static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name, subscript->attribute->name, arguments); + StringName class_name = static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name; + MethodBind *method = ClassDB::get_method(class_name, subscript->attribute->name); + if (_can_use_validate_call(method, arguments)) { + // Exact arguments, use validated call. + gen->write_call_native_static_validated(result, method, arguments); + } else { + // Not exact arguments, use regular static call + gen->write_call_native_static(result, class_name, subscript->attribute->name, arguments); + } } else { GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base); if (r_error) { diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp index c7873dcd52..0331045078 100644 --- a/modules/gdscript/gdscript_disassembler.cpp +++ b/modules/gdscript/gdscript_disassembler.cpp @@ -678,6 +678,50 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { incr += 4 + argc; } break; + case OPCODE_CALL_NATIVE_STATIC_VALIDATED_RETURN: { + int instr_var_args = _code_ptr[++ip]; + text += "call native static method validated (return) "; + MethodBind *method = _methods_ptr[_code_ptr[ip + 2 + instr_var_args]]; + int argc = _code_ptr[ip + 1 + instr_var_args]; + text += DADDR(1 + argc) + " = "; + text += method->get_instance_class(); + text += "."; + text += method->get_name(); + text += "("; + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(1 + i); + } + text += ")"; + incr = 4 + argc; + } break; + + case OPCODE_CALL_NATIVE_STATIC_VALIDATED_NO_RETURN: { + int instr_var_args = _code_ptr[++ip]; + + text += "call native static method validated (no return) "; + + MethodBind *method = _methods_ptr[_code_ptr[ip + 2 + instr_var_args]]; + + int argc = _code_ptr[ip + 1 + instr_var_args]; + + text += method->get_instance_class(); + text += "."; + text += method->get_name(); + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) { + text += ", "; + } + text += DADDR(1 + i); + } + text += ")"; + + incr = 4 + argc; + } break; + case OPCODE_CALL_METHOD_BIND_VALIDATED_RETURN: { int instr_var_args = _code_ptr[++ip]; text += "call method-bind validated (return) "; @@ -1002,6 +1046,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { m_macro(PACKED_VECTOR2_ARRAY); \ m_macro(PACKED_VECTOR3_ARRAY); \ m_macro(PACKED_COLOR_ARRAY); \ + m_macro(PACKED_VECTOR4_ARRAY); \ m_macro(OBJECT) case OPCODE_ITERATE_BEGIN: { @@ -1106,6 +1151,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { DISASSEMBLE_TYPE_ADJUST(PACKED_VECTOR2_ARRAY); DISASSEMBLE_TYPE_ADJUST(PACKED_VECTOR3_ARRAY); DISASSEMBLE_TYPE_ADJUST(PACKED_COLOR_ARRAY); + DISASSEMBLE_TYPE_ADJUST(PACKED_VECTOR4_ARRAY); case OPCODE_ASSERT: { text += "assert ("; diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index 184d256bcd..759e92d68c 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -264,6 +264,8 @@ public: OPCODE_CALL_METHOD_BIND_RET, OPCODE_CALL_BUILTIN_STATIC, OPCODE_CALL_NATIVE_STATIC, + OPCODE_CALL_NATIVE_STATIC_VALIDATED_RETURN, + OPCODE_CALL_NATIVE_STATIC_VALIDATED_NO_RETURN, OPCODE_CALL_METHOD_BIND_VALIDATED_RETURN, OPCODE_CALL_METHOD_BIND_VALIDATED_NO_RETURN, OPCODE_AWAIT, @@ -299,6 +301,7 @@ public: OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY, OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY, OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_VECTOR4_ARRAY, OPCODE_ITERATE_BEGIN_OBJECT, OPCODE_ITERATE, OPCODE_ITERATE_INT, @@ -319,6 +322,7 @@ public: OPCODE_ITERATE_PACKED_VECTOR2_ARRAY, OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, OPCODE_ITERATE_PACKED_COLOR_ARRAY, + OPCODE_ITERATE_PACKED_VECTOR4_ARRAY, OPCODE_ITERATE_OBJECT, OPCODE_STORE_GLOBAL, OPCODE_STORE_NAMED_GLOBAL, @@ -359,6 +363,7 @@ public: OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY, OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY, OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY, + OPCODE_TYPE_ADJUST_PACKED_VECTOR4_ARRAY, OPCODE_ASSERT, OPCODE_BREAKPOINT, OPCODE_LINE, diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 9799c6e610..634d4fc867 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -4129,6 +4129,9 @@ static String _get_annotation_error_string(const StringName &p_annotation_name, case Variant::COLOR: types.push_back("PackedColorArray"); break; + case Variant::VECTOR4: + types.push_back("PackedVector4Array"); + break; default: break; } @@ -4827,6 +4830,8 @@ static Variant::Type _variant_type_to_typed_array_element_type(Variant::Type p_t return Variant::VECTOR3; case Variant::PACKED_COLOR_ARRAY: return Variant::COLOR; + case Variant::PACKED_VECTOR4_ARRAY: + return Variant::VECTOR4; default: return Variant::NIL; } diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 77cb8136f8..1e67e2d496 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -902,8 +902,11 @@ public: VariableNode *variable_source; ConstantNode *constant_source; SignalNode *signal_source; + FunctionNode *function_source; }; - FunctionNode *source_function = nullptr; + bool function_source_is_static = false; // For non-GDScript scripts. + + FunctionNode *source_function = nullptr; // TODO: Rename to disambiguate `function_source`. int usages = 0; // Useful for binds/iterator variable. @@ -1429,6 +1432,8 @@ private: void reset_extents(Node *p_node, GDScriptTokenizer::Token p_token); void reset_extents(Node *p_node, Node *p_from); + HashSet<String> dependencies; + template <typename T> T *alloc_node() { T *node = memnew(T); @@ -1572,9 +1577,11 @@ public: bool annotation_exists(const String &p_annotation_name) const; const List<ParserError> &get_errors() const { return errors; } - const List<String> get_dependencies() const { - // TODO: Keep track of deps. - return List<String>(); + const HashSet<String> &get_dependencies() const { + return dependencies; + } + void add_dependency(const String &p_dependency) { + dependencies.insert(p_dependency); } #ifdef DEBUG_ENABLED const List<GDScriptWarning> &get_warnings() const { return warnings; } diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp index e5b0f55df8..f0816650b9 100644 --- a/modules/gdscript/gdscript_utility_functions.cpp +++ b/modules/gdscript/gdscript_utility_functions.cpp @@ -519,6 +519,10 @@ struct GDScriptUtilityFunctionsDefinitions { Vector<Color> d = *p_args[0]; *r_ret = d.size(); } break; + case Variant::PACKED_VECTOR4_ARRAY: { + Vector<Vector4> d = *p_args[0]; + *r_ret = d.size(); + } break; default: { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index 842975698b..11bd1d224a 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -208,159 +208,165 @@ void (*type_init_function_table[])(Variant *) = { &VariantInitializer<PackedVector2Array>::init, // PACKED_VECTOR2_ARRAY. &VariantInitializer<PackedVector3Array>::init, // PACKED_VECTOR3_ARRAY. &VariantInitializer<PackedColorArray>::init, // PACKED_COLOR_ARRAY. + &VariantInitializer<PackedVector4Array>::init, // PACKED_VECTOR4_ARRAY. }; #if defined(__GNUC__) -#define OPCODES_TABLE \ - static const void *switch_table_ops[] = { \ - &&OPCODE_OPERATOR, \ - &&OPCODE_OPERATOR_VALIDATED, \ - &&OPCODE_TYPE_TEST_BUILTIN, \ - &&OPCODE_TYPE_TEST_ARRAY, \ - &&OPCODE_TYPE_TEST_NATIVE, \ - &&OPCODE_TYPE_TEST_SCRIPT, \ - &&OPCODE_SET_KEYED, \ - &&OPCODE_SET_KEYED_VALIDATED, \ - &&OPCODE_SET_INDEXED_VALIDATED, \ - &&OPCODE_GET_KEYED, \ - &&OPCODE_GET_KEYED_VALIDATED, \ - &&OPCODE_GET_INDEXED_VALIDATED, \ - &&OPCODE_SET_NAMED, \ - &&OPCODE_SET_NAMED_VALIDATED, \ - &&OPCODE_GET_NAMED, \ - &&OPCODE_GET_NAMED_VALIDATED, \ - &&OPCODE_SET_MEMBER, \ - &&OPCODE_GET_MEMBER, \ - &&OPCODE_SET_STATIC_VARIABLE, \ - &&OPCODE_GET_STATIC_VARIABLE, \ - &&OPCODE_ASSIGN, \ - &&OPCODE_ASSIGN_NULL, \ - &&OPCODE_ASSIGN_TRUE, \ - &&OPCODE_ASSIGN_FALSE, \ - &&OPCODE_ASSIGN_TYPED_BUILTIN, \ - &&OPCODE_ASSIGN_TYPED_ARRAY, \ - &&OPCODE_ASSIGN_TYPED_NATIVE, \ - &&OPCODE_ASSIGN_TYPED_SCRIPT, \ - &&OPCODE_CAST_TO_BUILTIN, \ - &&OPCODE_CAST_TO_NATIVE, \ - &&OPCODE_CAST_TO_SCRIPT, \ - &&OPCODE_CONSTRUCT, \ - &&OPCODE_CONSTRUCT_VALIDATED, \ - &&OPCODE_CONSTRUCT_ARRAY, \ - &&OPCODE_CONSTRUCT_TYPED_ARRAY, \ - &&OPCODE_CONSTRUCT_DICTIONARY, \ - &&OPCODE_CALL, \ - &&OPCODE_CALL_RETURN, \ - &&OPCODE_CALL_ASYNC, \ - &&OPCODE_CALL_UTILITY, \ - &&OPCODE_CALL_UTILITY_VALIDATED, \ - &&OPCODE_CALL_GDSCRIPT_UTILITY, \ - &&OPCODE_CALL_BUILTIN_TYPE_VALIDATED, \ - &&OPCODE_CALL_SELF_BASE, \ - &&OPCODE_CALL_METHOD_BIND, \ - &&OPCODE_CALL_METHOD_BIND_RET, \ - &&OPCODE_CALL_BUILTIN_STATIC, \ - &&OPCODE_CALL_NATIVE_STATIC, \ - &&OPCODE_CALL_METHOD_BIND_VALIDATED_RETURN, \ - &&OPCODE_CALL_METHOD_BIND_VALIDATED_NO_RETURN, \ - &&OPCODE_AWAIT, \ - &&OPCODE_AWAIT_RESUME, \ - &&OPCODE_CREATE_LAMBDA, \ - &&OPCODE_CREATE_SELF_LAMBDA, \ - &&OPCODE_JUMP, \ - &&OPCODE_JUMP_IF, \ - &&OPCODE_JUMP_IF_NOT, \ - &&OPCODE_JUMP_TO_DEF_ARGUMENT, \ - &&OPCODE_JUMP_IF_SHARED, \ - &&OPCODE_RETURN, \ - &&OPCODE_RETURN_TYPED_BUILTIN, \ - &&OPCODE_RETURN_TYPED_ARRAY, \ - &&OPCODE_RETURN_TYPED_NATIVE, \ - &&OPCODE_RETURN_TYPED_SCRIPT, \ - &&OPCODE_ITERATE_BEGIN, \ - &&OPCODE_ITERATE_BEGIN_INT, \ - &&OPCODE_ITERATE_BEGIN_FLOAT, \ - &&OPCODE_ITERATE_BEGIN_VECTOR2, \ - &&OPCODE_ITERATE_BEGIN_VECTOR2I, \ - &&OPCODE_ITERATE_BEGIN_VECTOR3, \ - &&OPCODE_ITERATE_BEGIN_VECTOR3I, \ - &&OPCODE_ITERATE_BEGIN_STRING, \ - &&OPCODE_ITERATE_BEGIN_DICTIONARY, \ - &&OPCODE_ITERATE_BEGIN_ARRAY, \ - &&OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY, \ - &&OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY, \ - &&OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY, \ - &&OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY, \ - &&OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY, \ - &&OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY, \ - &&OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY, \ - &&OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY, \ - &&OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY, \ - &&OPCODE_ITERATE_BEGIN_OBJECT, \ - &&OPCODE_ITERATE, \ - &&OPCODE_ITERATE_INT, \ - &&OPCODE_ITERATE_FLOAT, \ - &&OPCODE_ITERATE_VECTOR2, \ - &&OPCODE_ITERATE_VECTOR2I, \ - &&OPCODE_ITERATE_VECTOR3, \ - &&OPCODE_ITERATE_VECTOR3I, \ - &&OPCODE_ITERATE_STRING, \ - &&OPCODE_ITERATE_DICTIONARY, \ - &&OPCODE_ITERATE_ARRAY, \ - &&OPCODE_ITERATE_PACKED_BYTE_ARRAY, \ - &&OPCODE_ITERATE_PACKED_INT32_ARRAY, \ - &&OPCODE_ITERATE_PACKED_INT64_ARRAY, \ - &&OPCODE_ITERATE_PACKED_FLOAT32_ARRAY, \ - &&OPCODE_ITERATE_PACKED_FLOAT64_ARRAY, \ - &&OPCODE_ITERATE_PACKED_STRING_ARRAY, \ - &&OPCODE_ITERATE_PACKED_VECTOR2_ARRAY, \ - &&OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, \ - &&OPCODE_ITERATE_PACKED_COLOR_ARRAY, \ - &&OPCODE_ITERATE_OBJECT, \ - &&OPCODE_STORE_GLOBAL, \ - &&OPCODE_STORE_NAMED_GLOBAL, \ - &&OPCODE_TYPE_ADJUST_BOOL, \ - &&OPCODE_TYPE_ADJUST_INT, \ - &&OPCODE_TYPE_ADJUST_FLOAT, \ - &&OPCODE_TYPE_ADJUST_STRING, \ - &&OPCODE_TYPE_ADJUST_VECTOR2, \ - &&OPCODE_TYPE_ADJUST_VECTOR2I, \ - &&OPCODE_TYPE_ADJUST_RECT2, \ - &&OPCODE_TYPE_ADJUST_RECT2I, \ - &&OPCODE_TYPE_ADJUST_VECTOR3, \ - &&OPCODE_TYPE_ADJUST_VECTOR3I, \ - &&OPCODE_TYPE_ADJUST_TRANSFORM2D, \ - &&OPCODE_TYPE_ADJUST_VECTOR4, \ - &&OPCODE_TYPE_ADJUST_VECTOR4I, \ - &&OPCODE_TYPE_ADJUST_PLANE, \ - &&OPCODE_TYPE_ADJUST_QUATERNION, \ - &&OPCODE_TYPE_ADJUST_AABB, \ - &&OPCODE_TYPE_ADJUST_BASIS, \ - &&OPCODE_TYPE_ADJUST_TRANSFORM3D, \ - &&OPCODE_TYPE_ADJUST_PROJECTION, \ - &&OPCODE_TYPE_ADJUST_COLOR, \ - &&OPCODE_TYPE_ADJUST_STRING_NAME, \ - &&OPCODE_TYPE_ADJUST_NODE_PATH, \ - &&OPCODE_TYPE_ADJUST_RID, \ - &&OPCODE_TYPE_ADJUST_OBJECT, \ - &&OPCODE_TYPE_ADJUST_CALLABLE, \ - &&OPCODE_TYPE_ADJUST_SIGNAL, \ - &&OPCODE_TYPE_ADJUST_DICTIONARY, \ - &&OPCODE_TYPE_ADJUST_ARRAY, \ - &&OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY, \ - &&OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY, \ - &&OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY, \ - &&OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY, \ - &&OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY, \ - &&OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY, \ - &&OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY, \ - &&OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY, \ - &&OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY, \ - &&OPCODE_ASSERT, \ - &&OPCODE_BREAKPOINT, \ - &&OPCODE_LINE, \ - &&OPCODE_END \ - }; \ +#define OPCODES_TABLE \ + static const void *switch_table_ops[] = { \ + &&OPCODE_OPERATOR, \ + &&OPCODE_OPERATOR_VALIDATED, \ + &&OPCODE_TYPE_TEST_BUILTIN, \ + &&OPCODE_TYPE_TEST_ARRAY, \ + &&OPCODE_TYPE_TEST_NATIVE, \ + &&OPCODE_TYPE_TEST_SCRIPT, \ + &&OPCODE_SET_KEYED, \ + &&OPCODE_SET_KEYED_VALIDATED, \ + &&OPCODE_SET_INDEXED_VALIDATED, \ + &&OPCODE_GET_KEYED, \ + &&OPCODE_GET_KEYED_VALIDATED, \ + &&OPCODE_GET_INDEXED_VALIDATED, \ + &&OPCODE_SET_NAMED, \ + &&OPCODE_SET_NAMED_VALIDATED, \ + &&OPCODE_GET_NAMED, \ + &&OPCODE_GET_NAMED_VALIDATED, \ + &&OPCODE_SET_MEMBER, \ + &&OPCODE_GET_MEMBER, \ + &&OPCODE_SET_STATIC_VARIABLE, \ + &&OPCODE_GET_STATIC_VARIABLE, \ + &&OPCODE_ASSIGN, \ + &&OPCODE_ASSIGN_NULL, \ + &&OPCODE_ASSIGN_TRUE, \ + &&OPCODE_ASSIGN_FALSE, \ + &&OPCODE_ASSIGN_TYPED_BUILTIN, \ + &&OPCODE_ASSIGN_TYPED_ARRAY, \ + &&OPCODE_ASSIGN_TYPED_NATIVE, \ + &&OPCODE_ASSIGN_TYPED_SCRIPT, \ + &&OPCODE_CAST_TO_BUILTIN, \ + &&OPCODE_CAST_TO_NATIVE, \ + &&OPCODE_CAST_TO_SCRIPT, \ + &&OPCODE_CONSTRUCT, \ + &&OPCODE_CONSTRUCT_VALIDATED, \ + &&OPCODE_CONSTRUCT_ARRAY, \ + &&OPCODE_CONSTRUCT_TYPED_ARRAY, \ + &&OPCODE_CONSTRUCT_DICTIONARY, \ + &&OPCODE_CALL, \ + &&OPCODE_CALL_RETURN, \ + &&OPCODE_CALL_ASYNC, \ + &&OPCODE_CALL_UTILITY, \ + &&OPCODE_CALL_UTILITY_VALIDATED, \ + &&OPCODE_CALL_GDSCRIPT_UTILITY, \ + &&OPCODE_CALL_BUILTIN_TYPE_VALIDATED, \ + &&OPCODE_CALL_SELF_BASE, \ + &&OPCODE_CALL_METHOD_BIND, \ + &&OPCODE_CALL_METHOD_BIND_RET, \ + &&OPCODE_CALL_BUILTIN_STATIC, \ + &&OPCODE_CALL_NATIVE_STATIC, \ + &&OPCODE_CALL_NATIVE_STATIC_VALIDATED_RETURN, \ + &&OPCODE_CALL_NATIVE_STATIC_VALIDATED_NO_RETURN, \ + &&OPCODE_CALL_METHOD_BIND_VALIDATED_RETURN, \ + &&OPCODE_CALL_METHOD_BIND_VALIDATED_NO_RETURN, \ + &&OPCODE_AWAIT, \ + &&OPCODE_AWAIT_RESUME, \ + &&OPCODE_CREATE_LAMBDA, \ + &&OPCODE_CREATE_SELF_LAMBDA, \ + &&OPCODE_JUMP, \ + &&OPCODE_JUMP_IF, \ + &&OPCODE_JUMP_IF_NOT, \ + &&OPCODE_JUMP_TO_DEF_ARGUMENT, \ + &&OPCODE_JUMP_IF_SHARED, \ + &&OPCODE_RETURN, \ + &&OPCODE_RETURN_TYPED_BUILTIN, \ + &&OPCODE_RETURN_TYPED_ARRAY, \ + &&OPCODE_RETURN_TYPED_NATIVE, \ + &&OPCODE_RETURN_TYPED_SCRIPT, \ + &&OPCODE_ITERATE_BEGIN, \ + &&OPCODE_ITERATE_BEGIN_INT, \ + &&OPCODE_ITERATE_BEGIN_FLOAT, \ + &&OPCODE_ITERATE_BEGIN_VECTOR2, \ + &&OPCODE_ITERATE_BEGIN_VECTOR2I, \ + &&OPCODE_ITERATE_BEGIN_VECTOR3, \ + &&OPCODE_ITERATE_BEGIN_VECTOR3I, \ + &&OPCODE_ITERATE_BEGIN_STRING, \ + &&OPCODE_ITERATE_BEGIN_DICTIONARY, \ + &&OPCODE_ITERATE_BEGIN_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_VECTOR4_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_OBJECT, \ + &&OPCODE_ITERATE, \ + &&OPCODE_ITERATE_INT, \ + &&OPCODE_ITERATE_FLOAT, \ + &&OPCODE_ITERATE_VECTOR2, \ + &&OPCODE_ITERATE_VECTOR2I, \ + &&OPCODE_ITERATE_VECTOR3, \ + &&OPCODE_ITERATE_VECTOR3I, \ + &&OPCODE_ITERATE_STRING, \ + &&OPCODE_ITERATE_DICTIONARY, \ + &&OPCODE_ITERATE_ARRAY, \ + &&OPCODE_ITERATE_PACKED_BYTE_ARRAY, \ + &&OPCODE_ITERATE_PACKED_INT32_ARRAY, \ + &&OPCODE_ITERATE_PACKED_INT64_ARRAY, \ + &&OPCODE_ITERATE_PACKED_FLOAT32_ARRAY, \ + &&OPCODE_ITERATE_PACKED_FLOAT64_ARRAY, \ + &&OPCODE_ITERATE_PACKED_STRING_ARRAY, \ + &&OPCODE_ITERATE_PACKED_VECTOR2_ARRAY, \ + &&OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, \ + &&OPCODE_ITERATE_PACKED_COLOR_ARRAY, \ + &&OPCODE_ITERATE_PACKED_VECTOR4_ARRAY, \ + &&OPCODE_ITERATE_OBJECT, \ + &&OPCODE_STORE_GLOBAL, \ + &&OPCODE_STORE_NAMED_GLOBAL, \ + &&OPCODE_TYPE_ADJUST_BOOL, \ + &&OPCODE_TYPE_ADJUST_INT, \ + &&OPCODE_TYPE_ADJUST_FLOAT, \ + &&OPCODE_TYPE_ADJUST_STRING, \ + &&OPCODE_TYPE_ADJUST_VECTOR2, \ + &&OPCODE_TYPE_ADJUST_VECTOR2I, \ + &&OPCODE_TYPE_ADJUST_RECT2, \ + &&OPCODE_TYPE_ADJUST_RECT2I, \ + &&OPCODE_TYPE_ADJUST_VECTOR3, \ + &&OPCODE_TYPE_ADJUST_VECTOR3I, \ + &&OPCODE_TYPE_ADJUST_TRANSFORM2D, \ + &&OPCODE_TYPE_ADJUST_VECTOR4, \ + &&OPCODE_TYPE_ADJUST_VECTOR4I, \ + &&OPCODE_TYPE_ADJUST_PLANE, \ + &&OPCODE_TYPE_ADJUST_QUATERNION, \ + &&OPCODE_TYPE_ADJUST_AABB, \ + &&OPCODE_TYPE_ADJUST_BASIS, \ + &&OPCODE_TYPE_ADJUST_TRANSFORM3D, \ + &&OPCODE_TYPE_ADJUST_PROJECTION, \ + &&OPCODE_TYPE_ADJUST_COLOR, \ + &&OPCODE_TYPE_ADJUST_STRING_NAME, \ + &&OPCODE_TYPE_ADJUST_NODE_PATH, \ + &&OPCODE_TYPE_ADJUST_RID, \ + &&OPCODE_TYPE_ADJUST_OBJECT, \ + &&OPCODE_TYPE_ADJUST_CALLABLE, \ + &&OPCODE_TYPE_ADJUST_SIGNAL, \ + &&OPCODE_TYPE_ADJUST_DICTIONARY, \ + &&OPCODE_TYPE_ADJUST_ARRAY, \ + &&OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY, \ + &&OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY, \ + &&OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY, \ + &&OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY, \ + &&OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY, \ + &&OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY, \ + &&OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY, \ + &&OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY, \ + &&OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY, \ + &&OPCODE_TYPE_ADJUST_PACKED_VECTOR4_ARRAY, \ + &&OPCODE_ASSERT, \ + &&OPCODE_BREAKPOINT, \ + &&OPCODE_LINE, \ + &&OPCODE_END \ + }; \ static_assert((sizeof(switch_table_ops) / sizeof(switch_table_ops[0]) == (OPCODE_END + 1)), "Opcodes in jump table aren't the same as opcodes in enum."); #define OPCODE(m_op) \ @@ -428,6 +434,7 @@ void (*type_init_function_table[])(Variant *) = { #define OP_GET_PACKED_VECTOR2_ARRAY get_vector2_array #define OP_GET_PACKED_VECTOR3_ARRAY get_vector3_array #define OP_GET_PACKED_COLOR_ARRAY get_color_array +#define OP_GET_PACKED_VECTOR4_ARRAY get_vector4_array #define OP_GET_TRANSFORM3D get_transform #define OP_GET_TRANSFORM2D get_transform2d #define OP_GET_PROJECTION get_projection @@ -882,23 +889,27 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #endif #ifdef DEBUG_ENABLED if (!valid) { - Object *obj = dst->get_validated_object(); - String v = index->operator String(); - bool read_only_property = false; - if (obj) { - read_only_property = ClassDB::has_property(obj->get_class_name(), v) && (ClassDB::get_property_setter(obj->get_class_name(), v) == StringName()); - } - if (read_only_property) { - err_text = vformat(R"(Cannot set value into property "%s" (on base "%s") because it is read-only.)", v, _get_var_type(dst)); + if (dst->is_read_only()) { + err_text = "Invalid assignment on read-only value (on base: '" + _get_var_type(dst) + "')."; } else { - if (!v.is_empty()) { - v = "'" + v + "'"; - } else { - v = "of type '" + _get_var_type(index) + "'"; + Object *obj = dst->get_validated_object(); + String v = index->operator String(); + bool read_only_property = false; + if (obj) { + read_only_property = ClassDB::has_property(obj->get_class_name(), v) && (ClassDB::get_property_setter(obj->get_class_name(), v) == StringName()); } - err_text = "Invalid assignment of property or key " + v + " with value of type '" + _get_var_type(value) + "' on a base object of type '" + _get_var_type(dst) + "'."; - if (err_code == Variant::VariantSetError::SET_INDEXED_ERR) { - err_text = "Invalid assignment of index " + v + " (on base: '" + _get_var_type(dst) + "') with value of type '" + _get_var_type(value) + "'."; + if (read_only_property) { + err_text = vformat(R"(Cannot set value into property "%s" (on base "%s") because it is read-only.)", v, _get_var_type(dst)); + } else { + if (!v.is_empty()) { + v = "'" + v + "'"; + } else { + v = "of type '" + _get_var_type(index) + "'"; + } + err_text = "Invalid assignment of property or key " + v + " with value of type '" + _get_var_type(value) + "' on a base object of type '" + _get_var_type(dst) + "'."; + if (err_code == Variant::VariantSetError::SET_INDEXED_ERR) { + err_text = "Invalid assignment of index " + v + " (on base: '" + _get_var_type(dst) + "') with value of type '" + _get_var_type(value) + "'."; + } } } OPCODE_BREAK; @@ -924,13 +935,17 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (!valid) { - String v = index->operator String(); - if (!v.is_empty()) { - v = "'" + v + "'"; + if (dst->is_read_only()) { + err_text = "Invalid assignment on read-only value (on base: '" + _get_var_type(dst) + "')."; } else { - v = "of type '" + _get_var_type(index) + "'"; + String v = index->operator String(); + if (!v.is_empty()) { + v = "'" + v + "'"; + } else { + v = "of type '" + _get_var_type(index) + "'"; + } + err_text = "Invalid assignment of property or key " + v + " with value of type '" + _get_var_type(value) + "' on a base object of type '" + _get_var_type(dst) + "'."; } - err_text = "Invalid assignment of property or key " + v + " with value of type '" + _get_var_type(value) + "' on a base object of type '" + _get_var_type(dst) + "'."; OPCODE_BREAK; } #endif @@ -956,13 +971,17 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (oob) { - String v = index->operator String(); - if (!v.is_empty()) { - v = "'" + v + "'"; + if (dst->is_read_only()) { + err_text = "Invalid assignment on read-only value (on base: '" + _get_var_type(dst) + "')."; } else { - v = "of type '" + _get_var_type(index) + "'"; + String v = index->operator String(); + if (!v.is_empty()) { + v = "'" + v + "'"; + } else { + v = "of type '" + _get_var_type(index) + "'"; + } + err_text = "Out of bounds set index " + v + " (on base: '" + _get_var_type(dst) + "')"; } - err_text = "Out of bounds set index " + v + " (on base: '" + _get_var_type(dst) + "')"; OPCODE_BREAK; } #endif @@ -1090,15 +1109,19 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (!valid) { - Object *obj = dst->get_validated_object(); - bool read_only_property = false; - if (obj) { - read_only_property = ClassDB::has_property(obj->get_class_name(), *index) && (ClassDB::get_property_setter(obj->get_class_name(), *index) == StringName()); - } - if (read_only_property) { - err_text = vformat(R"(Cannot set value into property "%s" (on base "%s") because it is read-only.)", String(*index), _get_var_type(dst)); + if (dst->is_read_only()) { + err_text = "Invalid assignment on read-only value (on base: '" + _get_var_type(dst) + "')."; } else { - err_text = "Invalid assignment of property or key '" + String(*index) + "' with value of type '" + _get_var_type(value) + "' on a base object of type '" + _get_var_type(dst) + "'."; + Object *obj = dst->get_validated_object(); + bool read_only_property = false; + if (obj) { + read_only_property = ClassDB::has_property(obj->get_class_name(), *index) && (ClassDB::get_property_setter(obj->get_class_name(), *index) == StringName()); + } + if (read_only_property) { + err_text = vformat(R"(Cannot set value into property "%s" (on base "%s") because it is read-only.)", String(*index), _get_var_type(dst)); + } else { + err_text = "Invalid assignment of property or key '" + String(*index) + "' with value of type '" + _get_var_type(value) + "' on a base object of type '" + _get_var_type(dst) + "'."; + } } OPCODE_BREAK; } @@ -1956,6 +1979,78 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } DISPATCH_OPCODE; + OPCODE(OPCODE_CALL_NATIVE_STATIC_VALIDATED_RETURN) { + LOAD_INSTRUCTION_ARGS + CHECK_SPACE(3 + instr_arg_count); + + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + GD_ERR_BREAK(argc < 0); + + GD_ERR_BREAK(_code_ptr[ip + 2] < 0 || _code_ptr[ip + 2] >= _methods_count); + MethodBind *method = _methods_ptr[_code_ptr[ip + 2]]; + + Variant **argptrs = instruction_args; + +#ifdef DEBUG_ENABLED + uint64_t call_time = 0; + if (GDScriptLanguage::get_singleton()->profiling && GDScriptLanguage::get_singleton()->profile_native_calls) { + call_time = OS::get_singleton()->get_ticks_usec(); + } +#endif + + GET_INSTRUCTION_ARG(ret, argc); + method->validated_call(nullptr, (const Variant **)argptrs, ret); + +#ifdef DEBUG_ENABLED + if (GDScriptLanguage::get_singleton()->profiling && GDScriptLanguage::get_singleton()->profile_native_calls) { + uint64_t t_taken = OS::get_singleton()->get_ticks_usec() - call_time; + _profile_native_call(t_taken, method->get_name(), method->get_instance_class()); + function_call_time += t_taken; + } +#endif + + ip += 3; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_CALL_NATIVE_STATIC_VALIDATED_NO_RETURN) { + LOAD_INSTRUCTION_ARGS + CHECK_SPACE(3 + instr_arg_count); + + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + GD_ERR_BREAK(argc < 0); + + GD_ERR_BREAK(_code_ptr[ip + 2] < 0 || _code_ptr[ip + 2] >= _methods_count); + MethodBind *method = _methods_ptr[_code_ptr[ip + 2]]; + + Variant **argptrs = instruction_args; +#ifdef DEBUG_ENABLED + uint64_t call_time = 0; + if (GDScriptLanguage::get_singleton()->profiling && GDScriptLanguage::get_singleton()->profile_native_calls) { + call_time = OS::get_singleton()->get_ticks_usec(); + } +#endif + + GET_INSTRUCTION_ARG(ret, argc); + VariantInternal::initialize(ret, Variant::NIL); + method->validated_call(nullptr, (const Variant **)argptrs, nullptr); + +#ifdef DEBUG_ENABLED + if (GDScriptLanguage::get_singleton()->profiling && GDScriptLanguage::get_singleton()->profile_native_calls) { + uint64_t t_taken = OS::get_singleton()->get_ticks_usec() - call_time; + _profile_native_call(t_taken, method->get_name(), method->get_instance_class()); + function_call_time += t_taken; + } +#endif + + ip += 3; + } + DISPATCH_OPCODE; + OPCODE(OPCODE_CALL_METHOD_BIND_VALIDATED_RETURN) { LOAD_INSTRUCTION_ARGS CHECK_SPACE(3 + instr_arg_count); @@ -2969,6 +3064,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a OPCODE_ITERATE_BEGIN_PACKED_ARRAY(VECTOR2, Vector2, get_vector2_array, VECTOR2, Vector2, get_vector2); OPCODE_ITERATE_BEGIN_PACKED_ARRAY(VECTOR3, Vector3, get_vector3_array, VECTOR3, Vector3, get_vector3); OPCODE_ITERATE_BEGIN_PACKED_ARRAY(COLOR, Color, get_color_array, COLOR, Color, get_color); + OPCODE_ITERATE_BEGIN_PACKED_ARRAY(VECTOR4, Vector4, get_vector4_array, VECTOR4, Vector4, get_vector4); OPCODE(OPCODE_ITERATE_BEGIN_OBJECT) { CHECK_SPACE(4); @@ -3304,6 +3400,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a OPCODE_ITERATE_PACKED_ARRAY(VECTOR2, Vector2, get_vector2_array, get_vector2); OPCODE_ITERATE_PACKED_ARRAY(VECTOR3, Vector3, get_vector3_array, get_vector3); OPCODE_ITERATE_PACKED_ARRAY(COLOR, Color, get_color_array, get_color); + OPCODE_ITERATE_PACKED_ARRAY(VECTOR4, Vector4, get_vector4_array, get_vector4); OPCODE(OPCODE_ITERATE_OBJECT) { CHECK_SPACE(4); @@ -3435,6 +3532,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a OPCODE_TYPE_ADJUST(PACKED_VECTOR2_ARRAY, PackedVector2Array); OPCODE_TYPE_ADJUST(PACKED_VECTOR3_ARRAY, PackedVector3Array); OPCODE_TYPE_ADJUST(PACKED_COLOR_ARRAY, PackedColorArray); + OPCODE_TYPE_ADJUST(PACKED_VECTOR4_ARRAY, PackedVector4Array); OPCODE(OPCODE_ASSERT) { CHECK_SPACE(3); diff --git a/modules/gdscript/language_server/gdscript_language_server.h b/modules/gdscript/language_server/gdscript_language_server.h index 2ace5ca446..4ae5ab6cbf 100644 --- a/modules/gdscript/language_server/gdscript_language_server.h +++ b/modules/gdscript/language_server/gdscript_language_server.h @@ -34,7 +34,7 @@ #include "../gdscript_parser.h" #include "gdscript_language_protocol.h" -#include "editor/editor_plugin.h" +#include "editor/plugins/editor_plugin.h" class GDScriptLanguageServer : public EditorPlugin { GDCLASS(GDScriptLanguageServer, EditorPlugin); diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp index 853a8e0f19..a63d32ef30 100644 --- a/modules/gdscript/language_server/gdscript_workspace.cpp +++ b/modules/gdscript/language_server/gdscript_workspace.cpp @@ -233,18 +233,25 @@ void GDScriptWorkspace::reload_all_workspace_scripts() { void GDScriptWorkspace::list_script_files(const String &p_root_dir, List<String> &r_files) { Error err; Ref<DirAccess> dir = DirAccess::open(p_root_dir, &err); - if (OK == err) { - dir->list_dir_begin(); - String file_name = dir->get_next(); - while (file_name.length()) { - if (dir->current_is_dir() && file_name != "." && file_name != ".." && file_name != "./") { - list_script_files(p_root_dir.path_join(file_name), r_files); - } else if (file_name.ends_with(".gd")) { - String script_file = p_root_dir.path_join(file_name); - r_files.push_back(script_file); - } - file_name = dir->get_next(); + if (OK != err) { + return; + } + + // Ignore scripts in directories with a .gdignore file. + if (dir->file_exists(".gdignore")) { + return; + } + + dir->list_dir_begin(); + String file_name = dir->get_next(); + while (file_name.length()) { + if (dir->current_is_dir() && file_name != "." && file_name != ".." && file_name != "./") { + list_script_files(p_root_dir.path_join(file_name), r_files); + } else if (file_name.ends_with(".gd")) { + String script_file = p_root_dir.path_join(file_name); + r_files.push_back(script_file); } + file_name = dir->get_next(); } } diff --git a/modules/gdscript/tests/scripts/analyzer/errors/static_func_access_non_static.gd b/modules/gdscript/tests/scripts/analyzer/errors/static_func_access_non_static.gd new file mode 100644 index 0000000000..e041aeb914 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/static_func_access_non_static.gd @@ -0,0 +1,10 @@ +# GH-91403 + +static func static_func(): + print(non_static_func) + +func non_static_func(): + pass + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/static_func_access_non_static.out b/modules/gdscript/tests/scripts/analyzer/errors/static_func_access_non_static.out new file mode 100644 index 0000000000..d8d6c8bc1b --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/static_func_access_non_static.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot access non-static function "non_static_func" from the static function "static_func()". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/static_func_access_non_static_in_lambda_param.gd b/modules/gdscript/tests/scripts/analyzer/errors/static_func_access_non_static_in_lambda_param.gd new file mode 100644 index 0000000000..36bc9dbf15 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/static_func_access_non_static_in_lambda_param.gd @@ -0,0 +1,15 @@ +# GH-91403 + +func non_static_func(): + pass + +static func static_func( + f := func (): + var g := func (): + print(non_static_func) + g.call() +): + f.call() + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/static_func_access_non_static_in_lambda_param.out b/modules/gdscript/tests/scripts/analyzer/errors/static_func_access_non_static_in_lambda_param.out new file mode 100644 index 0000000000..d8d6c8bc1b --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/static_func_access_non_static_in_lambda_param.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot access non-static function "non_static_func" from the static function "static_func()". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/static_func_call_non_static.out b/modules/gdscript/tests/scripts/analyzer/errors/static_func_call_non_static.out index b78f131345..c094c08cd8 100644 --- a/modules/gdscript/tests/scripts/analyzer/errors/static_func_call_non_static.out +++ b/modules/gdscript/tests/scripts/analyzer/errors/static_func_call_non_static.out @@ -1,2 +1,2 @@ GDTEST_ANALYZER_ERROR -Cannot call non-static function "non_static_func()" from static function "static_func()". +Cannot call non-static function "non_static_func()" from the static function "static_func()". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/static_func_call_non_static_in_lambda.out b/modules/gdscript/tests/scripts/analyzer/errors/static_func_call_non_static_in_lambda.out index b78f131345..c094c08cd8 100644 --- a/modules/gdscript/tests/scripts/analyzer/errors/static_func_call_non_static_in_lambda.out +++ b/modules/gdscript/tests/scripts/analyzer/errors/static_func_call_non_static_in_lambda.out @@ -1,2 +1,2 @@ GDTEST_ANALYZER_ERROR -Cannot call non-static function "non_static_func()" from static function "static_func()". +Cannot call non-static function "non_static_func()" from the static function "static_func()". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/static_func_call_non_static_in_lambda_param.out b/modules/gdscript/tests/scripts/analyzer/errors/static_func_call_non_static_in_lambda_param.out index b78f131345..c094c08cd8 100644 --- a/modules/gdscript/tests/scripts/analyzer/errors/static_func_call_non_static_in_lambda_param.out +++ b/modules/gdscript/tests/scripts/analyzer/errors/static_func_call_non_static_in_lambda_param.out @@ -1,2 +1,2 @@ GDTEST_ANALYZER_ERROR -Cannot call non-static function "non_static_func()" from static function "static_func()". +Cannot call non-static function "non_static_func()" from the static function "static_func()". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_access_non_static_in_lambda.gd b/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_access_non_static_in_lambda.gd new file mode 100644 index 0000000000..7ae5bea7d7 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_access_non_static_in_lambda.gd @@ -0,0 +1,14 @@ +# GH-91403 + +func non_static_func(): + pass + +static var static_var = func (): + var f := func (): + var g := func (): + print(non_static_func) + g.call() + f.call() + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_access_non_static_in_lambda.out b/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_access_non_static_in_lambda.out new file mode 100644 index 0000000000..153e81b405 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_access_non_static_in_lambda.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot access non-static function "non_static_func" from a static variable initializer. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_access_non_static_in_lambda_setter.gd b/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_access_non_static_in_lambda_setter.gd new file mode 100644 index 0000000000..7479afc532 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_access_non_static_in_lambda_setter.gd @@ -0,0 +1,15 @@ +# GH-91403 + +func non_static_func(): + pass + +static var static_var: + set(_value): + var f := func (): + var g := func (): + print(non_static_func) + g.call() + f.call() + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_access_non_static_in_lambda_setter.out b/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_access_non_static_in_lambda_setter.out new file mode 100644 index 0000000000..de43f2d3c4 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_access_non_static_in_lambda_setter.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot access non-static function "non_static_func" from the static function "@static_var_setter()". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_call_non_static_in_lambda_setter.out b/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_call_non_static_in_lambda_setter.out index cdf3ab2aeb..a285b80025 100644 --- a/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_call_non_static_in_lambda_setter.out +++ b/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_call_non_static_in_lambda_setter.out @@ -1,2 +1,2 @@ GDTEST_ANALYZER_ERROR -Cannot call non-static function "non_static_func()" from static function "@static_var_setter()". +Cannot call non-static function "non_static_func()" from the static function "@static_var_setter()". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_non_static_access.gd b/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_non_static_access.gd new file mode 100644 index 0000000000..a21b2c4470 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_non_static_access.gd @@ -0,0 +1,11 @@ +# GH-91403 + +@static_unload + +func non_static(): + return "non static" + +static var static_var = Callable(non_static) + +func test(): + print("does not run") diff --git a/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_non_static_access.out b/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_non_static_access.out new file mode 100644 index 0000000000..a95069dc4f --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/static_var_init_non_static_access.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot access non-static function "non_static" from a static variable initializer. diff --git a/modules/gdscript/tests/scripts/analyzer/features/boolean_operators_for_all_types.gd b/modules/gdscript/tests/scripts/analyzer/features/boolean_operators_for_all_types.gd index 73d0f9096c..18675e5725 100644 --- a/modules/gdscript/tests/scripts/analyzer/features/boolean_operators_for_all_types.gd +++ b/modules/gdscript/tests/scripts/analyzer/features/boolean_operators_for_all_types.gd @@ -345,3 +345,12 @@ func test(): prints(x and true) prints(x or false) prints(x or true) + + # TYPE_PACKED_VECTOR4_ARRAY + x = PackedVector4Array([Vector4.ONE]) + prints("TYPE_PACKED_VECTOR4_ARRAY") + prints(not x) + prints(x and false) + prints(x and true) + prints(x or false) + prints(x or true) diff --git a/modules/gdscript/tests/scripts/analyzer/features/boolean_operators_for_all_types.out b/modules/gdscript/tests/scripts/analyzer/features/boolean_operators_for_all_types.out index e2945c910a..47f9d7548b 100644 --- a/modules/gdscript/tests/scripts/analyzer/features/boolean_operators_for_all_types.out +++ b/modules/gdscript/tests/scripts/analyzer/features/boolean_operators_for_all_types.out @@ -227,3 +227,9 @@ false true true true +TYPE_PACKED_VECTOR4_ARRAY +false +false +true +true +true diff --git a/modules/gdscript/tests/scripts/analyzer/features/static_non_static_access.gd b/modules/gdscript/tests/scripts/analyzer/features/static_non_static_access.gd new file mode 100644 index 0000000000..80ceb6d1a9 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/static_non_static_access.gd @@ -0,0 +1,75 @@ +@static_unload + +static var static_var +var non_static_var + +signal my_signal() + +static func static_func(): + pass + +func non_static_func(): + pass + +static var test_static_var_lambda = func (): + static_func() + print(static_func) + static_var = 1 + print(static_var) + +var test_non_static_var_lambda = func (): + static_func() + print(static_func) + static_var = 1 + print(static_var) + + non_static_func() + print(non_static_func) + non_static_var = 1 + print(non_static_var) + my_signal.emit() + print(my_signal) + +static var test_static_var_setter: + set(_value): + static_func() + print(static_func) + static_var = 1 + print(static_var) + +var test_non_static_var_setter: + set(_value): + static_func() + print(static_func) + static_var = 1 + print(static_var) + + non_static_func() + print(non_static_func) + non_static_var = 1 + print(non_static_var) + my_signal.emit() + print(my_signal) + +static func test_static_func(): + static_func() + print(static_func) + static_var = 1 + print(static_var) + +func test_non_static_func(): + static_func() + print(static_func) + static_var = 1 + print(static_var) + + non_static_func() + print(non_static_func) + non_static_var = 1 + print(non_static_var) + my_signal.emit() + print(my_signal) + +func test(): + test_static_var_lambda = null + test_non_static_var_lambda = null diff --git a/modules/gdscript/tests/scripts/analyzer/features/static_non_static_access.out b/modules/gdscript/tests/scripts/analyzer/features/static_non_static_access.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/static_non_static_access.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/export_arrays.gd b/modules/gdscript/tests/scripts/parser/features/export_arrays.gd index ddfb186aa4..0d97135a7b 100644 --- a/modules/gdscript/tests/scripts/parser/features/export_arrays.gd +++ b/modules/gdscript/tests/scripts/parser/features/export_arrays.gd @@ -63,6 +63,7 @@ var temp_packed_float64_array: PackedFloat64Array var temp_packed_color_array: PackedColorArray var temp_packed_vector2_array: PackedVector2Array var temp_packed_vector3_array: PackedVector3Array +var temp_packed_vector4_array: PackedVector4Array @export var test_weak_packed_byte_array = temp_packed_byte_array @export var test_weak_packed_int32_array = temp_packed_int32_array @@ -72,6 +73,7 @@ var temp_packed_vector3_array: PackedVector3Array @export var test_weak_packed_color_array = temp_packed_color_array @export var test_weak_packed_vector2_array = temp_packed_vector2_array @export var test_weak_packed_vector3_array = temp_packed_vector3_array +@export var test_weak_packed_vector4_array = temp_packed_vector4_array @export_range(1, 10) var test_range_weak_packed_byte_array = temp_packed_byte_array @export_range(1, 10) var test_range_weak_packed_int32_array = temp_packed_int32_array diff --git a/modules/gdscript/tests/scripts/parser/features/export_arrays.out b/modules/gdscript/tests/scripts/parser/features/export_arrays.out index 00e75fcc43..acbf389645 100644 --- a/modules/gdscript/tests/scripts/parser/features/export_arrays.out +++ b/modules/gdscript/tests/scripts/parser/features/export_arrays.out @@ -123,6 +123,8 @@ var test_weak_packed_vector2_array: PackedVector2Array hint=TYPE_STRING hint_string="Vector2:Vector2" usage=DEFAULT|SCRIPT_VARIABLE var test_weak_packed_vector3_array: PackedVector3Array hint=TYPE_STRING hint_string="Vector3:Vector3" usage=DEFAULT|SCRIPT_VARIABLE +var test_weak_packed_vector4_array: PackedVector4Array + hint=TYPE_STRING hint_string="Vector4:Vector4" usage=DEFAULT|SCRIPT_VARIABLE var test_range_weak_packed_byte_array: PackedByteArray hint=TYPE_STRING hint_string="int/RANGE:1,10" usage=DEFAULT|SCRIPT_VARIABLE var test_range_weak_packed_int32_array: PackedInt32Array diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.out b/modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.out index c524a1ae6b..350d5d1d45 100644 --- a/modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.out +++ b/modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.out @@ -3,4 +3,4 @@ GDTEST_RUNTIME_ERROR >> on function: test() >> runtime/errors/constant_array_is_deep.gd >> 6 ->> Invalid assignment of property or key '0' with value of type 'int' on a base object of type 'Dictionary'. +>> Invalid assignment on read-only value (on base: 'Dictionary'). diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.out b/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.out index cf51b0262d..5f1f372b0a 100644 --- a/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.out +++ b/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.out @@ -3,4 +3,4 @@ GDTEST_RUNTIME_ERROR >> on function: test() >> runtime/errors/constant_dictionary_is_deep.gd >> 6 ->> Invalid assignment of index '0' (on base: 'Array') with value of type 'int'. +>> Invalid assignment on read-only value (on base: 'Array'). diff --git a/modules/gdscript/tests/scripts/runtime/errors/read_only_dictionary.gd b/modules/gdscript/tests/scripts/runtime/errors/read_only_dictionary.gd new file mode 100644 index 0000000000..2f31ecc52f --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/errors/read_only_dictionary.gd @@ -0,0 +1,4 @@ +func test(): + var dictionary := { "a": 0 } + dictionary.make_read_only() + dictionary.a = 1 diff --git a/modules/gdscript/tests/scripts/runtime/errors/read_only_dictionary.out b/modules/gdscript/tests/scripts/runtime/errors/read_only_dictionary.out new file mode 100644 index 0000000000..f7d531e119 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/errors/read_only_dictionary.out @@ -0,0 +1,6 @@ +GDTEST_RUNTIME_ERROR +>> SCRIPT ERROR +>> on function: test() +>> runtime/errors/read_only_dictionary.gd +>> 4 +>> Invalid assignment on read-only value (on base: 'Dictionary'). diff --git a/modules/gdscript/tests/scripts/runtime/features/call_native_static_method_validated.gd b/modules/gdscript/tests/scripts/runtime/features/call_native_static_method_validated.gd new file mode 100644 index 0000000000..35e4dbd6a0 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/call_native_static_method_validated.gd @@ -0,0 +1,7 @@ +func test(): + # Validated native static call with return value. + print(FileAccess.file_exists("some_file")) + + # Validated native static call without return value. + Node.print_orphan_nodes() + diff --git a/modules/gdscript/tests/scripts/runtime/features/call_native_static_method_validated.out b/modules/gdscript/tests/scripts/runtime/features/call_native_static_method_validated.out new file mode 100644 index 0000000000..44302c8137 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/call_native_static_method_validated.out @@ -0,0 +1,2 @@ +GDTEST_OK +false diff --git a/modules/gdscript/tests/scripts/runtime/features/compare_builtin_equals_null.gd b/modules/gdscript/tests/scripts/runtime/features/compare_builtin_equals_null.gd index 809d0d28a9..5d8dafc4a1 100644 --- a/modules/gdscript/tests/scripts/runtime/features/compare_builtin_equals_null.gd +++ b/modules/gdscript/tests/scripts/runtime/features/compare_builtin_equals_null.gd @@ -140,3 +140,7 @@ func test(): # PackedColorArray value = PackedColorArray() print(value == null) + + # PackedVector4Array + value = PackedVector4Array() + print(value == null) diff --git a/modules/gdscript/tests/scripts/runtime/features/compare_builtin_equals_null.out b/modules/gdscript/tests/scripts/runtime/features/compare_builtin_equals_null.out index 27423ab8e7..e0e222eccc 100644 --- a/modules/gdscript/tests/scripts/runtime/features/compare_builtin_equals_null.out +++ b/modules/gdscript/tests/scripts/runtime/features/compare_builtin_equals_null.out @@ -34,3 +34,4 @@ false false false false +false diff --git a/modules/gdscript/tests/scripts/runtime/features/compare_builtin_not_equals_null.gd b/modules/gdscript/tests/scripts/runtime/features/compare_builtin_not_equals_null.gd index f46afb0f18..88286ede03 100644 --- a/modules/gdscript/tests/scripts/runtime/features/compare_builtin_not_equals_null.gd +++ b/modules/gdscript/tests/scripts/runtime/features/compare_builtin_not_equals_null.gd @@ -140,3 +140,7 @@ func test(): # PackedColorArray value = PackedColorArray() print(value != null) + + # PackedVector4Array + value = PackedVector4Array() + print(value != null) diff --git a/modules/gdscript/tests/scripts/runtime/features/compare_builtin_not_equals_null.out b/modules/gdscript/tests/scripts/runtime/features/compare_builtin_not_equals_null.out index a11c47854a..f6e72aedd5 100644 --- a/modules/gdscript/tests/scripts/runtime/features/compare_builtin_not_equals_null.out +++ b/modules/gdscript/tests/scripts/runtime/features/compare_builtin_not_equals_null.out @@ -34,3 +34,4 @@ true true true true +true diff --git a/modules/gdscript/tests/scripts/runtime/features/compare_null_equals_builtin.gd b/modules/gdscript/tests/scripts/runtime/features/compare_null_equals_builtin.gd index 7649062fda..6ca1b3e490 100644 --- a/modules/gdscript/tests/scripts/runtime/features/compare_null_equals_builtin.gd +++ b/modules/gdscript/tests/scripts/runtime/features/compare_null_equals_builtin.gd @@ -136,3 +136,7 @@ func test(): # PackedColorArray value = PackedColorArray() print(null == value) + + # PackedVector4Array + value = PackedVector4Array() + print(null == value) diff --git a/modules/gdscript/tests/scripts/runtime/features/compare_null_equals_builtin.out b/modules/gdscript/tests/scripts/runtime/features/compare_null_equals_builtin.out index 639f6027b9..27423ab8e7 100644 --- a/modules/gdscript/tests/scripts/runtime/features/compare_null_equals_builtin.out +++ b/modules/gdscript/tests/scripts/runtime/features/compare_null_equals_builtin.out @@ -33,3 +33,4 @@ false false false false +false diff --git a/modules/gdscript/tests/scripts/runtime/features/compare_null_not_equals_builtin.gd b/modules/gdscript/tests/scripts/runtime/features/compare_null_not_equals_builtin.gd index 8d5f9df1b8..d7addfa390 100644 --- a/modules/gdscript/tests/scripts/runtime/features/compare_null_not_equals_builtin.gd +++ b/modules/gdscript/tests/scripts/runtime/features/compare_null_not_equals_builtin.gd @@ -136,3 +136,7 @@ func test(): # PackedColorArray value = PackedColorArray() print(null != value) + + # PackedVector4Array + value = PackedVector4Array() + print(null != value) diff --git a/modules/gdscript/tests/scripts/runtime/features/compare_null_not_equals_builtin.out b/modules/gdscript/tests/scripts/runtime/features/compare_null_not_equals_builtin.out index d1e332afba..a11c47854a 100644 --- a/modules/gdscript/tests/scripts/runtime/features/compare_null_not_equals_builtin.out +++ b/modules/gdscript/tests/scripts/runtime/features/compare_null_not_equals_builtin.out @@ -33,3 +33,4 @@ true true true true +true diff --git a/modules/gdscript/tests/scripts/runtime/features/onready_base_before_subclass.gd b/modules/gdscript/tests/scripts/runtime/features/onready_base_before_subclass.gd new file mode 100644 index 0000000000..99156adb28 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/onready_base_before_subclass.gd @@ -0,0 +1,18 @@ +#GH-63329 +class A extends Node: + @onready var a := get_value("a") + + func get_value(var_name: String) -> String: + print(var_name) + return var_name + +class B extends A: + @onready var b := get_value("b") + + func _ready(): + pass + +func test(): + var node := B.new() + node._ready() + node.free() diff --git a/modules/gdscript/tests/scripts/runtime/features/onready_base_before_subclass.out b/modules/gdscript/tests/scripts/runtime/features/onready_base_before_subclass.out new file mode 100644 index 0000000000..b417ce67ca --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/onready_base_before_subclass.out @@ -0,0 +1,3 @@ +GDTEST_OK +a +b diff --git a/modules/gdscript/tests/scripts/runtime/features/stringify.gd b/modules/gdscript/tests/scripts/runtime/features/stringify.gd index 0dbb252b0e..8579baf876 100644 --- a/modules/gdscript/tests/scripts/runtime/features/stringify.gd +++ b/modules/gdscript/tests/scripts/runtime/features/stringify.gd @@ -40,3 +40,4 @@ func test(): print(PackedVector2Array([Vector2.ONE, Vector2.ZERO])) print(PackedVector3Array([Vector3.ONE, Vector3.ZERO])) print(PackedColorArray([Color.RED, Color.BLUE, Color.GREEN])) + print(PackedVector4Array([Vector4.ONE, Vector4.ZERO])) diff --git a/modules/gdscript/tests/scripts/runtime/features/stringify.out b/modules/gdscript/tests/scripts/runtime/features/stringify.out index 1f33de00cc..7833b6e213 100644 --- a/modules/gdscript/tests/scripts/runtime/features/stringify.out +++ b/modules/gdscript/tests/scripts/runtime/features/stringify.out @@ -32,3 +32,4 @@ Node::[signal]property_list_changed [(1, 1), (0, 0)] [(1, 1, 1), (0, 0, 0)] [(1, 0, 0, 1), (0, 0, 1, 1), (0, 1, 0, 1)] +[(1, 1, 1, 1), (0, 0, 0, 0)] diff --git a/modules/gltf/editor/editor_scene_exporter_gltf_plugin.h b/modules/gltf/editor/editor_scene_exporter_gltf_plugin.h index 683ff6d4f6..6bc6160571 100644 --- a/modules/gltf/editor/editor_scene_exporter_gltf_plugin.h +++ b/modules/gltf/editor/editor_scene_exporter_gltf_plugin.h @@ -36,7 +36,7 @@ #include "../gltf_document.h" #include "editor_scene_exporter_gltf_settings.h" -#include "editor/editor_plugin.h" +#include "editor/plugins/editor_plugin.h" class EditorFileDialog; class EditorInspector; diff --git a/modules/gridmap/editor/grid_map_editor_plugin.h b/modules/gridmap/editor/grid_map_editor_plugin.h index 924e21aef5..cfa0f0c35c 100644 --- a/modules/gridmap/editor/grid_map_editor_plugin.h +++ b/modules/gridmap/editor/grid_map_editor_plugin.h @@ -35,7 +35,7 @@ #include "../grid_map.h" -#include "editor/editor_plugin.h" +#include "editor/plugins/editor_plugin.h" #include "scene/gui/box_container.h" #include "scene/gui/item_list.h" #include "scene/gui/slider.h" diff --git a/modules/interactive_music/editor/audio_stream_interactive_editor_plugin.h b/modules/interactive_music/editor/audio_stream_interactive_editor_plugin.h index 730d1ca83b..3c50b0d5cc 100644 --- a/modules/interactive_music/editor/audio_stream_interactive_editor_plugin.h +++ b/modules/interactive_music/editor/audio_stream_interactive_editor_plugin.h @@ -32,7 +32,7 @@ #define AUDIO_STREAM_INTERACTIVE_EDITOR_PLUGIN_H #include "editor/editor_inspector.h" -#include "editor/editor_plugin.h" +#include "editor/plugins/editor_plugin.h" #include "scene/gui/dialogs.h" class CheckBox; diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml index 1be8cc828d..0dbe06d220 100644 --- a/modules/mobile_vr/doc_classes/MobileVRInterface.xml +++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml @@ -34,9 +34,20 @@ <member name="k2" type="float" setter="set_k2" getter="get_k2" default="0.215"> The k2 lens factor, see k1. </member> + <member name="offset_rect" type="Rect2" setter="set_offset_rect" getter="get_offset_rect" default="Rect2(0, 0, 1, 1)"> + Set the offset rect relative to the area being rendered. A length of 1 represents the whole rendering area on that axis. + </member> <member name="oversample" type="float" setter="set_oversample" getter="get_oversample" default="1.5"> The oversample setting. Because of the lens distortion we have to render our buffers at a higher resolution then the screen can natively handle. A value between 1.5 and 2.0 often provides good results but at the cost of performance. </member> + <member name="vrs_min_radius" type="float" setter="set_vrs_min_radius" getter="get_vrs_min_radius" default="20.0"> + The minimum radius around the focal point where full quality is guaranteed if VRS is used as a percentage of screen size. + [b]Note:[/b] Mobile and Forward+ renderers only. Requires [member Viewport.vrs_mode] to be set to [constant Viewport.VRS_XR]. + </member> + <member name="vrs_strength" type="float" setter="set_vrs_strength" getter="get_vrs_strength" default="1.0"> + The strength used to calculate the VRS density map. The greater this value, the more noticeable VRS is. This improves performance at the cost of quality. + [b]Note:[/b] Mobile and Forward+ renderers only. Requires [member Viewport.vrs_mode] to be set to [constant Viewport.VRS_XR]. + </member> <member name="xr_play_area_mode" type="int" setter="set_play_area_mode" getter="get_play_area_mode" overrides="XRInterface" enum="XRInterface.PlayAreaMode" default="1" /> </members> </class> diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index 94a3f0777e..f27281866a 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -126,7 +126,7 @@ void MobileVRInterface::set_position_from_sensors() { // 9dof is a misleading marketing term coming from 3 accelerometer axis + 3 gyro axis + 3 magnetometer axis = 9 axis // but in reality this only offers 3 dof (yaw, pitch, roll) orientation - Basis orientation; + Basis orientation = head_transform.basis; uint64_t ticks = OS::get_singleton()->get_ticks_usec(); uint64_t ticks_elapsed = ticks - last_ticks; @@ -230,6 +230,9 @@ void MobileVRInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("set_display_to_lens", "display_to_lens"), &MobileVRInterface::set_display_to_lens); ClassDB::bind_method(D_METHOD("get_display_to_lens"), &MobileVRInterface::get_display_to_lens); + ClassDB::bind_method(D_METHOD("set_offset_rect", "offset_rect"), &MobileVRInterface::set_offset_rect); + ClassDB::bind_method(D_METHOD("get_offset_rect"), &MobileVRInterface::get_offset_rect); + ClassDB::bind_method(D_METHOD("set_oversample", "oversample"), &MobileVRInterface::set_oversample); ClassDB::bind_method(D_METHOD("get_oversample"), &MobileVRInterface::get_oversample); @@ -243,9 +246,20 @@ void MobileVRInterface::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "iod", PROPERTY_HINT_RANGE, "4.0,10.0,0.1"), "set_iod", "get_iod"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "display_width", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_width", "get_display_width"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "display_to_lens", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_to_lens", "get_display_to_lens"); + ADD_PROPERTY(PropertyInfo(Variant::RECT2, "offset_rect"), "set_offset_rect", "get_offset_rect"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversample", PROPERTY_HINT_RANGE, "1.0,2.0,0.1"), "set_oversample", "get_oversample"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "k1", PROPERTY_HINT_RANGE, "0.1,10.0,0.0001"), "set_k1", "get_k1"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "k2", PROPERTY_HINT_RANGE, "0.1,10.0,0.0001"), "set_k2", "get_k2"); + + ClassDB::bind_method(D_METHOD("get_vrs_min_radius"), &MobileVRInterface::get_vrs_min_radius); + ClassDB::bind_method(D_METHOD("set_vrs_min_radius", "radius"), &MobileVRInterface::set_vrs_min_radius); + + ClassDB::bind_method(D_METHOD("get_vrs_strength"), &MobileVRInterface::get_vrs_strength); + ClassDB::bind_method(D_METHOD("set_vrs_strength", "strength"), &MobileVRInterface::set_vrs_strength); + + ADD_GROUP("Vulkan VRS", "vrs_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vrs_min_radius", PROPERTY_HINT_RANGE, "1.0,100.0,1.0"), "set_vrs_min_radius", "get_vrs_min_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vrs_strength", PROPERTY_HINT_RANGE, "0.1,10.0,0.1"), "set_vrs_strength", "get_vrs_strength"); } void MobileVRInterface::set_eye_height(const double p_eye_height) { @@ -256,6 +270,14 @@ double MobileVRInterface::get_eye_height() const { return eye_height; } +void MobileVRInterface::set_offset_rect(const Rect2 &p_offset_rect) { + offset_rect = p_offset_rect; +} + +Rect2 MobileVRInterface::get_offset_rect() const { + return offset_rect; +} + void MobileVRInterface::set_iod(const double p_iod) { intraocular_dist = p_iod; }; @@ -304,6 +326,22 @@ double MobileVRInterface::get_k2() const { return k2; }; +float MobileVRInterface::get_vrs_min_radius() const { + return xr_vrs.get_vrs_min_radius(); +} + +void MobileVRInterface::set_vrs_min_radius(float p_vrs_min_radius) { + xr_vrs.set_vrs_min_radius(p_vrs_min_radius); +} + +float MobileVRInterface::get_vrs_strength() const { + return xr_vrs.get_vrs_strength(); +} + +void MobileVRInterface::set_vrs_strength(float p_vrs_strength) { + xr_vrs.set_vrs_strength(p_vrs_strength); +} + uint32_t MobileVRInterface::get_view_count() { // needs stereo... return 2; @@ -477,11 +515,18 @@ Vector<BlitToScreen> MobileVRInterface::post_draw_viewport(RID p_render_target, Vector<BlitToScreen> blit_to_screen; - // We must have a valid render target + // We must have a valid render target. ERR_FAIL_COND_V(!p_render_target.is_valid(), blit_to_screen); - // Because we are rendering to our device we must use our main viewport! - ERR_FAIL_COND_V(p_screen_rect == Rect2(), blit_to_screen); + // We will only output to screen if this is our main viewport. + if (p_screen_rect == Rect2()) { + // Warn the developer once, it's up to the developer to output to screen. + WARN_PRINT_ONCE("SubViewport used with MobileVRInterface, no output to screen"); + + return blit_to_screen; + } + + Rect2 modified_screen_rect = Rect2(p_screen_rect.position + offset_rect.position * p_screen_rect.size, p_screen_rect.size * offset_rect.size); // and add our blits BlitToScreen blit; @@ -494,16 +539,16 @@ Vector<BlitToScreen> MobileVRInterface::post_draw_viewport(RID p_render_target, blit.lens_distortion.aspect_ratio = aspect; // left eye - blit.dst_rect = p_screen_rect; + blit.dst_rect = modified_screen_rect; blit.dst_rect.size.width *= 0.5; blit.multi_view.layer = 0; blit.lens_distortion.eye_center.x = ((-intraocular_dist / 2.0) + (display_width / 4.0)) / (display_width / 2.0); blit_to_screen.push_back(blit); // right eye - blit.dst_rect = p_screen_rect; + blit.dst_rect = modified_screen_rect; blit.dst_rect.size.width *= 0.5; - blit.dst_rect.position.x = blit.dst_rect.size.width; + blit.dst_rect.position.x += blit.dst_rect.size.width; blit.multi_view.layer = 1; blit.lens_distortion.eye_center.x = ((intraocular_dist / 2.0) - (display_width / 4.0)) / (display_width / 2.0); blit_to_screen.push_back(blit); @@ -528,6 +573,23 @@ void MobileVRInterface::process() { }; }; +RID MobileVRInterface::get_vrs_texture() { + PackedVector2Array eye_foci; + + Size2 target_size = get_render_target_size(); + real_t aspect_ratio = target_size.x / target_size.y; + uint32_t view_count = get_view_count(); + + for (uint32_t v = 0; v < view_count; v++) { + Projection cm = get_projection_for_view(v, aspect_ratio, 0.1, 1000.0); + Vector3 center = cm.xform(Vector3(0.0, 0.0, 999.0)); + + eye_foci.push_back(Vector2(center.x, center.y)); + } + + return xr_vrs.make_vrs_texture(target_size, eye_foci); +} + MobileVRInterface::MobileVRInterface() {} MobileVRInterface::~MobileVRInterface() { diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index f680d8aa11..490b1c393c 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -33,6 +33,7 @@ #include "servers/xr/xr_interface.h" #include "servers/xr/xr_positional_tracker.h" +#include "servers/xr/xr_vrs.h" /** The mobile interface is a native VR interface that can be used on Android and iOS phones. @@ -62,6 +63,8 @@ private: double display_to_lens = 4.0; double oversample = 1.5; + Rect2 offset_rect = Rect2(0, 0, 1, 1); // Full screen rect. + double k1 = 0.215; double k2 = 0.215; double aspect = 1.0; @@ -70,6 +73,8 @@ private: Ref<XRPositionalTracker> head; Transform3D head_transform; + XRVRS xr_vrs; + /* logic for processing our sensor data, this was originally in our positional tracker logic but I think that doesn't make sense in hindsight. It only makes marginally more sense to park it here for now, @@ -121,6 +126,9 @@ public: void set_display_width(const double p_display_width); double get_display_width() const; + void set_offset_rect(const Rect2 &p_offset_rect); + Rect2 get_offset_rect() const; + void set_display_to_lens(const double p_display_to_lens); double get_display_to_lens() const; @@ -133,6 +141,12 @@ public: void set_k2(const double p_k2); double get_k2() const; + float get_vrs_min_radius() const; + void set_vrs_min_radius(float p_vrs_min_radius); + + float get_vrs_strength() const; + void set_vrs_strength(float p_vrs_strength); + virtual StringName get_name() const override; virtual uint32_t get_capabilities() const override; @@ -156,6 +170,8 @@ public: virtual void process() override; + virtual RID get_vrs_texture() override; + MobileVRInterface(); ~MobileVRInterface(); }; diff --git a/modules/mono/.editorconfig b/modules/mono/.editorconfig index 1e5ae28396..fcd10461ad 100644 --- a/modules/mono/.editorconfig +++ b/modules/mono/.editorconfig @@ -1,3 +1,7 @@ +[*.{sln,csproj}] +end_of_line = crlf +charset = utf-8-bom + [*.sln] indent_style = tab diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index e3f39c50f4..17df3988ee 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -41,7 +41,7 @@ #include "core/templates/self_list.h" #ifdef TOOLS_ENABLED -#include "editor/editor_plugin.h" +#include "editor/plugins/editor_plugin.h" #endif class CSharpScript; diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln index 9674626183..2c78645493 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln @@ -1,5 +1,8 @@ - + Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.9.34728.123 +MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.NET.Sdk", "Godot.NET.Sdk\Godot.NET.Sdk.csproj", "{31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.SourceGenerators", "Godot.SourceGenerators\Godot.SourceGenerators.csproj", "{32D31B23-2A45-4099-B4F5-95B4C8FF7D9F}" @@ -37,4 +40,10 @@ Global {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Release|Any CPU.ActiveCfg = Release|Any CPU {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {49831022-16BD-41E0-A5F3-EDE1279F4176} + EndGlobalSection EndGlobal diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj index b396a5b0c7..74623a60ba 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.Build.NoTargets/2.0.1"> +<Project Sdk="Microsoft.Build.NoTargets/2.0.1"> <PropertyGroup> <TargetFramework>netstandard2.0</TargetFramework> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj index d0907c1cd4..fc887313d5 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net6.0</TargetFramework> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/Godot.SourceGenerators.Tests.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/Godot.SourceGenerators.Tests.csproj index e5a81c0e1c..31a255dcdf 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/Godot.SourceGenerators.Tests.csproj +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/Godot.SourceGenerators.Tests.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net6.0</TargetFramework> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPropertiesGeneratorTests.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPropertiesGeneratorTests.cs index 3cc5841097..724fb164e0 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPropertiesGeneratorTests.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPropertiesGeneratorTests.cs @@ -57,4 +57,13 @@ public class ScriptPropertiesGeneratorTests "ScriptBoilerplate_ScriptProperties.generated.cs", "OuterClass.NestedClass_ScriptProperties.generated.cs" ); } + + [Fact] + public async void AbstractGenericNode() + { + await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify( + "AbstractGenericNode.cs", + "AbstractGenericNode(Of T)_ScriptProperties.generated.cs" + ); + } } diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs new file mode 100644 index 0000000000..a561c5fc0d --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs @@ -0,0 +1,49 @@ +using Godot; +using Godot.NativeInterop; + +partial class AbstractGenericNode<T> +{ +#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword + /// <summary> + /// Cached StringNames for the properties and fields contained in this class, for fast lookup. + /// </summary> + public new class PropertyName : global::Godot.Node.PropertyName { + /// <summary> + /// Cached name for the 'MyArray' property. + /// </summary> + public new static readonly global::Godot.StringName MyArray = "MyArray"; + } + /// <inheritdoc/> + [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] + protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value) + { + if (name == PropertyName.MyArray) { + this.MyArray = global::Godot.NativeInterop.VariantUtils.ConvertToArray<T>(value); + return true; + } + return base.SetGodotClassPropertyValue(name, value); + } + /// <inheritdoc/> + [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] + protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value) + { + if (name == PropertyName.MyArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFromArray(this.MyArray); + return true; + } + return base.GetGodotClassPropertyValue(name, out value); + } + /// <summary> + /// Get the property information for all the properties declared in this class. + /// This method is used by Godot to register the available properties in the editor. + /// Do not call this method. + /// </summary> + [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] + internal new static global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo> GetGodotPropertyList() + { + var properties = new global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>(); + properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.MyArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + return properties; + } +#pragma warning restore CS0109 +} diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/AbstractGenericNode.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/AbstractGenericNode.cs new file mode 100644 index 0000000000..cee4f67921 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/AbstractGenericNode.cs @@ -0,0 +1,7 @@ +using Godot; + +public abstract partial class AbstractGenericNode<[MustBeVariant] T> : Node +{ + [Export] // This should be included, but without type hints. + public Godot.Collections.Array<T> MyArray { get; set; } = new(); +} diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs index 462da31d66..2b5eecab8a 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs @@ -66,6 +66,12 @@ public class MustBeVariantGD0301 Method<Rid[]>(); } + public void MethodCallDynamic() + { + dynamic self = this; + self.Method<object>(); + } + public void Method<[MustBeVariant] T>() { } diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj index fbabed50d0..1aa2979e76 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>netstandard2.0</TargetFramework> <LangVersion>10</LangVersion> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs index 834beaa131..4cf6a9f431 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs @@ -44,7 +44,8 @@ namespace Godot.SourceGenerators PackedVector2Array = 35, PackedVector3Array = 36, PackedColorArray = 37, - Max = 38 + PackedVector4Array = 38, + Max = 39 } internal enum PropertyHint diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs index be6af117eb..bfb735e72f 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs @@ -51,6 +51,7 @@ namespace Godot.SourceGenerators StringArray, Vector2Array, Vector3Array, + Vector4Array, ColorArray, GodotObjectOrDerivedArray, SystemArrayOfStringName, diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs index 0258f53062..d272832950 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs @@ -66,6 +66,7 @@ namespace Godot.SourceGenerators MarshalType.StringArray => VariantType.PackedStringArray, MarshalType.Vector2Array => VariantType.PackedVector2Array, MarshalType.Vector3Array => VariantType.PackedVector3Array, + MarshalType.Vector4Array => VariantType.PackedVector4Array, MarshalType.ColorArray => VariantType.PackedColorArray, MarshalType.GodotObjectOrDerivedArray => VariantType.Array, MarshalType.SystemArrayOfStringName => VariantType.Array, @@ -190,6 +191,8 @@ namespace Godot.SourceGenerators return MarshalType.Vector2Array; case { Name: "Vector3" }: return MarshalType.Vector3Array; + case { Name: "Vector4" }: + return MarshalType.Vector4Array; case { Name: "Color" }: return MarshalType.ColorArray; case { Name: "StringName" }: diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs index 95eaca4d3d..e894e7a86c 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs @@ -50,8 +50,18 @@ namespace Godot.SourceGenerators var typeSymbol = sm.GetSymbolInfo(typeSyntax).Symbol as ITypeSymbol; Helper.ThrowIfNull(typeSymbol); - var parentSymbol = sm.GetSymbolInfo(parentSyntax).Symbol; - Helper.ThrowIfNull(parentSymbol); + var parentSymbolInfo = sm.GetSymbolInfo(parentSyntax); + var parentSymbol = parentSymbolInfo.Symbol; + if (parentSymbol == null) + { + if (parentSymbolInfo.CandidateReason == CandidateReason.LateBound) + { + // Invocations on dynamic are late bound so we can't retrieve the symbol. + continue; + } + + Helper.ThrowIfNull(parentSymbol); + } if (!ShouldCheckTypeArgument(context, parentSyntax, parentSymbol, typeSyntax, typeSymbol, i)) { diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs index a0e410e31a..21223654f3 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs @@ -658,7 +658,10 @@ namespace Godot.SourceGenerators var elementType = MarshalUtils.GetArrayElementType(type); if (elementType == null) - return false; // Non-generic Array, so there's no hint to add + return false; // Non-generic Array, so there's no hint to add. + + if (elementType.TypeKind == TypeKind.TypeParameter) + return false; // The generic is not constructed, we can't really hint anything. var elementMarshalType = MarshalUtils.ConvertManagedTypeToMarshalType(elementType, typeCache)!.Value; var elementVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(elementMarshalType)!.Value; diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj index fd836f9ad2..f807132509 100644 --- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}</ProjectGuid> <TargetFramework>net6.0</TargetFramework> diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj index 0755484465..f692f26a8b 100644 --- a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{639E48BD-44E5-4091-8EDD-22D36DC0768D}</ProjectGuid> <TargetFramework>net6.0</TargetFramework> diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/GodotTools.IdeMessaging.CLI.csproj b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/GodotTools.IdeMessaging.CLI.csproj index 3bf678e9f9..0174b25b3f 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/GodotTools.IdeMessaging.CLI.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/GodotTools.IdeMessaging.CLI.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{B06C2951-C8E3-4F28-80B2-717CF327EB19}</ProjectGuid> <OutputType>Exe</OutputType> diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotTools.IdeMessaging.csproj b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotTools.IdeMessaging.csproj index f681228892..2ee28715bf 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotTools.IdeMessaging.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotTools.IdeMessaging.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{92600954-25F0-4291-8E11-1FEE9FC4BE20}</ProjectGuid> <TargetFramework>netstandard2.0</TargetFramework> diff --git a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj index 09908c85a1..7360118ee4 100644 --- a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{EAFFF236-FA96-4A4D-BD23-0E51EF988277}</ProjectGuid> <OutputType>Exe</OutputType> diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj index 623475e11a..5547ffcf19 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</ProjectGuid> <TargetFramework>net6.0</TargetFramework> diff --git a/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj b/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj index d60e6343ea..7c19fabaf6 100644 --- a/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj @@ -1,8 +1,8 @@ -<Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> - <TargetFramework>net6.0</TargetFramework> - <!-- Specify compile items manually to avoid including dangling generated items. --> - <EnableDefaultCompileItems>false</EnableDefaultCompileItems> - </PropertyGroup> - <Import Project="GenerateGodotNupkgsVersions.targets" /> +<Project Sdk="Microsoft.NET.Sdk"> + <PropertyGroup> + <TargetFramework>net6.0</TargetFramework> + <!-- Specify compile items manually to avoid including dangling generated items. --> + <EnableDefaultCompileItems>false</EnableDefaultCompileItems> + </PropertyGroup> + <Import Project="GenerateGodotNupkgsVersions.targets" /> </Project> diff --git a/modules/mono/editor/GodotTools/GodotTools.sln b/modules/mono/editor/GodotTools/GodotTools.sln index 564775635d..1182e2467b 100644 --- a/modules/mono/editor/GodotTools/GodotTools.sln +++ b/modules/mono/editor/GodotTools/GodotTools.sln @@ -1,6 +1,8 @@ - + Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 2012 +# Visual Studio Version 17 +VisualStudioVersion = 17.9.34728.123 +MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.ProjectEditor", "GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj", "{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools", "GodotTools\GodotTools.csproj", "{27B00618-A6F2-4828-B922-05CAEB08C286}" @@ -62,4 +64,10 @@ Global {55666071-BEC1-4A52-8A98-9A4A7A947DBF}.Release|Any CPU.ActiveCfg = Release|Any CPU {55666071-BEC1-4A52-8A98-9A4A7A947DBF}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {521EC35A-F7F0-46A9-92CE-680D2F5B02B8} + EndGlobalSection EndGlobal diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj index 35b3f5a710..96d2c5c75f 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj +++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{27B00618-A6F2-4828-B922-05CAEB08C286}</ProjectGuid> <TargetFramework>net6.0</TargetFramework> diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index e1ce41edd5..d46160127d 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -330,6 +330,8 @@ String BindingsGenerator::bbcode_to_text(const String &p_bbcode, const TypeInter output.append("'" BINDINGS_NAMESPACE ".Vector3[]'"); } else if (tag == "PackedColorArray") { output.append("'" BINDINGS_NAMESPACE ".Color[]'"); + } else if (tag == "PackedVector4Array") { + output.append("'" BINDINGS_NAMESPACE ".Vector4[]'"); } else { const TypeInterface *target_itype = _get_type_or_null(TypeReference(tag)); @@ -646,6 +648,8 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".Vector3\"/>[]"); } else if (tag == "PackedColorArray") { xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".Color\"/>[]"); + } else if (tag == "PackedVector4Array") { + xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".Vector4\"/>[]"); } else { const TypeInterface *target_itype = _get_type_or_null(TypeReference(tag)); @@ -3516,6 +3520,7 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant & case Variant::PACKED_STRING_ARRAY: case Variant::PACKED_VECTOR2_ARRAY: case Variant::PACKED_VECTOR3_ARRAY: + case Variant::PACKED_VECTOR4_ARRAY: case Variant::PACKED_COLOR_ARRAY: case Variant::CALLABLE: case Variant::SIGNAL: @@ -4246,6 +4251,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar case Variant::PACKED_STRING_ARRAY: case Variant::PACKED_VECTOR2_ARRAY: case Variant::PACKED_VECTOR3_ARRAY: + case Variant::PACKED_VECTOR4_ARRAY: case Variant::PACKED_COLOR_ARRAY: r_iarg.default_argument = "Array.Empty<%s>()"; r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF; @@ -4585,6 +4591,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { INSERT_ARRAY(PackedColorArray, godot_packed_color_array, Color); INSERT_ARRAY(PackedVector2Array, godot_packed_vector2_array, Vector2); INSERT_ARRAY(PackedVector3Array, godot_packed_vector3_array, Vector3); + INSERT_ARRAY(PackedVector4Array, godot_packed_vector4_array, Vector4); #undef INSERT_ARRAY @@ -4852,7 +4859,7 @@ static void handle_cmdline_options(String glue_dir_path) { } static void cleanup_and_exit_godot() { - // Exit once done + // Exit once done. Main::cleanup(true); ::exit(0); } @@ -4871,7 +4878,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) elem = elem->next(); } else { ERR_PRINT(generate_all_glue_option + ": No output directory specified (expected path to '{GODOT_ROOT}/modules/mono/glue')."); - // Exit once done with invalid command line arguments + // Exit once done with invalid command line arguments. cleanup_and_exit_godot(); } @@ -4882,8 +4889,14 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) } if (glue_dir_path.length()) { - handle_cmdline_options(glue_dir_path); - // Exit once done + if (Engine::get_singleton()->is_editor_hint() || + Engine::get_singleton()->is_project_manager_hint()) { + handle_cmdline_options(glue_dir_path); + } else { + // Running from a project folder, which doesn't make sense and crashes. + ERR_PRINT(generate_all_glue_option + ": Cannot generate Mono glue while running a game project. Change current directory or enable --editor."); + } + // Exit once done. cleanup_and_exit_godot(); } } diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index a397dcb026..556d287af4 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -705,7 +705,7 @@ class BindingsGenerator { StringName type_Vector4i = StaticCString::create("Vector4i"); // Object not included as it must be checked for all derived classes - static constexpr int nullable_types_count = 18; + static constexpr int nullable_types_count = 19; StringName nullable_types[nullable_types_count] = { type_String, type_StringName, @@ -727,6 +727,7 @@ class BindingsGenerator { StaticCString::create(_STR(PackedVector2Array)), StaticCString::create(_STR(PackedVector3Array)), StaticCString::create(_STR(PackedColorArray)), + StaticCString::create(_STR(PackedVector4Array)), }; bool is_nullable_type(const StringName &p_type) const { diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Godot.SourceGenerators.Internal.csproj b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Godot.SourceGenerators.Internal.csproj index 4d1a5bb76c..81add0e44f 100644 --- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Godot.SourceGenerators.Internal.csproj +++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Godot.SourceGenerators.Internal.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>netstandard2.0</TargetFramework> <LangVersion>10</LangVersion> diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs index f3f6759e1d..08e293afcc 100644 --- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs +++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs @@ -468,6 +468,7 @@ using Godot.NativeInterop; "Godot.NativeInterop.godot_packed_string_array", "Godot.NativeInterop.godot_packed_vector2_array", "Godot.NativeInterop.godot_packed_vector3_array", + "Godot.NativeInterop.godot_packed_vector4_array", "Godot.NativeInterop.godot_packed_color_array", }; } diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj b/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj index e58d730ee3..1e60743fb1 100644 --- a/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj +++ b/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj @@ -1,18 +1,18 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> - <TargetFramework>net6.0</TargetFramework> - <LangVersion>10</LangVersion> - <Nullable>enable</Nullable> - <AllowUnsafeBlocks>true</AllowUnsafeBlocks> + <PropertyGroup> + <TargetFramework>net6.0</TargetFramework> + <LangVersion>10</LangVersion> + <Nullable>enable</Nullable> + <AllowUnsafeBlocks>true</AllowUnsafeBlocks> - <!-- To generate the .runtimeconfig.json file--> - <EnableDynamicLoading>true</EnableDynamicLoading> - <RollForward>LatestMajor</RollForward> - </PropertyGroup> + <!-- To generate the .runtimeconfig.json file--> + <EnableDynamicLoading>true</EnableDynamicLoading> + <RollForward>LatestMajor</RollForward> + </PropertyGroup> - <ItemGroup> - <ProjectReference Include="..\GodotSharp\GodotSharp.csproj" /> - </ItemGroup> + <ItemGroup> + <ProjectReference Include="..\GodotSharp\GodotSharp.csproj" /> + </ItemGroup> </Project> diff --git a/modules/mono/glue/GodotSharp/GodotSharp.sln b/modules/mono/glue/GodotSharp/GodotSharp.sln index 8db42c2d1a..81ff7d7550 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp.sln +++ b/modules/mono/glue/GodotSharp/GodotSharp.sln @@ -1,5 +1,8 @@ + Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 2012 +# Visual Studio Version 17 +VisualStudioVersion = 17.9.34728.123 +MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharp", "GodotSharp\GodotSharp.csproj", "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharpEditor", "GodotSharpEditor\GodotSharpEditor.csproj", "{8FBEC238-D944-4074-8548-B3B524305905}" @@ -10,8 +13,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.SourceGenerators.Inte EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Any CPU = Debug|Any CPU - Release|Any CPU = Release|Any CPU + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU @@ -31,4 +34,10 @@ Global {7749662B-E30C-419A-B745-13852573360A}.Release|Any CPU.ActiveCfg = Release|Any CPU {7749662B-E30C-419A-B745-13852573360A}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {371B0F03-042D-45FD-A270-F3141F2480CD} + EndGlobalSection EndGlobal diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs index feaa1d07da..ab7f8ede44 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs @@ -69,7 +69,7 @@ namespace Godot public readonly Aabb Abs() { Vector3 end = End; - Vector3 topLeft = new Vector3(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y), Mathf.Min(_position.Z, end.Z)); + Vector3 topLeft = end.Min(_position); return new Aabb(topLeft, _size.Abs()); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/CustomUnsafe.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/CustomUnsafe.cs index afef20a7f2..171cf86edb 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/CustomUnsafe.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/CustomUnsafe.cs @@ -296,6 +296,22 @@ public static class CustomUnsafe => ref *ReadOnlyRefAsPointer(in source); [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static unsafe godot_packed_vector4_array* AsPointer(ref godot_packed_vector4_array value) + => value.GetUnsafeAddress(); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static unsafe godot_packed_vector4_array* ReadOnlyRefAsPointer(in godot_packed_vector4_array value) + => value.GetUnsafeAddress(); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static unsafe ref godot_packed_vector4_array AsRef(godot_packed_vector4_array* source) + => ref *source; + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static unsafe ref godot_packed_vector4_array AsRef(in godot_packed_vector4_array source) + => ref *ReadOnlyRefAsPointer(in source); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] public static unsafe godot_packed_color_array* AsPointer(ref godot_packed_color_array value) => value.GetUnsafeAddress(); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs index a019dd3513..7e5c01d0f8 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs @@ -1134,6 +1134,39 @@ namespace Godot.NativeInterop } [StructLayout(LayoutKind.Sequential)] + // ReSharper disable once InconsistentNaming + public ref struct godot_packed_vector4_array + { + [MethodImpl(MethodImplOptions.AggressiveInlining)] + internal readonly unsafe godot_packed_vector4_array* GetUnsafeAddress() + => (godot_packed_vector4_array*)Unsafe.AsPointer(ref Unsafe.AsRef(in _writeProxy)); + + private IntPtr _writeProxy; + private unsafe Vector4* _ptr; + + public unsafe void Dispose() + { + if (_ptr == null) + return; + NativeFuncs.godotsharp_packed_vector4_array_destroy(ref this); + _ptr = null; + } + + public readonly unsafe Vector4* Buffer + { + [MethodImpl(MethodImplOptions.AggressiveInlining)] + get => _ptr; + } + + public readonly unsafe int Size + { + [MethodImpl(MethodImplOptions.AggressiveInlining)] + get => _ptr != null ? (int)(*((ulong*)_ptr - 1)) : 0; + } + } + + [StructLayout(LayoutKind.Sequential)] + // ReSharper disable once InconsistentNaming public ref struct godot_packed_color_array { [MethodImpl(MethodImplOptions.AggressiveInlining)] diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs index 9f7fa53e24..15b7ce7c73 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs @@ -133,6 +133,9 @@ namespace Godot.NativeInterop if (type == typeof(Vector3[])) return Variant.Type.PackedVector3Array; + if (type == typeof(Vector4[])) + return Variant.Type.PackedVector4Array; + if (type == typeof(Color[])) return Variant.Type.PackedColorArray; @@ -574,6 +577,30 @@ namespace Godot.NativeInterop return NativeFuncs.godotsharp_packed_vector3_array_new_mem_copy(src, p_array.Length); } + // PackedVector4Array + + public static unsafe Vector4[] ConvertNativePackedVector4ArrayToSystemArray(godot_packed_vector4_array p_array) + { + Vector4* buffer = p_array.Buffer; + int size = p_array.Size; + if (size == 0) + return Array.Empty<Vector4>(); + int sizeInBytes = size * sizeof(Vector4); + var array = new Vector4[size]; + fixed (Vector4* dest = array) + Buffer.MemoryCopy(buffer, dest, sizeInBytes, sizeInBytes); + return array; + } + + public static unsafe godot_packed_vector4_array ConvertSystemArrayToNativePackedVector4Array( + Span<Vector4> p_array) + { + if (p_array.IsEmpty) + return new godot_packed_vector4_array(); + fixed (Vector4* src = p_array) + return NativeFuncs.godotsharp_packed_vector4_array_new_mem_copy(src, p_array.Length); + } + // PackedColorArray public static unsafe Color[] ConvertNativePackedColorArrayToSystemArray(godot_packed_color_array p_array) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs index fef21fae46..c4fd639cce 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs @@ -144,6 +144,9 @@ namespace Godot.NativeInterop public static partial godot_packed_vector3_array godotsharp_packed_vector3_array_new_mem_copy(Vector3* p_src, int p_length); + public static partial godot_packed_vector4_array godotsharp_packed_vector4_array_new_mem_copy(Vector4* p_src, + int p_length); + public static partial godot_packed_color_array godotsharp_packed_color_array_new_mem_copy(Color* p_src, int p_length); @@ -224,6 +227,9 @@ namespace Godot.NativeInterop public static partial void godotsharp_variant_new_packed_vector3_array(out godot_variant r_dest, in godot_packed_vector3_array p_pv3a); + public static partial void godotsharp_variant_new_packed_vector4_array(out godot_variant r_dest, + in godot_packed_vector4_array p_pv4a); + public static partial void godotsharp_variant_new_packed_color_array(out godot_variant r_dest, in godot_packed_color_array p_pca); @@ -302,6 +308,9 @@ namespace Godot.NativeInterop public static partial godot_packed_vector3_array godotsharp_variant_as_packed_vector3_array( in godot_variant p_self); + public static partial godot_packed_vector4_array godotsharp_variant_as_packed_vector4_array( + in godot_variant p_self); + public static partial godot_packed_color_array godotsharp_variant_as_packed_color_array(in godot_variant p_self); public static partial godot_bool godotsharp_variant_equals(in godot_variant p_a, in godot_variant p_b); @@ -352,6 +361,8 @@ namespace Godot.NativeInterop public static partial void godotsharp_packed_vector3_array_destroy(ref godot_packed_vector3_array p_self); + public static partial void godotsharp_packed_vector4_array_destroy(ref godot_packed_vector4_array p_self); + public static partial void godotsharp_packed_color_array_destroy(ref godot_packed_color_array p_self); public static partial void godotsharp_variant_destroy(ref godot_variant p_self); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs index 94609984ac..dc151e2c3e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs @@ -165,6 +165,12 @@ namespace Godot.NativeInterop return ret; } + public static godot_variant CreateFromPackedVector4Array(in godot_packed_vector4_array from) + { + NativeFuncs.godotsharp_variant_new_packed_vector4_array(out godot_variant ret, from); + return ret; + } + public static godot_variant CreateFromPackedColorArray(in godot_packed_color_array from) { NativeFuncs.godotsharp_variant_new_packed_color_array(out godot_variant ret, from); @@ -228,6 +234,13 @@ namespace Godot.NativeInterop } [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static godot_variant CreateFromPackedVector4Array(Span<Vector4> from) + { + using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedVector4Array(from); + return CreateFromPackedVector4Array(nativePackedArray); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] public static godot_variant CreateFromPackedColorArray(Span<Color> from) { using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedColorArray(from); @@ -605,6 +618,12 @@ namespace Godot.NativeInterop return Marshaling.ConvertNativePackedVector3ArrayToSystemArray(packedArray); } + public static Vector4[] ConvertAsPackedVector4ArrayToSystemArray(in godot_variant p_var) + { + using var packedArray = NativeFuncs.godotsharp_variant_as_packed_vector4_array(p_var); + return Marshaling.ConvertNativePackedVector4ArrayToSystemArray(packedArray); + } + public static Color[] ConvertAsPackedColorArrayToSystemArray(in godot_variant p_var) { using var packedArray = NativeFuncs.godotsharp_variant_as_packed_color_array(p_var); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs index d8f7214c2f..2897cc4199 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs @@ -155,6 +155,9 @@ public partial class VariantUtils if (typeof(T) == typeof(Vector3[])) return CreateFromPackedVector3Array(UnsafeAs<Vector3[]>(from)); + if (typeof(T) == typeof(Vector4[])) + return CreateFromPackedVector4Array(UnsafeAs<Vector4[]>(from)); + if (typeof(T) == typeof(Color[])) return CreateFromPackedColorArray(UnsafeAs<Color[]>(from)); @@ -343,6 +346,9 @@ public partial class VariantUtils if (typeof(T) == typeof(Vector3[])) return UnsafeAsT(ConvertAsPackedVector3ArrayToSystemArray(variant)); + if (typeof(T) == typeof(Vector4[])) + return UnsafeAsT(ConvertAsPackedVector4ArrayToSystemArray(variant)); + if (typeof(T) == typeof(Color[])) return UnsafeAsT(ConvertAsPackedColorArrayToSystemArray(variant)); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index 9d9065911e..19721b6cca 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs @@ -69,7 +69,7 @@ namespace Godot public readonly Rect2 Abs() { Vector2 end = End; - Vector2 topLeft = new Vector2(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y)); + Vector2 topLeft = end.Min(_position); return new Rect2(topLeft, _size.Abs()); } @@ -91,14 +91,12 @@ namespace Godot return new Rect2(); } - newRect._position.X = Mathf.Max(b._position.X, _position.X); - newRect._position.Y = Mathf.Max(b._position.Y, _position.Y); + newRect._position = b._position.Max(_position); Vector2 bEnd = b._position + b._size; Vector2 end = _position + _size; - newRect._size.X = Mathf.Min(bEnd.X, end.X) - newRect._position.X; - newRect._size.Y = Mathf.Min(bEnd.Y, end.Y) - newRect._position.Y; + newRect._size = bEnd.Min(end) - newRect._position; return newRect; } @@ -338,11 +336,9 @@ namespace Godot { Rect2 newRect; - newRect._position.X = Mathf.Min(b._position.X, _position.X); - newRect._position.Y = Mathf.Min(b._position.Y, _position.Y); + newRect._position = b._position.Min(_position); - newRect._size.X = Mathf.Max(b._position.X + b._size.X, _position.X + _size.X); - newRect._size.Y = Mathf.Max(b._position.Y + b._size.Y, _position.Y + _size.Y); + newRect._size = (b._position + b._size).Max(_position + _size); newRect._size -= newRect._position; // Make relative again diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs index 65704b3da7..7ee9ff8552 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs @@ -69,7 +69,7 @@ namespace Godot public readonly Rect2I Abs() { Vector2I end = End; - Vector2I topLeft = new Vector2I(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y)); + Vector2I topLeft = end.Min(_position); return new Rect2I(topLeft, _size.Abs()); } @@ -91,14 +91,12 @@ namespace Godot return new Rect2I(); } - newRect._position.X = Mathf.Max(b._position.X, _position.X); - newRect._position.Y = Mathf.Max(b._position.Y, _position.Y); + newRect._position = b._position.Max(_position); Vector2I bEnd = b._position + b._size; Vector2I end = _position + _size; - newRect._size.X = Mathf.Min(bEnd.X, end.X) - newRect._position.X; - newRect._size.Y = Mathf.Min(bEnd.Y, end.Y) - newRect._position.Y; + newRect._size = bEnd.Min(end) - newRect._position; return newRect; } @@ -295,11 +293,9 @@ namespace Godot { Rect2I newRect; - newRect._position.X = Mathf.Min(b._position.X, _position.X); - newRect._position.Y = Mathf.Min(b._position.Y, _position.Y); + newRect._position = b._position.Min(_position); - newRect._size.X = Mathf.Max(b._position.X + b._size.X, _position.X + _size.X); - newRect._size.Y = Mathf.Max(b._position.Y + b._size.Y, _position.Y + _size.Y); + newRect._size = (b._position + b._size).Max(_position + _size); newRect._size -= newRect._position; // Make relative again diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index 37f319b697..d8a3e91699 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -417,76 +417,31 @@ namespace Godot } /// <summary> - /// Performs a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater. + /// Performs a case-sensitive comparison to another string and returns an integer that indicates their relative position in the sort order. /// </summary> /// <seealso cref="NocasecmpTo(string, string)"/> /// <seealso cref="CompareTo(string, string, bool)"/> /// <param name="instance">The string to compare.</param> /// <param name="to">The other string to compare.</param> - /// <returns>-1 if less, 0 if equal and +1 if greater.</returns> + /// <returns>An integer that indicates the lexical relationship between the two comparands.</returns> public static int CasecmpTo(this string instance, string to) { return instance.CompareTo(to, caseSensitive: true); } /// <summary> - /// Performs a comparison to another string, return -1 if less, 0 if equal and +1 if greater. + /// Performs a comparison to another string and returns an integer that indicates their relative position in the sort order. /// </summary> /// <param name="instance">The string to compare.</param> /// <param name="to">The other string to compare.</param> /// <param name="caseSensitive"> /// If <see langword="true"/>, the comparison will be case sensitive. /// </param> - /// <returns>-1 if less, 0 if equal and +1 if greater.</returns> + /// <returns>An integer that indicates the lexical relationship between the two comparands.</returns> + [Obsolete("Use string.Compare instead.")] public static int CompareTo(this string instance, string to, bool caseSensitive = true) { - if (string.IsNullOrEmpty(instance)) - return string.IsNullOrEmpty(to) ? 0 : -1; - - if (string.IsNullOrEmpty(to)) - return 1; - - int instanceIndex = 0; - int toIndex = 0; - - if (caseSensitive) // Outside while loop to avoid checking multiple times, despite some code duplication. - { - while (true) - { - if (to[toIndex] == 0 && instance[instanceIndex] == 0) - return 0; // We're equal - if (instance[instanceIndex] == 0) - return -1; // If this is empty, and the other one is not, then we're less... I think? - if (to[toIndex] == 0) - return 1; // Otherwise the other one is smaller... - if (instance[instanceIndex] < to[toIndex]) // More than - return -1; - if (instance[instanceIndex] > to[toIndex]) // Less than - return 1; - - instanceIndex++; - toIndex++; - } - } - else - { - while (true) - { - if (to[toIndex] == 0 && instance[instanceIndex] == 0) - return 0; // We're equal - if (instance[instanceIndex] == 0) - return -1; // If this is empty, and the other one is not, then we're less... I think? - if (to[toIndex] == 0) - return 1; // Otherwise the other one is smaller.. - if (char.ToUpperInvariant(instance[instanceIndex]) < char.ToUpperInvariant(to[toIndex])) // More than - return -1; - if (char.ToUpperInvariant(instance[instanceIndex]) > char.ToUpperInvariant(to[toIndex])) // Less than - return 1; - - instanceIndex++; - toIndex++; - } - } + return string.Compare(instance, to, !caseSensitive); } /// <summary> @@ -1297,13 +1252,13 @@ namespace Godot } /// <summary> - /// Perform a case-insensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater. + /// Performs a case-insensitive comparison to another string and returns an integer that indicates their relative position in the sort order. /// </summary> /// <seealso cref="CasecmpTo(string, string)"/> /// <seealso cref="CompareTo(string, string, bool)"/> /// <param name="instance">The string to compare.</param> /// <param name="to">The other string to compare.</param> - /// <returns>-1 if less, 0 if equal and +1 if greater.</returns> + /// <returns>An integer that indicates the lexical relationship between the two comparands.</returns> public static int NocasecmpTo(this string instance, string to) { return instance.CompareTo(to, caseSensitive: false); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs index c2d3050adc..b40f524859 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs @@ -149,6 +149,7 @@ public partial struct Variant : IDisposable Type.PackedStringArray => AsStringArray(), Type.PackedVector2Array => AsVector2Array(), Type.PackedVector3Array => AsVector3Array(), + Type.PackedVector4Array => AsVector4Array(), Type.PackedColorArray => AsColorArray(), Type.Nil => null, Type.Max or _ => @@ -320,6 +321,10 @@ public partial struct Variant : IDisposable VariantUtils.ConvertAsPackedVector3ArrayToSystemArray((godot_variant)NativeVar); [MethodImpl(MethodImplOptions.AggressiveInlining)] + public Vector4[] AsVector4Array() => + VariantUtils.ConvertAsPackedVector4ArrayToSystemArray((godot_variant)NativeVar); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] public Color[] AsColorArray() => VariantUtils.ConvertAsPackedColorArrayToSystemArray((godot_variant)NativeVar); @@ -492,6 +497,9 @@ public partial struct Variant : IDisposable public static explicit operator Vector3[](Variant from) => from.AsVector3Array(); [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static explicit operator Vector4[](Variant from) => from.AsVector4Array(); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator Color[](Variant from) => from.AsColorArray(); [MethodImpl(MethodImplOptions.AggressiveInlining)] @@ -642,6 +650,9 @@ public partial struct Variant : IDisposable public static Variant CreateFrom(Span<Vector3> from) => from; [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static Variant CreateFrom(Span<Vector4> from) => from; + + [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Variant CreateFrom(Span<Color> from) => from; [MethodImpl(MethodImplOptions.AggressiveInlining)] @@ -841,6 +852,10 @@ public partial struct Variant : IDisposable (Variant)from.AsSpan(); [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static implicit operator Variant(Vector4[] from) => + (Variant)from.AsSpan(); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator Variant(Color[] from) => (Variant)from.AsSpan(); @@ -893,6 +908,10 @@ public partial struct Variant : IDisposable CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedVector3Array(from)); [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static implicit operator Variant(Span<Vector4> from) => + CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedVector4Array(from)); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator Variant(Span<Color> from) => CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedColorArray(from)); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 856fd54352..50bf56d832 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -192,6 +192,23 @@ namespace Godot } /// <summary> + /// Returns a new vector with all components clamped between the + /// <paramref name="min"/> and <paramref name="max"/> using + /// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>. + /// </summary> + /// <param name="min">The minimum allowed value.</param> + /// <param name="max">The maximum allowed value.</param> + /// <returns>The vector with all components clamped.</returns> + public readonly Vector2 Clamp(real_t min, real_t max) + { + return new Vector2 + ( + Mathf.Clamp(X, min, max), + Mathf.Clamp(Y, min, max) + ); + } + + /// <summary> /// Returns the cross product of this vector and <paramref name="with"/>. /// </summary> /// <param name="with">The other vector.</param> @@ -413,6 +430,70 @@ namespace Godot } /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector2 Max(Vector2 with) + { + return new Vector2 + ( + Mathf.Max(X, with.X), + Mathf.Max(Y, with.Y) + ); + } + + /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2(Mathf.Max(X, with), Mathf.Max(Y, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector2 Max(real_t with) + { + return new Vector2 + ( + Mathf.Max(X, with), + Mathf.Max(Y, with) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector2 Min(Vector2 with) + { + return new Vector2 + ( + Mathf.Min(X, with.X), + Mathf.Min(Y, with.Y) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2(Mathf.Min(X, with), Mathf.Min(Y, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector2 Min(real_t with) + { + return new Vector2 + ( + Mathf.Min(X, with), + Mathf.Min(Y, with) + ); + } + + /// <summary> /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If both components are equal, this method returns <see cref="Axis.X"/>. /// </summary> @@ -600,7 +681,7 @@ namespace Godot } /// <summary> - /// Returns this vector with each component snapped to the nearest multiple of <paramref name="step"/>. + /// Returns a new vector with each component snapped to the nearest multiple of the corresponding component in <paramref name="step"/>. /// This can also be used to round to an arbitrary number of decimals. /// </summary> /// <param name="step">A vector value representing the step size to snap to.</param> @@ -611,6 +692,17 @@ namespace Godot } /// <summary> + /// Returns a new vector with each component snapped to the nearest multiple of <paramref name="step"/>. + /// This can also be used to round to an arbitrary number of decimals. + /// </summary> + /// <param name="step">The step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector2 Snapped(real_t step) + { + return new Vector2(Mathf.Snapped(X, step), Mathf.Snapped(Y, step)); + } + + /// <summary> /// Returns a perpendicular vector rotated 90 degrees counter-clockwise /// compared to the original, with the same length. /// </summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs index 511cc7971c..9442db4d86 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs @@ -125,6 +125,23 @@ namespace Godot } /// <summary> + /// Returns a new vector with all components clamped between the + /// <paramref name="min"/> and <paramref name="max"/> using + /// <see cref="Mathf.Clamp(int, int, int)"/>. + /// </summary> + /// <param name="min">The minimum allowed value.</param> + /// <param name="max">The maximum allowed value.</param> + /// <returns>The vector with all components clamped.</returns> + public readonly Vector2I Clamp(int min, int max) + { + return new Vector2I + ( + Mathf.Clamp(X, min, max), + Mathf.Clamp(Y, min, max) + ); + } + + /// <summary> /// Returns the squared distance between this vector and <paramref name="to"/>. /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if /// you need to compare vectors or need the squared distance for some formula. @@ -175,6 +192,70 @@ namespace Godot } /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2I(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector2I Max(Vector2I with) + { + return new Vector2I + ( + Mathf.Max(X, with.X), + Mathf.Max(Y, with.Y) + ); + } + + /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2I(Mathf.Max(X, with), Mathf.Max(Y, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector2I Max(int with) + { + return new Vector2I + ( + Mathf.Max(X, with), + Mathf.Max(Y, with) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2I(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector2I Min(Vector2I with) + { + return new Vector2I + ( + Mathf.Min(X, with.X), + Mathf.Min(Y, with.Y) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2I(Mathf.Min(X, with), Mathf.Min(Y, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector2I Min(int with) + { + return new Vector2I + ( + Mathf.Min(X, with), + Mathf.Min(Y, with) + ); + } + + /// <summary> /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If both components are equal, this method returns <see cref="Axis.X"/>. /// </summary> @@ -208,6 +289,34 @@ namespace Godot return v; } + /// <summary> + /// Returns a new vector with each component snapped to the closest multiple of the corresponding component in <paramref name="step"/>. + /// </summary> + /// <param name="step">A vector value representing the step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector2I Snapped(Vector2I step) + { + return new Vector2I + ( + (int)Mathf.Snapped((double)X, (double)step.X), + (int)Mathf.Snapped((double)Y, (double)step.Y) + ); + } + + /// <summary> + /// Returns a new vector with each component snapped to the closest multiple of <paramref name="step"/>. + /// </summary> + /// <param name="step">The step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector2I Snapped(int step) + { + return new Vector2I + ( + (int)Mathf.Snapped((double)X, (double)step), + (int)Mathf.Snapped((double)Y, (double)step) + ); + } + // Constants private static readonly Vector2I _minValue = new Vector2I(int.MinValue, int.MinValue); private static readonly Vector2I _maxValue = new Vector2I(int.MaxValue, int.MaxValue); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 6300705107..27f2713efa 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -179,6 +179,24 @@ namespace Godot } /// <summary> + /// Returns a new vector with all components clamped between the + /// <paramref name="min"/> and <paramref name="max"/> using + /// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>. + /// </summary> + /// <param name="min">The minimum allowed value.</param> + /// <param name="max">The maximum allowed value.</param> + /// <returns>The vector with all components clamped.</returns> + public readonly Vector3 Clamp(real_t min, real_t max) + { + return new Vector3 + ( + Mathf.Clamp(X, min, max), + Mathf.Clamp(Y, min, max), + Mathf.Clamp(Z, min, max) + ); + } + + /// <summary> /// Returns the cross product of this vector and <paramref name="with"/>. /// </summary> /// <param name="with">The other vector.</param> @@ -419,6 +437,57 @@ namespace Godot } /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector3(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector3 Max(Vector3 with) + { + return new Vector3 + ( + Mathf.Max(X, with.X), + Mathf.Max(Y, with.Y), + Mathf.Max(Z, with.Z) + ); + } + + /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector3(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector3 Max(real_t with) + { + return new Vector3 + ( + Mathf.Max(X, with), + Mathf.Max(Y, with), + Mathf.Max(Z, with) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector3(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector3 Min(Vector3 with) + { + return new Vector3 + ( + Mathf.Min(X, with.X), + Mathf.Min(Y, with.Y), + Mathf.Min(Z, with.Z) + ); + } + + /// <summary> /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> @@ -643,7 +712,7 @@ namespace Godot } /// <summary> - /// Returns this vector with each component snapped to the nearest multiple of <paramref name="step"/>. + /// Returns a new vector with each component snapped to the nearest multiple of the corresponding component in <paramref name="step"/>. /// This can also be used to round to an arbitrary number of decimals. /// </summary> /// <param name="step">A vector value representing the step size to snap to.</param> @@ -658,6 +727,22 @@ namespace Godot ); } + /// <summary> + /// Returns a new vector with each component snapped to the nearest multiple of <paramref name="step"/>. + /// This can also be used to round to an arbitrary number of decimals. + /// </summary> + /// <param name="step">The step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector3 Snapped(real_t step) + { + return new Vector3 + ( + Mathf.Snapped(X, step), + Mathf.Snapped(Y, step), + Mathf.Snapped(Z, step) + ); + } + // Constants private static readonly Vector3 _zero = new Vector3(0, 0, 0); private static readonly Vector3 _one = new Vector3(1, 1, 1); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs index aea46efc5b..8312e2c231 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs @@ -133,6 +133,24 @@ namespace Godot } /// <summary> + /// Returns a new vector with all components clamped between the + /// <paramref name="min"/> and <paramref name="max"/> using + /// <see cref="Mathf.Clamp(int, int, int)"/>. + /// </summary> + /// <param name="min">The minimum allowed value.</param> + /// <param name="max">The maximum allowed value.</param> + /// <returns>The vector with all components clamped.</returns> + public readonly Vector3I Clamp(int min, int max) + { + return new Vector3I + ( + Mathf.Clamp(X, min, max), + Mathf.Clamp(Y, min, max), + Mathf.Clamp(Z, min, max) + ); + } + + /// <summary> /// Returns the squared distance between this vector and <paramref name="to"/>. /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if /// you need to compare vectors or need the squared distance for some formula. @@ -185,6 +203,74 @@ namespace Godot } /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector3I(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector3I Max(Vector3I with) + { + return new Vector3I + ( + Mathf.Max(X, with.X), + Mathf.Max(Y, with.Y), + Mathf.Max(Z, with.Z) + ); + } + + /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector3I(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector3I Max(int with) + { + return new Vector3I + ( + Mathf.Max(X, with), + Mathf.Max(Y, with), + Mathf.Max(Z, with) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector3I(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector3I Min(Vector3I with) + { + return new Vector3I + ( + Mathf.Min(X, with.X), + Mathf.Min(Y, with.Y), + Mathf.Min(Z, with.Z) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector3I(Mathf.Min(X, with), Mathf.Min(Y, with), Mathf.Min(Z, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector3I Min(int with) + { + return new Vector3I + ( + Mathf.Min(X, with), + Mathf.Min(Y, with), + Mathf.Min(Z, with) + ); + } + + /// <summary> /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> @@ -219,6 +305,36 @@ namespace Godot return v; } + /// <summary> + /// Returns a new vector with each component snapped to the closest multiple of the corresponding component in <paramref name="step"/>. + /// </summary> + /// <param name="step">A vector value representing the step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector3I Snapped(Vector3I step) + { + return new Vector3I + ( + (int)Mathf.Snapped((double)X, (double)step.X), + (int)Mathf.Snapped((double)Y, (double)step.Y), + (int)Mathf.Snapped((double)Z, (double)step.Z) + ); + } + + /// <summary> + /// Returns a new vector with each component snapped to the closest multiple of <paramref name="step"/>. + /// </summary> + /// <param name="step">The step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector3I Snapped(int step) + { + return new Vector3I + ( + (int)Mathf.Snapped((double)X, (double)step), + (int)Mathf.Snapped((double)Y, (double)step), + (int)Mathf.Snapped((double)Z, (double)step) + ); + } + // Constants private static readonly Vector3I _minValue = new Vector3I(int.MinValue, int.MinValue, int.MinValue); private static readonly Vector3I _maxValue = new Vector3I(int.MaxValue, int.MaxValue, int.MaxValue); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs index 7c4832943c..ec59197fa3 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs @@ -177,6 +177,25 @@ namespace Godot } /// <summary> + /// Returns a new vector with all components clamped between the + /// <paramref name="min"/> and <paramref name="max"/> using + /// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>. + /// </summary> + /// <param name="min">The minimum allowed value.</param> + /// <param name="max">The maximum allowed value.</param> + /// <returns>The vector with all components clamped.</returns> + public readonly Vector4 Clamp(real_t min, real_t max) + { + return new Vector4 + ( + Mathf.Clamp(X, min, max), + Mathf.Clamp(Y, min, max), + Mathf.Clamp(Z, min, max), + Mathf.Clamp(W, min, max) + ); + } + + /// <summary> /// Performs a cubic interpolation between vectors <paramref name="preA"/>, this vector, /// <paramref name="b"/>, and <paramref name="postB"/>, by the given amount <paramref name="weight"/>. /// </summary> @@ -352,6 +371,78 @@ namespace Godot } /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z), Mathf.Max(W, with.W))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector4 Max(Vector4 with) + { + return new Vector4 + ( + Mathf.Max(X, with.X), + Mathf.Max(Y, with.Y), + Mathf.Max(Z, with.Z), + Mathf.Max(W, with.W) + ); + } + + /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with), Mathf.Max(W, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector4 Max(real_t with) + { + return new Vector4 + ( + Mathf.Max(X, with), + Mathf.Max(Y, with), + Mathf.Max(Z, with), + Mathf.Max(W, with) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z), Mathf.Min(W, with.W))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector4 Min(Vector4 with) + { + return new Vector4 + ( + Mathf.Min(X, with.X), + Mathf.Min(Y, with.Y), + Mathf.Min(Z, with.Z), + Mathf.Min(W, with.W) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4(Mathf.Min(X, with), Mathf.Min(Y, with), Mathf.Min(Z, with), Mathf.Min(W, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector4 Min(real_t with) + { + return new Vector4 + ( + Mathf.Min(X, with), + Mathf.Min(Y, with), + Mathf.Min(Z, with), + Mathf.Min(W, with) + ); + } + + /// <summary> /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> @@ -465,7 +556,7 @@ namespace Godot } /// <summary> - /// Returns this vector with each component snapped to the nearest multiple of <paramref name="step"/>. + /// Returns a new vector with each component snapped to the nearest multiple of the corresponding component in <paramref name="step"/>. /// This can also be used to round to an arbitrary number of decimals. /// </summary> /// <param name="step">A vector value representing the step size to snap to.</param> @@ -480,6 +571,22 @@ namespace Godot ); } + /// <summary> + /// Returns a new vector with each component snapped to the nearest multiple of <paramref name="step"/>. + /// This can also be used to round to an arbitrary number of decimals. + /// </summary> + /// <param name="step">The step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector4 Snapped(real_t step) + { + return new Vector4( + Mathf.Snapped(X, step), + Mathf.Snapped(Y, step), + Mathf.Snapped(Z, step), + Mathf.Snapped(W, step) + ); + } + // Constants private static readonly Vector4 _zero = new Vector4(0, 0, 0, 0); private static readonly Vector4 _one = new Vector4(1, 1, 1, 1); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs index 27aa86b7e4..ba8e54b88b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs @@ -150,6 +150,25 @@ namespace Godot } /// <summary> + /// Returns a new vector with all components clamped between + /// <paramref name="min"/> and <paramref name="max"/> using + /// <see cref="Mathf.Clamp(int, int, int)"/>. + /// </summary> + /// <param name="min">The minimum allowed value.</param> + /// <param name="max">The maximum allowed value.</param> + /// <returns>The vector with all components clamped.</returns> + public readonly Vector4I Clamp(int min, int max) + { + return new Vector4I + ( + Mathf.Clamp(X, min, max), + Mathf.Clamp(Y, min, max), + Mathf.Clamp(Z, min, max), + Mathf.Clamp(W, min, max) + ); + } + + /// <summary> /// Returns the squared distance between this vector and <paramref name="to"/>. /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if /// you need to compare vectors or need the squared distance for some formula. @@ -204,6 +223,78 @@ namespace Godot } /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4I(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z), Mathf.Max(W, with.W))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector4I Max(Vector4I with) + { + return new Vector4I + ( + Mathf.Max(X, with.X), + Mathf.Max(Y, with.Y), + Mathf.Max(Z, with.Z), + Mathf.Max(W, with.W) + ); + } + + /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4I(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with), Mathf.Max(W, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector4I Max(int with) + { + return new Vector4I + ( + Mathf.Max(X, with), + Mathf.Max(Y, with), + Mathf.Max(Z, with), + Mathf.Max(W, with) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4I(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z), Mathf.Min(W, with.W))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector4I Min(Vector4I with) + { + return new Vector4I + ( + Mathf.Min(X, with.X), + Mathf.Min(Y, with.Y), + Mathf.Min(Z, with.Z), + Mathf.Min(W, with.W) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4I(Mathf.Min(X, with), Mathf.Min(Y, with), Mathf.Min(Z, with), Mathf.Min(W, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector4I Min(int with) + { + return new Vector4I + ( + Mathf.Min(X, with), + Mathf.Min(Y, with), + Mathf.Min(Z, with), + Mathf.Min(W, with) + ); + } + + /// <summary> /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> @@ -254,6 +345,36 @@ namespace Godot return new Vector4I(Mathf.Sign(X), Mathf.Sign(Y), Mathf.Sign(Z), Mathf.Sign(W)); } + /// <summary> + /// Returns a new vector with each component snapped to the closest multiple of the corresponding component in <paramref name="step"/>. + /// </summary> + /// <param name="step">A vector value representing the step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector4I Snapped(Vector4I step) + { + return new Vector4I( + (int)Mathf.Snapped((double)X, (double)step.X), + (int)Mathf.Snapped((double)Y, (double)step.Y), + (int)Mathf.Snapped((double)Z, (double)step.Z), + (int)Mathf.Snapped((double)W, (double)step.W) + ); + } + + /// <summary> + /// Returns a new vector with each component snapped to the closest multiple of <paramref name="step"/>. + /// </summary> + /// <param name="step">The step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector4I Snapped(int step) + { + return new Vector4I( + (int)Mathf.Snapped((double)X, (double)step), + (int)Mathf.Snapped((double)Y, (double)step), + (int)Mathf.Snapped((double)Z, (double)step), + (int)Mathf.Snapped((double)W, (double)step) + ); + } + // Constants private static readonly Vector4I _minValue = new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue); private static readonly Vector4I _maxValue = new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj index 67282416ed..6b25087c93 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{AEBF0036-DA76-4341-B651-A3F2856AB2FA}</ProjectGuid> <OutputPath>bin/$(Configuration)</OutputPath> diff --git a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj index 8373edb9bf..4561fdaf2b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{8FBEC238-D944-4074-8548-B3B524305905}</ProjectGuid> <OutputPath>bin/$(Configuration)</OutputPath> diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp index 4bb324c0ee..1af462dafd 100644 --- a/modules/mono/glue/runtime_interop.cpp +++ b/modules/mono/glue/runtime_interop.cpp @@ -461,6 +461,16 @@ godot_packed_array godotsharp_packed_vector3_array_new_mem_copy(const Vector3 *p return ret; } +godot_packed_array godotsharp_packed_vector4_array_new_mem_copy(const Vector4 *p_src, int32_t p_length) { + godot_packed_array ret; + memnew_placement(&ret, PackedVector4Array); + PackedVector4Array *array = reinterpret_cast<PackedVector4Array *>(&ret); + array->resize(p_length); + Vector4 *dst = array->ptrw(); + memcpy(dst, p_src, p_length * sizeof(Vector4)); + return ret; +} + godot_packed_array godotsharp_packed_color_array_new_mem_copy(const Color *p_src, int32_t p_length) { godot_packed_array ret; memnew_placement(&ret, PackedColorArray); @@ -646,6 +656,10 @@ void godotsharp_variant_new_packed_vector3_array(godot_variant *r_dest, const Pa memnew_placement(r_dest, Variant(*p_pv3a)); } +void godotsharp_variant_new_packed_vector4_array(godot_variant *r_dest, const PackedVector4Array *p_pv4a) { + memnew_placement(r_dest, Variant(*p_pv4a)); +} + void godotsharp_variant_new_packed_color_array(godot_variant *r_dest, const PackedColorArray *p_pca) { memnew_placement(r_dest, Variant(*p_pca)); } @@ -886,6 +900,13 @@ godot_packed_array godotsharp_variant_as_packed_vector3_array(const Variant *p_s return raw_dest; } +godot_packed_array godotsharp_variant_as_packed_vector4_array(const Variant *p_self) { + godot_packed_array raw_dest; + PackedVector4Array *dest = (PackedVector4Array *)&raw_dest; + memnew_placement(dest, PackedVector4Array(p_self->operator PackedVector4Array())); + return raw_dest; +} + godot_packed_array godotsharp_variant_as_packed_color_array(const Variant *p_self) { godot_packed_array raw_dest; PackedColorArray *dest = (PackedColorArray *)&raw_dest; @@ -974,6 +995,10 @@ void godotsharp_packed_vector3_array_destroy(PackedVector3Array *p_self) { p_self->~PackedVector3Array(); } +void godotsharp_packed_vector4_array_destroy(PackedVector4Array *p_self) { + p_self->~PackedVector4Array(); +} + void godotsharp_packed_color_array_destroy(PackedColorArray *p_self) { p_self->~PackedColorArray(); } @@ -1456,6 +1481,7 @@ static const void *unmanaged_callbacks[]{ (void *)godotsharp_packed_float64_array_new_mem_copy, (void *)godotsharp_packed_vector2_array_new_mem_copy, (void *)godotsharp_packed_vector3_array_new_mem_copy, + (void *)godotsharp_packed_vector4_array_new_mem_copy, (void *)godotsharp_packed_color_array_new_mem_copy, (void *)godotsharp_packed_string_array_add, (void *)godotsharp_callable_new_with_delegate, @@ -1484,6 +1510,7 @@ static const void *unmanaged_callbacks[]{ (void *)godotsharp_variant_new_packed_string_array, (void *)godotsharp_variant_new_packed_vector2_array, (void *)godotsharp_variant_new_packed_vector3_array, + (void *)godotsharp_variant_new_packed_vector4_array, (void *)godotsharp_variant_new_packed_color_array, (void *)godotsharp_variant_as_bool, (void *)godotsharp_variant_as_int, @@ -1520,6 +1547,7 @@ static const void *unmanaged_callbacks[]{ (void *)godotsharp_variant_as_packed_string_array, (void *)godotsharp_variant_as_packed_vector2_array, (void *)godotsharp_variant_as_packed_vector3_array, + (void *)godotsharp_variant_as_packed_vector4_array, (void *)godotsharp_variant_as_packed_color_array, (void *)godotsharp_variant_equals, (void *)godotsharp_string_new_with_utf16_chars, @@ -1538,6 +1566,7 @@ static const void *unmanaged_callbacks[]{ (void *)godotsharp_packed_string_array_destroy, (void *)godotsharp_packed_vector2_array_destroy, (void *)godotsharp_packed_vector3_array_destroy, + (void *)godotsharp_packed_vector4_array_destroy, (void *)godotsharp_packed_color_array_destroy, (void *)godotsharp_variant_destroy, (void *)godotsharp_string_destroy, diff --git a/modules/multiplayer/editor/multiplayer_editor_plugin.h b/modules/multiplayer/editor/multiplayer_editor_plugin.h index a22144cdcf..e8ade539a7 100644 --- a/modules/multiplayer/editor/multiplayer_editor_plugin.h +++ b/modules/multiplayer/editor/multiplayer_editor_plugin.h @@ -31,8 +31,8 @@ #ifndef MULTIPLAYER_EDITOR_PLUGIN_H #define MULTIPLAYER_EDITOR_PLUGIN_H -#include "editor/editor_plugin.h" #include "editor/plugins/editor_debugger_plugin.h" +#include "editor/plugins/editor_plugin.h" class EditorNetworkProfiler; class MultiplayerEditorDebugger : public EditorDebuggerPlugin { diff --git a/modules/multiplayer/editor/replication_editor.cpp b/modules/multiplayer/editor/replication_editor.cpp index 8453a41473..73e53a6a07 100644 --- a/modules/multiplayer/editor/replication_editor.cpp +++ b/modules/multiplayer/editor/replication_editor.cpp @@ -234,7 +234,8 @@ ReplicationEditor::ReplicationEditor() { Variant::PACKED_STRING_ARRAY, Variant::PACKED_VECTOR2_ARRAY, Variant::PACKED_VECTOR3_ARRAY, - Variant::PACKED_COLOR_ARRAY + Variant::PACKED_COLOR_ARRAY, + Variant::PACKED_VECTOR4_ARRAY, }; prop_selector->set_type_filter(types); prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected)); diff --git a/modules/multiplayer/editor/replication_editor.h b/modules/multiplayer/editor/replication_editor.h index 80c1892ec3..8f11774292 100644 --- a/modules/multiplayer/editor/replication_editor.h +++ b/modules/multiplayer/editor/replication_editor.h @@ -33,7 +33,7 @@ #include "../scene_replication_config.h" -#include "editor/editor_plugin.h" +#include "editor/plugins/editor_plugin.h" #include "scene/gui/box_container.h" class ConfirmationDialog; diff --git a/modules/navigation/2d/nav_mesh_generator_2d.cpp b/modules/navigation/2d/nav_mesh_generator_2d.cpp index 15a645816c..2198158f9c 100644 --- a/modules/navigation/2d/nav_mesh_generator_2d.cpp +++ b/modules/navigation/2d/nav_mesh_generator_2d.cpp @@ -243,7 +243,7 @@ void NavMeshGenerator2D::generator_parse_geometry_node(Ref<NavigationPolygon> p_ generator_parse_multimeshinstance2d_node(p_navigation_mesh, p_source_geometry_data, p_node); generator_parse_polygon2d_node(p_navigation_mesh, p_source_geometry_data, p_node); generator_parse_staticbody2d_node(p_navigation_mesh, p_source_geometry_data, p_node); - generator_parse_tilemap_node(p_navigation_mesh, p_source_geometry_data, p_node); + generator_parse_tile_map_layer_node(p_navigation_mesh, p_source_geometry_data, p_node); generator_parse_navigationobstacle_node(p_navigation_mesh, p_source_geometry_data, p_node); generator_rid_rwlock.read_lock(); @@ -259,6 +259,14 @@ void NavMeshGenerator2D::generator_parse_geometry_node(Ref<NavigationPolygon> p_ for (int i = 0; i < p_node->get_child_count(); i++) { generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, p_node->get_child(i), p_recurse_children); } + } else if (Object::cast_to<TileMap>(p_node)) { + // Special case for TileMap, so that internal layer get parsed even if p_recurse_children is false. + for (int i = 0; i < p_node->get_child_count(); i++) { + TileMapLayer *tile_map_layer = Object::cast_to<TileMapLayer>(p_node->get_child(i)); + if (tile_map_layer->get_index_in_tile_map() >= 0) { + generator_parse_tile_map_layer_node(p_navigation_mesh, p_source_geometry_data, tile_map_layer); + } + } } } @@ -580,141 +588,102 @@ void NavMeshGenerator2D::generator_parse_staticbody2d_node(const Ref<NavigationP } } -void NavMeshGenerator2D::generator_parse_tilemap_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) { - TileMap *tilemap = Object::cast_to<TileMap>(p_node); - - if (tilemap == nullptr) { +void NavMeshGenerator2D::generator_parse_tile_map_layer_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) { + TileMapLayer *tile_map_layer = Object::cast_to<TileMapLayer>(p_node); + if (tile_map_layer == nullptr) { return; } - NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); - uint32_t parsed_collision_mask = p_navigation_mesh->get_parsed_collision_mask(); - - if (tilemap->get_layers_count() <= 0) { - return; - } - - Ref<TileSet> tile_set = tilemap->get_tileset(); + Ref<TileSet> tile_set = tile_map_layer->get_tile_set(); if (!tile_set.is_valid()) { return; } int physics_layers_count = tile_set->get_physics_layers_count(); int navigation_layers_count = tile_set->get_navigation_layers_count(); - if (physics_layers_count <= 0 && navigation_layers_count <= 0) { return; } - HashSet<Vector2i> cells_with_navigation_polygon; - HashSet<Vector2i> cells_with_collision_polygon; + NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + uint32_t parsed_collision_mask = p_navigation_mesh->get_parsed_collision_mask(); + + const Transform2D tilemap_xform = p_source_geometry_data->root_node_transform * tile_map_layer->get_global_transform(); - const Transform2D tilemap_xform = p_source_geometry_data->root_node_transform * tilemap->get_global_transform(); + TypedArray<Vector2i> used_cells = tile_map_layer->get_used_cells(); + for (int used_cell_index = 0; used_cell_index < used_cells.size(); used_cell_index++) { + const Vector2i &cell = used_cells[used_cell_index]; -#ifdef DEBUG_ENABLED - int error_print_counter = 0; - int error_print_max = 10; -#endif // DEBUG_ENABLED + const TileData *tile_data = tile_map_layer->get_cell_tile_data(cell); + if (tile_data == nullptr) { + continue; + } - for (int tilemap_layer = 0; tilemap_layer < tilemap->get_layers_count(); tilemap_layer++) { - TypedArray<Vector2i> used_cells = tilemap->get_used_cells(tilemap_layer); + // Transform flags. + const int alternative_id = tile_map_layer->get_cell_alternative_tile(cell); + bool flip_h = (alternative_id & TileSetAtlasSource::TRANSFORM_FLIP_H); + bool flip_v = (alternative_id & TileSetAtlasSource::TRANSFORM_FLIP_V); + bool transpose = (alternative_id & TileSetAtlasSource::TRANSFORM_TRANSPOSE); + + Transform2D tile_transform; + tile_transform.set_origin(tile_map_layer->map_to_local(cell)); + + const Transform2D tile_transform_offset = tilemap_xform * tile_transform; + + // Parse traversable polygons. + for (int navigation_layer = 0; navigation_layer < navigation_layers_count; navigation_layer++) { + Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(navigation_layer, flip_h, flip_v, transpose); + if (navigation_polygon.is_valid()) { + for (int outline_index = 0; outline_index < navigation_polygon->get_outline_count(); outline_index++) { + const Vector<Vector2> &navigation_polygon_outline = navigation_polygon->get_outline(outline_index); + if (navigation_polygon_outline.is_empty()) { + continue; + } - for (int used_cell_index = 0; used_cell_index < used_cells.size(); used_cell_index++) { - const Vector2i &cell = used_cells[used_cell_index]; + Vector<Vector2> traversable_outline; + traversable_outline.resize(navigation_polygon_outline.size()); - const TileData *tile_data = tilemap->get_cell_tile_data(tilemap_layer, cell, false); - if (tile_data == nullptr) { - continue; - } + const Vector2 *navigation_polygon_outline_ptr = navigation_polygon_outline.ptr(); + Vector2 *traversable_outline_ptrw = traversable_outline.ptrw(); - // Transform flags. - const int alternative_id = tilemap->get_cell_alternative_tile(tilemap_layer, cell, false); - bool flip_h = (alternative_id & TileSetAtlasSource::TRANSFORM_FLIP_H); - bool flip_v = (alternative_id & TileSetAtlasSource::TRANSFORM_FLIP_V); - bool transpose = (alternative_id & TileSetAtlasSource::TRANSFORM_TRANSPOSE); - - Transform2D tile_transform; - tile_transform.set_origin(tilemap->map_to_local(cell)); - - const Transform2D tile_transform_offset = tilemap_xform * tile_transform; - - if (navigation_layers_count > 0) { - Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(tilemap_layer, flip_h, flip_v, transpose); - if (navigation_polygon.is_valid()) { - if (cells_with_navigation_polygon.has(cell)) { -#ifdef DEBUG_ENABLED - error_print_counter++; - if (error_print_counter <= error_print_max) { - WARN_PRINT(vformat("TileMap navigation mesh baking error. The TileMap cell key Vector2i(%s, %s) has navigation mesh from 2 or more different TileMap layers assigned. This can cause unexpected navigation mesh baking results. The duplicated cell data was ignored.", cell.x, cell.y)); - } -#endif // DEBUG_ENABLED - } else { - cells_with_navigation_polygon.insert(cell); - - for (int outline_index = 0; outline_index < navigation_polygon->get_outline_count(); outline_index++) { - const Vector<Vector2> &navigation_polygon_outline = navigation_polygon->get_outline(outline_index); - if (navigation_polygon_outline.size() == 0) { - continue; - } - - Vector<Vector2> traversable_outline; - traversable_outline.resize(navigation_polygon_outline.size()); - - const Vector2 *navigation_polygon_outline_ptr = navigation_polygon_outline.ptr(); - Vector2 *traversable_outline_ptrw = traversable_outline.ptrw(); - - for (int traversable_outline_index = 0; traversable_outline_index < traversable_outline.size(); traversable_outline_index++) { - traversable_outline_ptrw[traversable_outline_index] = tile_transform_offset.xform(navigation_polygon_outline_ptr[traversable_outline_index]); - } - - p_source_geometry_data->_add_traversable_outline(traversable_outline); - } + for (int traversable_outline_index = 0; traversable_outline_index < traversable_outline.size(); traversable_outline_index++) { + traversable_outline_ptrw[traversable_outline_index] = tile_transform_offset.xform(navigation_polygon_outline_ptr[traversable_outline_index]); } + + p_source_geometry_data->_add_traversable_outline(traversable_outline); } } + } - if (physics_layers_count > 0 && (parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH) && (tile_set->get_physics_layer_collision_layer(tilemap_layer) & parsed_collision_mask)) { - if (cells_with_collision_polygon.has(cell)) { -#ifdef DEBUG_ENABLED - error_print_counter++; - if (error_print_counter <= error_print_max) { - WARN_PRINT(vformat("TileMap navigation mesh baking error. The cell key Vector2i(%s, %s) has collision polygons from 2 or more different TileMap layers assigned that all match the parsed collision mask. This can cause unexpected navigation mesh baking results. The duplicated cell data was ignored.", cell.x, cell.y)); + // Parse obstacles. + for (int physics_layer = 0; physics_layer < physics_layers_count; physics_layer++) { + if ((parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH) && + (tile_set->get_physics_layer_collision_layer(physics_layer) & parsed_collision_mask)) { + for (int collision_polygon_index = 0; collision_polygon_index < tile_data->get_collision_polygons_count(physics_layer); collision_polygon_index++) { + PackedVector2Array collision_polygon_points = tile_data->get_collision_polygon_points(physics_layer, collision_polygon_index); + if (collision_polygon_points.is_empty()) { + continue; } -#endif // DEBUG_ENABLED - } else { - cells_with_collision_polygon.insert(cell); - - for (int collision_polygon_index = 0; collision_polygon_index < tile_data->get_collision_polygons_count(tilemap_layer); collision_polygon_index++) { - PackedVector2Array collision_polygon_points = tile_data->get_collision_polygon_points(tilemap_layer, collision_polygon_index); - if (collision_polygon_points.size() == 0) { - continue; - } - - if (flip_h || flip_v || transpose) { - collision_polygon_points = TileData::get_transformed_vertices(collision_polygon_points, flip_h, flip_v, transpose); - } - Vector<Vector2> obstruction_outline; - obstruction_outline.resize(collision_polygon_points.size()); + if (flip_h || flip_v || transpose) { + collision_polygon_points = TileData::get_transformed_vertices(collision_polygon_points, flip_h, flip_v, transpose); + } - const Vector2 *collision_polygon_points_ptr = collision_polygon_points.ptr(); - Vector2 *obstruction_outline_ptrw = obstruction_outline.ptrw(); + Vector<Vector2> obstruction_outline; + obstruction_outline.resize(collision_polygon_points.size()); - for (int obstruction_outline_index = 0; obstruction_outline_index < obstruction_outline.size(); obstruction_outline_index++) { - obstruction_outline_ptrw[obstruction_outline_index] = tile_transform_offset.xform(collision_polygon_points_ptr[obstruction_outline_index]); - } + const Vector2 *collision_polygon_points_ptr = collision_polygon_points.ptr(); + Vector2 *obstruction_outline_ptrw = obstruction_outline.ptrw(); - p_source_geometry_data->_add_obstruction_outline(obstruction_outline); + for (int obstruction_outline_index = 0; obstruction_outline_index < obstruction_outline.size(); obstruction_outline_index++) { + obstruction_outline_ptrw[obstruction_outline_index] = tile_transform_offset.xform(collision_polygon_points_ptr[obstruction_outline_index]); } + + p_source_geometry_data->_add_obstruction_outline(obstruction_outline); } } } } -#ifdef DEBUG_ENABLED - if (error_print_counter > error_print_max) { - ERR_PRINT(vformat("TileMap navigation mesh baking error. A total of %s cells with navigation or collision polygons from 2 or more different TileMap layers overlap. This can cause unexpected navigation mesh baking results. The duplicated cell data was ignored.", error_print_counter)); - } -#endif // DEBUG_ENABLED } void NavMeshGenerator2D::generator_parse_navigationobstacle_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) { diff --git a/modules/navigation/2d/nav_mesh_generator_2d.h b/modules/navigation/2d/nav_mesh_generator_2d.h index 235a84d548..d5f9694242 100644 --- a/modules/navigation/2d/nav_mesh_generator_2d.h +++ b/modules/navigation/2d/nav_mesh_generator_2d.h @@ -89,7 +89,7 @@ class NavMeshGenerator2D : public Object { static void generator_parse_multimeshinstance2d_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node); static void generator_parse_polygon2d_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node); static void generator_parse_staticbody2d_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node); - static void generator_parse_tilemap_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node); + static void generator_parse_tile_map_layer_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node); static void generator_parse_navigationobstacle_node(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node); static bool generator_emit_callback(const Callable &p_callback); diff --git a/modules/navigation/editor/navigation_mesh_editor_plugin.h b/modules/navigation/editor/navigation_mesh_editor_plugin.h index b73d8d2e69..6114c62ebf 100644 --- a/modules/navigation/editor/navigation_mesh_editor_plugin.h +++ b/modules/navigation/editor/navigation_mesh_editor_plugin.h @@ -33,7 +33,7 @@ #ifdef TOOLS_ENABLED -#include "editor/editor_plugin.h" +#include "editor/plugins/editor_plugin.h" class AcceptDialog; class Button; diff --git a/modules/noise/editor/noise_editor_plugin.h b/modules/noise/editor/noise_editor_plugin.h index 948ccba29b..aa94cf4d23 100644 --- a/modules/noise/editor/noise_editor_plugin.h +++ b/modules/noise/editor/noise_editor_plugin.h @@ -33,7 +33,7 @@ #ifdef TOOLS_ENABLED -#include "editor/editor_plugin.h" +#include "editor/plugins/editor_plugin.h" class NoiseEditorPlugin : public EditorPlugin { GDCLASS(NoiseEditorPlugin, EditorPlugin) diff --git a/modules/noise/register_types.cpp b/modules/noise/register_types.cpp index 29eb42522f..363b7bdc31 100644 --- a/modules/noise/register_types.cpp +++ b/modules/noise/register_types.cpp @@ -40,7 +40,7 @@ #endif #ifdef TOOLS_ENABLED -#include "editor/editor_plugin.h" +#include "editor/plugins/editor_plugin.h" #endif void initialize_noise_module(ModuleInitializationLevel p_level) { diff --git a/modules/openxr/action_map/openxr_action_map.cpp b/modules/openxr/action_map/openxr_action_map.cpp index bbcb63a7e6..ba0e4f6cdd 100644 --- a/modules/openxr/action_map/openxr_action_map.cpp +++ b/modules/openxr/action_map/openxr_action_map.cpp @@ -167,11 +167,11 @@ void OpenXRActionMap::create_default_action_sets() { // we still want it to be part of our action map as we may deploy the same game to platforms that do and don't support it. // - the same applies for interaction profiles that are only supported if the relevant extension is supported. - // Create our Godot action set + // Create our Godot action set. Ref<OpenXRActionSet> action_set = OpenXRActionSet::new_action_set("godot", "Godot action set"); add_action_set(action_set); - // Create our actions + // Create our actions. Ref<OpenXRAction> trigger = action_set->add_new_action("trigger", "Trigger", OpenXRAction::OPENXR_ACTION_FLOAT, "/user/hand/left,/user/hand/right"); Ref<OpenXRAction> trigger_click = action_set->add_new_action("trigger_click", "Trigger click", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); Ref<OpenXRAction> trigger_touch = action_set->add_new_action("trigger_touch", "Trigger touching", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); @@ -193,7 +193,7 @@ void OpenXRActionMap::create_default_action_sets() { Ref<OpenXRAction> default_pose = action_set->add_new_action("default_pose", "Default pose", OpenXRAction::OPENXR_ACTION_POSE, "/user/hand/left," "/user/hand/right," - // "/user/vive_tracker_htcx/role/handheld_object," <-- getting errors on this one + // "/user/vive_tracker_htcx/role/handheld_object," <-- getting errors on this one. "/user/vive_tracker_htcx/role/left_foot," "/user/vive_tracker_htcx/role/right_foot," "/user/vive_tracker_htcx/role/left_shoulder," @@ -213,7 +213,7 @@ void OpenXRActionMap::create_default_action_sets() { Ref<OpenXRAction> haptic = action_set->add_new_action("haptic", "Haptic", OpenXRAction::OPENXR_ACTION_HAPTIC, "/user/hand/left," "/user/hand/right," - // "/user/vive_tracker_htcx/role/handheld_object," <-- getting errors on this one + // "/user/vive_tracker_htcx/role/handheld_object," <-- getting errors on this one. "/user/vive_tracker_htcx/role/left_foot," "/user/vive_tracker_htcx/role/right_foot," "/user/vive_tracker_htcx/role/left_shoulder," @@ -227,7 +227,7 @@ void OpenXRActionMap::create_default_action_sets() { "/user/vive_tracker_htcx/role/camera," "/user/vive_tracker_htcx/role/keyboard"); - // Create our interaction profiles + // Create our interaction profiles. Ref<OpenXRInteractionProfile> profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/khr/simple_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); @@ -235,11 +235,11 @@ void OpenXRActionMap::create_default_action_sets() { profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); profile->add_new_binding(select_button, "/user/hand/left/input/select/click,/user/hand/right/input/select/click"); - // generic has no support for triggers, grip, A/B buttons, nor joystick/trackpad inputs + // generic has no support for triggers, grip, A/B buttons, nor joystick/trackpad inputs. profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our Vive controller profile + // Create our Vive controller profile. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); @@ -247,64 +247,64 @@ void OpenXRActionMap::create_default_action_sets() { profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); profile->add_new_binding(select_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click"); - // wmr controller has no a/b/x/y buttons + // wmr controller has no a/b/x/y buttons. profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click"); - profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float. profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); - // primary on our vive controller is our trackpad + // primary on our vive controller is our trackpad. profile->add_new_binding(primary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad"); profile->add_new_binding(primary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click"); profile->add_new_binding(primary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); - // vive controllers have no secondary input + // vive controllers have no secondary input. profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our WMR controller profile + // Create our WMR controller profile. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/microsoft/motion_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); - // wmr controllers have no select button we can use + // wmr controllers have no select button we can use. profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); - // wmr controller has no a/b/x/y buttons + // wmr controller has no a/b/x/y buttons. profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); - profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // OpenXR will convert float to bool - profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // OpenXR will convert float to bool. + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float. profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); - // primary on our wmr controller is our thumbstick, no touch + // primary on our wmr controller is our thumbstick, no touch. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); - // secondary on our wmr controller is our trackpad + // secondary on our wmr controller is our trackpad. profile->add_new_binding(secondary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad"); profile->add_new_binding(secondary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click"); profile->add_new_binding(secondary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our Meta touch controller profile + // Create our Meta touch controller profile. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/oculus/touch_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); - // touch controllers have no select button we can use - profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/system/click"); // right hand system click may not be available - profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand + // touch controllers have no select button we can use. + profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/system/click"); // right hand system click may not be available. + profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand. profile->add_new_binding(ax_touch, "/user/hand/left/input/x/touch,/user/hand/right/input/a/touch"); - profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand + profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand. profile->add_new_binding(by_touch, "/user/hand/left/input/y/touch,/user/hand/right/input/b/touch"); profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); - profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean. profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch"); - profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean. profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); - // primary on our touch controller is our thumbstick + // primary on our touch controller is our thumbstick. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch"); - // touch controller has no secondary input + // touch controller has no secondary input. profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); @@ -314,73 +314,73 @@ void OpenXRActionMap::create_default_action_sets() { profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); - profile->add_new_binding(select_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click"); // system click may not be available + profile->add_new_binding(select_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click"); // system click may not be available. profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click"); - profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand + profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand. profile->add_new_binding(ax_touch, "/user/hand/left/input/x/touch,/user/hand/right/input/a/touch"); - profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand + profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand. profile->add_new_binding(by_touch, "/user/hand/left/input/y/touch,/user/hand/right/input/b/touch"); profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); - profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean. profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch"); - profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean. profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); - // primary on our pico controller is our thumbstick + // primary on our pico controller is our thumbstick. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch"); - // pico controller has no secondary input + // pico controller has no secondary input. profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our Valve index controller profile + // Create our Valve index controller profile. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/valve/index_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); - // index controllers have no select button we can use + // index controllers have no select button we can use. profile->add_new_binding(menu_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click"); - profile->add_new_binding(ax_button, "/user/hand/left/input/a/click,/user/hand/right/input/a/click"); // a on both controllers + profile->add_new_binding(ax_button, "/user/hand/left/input/a/click,/user/hand/right/input/a/click"); // a on both controllers. profile->add_new_binding(ax_touch, "/user/hand/left/input/a/touch,/user/hand/right/input/a/touch"); - profile->add_new_binding(by_button, "/user/hand/left/input/b/click,/user/hand/right/input/b/click"); // b on both controllers + profile->add_new_binding(by_button, "/user/hand/left/input/b/click,/user/hand/right/input/b/click"); // b on both controllers. profile->add_new_binding(by_touch, "/user/hand/left/input/b/touch,/user/hand/right/input/b/touch"); profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click"); profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch"); profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); - profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // this should do a float to bool conversion - profile->add_new_binding(grip_force, "/user/hand/left/input/squeeze/force,/user/hand/right/input/squeeze/force"); // grip force seems to be unique to the Valve Index - // primary on our index controller is our thumbstick + profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // this should do a float to bool conversion. + profile->add_new_binding(grip_force, "/user/hand/left/input/squeeze/force,/user/hand/right/input/squeeze/force"); // grip force seems to be unique to the Valve Index. + // primary on our index controller is our thumbstick. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch"); - // secondary on our index controller is our trackpad + // secondary on our index controller is our trackpad. profile->add_new_binding(secondary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad"); profile->add_new_binding(secondary_click, "/user/hand/left/input/trackpad/force,/user/hand/right/input/trackpad/force"); // not sure if this will work but doesn't seem to support click... profile->add_new_binding(secondary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our HP MR controller profile + // Create our HP MR controller profile. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/hp/mixed_reality_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); - // hpmr controllers have no select button we can use + // hpmr controllers have no select button we can use. profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); - // hpmr controllers only register click, not touch, on our a/b/x/y buttons - profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand - profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand + // hpmr controllers only register click, not touch, on our a/b/x/y buttons. + profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand. + profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand. profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); - // primary on our hpmr controller is our thumbstick + // primary on our hpmr controller is our thumbstick. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); - // No secondary on our hpmr controller + // No secondary on our hpmr controller. profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); @@ -391,72 +391,72 @@ void OpenXRActionMap::create_default_action_sets() { profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); - // Odyssey controllers have no select button we can use + // Odyssey controllers have no select button we can use. profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); - // Odyssey controller has no a/b/x/y buttons + // Odyssey controller has no a/b/x/y buttons. profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); - // primary on our Odyssey controller is our thumbstick, no touch + // primary on our Odyssey controller is our thumbstick, no touch. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); - // secondary on our Odyssey controller is our trackpad + // secondary on our Odyssey controller is our trackpad. profile->add_new_binding(secondary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad"); profile->add_new_binding(secondary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click"); profile->add_new_binding(secondary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our Vive Cosmos controller + // Create our Vive Cosmos controller. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_cosmos_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click"); - profile->add_new_binding(select_button, "/user/hand/right/input/system/click"); // we'll map system to select - profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand - profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand + profile->add_new_binding(select_button, "/user/hand/right/input/system/click"); // we'll map system to select. + profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand. + profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand. profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click"); profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); - // primary on our Cosmos controller is our thumbstick + // primary on our Cosmos controller is our thumbstick. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch"); - // No secondary on our cosmos controller + // No secondary on our cosmos controller. profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our Vive Focus 3 controller + // Create our Vive Focus 3 controller. // Note, Vive Focus 3 currently is not yet supported as a stand alone device - // however HTC currently has a beta OpenXR runtime in testing we may support in the near future + // however HTC currently has a beta OpenXR runtime in testing we may support in the near future. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_focus3_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click"); - profile->add_new_binding(select_button, "/user/hand/right/input/system/click"); // we'll map system to select - profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand - profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand + profile->add_new_binding(select_button, "/user/hand/right/input/system/click"); // we'll map system to select. + profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand. + profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand. profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click"); profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch"); profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); - // primary on our Focus 3 controller is our thumbstick + // primary on our Focus 3 controller is our thumbstick. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch"); - // We only have a thumb rest + // We only have a thumb rest. profile->add_new_binding(secondary_touch, "/user/hand/left/input/thumbrest/touch,/user/hand/right/input/thumbrest/touch"); profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our Huawei controller + // Create our Huawei controller. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/huawei/controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); @@ -465,17 +465,17 @@ void OpenXRActionMap::create_default_action_sets() { profile->add_new_binding(menu_button, "/user/hand/left/input/home/click,/user/hand/right/input/home/click"); profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click"); - // primary on our Huawei controller is our trackpad + // primary on our Huawei controller is our trackpad. profile->add_new_binding(primary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad"); profile->add_new_binding(primary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click"); profile->add_new_binding(primary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our HTC Vive tracker profile + // Create our HTC Vive tracker profile. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_tracker_htcx"); profile->add_new_binding(default_pose, - // "/user/vive_tracker_htcx/role/handheld_object/input/grip/pose," <-- getting errors on this one + // "/user/vive_tracker_htcx/role/handheld_object/input/grip/pose," <-- getting errors on this one. "/user/vive_tracker_htcx/role/left_foot/input/grip/pose," "/user/vive_tracker_htcx/role/right_foot/input/grip/pose," "/user/vive_tracker_htcx/role/left_shoulder/input/grip/pose," @@ -489,7 +489,7 @@ void OpenXRActionMap::create_default_action_sets() { "/user/vive_tracker_htcx/role/camera/input/grip/pose," "/user/vive_tracker_htcx/role/keyboard/input/grip/pose"); profile->add_new_binding(haptic, - // "/user/vive_tracker_htcx/role/handheld_object/output/haptic," <-- getting errors on this one + // "/user/vive_tracker_htcx/role/handheld_object/output/haptic," <-- getting errors on this one. "/user/vive_tracker_htcx/role/left_foot/output/haptic," "/user/vive_tracker_htcx/role/right_foot/output/haptic," "/user/vive_tracker_htcx/role/left_shoulder/output/haptic," @@ -504,10 +504,30 @@ void OpenXRActionMap::create_default_action_sets() { "/user/vive_tracker_htcx/role/keyboard/output/haptic"); add_interaction_profile(profile); - // Create our eye gaze interaction profile + // Create our eye gaze interaction profile. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/ext/eye_gaze_interaction"); profile->add_new_binding(default_pose, "/user/eyes_ext/input/gaze_ext/pose"); add_interaction_profile(profile); + + // Create our hand interaction profile. + profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/ext/hand_interaction_ext"); + profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); + profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); + profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); + + // Use pinch as primary. + profile->add_new_binding(primary, "/user/hand/left/input/pinch_ext/value,/user/hand/right/input/pinch_ext/value"); + profile->add_new_binding(primary_click, "/user/hand/left/input/pinch_ext/ready_ext,/user/hand/right/input/pinch_ext/ready_ext"); + + // Use activation as secondary. + profile->add_new_binding(secondary, "/user/hand/left/input/aim_activate_ext/value,/user/hand/right/input/aim_activate_ext/value"); + profile->add_new_binding(secondary_click, "/user/hand/left/input/aim_activate_ext/ready_ext,/user/hand/right/input/aim_activate_ext/ready_ext"); + + // We link grasp to our grip. + profile->add_new_binding(grip, "/user/hand/left/input/grasp_ext/value,/user/hand/right/input/grasp_ext/value"); + profile->add_new_binding(grip_click, "/user/hand/left/input/grasp_ext/ready_ext,/user/hand/right/input/grasp_ext/ready_ext"); + add_interaction_profile(profile); } void OpenXRActionMap::create_editor_action_sets() { diff --git a/modules/openxr/doc_classes/OpenXRAPIExtension.xml b/modules/openxr/doc_classes/OpenXRAPIExtension.xml index f737f3b642..4419d24dd3 100644 --- a/modules/openxr/doc_classes/OpenXRAPIExtension.xml +++ b/modules/openxr/doc_classes/OpenXRAPIExtension.xml @@ -54,7 +54,7 @@ <method name="get_next_frame_time"> <return type="int" /> <description> - Returns the timing for the next frame. + Returns the predicted display timing for the next frame. </description> </method> <method name="get_play_space"> @@ -63,6 +63,12 @@ Returns the play space, which is an [url=https://registry.khronos.org/OpenXR/specs/1.0/man/html/XrSpace.html]XrSpace[/url] cast to an integer. </description> </method> + <method name="get_predicted_display_time"> + <return type="int" /> + <description> + Returns the predicted display timing for the current frame. + </description> + </method> <method name="get_session"> <return type="int" /> <description> diff --git a/modules/openxr/doc_classes/OpenXRInterface.xml b/modules/openxr/doc_classes/OpenXRInterface.xml index 05dff7d6ae..309cbe0d72 100644 --- a/modules/openxr/doc_classes/OpenXRInterface.xml +++ b/modules/openxr/doc_classes/OpenXRInterface.xml @@ -106,6 +106,13 @@ [b]Note:[/b] This feature is only available on the compatibility renderer and currently only available on some stand alone headsets. For Vulkan set [member Viewport.vrs_mode] to [code]VRS_XR[/code] on desktop. </description> </method> + <method name="is_hand_interaction_supported" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if OpenXR's hand interaction profile is supported and enabled. + [b]Note:[/b] This only returns a valid value after OpenXR has been initialized. + </description> + </method> <method name="is_hand_tracking_supported"> <return type="bool" /> <description> @@ -145,8 +152,21 @@ <member name="render_target_size_multiplier" type="float" setter="set_render_target_size_multiplier" getter="get_render_target_size_multiplier" default="1.0"> The render size multiplier for the current HMD. Must be set before the interface has been initialized. </member> + <member name="vrs_min_radius" type="float" setter="set_vrs_min_radius" getter="get_vrs_min_radius" default="20.0"> + The minimum radius around the focal point where full quality is guaranteed if VRS is used as a percentage of screen size. + [b]Note:[/b] Mobile and Forward+ renderers only. Requires [member Viewport.vrs_mode] to be set to [constant Viewport.VRS_XR]. + </member> + <member name="vrs_strength" type="float" setter="set_vrs_strength" getter="get_vrs_strength" default="1.0"> + The strength used to calculate the VRS density map. The greater this value, the more noticeable VRS is. This improves performance at the cost of quality. + [b]Note:[/b] Mobile and Forward+ renderers only. Requires [member Viewport.vrs_mode] to be set to [constant Viewport.VRS_XR]. + </member> </members> <signals> + <signal name="instance_exiting"> + <description> + Informs our OpenXR instance is exiting. + </description> + </signal> <signal name="pose_recentered"> <description> Informs the user queued a recenter of the player position. @@ -169,6 +189,11 @@ Informs our OpenXR session now has focus. </description> </signal> + <signal name="session_loss_pending"> + <description> + Informs our OpenXR session is in the process of being lost. + </description> + </signal> <signal name="session_stopping"> <description> Informs our OpenXR session is stopping. diff --git a/modules/openxr/editor/openxr_action_map_editor.h b/modules/openxr/editor/openxr_action_map_editor.h index 22e8853c8c..cfe5fed095 100644 --- a/modules/openxr/editor/openxr_action_map_editor.h +++ b/modules/openxr/editor/openxr_action_map_editor.h @@ -36,8 +36,8 @@ #include "openxr_interaction_profile_editor.h" #include "openxr_select_interaction_profile_dialog.h" -#include "editor/editor_plugin.h" #include "editor/editor_undo_redo_manager.h" +#include "editor/plugins/editor_plugin.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/label.h" diff --git a/modules/openxr/editor/openxr_editor_plugin.h b/modules/openxr/editor/openxr_editor_plugin.h index b80f20d049..672df0de28 100644 --- a/modules/openxr/editor/openxr_editor_plugin.h +++ b/modules/openxr/editor/openxr_editor_plugin.h @@ -34,7 +34,7 @@ #include "openxr_action_map_editor.h" #include "openxr_select_runtime.h" -#include "editor/editor_plugin.h" +#include "editor/plugins/editor_plugin.h" class OpenXREditorPlugin : public EditorPlugin { GDCLASS(OpenXREditorPlugin, EditorPlugin); diff --git a/modules/openxr/extensions/openxr_composition_layer_extension.cpp b/modules/openxr/extensions/openxr_composition_layer_extension.cpp index 1fba8e5f8b..51f4a03d52 100644 --- a/modules/openxr/extensions/openxr_composition_layer_extension.cpp +++ b/modules/openxr/extensions/openxr_composition_layer_extension.cpp @@ -274,7 +274,7 @@ bool OpenXRViewportCompositionLayerProvider::update_and_acquire_swapchain(bool p if (swapchain_size == viewport_size && !p_static_image && !static_image) { // We're all good! Just acquire it. // We can ignore should_render here, return will be false. - XrBool32 should_render = true; + bool should_render = true; return swapchain_info.acquire(should_render); } @@ -296,7 +296,7 @@ bool OpenXRViewportCompositionLayerProvider::update_and_acquire_swapchain(bool p // Acquire our image so we can start rendering into it, // we can ignore should_render here, ret will be false. - XrBool32 should_render = true; + bool should_render = true; bool ret = swapchain_info.acquire(should_render); swapchain_size = viewport_size; diff --git a/modules/openxr/extensions/openxr_eye_gaze_interaction.cpp b/modules/openxr/extensions/openxr_eye_gaze_interaction.cpp index 477a1c2609..eea996edd9 100644 --- a/modules/openxr/extensions/openxr_eye_gaze_interaction.cpp +++ b/modules/openxr/extensions/openxr_eye_gaze_interaction.cpp @@ -34,6 +34,7 @@ #include "core/os/os.h" #include "../action_map/openxr_interaction_profile_metadata.h" +#include "../openxr_api.h" OpenXREyeGazeInteractionExtension *OpenXREyeGazeInteractionExtension::singleton = nullptr; @@ -106,3 +107,38 @@ void OpenXREyeGazeInteractionExtension::on_register_metadata() { metadata->register_interaction_profile("Eye gaze", "/interaction_profiles/ext/eye_gaze_interaction", XR_EXT_EYE_GAZE_INTERACTION_EXTENSION_NAME); metadata->register_io_path("/interaction_profiles/ext/eye_gaze_interaction", "Gaze pose", "/user/eyes_ext", "/user/eyes_ext/input/gaze_ext/pose", "", OpenXRAction::OPENXR_ACTION_POSE); } + +bool OpenXREyeGazeInteractionExtension::get_eye_gaze_pose(double p_dist, Vector3 &r_eye_pose) { + OpenXRAPI *openxr_api = OpenXRAPI::get_singleton(); + ERR_FAIL_NULL_V(openxr_api, false); + + if (!init_eye_gaze_pose) { + init_eye_gaze_pose = true; + + eye_tracker = openxr_api->find_tracker("/user/eyes_ext"); + if (eye_tracker.is_null()) { + WARN_PRINT("Couldn't obtain eye tracker"); + } + + eye_action = openxr_api->find_action("eye_gaze_pose"); + if (eye_action.is_null()) { + WARN_PRINT("Couldn't obtain pose action for `eye_gaze_pose`, make sure to add this to your action map."); + } + } + + if (eye_tracker.is_null() || eye_action.is_null()) { + return false; + } + + Transform3D eye_transform; + Vector3 linear_velocity; + Vector3 angular_velocity; + XRPose::TrackingConfidence confidence = openxr_api->get_action_pose(eye_action, eye_tracker, eye_transform, linear_velocity, angular_velocity); + if (confidence == XRPose::XR_TRACKING_CONFIDENCE_NONE) { + return false; + } + + r_eye_pose = eye_transform.origin + eye_transform.basis[2] * p_dist; + + return true; +} diff --git a/modules/openxr/extensions/openxr_eye_gaze_interaction.h b/modules/openxr/extensions/openxr_eye_gaze_interaction.h index 2b99f8edff..114c1aacc7 100644 --- a/modules/openxr/extensions/openxr_eye_gaze_interaction.h +++ b/modules/openxr/extensions/openxr_eye_gaze_interaction.h @@ -50,11 +50,17 @@ public: virtual void on_register_metadata() override; + bool get_eye_gaze_pose(double p_dist, Vector3 &r_eye_pose); + private: static OpenXREyeGazeInteractionExtension *singleton; bool available = false; XrSystemEyeGazeInteractionPropertiesEXT properties; + + bool init_eye_gaze_pose = false; + RID eye_tracker; + RID eye_action; }; #endif // OPENXR_EYE_GAZE_INTERACTION_H diff --git a/modules/openxr/extensions/openxr_hand_interaction_extension.cpp b/modules/openxr/extensions/openxr_hand_interaction_extension.cpp new file mode 100644 index 0000000000..65de4b23c4 --- /dev/null +++ b/modules/openxr/extensions/openxr_hand_interaction_extension.cpp @@ -0,0 +1,97 @@ +/**************************************************************************/ +/* openxr_hand_interaction_extension.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "openxr_hand_interaction_extension.h" + +#include "../action_map/openxr_interaction_profile_metadata.h" +#include "core/config/project_settings.h" + +OpenXRHandInteractionExtension *OpenXRHandInteractionExtension::singleton = nullptr; + +OpenXRHandInteractionExtension *OpenXRHandInteractionExtension::get_singleton() { + return singleton; +} + +OpenXRHandInteractionExtension::OpenXRHandInteractionExtension() { + singleton = this; +} + +OpenXRHandInteractionExtension::~OpenXRHandInteractionExtension() { + singleton = nullptr; +} + +HashMap<String, bool *> OpenXRHandInteractionExtension::get_requested_extensions() { + HashMap<String, bool *> request_extensions; + + // Only enable this extension when requested. + // We still register our meta data or the action map editor will fail. + if (GLOBAL_GET("xr/openxr/extensions/hand_interaction_profile")) { + request_extensions[XR_EXT_HAND_INTERACTION_EXTENSION_NAME] = &available; + } + + return request_extensions; +} + +bool OpenXRHandInteractionExtension::is_available() { + return available; +} + +void OpenXRHandInteractionExtension::on_register_metadata() { + OpenXRInteractionProfileMetadata *metadata = OpenXRInteractionProfileMetadata::get_singleton(); + ERR_FAIL_NULL(metadata); + + // Hand interaction profile + metadata->register_interaction_profile("Hand interaction", "/interaction_profiles/ext/hand_interaction_ext", XR_EXT_HAND_INTERACTION_EXTENSION_NAME); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Grip pose", "/user/hand/left", "/user/hand/left/input/grip/pose", "", OpenXRAction::OPENXR_ACTION_POSE); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Grip pose", "/user/hand/right", "/user/hand/right/input/grip/pose", "", OpenXRAction::OPENXR_ACTION_POSE); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Aim pose", "/user/hand/left", "/user/hand/left/input/aim/pose", "", OpenXRAction::OPENXR_ACTION_POSE); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Aim pose", "/user/hand/right", "/user/hand/right/input/aim/pose", "", OpenXRAction::OPENXR_ACTION_POSE); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Pinch pose", "/user/hand/left", "/user/hand/left/input/pinch_ext/pose", "", OpenXRAction::OPENXR_ACTION_POSE); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Pinch pose", "/user/hand/right", "/user/hand/right/input/pinch_ext/pose", "", OpenXRAction::OPENXR_ACTION_POSE); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Poke pose", "/user/hand/left", "/user/hand/left/input/poke_ext/pose", "", OpenXRAction::OPENXR_ACTION_POSE); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Poke pose", "/user/hand/right", "/user/hand/right/input/poke_ext/pose", "", OpenXRAction::OPENXR_ACTION_POSE); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Palm pose", "/user/hand/left", "/user/hand/left/input/palm_ext/pose", XR_EXT_PALM_POSE_EXTENSION_NAME, OpenXRAction::OPENXR_ACTION_POSE); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Palm pose", "/user/hand/right", "/user/hand/right/input/palm_ext/pose", XR_EXT_PALM_POSE_EXTENSION_NAME, OpenXRAction::OPENXR_ACTION_POSE); + + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Pinch", "/user/hand/left", "/user/hand/left/input/pinch_ext/value", "", OpenXRAction::OPENXR_ACTION_FLOAT); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Pinch", "/user/hand/right", "/user/hand/right/input/pinch_ext/value", "", OpenXRAction::OPENXR_ACTION_FLOAT); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Pinch ready", "/user/hand/left", "/user/hand/left/input/pinch_ext/ready_ext", "", OpenXRAction::OPENXR_ACTION_BOOL); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Pinch ready", "/user/hand/right", "/user/hand/right/input/pinch_ext/ready_ext", "", OpenXRAction::OPENXR_ACTION_BOOL); + + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Aim activate", "/user/hand/left", "/user/hand/left/input/aim_activate_ext/value", "", OpenXRAction::OPENXR_ACTION_FLOAT); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Aim activate", "/user/hand/right", "/user/hand/right/input/aim_activate_ext/value", "", OpenXRAction::OPENXR_ACTION_FLOAT); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Aim activate ready", "/user/hand/left", "/user/hand/left/input/aim_activate_ext/ready_ext", "", OpenXRAction::OPENXR_ACTION_BOOL); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Aim activate ready", "/user/hand/right", "/user/hand/right/input/aim_activate_ext/ready_ext", "", OpenXRAction::OPENXR_ACTION_BOOL); + + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Grasp", "/user/hand/left", "/user/hand/left/input/grasp_ext/value", "", OpenXRAction::OPENXR_ACTION_FLOAT); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Grasp", "/user/hand/right", "/user/hand/right/input/grasp_ext/value", "", OpenXRAction::OPENXR_ACTION_FLOAT); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Grasp ready", "/user/hand/left", "/user/hand/left/input/grasp_ext/ready_ext", "", OpenXRAction::OPENXR_ACTION_BOOL); + metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Grasp ready", "/user/hand/right", "/user/hand/right/input/grasp_ext/ready_ext", "", OpenXRAction::OPENXR_ACTION_BOOL); +} diff --git a/modules/openxr/extensions/openxr_hand_interaction_extension.h b/modules/openxr/extensions/openxr_hand_interaction_extension.h new file mode 100644 index 0000000000..789e300c0b --- /dev/null +++ b/modules/openxr/extensions/openxr_hand_interaction_extension.h @@ -0,0 +1,72 @@ +/**************************************************************************/ +/* openxr_hand_interaction_extension.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef OPENXR_HAND_INTERACTION_EXTENSION_H +#define OPENXR_HAND_INTERACTION_EXTENSION_H + +#include "openxr_extension_wrapper.h" + +// When supported the hand interaction extension introduces an interaction +// profile that becomes active when the user either lets go of their +// controllers or isn't using controllers at all. +// +// The OpenXR specification states that all XR runtimes that support this +// interaction profile should also allow it's controller to use this +// interaction profile. +// This means that if you only supply this interaction profile in your +// action map, it should work both when the player is holding a controller +// or using visual hand tracking. +// +// This allows easier portability between games that use controller +// tracking or hand tracking. +// +// See: https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_EXT_hand_interaction +// for more information. + +class OpenXRHandInteractionExtension : public OpenXRExtensionWrapper { +public: + static OpenXRHandInteractionExtension *get_singleton(); + + OpenXRHandInteractionExtension(); + virtual ~OpenXRHandInteractionExtension() override; + + virtual HashMap<String, bool *> get_requested_extensions() override; + + bool is_available(); + + virtual void on_register_metadata() override; + +private: + static OpenXRHandInteractionExtension *singleton; + + bool available = false; +}; + +#endif // OPENXR_HAND_INTERACTION_EXTENSION_H diff --git a/modules/openxr/extensions/openxr_hand_tracking_extension.cpp b/modules/openxr/extensions/openxr_hand_tracking_extension.cpp index 12fa3bed7e..b8a2f58935 100644 --- a/modules/openxr/extensions/openxr_hand_tracking_extension.cpp +++ b/modules/openxr/extensions/openxr_hand_tracking_extension.cpp @@ -128,7 +128,7 @@ void OpenXRHandTrackingExtension::on_process() { } // process our hands - const XrTime time = OpenXRAPI::get_singleton()->get_next_frame_time(); // This data will be used for the next frame we render + const XrTime time = OpenXRAPI::get_singleton()->get_predicted_display_time(); if (time == 0) { // we don't have timing info yet, or we're skipping a frame... return; diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp index 1fe402341b..8731a36865 100644 --- a/modules/openxr/openxr_api.cpp +++ b/modules/openxr/openxr_api.cpp @@ -54,6 +54,7 @@ #endif #include "extensions/openxr_composition_layer_depth_extension.h" +#include "extensions/openxr_eye_gaze_interaction.h" #include "extensions/openxr_fb_display_refresh_rate_extension.h" #include "extensions/openxr_fb_foveation_extension.h" #include "extensions/openxr_fb_update_swapchain_extension.h" @@ -160,7 +161,7 @@ void OpenXRAPI::OpenXRSwapChainInfo::free() { } } -bool OpenXRAPI::OpenXRSwapChainInfo::acquire(XrBool32 &p_should_render) { +bool OpenXRAPI::OpenXRSwapChainInfo::acquire(bool &p_should_render) { ERR_FAIL_COND_V(image_acquired, true); // This was not released when it should be, error out and reuse... OpenXRAPI *openxr_api = OpenXRAPI::get_singleton(); @@ -193,10 +194,18 @@ bool OpenXRAPI::OpenXRSwapChainInfo::acquire(XrBool32 &p_should_render) { XrSwapchainImageWaitInfo swapchain_image_wait_info = { XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO, // type nullptr, // next - 17000000 // timeout in nanoseconds + 1000000000 // 1s timeout in nanoseconds }; - result = openxr_api->xrWaitSwapchainImage(swapchain, &swapchain_image_wait_info); + // Wait for a maximum of 10 seconds before calling it a critical failure... + for (int retry = 0; retry < 10; retry++) { + result = openxr_api->xrWaitSwapchainImage(swapchain, &swapchain_image_wait_info); + if (result != XR_TIMEOUT_EXPIRED) { + break; + } + WARN_PRINT("OpenXR: timed out waiting for swapchain image."); + } + if (!XR_UNQUALIFIED_SUCCESS(result)) { // Make sure end_frame knows we need to submit an empty frame p_should_render = false; @@ -206,6 +215,8 @@ bool OpenXRAPI::OpenXRSwapChainInfo::acquire(XrBool32 &p_should_render) { print_line("OpenXR: failed to wait for swapchain image [", openxr_api->get_error_string(result), "]"); return false; } else { + WARN_PRINT("OpenXR: couldn't to wait for swapchain but not a complete error [" + openxr_api->get_error_string(result) + "]"); + // Make sure to skip trying to acquire the swapchain image in the next frame skip_acquire_swapchain = true; return false; @@ -760,21 +771,6 @@ bool OpenXRAPI::load_supported_view_configuration_views(XrViewConfigurationType print_verbose(String(" - recommended render sample count: ") + itos(view_configuration_views[i].recommendedSwapchainSampleCount)); } - // Allocate buffers we'll be populating with view information. - views = (XrView *)memalloc(sizeof(XrView) * view_count); - ERR_FAIL_NULL_V_MSG(views, false, "OpenXR Couldn't allocate memory for views"); - memset(views, 0, sizeof(XrView) * view_count); - - projection_views = (XrCompositionLayerProjectionView *)memalloc(sizeof(XrCompositionLayerProjectionView) * view_count); - ERR_FAIL_NULL_V_MSG(projection_views, false, "OpenXR Couldn't allocate memory for projection views"); - memset(projection_views, 0, sizeof(XrCompositionLayerProjectionView) * view_count); - - if (submit_depth_buffer && OpenXRCompositionLayerDepthExtension::get_singleton()->is_available()) { - depth_views = (XrCompositionLayerDepthInfoKHR *)memalloc(sizeof(XrCompositionLayerDepthInfoKHR) * view_count); - ERR_FAIL_NULL_V_MSG(depth_views, false, "OpenXR Couldn't allocate memory for depth views"); - memset(depth_views, 0, sizeof(XrCompositionLayerDepthInfoKHR) * view_count); - } - return true; } @@ -927,6 +923,9 @@ bool OpenXRAPI::setup_play_space() { // If we've previously created a play space, clean it up first. if (play_space != XR_NULL_HANDLE) { + // TODO Investigate if destroying our play space here is safe, + // it may still be used in the rendering thread. + xrDestroySpace(play_space); } play_space = new_play_space; @@ -936,7 +935,11 @@ bool OpenXRAPI::setup_play_space() { if (emulating_local_floor) { // We'll use the STAGE space to get the floor height, but we can't do that until // after xrWaitFrame(), so just set this flag for now. + // Render state will be updated then. should_reset_emulated_floor_height = true; + } else { + // Update render state so this play space is used rendering the upcoming frame. + set_render_play_space(play_space); } return true; @@ -1016,7 +1019,7 @@ bool OpenXRAPI::reset_emulated_floor_height() { identityPose, // pose }; - result = xrLocateSpace(stage_space, local_space, get_next_frame_time(), &stage_location); + result = xrLocateSpace(stage_space, local_space, get_predicted_display_time(), &stage_location); xrDestroySpace(local_space); xrDestroySpace(stage_space); @@ -1042,6 +1045,9 @@ bool OpenXRAPI::reset_emulated_floor_height() { // report that as the reference space to the outside world. reference_space = XR_REFERENCE_SPACE_TYPE_LOCAL_FLOOR_EXT; + // Update render state so this play space is used rendering the upcoming frame. + set_render_play_space(play_space); + return true; } @@ -1136,6 +1142,7 @@ bool OpenXRAPI::obtain_swapchain_formats() { } bool OpenXRAPI::create_main_swapchains(Size2i p_size) { + ERR_NOT_ON_RENDER_THREAD_V(false); ERR_FAIL_NULL_V(graphics_extension, false); ERR_FAIL_COND_V(session == XR_NULL_HANDLE, false); @@ -1154,12 +1161,12 @@ bool OpenXRAPI::create_main_swapchains(Size2i p_size) { as we render 3D content into internal buffers that are copied into the swapchain, we do now have (basic) VRS support */ - main_swapchain_size = p_size; + render_state.main_swapchain_size = p_size; uint32_t sample_count = 1; // We start with our color swapchain... if (color_swapchain_format != 0) { - if (!main_swapchains[OPENXR_SWAPCHAIN_COLOR].create(0, XR_SWAPCHAIN_USAGE_SAMPLED_BIT | XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_MUTABLE_FORMAT_BIT, color_swapchain_format, main_swapchain_size.width, main_swapchain_size.height, sample_count, view_count)) { + if (!render_state.main_swapchains[OPENXR_SWAPCHAIN_COLOR].create(0, XR_SWAPCHAIN_USAGE_SAMPLED_BIT | XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_MUTABLE_FORMAT_BIT, color_swapchain_format, render_state.main_swapchain_size.width, render_state.main_swapchain_size.height, sample_count, view_count)) { return false; } } @@ -1169,7 +1176,7 @@ bool OpenXRAPI::create_main_swapchains(Size2i p_size) { // - we support our depth layer extension // - we have our spacewarp extension (not yet implemented) if (depth_swapchain_format != 0 && submit_depth_buffer && OpenXRCompositionLayerDepthExtension::get_singleton()->is_available()) { - if (!main_swapchains[OPENXR_SWAPCHAIN_DEPTH].create(0, XR_SWAPCHAIN_USAGE_SAMPLED_BIT | XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, depth_swapchain_format, main_swapchain_size.width, main_swapchain_size.height, sample_count, view_count)) { + if (!render_state.main_swapchains[OPENXR_SWAPCHAIN_DEPTH].create(0, XR_SWAPCHAIN_USAGE_SAMPLED_BIT | XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, depth_swapchain_format, render_state.main_swapchain_size.width, render_state.main_swapchain_size.height, sample_count, view_count)) { return false; } } @@ -1180,36 +1187,36 @@ bool OpenXRAPI::create_main_swapchains(Size2i p_size) { // TBD } - for (uint32_t i = 0; i < view_count; i++) { - views[i].type = XR_TYPE_VIEW; - views[i].next = nullptr; - - projection_views[i].type = XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW; - projection_views[i].next = nullptr; - projection_views[i].subImage.swapchain = main_swapchains[OPENXR_SWAPCHAIN_COLOR].get_swapchain(); - projection_views[i].subImage.imageArrayIndex = i; - projection_views[i].subImage.imageRect.offset.x = 0; - projection_views[i].subImage.imageRect.offset.y = 0; - projection_views[i].subImage.imageRect.extent.width = main_swapchain_size.width; - projection_views[i].subImage.imageRect.extent.height = main_swapchain_size.height; - - if (submit_depth_buffer && OpenXRCompositionLayerDepthExtension::get_singleton()->is_available() && depth_views) { - projection_views[i].next = &depth_views[i]; - - depth_views[i].type = XR_TYPE_COMPOSITION_LAYER_DEPTH_INFO_KHR; - depth_views[i].next = nullptr; - depth_views[i].subImage.swapchain = main_swapchains[OPENXR_SWAPCHAIN_DEPTH].get_swapchain(); - depth_views[i].subImage.imageArrayIndex = i; - depth_views[i].subImage.imageRect.offset.x = 0; - depth_views[i].subImage.imageRect.offset.y = 0; - depth_views[i].subImage.imageRect.extent.width = main_swapchain_size.width; - depth_views[i].subImage.imageRect.extent.height = main_swapchain_size.height; + for (uint32_t i = 0; i < render_state.view_count; i++) { + render_state.views[i].type = XR_TYPE_VIEW; + render_state.views[i].next = nullptr; + + render_state.projection_views[i].type = XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW; + render_state.projection_views[i].next = nullptr; + render_state.projection_views[i].subImage.swapchain = render_state.main_swapchains[OPENXR_SWAPCHAIN_COLOR].get_swapchain(); + render_state.projection_views[i].subImage.imageArrayIndex = i; + render_state.projection_views[i].subImage.imageRect.offset.x = 0; + render_state.projection_views[i].subImage.imageRect.offset.y = 0; + render_state.projection_views[i].subImage.imageRect.extent.width = render_state.main_swapchain_size.width; + render_state.projection_views[i].subImage.imageRect.extent.height = render_state.main_swapchain_size.height; + + if (render_state.submit_depth_buffer && OpenXRCompositionLayerDepthExtension::get_singleton()->is_available() && render_state.depth_views) { + render_state.projection_views[i].next = &render_state.depth_views[i]; + + render_state.depth_views[i].type = XR_TYPE_COMPOSITION_LAYER_DEPTH_INFO_KHR; + render_state.depth_views[i].next = nullptr; + render_state.depth_views[i].subImage.swapchain = render_state.main_swapchains[OPENXR_SWAPCHAIN_DEPTH].get_swapchain(); + render_state.depth_views[i].subImage.imageArrayIndex = i; + render_state.depth_views[i].subImage.imageRect.offset.x = 0; + render_state.depth_views[i].subImage.imageRect.offset.y = 0; + render_state.depth_views[i].subImage.imageRect.extent.width = render_state.main_swapchain_size.width; + render_state.depth_views[i].subImage.imageRect.extent.height = render_state.main_swapchain_size.height; // OpenXR spec says that: minDepth < maxDepth. - depth_views[i].minDepth = 0.0; - depth_views[i].maxDepth = 1.0; + render_state.depth_views[i].minDepth = 0.0; + render_state.depth_views[i].maxDepth = 1.0; // But we can reverse near and far for reverse-Z. - depth_views[i].nearZ = 100.0; // Near and far Z will be set to the correct values in fill_projection_matrix - depth_views[i].farZ = 0.01; + render_state.depth_views[i].nearZ = 100.0; // Near and far Z will be set to the correct values in fill_projection_matrix + render_state.depth_views[i].farZ = 0.01; } }; @@ -1217,23 +1224,33 @@ bool OpenXRAPI::create_main_swapchains(Size2i p_size) { }; void OpenXRAPI::destroy_session() { - if (running && session != XR_NULL_HANDLE) { - xrEndSession(session); + // TODO need to figure out if we're still rendering our current frame + // in a separate rendering thread and if so, + // if we need to wait for completion. + // We could be pulling the rug from underneath rendering... + + if (running) { + if (session != XR_NULL_HANDLE) { + xrEndSession(session); + } + + running = false; + render_state.running = false; } - if (views != nullptr) { - memfree(views); - views = nullptr; + if (render_state.views != nullptr) { + memfree(render_state.views); + render_state.views = nullptr; } - if (projection_views != nullptr) { - memfree(projection_views); - projection_views = nullptr; + if (render_state.projection_views != nullptr) { + memfree(render_state.projection_views); + render_state.projection_views = nullptr; } - if (depth_views != nullptr) { - memfree(depth_views); - depth_views = nullptr; + if (render_state.depth_views != nullptr) { + memfree(render_state.depth_views); + render_state.depth_views = nullptr; } free_main_swapchains(); @@ -1248,6 +1265,7 @@ void OpenXRAPI::destroy_session() { if (play_space != XR_NULL_HANDLE) { xrDestroySpace(play_space); play_space = XR_NULL_HANDLE; + render_state.play_space = XR_NULL_HANDLE; } if (view_space != XR_NULL_HANDLE) { xrDestroySpace(view_space); @@ -1298,6 +1316,7 @@ bool OpenXRAPI::on_state_ready() { // we're running running = true; + set_render_session_running(true); for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) { wrapper->on_state_ready(); @@ -1374,34 +1393,37 @@ bool OpenXRAPI::on_state_stopping() { } running = false; + set_render_session_running(false); } - // TODO further cleanup - return true; } bool OpenXRAPI::on_state_loss_pending() { print_verbose("On state loss pending"); + if (xr_interface) { + xr_interface->on_state_loss_pending(); + } + for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) { wrapper->on_state_loss_pending(); } - // TODO need to look into the correct action here, read up on the spec but we may need to signal Godot to exit (if it's not already exiting) - return true; } bool OpenXRAPI::on_state_exiting() { print_verbose("On state existing"); + if (xr_interface) { + xr_interface->on_state_exiting(); + } + for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) { wrapper->on_state_exiting(); } - // TODO need to look into the correct action here, read up on the spec but we may need to signal Godot to exit (if it's not already exiting) - return true; } @@ -1419,10 +1441,7 @@ void OpenXRAPI::set_view_configuration(XrViewConfigurationType p_view_configurat bool OpenXRAPI::set_requested_reference_space(XrReferenceSpaceType p_requested_reference_space) { requested_reference_space = p_requested_reference_space; - - if (is_initialized()) { - return setup_play_space(); - } + play_space_is_dirty = true; return true; } @@ -1625,11 +1644,6 @@ bool OpenXRAPI::initialize_session() { return false; } - if (!setup_play_space()) { - destroy_session(); - return false; - } - if (!setup_view_space()) { destroy_session(); return false; @@ -1645,6 +1659,8 @@ bool OpenXRAPI::initialize_session() { return false; } + allocate_view_buffers(view_count, submit_depth_buffer); + return true; } @@ -1696,12 +1712,18 @@ XrHandTrackerEXT OpenXRAPI::get_hand_tracker(int p_hand_index) { } Size2 OpenXRAPI::get_recommended_target_size() { + RenderingServer *rendering_server = RenderingServer::get_singleton(); ERR_FAIL_NULL_V(view_configuration_views, Size2()); Size2 target_size; - target_size.width = view_configuration_views[0].recommendedImageRectWidth * render_target_size_multiplier; - target_size.height = view_configuration_views[0].recommendedImageRectHeight * render_target_size_multiplier; + if (rendering_server && rendering_server->is_on_render_thread()) { + target_size.width = view_configuration_views[0].recommendedImageRectWidth * render_state.render_target_size_multiplier; + target_size.height = view_configuration_views[0].recommendedImageRectHeight * render_state.render_target_size_multiplier; + } else { + target_size.width = view_configuration_views[0].recommendedImageRectWidth * render_target_size_multiplier; + target_size.height = view_configuration_views[0].recommendedImageRectHeight * render_target_size_multiplier; + } return target_size; } @@ -1713,14 +1735,12 @@ XRPose::TrackingConfidence OpenXRAPI::get_head_center(Transform3D &r_transform, return XRPose::XR_TRACKING_CONFIDENCE_NONE; } - // xrWaitFrame not run yet - if (frame_state.predictedDisplayTime == 0) { + // Get display time + XrTime display_time = get_predicted_display_time(); + if (display_time == 0) { return XRPose::XR_TRACKING_CONFIDENCE_NONE; } - // Get timing for the next frame, as that is the current frame we're processing - XrTime display_time = get_next_frame_time(); - XrSpaceVelocity velocity = { XR_TYPE_SPACE_VELOCITY, // type nullptr, // next @@ -1764,54 +1784,87 @@ XRPose::TrackingConfidence OpenXRAPI::get_head_center(Transform3D &r_transform, } bool OpenXRAPI::get_view_transform(uint32_t p_view, Transform3D &r_transform) { - if (!running) { - return false; - } + ERR_NOT_ON_RENDER_THREAD_V(false); - // xrWaitFrame not run yet - if (frame_state.predictedDisplayTime == 0) { + if (!render_state.running) { return false; } // we don't have valid view info - if (views == nullptr || !view_pose_valid) { + if (render_state.views == nullptr || !render_state.view_pose_valid) { return false; } // Note, the timing of this is set right before rendering, which is what we need here. - r_transform = transform_from_pose(views[p_view].pose); + r_transform = transform_from_pose(render_state.views[p_view].pose); return true; } bool OpenXRAPI::get_view_projection(uint32_t p_view, double p_z_near, double p_z_far, Projection &p_camera_matrix) { + ERR_NOT_ON_RENDER_THREAD_V(false); ERR_FAIL_NULL_V(graphics_extension, false); - if (!running) { - return false; - } - - // xrWaitFrame not run yet - if (frame_state.predictedDisplayTime == 0) { + if (!render_state.running) { return false; } // we don't have valid view info - if (views == nullptr || !view_pose_valid) { + if (render_state.views == nullptr || !render_state.view_pose_valid) { return false; } // if we're using depth views, make sure we update our near and far there... - if (depth_views != nullptr) { - for (uint32_t i = 0; i < view_count; i++) { + if (render_state.depth_views != nullptr) { + for (uint32_t i = 0; i < render_state.view_count; i++) { // As we are using reverse-Z these need to be flipped. - depth_views[i].nearZ = p_z_far; - depth_views[i].farZ = p_z_near; + render_state.depth_views[i].nearZ = p_z_far; + render_state.depth_views[i].farZ = p_z_near; } } // now update our projection - return graphics_extension->create_projection_fov(views[p_view].fov, p_z_near, p_z_far, p_camera_matrix); + return graphics_extension->create_projection_fov(render_state.views[p_view].fov, p_z_near, p_z_far, p_camera_matrix); +} + +Vector2 OpenXRAPI::get_eye_focus(uint32_t p_view, float p_aspect) { + ERR_FAIL_NULL_V(graphics_extension, Vector2()); + + if (!render_state.running) { + return Vector2(); + } + + // xrWaitFrame not run yet + if (render_state.predicted_display_time == 0) { + return Vector2(); + } + + // we don't have valid view info + if (render_state.views == nullptr || !render_state.view_pose_valid) { + return Vector2(); + } + + Projection cm; + if (!graphics_extension->create_projection_fov(render_state.views[p_view].fov, 0.1, 1000.0, cm)) { + return Vector2(); + } + + // Default focus to center... + Vector3 focus = cm.xform(Vector3(0.0, 0.0, 999.9)); + + // Lets check for eye tracking... + OpenXREyeGazeInteractionExtension *eye_gaze_interaction = OpenXREyeGazeInteractionExtension::get_singleton(); + if (eye_gaze_interaction && eye_gaze_interaction->supports_eye_gaze_interaction()) { + Vector3 eye_gaze_pose; + if (eye_gaze_interaction->get_eye_gaze_pose(1.0, eye_gaze_pose)) { + Transform3D view_transform = transform_from_pose(render_state.views[p_view].pose); + + eye_gaze_pose = view_transform.xform_inv(eye_gaze_pose); + focus = cm.xform(eye_gaze_pose); + } + } + + return Vector2(focus.x, focus.y); } bool OpenXRAPI::poll_events() { @@ -1934,53 +1987,85 @@ bool OpenXRAPI::poll_events() { } } -bool OpenXRAPI::process() { - ERR_FAIL_COND_V(instance == XR_NULL_HANDLE, false); +void OpenXRAPI::_allocate_view_buffers(uint32_t p_view_count, bool p_submit_depth_buffer) { + // Must be called from rendering thread! + ERR_NOT_ON_RENDER_THREAD; - if (!poll_events()) { - return false; - } + OpenXRAPI *openxr_api = OpenXRAPI::get_singleton(); + ERR_FAIL_NULL(openxr_api); - if (!running) { - return false; - } + openxr_api->render_state.view_count = p_view_count; + openxr_api->render_state.submit_depth_buffer = p_submit_depth_buffer; - for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) { - wrapper->on_process(); + // Allocate buffers we'll be populating with view information. + openxr_api->render_state.views = (XrView *)memalloc(sizeof(XrView) * p_view_count); + ERR_FAIL_NULL_MSG(openxr_api->render_state.views, "OpenXR Couldn't allocate memory for views"); + memset(openxr_api->render_state.views, 0, sizeof(XrView) * p_view_count); + + openxr_api->render_state.projection_views = (XrCompositionLayerProjectionView *)memalloc(sizeof(XrCompositionLayerProjectionView) * p_view_count); + ERR_FAIL_NULL_MSG(openxr_api->render_state.projection_views, "OpenXR Couldn't allocate memory for projection views"); + memset(openxr_api->render_state.projection_views, 0, sizeof(XrCompositionLayerProjectionView) * p_view_count); + + if (p_submit_depth_buffer && OpenXRCompositionLayerDepthExtension::get_singleton()->is_available()) { + openxr_api->render_state.depth_views = (XrCompositionLayerDepthInfoKHR *)memalloc(sizeof(XrCompositionLayerDepthInfoKHR) * p_view_count); + ERR_FAIL_NULL_MSG(openxr_api->render_state.depth_views, "OpenXR Couldn't allocate memory for depth views"); + memset(openxr_api->render_state.depth_views, 0, sizeof(XrCompositionLayerDepthInfoKHR) * p_view_count); } +} - return true; +void OpenXRAPI::_set_render_session_running(bool p_is_running) { + // Must be called from rendering thread! + ERR_NOT_ON_RENDER_THREAD; + + OpenXRAPI *openxr_api = OpenXRAPI::get_singleton(); + ERR_FAIL_NULL(openxr_api); + openxr_api->render_state.running = p_is_running; } -void OpenXRAPI::free_main_swapchains() { - for (int i = 0; i < OPENXR_SWAPCHAIN_MAX; i++) { - main_swapchains[i].queue_free(); - } +void OpenXRAPI::_set_render_display_info(XrTime p_predicted_display_time, bool p_should_render) { + // Must be called from rendering thread! + ERR_NOT_ON_RENDER_THREAD; + + OpenXRAPI *openxr_api = OpenXRAPI::get_singleton(); + ERR_FAIL_NULL(openxr_api); + openxr_api->render_state.predicted_display_time = p_predicted_display_time; + openxr_api->render_state.should_render = p_should_render; } -void OpenXRAPI::pre_render() { - ERR_FAIL_COND(instance == XR_NULL_HANDLE); +void OpenXRAPI::_set_render_play_space(uint64_t p_play_space) { + // Must be called from rendering thread! + ERR_NOT_ON_RENDER_THREAD; - if (!running) { - return; - } + OpenXRAPI *openxr_api = OpenXRAPI::get_singleton(); + ERR_FAIL_NULL(openxr_api); + openxr_api->render_state.play_space = XrSpace(p_play_space); +} - // Process any swapchains that were queued to be freed - OpenXRSwapChainInfo::free_queued(); +void OpenXRAPI::_set_render_state_multiplier(double p_render_target_size_multiplier) { + // Must be called from rendering thread! + ERR_NOT_ON_RENDER_THREAD; - Size2i swapchain_size = get_recommended_target_size(); - if (swapchain_size != main_swapchain_size) { - // Out with the old. - free_main_swapchains(); + OpenXRAPI *openxr_api = OpenXRAPI::get_singleton(); + ERR_FAIL_NULL(openxr_api); + openxr_api->render_state.render_target_size_multiplier = p_render_target_size_multiplier; +} - // In with the new. - create_main_swapchains(swapchain_size); +bool OpenXRAPI::process() { + ERR_FAIL_COND_V(instance == XR_NULL_HANDLE, false); + + if (!poll_events()) { + return false; + } + + if (!running) { + return false; } - // Waitframe does 2 important things in our process: - // 1) It provides us with predictive timing, telling us when OpenXR expects to display the frame we're about to commit - // 2) It will use the previous timing to pause our thread so that rendering starts as close to displaying as possible - // This must thus be called as close to when we start rendering as possible + // We call xrWaitFrame as early as possible, this will allow OpenXR to get + // proper timing info between this point, and when we're ready to start rendering. + // As the name suggests, OpenXR can pause the thread to minimize the time between + // retrieving tracking data and using that tracking data to render. + // OpenXR thus works best if rendering is performed on a separate thread. XrFrameWaitInfo frame_wait_info = { XR_TYPE_FRAME_WAIT_INFO, nullptr }; frame_state.predictedDisplayTime = 0; frame_state.predictedDisplayPeriod = 0; @@ -1995,7 +2080,9 @@ void OpenXRAPI::pre_render() { frame_state.predictedDisplayPeriod = 0; frame_state.shouldRender = false; - return; + set_render_display_info(0, false); + + return false; } if (frame_state.predictedDisplayPeriod > 500000000) { @@ -2004,12 +2091,54 @@ void OpenXRAPI::pre_render() { frame_state.predictedDisplayPeriod = 0; } + set_render_display_info(frame_state.predictedDisplayTime, frame_state.shouldRender); + + if (unlikely(play_space_is_dirty)) { + setup_play_space(); + play_space_is_dirty = false; + } + if (unlikely(should_reset_emulated_floor_height)) { reset_emulated_floor_height(); should_reset_emulated_floor_height = false; } for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) { + wrapper->on_process(); + } + + return true; +} + +void OpenXRAPI::free_main_swapchains() { + for (int i = 0; i < OPENXR_SWAPCHAIN_MAX; i++) { + render_state.main_swapchains[i].queue_free(); + } +} + +void OpenXRAPI::pre_render() { + ERR_FAIL_COND(session == XR_NULL_HANDLE); + + // Must be called from rendering thread! + ERR_NOT_ON_RENDER_THREAD; + + if (!render_state.running) { + return; + } + + // Process any swapchains that were queued to be freed + OpenXRSwapChainInfo::free_queued(); + + Size2i swapchain_size = get_recommended_target_size(); + if (swapchain_size != render_state.main_swapchain_size) { + // Out with the old. + free_main_swapchains(); + + // In with the new. + create_main_swapchains(swapchain_size); + } + + for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) { wrapper->on_pre_render(); } @@ -2028,8 +2157,8 @@ void OpenXRAPI::pre_render() { XR_TYPE_VIEW_LOCATE_INFO, // type nullptr, // next view_configuration, // viewConfigurationType - frame_state.predictedDisplayTime, // displayTime - play_space // space + render_state.predicted_display_time, // displayTime + render_state.play_space // space }; XrViewState view_state = { XR_TYPE_VIEW_STATE, // type @@ -2037,7 +2166,7 @@ void OpenXRAPI::pre_render() { 0 // viewStateFlags }; uint32_t view_count_output; - result = xrLocateViews(session, &view_locate_info, &view_state, view_count, &view_count_output, views); + XrResult result = xrLocateViews(session, &view_locate_info, &view_state, render_state.view_count, &view_count_output, render_state.views); if (XR_FAILED(result)) { print_line("OpenXR: Couldn't locate views [", get_error_string(result), "]"); return; @@ -2050,9 +2179,9 @@ void OpenXRAPI::pre_render() { pose_valid = false; } } - if (view_pose_valid != pose_valid) { - view_pose_valid = pose_valid; - if (!view_pose_valid) { + if (render_state.view_pose_valid != pose_valid) { + render_state.view_pose_valid = pose_valid; + if (!render_state.view_pose_valid) { print_verbose("OpenXR View pose became invalid"); } else { print_verbose("OpenXR View pose became valid"); @@ -2071,23 +2200,24 @@ void OpenXRAPI::pre_render() { } // Reset this, we haven't found a viewport for output yet - has_xr_viewport = false; + render_state.has_xr_viewport = false; } bool OpenXRAPI::pre_draw_viewport(RID p_render_target) { + // Must be called from rendering thread! + ERR_NOT_ON_RENDER_THREAD_V(false); + // We found an XR viewport! - has_xr_viewport = true; + render_state.has_xr_viewport = true; - if (!can_render()) { + if (instance == XR_NULL_HANDLE || session == XR_NULL_HANDLE || !render_state.running || !render_state.view_pose_valid || !render_state.should_render) { return false; } - // TODO: at some point in time we may support multiple viewports in which case we need to handle that... - // Acquire our images for (int i = 0; i < OPENXR_SWAPCHAIN_MAX; i++) { - if (!main_swapchains[i].is_image_acquired() && main_swapchains[i].get_swapchain() != XR_NULL_HANDLE) { - if (!main_swapchains[i].acquire(frame_state.shouldRender)) { + if (!render_state.main_swapchains[i].is_image_acquired() && render_state.main_swapchains[i].get_swapchain() != XR_NULL_HANDLE) { + if (!render_state.main_swapchains[i].acquire(render_state.should_render)) { return false; } } @@ -2101,24 +2231,33 @@ bool OpenXRAPI::pre_draw_viewport(RID p_render_target) { } XrSwapchain OpenXRAPI::get_color_swapchain() { - return main_swapchains[OPENXR_SWAPCHAIN_COLOR].get_swapchain(); + ERR_NOT_ON_RENDER_THREAD_V(XR_NULL_HANDLE); + + return render_state.main_swapchains[OPENXR_SWAPCHAIN_COLOR].get_swapchain(); } RID OpenXRAPI::get_color_texture() { - return main_swapchains[OPENXR_SWAPCHAIN_COLOR].get_image(); + ERR_NOT_ON_RENDER_THREAD_V(RID()); + + return render_state.main_swapchains[OPENXR_SWAPCHAIN_COLOR].get_image(); } RID OpenXRAPI::get_depth_texture() { + ERR_NOT_ON_RENDER_THREAD_V(RID()); + // Note, image will not be acquired if we didn't have a suitable swap chain format. - if (submit_depth_buffer) { - return main_swapchains[OPENXR_SWAPCHAIN_DEPTH].get_image(); + if (render_state.submit_depth_buffer && render_state.main_swapchains[OPENXR_SWAPCHAIN_DEPTH].is_image_acquired()) { + return render_state.main_swapchains[OPENXR_SWAPCHAIN_DEPTH].get_image(); } else { return RID(); } } void OpenXRAPI::post_draw_viewport(RID p_render_target) { - if (!can_render()) { + // Must be called from rendering thread! + ERR_NOT_ON_RENDER_THREAD; + + if (instance == XR_NULL_HANDLE || session == XR_NULL_HANDLE || !render_state.running || !render_state.view_pose_valid || !render_state.should_render) { return; } @@ -2130,30 +2269,33 @@ void OpenXRAPI::post_draw_viewport(RID p_render_target) { void OpenXRAPI::end_frame() { XrResult result; - ERR_FAIL_COND(instance == XR_NULL_HANDLE); + ERR_FAIL_COND(session == XR_NULL_HANDLE); - if (!running) { + // Must be called from rendering thread! + ERR_NOT_ON_RENDER_THREAD; + + if (!render_state.running) { return; } - if (frame_state.shouldRender && view_pose_valid) { - if (!has_xr_viewport) { + if (render_state.should_render && render_state.view_pose_valid) { + if (!render_state.has_xr_viewport) { print_line("OpenXR: No viewport was marked with use_xr, there is no rendered output!"); - } else if (!main_swapchains[OPENXR_SWAPCHAIN_COLOR].is_image_acquired()) { + } else if (!render_state.main_swapchains[OPENXR_SWAPCHAIN_COLOR].is_image_acquired()) { print_line("OpenXR: No swapchain could be acquired to render to!"); } } // must have: - // - shouldRender set to true + // - should_render set to true // - a valid view pose for projection_views[eye].pose to submit layer // - an image to render - if (!frame_state.shouldRender || !view_pose_valid || !main_swapchains[OPENXR_SWAPCHAIN_COLOR].is_image_acquired()) { + if (!render_state.should_render || !render_state.view_pose_valid || !render_state.main_swapchains[OPENXR_SWAPCHAIN_COLOR].is_image_acquired()) { // submit 0 layers when we shouldn't render XrFrameEndInfo frame_end_info = { XR_TYPE_FRAME_END_INFO, // type nullptr, // next - frame_state.predictedDisplayTime, // displayTime + render_state.predicted_display_time, // displayTime environment_blend_mode, // environmentBlendMode 0, // layerCount nullptr // layers @@ -2170,14 +2312,14 @@ void OpenXRAPI::end_frame() { // release our swapchain image if we acquired it for (int i = 0; i < OPENXR_SWAPCHAIN_MAX; i++) { - if (main_swapchains[i].is_image_acquired()) { - main_swapchains[i].release(); + if (render_state.main_swapchains[i].is_image_acquired()) { + render_state.main_swapchains[i].release(); } } - for (uint32_t eye = 0; eye < view_count; eye++) { - projection_views[eye].fov = views[eye].fov; - projection_views[eye].pose = views[eye].pose; + for (uint32_t eye = 0; eye < render_state.view_count; eye++) { + render_state.projection_views[eye].fov = render_state.views[eye].fov; + render_state.projection_views[eye].pose = render_state.views[eye].pose; } Vector<OrderedCompositionLayer> ordered_layers_list; @@ -2210,9 +2352,9 @@ void OpenXRAPI::end_frame() { XR_TYPE_COMPOSITION_LAYER_PROJECTION, // type nullptr, // next layer_flags, // layerFlags - play_space, // space - view_count, // viewCount - projection_views, // views + render_state.play_space, // space + render_state.view_count, // viewCount + render_state.projection_views, // views }; ordered_layers_list.push_back({ (const XrCompositionLayerBaseHeader *)&projection_layer, 0 }); @@ -2228,7 +2370,7 @@ void OpenXRAPI::end_frame() { XrFrameEndInfo frame_end_info = { XR_TYPE_FRAME_END_INFO, // type nullptr, // next - frame_state.predictedDisplayTime, // displayTime + render_state.predicted_display_time, // displayTime environment_blend_mode, // environmentBlendMode static_cast<uint32_t>(layers_list.size()), // layerCount layers_list.ptr() // layers @@ -2271,6 +2413,7 @@ double OpenXRAPI::get_render_target_size_multiplier() const { void OpenXRAPI::set_render_target_size_multiplier(double multiplier) { render_target_size_multiplier = multiplier; + set_render_state_multiplier(multiplier); } bool OpenXRAPI::is_foveation_supported() const { @@ -2414,10 +2557,6 @@ OpenXRAPI::OpenXRAPI() { submit_depth_buffer = GLOBAL_GET("xr/openxr/submit_depth_buffer"); } - - // Reset a few things that can't be done in our class definition. - frame_state.predictedDisplayTime = 0; - frame_state.predictedDisplayPeriod = 0; } OpenXRAPI::~OpenXRAPI() { @@ -2535,10 +2674,23 @@ bool OpenXRAPI::xr_result(XrResult result, const char *format, Array args) const RID OpenXRAPI::get_tracker_rid(XrPath p_path) { List<RID> current; tracker_owner.get_owned_list(¤t); - for (int i = 0; i < current.size(); i++) { - Tracker *tracker = tracker_owner.get_or_null(current[i]); + for (const RID &E : current) { + Tracker *tracker = tracker_owner.get_or_null(E); if (tracker && tracker->toplevel_path == p_path) { - return current[i]; + return E; + } + } + + return RID(); +} + +RID OpenXRAPI::find_tracker(const String &p_name) { + List<RID> current; + tracker_owner.get_owned_list(¤t); + for (const RID &E : current) { + Tracker *tracker = tracker_owner.get_or_null(E); + if (tracker && tracker->name == p_name) { + return E; } } @@ -2729,10 +2881,23 @@ void OpenXRAPI::action_set_free(RID p_action_set) { RID OpenXRAPI::get_action_rid(XrAction p_action) { List<RID> current; action_owner.get_owned_list(¤t); - for (int i = 0; i < current.size(); i++) { - Action *action = action_owner.get_or_null(current[i]); + for (const RID &E : current) { + Action *action = action_owner.get_or_null(E); if (action && action->handle == p_action) { - return current[i]; + return E; + } + } + + return RID(); +} + +RID OpenXRAPI::find_action(const String &p_name) { + List<RID> current; + action_owner.get_owned_list(¤t); + for (const RID &E : current) { + Action *action = action_owner.get_or_null(E); + if (action && action->name == p_name) { + return E; } } @@ -2833,10 +2998,10 @@ void OpenXRAPI::action_free(RID p_action) { RID OpenXRAPI::get_interaction_profile_rid(XrPath p_path) { List<RID> current; interaction_profile_owner.get_owned_list(¤t); - for (int i = 0; i < current.size(); i++) { - InteractionProfile *ip = interaction_profile_owner.get_or_null(current[i]); + for (const RID &E : current) { + InteractionProfile *ip = interaction_profile_owner.get_or_null(E); if (ip && ip->path == p_path) { - return current[i]; + return E; } } @@ -3132,7 +3297,7 @@ XRPose::TrackingConfidence OpenXRAPI::get_action_pose(RID p_action, RID p_tracke return XRPose::XR_TRACKING_CONFIDENCE_NONE; } - XrTime display_time = get_next_frame_time(); + XrTime display_time = get_predicted_display_time(); if (display_time == 0) { return XRPose::XR_TRACKING_CONFIDENCE_NONE; } diff --git a/modules/openxr/openxr_api.h b/modules/openxr/openxr_api.h index e835366200..f9d2e60148 100644 --- a/modules/openxr/openxr_api.h +++ b/modules/openxr/openxr_api.h @@ -46,13 +46,11 @@ #include "core/templates/rb_map.h" #include "core/templates/rid_owner.h" #include "core/templates/vector.h" +#include "servers/rendering_server.h" #include "servers/xr/xr_pose.h" #include <openxr/openxr.h> -// Note, OpenXR code that we wrote for our plugin makes use of C++20 notation for initializing structs which ensures zeroing out unspecified members. -// Godot is currently restricted to C++17 which doesn't allow this notation. Make sure critical fields are set. - // forward declarations, we don't want to include these fully class OpenXRInterface; @@ -77,7 +75,7 @@ public: static void free_queued(); void free(); - bool acquire(XrBool32 &p_should_render); + bool acquire(bool &p_should_render); bool release(); RID get_image(); }; @@ -151,9 +149,6 @@ private: uint32_t view_count = 0; XrViewConfigurationView *view_configuration_views = nullptr; - XrView *views = nullptr; - XrCompositionLayerProjectionView *projection_views = nullptr; - XrCompositionLayerDepthInfoKHR *depth_views = nullptr; // Only used by Composition Layer Depth Extension if available enum OpenXRSwapChainTypes { OPENXR_SWAPCHAIN_COLOR, @@ -164,14 +159,11 @@ private: int64_t color_swapchain_format = 0; int64_t depth_swapchain_format = 0; - Size2i main_swapchain_size = { 0, 0 }; - OpenXRSwapChainInfo main_swapchains[OPENXR_SWAPCHAIN_MAX]; + bool play_space_is_dirty = true; XrSpace play_space = XR_NULL_HANDLE; XrSpace view_space = XR_NULL_HANDLE; - bool view_pose_valid = false; XRPose::TrackingConfidence head_pose_confidence = XRPose::XR_TRACKING_CONFIDENCE_NONE; - bool has_xr_viewport = false; bool emulating_local_floor = false; bool should_reset_emulated_floor_height = false; @@ -328,6 +320,72 @@ private: // convenience void copy_string_to_char_buffer(const String p_string, char *p_buffer, int p_buffer_len); + // Render state, Only accessible in rendering thread + struct RenderState { + bool running = false; + bool should_render = false; + bool has_xr_viewport = false; + XrTime predicted_display_time = 0; + XrSpace play_space = XR_NULL_HANDLE; + double render_target_size_multiplier = 1.0; + + uint32_t view_count = 0; + XrView *views = nullptr; + XrCompositionLayerProjectionView *projection_views = nullptr; + XrCompositionLayerDepthInfoKHR *depth_views = nullptr; // Only used by Composition Layer Depth Extension if available + bool submit_depth_buffer = false; // if set to true we submit depth buffers to OpenXR if a suitable extension is enabled. + bool view_pose_valid = false; + + Size2i main_swapchain_size; + OpenXRSwapChainInfo main_swapchains[OPENXR_SWAPCHAIN_MAX]; + } render_state; + + static void _allocate_view_buffers(uint32_t p_view_count, bool p_submit_depth_buffer); + static void _set_render_session_running(bool p_is_running); + static void _set_render_display_info(XrTime p_predicted_display_time, bool p_should_render); + static void _set_render_play_space(uint64_t p_play_space); + static void _set_render_state_multiplier(double p_render_target_size_multiplier); + + _FORCE_INLINE_ void allocate_view_buffers(uint32_t p_view_count, bool p_submit_depth_buffer) { + // If we're rendering on a separate thread, we may still be processing the last frame, don't communicate this till we're ready... + RenderingServer *rendering_server = RenderingServer::get_singleton(); + ERR_FAIL_NULL(rendering_server); + + rendering_server->call_on_render_thread(callable_mp_static(&OpenXRAPI::_allocate_view_buffers).bind(p_view_count, p_submit_depth_buffer)); + } + + _FORCE_INLINE_ void set_render_session_running(bool p_is_running) { + // If we're rendering on a separate thread, we may still be processing the last frame, don't communicate this till we're ready... + RenderingServer *rendering_server = RenderingServer::get_singleton(); + ERR_FAIL_NULL(rendering_server); + + rendering_server->call_on_render_thread(callable_mp_static(&OpenXRAPI::_set_render_session_running).bind(p_is_running)); + } + + _FORCE_INLINE_ void set_render_display_info(XrTime p_predicted_display_time, bool p_should_render) { + // If we're rendering on a separate thread, we may still be processing the last frame, don't communicate this till we're ready... + RenderingServer *rendering_server = RenderingServer::get_singleton(); + ERR_FAIL_NULL(rendering_server); + + rendering_server->call_on_render_thread(callable_mp_static(&OpenXRAPI::_set_render_display_info).bind(p_predicted_display_time, p_should_render)); + } + + _FORCE_INLINE_ void set_render_play_space(XrSpace p_play_space) { + // If we're rendering on a separate thread, we may still be processing the last frame, don't communicate this till we're ready... + RenderingServer *rendering_server = RenderingServer::get_singleton(); + ERR_FAIL_NULL(rendering_server); + + rendering_server->call_on_render_thread(callable_mp_static(&OpenXRAPI::_set_render_play_space).bind(uint64_t(p_play_space))); + } + + _FORCE_INLINE_ void set_render_state_multiplier(double p_render_target_size_multiplier) { + // If we're rendering on a separate thread, we may still be processing the last frame, don't communicate this till we're ready... + RenderingServer *rendering_server = RenderingServer::get_singleton(); + ERR_FAIL_NULL(rendering_server); + + rendering_server->call_on_render_thread(callable_mp_static(&OpenXRAPI::_set_render_state_multiplier).bind(p_render_target_size_multiplier)); + } + public: XrInstance get_instance() const { return instance; }; XrSystemId get_system_id() const { return system_id; }; @@ -384,9 +442,13 @@ public: bool initialize_session(); void finish(); - XrSpace get_play_space() const { return play_space; } - XrTime get_next_frame_time() { return frame_state.predictedDisplayTime + frame_state.predictedDisplayPeriod; } - bool can_render() { return instance != XR_NULL_HANDLE && session != XR_NULL_HANDLE && running && view_pose_valid && frame_state.shouldRender; } + _FORCE_INLINE_ XrSpace get_play_space() const { return play_space; } + _FORCE_INLINE_ XrTime get_predicted_display_time() { return frame_state.predictedDisplayTime; } + _FORCE_INLINE_ XrTime get_next_frame_time() { return frame_state.predictedDisplayTime + frame_state.predictedDisplayPeriod; } + _FORCE_INLINE_ bool can_render() { + ERR_ON_RENDER_THREAD_V(false); + return instance != XR_NULL_HANDLE && session != XR_NULL_HANDLE && running && frame_state.shouldRender; + } XrHandTrackerEXT get_hand_tracker(int p_hand_index); @@ -394,6 +456,7 @@ public: XRPose::TrackingConfidence get_head_center(Transform3D &r_transform, Vector3 &r_linear_velocity, Vector3 &r_angular_velocity); bool get_view_transform(uint32_t p_view, Transform3D &r_transform); bool get_view_projection(uint32_t p_view, double p_z_near, double p_z_far, Projection &p_camera_matrix); + Vector2 get_eye_focus(uint32_t p_view, float p_aspect); bool process(); void pre_render(); @@ -453,6 +516,9 @@ public: bool interaction_profile_suggest_bindings(RID p_interaction_profile); void interaction_profile_free(RID p_interaction_profile); + RID find_tracker(const String &p_name); + RID find_action(const String &p_name); + bool sync_action_sets(const Vector<RID> p_active_sets); bool get_action_bool(RID p_action, RID p_tracker); float get_action_float(RID p_action, RID p_tracker); diff --git a/modules/openxr/openxr_api_extension.cpp b/modules/openxr/openxr_api_extension.cpp index fae0fc13d3..a1744fa1db 100644 --- a/modules/openxr/openxr_api_extension.cpp +++ b/modules/openxr/openxr_api_extension.cpp @@ -48,6 +48,7 @@ void OpenXRAPIExtension::_bind_methods() { ClassDB::bind_method(D_METHOD("is_running"), &OpenXRAPIExtension::is_running); ClassDB::bind_method(D_METHOD("get_play_space"), &OpenXRAPIExtension::get_play_space); + ClassDB::bind_method(D_METHOD("get_predicted_display_time"), &OpenXRAPIExtension::get_predicted_display_time); ClassDB::bind_method(D_METHOD("get_next_frame_time"), &OpenXRAPIExtension::get_next_frame_time); ClassDB::bind_method(D_METHOD("can_render"), &OpenXRAPIExtension::can_render); @@ -130,8 +131,17 @@ uint64_t OpenXRAPIExtension::get_play_space() { return (uint64_t)OpenXRAPI::get_singleton()->get_play_space(); } +int64_t OpenXRAPIExtension::get_predicted_display_time() { + ERR_FAIL_NULL_V(OpenXRAPI::get_singleton(), 0); + return (XrTime)OpenXRAPI::get_singleton()->get_predicted_display_time(); +} + int64_t OpenXRAPIExtension::get_next_frame_time() { ERR_FAIL_NULL_V(OpenXRAPI::get_singleton(), 0); + + // In the past we needed to look a frame ahead, may be calling this unintentionally so lets warn the dev. + WARN_PRINT_ONCE("OpenXR: Next frame timing called, verify this is intended."); + return (XrTime)OpenXRAPI::get_singleton()->get_next_frame_time(); } diff --git a/modules/openxr/openxr_api_extension.h b/modules/openxr/openxr_api_extension.h index 576e497798..cff2c4738e 100644 --- a/modules/openxr/openxr_api_extension.h +++ b/modules/openxr/openxr_api_extension.h @@ -69,6 +69,7 @@ public: bool is_running(); uint64_t get_play_space(); + int64_t get_predicted_display_time(); int64_t get_next_frame_time(); bool can_render(); diff --git a/modules/openxr/openxr_interface.cpp b/modules/openxr/openxr_interface.cpp index aa68441f03..b92d1edb90 100644 --- a/modules/openxr/openxr_interface.cpp +++ b/modules/openxr/openxr_interface.cpp @@ -35,6 +35,7 @@ #include "servers/rendering/rendering_server_globals.h" #include "extensions/openxr_eye_gaze_interaction.h" +#include "extensions/openxr_hand_interaction_extension.h" #include "thirdparty/openxr/include/openxr/openxr.h" void OpenXRInterface::_bind_methods() { @@ -43,6 +44,8 @@ void OpenXRInterface::_bind_methods() { ADD_SIGNAL(MethodInfo("session_stopping")); ADD_SIGNAL(MethodInfo("session_focussed")); ADD_SIGNAL(MethodInfo("session_visible")); + ADD_SIGNAL(MethodInfo("session_loss_pending")); + ADD_SIGNAL(MethodInfo("instance_exiting")); ADD_SIGNAL(MethodInfo("pose_recentered")); ADD_SIGNAL(MethodInfo("refresh_rate_changed", PropertyInfo(Variant::FLOAT, "refresh_rate"))); @@ -91,8 +94,19 @@ void OpenXRInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("get_hand_joint_angular_velocity", "hand", "joint"), &OpenXRInterface::get_hand_joint_angular_velocity); ClassDB::bind_method(D_METHOD("is_hand_tracking_supported"), &OpenXRInterface::is_hand_tracking_supported); + ClassDB::bind_method(D_METHOD("is_hand_interaction_supported"), &OpenXRInterface::is_hand_interaction_supported); ClassDB::bind_method(D_METHOD("is_eye_gaze_interaction_supported"), &OpenXRInterface::is_eye_gaze_interaction_supported); + // VRS + ClassDB::bind_method(D_METHOD("get_vrs_min_radius"), &OpenXRInterface::get_vrs_min_radius); + ClassDB::bind_method(D_METHOD("set_vrs_min_radius", "radius"), &OpenXRInterface::set_vrs_min_radius); + ClassDB::bind_method(D_METHOD("get_vrs_strength"), &OpenXRInterface::get_vrs_strength); + ClassDB::bind_method(D_METHOD("set_vrs_strength", "strength"), &OpenXRInterface::set_vrs_strength); + + ADD_GROUP("Vulkan VRS", "vrs_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vrs_min_radius", PROPERTY_HINT_RANGE, "1.0,100.0,1.0"), "set_vrs_min_radius", "get_vrs_min_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vrs_strength", PROPERTY_HINT_RANGE, "0.1,10.0,0.1"), "set_vrs_strength", "get_vrs_strength"); + BIND_ENUM_CONSTANT(HAND_LEFT); BIND_ENUM_CONSTANT(HAND_RIGHT); BIND_ENUM_CONSTANT(HAND_MAX); @@ -806,6 +820,21 @@ bool OpenXRInterface::is_hand_tracking_supported() { } } +bool OpenXRInterface::is_hand_interaction_supported() const { + if (openxr_api == nullptr) { + return false; + } else if (!openxr_api->is_initialized()) { + return false; + } else { + OpenXRHandInteractionExtension *hand_interaction_ext = OpenXRHandInteractionExtension::get_singleton(); + if (hand_interaction_ext == nullptr) { + return false; + } else { + return hand_interaction_ext->is_available(); + } + } +} + bool OpenXRInterface::is_eye_gaze_interaction_supported() { if (openxr_api == nullptr) { return false; @@ -853,6 +882,22 @@ Array OpenXRInterface::get_action_sets() const { return arr; } +float OpenXRInterface::get_vrs_min_radius() const { + return xr_vrs.get_vrs_min_radius(); +} + +void OpenXRInterface::set_vrs_min_radius(float p_vrs_min_radius) { + xr_vrs.set_vrs_min_radius(p_vrs_min_radius); +} + +float OpenXRInterface::get_vrs_strength() const { + return xr_vrs.get_vrs_strength(); +} + +void OpenXRInterface::set_vrs_strength(float p_vrs_strength) { + xr_vrs.set_vrs_strength(p_vrs_strength); +} + double OpenXRInterface::get_render_target_size_multiplier() const { if (openxr_api == nullptr) { return 1.0; @@ -1258,6 +1303,14 @@ void OpenXRInterface::on_state_stopping() { emit_signal(SNAME("session_stopping")); } +void OpenXRInterface::on_state_loss_pending() { + emit_signal(SNAME("session_loss_pending")); +} + +void OpenXRInterface::on_state_exiting() { + emit_signal(SNAME("instance_exiting")); +} + void OpenXRInterface::on_pose_recentered() { emit_signal(SNAME("pose_recentered")); } @@ -1408,6 +1461,24 @@ Vector3 OpenXRInterface::get_hand_joint_angular_velocity(Hand p_hand, HandJoints return Vector3(); } +RID OpenXRInterface::get_vrs_texture() { + if (!openxr_api) { + return RID(); + } + + PackedVector2Array eye_foci; + + Size2 target_size = get_render_target_size(); + real_t aspect_ratio = target_size.x / target_size.y; + uint32_t view_count = get_view_count(); + + for (uint32_t v = 0; v < view_count; v++) { + eye_foci.push_back(openxr_api->get_eye_focus(v, aspect_ratio)); + } + + return xr_vrs.make_vrs_texture(target_size, eye_foci); +} + OpenXRInterface::OpenXRInterface() { openxr_api = OpenXRAPI::get_singleton(); if (openxr_api) { diff --git a/modules/openxr/openxr_interface.h b/modules/openxr/openxr_interface.h index e916c7dac2..f0ee0dc3c4 100644 --- a/modules/openxr/openxr_interface.h +++ b/modules/openxr/openxr_interface.h @@ -31,6 +31,29 @@ #ifndef OPENXR_INTERFACE_H #define OPENXR_INTERFACE_H +// A note on multithreading and thread safety in OpenXR. +// +// Most entry points will be called from the main thread in Godot +// however a number of entry points will be called from the +// rendering thread, potentially while we're already processing +// the next frame on the main thread. +// +// OpenXR itself has been designed with threading in mind including +// a high likelihood that the XR runtime runs in separate threads +// as well. +// Hence all the frame timing information, use of swapchains and +// sync functions. +// Do note that repeated calls to tracking APIs will provide +// increasingly more accurate data for the same timestamp as +// tracking data is continuously updated. +// +// For our code we mostly implement this in our OpenXRAPI class. +// We store data accessed from the rendering thread in a separate +// struct, setting values through our renderer command queue. +// +// As some data is setup before we start rendering, and cleaned up +// after we've stopped, that is accessed directly from both threads. + #include "action_map/openxr_action_map.h" #include "extensions/openxr_hand_tracking_extension.h" #include "openxr_api.h" @@ -57,6 +80,8 @@ private: XRPose::TrackingConfidence head_confidence; Transform3D transform_for_view[2]; // We currently assume 2, but could be 4 for VARJO which we do not support yet + XRVRS xr_vrs; + void _load_action_map(); struct Action { // An action we've registered with OpenXR @@ -110,6 +135,7 @@ public: virtual TrackingStatus get_tracking_status() const override; bool is_hand_tracking_supported(); + bool is_hand_interaction_supported() const; bool is_eye_gaze_interaction_supported(); bool initialize_on_startup() const; @@ -144,6 +170,12 @@ public: bool get_foveation_dynamic() const; void set_foveation_dynamic(bool p_foveation_dynamic); + float get_vrs_min_radius() const; + void set_vrs_min_radius(float p_vrs_min_radius); + + float get_vrs_strength() const; + void set_vrs_strength(float p_vrs_strength); + virtual Size2 get_render_target_size() override; virtual uint32_t get_view_count() override; virtual Transform3D get_camera_transform() override; @@ -173,6 +205,8 @@ public: void on_state_visible(); void on_state_focused(); void on_state_stopping(); + void on_state_loss_pending(); + void on_state_exiting(); void on_pose_recentered(); void on_refresh_rate_changes(float p_new_rate); void tracker_profile_changed(RID p_tracker, RID p_interaction_profile); @@ -250,6 +284,8 @@ public: Vector3 get_hand_joint_linear_velocity(Hand p_hand, HandJoints p_joint) const; Vector3 get_hand_joint_angular_velocity(Hand p_hand, HandJoints p_joint) const; + virtual RID get_vrs_texture() override; + OpenXRInterface(); ~OpenXRInterface(); }; diff --git a/modules/openxr/register_types.cpp b/modules/openxr/register_types.cpp index eb0527f07c..85514737f2 100644 --- a/modules/openxr/register_types.cpp +++ b/modules/openxr/register_types.cpp @@ -49,6 +49,7 @@ #include "extensions/openxr_composition_layer_extension.h" #include "extensions/openxr_eye_gaze_interaction.h" #include "extensions/openxr_fb_display_refresh_rate_extension.h" +#include "extensions/openxr_hand_interaction_extension.h" #include "extensions/openxr_hand_tracking_extension.h" #include "extensions/openxr_htc_controller_extension.h" #include "extensions/openxr_htc_vive_tracker_extension.h" @@ -124,6 +125,7 @@ void initialize_openxr_module(ModuleInitializationLevel p_level) { OpenXRAPI::register_extension_wrapper(memnew(OpenXRML2ControllerExtension)); OpenXRAPI::register_extension_wrapper(memnew(OpenXRMetaControllerExtension)); OpenXRAPI::register_extension_wrapper(memnew(OpenXREyeGazeInteractionExtension)); + OpenXRAPI::register_extension_wrapper(memnew(OpenXRHandInteractionExtension)); // register gated extensions if (GLOBAL_GET("xr/openxr/extensions/hand_tracking")) { diff --git a/modules/raycast/config.py b/modules/raycast/config.py index 26329d813a..0fd35af528 100644 --- a/modules/raycast/config.py +++ b/modules/raycast/config.py @@ -1,8 +1,9 @@ def can_build(env, platform): - # Supported architectures depend on the Embree library. + # Supported architectures and platforms depend on the Embree library. + if env["arch"] == "arm64" and platform == "windows": + return False if env["arch"] in ["x86_64", "arm64", "wasm32"]: return True - # x86_32 only seems supported on Windows for now. if env["arch"] == "x86_32" and platform == "windows": return True return False diff --git a/modules/text_server_adv/gdextension_build/SConstruct b/modules/text_server_adv/gdextension_build/SConstruct index 1d9d36fbbf..fcf3f64315 100644 --- a/modules/text_server_adv/gdextension_build/SConstruct +++ b/modules/text_server_adv/gdextension_build/SConstruct @@ -1,10 +1,20 @@ #!/usr/bin/env python import atexit -import os import sys import methods import time +# Enable ANSI escape code support on Windows 10 and later (for colored console output). +# <https://github.com/python/cpython/issues/73245> +if sys.platform == "win32": + from ctypes import windll, c_int, byref + + stdout_handle = windll.kernel32.GetStdHandle(c_int(-11)) + mode = c_int(0) + windll.kernel32.GetConsoleMode(c_int(stdout_handle), byref(mode)) + mode = c_int(mode.value | 4) + windll.kernel32.SetConsoleMode(c_int(stdout_handle), mode) + # For the reference: # - CCFLAGS are compilation flags shared between C and C++ # - CFLAGS are for C-specific compilation flags @@ -30,7 +40,7 @@ opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", Fa opts.Update(env) if not env["verbose"]: - methods.no_verbose(sys, env) + methods.no_verbose(env) if env["platform"] == "windows" and not env["use_mingw"]: env.AppendUnique(CCFLAGS=["/utf-8"]) # Force to use Unicode encoding. @@ -764,9 +774,16 @@ Default(library) def print_elapsed_time(): - elapsed_time_sec = round(time.time() - time_at_start, 3) - time_ms = round((elapsed_time_sec % 1) * 1000) - print("[Time elapsed: {}.{:03}]".format(time.strftime("%H:%M:%S", time.gmtime(elapsed_time_sec)), time_ms)) + elapsed_time_sec = round(time.time() - time_at_start, 2) + time_centiseconds = round((elapsed_time_sec % 1) * 100) + print( + "{}[Time elapsed: {}.{:02}]{}".format( + methods.ANSI.GRAY, + time.strftime("%H:%M:%S", time.gmtime(elapsed_time_sec)), + time_centiseconds, + methods.ANSI.RESET, + ) + ) atexit.register(print_elapsed_time) diff --git a/modules/text_server_adv/gdextension_build/methods.py b/modules/text_server_adv/gdextension_build/methods.py index 32dbc59fd4..3453c3e8f0 100644 --- a/modules/text_server_adv/gdextension_build/methods.py +++ b/modules/text_server_adv/gdextension_build/methods.py @@ -1,66 +1,75 @@ import os import sys +from enum import Enum +# Colors are disabled in non-TTY environments such as pipes. This means +# that if output is redirected to a file, it won't contain color codes. +# Colors are always enabled on continuous integration. +_colorize = bool(sys.stdout.isatty() or os.environ.get("CI")) -def no_verbose(sys, env): - colors = {} - # Colors are disabled in non-TTY environments such as pipes. This means - # that if output is redirected to a file, it will not contain color codes - if sys.stdout.isatty(): - colors["blue"] = "\033[0;94m" - colors["bold_blue"] = "\033[1;94m" - colors["reset"] = "\033[0m" - else: - colors["blue"] = "" - colors["bold_blue"] = "" - colors["reset"] = "" +class ANSI(Enum): + """ + Enum class for adding ansi colorcodes directly into strings. + Automatically converts values to strings representing their + internal value, or an empty string in a non-colorized scope. + """ + + RESET = "\x1b[0m" + + BOLD = "\x1b[1m" + ITALIC = "\x1b[3m" + UNDERLINE = "\x1b[4m" + STRIKETHROUGH = "\x1b[9m" + REGULAR = "\x1b[22;23;24;29m" + + BLACK = "\x1b[30m" + RED = "\x1b[31m" + GREEN = "\x1b[32m" + YELLOW = "\x1b[33m" + BLUE = "\x1b[34m" + MAGENTA = "\x1b[35m" + CYAN = "\x1b[36m" + WHITE = "\x1b[37m" + + PURPLE = "\x1b[38;5;93m" + PINK = "\x1b[38;5;206m" + ORANGE = "\x1b[38;5;214m" + GRAY = "\x1b[38;5;244m" + + def __str__(self) -> str: + global _colorize + return str(self.value) if _colorize else "" + + +def no_verbose(env): + colors = [ANSI.BLUE, ANSI.BOLD, ANSI.REGULAR, ANSI.RESET] # There is a space before "..." to ensure that source file names can be # Ctrl + clicked in the VS Code terminal. - compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - java_compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - compile_shared_source_message = "{}Compiling shared {}$SOURCE{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - link_program_message = "{}Linking Program {}$TARGET{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - link_library_message = "{}Linking Static Library {}$TARGET{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - ranlib_library_message = "{}Ranlib Library {}$TARGET{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - link_shared_library_message = "{}Linking Shared Library {}$TARGET{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - java_library_message = "{}Creating Java Archive {}$TARGET{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - compiled_resource_message = "{}Creating Compiled Resource {}$TARGET{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - generated_file_message = "{}Generating {}$TARGET{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - - env.Append(CXXCOMSTR=[compile_source_message]) - env.Append(CCCOMSTR=[compile_source_message]) - env.Append(SHCCCOMSTR=[compile_shared_source_message]) - env.Append(SHCXXCOMSTR=[compile_shared_source_message]) - env.Append(ARCOMSTR=[link_library_message]) - env.Append(RANLIBCOMSTR=[ranlib_library_message]) - env.Append(SHLINKCOMSTR=[link_shared_library_message]) - env.Append(LINKCOMSTR=[link_program_message]) - env.Append(JARCOMSTR=[java_library_message]) - env.Append(JAVACCOMSTR=[java_compile_source_message]) - env.Append(RCCOMSTR=[compiled_resource_message]) - env.Append(GENCOMSTR=[generated_file_message]) + compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format(*colors) + java_compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format(*colors) + compile_shared_source_message = "{}Compiling shared {}$SOURCE{} ...{}".format(*colors) + link_program_message = "{}Linking Program {}$TARGET{} ...{}".format(*colors) + link_library_message = "{}Linking Static Library {}$TARGET{} ...{}".format(*colors) + ranlib_library_message = "{}Ranlib Library {}$TARGET{} ...{}".format(*colors) + link_shared_library_message = "{}Linking Shared Library {}$TARGET{} ...{}".format(*colors) + java_library_message = "{}Creating Java Archive {}$TARGET{} ...{}".format(*colors) + compiled_resource_message = "{}Creating Compiled Resource {}$TARGET{} ...{}".format(*colors) + generated_file_message = "{}Generating {}$TARGET{} ...{}".format(*colors) + + env["CXXCOMSTR"] = compile_source_message + env["CCCOMSTR"] = compile_source_message + env["SHCCCOMSTR"] = compile_shared_source_message + env["SHCXXCOMSTR"] = compile_shared_source_message + env["ARCOMSTR"] = link_library_message + env["RANLIBCOMSTR"] = ranlib_library_message + env["SHLINKCOMSTR"] = link_shared_library_message + env["LINKCOMSTR"] = link_program_message + env["JARCOMSTR"] = java_library_message + env["JAVACCOMSTR"] = java_compile_source_message + env["RCCOMSTR"] = compiled_resource_message + env["GENCOMSTR"] = generated_file_message def disable_warnings(self): diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 1ed335fe99..09a037fd28 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -7342,6 +7342,16 @@ bool TextServerAdvanced::_is_valid_identifier(const String &p_string) const { return true; } +bool TextServerAdvanced::_is_valid_letter(char32_t p_unicode) const { +#ifndef ICU_STATIC_DATA + if (!icu_data_loaded) { + return TextServer::is_valid_letter(p_unicode); + } +#endif + + return u_isalpha(p_unicode); +} + TextServerAdvanced::TextServerAdvanced() { _insert_num_systems_lang(); _insert_feature_sets(); diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h index 1cd73a6999..7e29f984c1 100644 --- a/modules/text_server_adv/text_server_adv.h +++ b/modules/text_server_adv/text_server_adv.h @@ -988,6 +988,7 @@ public: MODBIND1RC(String, strip_diacritics, const String &); MODBIND1RC(bool, is_valid_identifier, const String &); + MODBIND1RC(bool, is_valid_letter, char32_t); MODBIND2RC(String, string_to_upper, const String &, const String &); MODBIND2RC(String, string_to_lower, const String &, const String &); diff --git a/modules/text_server_fb/gdextension_build/SConstruct b/modules/text_server_fb/gdextension_build/SConstruct index 29801ede8e..07940719eb 100644 --- a/modules/text_server_fb/gdextension_build/SConstruct +++ b/modules/text_server_fb/gdextension_build/SConstruct @@ -1,10 +1,20 @@ #!/usr/bin/env python import atexit -import os import sys import methods import time +# Enable ANSI escape code support on Windows 10 and later (for colored console output). +# <https://github.com/python/cpython/issues/73245> +if sys.platform == "win32": + from ctypes import windll, c_int, byref + + stdout_handle = windll.kernel32.GetStdHandle(c_int(-11)) + mode = c_int(0) + windll.kernel32.GetConsoleMode(c_int(stdout_handle), byref(mode)) + mode = c_int(mode.value | 4) + windll.kernel32.SetConsoleMode(c_int(stdout_handle), mode) + # For the reference: # - CCFLAGS are compilation flags shared between C and C++ # - CFLAGS are for C-specific compilation flags @@ -28,7 +38,7 @@ opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", Fa opts.Update(env) if not env["verbose"]: - methods.no_verbose(sys, env) + methods.no_verbose(env) # ThorVG if env["thorvg_enabled"] and env["freetype_enabled"]: @@ -311,9 +321,16 @@ Default(library) def print_elapsed_time(): - elapsed_time_sec = round(time.time() - time_at_start, 3) - time_ms = round((elapsed_time_sec % 1) * 1000) - print("[Time elapsed: {}.{:03}]".format(time.strftime("%H:%M:%S", time.gmtime(elapsed_time_sec)), time_ms)) + elapsed_time_sec = round(time.time() - time_at_start, 2) + time_centiseconds = round((elapsed_time_sec % 1) * 100) + print( + "{}[Time elapsed: {}.{:02}]{}".format( + methods.ANSI.GRAY, + time.strftime("%H:%M:%S", time.gmtime(elapsed_time_sec)), + time_centiseconds, + methods.ANSI.RESET, + ) + ) atexit.register(print_elapsed_time) diff --git a/modules/text_server_fb/gdextension_build/methods.py b/modules/text_server_fb/gdextension_build/methods.py index 32dbc59fd4..3453c3e8f0 100644 --- a/modules/text_server_fb/gdextension_build/methods.py +++ b/modules/text_server_fb/gdextension_build/methods.py @@ -1,66 +1,75 @@ import os import sys +from enum import Enum +# Colors are disabled in non-TTY environments such as pipes. This means +# that if output is redirected to a file, it won't contain color codes. +# Colors are always enabled on continuous integration. +_colorize = bool(sys.stdout.isatty() or os.environ.get("CI")) -def no_verbose(sys, env): - colors = {} - # Colors are disabled in non-TTY environments such as pipes. This means - # that if output is redirected to a file, it will not contain color codes - if sys.stdout.isatty(): - colors["blue"] = "\033[0;94m" - colors["bold_blue"] = "\033[1;94m" - colors["reset"] = "\033[0m" - else: - colors["blue"] = "" - colors["bold_blue"] = "" - colors["reset"] = "" +class ANSI(Enum): + """ + Enum class for adding ansi colorcodes directly into strings. + Automatically converts values to strings representing their + internal value, or an empty string in a non-colorized scope. + """ + + RESET = "\x1b[0m" + + BOLD = "\x1b[1m" + ITALIC = "\x1b[3m" + UNDERLINE = "\x1b[4m" + STRIKETHROUGH = "\x1b[9m" + REGULAR = "\x1b[22;23;24;29m" + + BLACK = "\x1b[30m" + RED = "\x1b[31m" + GREEN = "\x1b[32m" + YELLOW = "\x1b[33m" + BLUE = "\x1b[34m" + MAGENTA = "\x1b[35m" + CYAN = "\x1b[36m" + WHITE = "\x1b[37m" + + PURPLE = "\x1b[38;5;93m" + PINK = "\x1b[38;5;206m" + ORANGE = "\x1b[38;5;214m" + GRAY = "\x1b[38;5;244m" + + def __str__(self) -> str: + global _colorize + return str(self.value) if _colorize else "" + + +def no_verbose(env): + colors = [ANSI.BLUE, ANSI.BOLD, ANSI.REGULAR, ANSI.RESET] # There is a space before "..." to ensure that source file names can be # Ctrl + clicked in the VS Code terminal. - compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - java_compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - compile_shared_source_message = "{}Compiling shared {}$SOURCE{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - link_program_message = "{}Linking Program {}$TARGET{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - link_library_message = "{}Linking Static Library {}$TARGET{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - ranlib_library_message = "{}Ranlib Library {}$TARGET{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - link_shared_library_message = "{}Linking Shared Library {}$TARGET{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - java_library_message = "{}Creating Java Archive {}$TARGET{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - compiled_resource_message = "{}Creating Compiled Resource {}$TARGET{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - generated_file_message = "{}Generating {}$TARGET{} ...{}".format( - colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] - ) - - env.Append(CXXCOMSTR=[compile_source_message]) - env.Append(CCCOMSTR=[compile_source_message]) - env.Append(SHCCCOMSTR=[compile_shared_source_message]) - env.Append(SHCXXCOMSTR=[compile_shared_source_message]) - env.Append(ARCOMSTR=[link_library_message]) - env.Append(RANLIBCOMSTR=[ranlib_library_message]) - env.Append(SHLINKCOMSTR=[link_shared_library_message]) - env.Append(LINKCOMSTR=[link_program_message]) - env.Append(JARCOMSTR=[java_library_message]) - env.Append(JAVACCOMSTR=[java_compile_source_message]) - env.Append(RCCOMSTR=[compiled_resource_message]) - env.Append(GENCOMSTR=[generated_file_message]) + compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format(*colors) + java_compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format(*colors) + compile_shared_source_message = "{}Compiling shared {}$SOURCE{} ...{}".format(*colors) + link_program_message = "{}Linking Program {}$TARGET{} ...{}".format(*colors) + link_library_message = "{}Linking Static Library {}$TARGET{} ...{}".format(*colors) + ranlib_library_message = "{}Ranlib Library {}$TARGET{} ...{}".format(*colors) + link_shared_library_message = "{}Linking Shared Library {}$TARGET{} ...{}".format(*colors) + java_library_message = "{}Creating Java Archive {}$TARGET{} ...{}".format(*colors) + compiled_resource_message = "{}Creating Compiled Resource {}$TARGET{} ...{}".format(*colors) + generated_file_message = "{}Generating {}$TARGET{} ...{}".format(*colors) + + env["CXXCOMSTR"] = compile_source_message + env["CCCOMSTR"] = compile_source_message + env["SHCCCOMSTR"] = compile_shared_source_message + env["SHCXXCOMSTR"] = compile_shared_source_message + env["ARCOMSTR"] = link_library_message + env["RANLIBCOMSTR"] = ranlib_library_message + env["SHLINKCOMSTR"] = link_shared_library_message + env["LINKCOMSTR"] = link_program_message + env["JARCOMSTR"] = java_library_message + env["JAVACCOMSTR"] = java_compile_source_message + env["RCCOMSTR"] = compiled_resource_message + env["GENCOMSTR"] = generated_file_message def disable_warnings(self): |
