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-rw-r--r--modules/gdscript/gdscript.cpp129
-rw-r--r--modules/gdscript/gdscript.h42
-rw-r--r--modules/gdscript/gdscript_compiler.cpp27
-rw-r--r--modules/gdscript/gdscript_compiler.h20
-rw-r--r--modules/gdscript/gdscript_lambda_callable.cpp32
-rw-r--r--modules/gdscript/gdscript_lambda_callable.h14
6 files changed, 88 insertions, 176 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index a999acd1bd..1f0830aa17 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1381,51 +1381,43 @@ String GDScript::debug_get_script_name(const Ref<Script> &p_script) {
}
#endif
-GDScript::UpdatableFuncPtr GDScript::func_ptrs_to_update_main_thread;
-thread_local GDScript::UpdatableFuncPtr *GDScript::func_ptrs_to_update_thread_local = nullptr;
-
-GDScript::UpdatableFuncPtrElement GDScript::_add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr) {
- UpdatableFuncPtrElement result = {};
-
- {
- MutexLock lock(func_ptrs_to_update_thread_local->mutex);
- result.element = func_ptrs_to_update_thread_local->ptrs.push_back(p_func_ptr_ptr);
- result.func_ptr = func_ptrs_to_update_thread_local;
-
- if (likely(func_ptrs_to_update_thread_local->initialized)) {
- return result;
- }
-
- func_ptrs_to_update_thread_local->initialized = true;
+GDScript::UpdatableFuncPtr::UpdatableFuncPtr(GDScriptFunction *p_function) {
+ if (p_function == nullptr) {
+ return;
}
- MutexLock lock(func_ptrs_to_update_mutex);
- func_ptrs_to_update.push_back(func_ptrs_to_update_thread_local);
- func_ptrs_to_update_thread_local->rc++;
-
- return result;
-}
+ ptr = p_function;
+ script = ptr->get_script();
+ ERR_FAIL_NULL(script);
-void GDScript::_remove_func_ptr_to_update(const UpdatableFuncPtrElement &p_func_ptr_element) {
- ERR_FAIL_NULL(p_func_ptr_element.element);
- ERR_FAIL_NULL(p_func_ptr_element.func_ptr);
- MutexLock lock(p_func_ptr_element.func_ptr->mutex);
- p_func_ptr_element.element->erase();
+ MutexLock script_lock(script->func_ptrs_to_update_mutex);
+ list_element = script->func_ptrs_to_update.push_back(this);
}
-void GDScript::_fixup_thread_function_bookkeeping() {
- // Transfer the ownership of these update items to the main thread,
- // because the current one is dying, leaving theirs orphan, dangling.
+GDScript::UpdatableFuncPtr::~UpdatableFuncPtr() {
+ ERR_FAIL_NULL(script);
- DEV_ASSERT(!Thread::is_main_thread());
+ if (list_element) {
+ MutexLock script_lock(script->func_ptrs_to_update_mutex);
+ list_element->erase();
+ list_element = nullptr;
+ }
+}
- MutexLock lock(func_ptrs_to_update_main_thread.mutex);
- MutexLock lock2(func_ptrs_to_update_thread_local->mutex);
+void GDScript::_recurse_replace_function_ptrs(const HashMap<GDScriptFunction *, GDScriptFunction *> &p_replacements) const {
+ MutexLock lock(func_ptrs_to_update_mutex);
+ for (UpdatableFuncPtr *updatable : func_ptrs_to_update) {
+ HashMap<GDScriptFunction *, GDScriptFunction *>::ConstIterator replacement = p_replacements.find(updatable->ptr);
+ if (replacement) {
+ updatable->ptr = replacement->value;
+ } else {
+ // Probably a lambda from another reload, ignore.
+ updatable->ptr = nullptr;
+ }
+ }
- while (!func_ptrs_to_update_thread_local->ptrs.is_empty()) {
- List<GDScriptFunction **>::Element *E = func_ptrs_to_update_thread_local->ptrs.front();
- E->transfer_to_back(&func_ptrs_to_update_main_thread.ptrs);
- func_ptrs_to_update_thread_local->transferred = true;
+ for (HashMap<StringName, Ref<GDScript>>::ConstIterator subscript = subclasses.begin(); subscript; ++subscript) {
+ subscript->value->_recurse_replace_function_ptrs(p_replacements);
}
}
@@ -1447,30 +1439,9 @@ void GDScript::clear(ClearData *p_clear_data) {
}
{
- MutexLock outer_lock(func_ptrs_to_update_mutex);
+ MutexLock lock(func_ptrs_to_update_mutex);
for (UpdatableFuncPtr *updatable : func_ptrs_to_update) {
- bool destroy = false;
- {
- MutexLock inner_lock(updatable->mutex);
- if (updatable->transferred) {
- func_ptrs_to_update_main_thread.mutex.lock();
- }
- for (GDScriptFunction **func_ptr_ptr : updatable->ptrs) {
- *func_ptr_ptr = nullptr;
- }
- DEV_ASSERT(updatable->rc != 0);
- updatable->rc--;
- if (updatable->rc == 0) {
- destroy = true;
- }
- if (updatable->transferred) {
- func_ptrs_to_update_main_thread.mutex.unlock();
- }
- }
- if (destroy) {
- DEV_ASSERT(updatable != &func_ptrs_to_update_main_thread);
- memdelete(updatable);
- }
+ updatable->ptr = nullptr;
}
}
@@ -1543,6 +1514,13 @@ GDScript::~GDScript() {
}
destructing = true;
+ if (is_print_verbose_enabled()) {
+ MutexLock lock(func_ptrs_to_update_mutex);
+ if (!func_ptrs_to_update.is_empty()) {
+ print_line(vformat("GDScript: %d orphaned lambdas becoming invalid at destruction of script '%s'.", func_ptrs_to_update.size(), fully_qualified_name));
+ }
+ }
+
clear();
{
@@ -2091,33 +2069,6 @@ void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
named_globals.erase(p_name);
}
-void GDScriptLanguage::thread_enter() {
- GDScript::func_ptrs_to_update_thread_local = memnew(GDScript::UpdatableFuncPtr);
-}
-
-void GDScriptLanguage::thread_exit() {
- // This thread may have been created before GDScript was up
- // (which also means it can't have run any GDScript code at all).
- if (!GDScript::func_ptrs_to_update_thread_local) {
- return;
- }
-
- GDScript::_fixup_thread_function_bookkeeping();
-
- bool destroy = false;
- {
- MutexLock lock(GDScript::func_ptrs_to_update_thread_local->mutex);
- DEV_ASSERT(GDScript::func_ptrs_to_update_thread_local->rc != 0);
- GDScript::func_ptrs_to_update_thread_local->rc--;
- if (GDScript::func_ptrs_to_update_thread_local->rc == 0) {
- destroy = true;
- }
- }
- if (destroy) {
- memdelete(GDScript::func_ptrs_to_update_thread_local);
- }
-}
-
void GDScriptLanguage::init() {
//populate global constants
int gcc = CoreConstants::get_global_constant_count();
@@ -2150,8 +2101,6 @@ void GDScriptLanguage::init() {
_add_global(E.name, E.ptr);
}
- GDScript::func_ptrs_to_update_thread_local = &GDScript::func_ptrs_to_update_main_thread;
-
#ifdef TESTS_ENABLED
GDScriptTests::GDScriptTestRunner::handle_cmdline();
#endif
@@ -2201,8 +2150,6 @@ void GDScriptLanguage::finish() {
}
script_list.clear();
function_list.clear();
-
- DEV_ASSERT(GDScript::func_ptrs_to_update_main_thread.rc == 1);
}
void GDScriptLanguage::profiling_start() {
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 31811bba47..3ff8f757cf 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -117,29 +117,28 @@ class GDScript : public Script {
HashMap<GDScriptFunction *, LambdaInfo> lambda_info;
- // List is used here because a ptr to elements are stored, so the memory locations need to be stable
- struct UpdatableFuncPtr {
- List<GDScriptFunction **> ptrs;
- Mutex mutex;
- bool initialized : 1;
- bool transferred : 1;
- uint32_t rc = 1;
- UpdatableFuncPtr() :
- initialized(false), transferred(false) {}
- };
- struct UpdatableFuncPtrElement {
- List<GDScriptFunction **>::Element *element = nullptr;
- UpdatableFuncPtr *func_ptr = nullptr;
+public:
+ class UpdatableFuncPtr {
+ friend class GDScript;
+
+ GDScriptFunction *ptr = nullptr;
+ GDScript *script = nullptr;
+ List<UpdatableFuncPtr *>::Element *list_element = nullptr;
+
+ public:
+ GDScriptFunction *operator->() const { return ptr; }
+ operator GDScriptFunction *() const { return ptr; }
+
+ UpdatableFuncPtr(GDScriptFunction *p_function);
+ ~UpdatableFuncPtr();
};
- static UpdatableFuncPtr func_ptrs_to_update_main_thread;
- static thread_local UpdatableFuncPtr *func_ptrs_to_update_thread_local;
+
+private:
+ // List is used here because a ptr to elements are stored, so the memory locations need to be stable
List<UpdatableFuncPtr *> func_ptrs_to_update;
Mutex func_ptrs_to_update_mutex;
- UpdatableFuncPtrElement _add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr);
- static void _remove_func_ptr_to_update(const UpdatableFuncPtrElement &p_func_ptr_element);
-
- static void _fixup_thread_function_bookkeeping();
+ void _recurse_replace_function_ptrs(const HashMap<GDScriptFunction *, GDScriptFunction *> &p_replacements) const;
#ifdef TOOLS_ENABLED
// For static data storage during hot-reloading.
@@ -562,11 +561,6 @@ public:
virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) override;
virtual void remove_named_global_constant(const StringName &p_name) override;
- /* MULTITHREAD FUNCTIONS */
-
- virtual void thread_enter() override;
- virtual void thread_exit() override;
-
/* DEBUGGER FUNCTIONS */
virtual String debug_get_error() const override;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 9560f670e6..bdbb57fbce 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -1371,7 +1371,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
return GDScriptCodeGenerator::Address();
}
- main_script->lambda_info.insert(function, { lambda->captures.size(), lambda->use_self });
+ codegen.script->lambda_info.insert(function, { lambda->captures.size(), lambda->use_self });
gen->write_lambda(result, function, captures, lambda->use_self);
for (int i = 0; i < captures.size(); i++) {
@@ -3046,7 +3046,7 @@ GDScriptCompiler::FunctionLambdaInfo GDScriptCompiler::_get_function_replacement
FunctionLambdaInfo info;
info.function = p_func;
info.parent = p_parent_func;
- info.script = p_parent_func;
+ info.script = p_func->get_script();
info.name = p_func->get_name();
info.line = p_func->_initial_line;
info.index = p_index;
@@ -3057,10 +3057,14 @@ GDScriptCompiler::FunctionLambdaInfo GDScriptCompiler::_get_function_replacement
info.default_arg_count = p_func->_default_arg_count;
info.sublambdas = _get_function_lambda_replacement_info(p_func, p_depth, p_parent_func);
- GDScript::LambdaInfo *extra_info = main_script->lambda_info.getptr(p_func);
+ ERR_FAIL_NULL_V(info.script, info);
+ GDScript::LambdaInfo *extra_info = info.script->lambda_info.getptr(p_func);
if (extra_info != nullptr) {
info.capture_count = extra_info->capture_count;
info.use_self = extra_info->use_self;
+ } else {
+ info.capture_count = 0;
+ info.use_self = false;
}
return info;
@@ -3195,22 +3199,7 @@ Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_scri
HashMap<GDScriptFunction *, GDScriptFunction *> func_ptr_replacements;
_get_function_ptr_replacements(func_ptr_replacements, old_lambda_info, &new_lambda_info);
-
- {
- MutexLock outer_lock(main_script->func_ptrs_to_update_mutex);
- for (GDScript::UpdatableFuncPtr *updatable : main_script->func_ptrs_to_update) {
- MutexLock inner_lock(updatable->mutex);
- for (GDScriptFunction **func_ptr_ptr : updatable->ptrs) {
- GDScriptFunction **replacement = func_ptr_replacements.getptr(*func_ptr_ptr);
- if (replacement != nullptr) {
- *func_ptr_ptr = *replacement;
- } else {
- // Probably a lambda from another reload, ignore.
- *func_ptr_ptr = nullptr;
- }
- }
- }
- }
+ main_script->_recurse_replace_function_ptrs(func_ptr_replacements);
if (has_static_data && !root->annotated_static_unload) {
GDScriptCache::add_static_script(p_script);
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index fd6b22f527..0adbe1ed8e 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -45,19 +45,19 @@ class GDScriptCompiler {
GDScript *main_script = nullptr;
struct FunctionLambdaInfo {
- GDScriptFunction *function;
- GDScriptFunction *parent;
- Ref<GDScript> script;
+ GDScriptFunction *function = nullptr;
+ GDScriptFunction *parent = nullptr;
+ GDScript *script = nullptr;
StringName name;
- int line;
- int index;
- int depth;
+ int line = 0;
+ int index = 0;
+ int depth = 0;
//uint64_t code_hash;
//int code_size;
- int capture_count;
- int use_self;
- int arg_count;
- int default_arg_count;
+ int capture_count = 0;
+ bool use_self = false;
+ int arg_count = 0;
+ int default_arg_count = 0;
//Vector<GDScriptDataType> argument_types;
//GDScriptDataType return_type;
Vector<FunctionLambdaInfo> sublambdas;
diff --git a/modules/gdscript/gdscript_lambda_callable.cpp b/modules/gdscript/gdscript_lambda_callable.cpp
index 547f5607d3..f6fa17c84f 100644
--- a/modules/gdscript/gdscript_lambda_callable.cpp
+++ b/modules/gdscript/gdscript_lambda_callable.cpp
@@ -139,20 +139,14 @@ void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, V
}
}
-GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
+GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :
+ function(p_function) {
ERR_FAIL_NULL(p_script.ptr());
ERR_FAIL_NULL(p_function);
script = p_script;
- function = p_function;
captures = p_captures;
h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
-
- updatable_func_ptr_element = p_script->_add_func_ptr_to_update(&function);
-}
-
-GDScriptLambdaCallable::~GDScriptLambdaCallable() {
- GDScript::_remove_func_ptr_to_update(updatable_func_ptr_element);
}
bool GDScriptLambdaSelfCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
@@ -264,37 +258,23 @@ void GDScriptLambdaSelfCallable::call(const Variant **p_arguments, int p_argcoun
}
}
-GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
+GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :
+ function(p_function) {
ERR_FAIL_NULL(p_self.ptr());
ERR_FAIL_NULL(p_function);
reference = p_self;
object = p_self.ptr();
- function = p_function;
captures = p_captures;
h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
-
- GDScript *gds = p_function->get_script();
- if (gds != nullptr) {
- updatable_func_ptr_element = gds->_add_func_ptr_to_update(&function);
- }
}
-GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
+GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :
+ function(p_function) {
ERR_FAIL_NULL(p_self);
ERR_FAIL_NULL(p_function);
object = p_self;
- function = p_function;
captures = p_captures;
h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
-
- GDScript *gds = p_function->get_script();
- if (gds != nullptr) {
- updatable_func_ptr_element = gds->_add_func_ptr_to_update(&function);
- }
-}
-
-GDScriptLambdaSelfCallable::~GDScriptLambdaSelfCallable() {
- GDScript::_remove_func_ptr_to_update(updatable_func_ptr_element);
}
diff --git a/modules/gdscript/gdscript_lambda_callable.h b/modules/gdscript/gdscript_lambda_callable.h
index ee7d547544..2c5d01aa16 100644
--- a/modules/gdscript/gdscript_lambda_callable.h
+++ b/modules/gdscript/gdscript_lambda_callable.h
@@ -42,10 +42,9 @@ class GDScriptFunction;
class GDScriptInstance;
class GDScriptLambdaCallable : public CallableCustom {
- GDScriptFunction *function = nullptr;
+ GDScript::UpdatableFuncPtr function;
Ref<GDScript> script;
uint32_t h;
- GDScript::UpdatableFuncPtrElement updatable_func_ptr_element;
Vector<Variant> captures;
@@ -62,17 +61,18 @@ public:
StringName get_method() const override;
void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
+ GDScriptLambdaCallable(GDScriptLambdaCallable &) = delete;
+ GDScriptLambdaCallable(const GDScriptLambdaCallable &) = delete;
GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
- virtual ~GDScriptLambdaCallable();
+ virtual ~GDScriptLambdaCallable() = default;
};
// Lambda callable that references a particular object, so it can use `self` in the body.
class GDScriptLambdaSelfCallable : public CallableCustom {
- GDScriptFunction *function = nullptr;
+ GDScript::UpdatableFuncPtr function;
Ref<RefCounted> reference; // For objects that are RefCounted, keep a reference.
Object *object = nullptr; // For non RefCounted objects, use a direct pointer.
uint32_t h;
- GDScript::UpdatableFuncPtrElement updatable_func_ptr_element;
Vector<Variant> captures;
@@ -88,9 +88,11 @@ public:
ObjectID get_object() const override;
void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
+ GDScriptLambdaSelfCallable(GDScriptLambdaSelfCallable &) = delete;
+ GDScriptLambdaSelfCallable(const GDScriptLambdaSelfCallable &) = delete;
GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
- virtual ~GDScriptLambdaSelfCallable();
+ virtual ~GDScriptLambdaSelfCallable() = default;
};
#endif // GDSCRIPT_LAMBDA_CALLABLE_H