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-rw-r--r--modules/astcenc/image_compress_astcenc.cpp2
-rw-r--r--modules/basis_universal/image_compress_basisu.cpp72
-rw-r--r--modules/cvtt/image_compress_cvtt.cpp2
-rw-r--r--modules/etcpak/image_compress_etcpak.cpp2
-rw-r--r--modules/gdscript/gdscript.cpp23
-rw-r--r--modules/gdscript/gdscript.h2
-rw-r--r--modules/gdscript/gdscript_byte_codegen.cpp52
-rw-r--r--modules/gdscript/gdscript_byte_codegen.h1
-rw-r--r--modules/gdscript/gdscript_codegen.h1
-rw-r--r--modules/gdscript/gdscript_compiler.cpp10
-rw-r--r--modules/gdscript/gdscript_disassembler.cpp44
-rw-r--r--modules/gdscript/gdscript_function.h2
-rw-r--r--modules/gdscript/gdscript_vm.cpp456
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.out2
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.out2
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/read_only_dictionary.gd4
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/read_only_dictionary.out6
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/call_native_static_method_validated.gd7
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/call_native_static_method_validated.out2
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/onready_base_before_subclass.gd18
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/onready_base_before_subclass.out3
-rw-r--r--modules/mobile_vr/doc_classes/MobileVRInterface.xml3
-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp20
-rw-r--r--modules/mobile_vr/mobile_vr_interface.h5
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPropertiesGeneratorTests.cs9
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs49
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/AbstractGenericNode.cs7
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs6
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs14
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs5
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs14
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs14
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs94
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs109
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs87
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs116
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs109
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs121
-rw-r--r--modules/openxr/action_map/openxr_action_map.cpp164
-rw-r--r--modules/openxr/doc_classes/OpenXRAPIExtension.xml8
-rw-r--r--modules/openxr/doc_classes/OpenXRInterface.xml17
-rw-r--r--modules/openxr/extensions/openxr_composition_layer_extension.cpp4
-rw-r--r--modules/openxr/extensions/openxr_hand_interaction_extension.cpp97
-rw-r--r--modules/openxr/extensions/openxr_hand_interaction_extension.h72
-rw-r--r--modules/openxr/extensions/openxr_hand_tracking_extension.cpp2
-rw-r--r--modules/openxr/openxr_api.cpp448
-rw-r--r--modules/openxr/openxr_api.h90
-rw-r--r--modules/openxr/openxr_api_extension.cpp10
-rw-r--r--modules/openxr/openxr_api_extension.h1
-rw-r--r--modules/openxr/openxr_interface.cpp27
-rw-r--r--modules/openxr/openxr_interface.h26
-rw-r--r--modules/openxr/register_types.cpp2
53 files changed, 1952 insertions, 513 deletions
diff --git a/modules/astcenc/image_compress_astcenc.cpp b/modules/astcenc/image_compress_astcenc.cpp
index 31df83efae..941c1f44be 100644
--- a/modules/astcenc/image_compress_astcenc.cpp
+++ b/modules/astcenc/image_compress_astcenc.cpp
@@ -41,7 +41,7 @@ void _compress_astc(Image *r_img, Image::ASTCFormat p_format) {
// TODO: See how to handle lossy quality.
Image::Format img_format = r_img->get_format();
- if (img_format >= Image::FORMAT_DXT1) {
+ if (Image::is_format_compressed(img_format)) {
return; // Do not compress, already compressed.
}
diff --git a/modules/basis_universal/image_compress_basisu.cpp b/modules/basis_universal/image_compress_basisu.cpp
index 72e7977eef..d8ef1c0414 100644
--- a/modules/basis_universal/image_compress_basisu.cpp
+++ b/modules/basis_universal/image_compress_basisu.cpp
@@ -96,17 +96,74 @@ Vector<uint8_t> basis_universal_packer(const Ref<Image> &p_image, Image::UsedCha
} break;
}
+ // Copy the source image data with mipmaps into BasisU.
{
- // Encode the image with mipmaps.
+ const int orig_width = image->get_width();
+ const int orig_height = image->get_height();
+
+ bool is_res_div_4 = (orig_width % 4 == 0) && (orig_height % 4 == 0);
+
+ // Image's resolution rounded up to the nearest values divisible by 4.
+ int next_width = orig_width <= 2 ? orig_width : (orig_width + 3) & ~3;
+ int next_height = orig_height <= 2 ? orig_height : (orig_height + 3) & ~3;
+
Vector<uint8_t> image_data = image->get_data();
basisu::vector<basisu::image> basisu_mipmaps;
+ // Buffer for storing padded mipmap data.
+ Vector<uint32_t> mip_data_padded;
+
for (int32_t i = 0; i <= image->get_mipmap_count(); i++) {
int ofs, size, width, height;
image->get_mipmap_offset_size_and_dimensions(i, ofs, size, width, height);
+ const uint8_t *image_mip_data = image_data.ptr() + ofs;
+
+ // Pad the mipmap's data if its resolution isn't divisible by 4.
+ if (image->has_mipmaps() && !is_res_div_4 && (width > 2 && height > 2) && (width != next_width || height != next_height)) {
+ // Source mip's data interpreted as 32-bit RGBA blocks to help with copying pixel data.
+ const uint32_t *mip_src_data = reinterpret_cast<const uint32_t *>(image_mip_data);
+
+ // Reserve space in the padded buffer.
+ mip_data_padded.resize(next_width * next_height);
+ uint32_t *data_padded_ptr = mip_data_padded.ptrw();
+
+ // Pad mipmap to the nearest block by smearing.
+ int x = 0, y = 0;
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ data_padded_ptr[next_width * y + x] = mip_src_data[width * y + x];
+ }
+
+ // First, smear in x.
+ for (; x < next_width; x++) {
+ data_padded_ptr[next_width * y + x] = data_padded_ptr[next_width * y + x - 1];
+ }
+ }
+
+ // Then, smear in y.
+ for (; y < next_height; y++) {
+ for (x = 0; x < next_width; x++) {
+ data_padded_ptr[next_width * y + x] = data_padded_ptr[next_width * y + x - next_width];
+ }
+ }
+
+ // Override the image_mip_data pointer with our temporary Vector.
+ image_mip_data = reinterpret_cast<const uint8_t *>(mip_data_padded.ptr());
+
+ // Override the mipmap's properties.
+ width = next_width;
+ height = next_height;
+ size = mip_data_padded.size() * 4;
+ }
+
+ // Get the next mipmap's resolution.
+ next_width /= 2;
+ next_height /= 2;
+
+ // Copy the source mipmap's data to a BasisU image.
basisu::image basisu_image(width, height);
- memcpy(basisu_image.get_ptr(), image_data.ptr() + ofs, size);
+ memcpy(basisu_image.get_ptr(), image_mip_data, size);
if (i == 0) {
params.m_source_images.push_back(basisu_image);
@@ -132,10 +189,10 @@ Vector<uint8_t> basis_universal_packer(const Ref<Image> &p_image, Image::UsedCha
// Copy the encoded data to the buffer.
{
- uint8_t *w = basisu_data.ptrw();
- *(uint32_t *)w = decompress_format;
+ uint8_t *wb = basisu_data.ptrw();
+ *(uint32_t *)wb = decompress_format;
- memcpy(w + 4, basisu_out.get_ptr(), basisu_out.size());
+ memcpy(wb + 4, basisu_out.get_ptr(), basisu_out.size());
}
return basisu_data;
@@ -238,12 +295,11 @@ Ref<Image> basis_universal_unpacker_ptr(const uint8_t *p_data, int p_size) {
uint8_t *dst = out_data.ptrw();
memset(dst, 0, out_data.size());
- uint32_t mip_count = Image::get_image_required_mipmaps(basisu_info.m_orig_width, basisu_info.m_orig_height, image_format);
- for (uint32_t i = 0; i <= mip_count; i++) {
+ for (uint32_t i = 0; i < basisu_info.m_total_levels; i++) {
basist::basisu_image_level_info basisu_level;
transcoder.get_image_level_info(src_ptr, src_size, basisu_level, 0, i);
- uint32_t mip_block_or_pixel_count = image_format >= Image::FORMAT_DXT1 ? basisu_level.m_total_blocks : basisu_level.m_orig_width * basisu_level.m_orig_height;
+ uint32_t mip_block_or_pixel_count = Image::is_format_compressed(image_format) ? basisu_level.m_total_blocks : basisu_level.m_orig_width * basisu_level.m_orig_height;
int ofs = Image::get_image_mipmap_offset(basisu_info.m_width, basisu_info.m_height, image_format, i);
bool result = transcoder.transcode_image_level(src_ptr, src_size, 0, i, dst + ofs, mip_block_or_pixel_count, basisu_format);
diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp
index e9a7009d7c..7335315c51 100644
--- a/modules/cvtt/image_compress_cvtt.cpp
+++ b/modules/cvtt/image_compress_cvtt.cpp
@@ -142,7 +142,7 @@ static void _digest_job_queue(void *p_job_queue, uint32_t p_index) {
}
void image_compress_cvtt(Image *p_image, Image::UsedChannels p_channels) {
- if (p_image->get_format() >= Image::FORMAT_BPTC_RGBA) {
+ if (p_image->is_compressed()) {
return; //do not compress, already compressed
}
int w = p_image->get_width();
diff --git a/modules/etcpak/image_compress_etcpak.cpp b/modules/etcpak/image_compress_etcpak.cpp
index dcd73101c2..4ce0cf50d9 100644
--- a/modules/etcpak/image_compress_etcpak.cpp
+++ b/modules/etcpak/image_compress_etcpak.cpp
@@ -92,7 +92,7 @@ void _compress_etcpak(EtcpakType p_compresstype, Image *r_img) {
uint64_t start_time = OS::get_singleton()->get_ticks_msec();
Image::Format img_format = r_img->get_format();
- if (img_format >= Image::FORMAT_DXT1) {
+ if (Image::is_format_compressed(img_format)) {
return; // Do not compress, already compressed.
}
if (img_format > Image::FORMAT_RGBA8) {
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index f238958f25..73abf71bde 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1958,19 +1958,22 @@ int GDScriptInstance::get_method_argument_count(const StringName &p_method, bool
return 0;
}
+void GDScriptInstance::_call_implicit_ready_recursively(GDScript *p_script) {
+ // Call base class first.
+ if (p_script->_base) {
+ _call_implicit_ready_recursively(p_script->_base);
+ }
+ if (p_script->implicit_ready) {
+ Callable::CallError err;
+ p_script->implicit_ready->call(this, nullptr, 0, err);
+ }
+}
+
Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *sptr = script.ptr();
if (unlikely(p_method == SNAME("_ready"))) {
- // Call implicit ready first, including for the super classes.
- while (sptr) {
- if (sptr->implicit_ready) {
- sptr->implicit_ready->call(this, nullptr, 0, r_error);
- }
- sptr = sptr->_base;
- }
-
- // Reset this back for the regular call.
- sptr = script.ptr();
+ // Call implicit ready first, including for the super classes recursively.
+ _call_implicit_ready_recursively(sptr);
}
while (sptr) {
HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(p_method);
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 7bd68ac0b1..51267ecb84 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -365,6 +365,8 @@ class GDScriptInstance : public ScriptInstance {
SelfList<GDScriptFunctionState>::List pending_func_states;
+ void _call_implicit_ready_recursively(GDScript *p_script);
+
public:
virtual Object *get_owner() { return owner; }
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index bfe090edb0..5a50bd8648 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -1196,23 +1196,49 @@ void GDScriptByteCodeGenerator::write_call_builtin_type_static(const Address &p_
}
void GDScriptByteCodeGenerator::write_call_native_static(const Address &p_target, const StringName &p_class, const StringName &p_method, const Vector<Address> &p_arguments) {
- bool is_validated = false;
-
MethodBind *method = ClassDB::get_method(p_class, p_method);
- if (!is_validated) {
- // Perform regular call.
- append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_NATIVE_STATIC, p_arguments.size() + 1);
- for (int i = 0; i < p_arguments.size(); i++) {
- append(p_arguments[i]);
+ // Perform regular call.
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_NATIVE_STATIC, p_arguments.size() + 1);
+ for (int i = 0; i < p_arguments.size(); i++) {
+ append(p_arguments[i]);
+ }
+ CallTarget ct = get_call_target(p_target);
+ append(ct.target);
+ append(method);
+ append(p_arguments.size());
+ ct.cleanup();
+ return;
+}
+
+void GDScriptByteCodeGenerator::write_call_native_static_validated(const GDScriptCodeGenerator::Address &p_target, MethodBind *p_method, const Vector<GDScriptCodeGenerator::Address> &p_arguments) {
+ Variant::Type return_type = Variant::NIL;
+ bool has_return = p_method->has_return();
+
+ if (has_return) {
+ PropertyInfo return_info = p_method->get_return_info();
+ return_type = return_info.type;
+ }
+
+ CallTarget ct = get_call_target(p_target, return_type);
+
+ if (has_return) {
+ Variant::Type temp_type = temporaries[ct.target.address].type;
+ if (temp_type != return_type) {
+ write_type_adjust(ct.target, return_type);
}
- CallTarget ct = get_call_target(p_target);
- append(ct.target);
- append(method);
- append(p_arguments.size());
- ct.cleanup();
- return;
}
+
+ GDScriptFunction::Opcode code = p_method->has_return() ? GDScriptFunction::OPCODE_CALL_NATIVE_STATIC_VALIDATED_RETURN : GDScriptFunction::OPCODE_CALL_NATIVE_STATIC_VALIDATED_NO_RETURN;
+ append_opcode_and_argcount(code, 1 + p_arguments.size());
+
+ for (int i = 0; i < p_arguments.size(); i++) {
+ append(p_arguments[i]);
+ }
+ append(ct.target);
+ append(p_arguments.size());
+ append(p_method);
+ ct.cleanup();
}
void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) {
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index 5a736b2554..34f56a2f5c 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -518,6 +518,7 @@ public:
virtual void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_native_static(const Address &p_target, const StringName &p_class, const StringName &p_method, const Vector<Address> &p_arguments) override;
+ virtual void write_call_native_static_validated(const Address &p_target, MethodBind *p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_method_bind_validated(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h
index 4c33ed499a..c1c0b61395 100644
--- a/modules/gdscript/gdscript_codegen.h
+++ b/modules/gdscript/gdscript_codegen.h
@@ -131,6 +131,7 @@ public:
virtual void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_native_static(const Address &p_target, const StringName &p_class, const StringName &p_method, const Vector<Address> &p_arguments) = 0;
+ virtual void write_call_native_static_validated(const Address &p_target, MethodBind *p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_method_bind_validated(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 734e37bc09..a8a7f3d9f7 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -673,7 +673,15 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
} else if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && call->function_name != SNAME("new") &&
ClassDB::class_exists(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) && !Engine::get_singleton()->has_singleton(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name)) {
// It's a static native method call.
- gen->write_call_native_static(result, static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name, subscript->attribute->name, arguments);
+ StringName class_name = static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name;
+ MethodBind *method = ClassDB::get_method(class_name, subscript->attribute->name);
+ if (_can_use_validate_call(method, arguments)) {
+ // Exact arguments, use validated call.
+ gen->write_call_native_static_validated(result, method, arguments);
+ } else {
+ // Not exact arguments, use regular static call
+ gen->write_call_native_static(result, class_name, subscript->attribute->name, arguments);
+ }
} else {
GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base);
if (r_error) {
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp
index c7873dcd52..8dd04c76dd 100644
--- a/modules/gdscript/gdscript_disassembler.cpp
+++ b/modules/gdscript/gdscript_disassembler.cpp
@@ -678,6 +678,50 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr += 4 + argc;
} break;
+ case OPCODE_CALL_NATIVE_STATIC_VALIDATED_RETURN: {
+ int instr_var_args = _code_ptr[++ip];
+ text += "call native static method validated (return) ";
+ MethodBind *method = _methods_ptr[_code_ptr[ip + 2 + instr_var_args]];
+ int argc = _code_ptr[ip + 1 + instr_var_args];
+ text += DADDR(1 + argc) + " = ";
+ text += method->get_instance_class();
+ text += ".";
+ text += method->get_name();
+ text += "(";
+ for (int i = 0; i < argc; i++) {
+ if (i > 0)
+ text += ", ";
+ text += DADDR(1 + i);
+ }
+ text += ")";
+ incr = 4 + argc;
+ } break;
+
+ case OPCODE_CALL_NATIVE_STATIC_VALIDATED_NO_RETURN: {
+ int instr_var_args = _code_ptr[++ip];
+
+ text += "call native static method validated (no return) ";
+
+ MethodBind *method = _methods_ptr[_code_ptr[ip + 2 + instr_var_args]];
+
+ int argc = _code_ptr[ip + 1 + instr_var_args];
+
+ text += method->get_instance_class();
+ text += ".";
+ text += method->get_name();
+ text += "(";
+
+ for (int i = 0; i < argc; i++) {
+ if (i > 0) {
+ text += ", ";
+ }
+ text += DADDR(1 + i);
+ }
+ text += ")";
+
+ incr = 4 + argc;
+ } break;
+
case OPCODE_CALL_METHOD_BIND_VALIDATED_RETURN: {
int instr_var_args = _code_ptr[++ip];
text += "call method-bind validated (return) ";
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 184d256bcd..430b96115b 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -264,6 +264,8 @@ public:
OPCODE_CALL_METHOD_BIND_RET,
OPCODE_CALL_BUILTIN_STATIC,
OPCODE_CALL_NATIVE_STATIC,
+ OPCODE_CALL_NATIVE_STATIC_VALIDATED_RETURN,
+ OPCODE_CALL_NATIVE_STATIC_VALIDATED_NO_RETURN,
OPCODE_CALL_METHOD_BIND_VALIDATED_RETURN,
OPCODE_CALL_METHOD_BIND_VALIDATED_NO_RETURN,
OPCODE_AWAIT,
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 842975698b..4e76965889 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -211,156 +211,158 @@ void (*type_init_function_table[])(Variant *) = {
};
#if defined(__GNUC__)
-#define OPCODES_TABLE \
- static const void *switch_table_ops[] = { \
- &&OPCODE_OPERATOR, \
- &&OPCODE_OPERATOR_VALIDATED, \
- &&OPCODE_TYPE_TEST_BUILTIN, \
- &&OPCODE_TYPE_TEST_ARRAY, \
- &&OPCODE_TYPE_TEST_NATIVE, \
- &&OPCODE_TYPE_TEST_SCRIPT, \
- &&OPCODE_SET_KEYED, \
- &&OPCODE_SET_KEYED_VALIDATED, \
- &&OPCODE_SET_INDEXED_VALIDATED, \
- &&OPCODE_GET_KEYED, \
- &&OPCODE_GET_KEYED_VALIDATED, \
- &&OPCODE_GET_INDEXED_VALIDATED, \
- &&OPCODE_SET_NAMED, \
- &&OPCODE_SET_NAMED_VALIDATED, \
- &&OPCODE_GET_NAMED, \
- &&OPCODE_GET_NAMED_VALIDATED, \
- &&OPCODE_SET_MEMBER, \
- &&OPCODE_GET_MEMBER, \
- &&OPCODE_SET_STATIC_VARIABLE, \
- &&OPCODE_GET_STATIC_VARIABLE, \
- &&OPCODE_ASSIGN, \
- &&OPCODE_ASSIGN_NULL, \
- &&OPCODE_ASSIGN_TRUE, \
- &&OPCODE_ASSIGN_FALSE, \
- &&OPCODE_ASSIGN_TYPED_BUILTIN, \
- &&OPCODE_ASSIGN_TYPED_ARRAY, \
- &&OPCODE_ASSIGN_TYPED_NATIVE, \
- &&OPCODE_ASSIGN_TYPED_SCRIPT, \
- &&OPCODE_CAST_TO_BUILTIN, \
- &&OPCODE_CAST_TO_NATIVE, \
- &&OPCODE_CAST_TO_SCRIPT, \
- &&OPCODE_CONSTRUCT, \
- &&OPCODE_CONSTRUCT_VALIDATED, \
- &&OPCODE_CONSTRUCT_ARRAY, \
- &&OPCODE_CONSTRUCT_TYPED_ARRAY, \
- &&OPCODE_CONSTRUCT_DICTIONARY, \
- &&OPCODE_CALL, \
- &&OPCODE_CALL_RETURN, \
- &&OPCODE_CALL_ASYNC, \
- &&OPCODE_CALL_UTILITY, \
- &&OPCODE_CALL_UTILITY_VALIDATED, \
- &&OPCODE_CALL_GDSCRIPT_UTILITY, \
- &&OPCODE_CALL_BUILTIN_TYPE_VALIDATED, \
- &&OPCODE_CALL_SELF_BASE, \
- &&OPCODE_CALL_METHOD_BIND, \
- &&OPCODE_CALL_METHOD_BIND_RET, \
- &&OPCODE_CALL_BUILTIN_STATIC, \
- &&OPCODE_CALL_NATIVE_STATIC, \
- &&OPCODE_CALL_METHOD_BIND_VALIDATED_RETURN, \
- &&OPCODE_CALL_METHOD_BIND_VALIDATED_NO_RETURN, \
- &&OPCODE_AWAIT, \
- &&OPCODE_AWAIT_RESUME, \
- &&OPCODE_CREATE_LAMBDA, \
- &&OPCODE_CREATE_SELF_LAMBDA, \
- &&OPCODE_JUMP, \
- &&OPCODE_JUMP_IF, \
- &&OPCODE_JUMP_IF_NOT, \
- &&OPCODE_JUMP_TO_DEF_ARGUMENT, \
- &&OPCODE_JUMP_IF_SHARED, \
- &&OPCODE_RETURN, \
- &&OPCODE_RETURN_TYPED_BUILTIN, \
- &&OPCODE_RETURN_TYPED_ARRAY, \
- &&OPCODE_RETURN_TYPED_NATIVE, \
- &&OPCODE_RETURN_TYPED_SCRIPT, \
- &&OPCODE_ITERATE_BEGIN, \
- &&OPCODE_ITERATE_BEGIN_INT, \
- &&OPCODE_ITERATE_BEGIN_FLOAT, \
- &&OPCODE_ITERATE_BEGIN_VECTOR2, \
- &&OPCODE_ITERATE_BEGIN_VECTOR2I, \
- &&OPCODE_ITERATE_BEGIN_VECTOR3, \
- &&OPCODE_ITERATE_BEGIN_VECTOR3I, \
- &&OPCODE_ITERATE_BEGIN_STRING, \
- &&OPCODE_ITERATE_BEGIN_DICTIONARY, \
- &&OPCODE_ITERATE_BEGIN_ARRAY, \
- &&OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY, \
- &&OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY, \
- &&OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY, \
- &&OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY, \
- &&OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY, \
- &&OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY, \
- &&OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY, \
- &&OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY, \
- &&OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY, \
- &&OPCODE_ITERATE_BEGIN_OBJECT, \
- &&OPCODE_ITERATE, \
- &&OPCODE_ITERATE_INT, \
- &&OPCODE_ITERATE_FLOAT, \
- &&OPCODE_ITERATE_VECTOR2, \
- &&OPCODE_ITERATE_VECTOR2I, \
- &&OPCODE_ITERATE_VECTOR3, \
- &&OPCODE_ITERATE_VECTOR3I, \
- &&OPCODE_ITERATE_STRING, \
- &&OPCODE_ITERATE_DICTIONARY, \
- &&OPCODE_ITERATE_ARRAY, \
- &&OPCODE_ITERATE_PACKED_BYTE_ARRAY, \
- &&OPCODE_ITERATE_PACKED_INT32_ARRAY, \
- &&OPCODE_ITERATE_PACKED_INT64_ARRAY, \
- &&OPCODE_ITERATE_PACKED_FLOAT32_ARRAY, \
- &&OPCODE_ITERATE_PACKED_FLOAT64_ARRAY, \
- &&OPCODE_ITERATE_PACKED_STRING_ARRAY, \
- &&OPCODE_ITERATE_PACKED_VECTOR2_ARRAY, \
- &&OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, \
- &&OPCODE_ITERATE_PACKED_COLOR_ARRAY, \
- &&OPCODE_ITERATE_OBJECT, \
- &&OPCODE_STORE_GLOBAL, \
- &&OPCODE_STORE_NAMED_GLOBAL, \
- &&OPCODE_TYPE_ADJUST_BOOL, \
- &&OPCODE_TYPE_ADJUST_INT, \
- &&OPCODE_TYPE_ADJUST_FLOAT, \
- &&OPCODE_TYPE_ADJUST_STRING, \
- &&OPCODE_TYPE_ADJUST_VECTOR2, \
- &&OPCODE_TYPE_ADJUST_VECTOR2I, \
- &&OPCODE_TYPE_ADJUST_RECT2, \
- &&OPCODE_TYPE_ADJUST_RECT2I, \
- &&OPCODE_TYPE_ADJUST_VECTOR3, \
- &&OPCODE_TYPE_ADJUST_VECTOR3I, \
- &&OPCODE_TYPE_ADJUST_TRANSFORM2D, \
- &&OPCODE_TYPE_ADJUST_VECTOR4, \
- &&OPCODE_TYPE_ADJUST_VECTOR4I, \
- &&OPCODE_TYPE_ADJUST_PLANE, \
- &&OPCODE_TYPE_ADJUST_QUATERNION, \
- &&OPCODE_TYPE_ADJUST_AABB, \
- &&OPCODE_TYPE_ADJUST_BASIS, \
- &&OPCODE_TYPE_ADJUST_TRANSFORM3D, \
- &&OPCODE_TYPE_ADJUST_PROJECTION, \
- &&OPCODE_TYPE_ADJUST_COLOR, \
- &&OPCODE_TYPE_ADJUST_STRING_NAME, \
- &&OPCODE_TYPE_ADJUST_NODE_PATH, \
- &&OPCODE_TYPE_ADJUST_RID, \
- &&OPCODE_TYPE_ADJUST_OBJECT, \
- &&OPCODE_TYPE_ADJUST_CALLABLE, \
- &&OPCODE_TYPE_ADJUST_SIGNAL, \
- &&OPCODE_TYPE_ADJUST_DICTIONARY, \
- &&OPCODE_TYPE_ADJUST_ARRAY, \
- &&OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY, \
- &&OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY, \
- &&OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY, \
- &&OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY, \
- &&OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY, \
- &&OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY, \
- &&OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY, \
- &&OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY, \
- &&OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY, \
- &&OPCODE_ASSERT, \
- &&OPCODE_BREAKPOINT, \
- &&OPCODE_LINE, \
- &&OPCODE_END \
- }; \
+#define OPCODES_TABLE \
+ static const void *switch_table_ops[] = { \
+ &&OPCODE_OPERATOR, \
+ &&OPCODE_OPERATOR_VALIDATED, \
+ &&OPCODE_TYPE_TEST_BUILTIN, \
+ &&OPCODE_TYPE_TEST_ARRAY, \
+ &&OPCODE_TYPE_TEST_NATIVE, \
+ &&OPCODE_TYPE_TEST_SCRIPT, \
+ &&OPCODE_SET_KEYED, \
+ &&OPCODE_SET_KEYED_VALIDATED, \
+ &&OPCODE_SET_INDEXED_VALIDATED, \
+ &&OPCODE_GET_KEYED, \
+ &&OPCODE_GET_KEYED_VALIDATED, \
+ &&OPCODE_GET_INDEXED_VALIDATED, \
+ &&OPCODE_SET_NAMED, \
+ &&OPCODE_SET_NAMED_VALIDATED, \
+ &&OPCODE_GET_NAMED, \
+ &&OPCODE_GET_NAMED_VALIDATED, \
+ &&OPCODE_SET_MEMBER, \
+ &&OPCODE_GET_MEMBER, \
+ &&OPCODE_SET_STATIC_VARIABLE, \
+ &&OPCODE_GET_STATIC_VARIABLE, \
+ &&OPCODE_ASSIGN, \
+ &&OPCODE_ASSIGN_NULL, \
+ &&OPCODE_ASSIGN_TRUE, \
+ &&OPCODE_ASSIGN_FALSE, \
+ &&OPCODE_ASSIGN_TYPED_BUILTIN, \
+ &&OPCODE_ASSIGN_TYPED_ARRAY, \
+ &&OPCODE_ASSIGN_TYPED_NATIVE, \
+ &&OPCODE_ASSIGN_TYPED_SCRIPT, \
+ &&OPCODE_CAST_TO_BUILTIN, \
+ &&OPCODE_CAST_TO_NATIVE, \
+ &&OPCODE_CAST_TO_SCRIPT, \
+ &&OPCODE_CONSTRUCT, \
+ &&OPCODE_CONSTRUCT_VALIDATED, \
+ &&OPCODE_CONSTRUCT_ARRAY, \
+ &&OPCODE_CONSTRUCT_TYPED_ARRAY, \
+ &&OPCODE_CONSTRUCT_DICTIONARY, \
+ &&OPCODE_CALL, \
+ &&OPCODE_CALL_RETURN, \
+ &&OPCODE_CALL_ASYNC, \
+ &&OPCODE_CALL_UTILITY, \
+ &&OPCODE_CALL_UTILITY_VALIDATED, \
+ &&OPCODE_CALL_GDSCRIPT_UTILITY, \
+ &&OPCODE_CALL_BUILTIN_TYPE_VALIDATED, \
+ &&OPCODE_CALL_SELF_BASE, \
+ &&OPCODE_CALL_METHOD_BIND, \
+ &&OPCODE_CALL_METHOD_BIND_RET, \
+ &&OPCODE_CALL_BUILTIN_STATIC, \
+ &&OPCODE_CALL_NATIVE_STATIC, \
+ &&OPCODE_CALL_NATIVE_STATIC_VALIDATED_RETURN, \
+ &&OPCODE_CALL_NATIVE_STATIC_VALIDATED_NO_RETURN, \
+ &&OPCODE_CALL_METHOD_BIND_VALIDATED_RETURN, \
+ &&OPCODE_CALL_METHOD_BIND_VALIDATED_NO_RETURN, \
+ &&OPCODE_AWAIT, \
+ &&OPCODE_AWAIT_RESUME, \
+ &&OPCODE_CREATE_LAMBDA, \
+ &&OPCODE_CREATE_SELF_LAMBDA, \
+ &&OPCODE_JUMP, \
+ &&OPCODE_JUMP_IF, \
+ &&OPCODE_JUMP_IF_NOT, \
+ &&OPCODE_JUMP_TO_DEF_ARGUMENT, \
+ &&OPCODE_JUMP_IF_SHARED, \
+ &&OPCODE_RETURN, \
+ &&OPCODE_RETURN_TYPED_BUILTIN, \
+ &&OPCODE_RETURN_TYPED_ARRAY, \
+ &&OPCODE_RETURN_TYPED_NATIVE, \
+ &&OPCODE_RETURN_TYPED_SCRIPT, \
+ &&OPCODE_ITERATE_BEGIN, \
+ &&OPCODE_ITERATE_BEGIN_INT, \
+ &&OPCODE_ITERATE_BEGIN_FLOAT, \
+ &&OPCODE_ITERATE_BEGIN_VECTOR2, \
+ &&OPCODE_ITERATE_BEGIN_VECTOR2I, \
+ &&OPCODE_ITERATE_BEGIN_VECTOR3, \
+ &&OPCODE_ITERATE_BEGIN_VECTOR3I, \
+ &&OPCODE_ITERATE_BEGIN_STRING, \
+ &&OPCODE_ITERATE_BEGIN_DICTIONARY, \
+ &&OPCODE_ITERATE_BEGIN_ARRAY, \
+ &&OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY, \
+ &&OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY, \
+ &&OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY, \
+ &&OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY, \
+ &&OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY, \
+ &&OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY, \
+ &&OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY, \
+ &&OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY, \
+ &&OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY, \
+ &&OPCODE_ITERATE_BEGIN_OBJECT, \
+ &&OPCODE_ITERATE, \
+ &&OPCODE_ITERATE_INT, \
+ &&OPCODE_ITERATE_FLOAT, \
+ &&OPCODE_ITERATE_VECTOR2, \
+ &&OPCODE_ITERATE_VECTOR2I, \
+ &&OPCODE_ITERATE_VECTOR3, \
+ &&OPCODE_ITERATE_VECTOR3I, \
+ &&OPCODE_ITERATE_STRING, \
+ &&OPCODE_ITERATE_DICTIONARY, \
+ &&OPCODE_ITERATE_ARRAY, \
+ &&OPCODE_ITERATE_PACKED_BYTE_ARRAY, \
+ &&OPCODE_ITERATE_PACKED_INT32_ARRAY, \
+ &&OPCODE_ITERATE_PACKED_INT64_ARRAY, \
+ &&OPCODE_ITERATE_PACKED_FLOAT32_ARRAY, \
+ &&OPCODE_ITERATE_PACKED_FLOAT64_ARRAY, \
+ &&OPCODE_ITERATE_PACKED_STRING_ARRAY, \
+ &&OPCODE_ITERATE_PACKED_VECTOR2_ARRAY, \
+ &&OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, \
+ &&OPCODE_ITERATE_PACKED_COLOR_ARRAY, \
+ &&OPCODE_ITERATE_OBJECT, \
+ &&OPCODE_STORE_GLOBAL, \
+ &&OPCODE_STORE_NAMED_GLOBAL, \
+ &&OPCODE_TYPE_ADJUST_BOOL, \
+ &&OPCODE_TYPE_ADJUST_INT, \
+ &&OPCODE_TYPE_ADJUST_FLOAT, \
+ &&OPCODE_TYPE_ADJUST_STRING, \
+ &&OPCODE_TYPE_ADJUST_VECTOR2, \
+ &&OPCODE_TYPE_ADJUST_VECTOR2I, \
+ &&OPCODE_TYPE_ADJUST_RECT2, \
+ &&OPCODE_TYPE_ADJUST_RECT2I, \
+ &&OPCODE_TYPE_ADJUST_VECTOR3, \
+ &&OPCODE_TYPE_ADJUST_VECTOR3I, \
+ &&OPCODE_TYPE_ADJUST_TRANSFORM2D, \
+ &&OPCODE_TYPE_ADJUST_VECTOR4, \
+ &&OPCODE_TYPE_ADJUST_VECTOR4I, \
+ &&OPCODE_TYPE_ADJUST_PLANE, \
+ &&OPCODE_TYPE_ADJUST_QUATERNION, \
+ &&OPCODE_TYPE_ADJUST_AABB, \
+ &&OPCODE_TYPE_ADJUST_BASIS, \
+ &&OPCODE_TYPE_ADJUST_TRANSFORM3D, \
+ &&OPCODE_TYPE_ADJUST_PROJECTION, \
+ &&OPCODE_TYPE_ADJUST_COLOR, \
+ &&OPCODE_TYPE_ADJUST_STRING_NAME, \
+ &&OPCODE_TYPE_ADJUST_NODE_PATH, \
+ &&OPCODE_TYPE_ADJUST_RID, \
+ &&OPCODE_TYPE_ADJUST_OBJECT, \
+ &&OPCODE_TYPE_ADJUST_CALLABLE, \
+ &&OPCODE_TYPE_ADJUST_SIGNAL, \
+ &&OPCODE_TYPE_ADJUST_DICTIONARY, \
+ &&OPCODE_TYPE_ADJUST_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY, \
+ &&OPCODE_ASSERT, \
+ &&OPCODE_BREAKPOINT, \
+ &&OPCODE_LINE, \
+ &&OPCODE_END \
+ }; \
static_assert((sizeof(switch_table_ops) / sizeof(switch_table_ops[0]) == (OPCODE_END + 1)), "Opcodes in jump table aren't the same as opcodes in enum.");
#define OPCODE(m_op) \
@@ -882,23 +884,27 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#endif
#ifdef DEBUG_ENABLED
if (!valid) {
- Object *obj = dst->get_validated_object();
- String v = index->operator String();
- bool read_only_property = false;
- if (obj) {
- read_only_property = ClassDB::has_property(obj->get_class_name(), v) && (ClassDB::get_property_setter(obj->get_class_name(), v) == StringName());
- }
- if (read_only_property) {
- err_text = vformat(R"(Cannot set value into property "%s" (on base "%s") because it is read-only.)", v, _get_var_type(dst));
+ if (dst->is_read_only()) {
+ err_text = "Invalid assignment on read-only value (on base: '" + _get_var_type(dst) + "').";
} else {
- if (!v.is_empty()) {
- v = "'" + v + "'";
- } else {
- v = "of type '" + _get_var_type(index) + "'";
+ Object *obj = dst->get_validated_object();
+ String v = index->operator String();
+ bool read_only_property = false;
+ if (obj) {
+ read_only_property = ClassDB::has_property(obj->get_class_name(), v) && (ClassDB::get_property_setter(obj->get_class_name(), v) == StringName());
}
- err_text = "Invalid assignment of property or key " + v + " with value of type '" + _get_var_type(value) + "' on a base object of type '" + _get_var_type(dst) + "'.";
- if (err_code == Variant::VariantSetError::SET_INDEXED_ERR) {
- err_text = "Invalid assignment of index " + v + " (on base: '" + _get_var_type(dst) + "') with value of type '" + _get_var_type(value) + "'.";
+ if (read_only_property) {
+ err_text = vformat(R"(Cannot set value into property "%s" (on base "%s") because it is read-only.)", v, _get_var_type(dst));
+ } else {
+ if (!v.is_empty()) {
+ v = "'" + v + "'";
+ } else {
+ v = "of type '" + _get_var_type(index) + "'";
+ }
+ err_text = "Invalid assignment of property or key " + v + " with value of type '" + _get_var_type(value) + "' on a base object of type '" + _get_var_type(dst) + "'.";
+ if (err_code == Variant::VariantSetError::SET_INDEXED_ERR) {
+ err_text = "Invalid assignment of index " + v + " (on base: '" + _get_var_type(dst) + "') with value of type '" + _get_var_type(value) + "'.";
+ }
}
}
OPCODE_BREAK;
@@ -924,13 +930,17 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
if (!valid) {
- String v = index->operator String();
- if (!v.is_empty()) {
- v = "'" + v + "'";
+ if (dst->is_read_only()) {
+ err_text = "Invalid assignment on read-only value (on base: '" + _get_var_type(dst) + "').";
} else {
- v = "of type '" + _get_var_type(index) + "'";
+ String v = index->operator String();
+ if (!v.is_empty()) {
+ v = "'" + v + "'";
+ } else {
+ v = "of type '" + _get_var_type(index) + "'";
+ }
+ err_text = "Invalid assignment of property or key " + v + " with value of type '" + _get_var_type(value) + "' on a base object of type '" + _get_var_type(dst) + "'.";
}
- err_text = "Invalid assignment of property or key " + v + " with value of type '" + _get_var_type(value) + "' on a base object of type '" + _get_var_type(dst) + "'.";
OPCODE_BREAK;
}
#endif
@@ -956,13 +966,17 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
if (oob) {
- String v = index->operator String();
- if (!v.is_empty()) {
- v = "'" + v + "'";
+ if (dst->is_read_only()) {
+ err_text = "Invalid assignment on read-only value (on base: '" + _get_var_type(dst) + "').";
} else {
- v = "of type '" + _get_var_type(index) + "'";
+ String v = index->operator String();
+ if (!v.is_empty()) {
+ v = "'" + v + "'";
+ } else {
+ v = "of type '" + _get_var_type(index) + "'";
+ }
+ err_text = "Out of bounds set index " + v + " (on base: '" + _get_var_type(dst) + "')";
}
- err_text = "Out of bounds set index " + v + " (on base: '" + _get_var_type(dst) + "')";
OPCODE_BREAK;
}
#endif
@@ -1090,15 +1104,19 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
if (!valid) {
- Object *obj = dst->get_validated_object();
- bool read_only_property = false;
- if (obj) {
- read_only_property = ClassDB::has_property(obj->get_class_name(), *index) && (ClassDB::get_property_setter(obj->get_class_name(), *index) == StringName());
- }
- if (read_only_property) {
- err_text = vformat(R"(Cannot set value into property "%s" (on base "%s") because it is read-only.)", String(*index), _get_var_type(dst));
+ if (dst->is_read_only()) {
+ err_text = "Invalid assignment on read-only value (on base: '" + _get_var_type(dst) + "').";
} else {
- err_text = "Invalid assignment of property or key '" + String(*index) + "' with value of type '" + _get_var_type(value) + "' on a base object of type '" + _get_var_type(dst) + "'.";
+ Object *obj = dst->get_validated_object();
+ bool read_only_property = false;
+ if (obj) {
+ read_only_property = ClassDB::has_property(obj->get_class_name(), *index) && (ClassDB::get_property_setter(obj->get_class_name(), *index) == StringName());
+ }
+ if (read_only_property) {
+ err_text = vformat(R"(Cannot set value into property "%s" (on base "%s") because it is read-only.)", String(*index), _get_var_type(dst));
+ } else {
+ err_text = "Invalid assignment of property or key '" + String(*index) + "' with value of type '" + _get_var_type(value) + "' on a base object of type '" + _get_var_type(dst) + "'.";
+ }
}
OPCODE_BREAK;
}
@@ -1956,6 +1974,78 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
DISPATCH_OPCODE;
+ OPCODE(OPCODE_CALL_NATIVE_STATIC_VALIDATED_RETURN) {
+ LOAD_INSTRUCTION_ARGS
+ CHECK_SPACE(3 + instr_arg_count);
+
+ ip += instr_arg_count;
+
+ int argc = _code_ptr[ip + 1];
+ GD_ERR_BREAK(argc < 0);
+
+ GD_ERR_BREAK(_code_ptr[ip + 2] < 0 || _code_ptr[ip + 2] >= _methods_count);
+ MethodBind *method = _methods_ptr[_code_ptr[ip + 2]];
+
+ Variant **argptrs = instruction_args;
+
+#ifdef DEBUG_ENABLED
+ uint64_t call_time = 0;
+ if (GDScriptLanguage::get_singleton()->profiling && GDScriptLanguage::get_singleton()->profile_native_calls) {
+ call_time = OS::get_singleton()->get_ticks_usec();
+ }
+#endif
+
+ GET_INSTRUCTION_ARG(ret, argc);
+ method->validated_call(nullptr, (const Variant **)argptrs, ret);
+
+#ifdef DEBUG_ENABLED
+ if (GDScriptLanguage::get_singleton()->profiling && GDScriptLanguage::get_singleton()->profile_native_calls) {
+ uint64_t t_taken = OS::get_singleton()->get_ticks_usec() - call_time;
+ _profile_native_call(t_taken, method->get_name(), method->get_instance_class());
+ function_call_time += t_taken;
+ }
+#endif
+
+ ip += 3;
+ }
+ DISPATCH_OPCODE;
+
+ OPCODE(OPCODE_CALL_NATIVE_STATIC_VALIDATED_NO_RETURN) {
+ LOAD_INSTRUCTION_ARGS
+ CHECK_SPACE(3 + instr_arg_count);
+
+ ip += instr_arg_count;
+
+ int argc = _code_ptr[ip + 1];
+ GD_ERR_BREAK(argc < 0);
+
+ GD_ERR_BREAK(_code_ptr[ip + 2] < 0 || _code_ptr[ip + 2] >= _methods_count);
+ MethodBind *method = _methods_ptr[_code_ptr[ip + 2]];
+
+ Variant **argptrs = instruction_args;
+#ifdef DEBUG_ENABLED
+ uint64_t call_time = 0;
+ if (GDScriptLanguage::get_singleton()->profiling && GDScriptLanguage::get_singleton()->profile_native_calls) {
+ call_time = OS::get_singleton()->get_ticks_usec();
+ }
+#endif
+
+ GET_INSTRUCTION_ARG(ret, argc);
+ VariantInternal::initialize(ret, Variant::NIL);
+ method->validated_call(nullptr, (const Variant **)argptrs, nullptr);
+
+#ifdef DEBUG_ENABLED
+ if (GDScriptLanguage::get_singleton()->profiling && GDScriptLanguage::get_singleton()->profile_native_calls) {
+ uint64_t t_taken = OS::get_singleton()->get_ticks_usec() - call_time;
+ _profile_native_call(t_taken, method->get_name(), method->get_instance_class());
+ function_call_time += t_taken;
+ }
+#endif
+
+ ip += 3;
+ }
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_CALL_METHOD_BIND_VALIDATED_RETURN) {
LOAD_INSTRUCTION_ARGS
CHECK_SPACE(3 + instr_arg_count);
diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.out b/modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.out
index c524a1ae6b..350d5d1d45 100644
--- a/modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.out
+++ b/modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.out
@@ -3,4 +3,4 @@ GDTEST_RUNTIME_ERROR
>> on function: test()
>> runtime/errors/constant_array_is_deep.gd
>> 6
->> Invalid assignment of property or key '0' with value of type 'int' on a base object of type 'Dictionary'.
+>> Invalid assignment on read-only value (on base: 'Dictionary').
diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.out b/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.out
index cf51b0262d..5f1f372b0a 100644
--- a/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.out
+++ b/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.out
@@ -3,4 +3,4 @@ GDTEST_RUNTIME_ERROR
>> on function: test()
>> runtime/errors/constant_dictionary_is_deep.gd
>> 6
->> Invalid assignment of index '0' (on base: 'Array') with value of type 'int'.
+>> Invalid assignment on read-only value (on base: 'Array').
diff --git a/modules/gdscript/tests/scripts/runtime/errors/read_only_dictionary.gd b/modules/gdscript/tests/scripts/runtime/errors/read_only_dictionary.gd
new file mode 100644
index 0000000000..2f31ecc52f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/read_only_dictionary.gd
@@ -0,0 +1,4 @@
+func test():
+ var dictionary := { "a": 0 }
+ dictionary.make_read_only()
+ dictionary.a = 1
diff --git a/modules/gdscript/tests/scripts/runtime/errors/read_only_dictionary.out b/modules/gdscript/tests/scripts/runtime/errors/read_only_dictionary.out
new file mode 100644
index 0000000000..f7d531e119
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/read_only_dictionary.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> runtime/errors/read_only_dictionary.gd
+>> 4
+>> Invalid assignment on read-only value (on base: 'Dictionary').
diff --git a/modules/gdscript/tests/scripts/runtime/features/call_native_static_method_validated.gd b/modules/gdscript/tests/scripts/runtime/features/call_native_static_method_validated.gd
new file mode 100644
index 0000000000..35e4dbd6a0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/call_native_static_method_validated.gd
@@ -0,0 +1,7 @@
+func test():
+ # Validated native static call with return value.
+ print(FileAccess.file_exists("some_file"))
+
+ # Validated native static call without return value.
+ Node.print_orphan_nodes()
+
diff --git a/modules/gdscript/tests/scripts/runtime/features/call_native_static_method_validated.out b/modules/gdscript/tests/scripts/runtime/features/call_native_static_method_validated.out
new file mode 100644
index 0000000000..44302c8137
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/call_native_static_method_validated.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+false
diff --git a/modules/gdscript/tests/scripts/runtime/features/onready_base_before_subclass.gd b/modules/gdscript/tests/scripts/runtime/features/onready_base_before_subclass.gd
new file mode 100644
index 0000000000..99156adb28
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/onready_base_before_subclass.gd
@@ -0,0 +1,18 @@
+#GH-63329
+class A extends Node:
+ @onready var a := get_value("a")
+
+ func get_value(var_name: String) -> String:
+ print(var_name)
+ return var_name
+
+class B extends A:
+ @onready var b := get_value("b")
+
+ func _ready():
+ pass
+
+func test():
+ var node := B.new()
+ node._ready()
+ node.free()
diff --git a/modules/gdscript/tests/scripts/runtime/features/onready_base_before_subclass.out b/modules/gdscript/tests/scripts/runtime/features/onready_base_before_subclass.out
new file mode 100644
index 0000000000..b417ce67ca
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/onready_base_before_subclass.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+a
+b
diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
index 1be8cc828d..8338054142 100644
--- a/modules/mobile_vr/doc_classes/MobileVRInterface.xml
+++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
@@ -34,6 +34,9 @@
<member name="k2" type="float" setter="set_k2" getter="get_k2" default="0.215">
The k2 lens factor, see k1.
</member>
+ <member name="offset_rect" type="Rect2" setter="set_offset_rect" getter="get_offset_rect" default="Rect2(0, 0, 1, 1)">
+ Set the offset rect relative to the area being rendered. A length of 1 represents the whole rendering area on that axis.
+ </member>
<member name="oversample" type="float" setter="set_oversample" getter="get_oversample" default="1.5">
The oversample setting. Because of the lens distortion we have to render our buffers at a higher resolution then the screen can natively handle. A value between 1.5 and 2.0 often provides good results but at the cost of performance.
</member>
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index bba56f6468..d23edcd1d1 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -230,6 +230,9 @@ void MobileVRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_display_to_lens", "display_to_lens"), &MobileVRInterface::set_display_to_lens);
ClassDB::bind_method(D_METHOD("get_display_to_lens"), &MobileVRInterface::get_display_to_lens);
+ ClassDB::bind_method(D_METHOD("set_offset_rect", "offset_rect"), &MobileVRInterface::set_offset_rect);
+ ClassDB::bind_method(D_METHOD("get_offset_rect"), &MobileVRInterface::get_offset_rect);
+
ClassDB::bind_method(D_METHOD("set_oversample", "oversample"), &MobileVRInterface::set_oversample);
ClassDB::bind_method(D_METHOD("get_oversample"), &MobileVRInterface::get_oversample);
@@ -243,6 +246,7 @@ void MobileVRInterface::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "iod", PROPERTY_HINT_RANGE, "4.0,10.0,0.1"), "set_iod", "get_iod");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "display_width", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_width", "get_display_width");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "display_to_lens", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_to_lens", "get_display_to_lens");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "offset_rect"), "set_offset_rect", "get_offset_rect");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversample", PROPERTY_HINT_RANGE, "1.0,2.0,0.1"), "set_oversample", "get_oversample");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "k1", PROPERTY_HINT_RANGE, "0.1,10.0,0.0001"), "set_k1", "get_k1");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "k2", PROPERTY_HINT_RANGE, "0.1,10.0,0.0001"), "set_k2", "get_k2");
@@ -256,6 +260,14 @@ double MobileVRInterface::get_eye_height() const {
return eye_height;
}
+void MobileVRInterface::set_offset_rect(const Rect2 &p_offset_rect) {
+ offset_rect = p_offset_rect;
+}
+
+Rect2 MobileVRInterface::get_offset_rect() const {
+ return offset_rect;
+}
+
void MobileVRInterface::set_iod(const double p_iod) {
intraocular_dist = p_iod;
};
@@ -483,6 +495,8 @@ Vector<BlitToScreen> MobileVRInterface::post_draw_viewport(RID p_render_target,
// Because we are rendering to our device we must use our main viewport!
ERR_FAIL_COND_V(p_screen_rect == Rect2(), blit_to_screen);
+ Rect2 modified_screen_rect = Rect2(p_screen_rect.position + offset_rect.position * p_screen_rect.size, p_screen_rect.size * offset_rect.size);
+
// and add our blits
BlitToScreen blit;
blit.render_target = p_render_target;
@@ -494,16 +508,16 @@ Vector<BlitToScreen> MobileVRInterface::post_draw_viewport(RID p_render_target,
blit.lens_distortion.aspect_ratio = aspect;
// left eye
- blit.dst_rect = p_screen_rect;
+ blit.dst_rect = modified_screen_rect;
blit.dst_rect.size.width *= 0.5;
blit.multi_view.layer = 0;
blit.lens_distortion.eye_center.x = ((-intraocular_dist / 2.0) + (display_width / 4.0)) / (display_width / 2.0);
blit_to_screen.push_back(blit);
// right eye
- blit.dst_rect = p_screen_rect;
+ blit.dst_rect = modified_screen_rect;
blit.dst_rect.size.width *= 0.5;
- blit.dst_rect.position.x = blit.dst_rect.size.width;
+ blit.dst_rect.position.x += blit.dst_rect.size.width;
blit.multi_view.layer = 1;
blit.lens_distortion.eye_center.x = ((intraocular_dist / 2.0) - (display_width / 4.0)) / (display_width / 2.0);
blit_to_screen.push_back(blit);
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index f680d8aa11..e1d43fff74 100644
--- a/modules/mobile_vr/mobile_vr_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -62,6 +62,8 @@ private:
double display_to_lens = 4.0;
double oversample = 1.5;
+ Rect2 offset_rect = Rect2(0, 0, 1, 1); // Full screen rect.
+
double k1 = 0.215;
double k2 = 0.215;
double aspect = 1.0;
@@ -121,6 +123,9 @@ public:
void set_display_width(const double p_display_width);
double get_display_width() const;
+ void set_offset_rect(const Rect2 &p_offset_rect);
+ Rect2 get_offset_rect() const;
+
void set_display_to_lens(const double p_display_to_lens);
double get_display_to_lens() const;
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPropertiesGeneratorTests.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPropertiesGeneratorTests.cs
index 3cc5841097..724fb164e0 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPropertiesGeneratorTests.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPropertiesGeneratorTests.cs
@@ -57,4 +57,13 @@ public class ScriptPropertiesGeneratorTests
"ScriptBoilerplate_ScriptProperties.generated.cs", "OuterClass.NestedClass_ScriptProperties.generated.cs"
);
}
+
+ [Fact]
+ public async void AbstractGenericNode()
+ {
+ await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify(
+ "AbstractGenericNode.cs",
+ "AbstractGenericNode(Of T)_ScriptProperties.generated.cs"
+ );
+ }
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs
new file mode 100644
index 0000000000..a561c5fc0d
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs
@@ -0,0 +1,49 @@
+using Godot;
+using Godot.NativeInterop;
+
+partial class AbstractGenericNode<T>
+{
+#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword
+ /// <summary>
+ /// Cached StringNames for the properties and fields contained in this class, for fast lookup.
+ /// </summary>
+ public new class PropertyName : global::Godot.Node.PropertyName {
+ /// <summary>
+ /// Cached name for the 'MyArray' property.
+ /// </summary>
+ public new static readonly global::Godot.StringName MyArray = "MyArray";
+ }
+ /// <inheritdoc/>
+ [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
+ protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value)
+ {
+ if (name == PropertyName.MyArray) {
+ this.MyArray = global::Godot.NativeInterop.VariantUtils.ConvertToArray<T>(value);
+ return true;
+ }
+ return base.SetGodotClassPropertyValue(name, value);
+ }
+ /// <inheritdoc/>
+ [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
+ protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
+ {
+ if (name == PropertyName.MyArray) {
+ value = global::Godot.NativeInterop.VariantUtils.CreateFromArray(this.MyArray);
+ return true;
+ }
+ return base.GetGodotClassPropertyValue(name, out value);
+ }
+ /// <summary>
+ /// Get the property information for all the properties declared in this class.
+ /// This method is used by Godot to register the available properties in the editor.
+ /// Do not call this method.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
+ internal new static global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo> GetGodotPropertyList()
+ {
+ var properties = new global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>();
+ properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.MyArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
+ return properties;
+ }
+#pragma warning restore CS0109
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/AbstractGenericNode.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/AbstractGenericNode.cs
new file mode 100644
index 0000000000..cee4f67921
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/AbstractGenericNode.cs
@@ -0,0 +1,7 @@
+using Godot;
+
+public abstract partial class AbstractGenericNode<[MustBeVariant] T> : Node
+{
+ [Export] // This should be included, but without type hints.
+ public Godot.Collections.Array<T> MyArray { get; set; } = new();
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs
index 462da31d66..2b5eecab8a 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs
@@ -66,6 +66,12 @@ public class MustBeVariantGD0301
Method<Rid[]>();
}
+ public void MethodCallDynamic()
+ {
+ dynamic self = this;
+ self.Method<object>();
+ }
+
public void Method<[MustBeVariant] T>()
{
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
index 95eaca4d3d..e894e7a86c 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
@@ -50,8 +50,18 @@ namespace Godot.SourceGenerators
var typeSymbol = sm.GetSymbolInfo(typeSyntax).Symbol as ITypeSymbol;
Helper.ThrowIfNull(typeSymbol);
- var parentSymbol = sm.GetSymbolInfo(parentSyntax).Symbol;
- Helper.ThrowIfNull(parentSymbol);
+ var parentSymbolInfo = sm.GetSymbolInfo(parentSyntax);
+ var parentSymbol = parentSymbolInfo.Symbol;
+ if (parentSymbol == null)
+ {
+ if (parentSymbolInfo.CandidateReason == CandidateReason.LateBound)
+ {
+ // Invocations on dynamic are late bound so we can't retrieve the symbol.
+ continue;
+ }
+
+ Helper.ThrowIfNull(parentSymbol);
+ }
if (!ShouldCheckTypeArgument(context, parentSyntax, parentSymbol, typeSyntax, typeSymbol, i))
{
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
index a0e410e31a..21223654f3 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
@@ -658,7 +658,10 @@ namespace Godot.SourceGenerators
var elementType = MarshalUtils.GetArrayElementType(type);
if (elementType == null)
- return false; // Non-generic Array, so there's no hint to add
+ return false; // Non-generic Array, so there's no hint to add.
+
+ if (elementType.TypeKind == TypeKind.TypeParameter)
+ return false; // The generic is not constructed, we can't really hint anything.
var elementMarshalType = MarshalUtils.ConvertManagedTypeToMarshalType(elementType, typeCache)!.Value;
var elementVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(elementMarshalType)!.Value;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs
index feaa1d07da..ab7f8ede44 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs
@@ -69,7 +69,7 @@ namespace Godot
public readonly Aabb Abs()
{
Vector3 end = End;
- Vector3 topLeft = new Vector3(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y), Mathf.Min(_position.Z, end.Z));
+ Vector3 topLeft = end.Min(_position);
return new Aabb(topLeft, _size.Abs());
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index 9d9065911e..19721b6cca 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -69,7 +69,7 @@ namespace Godot
public readonly Rect2 Abs()
{
Vector2 end = End;
- Vector2 topLeft = new Vector2(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y));
+ Vector2 topLeft = end.Min(_position);
return new Rect2(topLeft, _size.Abs());
}
@@ -91,14 +91,12 @@ namespace Godot
return new Rect2();
}
- newRect._position.X = Mathf.Max(b._position.X, _position.X);
- newRect._position.Y = Mathf.Max(b._position.Y, _position.Y);
+ newRect._position = b._position.Max(_position);
Vector2 bEnd = b._position + b._size;
Vector2 end = _position + _size;
- newRect._size.X = Mathf.Min(bEnd.X, end.X) - newRect._position.X;
- newRect._size.Y = Mathf.Min(bEnd.Y, end.Y) - newRect._position.Y;
+ newRect._size = bEnd.Min(end) - newRect._position;
return newRect;
}
@@ -338,11 +336,9 @@ namespace Godot
{
Rect2 newRect;
- newRect._position.X = Mathf.Min(b._position.X, _position.X);
- newRect._position.Y = Mathf.Min(b._position.Y, _position.Y);
+ newRect._position = b._position.Min(_position);
- newRect._size.X = Mathf.Max(b._position.X + b._size.X, _position.X + _size.X);
- newRect._size.Y = Mathf.Max(b._position.Y + b._size.Y, _position.Y + _size.Y);
+ newRect._size = (b._position + b._size).Max(_position + _size);
newRect._size -= newRect._position; // Make relative again
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs
index 65704b3da7..7ee9ff8552 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs
@@ -69,7 +69,7 @@ namespace Godot
public readonly Rect2I Abs()
{
Vector2I end = End;
- Vector2I topLeft = new Vector2I(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y));
+ Vector2I topLeft = end.Min(_position);
return new Rect2I(topLeft, _size.Abs());
}
@@ -91,14 +91,12 @@ namespace Godot
return new Rect2I();
}
- newRect._position.X = Mathf.Max(b._position.X, _position.X);
- newRect._position.Y = Mathf.Max(b._position.Y, _position.Y);
+ newRect._position = b._position.Max(_position);
Vector2I bEnd = b._position + b._size;
Vector2I end = _position + _size;
- newRect._size.X = Mathf.Min(bEnd.X, end.X) - newRect._position.X;
- newRect._size.Y = Mathf.Min(bEnd.Y, end.Y) - newRect._position.Y;
+ newRect._size = bEnd.Min(end) - newRect._position;
return newRect;
}
@@ -295,11 +293,9 @@ namespace Godot
{
Rect2I newRect;
- newRect._position.X = Mathf.Min(b._position.X, _position.X);
- newRect._position.Y = Mathf.Min(b._position.Y, _position.Y);
+ newRect._position = b._position.Min(_position);
- newRect._size.X = Mathf.Max(b._position.X + b._size.X, _position.X + _size.X);
- newRect._size.Y = Mathf.Max(b._position.Y + b._size.Y, _position.Y + _size.Y);
+ newRect._size = (b._position + b._size).Max(_position + _size);
newRect._size -= newRect._position; // Make relative again
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 856fd54352..50bf56d832 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -192,6 +192,23 @@ namespace Godot
}
/// <summary>
+ /// Returns a new vector with all components clamped between the
+ /// <paramref name="min"/> and <paramref name="max"/> using
+ /// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>.
+ /// </summary>
+ /// <param name="min">The minimum allowed value.</param>
+ /// <param name="max">The maximum allowed value.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public readonly Vector2 Clamp(real_t min, real_t max)
+ {
+ return new Vector2
+ (
+ Mathf.Clamp(X, min, max),
+ Mathf.Clamp(Y, min, max)
+ );
+ }
+
+ /// <summary>
/// Returns the cross product of this vector and <paramref name="with"/>.
/// </summary>
/// <param name="with">The other vector.</param>
@@ -413,6 +430,70 @@ namespace Godot
}
/// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector2 Max(Vector2 with)
+ {
+ return new Vector2
+ (
+ Mathf.Max(X, with.X),
+ Mathf.Max(Y, with.Y)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2(Mathf.Max(X, with), Mathf.Max(Y, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector2 Max(real_t with)
+ {
+ return new Vector2
+ (
+ Mathf.Max(X, with),
+ Mathf.Max(Y, with)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector2 Min(Vector2 with)
+ {
+ return new Vector2
+ (
+ Mathf.Min(X, with.X),
+ Mathf.Min(Y, with.Y)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2(Mathf.Min(X, with), Mathf.Min(Y, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector2 Min(real_t with)
+ {
+ return new Vector2
+ (
+ Mathf.Min(X, with),
+ Mathf.Min(Y, with)
+ );
+ }
+
+ /// <summary>
/// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If both components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
@@ -600,7 +681,7 @@ namespace Godot
}
/// <summary>
- /// Returns this vector with each component snapped to the nearest multiple of <paramref name="step"/>.
+ /// Returns a new vector with each component snapped to the nearest multiple of the corresponding component in <paramref name="step"/>.
/// This can also be used to round to an arbitrary number of decimals.
/// </summary>
/// <param name="step">A vector value representing the step size to snap to.</param>
@@ -611,6 +692,17 @@ namespace Godot
}
/// <summary>
+ /// Returns a new vector with each component snapped to the nearest multiple of <paramref name="step"/>.
+ /// This can also be used to round to an arbitrary number of decimals.
+ /// </summary>
+ /// <param name="step">The step size to snap to.</param>
+ /// <returns>The snapped vector.</returns>
+ public readonly Vector2 Snapped(real_t step)
+ {
+ return new Vector2(Mathf.Snapped(X, step), Mathf.Snapped(Y, step));
+ }
+
+ /// <summary>
/// Returns a perpendicular vector rotated 90 degrees counter-clockwise
/// compared to the original, with the same length.
/// </summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs
index 511cc7971c..9442db4d86 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs
@@ -125,6 +125,23 @@ namespace Godot
}
/// <summary>
+ /// Returns a new vector with all components clamped between the
+ /// <paramref name="min"/> and <paramref name="max"/> using
+ /// <see cref="Mathf.Clamp(int, int, int)"/>.
+ /// </summary>
+ /// <param name="min">The minimum allowed value.</param>
+ /// <param name="max">The maximum allowed value.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public readonly Vector2I Clamp(int min, int max)
+ {
+ return new Vector2I
+ (
+ Mathf.Clamp(X, min, max),
+ Mathf.Clamp(Y, min, max)
+ );
+ }
+
+ /// <summary>
/// Returns the squared distance between this vector and <paramref name="to"/>.
/// This method runs faster than <see cref="DistanceTo"/>, so prefer it if
/// you need to compare vectors or need the squared distance for some formula.
@@ -175,6 +192,70 @@ namespace Godot
}
/// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2I(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector2I Max(Vector2I with)
+ {
+ return new Vector2I
+ (
+ Mathf.Max(X, with.X),
+ Mathf.Max(Y, with.Y)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2I(Mathf.Max(X, with), Mathf.Max(Y, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector2I Max(int with)
+ {
+ return new Vector2I
+ (
+ Mathf.Max(X, with),
+ Mathf.Max(Y, with)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2I(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector2I Min(Vector2I with)
+ {
+ return new Vector2I
+ (
+ Mathf.Min(X, with.X),
+ Mathf.Min(Y, with.Y)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector2I(Mathf.Min(X, with), Mathf.Min(Y, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector2I Min(int with)
+ {
+ return new Vector2I
+ (
+ Mathf.Min(X, with),
+ Mathf.Min(Y, with)
+ );
+ }
+
+ /// <summary>
/// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If both components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
@@ -208,6 +289,34 @@ namespace Godot
return v;
}
+ /// <summary>
+ /// Returns a new vector with each component snapped to the closest multiple of the corresponding component in <paramref name="step"/>.
+ /// </summary>
+ /// <param name="step">A vector value representing the step size to snap to.</param>
+ /// <returns>The snapped vector.</returns>
+ public readonly Vector2I Snapped(Vector2I step)
+ {
+ return new Vector2I
+ (
+ (int)Mathf.Snapped((double)X, (double)step.X),
+ (int)Mathf.Snapped((double)Y, (double)step.Y)
+ );
+ }
+
+ /// <summary>
+ /// Returns a new vector with each component snapped to the closest multiple of <paramref name="step"/>.
+ /// </summary>
+ /// <param name="step">The step size to snap to.</param>
+ /// <returns>The snapped vector.</returns>
+ public readonly Vector2I Snapped(int step)
+ {
+ return new Vector2I
+ (
+ (int)Mathf.Snapped((double)X, (double)step),
+ (int)Mathf.Snapped((double)Y, (double)step)
+ );
+ }
+
// Constants
private static readonly Vector2I _minValue = new Vector2I(int.MinValue, int.MinValue);
private static readonly Vector2I _maxValue = new Vector2I(int.MaxValue, int.MaxValue);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 6300705107..27f2713efa 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -179,6 +179,24 @@ namespace Godot
}
/// <summary>
+ /// Returns a new vector with all components clamped between the
+ /// <paramref name="min"/> and <paramref name="max"/> using
+ /// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>.
+ /// </summary>
+ /// <param name="min">The minimum allowed value.</param>
+ /// <param name="max">The maximum allowed value.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public readonly Vector3 Clamp(real_t min, real_t max)
+ {
+ return new Vector3
+ (
+ Mathf.Clamp(X, min, max),
+ Mathf.Clamp(Y, min, max),
+ Mathf.Clamp(Z, min, max)
+ );
+ }
+
+ /// <summary>
/// Returns the cross product of this vector and <paramref name="with"/>.
/// </summary>
/// <param name="with">The other vector.</param>
@@ -419,6 +437,57 @@ namespace Godot
}
/// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector3(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector3 Max(Vector3 with)
+ {
+ return new Vector3
+ (
+ Mathf.Max(X, with.X),
+ Mathf.Max(Y, with.Y),
+ Mathf.Max(Z, with.Z)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector3(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector3 Max(real_t with)
+ {
+ return new Vector3
+ (
+ Mathf.Max(X, with),
+ Mathf.Max(Y, with),
+ Mathf.Max(Z, with)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector3(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector3 Min(Vector3 with)
+ {
+ return new Vector3
+ (
+ Mathf.Min(X, with.X),
+ Mathf.Min(Y, with.Y),
+ Mathf.Min(Z, with.Z)
+ );
+ }
+
+ /// <summary>
/// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
@@ -643,7 +712,7 @@ namespace Godot
}
/// <summary>
- /// Returns this vector with each component snapped to the nearest multiple of <paramref name="step"/>.
+ /// Returns a new vector with each component snapped to the nearest multiple of the corresponding component in <paramref name="step"/>.
/// This can also be used to round to an arbitrary number of decimals.
/// </summary>
/// <param name="step">A vector value representing the step size to snap to.</param>
@@ -658,6 +727,22 @@ namespace Godot
);
}
+ /// <summary>
+ /// Returns a new vector with each component snapped to the nearest multiple of <paramref name="step"/>.
+ /// This can also be used to round to an arbitrary number of decimals.
+ /// </summary>
+ /// <param name="step">The step size to snap to.</param>
+ /// <returns>The snapped vector.</returns>
+ public readonly Vector3 Snapped(real_t step)
+ {
+ return new Vector3
+ (
+ Mathf.Snapped(X, step),
+ Mathf.Snapped(Y, step),
+ Mathf.Snapped(Z, step)
+ );
+ }
+
// Constants
private static readonly Vector3 _zero = new Vector3(0, 0, 0);
private static readonly Vector3 _one = new Vector3(1, 1, 1);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs
index aea46efc5b..8312e2c231 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs
@@ -133,6 +133,24 @@ namespace Godot
}
/// <summary>
+ /// Returns a new vector with all components clamped between the
+ /// <paramref name="min"/> and <paramref name="max"/> using
+ /// <see cref="Mathf.Clamp(int, int, int)"/>.
+ /// </summary>
+ /// <param name="min">The minimum allowed value.</param>
+ /// <param name="max">The maximum allowed value.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public readonly Vector3I Clamp(int min, int max)
+ {
+ return new Vector3I
+ (
+ Mathf.Clamp(X, min, max),
+ Mathf.Clamp(Y, min, max),
+ Mathf.Clamp(Z, min, max)
+ );
+ }
+
+ /// <summary>
/// Returns the squared distance between this vector and <paramref name="to"/>.
/// This method runs faster than <see cref="DistanceTo"/>, so prefer it if
/// you need to compare vectors or need the squared distance for some formula.
@@ -185,6 +203,74 @@ namespace Godot
}
/// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector3I(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector3I Max(Vector3I with)
+ {
+ return new Vector3I
+ (
+ Mathf.Max(X, with.X),
+ Mathf.Max(Y, with.Y),
+ Mathf.Max(Z, with.Z)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector3I(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector3I Max(int with)
+ {
+ return new Vector3I
+ (
+ Mathf.Max(X, with),
+ Mathf.Max(Y, with),
+ Mathf.Max(Z, with)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector3I(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector3I Min(Vector3I with)
+ {
+ return new Vector3I
+ (
+ Mathf.Min(X, with.X),
+ Mathf.Min(Y, with.Y),
+ Mathf.Min(Z, with.Z)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector3I(Mathf.Min(X, with), Mathf.Min(Y, with), Mathf.Min(Z, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector3I Min(int with)
+ {
+ return new Vector3I
+ (
+ Mathf.Min(X, with),
+ Mathf.Min(Y, with),
+ Mathf.Min(Z, with)
+ );
+ }
+
+ /// <summary>
/// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
@@ -219,6 +305,36 @@ namespace Godot
return v;
}
+ /// <summary>
+ /// Returns a new vector with each component snapped to the closest multiple of the corresponding component in <paramref name="step"/>.
+ /// </summary>
+ /// <param name="step">A vector value representing the step size to snap to.</param>
+ /// <returns>The snapped vector.</returns>
+ public readonly Vector3I Snapped(Vector3I step)
+ {
+ return new Vector3I
+ (
+ (int)Mathf.Snapped((double)X, (double)step.X),
+ (int)Mathf.Snapped((double)Y, (double)step.Y),
+ (int)Mathf.Snapped((double)Z, (double)step.Z)
+ );
+ }
+
+ /// <summary>
+ /// Returns a new vector with each component snapped to the closest multiple of <paramref name="step"/>.
+ /// </summary>
+ /// <param name="step">The step size to snap to.</param>
+ /// <returns>The snapped vector.</returns>
+ public readonly Vector3I Snapped(int step)
+ {
+ return new Vector3I
+ (
+ (int)Mathf.Snapped((double)X, (double)step),
+ (int)Mathf.Snapped((double)Y, (double)step),
+ (int)Mathf.Snapped((double)Z, (double)step)
+ );
+ }
+
// Constants
private static readonly Vector3I _minValue = new Vector3I(int.MinValue, int.MinValue, int.MinValue);
private static readonly Vector3I _maxValue = new Vector3I(int.MaxValue, int.MaxValue, int.MaxValue);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
index 7c4832943c..ec59197fa3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
@@ -177,6 +177,25 @@ namespace Godot
}
/// <summary>
+ /// Returns a new vector with all components clamped between the
+ /// <paramref name="min"/> and <paramref name="max"/> using
+ /// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>.
+ /// </summary>
+ /// <param name="min">The minimum allowed value.</param>
+ /// <param name="max">The maximum allowed value.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public readonly Vector4 Clamp(real_t min, real_t max)
+ {
+ return new Vector4
+ (
+ Mathf.Clamp(X, min, max),
+ Mathf.Clamp(Y, min, max),
+ Mathf.Clamp(Z, min, max),
+ Mathf.Clamp(W, min, max)
+ );
+ }
+
+ /// <summary>
/// Performs a cubic interpolation between vectors <paramref name="preA"/>, this vector,
/// <paramref name="b"/>, and <paramref name="postB"/>, by the given amount <paramref name="weight"/>.
/// </summary>
@@ -352,6 +371,78 @@ namespace Godot
}
/// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z), Mathf.Max(W, with.W))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector4 Max(Vector4 with)
+ {
+ return new Vector4
+ (
+ Mathf.Max(X, with.X),
+ Mathf.Max(Y, with.Y),
+ Mathf.Max(Z, with.Z),
+ Mathf.Max(W, with.W)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with), Mathf.Max(W, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector4 Max(real_t with)
+ {
+ return new Vector4
+ (
+ Mathf.Max(X, with),
+ Mathf.Max(Y, with),
+ Mathf.Max(Z, with),
+ Mathf.Max(W, with)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z), Mathf.Min(W, with.W))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector4 Min(Vector4 with)
+ {
+ return new Vector4
+ (
+ Mathf.Min(X, with.X),
+ Mathf.Min(Y, with.Y),
+ Mathf.Min(Z, with.Z),
+ Mathf.Min(W, with.W)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4(Mathf.Min(X, with), Mathf.Min(Y, with), Mathf.Min(Z, with), Mathf.Min(W, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector4 Min(real_t with)
+ {
+ return new Vector4
+ (
+ Mathf.Min(X, with),
+ Mathf.Min(Y, with),
+ Mathf.Min(Z, with),
+ Mathf.Min(W, with)
+ );
+ }
+
+ /// <summary>
/// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
@@ -465,7 +556,7 @@ namespace Godot
}
/// <summary>
- /// Returns this vector with each component snapped to the nearest multiple of <paramref name="step"/>.
+ /// Returns a new vector with each component snapped to the nearest multiple of the corresponding component in <paramref name="step"/>.
/// This can also be used to round to an arbitrary number of decimals.
/// </summary>
/// <param name="step">A vector value representing the step size to snap to.</param>
@@ -480,6 +571,22 @@ namespace Godot
);
}
+ /// <summary>
+ /// Returns a new vector with each component snapped to the nearest multiple of <paramref name="step"/>.
+ /// This can also be used to round to an arbitrary number of decimals.
+ /// </summary>
+ /// <param name="step">The step size to snap to.</param>
+ /// <returns>The snapped vector.</returns>
+ public readonly Vector4 Snapped(real_t step)
+ {
+ return new Vector4(
+ Mathf.Snapped(X, step),
+ Mathf.Snapped(Y, step),
+ Mathf.Snapped(Z, step),
+ Mathf.Snapped(W, step)
+ );
+ }
+
// Constants
private static readonly Vector4 _zero = new Vector4(0, 0, 0, 0);
private static readonly Vector4 _one = new Vector4(1, 1, 1, 1);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs
index 27aa86b7e4..ba8e54b88b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs
@@ -150,6 +150,25 @@ namespace Godot
}
/// <summary>
+ /// Returns a new vector with all components clamped between
+ /// <paramref name="min"/> and <paramref name="max"/> using
+ /// <see cref="Mathf.Clamp(int, int, int)"/>.
+ /// </summary>
+ /// <param name="min">The minimum allowed value.</param>
+ /// <param name="max">The maximum allowed value.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public readonly Vector4I Clamp(int min, int max)
+ {
+ return new Vector4I
+ (
+ Mathf.Clamp(X, min, max),
+ Mathf.Clamp(Y, min, max),
+ Mathf.Clamp(Z, min, max),
+ Mathf.Clamp(W, min, max)
+ );
+ }
+
+ /// <summary>
/// Returns the squared distance between this vector and <paramref name="to"/>.
/// This method runs faster than <see cref="DistanceTo"/>, so prefer it if
/// you need to compare vectors or need the squared distance for some formula.
@@ -204,6 +223,78 @@ namespace Godot
}
/// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4I(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z), Mathf.Max(W, with.W))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector4I Max(Vector4I with)
+ {
+ return new Vector4I
+ (
+ Mathf.Max(X, with.X),
+ Mathf.Max(Y, with.Y),
+ Mathf.Max(Z, with.Z),
+ Mathf.Max(W, with.W)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise maximum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4I(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with), Mathf.Max(W, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting maximum vector.</returns>
+ public readonly Vector4I Max(int with)
+ {
+ return new Vector4I
+ (
+ Mathf.Max(X, with),
+ Mathf.Max(Y, with),
+ Mathf.Max(Z, with),
+ Mathf.Max(W, with)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4I(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z), Mathf.Min(W, with.W))</c>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector4I Min(Vector4I with)
+ {
+ return new Vector4I
+ (
+ Mathf.Min(X, with.X),
+ Mathf.Min(Y, with.Y),
+ Mathf.Min(Z, with.Z),
+ Mathf.Min(W, with.W)
+ );
+ }
+
+ /// <summary>
+ /// Returns the result of the component-wise minimum between
+ /// this vector and <paramref name="with"/>.
+ /// Equivalent to <c>new Vector4I(Mathf.Min(X, with), Mathf.Min(Y, with), Mathf.Min(Z, with), Mathf.Min(W, with))</c>.
+ /// </summary>
+ /// <param name="with">The other value to use.</param>
+ /// <returns>The resulting minimum vector.</returns>
+ public readonly Vector4I Min(int with)
+ {
+ return new Vector4I
+ (
+ Mathf.Min(X, with),
+ Mathf.Min(Y, with),
+ Mathf.Min(Z, with),
+ Mathf.Min(W, with)
+ );
+ }
+
+ /// <summary>
/// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.X"/>.
/// </summary>
@@ -254,6 +345,36 @@ namespace Godot
return new Vector4I(Mathf.Sign(X), Mathf.Sign(Y), Mathf.Sign(Z), Mathf.Sign(W));
}
+ /// <summary>
+ /// Returns a new vector with each component snapped to the closest multiple of the corresponding component in <paramref name="step"/>.
+ /// </summary>
+ /// <param name="step">A vector value representing the step size to snap to.</param>
+ /// <returns>The snapped vector.</returns>
+ public readonly Vector4I Snapped(Vector4I step)
+ {
+ return new Vector4I(
+ (int)Mathf.Snapped((double)X, (double)step.X),
+ (int)Mathf.Snapped((double)Y, (double)step.Y),
+ (int)Mathf.Snapped((double)Z, (double)step.Z),
+ (int)Mathf.Snapped((double)W, (double)step.W)
+ );
+ }
+
+ /// <summary>
+ /// Returns a new vector with each component snapped to the closest multiple of <paramref name="step"/>.
+ /// </summary>
+ /// <param name="step">The step size to snap to.</param>
+ /// <returns>The snapped vector.</returns>
+ public readonly Vector4I Snapped(int step)
+ {
+ return new Vector4I(
+ (int)Mathf.Snapped((double)X, (double)step),
+ (int)Mathf.Snapped((double)Y, (double)step),
+ (int)Mathf.Snapped((double)Z, (double)step),
+ (int)Mathf.Snapped((double)W, (double)step)
+ );
+ }
+
// Constants
private static readonly Vector4I _minValue = new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue);
private static readonly Vector4I _maxValue = new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue);
diff --git a/modules/openxr/action_map/openxr_action_map.cpp b/modules/openxr/action_map/openxr_action_map.cpp
index bbcb63a7e6..ba0e4f6cdd 100644
--- a/modules/openxr/action_map/openxr_action_map.cpp
+++ b/modules/openxr/action_map/openxr_action_map.cpp
@@ -167,11 +167,11 @@ void OpenXRActionMap::create_default_action_sets() {
// we still want it to be part of our action map as we may deploy the same game to platforms that do and don't support it.
// - the same applies for interaction profiles that are only supported if the relevant extension is supported.
- // Create our Godot action set
+ // Create our Godot action set.
Ref<OpenXRActionSet> action_set = OpenXRActionSet::new_action_set("godot", "Godot action set");
add_action_set(action_set);
- // Create our actions
+ // Create our actions.
Ref<OpenXRAction> trigger = action_set->add_new_action("trigger", "Trigger", OpenXRAction::OPENXR_ACTION_FLOAT, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> trigger_click = action_set->add_new_action("trigger_click", "Trigger click", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
Ref<OpenXRAction> trigger_touch = action_set->add_new_action("trigger_touch", "Trigger touching", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right");
@@ -193,7 +193,7 @@ void OpenXRActionMap::create_default_action_sets() {
Ref<OpenXRAction> default_pose = action_set->add_new_action("default_pose", "Default pose", OpenXRAction::OPENXR_ACTION_POSE,
"/user/hand/left,"
"/user/hand/right,"
- // "/user/vive_tracker_htcx/role/handheld_object," <-- getting errors on this one
+ // "/user/vive_tracker_htcx/role/handheld_object," <-- getting errors on this one.
"/user/vive_tracker_htcx/role/left_foot,"
"/user/vive_tracker_htcx/role/right_foot,"
"/user/vive_tracker_htcx/role/left_shoulder,"
@@ -213,7 +213,7 @@ void OpenXRActionMap::create_default_action_sets() {
Ref<OpenXRAction> haptic = action_set->add_new_action("haptic", "Haptic", OpenXRAction::OPENXR_ACTION_HAPTIC,
"/user/hand/left,"
"/user/hand/right,"
- // "/user/vive_tracker_htcx/role/handheld_object," <-- getting errors on this one
+ // "/user/vive_tracker_htcx/role/handheld_object," <-- getting errors on this one.
"/user/vive_tracker_htcx/role/left_foot,"
"/user/vive_tracker_htcx/role/right_foot,"
"/user/vive_tracker_htcx/role/left_shoulder,"
@@ -227,7 +227,7 @@ void OpenXRActionMap::create_default_action_sets() {
"/user/vive_tracker_htcx/role/camera,"
"/user/vive_tracker_htcx/role/keyboard");
- // Create our interaction profiles
+ // Create our interaction profiles.
Ref<OpenXRInteractionProfile> profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/khr/simple_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
@@ -235,11 +235,11 @@ void OpenXRActionMap::create_default_action_sets() {
profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose");
profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click");
profile->add_new_binding(select_button, "/user/hand/left/input/select/click,/user/hand/right/input/select/click");
- // generic has no support for triggers, grip, A/B buttons, nor joystick/trackpad inputs
+ // generic has no support for triggers, grip, A/B buttons, nor joystick/trackpad inputs.
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
- // Create our Vive controller profile
+ // Create our Vive controller profile.
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
@@ -247,64 +247,64 @@ void OpenXRActionMap::create_default_action_sets() {
profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose");
profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click");
profile->add_new_binding(select_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click");
- // wmr controller has no a/b/x/y buttons
+ // wmr controller has no a/b/x/y buttons.
profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click");
- profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float
+ profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float.
profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click");
- // primary on our vive controller is our trackpad
+ // primary on our vive controller is our trackpad.
profile->add_new_binding(primary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad");
profile->add_new_binding(primary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click");
profile->add_new_binding(primary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch");
- // vive controllers have no secondary input
+ // vive controllers have no secondary input.
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
- // Create our WMR controller profile
+ // Create our WMR controller profile.
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/microsoft/motion_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose");
- // wmr controllers have no select button we can use
+ // wmr controllers have no select button we can use.
profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click");
- // wmr controller has no a/b/x/y buttons
+ // wmr controller has no a/b/x/y buttons.
profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
- profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // OpenXR will convert float to bool
- profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float
+ profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // OpenXR will convert float to bool.
+ profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float.
profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click");
- // primary on our wmr controller is our thumbstick, no touch
+ // primary on our wmr controller is our thumbstick, no touch.
profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick");
profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click");
- // secondary on our wmr controller is our trackpad
+ // secondary on our wmr controller is our trackpad.
profile->add_new_binding(secondary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad");
profile->add_new_binding(secondary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click");
profile->add_new_binding(secondary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch");
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
- // Create our Meta touch controller profile
+ // Create our Meta touch controller profile.
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/oculus/touch_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose");
- // touch controllers have no select button we can use
- profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/system/click"); // right hand system click may not be available
- profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand
+ // touch controllers have no select button we can use.
+ profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/system/click"); // right hand system click may not be available.
+ profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand.
profile->add_new_binding(ax_touch, "/user/hand/left/input/x/touch,/user/hand/right/input/a/touch");
- profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand
+ profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand.
profile->add_new_binding(by_touch, "/user/hand/left/input/y/touch,/user/hand/right/input/b/touch");
profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
- profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean
+ profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean.
profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch");
- profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean
+ profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean.
profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value");
- // primary on our touch controller is our thumbstick
+ // primary on our touch controller is our thumbstick.
profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick");
profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click");
profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch");
- // touch controller has no secondary input
+ // touch controller has no secondary input.
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
@@ -314,73 +314,73 @@ void OpenXRActionMap::create_default_action_sets() {
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose");
- profile->add_new_binding(select_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click"); // system click may not be available
+ profile->add_new_binding(select_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click"); // system click may not be available.
profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click");
- profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand
+ profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand.
profile->add_new_binding(ax_touch, "/user/hand/left/input/x/touch,/user/hand/right/input/a/touch");
- profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand
+ profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand.
profile->add_new_binding(by_touch, "/user/hand/left/input/y/touch,/user/hand/right/input/b/touch");
profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
- profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean
+ profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean.
profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch");
- profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean
+ profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean.
profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value");
- // primary on our pico controller is our thumbstick
+ // primary on our pico controller is our thumbstick.
profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick");
profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click");
profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch");
- // pico controller has no secondary input
+ // pico controller has no secondary input.
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
- // Create our Valve index controller profile
+ // Create our Valve index controller profile.
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/valve/index_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose");
- // index controllers have no select button we can use
+ // index controllers have no select button we can use.
profile->add_new_binding(menu_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click");
- profile->add_new_binding(ax_button, "/user/hand/left/input/a/click,/user/hand/right/input/a/click"); // a on both controllers
+ profile->add_new_binding(ax_button, "/user/hand/left/input/a/click,/user/hand/right/input/a/click"); // a on both controllers.
profile->add_new_binding(ax_touch, "/user/hand/left/input/a/touch,/user/hand/right/input/a/touch");
- profile->add_new_binding(by_button, "/user/hand/left/input/b/click,/user/hand/right/input/b/click"); // b on both controllers
+ profile->add_new_binding(by_button, "/user/hand/left/input/b/click,/user/hand/right/input/b/click"); // b on both controllers.
profile->add_new_binding(by_touch, "/user/hand/left/input/b/touch,/user/hand/right/input/b/touch");
profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click");
profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch");
profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value");
- profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // this should do a float to bool conversion
- profile->add_new_binding(grip_force, "/user/hand/left/input/squeeze/force,/user/hand/right/input/squeeze/force"); // grip force seems to be unique to the Valve Index
- // primary on our index controller is our thumbstick
+ profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // this should do a float to bool conversion.
+ profile->add_new_binding(grip_force, "/user/hand/left/input/squeeze/force,/user/hand/right/input/squeeze/force"); // grip force seems to be unique to the Valve Index.
+ // primary on our index controller is our thumbstick.
profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick");
profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click");
profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch");
- // secondary on our index controller is our trackpad
+ // secondary on our index controller is our trackpad.
profile->add_new_binding(secondary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad");
profile->add_new_binding(secondary_click, "/user/hand/left/input/trackpad/force,/user/hand/right/input/trackpad/force"); // not sure if this will work but doesn't seem to support click...
profile->add_new_binding(secondary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch");
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
- // Create our HP MR controller profile
+ // Create our HP MR controller profile.
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/hp/mixed_reality_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose");
- // hpmr controllers have no select button we can use
+ // hpmr controllers have no select button we can use.
profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click");
- // hpmr controllers only register click, not touch, on our a/b/x/y buttons
- profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand
- profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand
+ // hpmr controllers only register click, not touch, on our a/b/x/y buttons.
+ profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand.
+ profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand.
profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value");
profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value");
- // primary on our hpmr controller is our thumbstick
+ // primary on our hpmr controller is our thumbstick.
profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick");
profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click");
- // No secondary on our hpmr controller
+ // No secondary on our hpmr controller.
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
@@ -391,72 +391,72 @@ void OpenXRActionMap::create_default_action_sets() {
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose");
- // Odyssey controllers have no select button we can use
+ // Odyssey controllers have no select button we can use.
profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click");
- // Odyssey controller has no a/b/x/y buttons
+ // Odyssey controller has no a/b/x/y buttons.
profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click");
profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click");
- // primary on our Odyssey controller is our thumbstick, no touch
+ // primary on our Odyssey controller is our thumbstick, no touch.
profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick");
profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click");
- // secondary on our Odyssey controller is our trackpad
+ // secondary on our Odyssey controller is our trackpad.
profile->add_new_binding(secondary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad");
profile->add_new_binding(secondary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click");
profile->add_new_binding(secondary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch");
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
- // Create our Vive Cosmos controller
+ // Create our Vive Cosmos controller.
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_cosmos_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose");
profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click");
- profile->add_new_binding(select_button, "/user/hand/right/input/system/click"); // we'll map system to select
- profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand
- profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand
+ profile->add_new_binding(select_button, "/user/hand/right/input/system/click"); // we'll map system to select.
+ profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand.
+ profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand.
profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click");
profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click");
profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click");
- // primary on our Cosmos controller is our thumbstick
+ // primary on our Cosmos controller is our thumbstick.
profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick");
profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click");
profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch");
- // No secondary on our cosmos controller
+ // No secondary on our cosmos controller.
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
- // Create our Vive Focus 3 controller
+ // Create our Vive Focus 3 controller.
// Note, Vive Focus 3 currently is not yet supported as a stand alone device
- // however HTC currently has a beta OpenXR runtime in testing we may support in the near future
+ // however HTC currently has a beta OpenXR runtime in testing we may support in the near future.
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_focus3_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose");
profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click");
- profile->add_new_binding(select_button, "/user/hand/right/input/system/click"); // we'll map system to select
- profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand
- profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand
+ profile->add_new_binding(select_button, "/user/hand/right/input/system/click"); // we'll map system to select.
+ profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand.
+ profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand.
profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click");
profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch");
profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click");
profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click");
- // primary on our Focus 3 controller is our thumbstick
+ // primary on our Focus 3 controller is our thumbstick.
profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick");
profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click");
profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch");
- // We only have a thumb rest
+ // We only have a thumb rest.
profile->add_new_binding(secondary_touch, "/user/hand/left/input/thumbrest/touch,/user/hand/right/input/thumbrest/touch");
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
- // Create our Huawei controller
+ // Create our Huawei controller.
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/huawei/controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
@@ -465,17 +465,17 @@ void OpenXRActionMap::create_default_action_sets() {
profile->add_new_binding(menu_button, "/user/hand/left/input/home/click,/user/hand/right/input/home/click");
profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click");
- // primary on our Huawei controller is our trackpad
+ // primary on our Huawei controller is our trackpad.
profile->add_new_binding(primary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad");
profile->add_new_binding(primary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click");
profile->add_new_binding(primary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch");
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
- // Create our HTC Vive tracker profile
+ // Create our HTC Vive tracker profile.
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_tracker_htcx");
profile->add_new_binding(default_pose,
- // "/user/vive_tracker_htcx/role/handheld_object/input/grip/pose," <-- getting errors on this one
+ // "/user/vive_tracker_htcx/role/handheld_object/input/grip/pose," <-- getting errors on this one.
"/user/vive_tracker_htcx/role/left_foot/input/grip/pose,"
"/user/vive_tracker_htcx/role/right_foot/input/grip/pose,"
"/user/vive_tracker_htcx/role/left_shoulder/input/grip/pose,"
@@ -489,7 +489,7 @@ void OpenXRActionMap::create_default_action_sets() {
"/user/vive_tracker_htcx/role/camera/input/grip/pose,"
"/user/vive_tracker_htcx/role/keyboard/input/grip/pose");
profile->add_new_binding(haptic,
- // "/user/vive_tracker_htcx/role/handheld_object/output/haptic," <-- getting errors on this one
+ // "/user/vive_tracker_htcx/role/handheld_object/output/haptic," <-- getting errors on this one.
"/user/vive_tracker_htcx/role/left_foot/output/haptic,"
"/user/vive_tracker_htcx/role/right_foot/output/haptic,"
"/user/vive_tracker_htcx/role/left_shoulder/output/haptic,"
@@ -504,10 +504,30 @@ void OpenXRActionMap::create_default_action_sets() {
"/user/vive_tracker_htcx/role/keyboard/output/haptic");
add_interaction_profile(profile);
- // Create our eye gaze interaction profile
+ // Create our eye gaze interaction profile.
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/ext/eye_gaze_interaction");
profile->add_new_binding(default_pose, "/user/eyes_ext/input/gaze_ext/pose");
add_interaction_profile(profile);
+
+ // Create our hand interaction profile.
+ profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/ext/hand_interaction_ext");
+ profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
+ profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
+ profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
+ profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose");
+
+ // Use pinch as primary.
+ profile->add_new_binding(primary, "/user/hand/left/input/pinch_ext/value,/user/hand/right/input/pinch_ext/value");
+ profile->add_new_binding(primary_click, "/user/hand/left/input/pinch_ext/ready_ext,/user/hand/right/input/pinch_ext/ready_ext");
+
+ // Use activation as secondary.
+ profile->add_new_binding(secondary, "/user/hand/left/input/aim_activate_ext/value,/user/hand/right/input/aim_activate_ext/value");
+ profile->add_new_binding(secondary_click, "/user/hand/left/input/aim_activate_ext/ready_ext,/user/hand/right/input/aim_activate_ext/ready_ext");
+
+ // We link grasp to our grip.
+ profile->add_new_binding(grip, "/user/hand/left/input/grasp_ext/value,/user/hand/right/input/grasp_ext/value");
+ profile->add_new_binding(grip_click, "/user/hand/left/input/grasp_ext/ready_ext,/user/hand/right/input/grasp_ext/ready_ext");
+ add_interaction_profile(profile);
}
void OpenXRActionMap::create_editor_action_sets() {
diff --git a/modules/openxr/doc_classes/OpenXRAPIExtension.xml b/modules/openxr/doc_classes/OpenXRAPIExtension.xml
index f737f3b642..4419d24dd3 100644
--- a/modules/openxr/doc_classes/OpenXRAPIExtension.xml
+++ b/modules/openxr/doc_classes/OpenXRAPIExtension.xml
@@ -54,7 +54,7 @@
<method name="get_next_frame_time">
<return type="int" />
<description>
- Returns the timing for the next frame.
+ Returns the predicted display timing for the next frame.
</description>
</method>
<method name="get_play_space">
@@ -63,6 +63,12 @@
Returns the play space, which is an [url=https://registry.khronos.org/OpenXR/specs/1.0/man/html/XrSpace.html]XrSpace[/url] cast to an integer.
</description>
</method>
+ <method name="get_predicted_display_time">
+ <return type="int" />
+ <description>
+ Returns the predicted display timing for the current frame.
+ </description>
+ </method>
<method name="get_session">
<return type="int" />
<description>
diff --git a/modules/openxr/doc_classes/OpenXRInterface.xml b/modules/openxr/doc_classes/OpenXRInterface.xml
index 05dff7d6ae..86ba1416c8 100644
--- a/modules/openxr/doc_classes/OpenXRInterface.xml
+++ b/modules/openxr/doc_classes/OpenXRInterface.xml
@@ -106,6 +106,13 @@
[b]Note:[/b] This feature is only available on the compatibility renderer and currently only available on some stand alone headsets. For Vulkan set [member Viewport.vrs_mode] to [code]VRS_XR[/code] on desktop.
</description>
</method>
+ <method name="is_hand_interaction_supported" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if OpenXR's hand interaction profile is supported and enabled.
+ [b]Note:[/b] This only returns a valid value after OpenXR has been initialized.
+ </description>
+ </method>
<method name="is_hand_tracking_supported">
<return type="bool" />
<description>
@@ -147,6 +154,11 @@
</member>
</members>
<signals>
+ <signal name="instance_exiting">
+ <description>
+ Informs our OpenXR instance is exiting.
+ </description>
+ </signal>
<signal name="pose_recentered">
<description>
Informs the user queued a recenter of the player position.
@@ -169,6 +181,11 @@
Informs our OpenXR session now has focus.
</description>
</signal>
+ <signal name="session_loss_pending">
+ <description>
+ Informs our OpenXR session is in the process of being lost.
+ </description>
+ </signal>
<signal name="session_stopping">
<description>
Informs our OpenXR session is stopping.
diff --git a/modules/openxr/extensions/openxr_composition_layer_extension.cpp b/modules/openxr/extensions/openxr_composition_layer_extension.cpp
index 1fba8e5f8b..51f4a03d52 100644
--- a/modules/openxr/extensions/openxr_composition_layer_extension.cpp
+++ b/modules/openxr/extensions/openxr_composition_layer_extension.cpp
@@ -274,7 +274,7 @@ bool OpenXRViewportCompositionLayerProvider::update_and_acquire_swapchain(bool p
if (swapchain_size == viewport_size && !p_static_image && !static_image) {
// We're all good! Just acquire it.
// We can ignore should_render here, return will be false.
- XrBool32 should_render = true;
+ bool should_render = true;
return swapchain_info.acquire(should_render);
}
@@ -296,7 +296,7 @@ bool OpenXRViewportCompositionLayerProvider::update_and_acquire_swapchain(bool p
// Acquire our image so we can start rendering into it,
// we can ignore should_render here, ret will be false.
- XrBool32 should_render = true;
+ bool should_render = true;
bool ret = swapchain_info.acquire(should_render);
swapchain_size = viewport_size;
diff --git a/modules/openxr/extensions/openxr_hand_interaction_extension.cpp b/modules/openxr/extensions/openxr_hand_interaction_extension.cpp
new file mode 100644
index 0000000000..65de4b23c4
--- /dev/null
+++ b/modules/openxr/extensions/openxr_hand_interaction_extension.cpp
@@ -0,0 +1,97 @@
+/**************************************************************************/
+/* openxr_hand_interaction_extension.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "openxr_hand_interaction_extension.h"
+
+#include "../action_map/openxr_interaction_profile_metadata.h"
+#include "core/config/project_settings.h"
+
+OpenXRHandInteractionExtension *OpenXRHandInteractionExtension::singleton = nullptr;
+
+OpenXRHandInteractionExtension *OpenXRHandInteractionExtension::get_singleton() {
+ return singleton;
+}
+
+OpenXRHandInteractionExtension::OpenXRHandInteractionExtension() {
+ singleton = this;
+}
+
+OpenXRHandInteractionExtension::~OpenXRHandInteractionExtension() {
+ singleton = nullptr;
+}
+
+HashMap<String, bool *> OpenXRHandInteractionExtension::get_requested_extensions() {
+ HashMap<String, bool *> request_extensions;
+
+ // Only enable this extension when requested.
+ // We still register our meta data or the action map editor will fail.
+ if (GLOBAL_GET("xr/openxr/extensions/hand_interaction_profile")) {
+ request_extensions[XR_EXT_HAND_INTERACTION_EXTENSION_NAME] = &available;
+ }
+
+ return request_extensions;
+}
+
+bool OpenXRHandInteractionExtension::is_available() {
+ return available;
+}
+
+void OpenXRHandInteractionExtension::on_register_metadata() {
+ OpenXRInteractionProfileMetadata *metadata = OpenXRInteractionProfileMetadata::get_singleton();
+ ERR_FAIL_NULL(metadata);
+
+ // Hand interaction profile
+ metadata->register_interaction_profile("Hand interaction", "/interaction_profiles/ext/hand_interaction_ext", XR_EXT_HAND_INTERACTION_EXTENSION_NAME);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Grip pose", "/user/hand/left", "/user/hand/left/input/grip/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Grip pose", "/user/hand/right", "/user/hand/right/input/grip/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Aim pose", "/user/hand/left", "/user/hand/left/input/aim/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Aim pose", "/user/hand/right", "/user/hand/right/input/aim/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Pinch pose", "/user/hand/left", "/user/hand/left/input/pinch_ext/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Pinch pose", "/user/hand/right", "/user/hand/right/input/pinch_ext/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Poke pose", "/user/hand/left", "/user/hand/left/input/poke_ext/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Poke pose", "/user/hand/right", "/user/hand/right/input/poke_ext/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Palm pose", "/user/hand/left", "/user/hand/left/input/palm_ext/pose", XR_EXT_PALM_POSE_EXTENSION_NAME, OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Palm pose", "/user/hand/right", "/user/hand/right/input/palm_ext/pose", XR_EXT_PALM_POSE_EXTENSION_NAME, OpenXRAction::OPENXR_ACTION_POSE);
+
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Pinch", "/user/hand/left", "/user/hand/left/input/pinch_ext/value", "", OpenXRAction::OPENXR_ACTION_FLOAT);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Pinch", "/user/hand/right", "/user/hand/right/input/pinch_ext/value", "", OpenXRAction::OPENXR_ACTION_FLOAT);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Pinch ready", "/user/hand/left", "/user/hand/left/input/pinch_ext/ready_ext", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Pinch ready", "/user/hand/right", "/user/hand/right/input/pinch_ext/ready_ext", "", OpenXRAction::OPENXR_ACTION_BOOL);
+
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Aim activate", "/user/hand/left", "/user/hand/left/input/aim_activate_ext/value", "", OpenXRAction::OPENXR_ACTION_FLOAT);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Aim activate", "/user/hand/right", "/user/hand/right/input/aim_activate_ext/value", "", OpenXRAction::OPENXR_ACTION_FLOAT);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Aim activate ready", "/user/hand/left", "/user/hand/left/input/aim_activate_ext/ready_ext", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Aim activate ready", "/user/hand/right", "/user/hand/right/input/aim_activate_ext/ready_ext", "", OpenXRAction::OPENXR_ACTION_BOOL);
+
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Grasp", "/user/hand/left", "/user/hand/left/input/grasp_ext/value", "", OpenXRAction::OPENXR_ACTION_FLOAT);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Grasp", "/user/hand/right", "/user/hand/right/input/grasp_ext/value", "", OpenXRAction::OPENXR_ACTION_FLOAT);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Grasp ready", "/user/hand/left", "/user/hand/left/input/grasp_ext/ready_ext", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/ext/hand_interaction_ext", "Grasp ready", "/user/hand/right", "/user/hand/right/input/grasp_ext/ready_ext", "", OpenXRAction::OPENXR_ACTION_BOOL);
+}
diff --git a/modules/openxr/extensions/openxr_hand_interaction_extension.h b/modules/openxr/extensions/openxr_hand_interaction_extension.h
new file mode 100644
index 0000000000..789e300c0b
--- /dev/null
+++ b/modules/openxr/extensions/openxr_hand_interaction_extension.h
@@ -0,0 +1,72 @@
+/**************************************************************************/
+/* openxr_hand_interaction_extension.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef OPENXR_HAND_INTERACTION_EXTENSION_H
+#define OPENXR_HAND_INTERACTION_EXTENSION_H
+
+#include "openxr_extension_wrapper.h"
+
+// When supported the hand interaction extension introduces an interaction
+// profile that becomes active when the user either lets go of their
+// controllers or isn't using controllers at all.
+//
+// The OpenXR specification states that all XR runtimes that support this
+// interaction profile should also allow it's controller to use this
+// interaction profile.
+// This means that if you only supply this interaction profile in your
+// action map, it should work both when the player is holding a controller
+// or using visual hand tracking.
+//
+// This allows easier portability between games that use controller
+// tracking or hand tracking.
+//
+// See: https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_EXT_hand_interaction
+// for more information.
+
+class OpenXRHandInteractionExtension : public OpenXRExtensionWrapper {
+public:
+ static OpenXRHandInteractionExtension *get_singleton();
+
+ OpenXRHandInteractionExtension();
+ virtual ~OpenXRHandInteractionExtension() override;
+
+ virtual HashMap<String, bool *> get_requested_extensions() override;
+
+ bool is_available();
+
+ virtual void on_register_metadata() override;
+
+private:
+ static OpenXRHandInteractionExtension *singleton;
+
+ bool available = false;
+};
+
+#endif // OPENXR_HAND_INTERACTION_EXTENSION_H
diff --git a/modules/openxr/extensions/openxr_hand_tracking_extension.cpp b/modules/openxr/extensions/openxr_hand_tracking_extension.cpp
index 12fa3bed7e..b8a2f58935 100644
--- a/modules/openxr/extensions/openxr_hand_tracking_extension.cpp
+++ b/modules/openxr/extensions/openxr_hand_tracking_extension.cpp
@@ -128,7 +128,7 @@ void OpenXRHandTrackingExtension::on_process() {
}
// process our hands
- const XrTime time = OpenXRAPI::get_singleton()->get_next_frame_time(); // This data will be used for the next frame we render
+ const XrTime time = OpenXRAPI::get_singleton()->get_predicted_display_time();
if (time == 0) {
// we don't have timing info yet, or we're skipping a frame...
return;
diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp
index 1fe402341b..40e3ecfefc 100644
--- a/modules/openxr/openxr_api.cpp
+++ b/modules/openxr/openxr_api.cpp
@@ -160,7 +160,7 @@ void OpenXRAPI::OpenXRSwapChainInfo::free() {
}
}
-bool OpenXRAPI::OpenXRSwapChainInfo::acquire(XrBool32 &p_should_render) {
+bool OpenXRAPI::OpenXRSwapChainInfo::acquire(bool &p_should_render) {
ERR_FAIL_COND_V(image_acquired, true); // This was not released when it should be, error out and reuse...
OpenXRAPI *openxr_api = OpenXRAPI::get_singleton();
@@ -193,10 +193,18 @@ bool OpenXRAPI::OpenXRSwapChainInfo::acquire(XrBool32 &p_should_render) {
XrSwapchainImageWaitInfo swapchain_image_wait_info = {
XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO, // type
nullptr, // next
- 17000000 // timeout in nanoseconds
+ 1000000000 // 1s timeout in nanoseconds
};
- result = openxr_api->xrWaitSwapchainImage(swapchain, &swapchain_image_wait_info);
+ // Wait for a maximum of 10 seconds before calling it a critical failure...
+ for (int retry = 0; retry < 10; retry++) {
+ result = openxr_api->xrWaitSwapchainImage(swapchain, &swapchain_image_wait_info);
+ if (result != XR_TIMEOUT_EXPIRED) {
+ break;
+ }
+ WARN_PRINT("OpenXR: timed out waiting for swapchain image.");
+ }
+
if (!XR_UNQUALIFIED_SUCCESS(result)) {
// Make sure end_frame knows we need to submit an empty frame
p_should_render = false;
@@ -206,6 +214,8 @@ bool OpenXRAPI::OpenXRSwapChainInfo::acquire(XrBool32 &p_should_render) {
print_line("OpenXR: failed to wait for swapchain image [", openxr_api->get_error_string(result), "]");
return false;
} else {
+ WARN_PRINT("OpenXR: couldn't to wait for swapchain but not a complete error [" + openxr_api->get_error_string(result) + "]");
+
// Make sure to skip trying to acquire the swapchain image in the next frame
skip_acquire_swapchain = true;
return false;
@@ -760,21 +770,6 @@ bool OpenXRAPI::load_supported_view_configuration_views(XrViewConfigurationType
print_verbose(String(" - recommended render sample count: ") + itos(view_configuration_views[i].recommendedSwapchainSampleCount));
}
- // Allocate buffers we'll be populating with view information.
- views = (XrView *)memalloc(sizeof(XrView) * view_count);
- ERR_FAIL_NULL_V_MSG(views, false, "OpenXR Couldn't allocate memory for views");
- memset(views, 0, sizeof(XrView) * view_count);
-
- projection_views = (XrCompositionLayerProjectionView *)memalloc(sizeof(XrCompositionLayerProjectionView) * view_count);
- ERR_FAIL_NULL_V_MSG(projection_views, false, "OpenXR Couldn't allocate memory for projection views");
- memset(projection_views, 0, sizeof(XrCompositionLayerProjectionView) * view_count);
-
- if (submit_depth_buffer && OpenXRCompositionLayerDepthExtension::get_singleton()->is_available()) {
- depth_views = (XrCompositionLayerDepthInfoKHR *)memalloc(sizeof(XrCompositionLayerDepthInfoKHR) * view_count);
- ERR_FAIL_NULL_V_MSG(depth_views, false, "OpenXR Couldn't allocate memory for depth views");
- memset(depth_views, 0, sizeof(XrCompositionLayerDepthInfoKHR) * view_count);
- }
-
return true;
}
@@ -927,6 +922,9 @@ bool OpenXRAPI::setup_play_space() {
// If we've previously created a play space, clean it up first.
if (play_space != XR_NULL_HANDLE) {
+ // TODO Investigate if destroying our play space here is safe,
+ // it may still be used in the rendering thread.
+
xrDestroySpace(play_space);
}
play_space = new_play_space;
@@ -936,7 +934,11 @@ bool OpenXRAPI::setup_play_space() {
if (emulating_local_floor) {
// We'll use the STAGE space to get the floor height, but we can't do that until
// after xrWaitFrame(), so just set this flag for now.
+ // Render state will be updated then.
should_reset_emulated_floor_height = true;
+ } else {
+ // Update render state so this play space is used rendering the upcoming frame.
+ set_render_play_space(play_space);
}
return true;
@@ -1016,7 +1018,7 @@ bool OpenXRAPI::reset_emulated_floor_height() {
identityPose, // pose
};
- result = xrLocateSpace(stage_space, local_space, get_next_frame_time(), &stage_location);
+ result = xrLocateSpace(stage_space, local_space, get_predicted_display_time(), &stage_location);
xrDestroySpace(local_space);
xrDestroySpace(stage_space);
@@ -1042,6 +1044,9 @@ bool OpenXRAPI::reset_emulated_floor_height() {
// report that as the reference space to the outside world.
reference_space = XR_REFERENCE_SPACE_TYPE_LOCAL_FLOOR_EXT;
+ // Update render state so this play space is used rendering the upcoming frame.
+ set_render_play_space(play_space);
+
return true;
}
@@ -1136,6 +1141,7 @@ bool OpenXRAPI::obtain_swapchain_formats() {
}
bool OpenXRAPI::create_main_swapchains(Size2i p_size) {
+ ERR_NOT_ON_RENDER_THREAD_V(false);
ERR_FAIL_NULL_V(graphics_extension, false);
ERR_FAIL_COND_V(session == XR_NULL_HANDLE, false);
@@ -1154,12 +1160,12 @@ bool OpenXRAPI::create_main_swapchains(Size2i p_size) {
as we render 3D content into internal buffers that are copied into the swapchain, we do now have (basic) VRS support
*/
- main_swapchain_size = p_size;
+ render_state.main_swapchain_size = p_size;
uint32_t sample_count = 1;
// We start with our color swapchain...
if (color_swapchain_format != 0) {
- if (!main_swapchains[OPENXR_SWAPCHAIN_COLOR].create(0, XR_SWAPCHAIN_USAGE_SAMPLED_BIT | XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_MUTABLE_FORMAT_BIT, color_swapchain_format, main_swapchain_size.width, main_swapchain_size.height, sample_count, view_count)) {
+ if (!render_state.main_swapchains[OPENXR_SWAPCHAIN_COLOR].create(0, XR_SWAPCHAIN_USAGE_SAMPLED_BIT | XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_MUTABLE_FORMAT_BIT, color_swapchain_format, render_state.main_swapchain_size.width, render_state.main_swapchain_size.height, sample_count, view_count)) {
return false;
}
}
@@ -1169,7 +1175,7 @@ bool OpenXRAPI::create_main_swapchains(Size2i p_size) {
// - we support our depth layer extension
// - we have our spacewarp extension (not yet implemented)
if (depth_swapchain_format != 0 && submit_depth_buffer && OpenXRCompositionLayerDepthExtension::get_singleton()->is_available()) {
- if (!main_swapchains[OPENXR_SWAPCHAIN_DEPTH].create(0, XR_SWAPCHAIN_USAGE_SAMPLED_BIT | XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, depth_swapchain_format, main_swapchain_size.width, main_swapchain_size.height, sample_count, view_count)) {
+ if (!render_state.main_swapchains[OPENXR_SWAPCHAIN_DEPTH].create(0, XR_SWAPCHAIN_USAGE_SAMPLED_BIT | XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, depth_swapchain_format, render_state.main_swapchain_size.width, render_state.main_swapchain_size.height, sample_count, view_count)) {
return false;
}
}
@@ -1180,36 +1186,36 @@ bool OpenXRAPI::create_main_swapchains(Size2i p_size) {
// TBD
}
- for (uint32_t i = 0; i < view_count; i++) {
- views[i].type = XR_TYPE_VIEW;
- views[i].next = nullptr;
-
- projection_views[i].type = XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW;
- projection_views[i].next = nullptr;
- projection_views[i].subImage.swapchain = main_swapchains[OPENXR_SWAPCHAIN_COLOR].get_swapchain();
- projection_views[i].subImage.imageArrayIndex = i;
- projection_views[i].subImage.imageRect.offset.x = 0;
- projection_views[i].subImage.imageRect.offset.y = 0;
- projection_views[i].subImage.imageRect.extent.width = main_swapchain_size.width;
- projection_views[i].subImage.imageRect.extent.height = main_swapchain_size.height;
-
- if (submit_depth_buffer && OpenXRCompositionLayerDepthExtension::get_singleton()->is_available() && depth_views) {
- projection_views[i].next = &depth_views[i];
-
- depth_views[i].type = XR_TYPE_COMPOSITION_LAYER_DEPTH_INFO_KHR;
- depth_views[i].next = nullptr;
- depth_views[i].subImage.swapchain = main_swapchains[OPENXR_SWAPCHAIN_DEPTH].get_swapchain();
- depth_views[i].subImage.imageArrayIndex = i;
- depth_views[i].subImage.imageRect.offset.x = 0;
- depth_views[i].subImage.imageRect.offset.y = 0;
- depth_views[i].subImage.imageRect.extent.width = main_swapchain_size.width;
- depth_views[i].subImage.imageRect.extent.height = main_swapchain_size.height;
+ for (uint32_t i = 0; i < render_state.view_count; i++) {
+ render_state.views[i].type = XR_TYPE_VIEW;
+ render_state.views[i].next = nullptr;
+
+ render_state.projection_views[i].type = XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW;
+ render_state.projection_views[i].next = nullptr;
+ render_state.projection_views[i].subImage.swapchain = render_state.main_swapchains[OPENXR_SWAPCHAIN_COLOR].get_swapchain();
+ render_state.projection_views[i].subImage.imageArrayIndex = i;
+ render_state.projection_views[i].subImage.imageRect.offset.x = 0;
+ render_state.projection_views[i].subImage.imageRect.offset.y = 0;
+ render_state.projection_views[i].subImage.imageRect.extent.width = render_state.main_swapchain_size.width;
+ render_state.projection_views[i].subImage.imageRect.extent.height = render_state.main_swapchain_size.height;
+
+ if (render_state.submit_depth_buffer && OpenXRCompositionLayerDepthExtension::get_singleton()->is_available() && render_state.depth_views) {
+ render_state.projection_views[i].next = &render_state.depth_views[i];
+
+ render_state.depth_views[i].type = XR_TYPE_COMPOSITION_LAYER_DEPTH_INFO_KHR;
+ render_state.depth_views[i].next = nullptr;
+ render_state.depth_views[i].subImage.swapchain = render_state.main_swapchains[OPENXR_SWAPCHAIN_DEPTH].get_swapchain();
+ render_state.depth_views[i].subImage.imageArrayIndex = i;
+ render_state.depth_views[i].subImage.imageRect.offset.x = 0;
+ render_state.depth_views[i].subImage.imageRect.offset.y = 0;
+ render_state.depth_views[i].subImage.imageRect.extent.width = render_state.main_swapchain_size.width;
+ render_state.depth_views[i].subImage.imageRect.extent.height = render_state.main_swapchain_size.height;
// OpenXR spec says that: minDepth < maxDepth.
- depth_views[i].minDepth = 0.0;
- depth_views[i].maxDepth = 1.0;
+ render_state.depth_views[i].minDepth = 0.0;
+ render_state.depth_views[i].maxDepth = 1.0;
// But we can reverse near and far for reverse-Z.
- depth_views[i].nearZ = 100.0; // Near and far Z will be set to the correct values in fill_projection_matrix
- depth_views[i].farZ = 0.01;
+ render_state.depth_views[i].nearZ = 100.0; // Near and far Z will be set to the correct values in fill_projection_matrix
+ render_state.depth_views[i].farZ = 0.01;
}
};
@@ -1217,23 +1223,33 @@ bool OpenXRAPI::create_main_swapchains(Size2i p_size) {
};
void OpenXRAPI::destroy_session() {
- if (running && session != XR_NULL_HANDLE) {
- xrEndSession(session);
+ // TODO need to figure out if we're still rendering our current frame
+ // in a separate rendering thread and if so,
+ // if we need to wait for completion.
+ // We could be pulling the rug from underneath rendering...
+
+ if (running) {
+ if (session != XR_NULL_HANDLE) {
+ xrEndSession(session);
+ }
+
+ running = false;
+ render_state.running = false;
}
- if (views != nullptr) {
- memfree(views);
- views = nullptr;
+ if (render_state.views != nullptr) {
+ memfree(render_state.views);
+ render_state.views = nullptr;
}
- if (projection_views != nullptr) {
- memfree(projection_views);
- projection_views = nullptr;
+ if (render_state.projection_views != nullptr) {
+ memfree(render_state.projection_views);
+ render_state.projection_views = nullptr;
}
- if (depth_views != nullptr) {
- memfree(depth_views);
- depth_views = nullptr;
+ if (render_state.depth_views != nullptr) {
+ memfree(render_state.depth_views);
+ render_state.depth_views = nullptr;
}
free_main_swapchains();
@@ -1248,6 +1264,7 @@ void OpenXRAPI::destroy_session() {
if (play_space != XR_NULL_HANDLE) {
xrDestroySpace(play_space);
play_space = XR_NULL_HANDLE;
+ render_state.play_space = XR_NULL_HANDLE;
}
if (view_space != XR_NULL_HANDLE) {
xrDestroySpace(view_space);
@@ -1298,6 +1315,7 @@ bool OpenXRAPI::on_state_ready() {
// we're running
running = true;
+ set_render_session_running(true);
for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
wrapper->on_state_ready();
@@ -1374,34 +1392,37 @@ bool OpenXRAPI::on_state_stopping() {
}
running = false;
+ set_render_session_running(false);
}
- // TODO further cleanup
-
return true;
}
bool OpenXRAPI::on_state_loss_pending() {
print_verbose("On state loss pending");
+ if (xr_interface) {
+ xr_interface->on_state_loss_pending();
+ }
+
for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
wrapper->on_state_loss_pending();
}
- // TODO need to look into the correct action here, read up on the spec but we may need to signal Godot to exit (if it's not already exiting)
-
return true;
}
bool OpenXRAPI::on_state_exiting() {
print_verbose("On state existing");
+ if (xr_interface) {
+ xr_interface->on_state_exiting();
+ }
+
for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
wrapper->on_state_exiting();
}
- // TODO need to look into the correct action here, read up on the spec but we may need to signal Godot to exit (if it's not already exiting)
-
return true;
}
@@ -1419,10 +1440,7 @@ void OpenXRAPI::set_view_configuration(XrViewConfigurationType p_view_configurat
bool OpenXRAPI::set_requested_reference_space(XrReferenceSpaceType p_requested_reference_space) {
requested_reference_space = p_requested_reference_space;
-
- if (is_initialized()) {
- return setup_play_space();
- }
+ play_space_is_dirty = true;
return true;
}
@@ -1625,11 +1643,6 @@ bool OpenXRAPI::initialize_session() {
return false;
}
- if (!setup_play_space()) {
- destroy_session();
- return false;
- }
-
if (!setup_view_space()) {
destroy_session();
return false;
@@ -1645,6 +1658,8 @@ bool OpenXRAPI::initialize_session() {
return false;
}
+ allocate_view_buffers(view_count, submit_depth_buffer);
+
return true;
}
@@ -1696,12 +1711,18 @@ XrHandTrackerEXT OpenXRAPI::get_hand_tracker(int p_hand_index) {
}
Size2 OpenXRAPI::get_recommended_target_size() {
+ RenderingServer *rendering_server = RenderingServer::get_singleton();
ERR_FAIL_NULL_V(view_configuration_views, Size2());
Size2 target_size;
- target_size.width = view_configuration_views[0].recommendedImageRectWidth * render_target_size_multiplier;
- target_size.height = view_configuration_views[0].recommendedImageRectHeight * render_target_size_multiplier;
+ if (rendering_server && rendering_server->is_on_render_thread()) {
+ target_size.width = view_configuration_views[0].recommendedImageRectWidth * render_state.render_target_size_multiplier;
+ target_size.height = view_configuration_views[0].recommendedImageRectHeight * render_state.render_target_size_multiplier;
+ } else {
+ target_size.width = view_configuration_views[0].recommendedImageRectWidth * render_target_size_multiplier;
+ target_size.height = view_configuration_views[0].recommendedImageRectHeight * render_target_size_multiplier;
+ }
return target_size;
}
@@ -1713,14 +1734,12 @@ XRPose::TrackingConfidence OpenXRAPI::get_head_center(Transform3D &r_transform,
return XRPose::XR_TRACKING_CONFIDENCE_NONE;
}
- // xrWaitFrame not run yet
- if (frame_state.predictedDisplayTime == 0) {
+ // Get display time
+ XrTime display_time = get_predicted_display_time();
+ if (display_time == 0) {
return XRPose::XR_TRACKING_CONFIDENCE_NONE;
}
- // Get timing for the next frame, as that is the current frame we're processing
- XrTime display_time = get_next_frame_time();
-
XrSpaceVelocity velocity = {
XR_TYPE_SPACE_VELOCITY, // type
nullptr, // next
@@ -1764,54 +1783,47 @@ XRPose::TrackingConfidence OpenXRAPI::get_head_center(Transform3D &r_transform,
}
bool OpenXRAPI::get_view_transform(uint32_t p_view, Transform3D &r_transform) {
- if (!running) {
- return false;
- }
+ ERR_NOT_ON_RENDER_THREAD_V(false);
- // xrWaitFrame not run yet
- if (frame_state.predictedDisplayTime == 0) {
+ if (!render_state.running) {
return false;
}
// we don't have valid view info
- if (views == nullptr || !view_pose_valid) {
+ if (render_state.views == nullptr || !render_state.view_pose_valid) {
return false;
}
// Note, the timing of this is set right before rendering, which is what we need here.
- r_transform = transform_from_pose(views[p_view].pose);
+ r_transform = transform_from_pose(render_state.views[p_view].pose);
return true;
}
bool OpenXRAPI::get_view_projection(uint32_t p_view, double p_z_near, double p_z_far, Projection &p_camera_matrix) {
+ ERR_NOT_ON_RENDER_THREAD_V(false);
ERR_FAIL_NULL_V(graphics_extension, false);
- if (!running) {
- return false;
- }
-
- // xrWaitFrame not run yet
- if (frame_state.predictedDisplayTime == 0) {
+ if (!render_state.running) {
return false;
}
// we don't have valid view info
- if (views == nullptr || !view_pose_valid) {
+ if (render_state.views == nullptr || !render_state.view_pose_valid) {
return false;
}
// if we're using depth views, make sure we update our near and far there...
- if (depth_views != nullptr) {
- for (uint32_t i = 0; i < view_count; i++) {
+ if (render_state.depth_views != nullptr) {
+ for (uint32_t i = 0; i < render_state.view_count; i++) {
// As we are using reverse-Z these need to be flipped.
- depth_views[i].nearZ = p_z_far;
- depth_views[i].farZ = p_z_near;
+ render_state.depth_views[i].nearZ = p_z_far;
+ render_state.depth_views[i].farZ = p_z_near;
}
}
// now update our projection
- return graphics_extension->create_projection_fov(views[p_view].fov, p_z_near, p_z_far, p_camera_matrix);
+ return graphics_extension->create_projection_fov(render_state.views[p_view].fov, p_z_near, p_z_far, p_camera_matrix);
}
bool OpenXRAPI::poll_events() {
@@ -1934,53 +1946,85 @@ bool OpenXRAPI::poll_events() {
}
}
-bool OpenXRAPI::process() {
- ERR_FAIL_COND_V(instance == XR_NULL_HANDLE, false);
+void OpenXRAPI::_allocate_view_buffers(uint32_t p_view_count, bool p_submit_depth_buffer) {
+ // Must be called from rendering thread!
+ ERR_NOT_ON_RENDER_THREAD;
- if (!poll_events()) {
- return false;
- }
+ OpenXRAPI *openxr_api = OpenXRAPI::get_singleton();
+ ERR_FAIL_NULL(openxr_api);
- if (!running) {
- return false;
- }
+ openxr_api->render_state.view_count = p_view_count;
+ openxr_api->render_state.submit_depth_buffer = p_submit_depth_buffer;
- for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
- wrapper->on_process();
+ // Allocate buffers we'll be populating with view information.
+ openxr_api->render_state.views = (XrView *)memalloc(sizeof(XrView) * p_view_count);
+ ERR_FAIL_NULL_MSG(openxr_api->render_state.views, "OpenXR Couldn't allocate memory for views");
+ memset(openxr_api->render_state.views, 0, sizeof(XrView) * p_view_count);
+
+ openxr_api->render_state.projection_views = (XrCompositionLayerProjectionView *)memalloc(sizeof(XrCompositionLayerProjectionView) * p_view_count);
+ ERR_FAIL_NULL_MSG(openxr_api->render_state.projection_views, "OpenXR Couldn't allocate memory for projection views");
+ memset(openxr_api->render_state.projection_views, 0, sizeof(XrCompositionLayerProjectionView) * p_view_count);
+
+ if (p_submit_depth_buffer && OpenXRCompositionLayerDepthExtension::get_singleton()->is_available()) {
+ openxr_api->render_state.depth_views = (XrCompositionLayerDepthInfoKHR *)memalloc(sizeof(XrCompositionLayerDepthInfoKHR) * p_view_count);
+ ERR_FAIL_NULL_MSG(openxr_api->render_state.depth_views, "OpenXR Couldn't allocate memory for depth views");
+ memset(openxr_api->render_state.depth_views, 0, sizeof(XrCompositionLayerDepthInfoKHR) * p_view_count);
}
+}
- return true;
+void OpenXRAPI::_set_render_session_running(bool p_is_running) {
+ // Must be called from rendering thread!
+ ERR_NOT_ON_RENDER_THREAD;
+
+ OpenXRAPI *openxr_api = OpenXRAPI::get_singleton();
+ ERR_FAIL_NULL(openxr_api);
+ openxr_api->render_state.running = p_is_running;
}
-void OpenXRAPI::free_main_swapchains() {
- for (int i = 0; i < OPENXR_SWAPCHAIN_MAX; i++) {
- main_swapchains[i].queue_free();
- }
+void OpenXRAPI::_set_render_display_info(XrTime p_predicted_display_time, bool p_should_render) {
+ // Must be called from rendering thread!
+ ERR_NOT_ON_RENDER_THREAD;
+
+ OpenXRAPI *openxr_api = OpenXRAPI::get_singleton();
+ ERR_FAIL_NULL(openxr_api);
+ openxr_api->render_state.predicted_display_time = p_predicted_display_time;
+ openxr_api->render_state.should_render = p_should_render;
}
-void OpenXRAPI::pre_render() {
- ERR_FAIL_COND(instance == XR_NULL_HANDLE);
+void OpenXRAPI::_set_render_play_space(uint64_t p_play_space) {
+ // Must be called from rendering thread!
+ ERR_NOT_ON_RENDER_THREAD;
- if (!running) {
- return;
- }
+ OpenXRAPI *openxr_api = OpenXRAPI::get_singleton();
+ ERR_FAIL_NULL(openxr_api);
+ openxr_api->render_state.play_space = XrSpace(p_play_space);
+}
- // Process any swapchains that were queued to be freed
- OpenXRSwapChainInfo::free_queued();
+void OpenXRAPI::_set_render_state_multiplier(double p_render_target_size_multiplier) {
+ // Must be called from rendering thread!
+ ERR_NOT_ON_RENDER_THREAD;
- Size2i swapchain_size = get_recommended_target_size();
- if (swapchain_size != main_swapchain_size) {
- // Out with the old.
- free_main_swapchains();
+ OpenXRAPI *openxr_api = OpenXRAPI::get_singleton();
+ ERR_FAIL_NULL(openxr_api);
+ openxr_api->render_state.render_target_size_multiplier = p_render_target_size_multiplier;
+}
- // In with the new.
- create_main_swapchains(swapchain_size);
+bool OpenXRAPI::process() {
+ ERR_FAIL_COND_V(instance == XR_NULL_HANDLE, false);
+
+ if (!poll_events()) {
+ return false;
}
- // Waitframe does 2 important things in our process:
- // 1) It provides us with predictive timing, telling us when OpenXR expects to display the frame we're about to commit
- // 2) It will use the previous timing to pause our thread so that rendering starts as close to displaying as possible
- // This must thus be called as close to when we start rendering as possible
+ if (!running) {
+ return false;
+ }
+
+ // We call xrWaitFrame as early as possible, this will allow OpenXR to get
+ // proper timing info between this point, and when we're ready to start rendering.
+ // As the name suggests, OpenXR can pause the thread to minimize the time between
+ // retrieving tracking data and using that tracking data to render.
+ // OpenXR thus works best if rendering is performed on a separate thread.
XrFrameWaitInfo frame_wait_info = { XR_TYPE_FRAME_WAIT_INFO, nullptr };
frame_state.predictedDisplayTime = 0;
frame_state.predictedDisplayPeriod = 0;
@@ -1995,7 +2039,9 @@ void OpenXRAPI::pre_render() {
frame_state.predictedDisplayPeriod = 0;
frame_state.shouldRender = false;
- return;
+ set_render_display_info(0, false);
+
+ return false;
}
if (frame_state.predictedDisplayPeriod > 500000000) {
@@ -2004,12 +2050,54 @@ void OpenXRAPI::pre_render() {
frame_state.predictedDisplayPeriod = 0;
}
+ set_render_display_info(frame_state.predictedDisplayTime, frame_state.shouldRender);
+
+ if (unlikely(play_space_is_dirty)) {
+ setup_play_space();
+ play_space_is_dirty = false;
+ }
+
if (unlikely(should_reset_emulated_floor_height)) {
reset_emulated_floor_height();
should_reset_emulated_floor_height = false;
}
for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
+ wrapper->on_process();
+ }
+
+ return true;
+}
+
+void OpenXRAPI::free_main_swapchains() {
+ for (int i = 0; i < OPENXR_SWAPCHAIN_MAX; i++) {
+ render_state.main_swapchains[i].queue_free();
+ }
+}
+
+void OpenXRAPI::pre_render() {
+ ERR_FAIL_COND(session == XR_NULL_HANDLE);
+
+ // Must be called from rendering thread!
+ ERR_NOT_ON_RENDER_THREAD;
+
+ if (!render_state.running) {
+ return;
+ }
+
+ // Process any swapchains that were queued to be freed
+ OpenXRSwapChainInfo::free_queued();
+
+ Size2i swapchain_size = get_recommended_target_size();
+ if (swapchain_size != render_state.main_swapchain_size) {
+ // Out with the old.
+ free_main_swapchains();
+
+ // In with the new.
+ create_main_swapchains(swapchain_size);
+ }
+
+ for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
wrapper->on_pre_render();
}
@@ -2028,8 +2116,8 @@ void OpenXRAPI::pre_render() {
XR_TYPE_VIEW_LOCATE_INFO, // type
nullptr, // next
view_configuration, // viewConfigurationType
- frame_state.predictedDisplayTime, // displayTime
- play_space // space
+ render_state.predicted_display_time, // displayTime
+ render_state.play_space // space
};
XrViewState view_state = {
XR_TYPE_VIEW_STATE, // type
@@ -2037,7 +2125,7 @@ void OpenXRAPI::pre_render() {
0 // viewStateFlags
};
uint32_t view_count_output;
- result = xrLocateViews(session, &view_locate_info, &view_state, view_count, &view_count_output, views);
+ XrResult result = xrLocateViews(session, &view_locate_info, &view_state, render_state.view_count, &view_count_output, render_state.views);
if (XR_FAILED(result)) {
print_line("OpenXR: Couldn't locate views [", get_error_string(result), "]");
return;
@@ -2050,9 +2138,9 @@ void OpenXRAPI::pre_render() {
pose_valid = false;
}
}
- if (view_pose_valid != pose_valid) {
- view_pose_valid = pose_valid;
- if (!view_pose_valid) {
+ if (render_state.view_pose_valid != pose_valid) {
+ render_state.view_pose_valid = pose_valid;
+ if (!render_state.view_pose_valid) {
print_verbose("OpenXR View pose became invalid");
} else {
print_verbose("OpenXR View pose became valid");
@@ -2071,23 +2159,24 @@ void OpenXRAPI::pre_render() {
}
// Reset this, we haven't found a viewport for output yet
- has_xr_viewport = false;
+ render_state.has_xr_viewport = false;
}
bool OpenXRAPI::pre_draw_viewport(RID p_render_target) {
+ // Must be called from rendering thread!
+ ERR_NOT_ON_RENDER_THREAD_V(false);
+
// We found an XR viewport!
- has_xr_viewport = true;
+ render_state.has_xr_viewport = true;
- if (!can_render()) {
+ if (instance == XR_NULL_HANDLE || session == XR_NULL_HANDLE || !render_state.running || !render_state.view_pose_valid || !render_state.should_render) {
return false;
}
- // TODO: at some point in time we may support multiple viewports in which case we need to handle that...
-
// Acquire our images
for (int i = 0; i < OPENXR_SWAPCHAIN_MAX; i++) {
- if (!main_swapchains[i].is_image_acquired() && main_swapchains[i].get_swapchain() != XR_NULL_HANDLE) {
- if (!main_swapchains[i].acquire(frame_state.shouldRender)) {
+ if (!render_state.main_swapchains[i].is_image_acquired() && render_state.main_swapchains[i].get_swapchain() != XR_NULL_HANDLE) {
+ if (!render_state.main_swapchains[i].acquire(render_state.should_render)) {
return false;
}
}
@@ -2101,24 +2190,33 @@ bool OpenXRAPI::pre_draw_viewport(RID p_render_target) {
}
XrSwapchain OpenXRAPI::get_color_swapchain() {
- return main_swapchains[OPENXR_SWAPCHAIN_COLOR].get_swapchain();
+ ERR_NOT_ON_RENDER_THREAD_V(XR_NULL_HANDLE);
+
+ return render_state.main_swapchains[OPENXR_SWAPCHAIN_COLOR].get_swapchain();
}
RID OpenXRAPI::get_color_texture() {
- return main_swapchains[OPENXR_SWAPCHAIN_COLOR].get_image();
+ ERR_NOT_ON_RENDER_THREAD_V(RID());
+
+ return render_state.main_swapchains[OPENXR_SWAPCHAIN_COLOR].get_image();
}
RID OpenXRAPI::get_depth_texture() {
+ ERR_NOT_ON_RENDER_THREAD_V(RID());
+
// Note, image will not be acquired if we didn't have a suitable swap chain format.
- if (submit_depth_buffer) {
- return main_swapchains[OPENXR_SWAPCHAIN_DEPTH].get_image();
+ if (render_state.submit_depth_buffer && render_state.main_swapchains[OPENXR_SWAPCHAIN_DEPTH].is_image_acquired()) {
+ return render_state.main_swapchains[OPENXR_SWAPCHAIN_DEPTH].get_image();
} else {
return RID();
}
}
void OpenXRAPI::post_draw_viewport(RID p_render_target) {
- if (!can_render()) {
+ // Must be called from rendering thread!
+ ERR_NOT_ON_RENDER_THREAD;
+
+ if (instance == XR_NULL_HANDLE || session == XR_NULL_HANDLE || !render_state.running || !render_state.view_pose_valid || !render_state.should_render) {
return;
}
@@ -2130,30 +2228,33 @@ void OpenXRAPI::post_draw_viewport(RID p_render_target) {
void OpenXRAPI::end_frame() {
XrResult result;
- ERR_FAIL_COND(instance == XR_NULL_HANDLE);
+ ERR_FAIL_COND(session == XR_NULL_HANDLE);
- if (!running) {
+ // Must be called from rendering thread!
+ ERR_NOT_ON_RENDER_THREAD;
+
+ if (!render_state.running) {
return;
}
- if (frame_state.shouldRender && view_pose_valid) {
- if (!has_xr_viewport) {
+ if (render_state.should_render && render_state.view_pose_valid) {
+ if (!render_state.has_xr_viewport) {
print_line("OpenXR: No viewport was marked with use_xr, there is no rendered output!");
- } else if (!main_swapchains[OPENXR_SWAPCHAIN_COLOR].is_image_acquired()) {
+ } else if (!render_state.main_swapchains[OPENXR_SWAPCHAIN_COLOR].is_image_acquired()) {
print_line("OpenXR: No swapchain could be acquired to render to!");
}
}
// must have:
- // - shouldRender set to true
+ // - should_render set to true
// - a valid view pose for projection_views[eye].pose to submit layer
// - an image to render
- if (!frame_state.shouldRender || !view_pose_valid || !main_swapchains[OPENXR_SWAPCHAIN_COLOR].is_image_acquired()) {
+ if (!render_state.should_render || !render_state.view_pose_valid || !render_state.main_swapchains[OPENXR_SWAPCHAIN_COLOR].is_image_acquired()) {
// submit 0 layers when we shouldn't render
XrFrameEndInfo frame_end_info = {
XR_TYPE_FRAME_END_INFO, // type
nullptr, // next
- frame_state.predictedDisplayTime, // displayTime
+ render_state.predicted_display_time, // displayTime
environment_blend_mode, // environmentBlendMode
0, // layerCount
nullptr // layers
@@ -2170,14 +2271,14 @@ void OpenXRAPI::end_frame() {
// release our swapchain image if we acquired it
for (int i = 0; i < OPENXR_SWAPCHAIN_MAX; i++) {
- if (main_swapchains[i].is_image_acquired()) {
- main_swapchains[i].release();
+ if (render_state.main_swapchains[i].is_image_acquired()) {
+ render_state.main_swapchains[i].release();
}
}
- for (uint32_t eye = 0; eye < view_count; eye++) {
- projection_views[eye].fov = views[eye].fov;
- projection_views[eye].pose = views[eye].pose;
+ for (uint32_t eye = 0; eye < render_state.view_count; eye++) {
+ render_state.projection_views[eye].fov = render_state.views[eye].fov;
+ render_state.projection_views[eye].pose = render_state.views[eye].pose;
}
Vector<OrderedCompositionLayer> ordered_layers_list;
@@ -2210,9 +2311,9 @@ void OpenXRAPI::end_frame() {
XR_TYPE_COMPOSITION_LAYER_PROJECTION, // type
nullptr, // next
layer_flags, // layerFlags
- play_space, // space
- view_count, // viewCount
- projection_views, // views
+ render_state.play_space, // space
+ render_state.view_count, // viewCount
+ render_state.projection_views, // views
};
ordered_layers_list.push_back({ (const XrCompositionLayerBaseHeader *)&projection_layer, 0 });
@@ -2228,7 +2329,7 @@ void OpenXRAPI::end_frame() {
XrFrameEndInfo frame_end_info = {
XR_TYPE_FRAME_END_INFO, // type
nullptr, // next
- frame_state.predictedDisplayTime, // displayTime
+ render_state.predicted_display_time, // displayTime
environment_blend_mode, // environmentBlendMode
static_cast<uint32_t>(layers_list.size()), // layerCount
layers_list.ptr() // layers
@@ -2271,6 +2372,7 @@ double OpenXRAPI::get_render_target_size_multiplier() const {
void OpenXRAPI::set_render_target_size_multiplier(double multiplier) {
render_target_size_multiplier = multiplier;
+ set_render_state_multiplier(multiplier);
}
bool OpenXRAPI::is_foveation_supported() const {
@@ -2414,10 +2516,6 @@ OpenXRAPI::OpenXRAPI() {
submit_depth_buffer = GLOBAL_GET("xr/openxr/submit_depth_buffer");
}
-
- // Reset a few things that can't be done in our class definition.
- frame_state.predictedDisplayTime = 0;
- frame_state.predictedDisplayPeriod = 0;
}
OpenXRAPI::~OpenXRAPI() {
@@ -3132,7 +3230,7 @@ XRPose::TrackingConfidence OpenXRAPI::get_action_pose(RID p_action, RID p_tracke
return XRPose::XR_TRACKING_CONFIDENCE_NONE;
}
- XrTime display_time = get_next_frame_time();
+ XrTime display_time = get_predicted_display_time();
if (display_time == 0) {
return XRPose::XR_TRACKING_CONFIDENCE_NONE;
}
diff --git a/modules/openxr/openxr_api.h b/modules/openxr/openxr_api.h
index e835366200..c95867810c 100644
--- a/modules/openxr/openxr_api.h
+++ b/modules/openxr/openxr_api.h
@@ -46,13 +46,11 @@
#include "core/templates/rb_map.h"
#include "core/templates/rid_owner.h"
#include "core/templates/vector.h"
+#include "servers/rendering_server.h"
#include "servers/xr/xr_pose.h"
#include <openxr/openxr.h>
-// Note, OpenXR code that we wrote for our plugin makes use of C++20 notation for initializing structs which ensures zeroing out unspecified members.
-// Godot is currently restricted to C++17 which doesn't allow this notation. Make sure critical fields are set.
-
// forward declarations, we don't want to include these fully
class OpenXRInterface;
@@ -77,7 +75,7 @@ public:
static void free_queued();
void free();
- bool acquire(XrBool32 &p_should_render);
+ bool acquire(bool &p_should_render);
bool release();
RID get_image();
};
@@ -151,9 +149,6 @@ private:
uint32_t view_count = 0;
XrViewConfigurationView *view_configuration_views = nullptr;
- XrView *views = nullptr;
- XrCompositionLayerProjectionView *projection_views = nullptr;
- XrCompositionLayerDepthInfoKHR *depth_views = nullptr; // Only used by Composition Layer Depth Extension if available
enum OpenXRSwapChainTypes {
OPENXR_SWAPCHAIN_COLOR,
@@ -164,14 +159,11 @@ private:
int64_t color_swapchain_format = 0;
int64_t depth_swapchain_format = 0;
- Size2i main_swapchain_size = { 0, 0 };
- OpenXRSwapChainInfo main_swapchains[OPENXR_SWAPCHAIN_MAX];
+ bool play_space_is_dirty = true;
XrSpace play_space = XR_NULL_HANDLE;
XrSpace view_space = XR_NULL_HANDLE;
- bool view_pose_valid = false;
XRPose::TrackingConfidence head_pose_confidence = XRPose::XR_TRACKING_CONFIDENCE_NONE;
- bool has_xr_viewport = false;
bool emulating_local_floor = false;
bool should_reset_emulated_floor_height = false;
@@ -328,6 +320,72 @@ private:
// convenience
void copy_string_to_char_buffer(const String p_string, char *p_buffer, int p_buffer_len);
+ // Render state, Only accessible in rendering thread
+ struct RenderState {
+ bool running = false;
+ bool should_render = false;
+ bool has_xr_viewport = false;
+ XrTime predicted_display_time = 0;
+ XrSpace play_space = XR_NULL_HANDLE;
+ double render_target_size_multiplier = 1.0;
+
+ uint32_t view_count = 0;
+ XrView *views = nullptr;
+ XrCompositionLayerProjectionView *projection_views = nullptr;
+ XrCompositionLayerDepthInfoKHR *depth_views = nullptr; // Only used by Composition Layer Depth Extension if available
+ bool submit_depth_buffer = false; // if set to true we submit depth buffers to OpenXR if a suitable extension is enabled.
+ bool view_pose_valid = false;
+
+ Size2i main_swapchain_size;
+ OpenXRSwapChainInfo main_swapchains[OPENXR_SWAPCHAIN_MAX];
+ } render_state;
+
+ static void _allocate_view_buffers(uint32_t p_view_count, bool p_submit_depth_buffer);
+ static void _set_render_session_running(bool p_is_running);
+ static void _set_render_display_info(XrTime p_predicted_display_time, bool p_should_render);
+ static void _set_render_play_space(uint64_t p_play_space);
+ static void _set_render_state_multiplier(double p_render_target_size_multiplier);
+
+ _FORCE_INLINE_ void allocate_view_buffers(uint32_t p_view_count, bool p_submit_depth_buffer) {
+ // If we're rendering on a separate thread, we may still be processing the last frame, don't communicate this till we're ready...
+ RenderingServer *rendering_server = RenderingServer::get_singleton();
+ ERR_FAIL_NULL(rendering_server);
+
+ rendering_server->call_on_render_thread(callable_mp_static(&OpenXRAPI::_allocate_view_buffers).bind(p_view_count, p_submit_depth_buffer));
+ }
+
+ _FORCE_INLINE_ void set_render_session_running(bool p_is_running) {
+ // If we're rendering on a separate thread, we may still be processing the last frame, don't communicate this till we're ready...
+ RenderingServer *rendering_server = RenderingServer::get_singleton();
+ ERR_FAIL_NULL(rendering_server);
+
+ rendering_server->call_on_render_thread(callable_mp_static(&OpenXRAPI::_set_render_session_running).bind(p_is_running));
+ }
+
+ _FORCE_INLINE_ void set_render_display_info(XrTime p_predicted_display_time, bool p_should_render) {
+ // If we're rendering on a separate thread, we may still be processing the last frame, don't communicate this till we're ready...
+ RenderingServer *rendering_server = RenderingServer::get_singleton();
+ ERR_FAIL_NULL(rendering_server);
+
+ rendering_server->call_on_render_thread(callable_mp_static(&OpenXRAPI::_set_render_display_info).bind(p_predicted_display_time, p_should_render));
+ }
+
+ _FORCE_INLINE_ void set_render_play_space(XrSpace p_play_space) {
+ // If we're rendering on a separate thread, we may still be processing the last frame, don't communicate this till we're ready...
+ RenderingServer *rendering_server = RenderingServer::get_singleton();
+ ERR_FAIL_NULL(rendering_server);
+
+ rendering_server->call_on_render_thread(callable_mp_static(&OpenXRAPI::_set_render_play_space).bind(uint64_t(p_play_space)));
+ }
+
+ _FORCE_INLINE_ void set_render_state_multiplier(double p_render_target_size_multiplier) {
+ // If we're rendering on a separate thread, we may still be processing the last frame, don't communicate this till we're ready...
+ RenderingServer *rendering_server = RenderingServer::get_singleton();
+ ERR_FAIL_NULL(rendering_server);
+
+ rendering_server->call_on_render_thread(callable_mp_static(&OpenXRAPI::_set_render_state_multiplier).bind(p_render_target_size_multiplier));
+ }
+
public:
XrInstance get_instance() const { return instance; };
XrSystemId get_system_id() const { return system_id; };
@@ -384,9 +442,13 @@ public:
bool initialize_session();
void finish();
- XrSpace get_play_space() const { return play_space; }
- XrTime get_next_frame_time() { return frame_state.predictedDisplayTime + frame_state.predictedDisplayPeriod; }
- bool can_render() { return instance != XR_NULL_HANDLE && session != XR_NULL_HANDLE && running && view_pose_valid && frame_state.shouldRender; }
+ _FORCE_INLINE_ XrSpace get_play_space() const { return play_space; }
+ _FORCE_INLINE_ XrTime get_predicted_display_time() { return frame_state.predictedDisplayTime; }
+ _FORCE_INLINE_ XrTime get_next_frame_time() { return frame_state.predictedDisplayTime + frame_state.predictedDisplayPeriod; }
+ _FORCE_INLINE_ bool can_render() {
+ ERR_ON_RENDER_THREAD_V(false);
+ return instance != XR_NULL_HANDLE && session != XR_NULL_HANDLE && running && frame_state.shouldRender;
+ }
XrHandTrackerEXT get_hand_tracker(int p_hand_index);
diff --git a/modules/openxr/openxr_api_extension.cpp b/modules/openxr/openxr_api_extension.cpp
index fae0fc13d3..a1744fa1db 100644
--- a/modules/openxr/openxr_api_extension.cpp
+++ b/modules/openxr/openxr_api_extension.cpp
@@ -48,6 +48,7 @@ void OpenXRAPIExtension::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_running"), &OpenXRAPIExtension::is_running);
ClassDB::bind_method(D_METHOD("get_play_space"), &OpenXRAPIExtension::get_play_space);
+ ClassDB::bind_method(D_METHOD("get_predicted_display_time"), &OpenXRAPIExtension::get_predicted_display_time);
ClassDB::bind_method(D_METHOD("get_next_frame_time"), &OpenXRAPIExtension::get_next_frame_time);
ClassDB::bind_method(D_METHOD("can_render"), &OpenXRAPIExtension::can_render);
@@ -130,8 +131,17 @@ uint64_t OpenXRAPIExtension::get_play_space() {
return (uint64_t)OpenXRAPI::get_singleton()->get_play_space();
}
+int64_t OpenXRAPIExtension::get_predicted_display_time() {
+ ERR_FAIL_NULL_V(OpenXRAPI::get_singleton(), 0);
+ return (XrTime)OpenXRAPI::get_singleton()->get_predicted_display_time();
+}
+
int64_t OpenXRAPIExtension::get_next_frame_time() {
ERR_FAIL_NULL_V(OpenXRAPI::get_singleton(), 0);
+
+ // In the past we needed to look a frame ahead, may be calling this unintentionally so lets warn the dev.
+ WARN_PRINT_ONCE("OpenXR: Next frame timing called, verify this is intended.");
+
return (XrTime)OpenXRAPI::get_singleton()->get_next_frame_time();
}
diff --git a/modules/openxr/openxr_api_extension.h b/modules/openxr/openxr_api_extension.h
index 576e497798..cff2c4738e 100644
--- a/modules/openxr/openxr_api_extension.h
+++ b/modules/openxr/openxr_api_extension.h
@@ -69,6 +69,7 @@ public:
bool is_running();
uint64_t get_play_space();
+ int64_t get_predicted_display_time();
int64_t get_next_frame_time();
bool can_render();
diff --git a/modules/openxr/openxr_interface.cpp b/modules/openxr/openxr_interface.cpp
index aa68441f03..39a61d1b4d 100644
--- a/modules/openxr/openxr_interface.cpp
+++ b/modules/openxr/openxr_interface.cpp
@@ -35,6 +35,7 @@
#include "servers/rendering/rendering_server_globals.h"
#include "extensions/openxr_eye_gaze_interaction.h"
+#include "extensions/openxr_hand_interaction_extension.h"
#include "thirdparty/openxr/include/openxr/openxr.h"
void OpenXRInterface::_bind_methods() {
@@ -43,6 +44,8 @@ void OpenXRInterface::_bind_methods() {
ADD_SIGNAL(MethodInfo("session_stopping"));
ADD_SIGNAL(MethodInfo("session_focussed"));
ADD_SIGNAL(MethodInfo("session_visible"));
+ ADD_SIGNAL(MethodInfo("session_loss_pending"));
+ ADD_SIGNAL(MethodInfo("instance_exiting"));
ADD_SIGNAL(MethodInfo("pose_recentered"));
ADD_SIGNAL(MethodInfo("refresh_rate_changed", PropertyInfo(Variant::FLOAT, "refresh_rate")));
@@ -91,6 +94,7 @@ void OpenXRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_hand_joint_angular_velocity", "hand", "joint"), &OpenXRInterface::get_hand_joint_angular_velocity);
ClassDB::bind_method(D_METHOD("is_hand_tracking_supported"), &OpenXRInterface::is_hand_tracking_supported);
+ ClassDB::bind_method(D_METHOD("is_hand_interaction_supported"), &OpenXRInterface::is_hand_interaction_supported);
ClassDB::bind_method(D_METHOD("is_eye_gaze_interaction_supported"), &OpenXRInterface::is_eye_gaze_interaction_supported);
BIND_ENUM_CONSTANT(HAND_LEFT);
@@ -806,6 +810,21 @@ bool OpenXRInterface::is_hand_tracking_supported() {
}
}
+bool OpenXRInterface::is_hand_interaction_supported() const {
+ if (openxr_api == nullptr) {
+ return false;
+ } else if (!openxr_api->is_initialized()) {
+ return false;
+ } else {
+ OpenXRHandInteractionExtension *hand_interaction_ext = OpenXRHandInteractionExtension::get_singleton();
+ if (hand_interaction_ext == nullptr) {
+ return false;
+ } else {
+ return hand_interaction_ext->is_available();
+ }
+ }
+}
+
bool OpenXRInterface::is_eye_gaze_interaction_supported() {
if (openxr_api == nullptr) {
return false;
@@ -1258,6 +1277,14 @@ void OpenXRInterface::on_state_stopping() {
emit_signal(SNAME("session_stopping"));
}
+void OpenXRInterface::on_state_loss_pending() {
+ emit_signal(SNAME("session_loss_pending"));
+}
+
+void OpenXRInterface::on_state_exiting() {
+ emit_signal(SNAME("instance_exiting"));
+}
+
void OpenXRInterface::on_pose_recentered() {
emit_signal(SNAME("pose_recentered"));
}
diff --git a/modules/openxr/openxr_interface.h b/modules/openxr/openxr_interface.h
index e916c7dac2..ac33304757 100644
--- a/modules/openxr/openxr_interface.h
+++ b/modules/openxr/openxr_interface.h
@@ -31,6 +31,29 @@
#ifndef OPENXR_INTERFACE_H
#define OPENXR_INTERFACE_H
+// A note on multithreading and thread safety in OpenXR.
+//
+// Most entry points will be called from the main thread in Godot
+// however a number of entry points will be called from the
+// rendering thread, potentially while we're already processing
+// the next frame on the main thread.
+//
+// OpenXR itself has been designed with threading in mind including
+// a high likelihood that the XR runtime runs in separate threads
+// as well.
+// Hence all the frame timing information, use of swapchains and
+// sync functions.
+// Do note that repeated calls to tracking APIs will provide
+// increasingly more accurate data for the same timestamp as
+// tracking data is continuously updated.
+//
+// For our code we mostly implement this in our OpenXRAPI class.
+// We store data accessed from the rendering thread in a separate
+// struct, setting values through our renderer command queue.
+//
+// As some data is setup before we start rendering, and cleaned up
+// after we've stopped, that is accessed directly from both threads.
+
#include "action_map/openxr_action_map.h"
#include "extensions/openxr_hand_tracking_extension.h"
#include "openxr_api.h"
@@ -110,6 +133,7 @@ public:
virtual TrackingStatus get_tracking_status() const override;
bool is_hand_tracking_supported();
+ bool is_hand_interaction_supported() const;
bool is_eye_gaze_interaction_supported();
bool initialize_on_startup() const;
@@ -173,6 +197,8 @@ public:
void on_state_visible();
void on_state_focused();
void on_state_stopping();
+ void on_state_loss_pending();
+ void on_state_exiting();
void on_pose_recentered();
void on_refresh_rate_changes(float p_new_rate);
void tracker_profile_changed(RID p_tracker, RID p_interaction_profile);
diff --git a/modules/openxr/register_types.cpp b/modules/openxr/register_types.cpp
index eb0527f07c..85514737f2 100644
--- a/modules/openxr/register_types.cpp
+++ b/modules/openxr/register_types.cpp
@@ -49,6 +49,7 @@
#include "extensions/openxr_composition_layer_extension.h"
#include "extensions/openxr_eye_gaze_interaction.h"
#include "extensions/openxr_fb_display_refresh_rate_extension.h"
+#include "extensions/openxr_hand_interaction_extension.h"
#include "extensions/openxr_hand_tracking_extension.h"
#include "extensions/openxr_htc_controller_extension.h"
#include "extensions/openxr_htc_vive_tracker_extension.h"
@@ -124,6 +125,7 @@ void initialize_openxr_module(ModuleInitializationLevel p_level) {
OpenXRAPI::register_extension_wrapper(memnew(OpenXRML2ControllerExtension));
OpenXRAPI::register_extension_wrapper(memnew(OpenXRMetaControllerExtension));
OpenXRAPI::register_extension_wrapper(memnew(OpenXREyeGazeInteractionExtension));
+ OpenXRAPI::register_extension_wrapper(memnew(OpenXRHandInteractionExtension));
// register gated extensions
if (GLOBAL_GET("xr/openxr/extensions/hand_tracking")) {