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-rw-r--r--modules/gltf/doc_classes/GLTFAccessor.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFAnimation.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFBufferView.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFCamera.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFDocument.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFDocumentExtension.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFDocumentExtensionConvertImporterMesh.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFLight.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFMesh.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFNode.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFPhysicsBody.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFPhysicsShape.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFSkeleton.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFSkin.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFSpecGloss.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFState.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFTexture.xml1
-rw-r--r--modules/gltf/doc_classes/GLTFTextureSampler.xml1
-rw-r--r--modules/vorbis/doc_classes/AudioStreamOggVorbis.xml1
19 files changed, 19 insertions, 0 deletions
diff --git a/modules/gltf/doc_classes/GLTFAccessor.xml b/modules/gltf/doc_classes/GLTFAccessor.xml
index 8e4a72e6ae..f678a11319 100644
--- a/modules/gltf/doc_classes/GLTFAccessor.xml
+++ b/modules/gltf/doc_classes/GLTFAccessor.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
<members>
<member name="buffer_view" type="int" setter="set_buffer_view" getter="get_buffer_view" default="-1">
diff --git a/modules/gltf/doc_classes/GLTFAnimation.xml b/modules/gltf/doc_classes/GLTFAnimation.xml
index c1fe85c1c0..65335250aa 100644
--- a/modules/gltf/doc_classes/GLTFAnimation.xml
+++ b/modules/gltf/doc_classes/GLTFAnimation.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
<members>
<member name="loop" type="bool" setter="set_loop" getter="get_loop" default="false">
diff --git a/modules/gltf/doc_classes/GLTFBufferView.xml b/modules/gltf/doc_classes/GLTFBufferView.xml
index ce19650b5b..d0f76a9af3 100644
--- a/modules/gltf/doc_classes/GLTFBufferView.xml
+++ b/modules/gltf/doc_classes/GLTFBufferView.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
<members>
<member name="buffer" type="int" setter="set_buffer" getter="get_buffer" default="-1">
diff --git a/modules/gltf/doc_classes/GLTFCamera.xml b/modules/gltf/doc_classes/GLTFCamera.xml
index c2ed4d08e3..b334bf2867 100644
--- a/modules/gltf/doc_classes/GLTFCamera.xml
+++ b/modules/gltf/doc_classes/GLTFCamera.xml
@@ -7,6 +7,7 @@
Represents a camera as defined by the base GLTF spec.
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
<link title="GLTF camera detailed specification">https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera</link>
<link title="GLTF camera spec and example file">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md</link>
</tutorials>
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index 5c10b76e0a..f5066ba4f1 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -9,6 +9,7 @@
GLTFDocument can be extended with arbitrary functionality by extending the [GLTFDocumentExtension] class and registering it with GLTFDocument via [method register_gltf_document_extension]. This allows for custom data to be imported and exported.
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
<link title="glTF 'What the duck?' guide">https://www.khronos.org/files/gltf20-reference-guide.pdf</link>
<link title="Khronos glTF specification">https://registry.khronos.org/glTF/</link>
</tutorials>
diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
index eee62845ca..aaa55e772a 100644
--- a/modules/gltf/doc_classes/GLTFDocumentExtension.xml
+++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
@@ -9,6 +9,7 @@
[b]Note:[/b] Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the [code]set_additional_data[/code] and [code]get_additional_data[/code] methods in [GLTFState] or [GLTFNode].
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
<methods>
<method name="_convert_scene_node" qualifiers="virtual">
diff --git a/modules/gltf/doc_classes/GLTFDocumentExtensionConvertImporterMesh.xml b/modules/gltf/doc_classes/GLTFDocumentExtensionConvertImporterMesh.xml
index 3ca0359311..04075caba5 100644
--- a/modules/gltf/doc_classes/GLTFDocumentExtensionConvertImporterMesh.xml
+++ b/modules/gltf/doc_classes/GLTFDocumentExtensionConvertImporterMesh.xml
@@ -5,5 +5,6 @@
<description>
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
</class>
diff --git a/modules/gltf/doc_classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml
index c55962eeaa..653a394ebb 100644
--- a/modules/gltf/doc_classes/GLTFLight.xml
+++ b/modules/gltf/doc_classes/GLTFLight.xml
@@ -7,6 +7,7 @@
Represents a light as defined by the [code]KHR_lights_punctual[/code] GLTF extension.
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
<link title="KHR_lights_punctual GLTF extension spec">https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual</link>
</tutorials>
<methods>
diff --git a/modules/gltf/doc_classes/GLTFMesh.xml b/modules/gltf/doc_classes/GLTFMesh.xml
index df4d436f5c..da05474ab9 100644
--- a/modules/gltf/doc_classes/GLTFMesh.xml
+++ b/modules/gltf/doc_classes/GLTFMesh.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
<members>
<member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array()">
diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml
index 2ec39801f3..184ced4312 100644
--- a/modules/gltf/doc_classes/GLTFNode.xml
+++ b/modules/gltf/doc_classes/GLTFNode.xml
@@ -8,6 +8,7 @@
GLTF nodes generally exist inside of [GLTFState] which represents all data of a GLTF file. Most of GLTFNode's properties are indices of other data in the GLTF file. You can extend a GLTF node with additional properties by using [method get_additional_data] and [method set_additional_data].
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
<link title="GLTF scene and node spec">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_004_ScenesNodes.md"</link>
</tutorials>
<methods>
diff --git a/modules/gltf/doc_classes/GLTFPhysicsBody.xml b/modules/gltf/doc_classes/GLTFPhysicsBody.xml
index d364069193..cf39721ce8 100644
--- a/modules/gltf/doc_classes/GLTFPhysicsBody.xml
+++ b/modules/gltf/doc_classes/GLTFPhysicsBody.xml
@@ -7,6 +7,7 @@
Represents a physics body as defined by the [code]OMI_physics_body[/code] GLTF extension. This class is an intermediary between the GLTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different GLTF physics extensions in the future.
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
<link title="OMI_physics_body GLTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_body</link>
</tutorials>
<methods>
diff --git a/modules/gltf/doc_classes/GLTFPhysicsShape.xml b/modules/gltf/doc_classes/GLTFPhysicsShape.xml
index 2891fab115..67382f3295 100644
--- a/modules/gltf/doc_classes/GLTFPhysicsShape.xml
+++ b/modules/gltf/doc_classes/GLTFPhysicsShape.xml
@@ -7,6 +7,7 @@
Represents a physics shape as defined by the [code]OMI_collider[/code] GLTF extension. This class is an intermediary between the GLTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different GLTF physics extensions in the future.
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
<link title="OMI_collider GLTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_collider</link>
</tutorials>
<methods>
diff --git a/modules/gltf/doc_classes/GLTFSkeleton.xml b/modules/gltf/doc_classes/GLTFSkeleton.xml
index c7b8cb2ac3..ac03a6ee9e 100644
--- a/modules/gltf/doc_classes/GLTFSkeleton.xml
+++ b/modules/gltf/doc_classes/GLTFSkeleton.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
<methods>
<method name="get_bone_attachment">
diff --git a/modules/gltf/doc_classes/GLTFSkin.xml b/modules/gltf/doc_classes/GLTFSkin.xml
index 98436ea2e7..0835a2d510 100644
--- a/modules/gltf/doc_classes/GLTFSkin.xml
+++ b/modules/gltf/doc_classes/GLTFSkin.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
<methods>
<method name="get_inverse_binds">
diff --git a/modules/gltf/doc_classes/GLTFSpecGloss.xml b/modules/gltf/doc_classes/GLTFSpecGloss.xml
index d64a918920..722fa5e9ae 100644
--- a/modules/gltf/doc_classes/GLTFSpecGloss.xml
+++ b/modules/gltf/doc_classes/GLTFSpecGloss.xml
@@ -7,6 +7,7 @@
KHR_materials_pbrSpecularGlossiness is an archived GLTF extension. This means that it is deprecated and not recommended for new files. However, it is still supported for loading old files.
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
<link title="KHR_materials_pbrSpecularGlossiness GLTF extension spec">https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Archived/KHR_materials_pbrSpecularGlossiness</link>
</tutorials>
<members>
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
index ba1c531283..e256041737 100644
--- a/modules/gltf/doc_classes/GLTFState.xml
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -8,6 +8,7 @@
GLTFState can be populated by [GLTFDocument] reading a file or by converting a Godot scene. Then the data can either be used to create a Godot scene or save to a GLTF file. The code that converts to/from a Godot scene can be intercepted at arbitrary points by [GLTFDocumentExtension] classes. This allows for custom data to be stored in the GLTF file or for custom data to be converted to/from Godot nodes.
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
<link title="GLTF asset header schema">https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/schema/asset.schema.json"</link>
</tutorials>
<methods>
diff --git a/modules/gltf/doc_classes/GLTFTexture.xml b/modules/gltf/doc_classes/GLTFTexture.xml
index 41c20439ea..dd323b753b 100644
--- a/modules/gltf/doc_classes/GLTFTexture.xml
+++ b/modules/gltf/doc_classes/GLTFTexture.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
<members>
<member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
diff --git a/modules/gltf/doc_classes/GLTFTextureSampler.xml b/modules/gltf/doc_classes/GLTFTextureSampler.xml
index 027d35e9d2..2b5bad6724 100644
--- a/modules/gltf/doc_classes/GLTFTextureSampler.xml
+++ b/modules/gltf/doc_classes/GLTFTextureSampler.xml
@@ -7,6 +7,7 @@
Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object.
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
<members>
<member name="mag_filter" type="int" setter="set_mag_filter" getter="get_mag_filter" default="9729">
diff --git a/modules/vorbis/doc_classes/AudioStreamOggVorbis.xml b/modules/vorbis/doc_classes/AudioStreamOggVorbis.xml
index 7e3af6688a..d2f6745e2f 100644
--- a/modules/vorbis/doc_classes/AudioStreamOggVorbis.xml
+++ b/modules/vorbis/doc_classes/AudioStreamOggVorbis.xml
@@ -7,6 +7,7 @@
The AudioStreamOggVorbis class is a specialized [AudioStream] for handling Ogg Vorbis file formats. It offers functionality for loading and playing back Ogg Vorbis files, as well as managing looping and other playback properties. This class is part of the audio stream system, which also supports WAV files through the [AudioStreamWAV] class.
</description>
<tutorials>
+ <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
<methods>
<method name="load_from_buffer" qualifiers="static">