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-rw-r--r--modules/gdscript/gdscript.cpp5
-rw-r--r--modules/gdscript/gdscript_compiler.cpp66
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/first_class_callable_and_signal.gd14
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/first_class_callable_and_signal.out5
-rw-r--r--modules/gltf/doc_classes/GLTFDocument.xml7
-rw-r--r--modules/gltf/doc_classes/GLTFDocumentExtension.xml18
-rw-r--r--modules/gltf/extensions/gltf_document_extension.cpp15
-rw-r--r--modules/gltf/extensions/gltf_document_extension.h4
-rw-r--r--modules/gltf/extensions/gltf_document_extension_texture_webp.cpp6
-rw-r--r--modules/gltf/extensions/gltf_document_extension_texture_webp.h1
-rw-r--r--modules/gltf/gltf_document.cpp146
-rw-r--r--modules/gltf/gltf_document.h10
-rw-r--r--modules/mono/csharp_script.cpp2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs16
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs21
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs13
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp24
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs71
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs26
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs9
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs6
-rw-r--r--modules/mono/glue/runtime_interop.cpp21
-rw-r--r--modules/mono/icons/BuildCSharp.svg1
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp6
26 files changed, 370 insertions, 149 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 0bf9f72a2c..42b08f8a68 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -2695,6 +2695,11 @@ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const Str
Error err;
Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE);
+ if (err && scr.is_valid()) {
+ // If !scr.is_valid(), the error was likely from scr->load_source_code(), which already generates an error.
+ ERR_PRINT_ED(vformat(R"(Failed to load script "%s" with error "%s".)", p_path, error_names[err]));
+ }
+
if (r_error) {
// Don't fail loading because of parsing error.
*r_error = scr.is_valid() ? OK : err;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 2a52db4158..3366fa2eec 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -245,6 +245,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// MEMBERS.
case GDScriptParser::IdentifierNode::MEMBER_VARIABLE:
+ case GDScriptParser::IdentifierNode::MEMBER_FUNCTION:
+ case GDScriptParser::IdentifierNode::MEMBER_SIGNAL:
case GDScriptParser::IdentifierNode::INHERITED_VARIABLE: {
// Try class members.
if (_is_class_member_property(codegen, identifier)) {
@@ -271,45 +273,44 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
}
}
}
- } break;
- case GDScriptParser::IdentifierNode::MEMBER_FUNCTION:
- case GDScriptParser::IdentifierNode::MEMBER_SIGNAL: {
- // Try methods and signals (can be Callable and Signal).
- // Search upwards through parent classes:
- const GDScriptParser::ClassNode *base_class = codegen.class_node;
- while (base_class != nullptr) {
- if (base_class->has_member(identifier)) {
- const GDScriptParser::ClassNode::Member &member = base_class->get_member(identifier);
- if (member.type == GDScriptParser::ClassNode::Member::FUNCTION || member.type == GDScriptParser::ClassNode::Member::SIGNAL) {
- // Get like it was a property.
- GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Get type here.
- GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF);
-
- gen->write_get_named(temp, identifier, self);
- return temp;
+ // Try methods and signals (can be Callable and Signal).
+ {
+ // Search upwards through parent classes:
+ const GDScriptParser::ClassNode *base_class = codegen.class_node;
+ while (base_class != nullptr) {
+ if (base_class->has_member(identifier)) {
+ const GDScriptParser::ClassNode::Member &member = base_class->get_member(identifier);
+ if (member.type == GDScriptParser::ClassNode::Member::FUNCTION || member.type == GDScriptParser::ClassNode::Member::SIGNAL) {
+ // Get like it was a property.
+ GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Get type here.
+ GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF);
+
+ gen->write_get_named(temp, identifier, self);
+ return temp;
+ }
}
+ base_class = base_class->base_type.class_type;
}
- base_class = base_class->base_type.class_type;
- }
- // Try in native base.
- GDScript *scr = codegen.script;
- GDScriptNativeClass *nc = nullptr;
- while (scr) {
- if (scr->native.is_valid()) {
- nc = scr->native.ptr();
+ // Try in native base.
+ GDScript *scr = codegen.script;
+ GDScriptNativeClass *nc = nullptr;
+ while (scr) {
+ if (scr->native.is_valid()) {
+ nc = scr->native.ptr();
+ }
+ scr = scr->_base;
}
- scr = scr->_base;
- }
- if (nc && (ClassDB::has_signal(nc->get_name(), identifier) || ClassDB::has_method(nc->get_name(), identifier))) {
- // Get like it was a property.
- GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Get type here.
- GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF);
+ if (nc && (ClassDB::has_signal(nc->get_name(), identifier) || ClassDB::has_method(nc->get_name(), identifier))) {
+ // Get like it was a property.
+ GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Get type here.
+ GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF);
- gen->write_get_named(temp, identifier, self);
- return temp;
+ gen->write_get_named(temp, identifier, self);
+ return temp;
+ }
}
} break;
case GDScriptParser::IdentifierNode::MEMBER_CONSTANT:
@@ -319,6 +320,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
while (owner) {
GDScript *scr = owner;
GDScriptNativeClass *nc = nullptr;
+
while (scr) {
if (scr->constants.has(identifier)) {
return codegen.add_constant(scr->constants[identifier]); // TODO: Get type here.
diff --git a/modules/gdscript/tests/scripts/runtime/features/first_class_callable_and_signal.gd b/modules/gdscript/tests/scripts/runtime/features/first_class_callable_and_signal.gd
new file mode 100644
index 0000000000..f17fb9823d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/first_class_callable_and_signal.gd
@@ -0,0 +1,14 @@
+# GH-80157
+
+extends Node
+
+func f():
+ pass
+
+signal s()
+
+func test():
+ print(f)
+ print(s)
+ print(get_child)
+ print(ready)
diff --git a/modules/gdscript/tests/scripts/runtime/features/first_class_callable_and_signal.out b/modules/gdscript/tests/scripts/runtime/features/first_class_callable_and_signal.out
new file mode 100644
index 0000000000..e5e9ff7043
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/first_class_callable_and_signal.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+Node::f
+Node::[signal]s
+Node::get_child
+Node::[signal]ready
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index 5bc6081803..9b760a997a 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -1,11 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFDocument" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
+ Class for importing and exporting glTF files in and out of Godot.
</brief_description>
<description>
- Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene.
+ GLTFDocument supports reading data from a glTF file, buffer, or Godot scene. This data can then be written to the filesystem, buffer, or used to create a Godot scene.
+ All of the data in a GLTF scene is stored in the [GLTFState] class. GLTFDocument processes state objects, but does not contain any scene data itself.
+ GLTFDocument can be extended with arbitrary functionality by extending the [GLTFDocumentExtension] class and registering it with GLTFDocument via [method register_gltf_document_extension]. This allows for custom data to be imported and exported.
</description>
<tutorials>
+ <link title="glTF 'What the duck?' guide">https://www.khronos.org/files/gltf20-reference-guide.pdf</link>
+ <link title="Khronos glTF specification">https://registry.khronos.org/glTF/</link>
</tutorials>
<methods>
<method name="append_from_buffer">
diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
index 927ffb6aae..bae980fb56 100644
--- a/modules/gltf/doc_classes/GLTFDocumentExtension.xml
+++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
@@ -17,7 +17,7 @@
<param index="1" name="gltf_node" type="GLTFNode" />
<param index="2" name="scene_node" type="Node" />
<description>
- Part of the export process. This method is run after [method _export_preflight] and before [method _export_node].
+ Part of the export process. This method is run after [method _export_preflight] and before [method _export_preserialize].
Runs when converting the data from a Godot scene node. This method can be used to process the Godot scene node data into a format that can be used by [method _export_node].
</description>
</method>
@@ -28,7 +28,7 @@
<param index="2" name="json" type="Dictionary" />
<param index="3" name="node" type="Node" />
<description>
- Part of the export process. This method is run after [method _convert_scene_node] and before [method _export_post].
+ Part of the export process. This method is run after [method _export_preserialize] and before [method _export_post].
This method can be used to modify the final JSON of each node.
</description>
</method>
@@ -49,6 +49,14 @@
The return value is used to determine if this [GLTFDocumentExtension] instance should be used for exporting a given GLTF file. If [constant OK], the export will use this [GLTFDocumentExtension] instance. If not overridden, [constant OK] is returned.
</description>
</method>
+ <method name="_export_preserialize" qualifiers="virtual">
+ <return type="int" enum="Error" />
+ <param index="0" name="state" type="GLTFState" />
+ <description>
+ Part of the export process. This method is run after [method _convert_scene_node] and before [method _export_node].
+ This method can be used to alter the state before performing serialization. It runs every time when generating a buffer with [method GLTFDocument.generate_buffer] or writing to the file system with [method GLTFDocument.write_to_filesystem].
+ </description>
+ </method>
<method name="_generate_scene_node" qualifiers="virtual">
<return type="Node3D" />
<param index="0" name="state" type="GLTFState" />
@@ -59,6 +67,12 @@
Runs when generating a Godot scene node from a GLTFNode. The returned node will be added to the scene tree. Multiple nodes can be generated in this step if they are added as a child of the returned node.
</description>
</method>
+ <method name="_get_image_file_extension" qualifiers="virtual">
+ <return type="String" />
+ <description>
+ Returns the file extension to use for saving image data into, for example, [code]".png"[/code]. If defined, when this extension is used to handle images, and the images are saved to a separate file, the image bytes will be copied to a file with this extension. If this is set, there should be a [ResourceImporter] class able to import the file. If not defined or empty, Godot will save the image into a PNG file.
+ </description>
+ </method>
<method name="_get_supported_extensions" qualifiers="virtual">
<return type="PackedStringArray" />
<description>
diff --git a/modules/gltf/extensions/gltf_document_extension.cpp b/modules/gltf/extensions/gltf_document_extension.cpp
index 2804a8b0a2..11718ba78a 100644
--- a/modules/gltf/extensions/gltf_document_extension.cpp
+++ b/modules/gltf/extensions/gltf_document_extension.cpp
@@ -36,6 +36,7 @@ void GLTFDocumentExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_supported_extensions);
GDVIRTUAL_BIND(_parse_node_extensions, "state", "gltf_node", "extensions");
GDVIRTUAL_BIND(_parse_image_data, "state", "image_data", "mime_type", "ret_image");
+ GDVIRTUAL_BIND(_get_image_file_extension);
GDVIRTUAL_BIND(_parse_texture_json, "state", "texture_json", "ret_gltf_texture");
GDVIRTUAL_BIND(_generate_scene_node, "state", "gltf_node", "scene_parent");
GDVIRTUAL_BIND(_import_post_parse, "state");
@@ -44,6 +45,7 @@ void GLTFDocumentExtension::_bind_methods() {
// Export process.
GDVIRTUAL_BIND(_export_preflight, "state", "root");
GDVIRTUAL_BIND(_convert_scene_node, "state", "gltf_node", "scene_node");
+ GDVIRTUAL_BIND(_export_preserialize, "state");
GDVIRTUAL_BIND(_export_node, "state", "gltf_node", "json", "node");
GDVIRTUAL_BIND(_export_post, "state");
}
@@ -78,6 +80,12 @@ Error GLTFDocumentExtension::parse_image_data(Ref<GLTFState> p_state, const Pack
return err;
}
+String GLTFDocumentExtension::get_image_file_extension() {
+ String ret;
+ GDVIRTUAL_CALL(_get_image_file_extension, ret);
+ return ret;
+}
+
Error GLTFDocumentExtension::parse_texture_json(Ref<GLTFState> p_state, const Dictionary &p_texture_json, Ref<GLTFTexture> r_gltf_texture) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(r_gltf_texture, ERR_INVALID_PARAMETER);
@@ -134,6 +142,13 @@ void GLTFDocumentExtension::convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFN
GDVIRTUAL_CALL(_convert_scene_node, p_state, p_gltf_node, p_scene_node);
}
+Error GLTFDocumentExtension::export_preserialize(Ref<GLTFState> p_state) {
+ ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
+ Error err = OK;
+ GDVIRTUAL_CALL(_export_preserialize, p_state, err);
+ return err;
+}
+
Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER);
diff --git a/modules/gltf/extensions/gltf_document_extension.h b/modules/gltf/extensions/gltf_document_extension.h
index d922588a29..0a631bb6c5 100644
--- a/modules/gltf/extensions/gltf_document_extension.h
+++ b/modules/gltf/extensions/gltf_document_extension.h
@@ -45,6 +45,7 @@ public:
virtual Vector<String> get_supported_extensions();
virtual Error parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions);
virtual Error parse_image_data(Ref<GLTFState> p_state, const PackedByteArray &p_image_data, const String &p_mime_type, Ref<Image> r_image);
+ virtual String get_image_file_extension();
virtual Error parse_texture_json(Ref<GLTFState> p_state, const Dictionary &p_texture_json, Ref<GLTFTexture> r_gltf_texture);
virtual Node3D *generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent);
virtual Error import_post_parse(Ref<GLTFState> p_state);
@@ -53,6 +54,7 @@ public:
// Export process.
virtual Error export_preflight(Ref<GLTFState> p_state, Node *p_root);
virtual void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node);
+ virtual Error export_preserialize(Ref<GLTFState> p_state);
virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
virtual Error export_post(Ref<GLTFState> p_state);
@@ -61,6 +63,7 @@ public:
GDVIRTUAL0R(Vector<String>, _get_supported_extensions);
GDVIRTUAL3R(Error, _parse_node_extensions, Ref<GLTFState>, Ref<GLTFNode>, Dictionary);
GDVIRTUAL4R(Error, _parse_image_data, Ref<GLTFState>, PackedByteArray, String, Ref<Image>);
+ GDVIRTUAL0R(String, _get_image_file_extension);
GDVIRTUAL3R(Error, _parse_texture_json, Ref<GLTFState>, Dictionary, Ref<GLTFTexture>);
GDVIRTUAL3R(Node3D *, _generate_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *);
GDVIRTUAL1R(Error, _import_post_parse, Ref<GLTFState>);
@@ -69,6 +72,7 @@ public:
// Export process.
GDVIRTUAL2R(Error, _export_preflight, Ref<GLTFState>, Node *);
GDVIRTUAL3(_convert_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *);
+ GDVIRTUAL1R(Error, _export_preserialize, Ref<GLTFState>);
GDVIRTUAL4R(Error, _export_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
GDVIRTUAL1R(Error, _export_post, Ref<GLTFState>);
};
diff --git a/modules/gltf/extensions/gltf_document_extension_texture_webp.cpp b/modules/gltf/extensions/gltf_document_extension_texture_webp.cpp
index ded4970968..73c869be3b 100644
--- a/modules/gltf/extensions/gltf_document_extension_texture_webp.cpp
+++ b/modules/gltf/extensions/gltf_document_extension_texture_webp.cpp
@@ -30,8 +30,6 @@
#include "gltf_document_extension_texture_webp.h"
-#include "scene/3d/area_3d.h"
-
// Import process.
Error GLTFDocumentExtensionTextureWebP::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) {
if (!p_extensions.has("EXT_texture_webp")) {
@@ -53,6 +51,10 @@ Error GLTFDocumentExtensionTextureWebP::parse_image_data(Ref<GLTFState> p_state,
return OK;
}
+String GLTFDocumentExtensionTextureWebP::get_image_file_extension() {
+ return ".webp";
+}
+
Error GLTFDocumentExtensionTextureWebP::parse_texture_json(Ref<GLTFState> p_state, const Dictionary &p_texture_json, Ref<GLTFTexture> r_gltf_texture) {
if (!p_texture_json.has("extensions")) {
return OK;
diff --git a/modules/gltf/extensions/gltf_document_extension_texture_webp.h b/modules/gltf/extensions/gltf_document_extension_texture_webp.h
index 9abf09a41f..d2654aae8c 100644
--- a/modules/gltf/extensions/gltf_document_extension_texture_webp.h
+++ b/modules/gltf/extensions/gltf_document_extension_texture_webp.h
@@ -41,6 +41,7 @@ public:
Error import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) override;
Vector<String> get_supported_extensions() override;
Error parse_image_data(Ref<GLTFState> p_state, const PackedByteArray &p_image_data, const String &p_mime_type, Ref<Image> r_image) override;
+ String get_image_file_extension() override;
Error parse_texture_json(Ref<GLTFState> p_state, const Dictionary &p_texture_json, Ref<GLTFTexture> r_gltf_texture) override;
};
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 4381a0e00d..d23b22049b 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -115,6 +115,12 @@ Error GLTFDocument::_serialize(Ref<GLTFState> p_state, const String &p_path) {
p_state->buffers.push_back(Vector<uint8_t>());
}
+ for (Ref<GLTFDocumentExtension> ext : document_extensions) {
+ ERR_CONTINUE(ext.is_null());
+ Error err = ext->export_preserialize(p_state);
+ ERR_CONTINUE(err != OK);
+ }
+
/* STEP CONVERT MESH INSTANCES */
_convert_mesh_instances(p_state);
@@ -2998,7 +3004,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
Error GLTFDocument::_serialize_images(Ref<GLTFState> p_state, const String &p_path) {
Array images;
for (int i = 0; i < p_state->images.size(); i++) {
- Dictionary d;
+ Dictionary image_dict;
ERR_CONTINUE(p_state->images[i].is_null());
@@ -3031,8 +3037,8 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> p_state, const String &p_pa
p_state->buffer_views.push_back(bv);
bvi = p_state->buffer_views.size() - 1;
- d["bufferView"] = bvi;
- d["mimeType"] = "image/png";
+ image_dict["bufferView"] = bvi;
+ image_dict["mimeType"] = "image/png";
} else {
ERR_FAIL_COND_V(p_path.is_empty(), ERR_INVALID_PARAMETER);
String img_name = p_state->images[i]->get_name();
@@ -3041,17 +3047,17 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> p_state, const String &p_pa
}
img_name = _gen_unique_name(p_state, img_name);
img_name = img_name.pad_zeros(3) + ".png";
- String texture_dir = "textures";
- String path = p_path.get_base_dir();
- String new_texture_dir = path + "/" + texture_dir;
- Ref<DirAccess> da = DirAccess::open(path);
- if (!da->dir_exists(new_texture_dir)) {
- da->make_dir(new_texture_dir);
+ String relative_texture_dir = "textures";
+ String parent_path = p_path.get_base_dir();
+ String full_texture_dir = parent_path + "/" + relative_texture_dir;
+ Ref<DirAccess> da = DirAccess::open(parent_path);
+ if (!da->dir_exists(full_texture_dir)) {
+ da->make_dir(full_texture_dir);
}
- image->save_png(new_texture_dir.path_join(img_name));
- d["uri"] = texture_dir.path_join(img_name).uri_encode();
+ image->save_png(full_texture_dir.path_join(img_name));
+ image_dict["uri"] = relative_texture_dir.path_join(img_name).uri_encode();
}
- images.push_back(d);
+ images.push_back(image_dict);
}
print_verbose("Total images: " + itos(p_state->images.size()));
@@ -3064,7 +3070,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> p_state, const String &p_pa
return OK;
}
-Ref<Image> GLTFDocument::_parse_image_bytes_into_image(Ref<GLTFState> p_state, const Vector<uint8_t> &p_bytes, const String &p_mime_type, int p_index) {
+Ref<Image> GLTFDocument::_parse_image_bytes_into_image(Ref<GLTFState> p_state, const Vector<uint8_t> &p_bytes, const String &p_mime_type, int p_index, String &r_file_extension) {
Ref<Image> r_image;
r_image.instantiate();
// Check if any GLTFDocumentExtensions want to import this data as an image.
@@ -3073,6 +3079,7 @@ Ref<Image> GLTFDocument::_parse_image_bytes_into_image(Ref<GLTFState> p_state, c
Error err = ext->parse_image_data(p_state, p_bytes, p_mime_type, r_image);
ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing image " + itos(p_index) + " in file " + p_state->filename + ". Continuing.");
if (!r_image->is_empty()) {
+ r_file_extension = ext->get_image_file_extension();
return r_image;
}
}
@@ -3080,8 +3087,10 @@ Ref<Image> GLTFDocument::_parse_image_bytes_into_image(Ref<GLTFState> p_state, c
// First we honor the mime types if they were defined.
if (p_mime_type == "image/png") { // Load buffer as PNG.
r_image->load_png_from_buffer(p_bytes);
+ r_file_extension = ".png";
} else if (p_mime_type == "image/jpeg") { // Loader buffer as JPEG.
r_image->load_jpg_from_buffer(p_bytes);
+ r_file_extension = ".jpg";
}
// If we didn't pass the above tests, we attempt loading as PNG and then JPEG directly.
// This covers URIs with base64-encoded data with application/* type but
@@ -3102,7 +3111,7 @@ Ref<Image> GLTFDocument::_parse_image_bytes_into_image(Ref<GLTFState> p_state, c
return r_image;
}
-void GLTFDocument::_parse_image_save_image(Ref<GLTFState> p_state, const String &p_mime_type, int p_index, Ref<Image> p_image) {
+void GLTFDocument::_parse_image_save_image(Ref<GLTFState> p_state, const Vector<uint8_t> &p_bytes, const String &p_file_extension, int p_index, Ref<Image> p_image) {
GLTFState::GLTFHandleBinary handling = GLTFState::GLTFHandleBinary(p_state->handle_binary_image);
if (p_image->is_empty() || handling == GLTFState::GLTFHandleBinary::HANDLE_BINARY_DISCARD_TEXTURES) {
p_state->images.push_back(Ref<Texture2D>());
@@ -3119,11 +3128,11 @@ void GLTFDocument::_parse_image_save_image(Ref<GLTFState> p_state, const String
p_state->images.push_back(Ref<Texture2D>());
p_state->source_images.push_back(Ref<Image>());
} else {
- Error err = OK;
bool must_import = true;
Vector<uint8_t> img_data = p_image->get_data();
Dictionary generator_parameters;
- String file_path = p_state->get_base_path() + "/" + p_state->filename.get_basename() + "_" + p_image->get_name() + ".png";
+ String file_path = p_state->get_base_path() + "/" + p_state->filename.get_basename() + "_" + p_image->get_name();
+ file_path += p_file_extension.is_empty() ? ".png" : p_file_extension;
if (FileAccess::exists(file_path + ".import")) {
Ref<ConfigFile> config;
config.instantiate();
@@ -3144,8 +3153,18 @@ void GLTFDocument::_parse_image_save_image(Ref<GLTFState> p_state, const String
}
}
if (must_import) {
- err = p_image->save_png(file_path);
- ERR_FAIL_COND(err != OK);
+ Error err = OK;
+ if (p_file_extension.is_empty()) {
+ // If a file extension was not specified, save the image data to a PNG file.
+ err = p_image->save_png(file_path);
+ ERR_FAIL_COND(err != OK);
+ } else {
+ // If a file extension was specified, save the original bytes to a file with that extension.
+ Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::WRITE, &err);
+ ERR_FAIL_COND(err != OK);
+ file->store_buffer(p_bytes);
+ file->close();
+ }
// ResourceLoader::import will crash if not is_editor_hint(), so this case is protected above and will fall through to uncompressed.
HashMap<StringName, Variant> custom_options;
custom_options[SNAME("mipmaps/generate")] = true;
@@ -3295,9 +3314,10 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
continue;
}
// Parse the image data from bytes into an Image resource and save if needed.
- Ref<Image> img = _parse_image_bytes_into_image(p_state, data, mime_type, i);
+ String file_extension;
+ Ref<Image> img = _parse_image_bytes_into_image(p_state, data, mime_type, i, file_extension);
img->set_name(image_name);
- _parse_image_save_image(p_state, mime_type, i, img);
+ _parse_image_save_image(p_state, data, file_extension, i, img);
}
print_verbose("glTF: Total images: " + itos(p_state->images.size()));
@@ -3312,16 +3332,16 @@ Error GLTFDocument::_serialize_textures(Ref<GLTFState> p_state) {
Array textures;
for (int32_t i = 0; i < p_state->textures.size(); i++) {
- Dictionary d;
- Ref<GLTFTexture> t = p_state->textures[i];
- ERR_CONTINUE(t->get_src_image() == -1);
- d["source"] = t->get_src_image();
+ Dictionary texture_dict;
+ Ref<GLTFTexture> gltf_texture = p_state->textures[i];
+ ERR_CONTINUE(gltf_texture->get_src_image() == -1);
+ texture_dict["source"] = gltf_texture->get_src_image();
- GLTFTextureSamplerIndex sampler_index = t->get_sampler();
+ GLTFTextureSamplerIndex sampler_index = gltf_texture->get_sampler();
if (sampler_index != -1) {
- d["sampler"] = sampler_index;
+ texture_dict["sampler"] = sampler_index;
}
- textures.push_back(d);
+ textures.push_back(texture_dict);
}
p_state->json["textures"] = textures;
@@ -3335,28 +3355,28 @@ Error GLTFDocument::_parse_textures(Ref<GLTFState> p_state) {
const Array &textures = p_state->json["textures"];
for (GLTFTextureIndex i = 0; i < textures.size(); i++) {
- const Dictionary &dict = textures[i];
- Ref<GLTFTexture> texture;
- texture.instantiate();
+ const Dictionary &texture_dict = textures[i];
+ Ref<GLTFTexture> gltf_texture;
+ gltf_texture.instantiate();
// Check if any GLTFDocumentExtensions want to handle this texture JSON.
for (Ref<GLTFDocumentExtension> ext : document_extensions) {
ERR_CONTINUE(ext.is_null());
- Error err = ext->parse_texture_json(p_state, dict, texture);
- ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing texture JSON " + String(Variant(dict)) + " in file " + p_state->filename + ". Continuing.");
- if (texture->get_src_image() != -1) {
+ Error err = ext->parse_texture_json(p_state, texture_dict, gltf_texture);
+ ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing texture JSON " + String(Variant(texture_dict)) + " in file " + p_state->filename + ". Continuing.");
+ if (gltf_texture->get_src_image() != -1) {
break;
}
}
- if (texture->get_src_image() == -1) {
+ if (gltf_texture->get_src_image() == -1) {
// No extensions handled it, so use the base GLTF source.
// This may be the fallback, or the only option anyway.
- ERR_FAIL_COND_V(!dict.has("source"), ERR_PARSE_ERROR);
- texture->set_src_image(dict["source"]);
+ ERR_FAIL_COND_V(!texture_dict.has("source"), ERR_PARSE_ERROR);
+ gltf_texture->set_src_image(texture_dict["source"]);
}
- if (texture->get_sampler() == -1 && dict.has("sampler")) {
- texture->set_sampler(dict["sampler"]);
+ if (gltf_texture->get_sampler() == -1 && texture_dict.has("sampler")) {
+ gltf_texture->set_sampler(texture_dict["sampler"]);
}
- p_state->textures.push_back(texture);
+ p_state->textures.push_back(gltf_texture);
}
return OK;
@@ -7280,44 +7300,44 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> p_state, float p_bake_fps, boo
return root;
}
-Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> r_state, uint32_t p_flags) {
- ERR_FAIL_COND_V(r_state.is_null(), FAILED);
- r_state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
- r_state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
- if (!r_state->buffers.size()) {
- r_state->buffers.push_back(Vector<uint8_t>());
+Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint32_t p_flags) {
+ ERR_FAIL_COND_V(p_state.is_null(), FAILED);
+ p_state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
+ p_state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
+ if (!p_state->buffers.size()) {
+ p_state->buffers.push_back(Vector<uint8_t>());
}
// Perform export preflight for document extensions. Only extensions that
// return OK will be used for the rest of the export steps.
document_extensions.clear();
for (Ref<GLTFDocumentExtension> ext : all_document_extensions) {
ERR_CONTINUE(ext.is_null());
- Error err = ext->export_preflight(r_state, p_node);
+ Error err = ext->export_preflight(p_state, p_node);
if (err == OK) {
document_extensions.push_back(ext);
}
}
// Add the root node(s) and their descendants to the state.
- _convert_scene_node(r_state, p_node, -1, -1);
+ _convert_scene_node(p_state, p_node, -1, -1);
return OK;
}
-Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> r_state, uint32_t p_flags) {
- ERR_FAIL_COND_V(r_state.is_null(), FAILED);
+Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> p_state, uint32_t p_flags) {
+ ERR_FAIL_COND_V(p_state.is_null(), FAILED);
// TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
Error err = FAILED;
- r_state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
- r_state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
+ p_state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
+ p_state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
Ref<FileAccessMemory> file_access;
file_access.instantiate();
file_access->open_custom(p_bytes.ptr(), p_bytes.size());
- r_state->base_path = p_base_path.get_base_dir();
- err = _parse(r_state, r_state->base_path, file_access);
+ p_state->base_path = p_base_path.get_base_dir();
+ err = _parse(p_state, p_state->base_path, file_access);
ERR_FAIL_COND_V(err != OK, err);
for (Ref<GLTFDocumentExtension> ext : document_extensions) {
ERR_CONTINUE(ext.is_null());
- err = ext->import_post_parse(r_state);
+ err = ext->import_post_parse(p_state);
ERR_FAIL_COND_V(err != OK, err);
}
return OK;
@@ -7436,14 +7456,14 @@ Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> p_state, const String &p_se
return OK;
}
-Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, String p_base_path) {
+Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> p_state, uint32_t p_flags, String p_base_path) {
// TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
- if (r_state == Ref<GLTFState>()) {
- r_state.instantiate();
+ if (p_state == Ref<GLTFState>()) {
+ p_state.instantiate();
}
- r_state->filename = p_path.get_file().get_basename();
- r_state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
- r_state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
+ p_state->filename = p_path.get_file().get_basename();
+ p_state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
+ p_state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS;
Error err;
Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V(err != OK, ERR_FILE_CANT_OPEN);
@@ -7452,12 +7472,12 @@ Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint
if (base_path.is_empty()) {
base_path = p_path.get_base_dir();
}
- r_state->base_path = base_path;
- err = _parse(r_state, base_path, file);
+ p_state->base_path = base_path;
+ err = _parse(p_state, base_path, file);
ERR_FAIL_COND_V(err != OK, err);
for (Ref<GLTFDocumentExtension> ext : document_extensions) {
ERR_CONTINUE(ext.is_null());
- err = ext->import_post_parse(r_state);
+ err = ext->import_post_parse(p_state);
ERR_FAIL_COND_V(err != OK, err);
}
return OK;
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index dfde53c9fb..f8bd156feb 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -151,8 +151,8 @@ private:
Error _serialize_texture_samplers(Ref<GLTFState> p_state);
Error _serialize_images(Ref<GLTFState> p_state, const String &p_path);
Error _serialize_lights(Ref<GLTFState> p_state);
- Ref<Image> _parse_image_bytes_into_image(Ref<GLTFState> p_state, const Vector<uint8_t> &p_bytes, const String &p_mime_type, int p_index);
- void _parse_image_save_image(Ref<GLTFState> p_state, const String &p_mime_type, int p_index, Ref<Image> p_image);
+ Ref<Image> _parse_image_bytes_into_image(Ref<GLTFState> p_state, const Vector<uint8_t> &p_bytes, const String &p_mime_type, int p_index, String &r_file_extension);
+ void _parse_image_save_image(Ref<GLTFState> p_state, const Vector<uint8_t> &p_bytes, const String &p_file_extension, int p_index, Ref<Image> p_image);
Error _parse_images(Ref<GLTFState> p_state, const String &p_base_path);
Error _parse_textures(Ref<GLTFState> p_state);
Error _parse_texture_samplers(Ref<GLTFState> p_state);
@@ -293,9 +293,9 @@ private:
static float get_max_component(const Color &p_color);
public:
- Error append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, String p_base_path = String());
- Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> r_state, uint32_t p_flags = 0);
- Error append_from_scene(Node *p_node, Ref<GLTFState> r_state, uint32_t p_flags = 0);
+ Error append_from_file(String p_path, Ref<GLTFState> p_state, uint32_t p_flags = 0, String p_base_path = String());
+ Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> p_state, uint32_t p_flags = 0);
+ Error append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint32_t p_flags = 0);
public:
Node *generate_scene(Ref<GLTFState> p_state, float p_bake_fps = 30.0f, bool p_trimming = false, bool p_remove_immutable_tracks = true);
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 1ed495943f..f592533a5a 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1197,8 +1197,6 @@ void CSharpLanguage::_editor_init_callback() {
// Add plugin to EditorNode and enable it
EditorNode::add_editor_plugin(godotsharp_editor);
- ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B);
- ED_SHORTCUT_OVERRIDE("mono/build_solution", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::B);
godotsharp_editor->enable_plugin();
get_singleton()->godotsharp_editor = godotsharp_editor;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
index 1bb1b3227e..cc11132a55 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
@@ -114,7 +114,7 @@ namespace GodotTools.Build
var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
AddChild(toolBarHBox);
- _buildMenuBtn = new MenuButton { Text = "Build", Icon = GetThemeIcon("Play", "EditorIcons") };
+ _buildMenuBtn = new MenuButton { Text = "Build", Icon = GetThemeIcon("BuildCSharp", "EditorIcons") };
toolBarHBox.AddChild(_buildMenuBtn);
var buildMenu = _buildMenuBtn.GetPopup();
@@ -184,7 +184,7 @@ namespace GodotTools.Build
if (what == NotificationThemeChanged)
{
if (_buildMenuBtn != null)
- _buildMenuBtn.Icon = GetThemeIcon("Play", "EditorIcons");
+ _buildMenuBtn.Icon = GetThemeIcon("BuildCSharp", "EditorIcons");
if (_errorsBtn != null)
_errorsBtn.Icon = GetThemeIcon("StatusError", "EditorIcons");
if (_warningsBtn != null)
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 622a155d37..cdf0a344d4 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -497,18 +497,20 @@ namespace GodotTools
AddToolSubmenuItem("C#", _menuPopup);
- var buildSolutionShortcut = (Shortcut)EditorShortcut("mono/build_solution");
-
_toolBarBuildButton = new Button
{
- Text = "Build",
- TooltipText = "Build Solution".TTR(),
+ Flat = true,
+ Icon = editorBaseControl.GetThemeIcon("BuildCSharp", "EditorIcons"),
FocusMode = Control.FocusModeEnum.None,
- Shortcut = buildSolutionShortcut,
- ShortcutInTooltip = true
+ Shortcut = EditorDefShortcut("mono/build_solution", "Build Project".TTR(), (Key)KeyModifierMask.MaskAlt | Key.B),
+ ShortcutInTooltip = true,
};
+ EditorShortcutOverride("mono/build_solution", "macos", (Key)KeyModifierMask.MaskMeta | (Key)KeyModifierMask.MaskCtrl | Key.B);
+
_toolBarBuildButton.Pressed += BuildProjectPressed;
- AddControlToContainer(CustomControlContainer.Toolbar, _toolBarBuildButton);
+ Internal.EditorPlugin_AddControlToEditorRunBar(_toolBarBuildButton);
+ // Move Build button so it appears to the left of the Play button.
+ _toolBarBuildButton.GetParent().MoveChild(_toolBarBuildButton, 0);
if (File.Exists(GodotSharpDirs.ProjectCsProjPath))
{
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
index 45ae7eb86b..a6718e8fd5 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
@@ -29,11 +29,26 @@ namespace GodotTools.Internals
return Variant.CreateTakingOwnershipOfDisposableValue(result);
}
- public static Variant EditorShortcut(string setting)
+ public static Shortcut EditorDefShortcut(string setting, string name, Key keycode = Key.None, bool physical = false)
{
using godot_string settingIn = Marshaling.ConvertStringToNative(setting);
- Internal.godot_icall_Globals_EditorShortcut(settingIn, out godot_variant result);
- return Variant.CreateTakingOwnershipOfDisposableValue(result);
+ using godot_string nameIn = Marshaling.ConvertStringToNative(name);
+ Internal.godot_icall_Globals_EditorDefShortcut(settingIn, nameIn, keycode, physical.ToGodotBool(), out godot_variant result);
+ return (Shortcut)Variant.CreateTakingOwnershipOfDisposableValue(result);
+ }
+
+ public static Shortcut EditorGetShortcut(string setting)
+ {
+ using godot_string settingIn = Marshaling.ConvertStringToNative(setting);
+ Internal.godot_icall_Globals_EditorGetShortcut(settingIn, out godot_variant result);
+ return (Shortcut)Variant.CreateTakingOwnershipOfDisposableValue(result);
+ }
+
+ public static void EditorShortcutOverride(string setting, string feature, Key keycode = Key.None, bool physical = false)
+ {
+ using godot_string settingIn = Marshaling.ConvertStringToNative(setting);
+ using godot_string featureIn = Marshaling.ConvertStringToNative(feature);
+ Internal.godot_icall_Globals_EditorShortcutOverride(settingIn, featureIn, keycode, physical.ToGodotBool());
}
[SuppressMessage("ReSharper", "InconsistentNaming")]
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
index 3ea11750b7..90c443ebb8 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
@@ -54,6 +54,9 @@ namespace GodotTools.Internals
public static void EditorRunStop() => godot_icall_Internal_EditorRunStop();
+ public static void EditorPlugin_AddControlToEditorRunBar(Control control) =>
+ godot_icall_Internal_EditorPlugin_AddControlToEditorRunBar(control.NativeInstance);
+
public static void ScriptEditorDebugger_ReloadScripts() =>
godot_icall_Internal_ScriptEditorDebugger_ReloadScripts();
@@ -137,6 +140,8 @@ namespace GodotTools.Internals
private static partial void godot_icall_Internal_EditorRunStop();
+ private static partial void godot_icall_Internal_EditorPlugin_AddControlToEditorRunBar(IntPtr p_control);
+
private static partial void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts();
private static partial void godot_icall_Internal_CodeCompletionRequest(int kind, in godot_string scriptFile,
@@ -151,7 +156,13 @@ namespace GodotTools.Internals
bool restartIfChanged, out godot_variant result);
public static partial void
- godot_icall_Globals_EditorShortcut(in godot_string setting, out godot_variant result);
+ godot_icall_Globals_EditorDefShortcut(in godot_string setting, in godot_string name, Key keycode, godot_bool physical, out godot_variant result);
+
+ public static partial void
+ godot_icall_Globals_EditorGetShortcut(in godot_string setting, out godot_variant result);
+
+ public static partial void
+ godot_icall_Globals_EditorShortcutOverride(in godot_string setting, in godot_string feature, Key keycode, godot_bool physical);
public static partial void godot_icall_Globals_TTR(in godot_string text, out godot_string dest);
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index ba6b91b704..fc99f3ceda 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -168,6 +168,10 @@ void godot_icall_Internal_EditorRunStop() {
EditorRunBar::get_singleton()->stop_playing();
}
+void godot_icall_Internal_EditorPlugin_AddControlToEditorRunBar(Control *p_control) {
+ EditorRunBar::get_singleton()->get_buttons_container()->add_child(p_control);
+}
+
void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() {
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
if (ed) {
@@ -199,12 +203,25 @@ void godot_icall_Globals_EditorDef(const godot_string *p_setting, const godot_va
memnew_placement(r_result, Variant(result));
}
-void godot_icall_Globals_EditorShortcut(const godot_string *p_setting, godot_variant *r_result) {
+void godot_icall_Globals_EditorDefShortcut(const godot_string *p_setting, const godot_string *p_name, Key p_keycode, bool p_physical, godot_variant *r_result) {
+ String setting = *reinterpret_cast<const String *>(p_setting);
+ String name = *reinterpret_cast<const String *>(p_name);
+ Ref<Shortcut> result = ED_SHORTCUT(setting, name, p_keycode, p_physical);
+ memnew_placement(r_result, Variant(result));
+}
+
+void godot_icall_Globals_EditorGetShortcut(const godot_string *p_setting, Ref<Shortcut> *r_result) {
String setting = *reinterpret_cast<const String *>(p_setting);
Ref<Shortcut> result = ED_GET_SHORTCUT(setting);
memnew_placement(r_result, Variant(result));
}
+void godot_icall_Globals_EditorShortcutOverride(const godot_string *p_setting, const godot_string *p_feature, Key p_keycode, bool p_physical) {
+ String setting = *reinterpret_cast<const String *>(p_setting);
+ String feature = *reinterpret_cast<const String *>(p_feature);
+ ED_SHORTCUT_OVERRIDE(setting, feature, p_keycode, p_physical);
+}
+
void godot_icall_Globals_TTR(const godot_string *p_text, godot_string *r_dest) {
String text = *reinterpret_cast<const String *>(p_text);
memnew_placement(r_dest, String(TTR(text)));
@@ -251,12 +268,15 @@ static const void *unmanaged_callbacks[]{
(void *)godot_icall_Internal_EditorNodeShowScriptScreen,
(void *)godot_icall_Internal_EditorRunPlay,
(void *)godot_icall_Internal_EditorRunStop,
+ (void *)godot_icall_Internal_EditorPlugin_AddControlToEditorRunBar,
(void *)godot_icall_Internal_ScriptEditorDebugger_ReloadScripts,
(void *)godot_icall_Internal_CodeCompletionRequest,
(void *)godot_icall_Globals_EditorScale,
(void *)godot_icall_Globals_GlobalDef,
(void *)godot_icall_Globals_EditorDef,
- (void *)godot_icall_Globals_EditorShortcut,
+ (void *)godot_icall_Globals_EditorDefShortcut,
+ (void *)godot_icall_Globals_EditorGetShortcut,
+ (void *)godot_icall_Globals_EditorShortcutOverride,
(void *)godot_icall_Globals_TTR,
(void *)godot_icall_Utils_OS_GetPlatformName,
(void *)godot_icall_Utils_OS_UnixFileHasExecutableAccess,
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs
index c4161d2ded..57b292793a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs
@@ -14,14 +14,46 @@ namespace Godot
{
private static void AppendTypeName(this StringBuilder sb, Type type)
{
- if (type.IsPrimitive)
- sb.Append(type.Name);
- else if (type == typeof(void))
+ // Use the C# type keyword for built-in types.
+ // https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/built-in-types
+ if (type == typeof(void))
sb.Append("void");
+ else if (type == typeof(bool))
+ sb.Append("bool");
+ else if (type == typeof(byte))
+ sb.Append("byte");
+ else if (type == typeof(sbyte))
+ sb.Append("sbyte");
+ else if (type == typeof(char))
+ sb.Append("char");
+ else if (type == typeof(decimal))
+ sb.Append("decimal");
+ else if (type == typeof(double))
+ sb.Append("double");
+ else if (type == typeof(float))
+ sb.Append("float");
+ else if (type == typeof(int))
+ sb.Append("int");
+ else if (type == typeof(uint))
+ sb.Append("uint");
+ else if (type == typeof(nint))
+ sb.Append("nint");
+ else if (type == typeof(nuint))
+ sb.Append("nuint");
+ else if (type == typeof(long))
+ sb.Append("long");
+ else if (type == typeof(ulong))
+ sb.Append("ulong");
+ else if (type == typeof(short))
+ sb.Append("short");
+ else if (type == typeof(ushort))
+ sb.Append("ushort");
+ else if (type == typeof(object))
+ sb.Append("object");
+ else if (type == typeof(string))
+ sb.Append("string");
else
sb.Append(type);
-
- sb.Append(' ');
}
internal static void InstallTraceListener()
@@ -70,13 +102,26 @@ namespace Godot
}
}
+ internal static unsafe StackFrame? GetCurrentStackFrame(int skipFrames = 0)
+ {
+ // We skip 2 frames:
+ // The first skipped frame is the current method.
+ // The second skipped frame is a method in NativeInterop.NativeFuncs.
+ var stackTrace = new StackTrace(skipFrames: 2 + skipFrames, fNeedFileInfo: true);
+ return stackTrace.GetFrame(0);
+ }
+
[UnmanagedCallersOnly]
internal static unsafe void GetCurrentStackInfo(void* destVector)
{
try
{
var vector = (godot_stack_info_vector*)destVector;
- var stackTrace = new StackTrace(skipFrames: 1, fNeedFileInfo: true);
+
+ // We skip 2 frames:
+ // The first skipped frame is the current method.
+ // The second skipped frame is a method in NativeInterop.NativeFuncs.
+ var stackTrace = new StackTrace(skipFrames: 2, fNeedFileInfo: true);
int frameCount = stackTrace.FrameCount;
if (frameCount == 0)
@@ -87,6 +132,14 @@ namespace Godot
int i = 0;
foreach (StackFrame frame in stackTrace.GetFrames())
{
+ var method = frame.GetMethod();
+
+ if (method is MethodInfo methodInfo && methodInfo.IsDefined(typeof(StackTraceHiddenAttribute)))
+ {
+ // Skip methods marked hidden from the stack trace.
+ continue;
+ }
+
string? fileName = frame.GetFileName();
int fileLineNumber = frame.GetFileLineNumber();
@@ -102,6 +155,9 @@ namespace Godot
i++;
}
+
+ // Resize the vector again in case we skipped some frames.
+ vector->Resize(i);
}
catch (Exception e)
{
@@ -122,7 +178,10 @@ namespace Godot
var sb = new StringBuilder();
if (methodBase is MethodInfo methodInfo)
+ {
sb.AppendTypeName(methodInfo.ReturnType);
+ sb.Append(' ');
+ }
sb.Append(methodBase.DeclaringType?.FullName ?? "<unknown>");
sb.Append('.');
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index 9425b7424c..33ebb8171e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics;
using System.Text;
using Godot.NativeInterop;
@@ -334,6 +335,21 @@ namespace Godot
NativeFuncs.godotsharp_printt(godotStr);
}
+ [StackTraceHidden]
+ private static void ErrPrintError(string message, godot_error_handler_type type = godot_error_handler_type.ERR_HANDLER_ERROR)
+ {
+ // Skip 1 frame to avoid current method.
+ var stackFrame = DebuggingUtils.GetCurrentStackFrame(skipFrames: 1);
+ string callerFilePath = ProjectSettings.LocalizePath(stackFrame.GetFileName());
+ DebuggingUtils.GetStackFrameMethodDecl(stackFrame, out string callerName);
+ int callerLineNumber = stackFrame.GetFileLineNumber();
+
+ using godot_string messageStr = Marshaling.ConvertStringToNative(message);
+ using godot_string callerNameStr = Marshaling.ConvertStringToNative(callerName);
+ using godot_string callerFilePathStr = Marshaling.ConvertStringToNative(callerFilePath);
+ NativeFuncs.godotsharp_err_print_error(callerNameStr, callerFilePathStr, callerLineNumber, messageStr, p_type: type);
+ }
+
/// <summary>
/// Pushes an error message to Godot's built-in debugger and to the OS terminal.
///
@@ -347,8 +363,7 @@ namespace Godot
/// <param name="message">Error message.</param>
public static void PushError(string message)
{
- using var godotStr = Marshaling.ConvertStringToNative(message);
- NativeFuncs.godotsharp_pusherror(godotStr);
+ ErrPrintError(message);
}
/// <summary>
@@ -364,7 +379,7 @@ namespace Godot
/// <param name="what">Arguments that form the error message.</param>
public static void PushError(params object[] what)
{
- PushError(AppendPrintParams(what));
+ ErrPrintError(AppendPrintParams(what));
}
/// <summary>
@@ -378,8 +393,7 @@ namespace Godot
/// <param name="message">Warning message.</param>
public static void PushWarning(string message)
{
- using var godotStr = Marshaling.ConvertStringToNative(message);
- NativeFuncs.godotsharp_pushwarning(godotStr);
+ ErrPrintError(message, type: godot_error_handler_type.ERR_HANDLER_WARNING);
}
/// <summary>
@@ -393,7 +407,7 @@ namespace Godot
/// <param name="what">Arguments that form the warning message.</param>
public static void PushWarning(params object[] what)
{
- PushWarning(AppendPrintParams(what));
+ ErrPrintError(AppendPrintParams(what), type: godot_error_handler_type.ERR_HANDLER_WARNING);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs
index ba2c232580..a656c5de90 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs
@@ -95,7 +95,7 @@ namespace Godot.NativeInterop
}
NativeFuncs.godotsharp_internal_script_debugger_send_error(nFunc, nFile, line,
- nErrorMsg, nExcMsg, p_warning: godot_bool.False, stackInfoVector);
+ nErrorMsg, nExcMsg, godot_error_handler_type.ERR_HANDLER_ERROR, stackInfoVector);
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
index 1dddc82e85..d5d9404ed1 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
@@ -1134,4 +1134,13 @@ namespace Godot.NativeInterop
get => _ptr != null ? *((int*)_ptr - 1) : 0;
}
}
+
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ public enum godot_error_handler_type
+ {
+ ERR_HANDLER_ERROR = 0,
+ ERR_HANDLER_WARNING,
+ ERR_HANDLER_SCRIPT,
+ ERR_HANDLER_SHADER,
+ }
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
index 3ec3d1e530..d42ee15657 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
@@ -58,7 +58,7 @@ namespace Godot.NativeInterop
internal static partial void godotsharp_internal_script_debugger_send_error(in godot_string p_func,
in godot_string p_file, int p_line, in godot_string p_err, in godot_string p_descr,
- godot_bool p_warning, in DebuggingUtils.godot_stack_info_vector p_stack_info_vector);
+ godot_error_handler_type p_type, in DebuggingUtils.godot_stack_info_vector p_stack_info_vector);
internal static partial godot_bool godotsharp_internal_script_debugger_is_active();
@@ -540,9 +540,7 @@ namespace Godot.NativeInterop
internal static partial void godotsharp_var_to_str(in godot_variant p_var, out godot_string r_ret);
- internal static partial void godotsharp_pusherror(in godot_string p_str);
-
- internal static partial void godotsharp_pushwarning(in godot_string p_str);
+ internal static partial void godotsharp_err_print_error(in godot_string p_function, in godot_string p_file, int p_line, in godot_string p_error, in godot_string p_message = default, godot_bool p_editor_notify = godot_bool.False, godot_error_handler_type p_type = godot_error_handler_type.ERR_HANDLER_ERROR);
// Object
diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp
index ee4de4e9f5..24a9d4030a 100644
--- a/modules/mono/glue/runtime_interop.cpp
+++ b/modules/mono/glue/runtime_interop.cpp
@@ -92,10 +92,10 @@ void godotsharp_stack_info_vector_destroy(
void godotsharp_internal_script_debugger_send_error(const String *p_func,
const String *p_file, int32_t p_line, const String *p_err, const String *p_descr,
- bool p_warning, const Vector<ScriptLanguage::StackInfo> *p_stack_info_vector) {
+ ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> *p_stack_info_vector) {
const String file = ProjectSettings::get_singleton()->localize_path(p_file->simplify_path());
EngineDebugger::get_script_debugger()->send_error(*p_func, file, p_line, *p_err, *p_descr,
- true, p_warning ? ERR_HANDLER_WARNING : ERR_HANDLER_ERROR, *p_stack_info_vector);
+ true, p_type, *p_stack_info_vector);
}
bool godotsharp_internal_script_debugger_is_active() {
@@ -1320,12 +1320,14 @@ void godotsharp_printraw(const godot_string *p_what) {
OS::get_singleton()->print("%s", reinterpret_cast<const String *>(p_what)->utf8().get_data());
}
-void godotsharp_pusherror(const godot_string *p_str) {
- ERR_PRINT(*reinterpret_cast<const String *>(p_str));
-}
-
-void godotsharp_pushwarning(const godot_string *p_str) {
- WARN_PRINT(*reinterpret_cast<const String *>(p_str));
+void godotsharp_err_print_error(const godot_string *p_function, const godot_string *p_file, int32_t p_line, const godot_string *p_error, const godot_string *p_message, bool p_editor_notify, ErrorHandlerType p_type) {
+ _err_print_error(
+ reinterpret_cast<const String *>(p_function)->utf8().get_data(),
+ reinterpret_cast<const String *>(p_file)->utf8().get_data(),
+ p_line,
+ reinterpret_cast<const String *>(p_error)->utf8().get_data(),
+ reinterpret_cast<const String *>(p_message)->utf8().get_data(),
+ p_editor_notify, p_type);
}
void godotsharp_var_to_str(const godot_variant *p_var, godot_string *r_ret) {
@@ -1611,8 +1613,7 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_str_to_var,
(void *)godotsharp_var_to_bytes,
(void *)godotsharp_var_to_str,
- (void *)godotsharp_pusherror,
- (void *)godotsharp_pushwarning,
+ (void *)godotsharp_err_print_error,
(void *)godotsharp_object_to_string,
};
diff --git a/modules/mono/icons/BuildCSharp.svg b/modules/mono/icons/BuildCSharp.svg
new file mode 100644
index 0000000000..9d0102c35d
--- /dev/null
+++ b/modules/mono/icons/BuildCSharp.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="M 9.6060193,0.78346667 C 8.6741914,0.96303367 7.6708299,1.5334576 6.9028943,1.9768256 l -2.1523438,1.244141 0.082031,0.138672 -0.3105469,-0.00781 -2.5839844,1.492188 1.9101563,3.308593 2.5820312,-1.490234 0.1425781,-0.255859 4.1875002,7.2539054 0.5,0.867187 c 0.415803,0.720194 1.331398,0.964165 2.050782,0.548829 0.719286,-0.415279 0.963839,-1.33001 0.548828,-2.048829 l -2,-3.4648424 -2.8808602,-4.990235 3.7070322,-2.101562 -0.265626,-0.439453 C 11.697382,0.83561667 10.650124,0.58226267 9.6060193,0.78346667 Z" fill="#e0e0e0"/></svg>
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 5e52f25cf4..247968e251 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -376,6 +376,12 @@ void GDMono::initialize() {
godot_plugins_initialize_fn godot_plugins_initialize = nullptr;
+ // Check that the .NET assemblies directory exists before trying to use it.
+ if (!DirAccess::exists(GodotSharpDirs::get_api_assemblies_dir())) {
+ OS::get_singleton()->alert(vformat(RTR("Unable to find the .NET assemblies directory.\nMake sure the '%s' directory exists and contains the .NET assemblies."), GodotSharpDirs::get_api_assemblies_dir()), RTR(".NET assemblies not found"));
+ ERR_FAIL_MSG(".NET: Assemblies not found");
+ }
+
if (!load_hostfxr(hostfxr_dll_handle)) {
#if !defined(TOOLS_ENABLED)
godot_plugins_initialize = try_load_native_aot_library(hostfxr_dll_handle);