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-rw-r--r--platform/android/android_input_handler.h16
1 files changed, 7 insertions, 9 deletions
diff --git a/platform/android/android_input_handler.h b/platform/android/android_input_handler.h
index 2918ca300b..6dfab7def8 100644
--- a/platform/android/android_input_handler.h
+++ b/platform/android/android_input_handler.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,10 +53,10 @@ public:
struct JoypadEvent {
int device = 0;
int type = 0;
- int index = 0;
+ int index = 0; // Can be either JoyAxis or JoyButton.
bool pressed = false;
float value = 0;
- int hat = 0;
+ HatMask hat = HatMask::CENTER;
};
private:
@@ -65,11 +65,10 @@ private:
bool control_mem = false;
bool meta_mem = false;
- MouseButton buttons_state = MOUSE_BUTTON_NONE;
+ MouseButton buttons_state = MouseButton::NONE;
Vector<TouchPos> touch;
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
- Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
@@ -83,9 +82,8 @@ public:
void process_hover(int p_type, Point2 p_pos);
void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
void process_double_tap(int event_android_button_mask, Point2 p_pos);
- void process_scroll(Point2 p_pos);
void process_joy_event(JoypadEvent p_event);
- void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
+ void process_key_event(int p_keycode, int p_physical_keycode, int p_unicode, bool p_pressed);
};
-#endif
+#endif // ANDROID_INPUT_HANDLER_H