diff options
Diffstat (limited to 'platform/android/export/export_plugin.cpp')
-rw-r--r-- | platform/android/export/export_plugin.cpp | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 9e46085b2a..21de46f4fc 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -47,6 +47,7 @@ #include "editor/editor_paths.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" +#include "editor/import/resource_importer_texture_settings.h" #include "main/splash.gen.h" #include "scene/resources/image_texture.h" @@ -1838,6 +1839,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/retain_data_on_uninstall"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/exclude_from_recents"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/show_in_android_tv"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/show_in_app_library"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/show_as_launcher_app"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), "")); @@ -2225,17 +2227,15 @@ String EditorExportPlatformAndroid::get_apksigner_path(int p_target_sdk, bool p_ } bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const { -#ifdef MODULE_MONO_ENABLED - // Don't check for additional errors, as this particular error cannot be resolved. - r_error += TTR("Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead.") + "\n"; - r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n"; - return false; -#else - String err; bool valid = false; const bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build"); +#ifdef MODULE_MONO_ENABLED + // Android export is still a work in progress, keep a message as a warning. + err += TTR("Exporting to Android when using C#/.NET is experimental.") + "\n"; +#endif + // Look for export templates (first official, and if defined custom templates). if (!gradle_build_enabled) { @@ -2365,7 +2365,6 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito } return valid; -#endif // !MODULE_MONO_ENABLED } bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const { @@ -2386,10 +2385,8 @@ bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<Edit } } - String etc_error = test_etc2(); - if (!etc_error.is_empty()) { + if (!ResourceImporterTextureSettings::should_import_etc2_astc()) { valid = false; - err += etc_error; } String min_sdk_str = p_preset->get("gradle_build/min_sdk"); |