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-rw-r--r--platform/android/export/export_plugin.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 2c431028b0..4220c57cae 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -543,7 +543,7 @@ bool EditorExportPlatformAndroid::_should_compress_asset(const String &p_path, c
".webp", // Same reasoning as .png
".cfb", // Don't let small config files slow-down startup
".scn", // Binary scenes are usually already compressed
- ".stex", // Streamable textures are usually already compressed
+ ".ctex", // Streamable textures are usually already compressed
// Trailer for easier processing
nullptr
};
@@ -1387,6 +1387,7 @@ void EditorExportPlatformAndroid::_fix_resources(const Ref<EditorExportPreset> &
Vector<String> string_table;
String package_name = p_preset->get("package/name");
+ Dictionary appnames = ProjectSettings::get_singleton()->get("application/config/name_localized");
for (uint32_t i = 0; i < string_count; i++) {
uint32_t offset = decode_uint32(&r_manifest[string_table_begins + i * 4]);
@@ -1401,9 +1402,8 @@ void EditorExportPlatformAndroid::_fix_resources(const Ref<EditorExportPreset> &
} else {
String lang = str.substr(str.rfind("-") + 1, str.length()).replace("-", "_");
- String prop = "application/config/name_" + lang;
- if (ProjectSettings::get_singleton()->has_setting(prop)) {
- str = ProjectSettings::get_singleton()->get(prop);
+ if (appnames.has(lang)) {
+ str = appnames[lang];
} else {
str = get_project_name(package_name);
}