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-rw-r--r--platform/android/export/export_plugin.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index cdffee9318..4eb516fb63 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -2225,17 +2225,16 @@ String EditorExportPlatformAndroid::get_apksigner_path(int p_target_sdk, bool p_
}
bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
- String err;
- bool valid = false;
- const bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build");
-
#ifdef MODULE_MONO_ENABLED
- err += TTR("Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead.") + "\n";
- err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
// Don't check for additional errors, as this particular error cannot be resolved.
- r_error = err;
+ r_error += TTR("Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead.") + "\n";
+ r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
return false;
-#endif
+#else
+
+ String err;
+ bool valid = false;
+ const bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build");
// Look for export templates (first official, and if defined custom templates).
@@ -2366,6 +2365,7 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito
}
return valid;
+#endif // !MODULE_MONO_ENABLED
}
bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {