diff options
Diffstat (limited to 'platform/android/export/export_plugin.cpp')
-rw-r--r-- | platform/android/export/export_plugin.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index cdffee9318..4eb516fb63 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -2225,17 +2225,16 @@ String EditorExportPlatformAndroid::get_apksigner_path(int p_target_sdk, bool p_ } bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const { - String err; - bool valid = false; - const bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build"); - #ifdef MODULE_MONO_ENABLED - err += TTR("Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead.") + "\n"; - err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n"; // Don't check for additional errors, as this particular error cannot be resolved. - r_error = err; + r_error += TTR("Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead.") + "\n"; + r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n"; return false; -#endif +#else + + String err; + bool valid = false; + const bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build"); // Look for export templates (first official, and if defined custom templates). @@ -2366,6 +2365,7 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito } return valid; +#endif // !MODULE_MONO_ENABLED } bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const { |