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-rw-r--r--platform/android/export/export_plugin.cpp22
1 files changed, 21 insertions, 1 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index df2d32e152..ca6a45cb83 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -30,6 +30,26 @@
#include "export_plugin.h"
+#include "gradle_export_util.h"
+
+#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
+#include "core/io/image_loader.h"
+#include "core/io/json.h"
+#include "core/io/marshalls.h"
+#include "core/version.h"
+#include "drivers/png/png_driver_common.h"
+#include "editor/editor_log.h"
+#include "editor/editor_node.h"
+#include "editor/editor_paths.h"
+#include "editor/editor_settings.h"
+#include "main/splash.gen.h"
+#include "platform/android/logo.gen.h"
+#include "platform/android/run_icon.gen.h"
+
+#include <string.h>
+
static const char *android_perms[] = {
"ACCESS_CHECKIN_PROPERTIES",
"ACCESS_COARSE_LOCATION",
@@ -523,7 +543,7 @@ bool EditorExportPlatformAndroid::_should_compress_asset(const String &p_path, c
".webp", // Same reasoning as .png
".cfb", // Don't let small config files slow-down startup
".scn", // Binary scenes are usually already compressed
- ".stex", // Streamable textures are usually already compressed
+ ".ctex", // Streamable textures are usually already compressed
// Trailer for easier processing
nullptr
};