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-rw-r--r--platform/android/export/export_plugin.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 9e46085b2a..20aaed1e3e 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -1838,6 +1838,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/retain_data_on_uninstall"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/exclude_from_recents"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/show_in_android_tv"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/show_in_app_library"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/show_as_launcher_app"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), ""));
@@ -2225,17 +2226,15 @@ String EditorExportPlatformAndroid::get_apksigner_path(int p_target_sdk, bool p_
}
bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
-#ifdef MODULE_MONO_ENABLED
- // Don't check for additional errors, as this particular error cannot be resolved.
- r_error += TTR("Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead.") + "\n";
- r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
- return false;
-#else
-
String err;
bool valid = false;
const bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build");
+#ifdef MODULE_MONO_ENABLED
+ // Android export is still a work in progress, keep a message as a warning.
+ err += TTR("Exporting to Android when using C#/.NET is experimental.") + "\n";
+#endif
+
// Look for export templates (first official, and if defined custom templates).
if (!gradle_build_enabled) {
@@ -2365,7 +2364,6 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito
}
return valid;
-#endif // !MODULE_MONO_ENABLED
}
bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {