diff options
Diffstat (limited to 'platform/android/export/export_plugin.cpp')
-rw-r--r-- | platform/android/export/export_plugin.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 15ded5c61e..aeaa7b9ce7 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -1832,7 +1832,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/code", PROPERTY_HINT_RANGE, "1,4096,1,or_greater"), 1)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "version/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Leave empty to use project version"), "")); - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname", false, true)); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "com.example.$genname", false, true)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "package/app_category", PROPERTY_HINT_ENUM, "Accessibility,Audio,Game,Image,Maps,News,Productivity,Social,Video"), APP_CATEGORY_GAME)); @@ -2635,6 +2635,8 @@ void EditorExportPlatformAndroid::_clear_assets_directory() { if (da_res->dir_exists(APK_ASSETS_DIRECTORY)) { print_verbose("Clearing APK assets directory..."); Ref<DirAccess> da_assets = DirAccess::open(APK_ASSETS_DIRECTORY); + ERR_FAIL_COND(da_assets.is_null()); + da_assets->erase_contents_recursive(); da_res->remove(APK_ASSETS_DIRECTORY); } @@ -2643,6 +2645,8 @@ void EditorExportPlatformAndroid::_clear_assets_directory() { if (da_res->dir_exists(AAB_ASSETS_DIRECTORY)) { print_verbose("Clearing AAB assets directory..."); Ref<DirAccess> da_assets = DirAccess::open(AAB_ASSETS_DIRECTORY); + ERR_FAIL_COND(da_assets.is_null()); + da_assets->erase_contents_recursive(); da_res->remove(AAB_ASSETS_DIRECTORY); } |