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-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.kt18
1 files changed, 15 insertions, 3 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.kt b/platform/android/java/lib/src/org/godotengine/godot/Godot.kt
index 04d196a6e9..857f239e96 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.kt
@@ -389,9 +389,6 @@ class Godot(private val context: Context) : SensorEventListener {
GodotGLRenderView(host, this, xrMode, useDebugOpengl)
}
- renderView?.inputHandler?.enableLongPress(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click")))
- renderView?.inputHandler?.enablePanningAndScalingGestures(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures")))
-
if (host == primaryHost) {
renderView!!.startRenderer()
}
@@ -575,6 +572,19 @@ class Godot(private val context: Context) : SensorEventListener {
* Invoked on the render thread when the Godot setup is complete.
*/
private fun onGodotSetupCompleted() {
+ Log.d(TAG, "OnGodotSetupCompleted")
+
+ // These properties are defined after Godot setup completion, so we retrieve them here.
+ val longPressEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
+ val panScaleEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
+
+ runOnUiThread {
+ renderView?.inputHandler?.apply {
+ enableLongPress(longPressEnabled)
+ enablePanningAndScalingGestures(panScaleEnabled)
+ }
+ }
+
for (plugin in pluginRegistry.allPlugins) {
plugin.onGodotSetupCompleted()
}
@@ -585,6 +595,8 @@ class Godot(private val context: Context) : SensorEventListener {
* Invoked on the render thread when the Godot main loop has started.
*/
private fun onGodotMainLoopStarted() {
+ Log.d(TAG, "OnGodotMainLoopStarted")
+
for (plugin in pluginRegistry.allPlugins) {
plugin.onGodotMainLoopStarted()
}