diff options
Diffstat (limited to 'platform/android/java_godot_lib_jni.cpp')
-rw-r--r-- | platform/android/java_godot_lib_jni.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index 1a0087e18d..71339c9443 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -199,10 +199,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j if (p_surface) { ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface); os_android->set_native_window(native_window); - - DisplayServerAndroid::get_singleton()->reset_window(); - DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height); } + DisplayServerAndroid::get_singleton()->reset_window(); + DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height); } } } @@ -244,7 +243,7 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, if (step.get() == 0) { // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id, // but for Godot purposes, the main thread is the one running the game loop - Main::setup2(Thread::get_caller_id()); + Main::setup2(); input_handler = new AndroidInputHandler(); step.increment(); return true; |