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-rw-r--r--platform/android/java_godot_lib_jni.cpp99
1 files changed, 59 insertions, 40 deletions
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index ce7a49e53c..d971727269 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -34,6 +34,7 @@
#include "java_godot_wrapper.h"
#include "android/asset_manager_jni.h"
+#include "android_input_handler.h"
#include "api/java_class_wrapper.h"
#include "api/jni_singleton.h"
#include "core/config/engine.h"
@@ -56,11 +57,12 @@
static JavaClassWrapper *java_class_wrapper = nullptr;
static OS_Android *os_android = nullptr;
+static AndroidInputHandler *input_handler = nullptr;
static GodotJavaWrapper *godot_java = nullptr;
static GodotIOJavaWrapper *godot_io_java = nullptr;
static bool initialized = false;
-static int step = 0;
+static SafeNumeric<int> step; // Shared between UI and render threads
static Size2 new_size;
static Vector3 accelerometer;
@@ -111,6 +113,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env
if (godot_java) {
delete godot_java;
}
+ if (input_handler) {
+ delete input_handler;
+ }
if (os_android) {
delete os_android;
}
@@ -165,7 +170,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
os_android->set_display_size(Size2i(p_width, p_height));
// No need to reset the surface during startup
- if (step > 0) {
+ if (step.get() > 0) {
if (p_surface) {
ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
os_android->set_native_window(native_window);
@@ -179,7 +184,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits) {
if (os_android) {
- if (step == 0) {
+ if (step.get() == 0) {
// During startup
os_android->set_context_is_16_bits(!p_32_bits);
if (p_surface) {
@@ -188,33 +193,36 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en
}
} else {
// Rendering context recreated because it was lost; restart app to let it reload everything
+ step.set(-1); // Ensure no further steps are attempted and no further events are sent
os_android->main_loop_end();
godot_java->restart(env);
- step = -1; // Ensure no further steps are attempted
}
}
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
- if (step == 0)
+ if (step.get() == 0)
return;
- os_android->main_loop_request_go_back();
+ if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
+ dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
+ }
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
- if (step == -1)
+ if (step.get() == -1)
return;
- if (step == 0) {
+ if (step.get() == 0) {
// Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
// but for Godot purposes, the main thread is the one running the game loop
Main::setup2(Thread::get_caller_id());
- ++step;
+ input_handler = new AndroidInputHandler();
+ step.increment();
return;
}
- if (step == 1) {
+ if (step.get() == 1) {
if (!Main::start()) {
return; // should exit instead and print the error
}
@@ -222,7 +230,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
godot_java->on_godot_setup_completed(env);
os_android->main_loop_begin();
godot_java->on_godot_main_loop_started(env);
- ++step;
+ step.increment();
}
DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
@@ -236,91 +244,100 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
}
void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- Vector<DisplayServerAndroid::TouchPos> points;
+ Vector<AndroidInputHandler::TouchPos> points;
for (int i = 0; i < pointer_count; i++) {
jfloat p[3];
env->GetFloatArrayRegion(positions, i * 3, 3, p);
- DisplayServerAndroid::TouchPos tp;
+ AndroidInputHandler::TouchPos tp;
tp.pos = Point2(p[1], p[2]);
tp.id = (int)p[0];
points.push_back(tp);
}
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE || (input_device & AINPUT_SOURCE_MOUSE_RELATIVE) == AINPUT_SOURCE_MOUSE_RELATIVE) {
- DisplayServerAndroid::get_singleton()->process_mouse_event(input_device, ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
+ input_handler->process_mouse_event(input_device, ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
} else {
- DisplayServerAndroid::get_singleton()->process_touch(ev, pointer, points);
+ input_handler->process_touch(ev, pointer, points);
}
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- DisplayServerAndroid::get_singleton()->process_hover(p_type, Point2(p_x, p_y));
+ input_handler->process_hover(p_type, Point2(p_x, p_y));
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- DisplayServerAndroid::get_singleton()->process_double_tap(p_button_mask, Point2(p_x, p_y));
+ input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- DisplayServerAndroid::get_singleton()->process_scroll(Point2(p_x, p_y));
+ input_handler->process_scroll(Point2(p_x, p_y));
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- DisplayServerAndroid::JoypadEvent jevent;
+ AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device;
- jevent.type = DisplayServerAndroid::JOY_EVENT_BUTTON;
+ jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
jevent.index = p_button;
jevent.pressed = p_pressed;
- DisplayServerAndroid::get_singleton()->process_joy_event(jevent);
+ input_handler->process_joy_event(jevent);
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- DisplayServerAndroid::JoypadEvent jevent;
+ AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device;
- jevent.type = DisplayServerAndroid::JOY_EVENT_AXIS;
+ jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
jevent.index = p_axis;
jevent.value = p_value;
- DisplayServerAndroid::get_singleton()->process_joy_event(jevent);
+ input_handler->process_joy_event(jevent);
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- DisplayServerAndroid::JoypadEvent jevent;
+ AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device;
- jevent.type = DisplayServerAndroid::JOY_EVENT_HAT;
+ jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
int hat = 0;
if (p_hat_x != 0) {
if (p_hat_x < 0)
@@ -336,9 +353,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, j
}
jevent.hat = hat;
- DisplayServerAndroid::get_singleton()->process_joy_event(jevent);
+ input_handler->process_joy_event(jevent);
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
if (os_android) {
String name = jstring_to_string(p_name, env);
@@ -346,11 +364,12 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(
}
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- DisplayServerAndroid::get_singleton()->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
+ input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
@@ -370,14 +389,14 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
- if (step == 0)
+ if (step.get() <= 0)
return;
os_android->main_loop_focusin();
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
- if (step == 0)
+ if (step.get() <= 0)
return;
os_android->main_loop_focusout();
@@ -456,7 +475,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResu
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
- if (step == 0)
+ if (step.get() <= 0)
return;
if (os_android->get_main_loop()) {
@@ -465,7 +484,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
- if (step == 0)
+ if (step.get() <= 0)
return;
if (os_android->get_main_loop()) {