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-rw-r--r--platform/android/display_server_android.cpp1
-rw-r--r--platform/android/export/export_plugin.cpp1
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt12
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.kt33
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotLib.java7
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt5
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java14
-rw-r--r--platform/android/java_godot_lib_jni.cpp9
-rw-r--r--platform/android/java_godot_lib_jni.h2
10 files changed, 29 insertions, 59 deletions
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 06b304dcde..8dc0e869d0 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -651,7 +651,6 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
#endif
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
- Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
r_error = OK;
}
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 479158c91f..a0da9019c6 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -441,6 +441,7 @@ void EditorExportPlatformAndroid::_update_preset_status() {
} else {
has_runnable_preset.clear();
}
+ devices_changed.set();
}
#endif
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
index dad397de61..5515347bd6 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
@@ -117,10 +117,6 @@ open class GodotEditor : GodotActivity() {
val longPressEnabled = enableLongPressGestures()
val panScaleEnabled = enablePanAndScaleGestures()
- val useInputBuffering = useInputBuffering()
- val useAccumulatedInput = useAccumulatedInput()
- GodotLib.updateInputDispatchSettings(useAccumulatedInput, useInputBuffering)
-
checkForProjectPermissionsToEnable()
runOnUiThread {
@@ -128,7 +124,6 @@ open class GodotEditor : GodotActivity() {
godotFragment?.godot?.renderView?.inputHandler?.apply {
enableLongPress(longPressEnabled)
enablePanningAndScalingGestures(panScaleEnabled)
- enableInputDispatchToRenderThread(!useInputBuffering && !useAccumulatedInput)
}
}
}
@@ -280,13 +275,6 @@ open class GodotEditor : GodotActivity() {
java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/touchscreen/enable_pan_and_scale_gestures"))
/**
- * Use input buffering for the Godot Android editor.
- */
- protected open fun useInputBuffering() = java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/editor/android/use_input_buffering"))
-
- protected open fun useAccumulatedInput() = java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/editor/android/use_accumulated_input"))
-
- /**
* Whether we should launch the new godot instance in an adjacent window
* @see https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
*/
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
index f50b5577c3..2bcfba559c 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
@@ -45,10 +45,6 @@ class GodotGame : GodotEditor() {
override fun enablePanAndScaleGestures() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
- override fun useInputBuffering() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/buffering/android/use_input_buffering"))
-
- override fun useAccumulatedInput() = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/buffering/android/use_accumulated_input"))
-
override fun checkForProjectPermissionsToEnable() {
// Nothing to do.. by the time we get here, the project permissions will have already
// been requested by the Editor window.
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.kt b/platform/android/java/lib/src/org/godotengine/godot/Godot.kt
index c188a97ca5..7e2a44ab39 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.kt
@@ -628,26 +628,19 @@ class Godot(private val context: Context) : SensorEventListener {
private fun onGodotSetupCompleted() {
Log.v(TAG, "OnGodotSetupCompleted")
- if (!isEditorBuild()) {
- // These properties are defined after Godot setup completion, so we retrieve them here.
- val longPressEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
- val panScaleEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
- val rotaryInputAxisValue = GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis")
-
- val useInputBuffering = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/buffering/android/use_input_buffering"))
- val useAccumulatedInput = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/buffering/android/use_accumulated_input"))
- GodotLib.updateInputDispatchSettings(useAccumulatedInput, useInputBuffering)
-
- runOnUiThread {
- renderView?.inputHandler?.apply {
- enableLongPress(longPressEnabled)
- enablePanningAndScalingGestures(panScaleEnabled)
- enableInputDispatchToRenderThread(!useInputBuffering && !useAccumulatedInput)
- try {
- setRotaryInputAxis(Integer.parseInt(rotaryInputAxisValue))
- } catch (e: NumberFormatException) {
- Log.w(TAG, e)
- }
+ // These properties are defined after Godot setup completion, so we retrieve them here.
+ val longPressEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
+ val panScaleEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
+ val rotaryInputAxisValue = GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis")
+
+ runOnUiThread {
+ renderView?.inputHandler?.apply {
+ enableLongPress(longPressEnabled)
+ enablePanningAndScalingGestures(panScaleEnabled)
+ try {
+ setRotaryInputAxis(Integer.parseInt(rotaryInputAxisValue))
+ } catch (e: NumberFormatException) {
+ Log.w(TAG, e)
}
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
index 37e889daf7..909daf05c9 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
@@ -242,9 +242,8 @@ public class GodotLib {
public static native void onRendererPaused();
/**
- * Invoked on the GL thread to update the input dispatch settings
- * @param useAccumulatedInput True to use accumulated input, false otherwise
- * @param useInputBuffering True to use input buffering, false otherwise
+ * @return true if input must be dispatched from the render thread. If false, input is
+ * dispatched from the UI thread.
*/
- public static native void updateInputDispatchSettings(boolean useAccumulatedInput, boolean useInputBuffering);
+ public static native boolean shouldDispatchInputToRenderThread();
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt
index 4cd3bd8db9..2929a0a0b0 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt
@@ -76,7 +76,10 @@ internal class GodotGestureHandler(private val inputHandler: GodotInputHandler)
}
override fun onLongPress(event: MotionEvent) {
- contextClickRouter(event)
+ val toolType = GodotInputHandler.getEventToolType(event)
+ if (toolType != MotionEvent.TOOL_TYPE_MOUSE) {
+ contextClickRouter(event)
+ }
}
private fun contextClickRouter(event: MotionEvent) {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
index 889618914d..273774a33d 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -77,8 +77,6 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
private int rotaryInputAxis = ROTARY_INPUT_VERTICAL_AXIS;
- private boolean dispatchInputToRenderThread = false;
-
public GodotInputHandler(GodotRenderView godotView) {
final Context context = godotView.getView().getContext();
mRenderView = godotView;
@@ -111,19 +109,11 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
}
/**
- * Specifies whether input should be dispatch on the UI thread or on the Render thread.
- * @param enable true to dispatch input on the Render thread, false to dispatch input on the UI thread
- */
- public void enableInputDispatchToRenderThread(boolean enable) {
- this.dispatchInputToRenderThread = enable;
- }
-
- /**
* @return true if input must be dispatched from the render thread. If false, input is
* dispatched from the UI thread.
*/
private boolean shouldDispatchInputToRenderThread() {
- return dispatchInputToRenderThread;
+ return GodotLib.shouldDispatchInputToRenderThread();
}
/**
@@ -472,7 +462,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
return button;
}
- private static int getEventToolType(MotionEvent event) {
+ static int getEventToolType(MotionEvent event) {
return event.getPointerCount() > 0 ? event.getToolType(0) : MotionEvent.TOOL_TYPE_UNKNOWN;
}
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index 87d4281c5a..11e897facf 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -550,10 +550,11 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIE
}
}
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_updateInputDispatchSettings(JNIEnv *env, jclass clazz, jboolean p_use_accumulated_input, jboolean p_use_input_buffering) {
- if (Input::get_singleton()) {
- Input::get_singleton()->set_use_accumulated_input(p_use_accumulated_input);
- Input::get_singleton()->set_use_input_buffering(p_use_input_buffering);
+JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_shouldDispatchInputToRenderThread(JNIEnv *env, jclass clazz) {
+ Input *input = Input::get_singleton();
+ if (input) {
+ return !input->is_agile_input_event_flushing();
}
+ return false;
}
}
diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h
index 852c475e7e..d027da31fa 100644
--- a/platform/android/java_godot_lib_jni.h
+++ b/platform/android/java_godot_lib_jni.h
@@ -69,7 +69,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResu
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onNightModeChanged(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz);
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_updateInputDispatchSettings(JNIEnv *env, jclass clazz, jboolean p_use_accumulated_input, jboolean p_use_input_buffering);
+JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_shouldDispatchInputToRenderThread(JNIEnv *env, jclass clazz);
}
#endif // JAVA_GODOT_LIB_JNI_H