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-rw-r--r--platform/ios/display_layer.mm87
1 files changed, 52 insertions, 35 deletions
diff --git a/platform/ios/display_layer.mm b/platform/ios/display_layer.mm
index 74c760ae9a..3129ebb276 100644
--- a/platform/ios/display_layer.mm
+++ b/platform/ios/display_layer.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_layer.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_layer.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "display_layer.h"
@@ -60,7 +60,10 @@
- (void)layoutDisplayLayer {
}
-- (void)renderDisplayLayer {
+- (void)startRenderDisplayLayer {
+}
+
+- (void)stopRenderDisplayLayer {
}
@end
@@ -76,8 +79,6 @@
}
- (void)initializeDisplayLayer {
- // Get our backing layer
-
// Configure it so that it is opaque, does not retain the contents of the backbuffer when displayed, and uses RGBA8888 color.
self.opaque = YES;
self.drawableProperties = [NSDictionary
@@ -87,8 +88,6 @@
kEAGLDrawablePropertyColorFormat,
nil];
- // FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
-
// Create GL ES 3 context
if (GLOBAL_GET("rendering/renderer/rendering_method") == "gl_compatibility") {
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
@@ -115,8 +114,22 @@
[self createFramebuffer];
}
-- (void)renderDisplayLayer {
+- (void)startRenderDisplayLayer {
[EAGLContext setCurrentContext:context];
+
+ glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
+}
+
+- (void)stopRenderDisplayLayer {
+ glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
+ [context presentRenderbuffer:GL_RENDERBUFFER_OES];
+
+#ifdef DEBUG_ENABLED
+ GLenum err = glGetError();
+ if (err) {
+ NSLog(@"DrawView: %x error", err);
+ }
+#endif
}
- (void)dealloc {
@@ -154,11 +167,15 @@
return NO;
}
+ GLES3::TextureStorage::system_fbo = viewFramebuffer;
+
return YES;
}
// Clean up any buffers we have allocated.
- (void)destroyFramebuffer {
+ GLES3::TextureStorage::system_fbo = 0;
+
glDeleteFramebuffersOES(1, &viewFramebuffer);
viewFramebuffer = 0;
glDeleteRenderbuffersOES(1, &viewRenderbuffer);