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-rw-r--r--platform/ios/export/export_plugin.cpp25
1 files changed, 14 insertions, 11 deletions
diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp
index 3d63b7bb55..76546c164a 100644
--- a/platform/ios/export/export_plugin.cpp
+++ b/platform/ios/export/export_plugin.cpp
@@ -38,7 +38,9 @@
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
+#include "editor/editor_string_names.h"
#include "editor/export/editor_export.h"
+#include "editor/import/resource_importer_texture_settings.h"
#include "editor/plugins/script_editor_plugin.h"
#include "modules/modules_enabled.gen.h" // For mono and svg.
@@ -1925,16 +1927,19 @@ Error EditorExportPlatformIOS::_export_project_helper(const Ref<EditorExportPres
}
bool EditorExportPlatformIOS::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
-#ifdef MODULE_MONO_ENABLED
- // Don't check for additional errors, as this particular error cannot be resolved.
- r_error += TTR("Exporting to iOS is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target iOS with C#/Mono instead.") + "\n";
- r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
+#if defined(MODULE_MONO_ENABLED) && !defined(MACOS_ENABLED)
+ // TODO: Remove this restriction when we don't rely on macOS tools to package up the native libraries anymore.
+ r_error += TTR("Exporting to iOS when using C#/.NET is experimental and requires macOS.") + "\n";
return false;
#else
String err;
bool valid = false;
+#if defined(MODULE_MONO_ENABLED)
+ // iOS export is still a work in progress, keep a message as a warning.
+ err += TTR("Exporting to iOS when using C#/.NET is experimental.") + "\n";
+#endif
// Look for export templates (first official, and if defined custom templates).
bool dvalid = exists_export_template("ios.zip", &err);
@@ -1961,7 +1966,7 @@ bool EditorExportPlatformIOS::has_valid_export_configuration(const Ref<EditorExp
}
return valid;
-#endif // !MODULE_MONO_ENABLED
+#endif // !(MODULE_MONO_ENABLED && !MACOS_ENABLED)
}
bool EditorExportPlatformIOS::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
@@ -1984,10 +1989,8 @@ bool EditorExportPlatformIOS::has_valid_project_configuration(const Ref<EditorEx
}
}
- const String etc_error = test_etc2();
- if (!etc_error.is_empty()) {
+ if (!ResourceImporterTextureSettings::should_import_etc2_astc()) {
valid = false;
- err += etc_error;
}
if (!err.is_empty()) {
@@ -2014,11 +2017,11 @@ Ref<ImageTexture> EditorExportPlatformIOS::get_option_icon(int p_index) const {
Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
if (theme.is_valid()) {
if (devices[p_index].simulator) {
- icon = theme->get_icon("IOSSimulator", "EditorIcons");
+ icon = theme->get_icon("IOSSimulator", EditorStringName(EditorIcons));
} else if (devices[p_index].wifi) {
- icon = theme->get_icon("IOSDeviceWireless", "EditorIcons");
+ icon = theme->get_icon("IOSDeviceWireless", EditorStringName(EditorIcons));
} else {
- icon = theme->get_icon("IOSDeviceWired", "EditorIcons");
+ icon = theme->get_icon("IOSDeviceWired", EditorStringName(EditorIcons));
}
}
}