diff options
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
-rw-r--r-- | platform/ios/export/export_plugin.cpp | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp index b6320fb22b..ed92cac593 100644 --- a/platform/ios/export/export_plugin.cpp +++ b/platform/ios/export/export_plugin.cpp @@ -38,6 +38,7 @@ #include "editor/editor_node.h" #include "editor/editor_paths.h" #include "editor/editor_scale.h" +#include "editor/editor_string_names.h" #include "editor/export/editor_export.h" #include "editor/import/resource_importer_texture_settings.h" #include "editor/plugins/script_editor_plugin.h" @@ -1927,11 +1928,15 @@ Error EditorExportPlatformIOS::_export_project_helper(const Ref<EditorExportPres bool EditorExportPlatformIOS::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const { #ifdef MODULE_MONO_ENABLED - // Don't check for additional errors, as this particular error cannot be resolved. - r_error += TTR("Exporting to iOS is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target iOS with C#/Mono instead.") + "\n"; - r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n"; - return false; +#ifdef MACOS_ENABLED + // iOS export is still a work in progress, keep a message as a warning. + r_error += TTR("Exporting to iOS when using C#/.NET is experimental.") + "\n"; #else + // TODO: Remove this restriction when we don't rely on macOS tools to package up the native libraries anymore. + r_error += TTR("Exporting to iOS when using C#/.NET is experimental and requires macOS.") + "\n"; + return false; +#endif +#endif String err; bool valid = false; @@ -1962,7 +1967,6 @@ bool EditorExportPlatformIOS::has_valid_export_configuration(const Ref<EditorExp } return valid; -#endif // !MODULE_MONO_ENABLED } bool EditorExportPlatformIOS::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const { @@ -2013,11 +2017,11 @@ Ref<ImageTexture> EditorExportPlatformIOS::get_option_icon(int p_index) const { Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme(); if (theme.is_valid()) { if (devices[p_index].simulator) { - icon = theme->get_icon("IOSSimulator", "EditorIcons"); + icon = theme->get_icon("IOSSimulator", EditorStringName(EditorIcons)); } else if (devices[p_index].wifi) { - icon = theme->get_icon("IOSDeviceWireless", "EditorIcons"); + icon = theme->get_icon("IOSDeviceWireless", EditorStringName(EditorIcons)); } else { - icon = theme->get_icon("IOSDeviceWired", "EditorIcons"); + icon = theme->get_icon("IOSDeviceWired", EditorStringName(EditorIcons)); } } } |