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-rw-r--r--platform/ios/os_ios.mm103
1 files changed, 73 insertions, 30 deletions
diff --git a/platform/ios/os_ios.mm b/platform/ios/os_ios.mm
index 9617627b6f..4d2dd3c52c 100644
--- a/platform/ios/os_ios.mm
+++ b/platform/ios/os_ios.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef IOS_ENABLED
@@ -198,8 +198,31 @@ void OS_IOS::finalize() {
// MARK: Dynamic Libraries
+_FORCE_INLINE_ String OS_IOS::get_framework_executable(const String &p_path) {
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ // Read framework bundle to get executable name.
+ NSURL *url = [NSURL fileURLWithPath:@(p_path.utf8().get_data())];
+ NSBundle *bundle = [NSBundle bundleWithURL:url];
+ if (bundle) {
+ String exe_path = String::utf8([[bundle executablePath] UTF8String]);
+ if (da->file_exists(exe_path)) {
+ return exe_path;
+ }
+ }
+
+ // Try default executable name (invalid framework).
+ if (da->dir_exists(p_path) && da->file_exists(p_path.path_join(p_path.get_file().get_basename()))) {
+ return p_path.path_join(p_path.get_file().get_basename());
+ }
+
+ // Not a framework, try loading as .dylib.
+ return p_path;
+}
+
Error OS_IOS::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) {
if (p_path.length() == 0) {
+ // Static xcframework.
p_library_handle = RTLD_SELF;
if (r_resolved_path != nullptr) {
@@ -208,7 +231,27 @@ Error OS_IOS::open_dynamic_library(const String p_path, void *&p_library_handle,
return OK;
}
- return OS_Unix::open_dynamic_library(p_path, p_library_handle, p_also_set_library_path, r_resolved_path);
+
+ String path = get_framework_executable(p_path);
+
+ if (!FileAccess::exists(path)) {
+ // Load .dylib or framework from within the executable path.
+ path = get_framework_executable(get_executable_path().get_base_dir().path_join(p_path.get_file()));
+ }
+
+ if (!FileAccess::exists(path)) {
+ // Load .dylib or framework from a standard iOS location.
+ path = get_framework_executable(get_executable_path().get_base_dir().path_join("Frameworks").path_join(p_path.get_file()));
+ }
+
+ p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
+ ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
+
+ if (r_resolved_path != nullptr) {
+ *r_resolved_path = path;
+ }
+
+ return OK;
}
Error OS_IOS::close_dynamic_library(void *p_library_handle) {