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-rw-r--r--platform/ios/view_controller.mm117
1 files changed, 88 insertions, 29 deletions
diff --git a/platform/ios/view_controller.mm b/platform/ios/view_controller.mm
index 53c5d3d0b4..a5aba201d7 100644
--- a/platform/ios/view_controller.mm
+++ b/platform/ios/view_controller.mm
@@ -1,38 +1,39 @@
-/*************************************************************************/
-/* view_controller.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* view_controller.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "view_controller.h"
#include "core/config/project_settings.h"
#include "display_server_ios.h"
#import "godot_view.h"
#import "godot_view_renderer.h"
+#import "key_mapping_ios.h"
#import "keyboard_input_view.h"
#include "os_ios.h"
@@ -54,6 +55,64 @@
return (GodotView *)self.view;
}
+- (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event {
+ [super pressesBegan:presses withEvent:event];
+
+ if (!DisplayServerIOS::get_singleton() || DisplayServerIOS::get_singleton()->is_keyboard_active()) {
+ return;
+ }
+ if (@available(iOS 13.4, *)) {
+ for (UIPress *press in presses) {
+ String u32lbl = String::utf8([press.key.charactersIgnoringModifiers UTF8String]);
+ String u32text = String::utf8([press.key.characters UTF8String]);
+ Key key = KeyMappingIOS::remap_key(press.key.keyCode);
+
+ if (press.key.keyCode == 0 && u32text.is_empty() && u32lbl.is_empty()) {
+ continue;
+ }
+
+ char32_t us = 0;
+ if (!u32lbl.is_empty() && !u32lbl.begins_with("UIKey")) {
+ us = u32lbl[0];
+ }
+
+ if (!u32text.is_empty() && !u32text.begins_with("UIKey")) {
+ for (int i = 0; i < u32text.length(); i++) {
+ const char32_t c = u32text[i];
+ DisplayServerIOS::get_singleton()->key(fix_keycode(us, key), c, fix_key_label(us, key), key, press.key.modifierFlags, true);
+ }
+ } else {
+ DisplayServerIOS::get_singleton()->key(fix_keycode(us, key), 0, fix_key_label(us, key), key, press.key.modifierFlags, true);
+ }
+ }
+ }
+}
+
+- (void)pressesEnded:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event {
+ [super pressesEnded:presses withEvent:event];
+
+ if (!DisplayServerIOS::get_singleton() || DisplayServerIOS::get_singleton()->is_keyboard_active()) {
+ return;
+ }
+ if (@available(iOS 13.4, *)) {
+ for (UIPress *press in presses) {
+ String u32lbl = String::utf8([press.key.charactersIgnoringModifiers UTF8String]);
+ Key key = KeyMappingIOS::remap_key(press.key.keyCode);
+
+ if (press.key.keyCode == 0 && u32lbl.is_empty()) {
+ continue;
+ }
+
+ char32_t us = 0;
+ if (!u32lbl.is_empty() && !u32lbl.begins_with("UIKey")) {
+ us = u32lbl[0];
+ }
+
+ DisplayServerIOS::get_singleton()->key(fix_keycode(us, key), 0, fix_key_label(us, key), key, press.key.modifierFlags, false);
+ }
+ }
+}
+
- (void)loadView {
GodotView *view = [[GodotView alloc] init];
GodotViewRenderer *renderer = [[GodotViewRenderer alloc] init];