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-rw-r--r--platform/ios/api/api.cpp58
-rw-r--r--platform/ios/api/api.h58
-rw-r--r--platform/ios/app_delegate.h58
-rw-r--r--platform/ios/app_delegate.mm67
-rw-r--r--platform/ios/detect.py52
-rw-r--r--platform/ios/device_metrics.h58
-rw-r--r--platform/ios/device_metrics.m300
-rw-r--r--platform/ios/display_layer.h58
-rw-r--r--platform/ios/display_layer.mm68
-rw-r--r--platform/ios/display_server_ios.h78
-rw-r--r--platform/ios/display_server_ios.mm136
-rw-r--r--platform/ios/export/export.cpp58
-rw-r--r--platform/ios/export/export.h58
-rw-r--r--platform/ios/export/export_plugin.cpp274
-rw-r--r--platform/ios/export/export_plugin.h59
-rw-r--r--platform/ios/export/godot_plugin_config.cpp58
-rw-r--r--platform/ios/export/godot_plugin_config.h58
-rw-r--r--platform/ios/godot_app_delegate.h58
-rw-r--r--platform/ios/godot_app_delegate.m58
-rw-r--r--platform/ios/godot_ios.mm66
-rw-r--r--platform/ios/godot_view.h58
-rw-r--r--platform/ios/godot_view.mm79
-rw-r--r--platform/ios/godot_view_gesture_recognizer.h58
-rw-r--r--platform/ios/godot_view_gesture_recognizer.mm58
-rw-r--r--platform/ios/godot_view_renderer.h58
-rw-r--r--platform/ios/godot_view_renderer.mm58
-rw-r--r--platform/ios/ios.h58
-rw-r--r--platform/ios/ios.mm58
-rw-r--r--platform/ios/joypad_ios.h58
-rw-r--r--platform/ios/joypad_ios.mm58
-rw-r--r--platform/ios/keyboard_input_view.h58
-rw-r--r--platform/ios/keyboard_input_view.mm94
-rw-r--r--platform/ios/logo.pngbin1297 -> 0 bytes
-rw-r--r--platform/ios/logo.svg1
-rw-r--r--platform/ios/main.m58
-rw-r--r--platform/ios/os_ios.h81
-rw-r--r--platform/ios/os_ios.mm294
-rw-r--r--platform/ios/platform_config.h58
-rw-r--r--platform/ios/tts_ios.h58
-rw-r--r--platform/ios/tts_ios.mm64
-rw-r--r--platform/ios/view_controller.h58
-rw-r--r--platform/ios/view_controller.mm70
-rw-r--r--platform/ios/vulkan_context_ios.h62
-rw-r--r--platform/ios/vulkan_context_ios.mm62
44 files changed, 1836 insertions, 1521 deletions
diff --git a/platform/ios/api/api.cpp b/platform/ios/api/api.cpp
index 00c76a9256..51afe05310 100644
--- a/platform/ios/api/api.cpp
+++ b/platform/ios/api/api.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* api.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* api.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "api.h"
diff --git a/platform/ios/api/api.h b/platform/ios/api/api.h
index c7fd4ce77b..15634722bf 100644
--- a/platform/ios/api/api.h
+++ b/platform/ios/api/api.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* api.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* api.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IOS_API_H
#define IOS_API_H
diff --git a/platform/ios/app_delegate.h b/platform/ios/app_delegate.h
index 0ec1dc071b..d8310792aa 100644
--- a/platform/ios/app_delegate.h
+++ b/platform/ios/app_delegate.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* app_delegate.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* app_delegate.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <UIKit/UIKit.h>
diff --git a/platform/ios/app_delegate.mm b/platform/ios/app_delegate.mm
index fb183d52d4..45f74e6b7b 100644
--- a/platform/ios/app_delegate.mm
+++ b/platform/ios/app_delegate.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* app_delegate.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* app_delegate.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "app_delegate.h"
@@ -45,7 +45,7 @@
extern int gargc;
extern char **gargv;
-extern int ios_main(int, char **, String, String);
+extern int ios_main(int, char **);
extern void ios_finish();
@implementation AppDelegate
@@ -66,12 +66,7 @@ static ViewController *mainViewController = nil;
// Create a full-screen window
self.window = [[UIWindow alloc] initWithFrame:windowBounds];
- NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
- NSString *documentsDirectory = [paths objectAtIndex:0];
- paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
- NSString *cacheDirectory = [paths objectAtIndex:0];
-
- int err = ios_main(gargc, gargv, String::utf8([documentsDirectory UTF8String]), String::utf8([cacheDirectory UTF8String]));
+ int err = ios_main(gargc, gargv);
if (err != 0) {
// bail, things did not go very well for us, should probably output a message on screen with our error code...
diff --git a/platform/ios/detect.py b/platform/ios/detect.py
index 1a8d24d12d..38e62134b5 100644
--- a/platform/ios/detect.py
+++ b/platform/ios/detect.py
@@ -2,6 +2,11 @@ import os
import sys
from methods import detect_darwin_sdk_path
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
+
def is_active():
return True
@@ -37,12 +42,12 @@ def get_opts():
def get_flags():
return [
("arch", "arm64"), # Default for convenience.
- ("tools", False),
+ ("target", "template_debug"),
("use_volk", False),
]
-def configure(env):
+def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_64", "arm64"]
if env["arch"] not in supported_arches:
@@ -52,27 +57,18 @@ def configure(env):
)
sys.exit()
- ## Build type
+ ## LTO
- if env["target"].startswith("release"):
- env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)])
- if env["optimize"] == "speed": # optimize for speed (default)
- # `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
- # when using `target=release_debug`.
- opt = "-O3" if env["target"] == "release" else "-O2"
- env.Append(CCFLAGS=[opt, "-ftree-vectorize", "-fomit-frame-pointer"])
- env.Append(LINKFLAGS=[opt])
- elif env["optimize"] == "size": # optimize for size
- env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
- env.Append(LINKFLAGS=["-Os"])
+ if env["lto"] == "auto": # Disable by default as it makes linking in Xcode very slow.
+ env["lto"] = "none"
- elif env["target"] == "debug":
- env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
- env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)])
-
- if env["use_lto"]:
- env.Append(CCFLAGS=["-flto"])
- env.Append(LINKFLAGS=["-flto"])
+ if env["lto"] != "none":
+ if env["lto"] == "thin":
+ env.Append(CCFLAGS=["-flto=thin"])
+ env.Append(LINKFLAGS=["-flto=thin"])
+ else:
+ env.Append(CCFLAGS=["-flto"])
+ env.Append(LINKFLAGS=["-flto"])
## Compiler configuration
@@ -112,6 +108,10 @@ def configure(env):
env.Append(CCFLAGS=["-miphoneos-version-min=11.0"])
if env["arch"] == "x86_64":
+ if not env["ios_simulator"]:
+ print("ERROR: Building for iOS with 'arch=x86_64' requires 'ios_simulator=yes'.")
+ sys.exit(255)
+
env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9"
env.Append(
CCFLAGS=(
@@ -133,12 +133,10 @@ def configure(env):
env.Append(ASFLAGS=["-arch", "arm64"])
env.Append(CPPDEFINES=["NEED_LONG_INT"])
- # Disable exceptions on non-tools (template) builds
- if not env["tools"]:
- if env["ios_exceptions"]:
- env.Append(CCFLAGS=["-fexceptions"])
- else:
- env.Append(CCFLAGS=["-fno-exceptions"])
+ if env["ios_exceptions"]:
+ env.Append(CCFLAGS=["-fexceptions"])
+ else:
+ env.Append(CCFLAGS=["-fno-exceptions"])
# Temp fix for ABS/MAX/MIN macros in iOS SDK blocking compilation
env.Append(CCFLAGS=["-Wno-ambiguous-macro"])
diff --git a/platform/ios/device_metrics.h b/platform/ios/device_metrics.h
index b9fb9b2fd9..2eb9e003a0 100644
--- a/platform/ios/device_metrics.h
+++ b/platform/ios/device_metrics.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* device_metrics.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* device_metrics.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <Foundation/Foundation.h>
diff --git a/platform/ios/device_metrics.m b/platform/ios/device_metrics.m
index ec4dd8130d..d6f5ec8e42 100644
--- a/platform/ios/device_metrics.m
+++ b/platform/ios/device_metrics.m
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* device_metrics.m */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* device_metrics.m */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "device_metrics.h"
@@ -35,117 +35,159 @@
+ (NSDictionary *)dpiList {
return @{
@[
- @"iPad1,1",
- @"iPad2,1",
- @"iPad2,2",
- @"iPad2,3",
- @"iPad2,4",
+ @"iPad1,1", // iPad 1th Gen
+ @"iPad1,2", // iPad 1th Gen (3G)
+ @"iPad2,1", // iPad 2nd Gen
+ @"iPad2,2", // iPad 2nd Gen (GSM)
+ @"iPad2,3", // iPad 2nd Gen (CDMA)
+ @"iPad2,4", // iPad 2nd Gen
] : @132,
@[
- @"iPhone1,1",
- @"iPhone1,2",
- @"iPhone2,1",
- @"iPad2,5",
- @"iPad2,6",
- @"iPad2,7",
- @"iPod1,1",
- @"iPod2,1",
- @"iPod3,1",
+ @"iPhone1,1", // iPhone 1st Gen
+ @"iPhone1,2", // iPhone 3G
+ @"iPhone2,1", // iPhone 3GS
+ @"iPad2,5", // iPad mini
+ @"iPad2,6", // iPad mini (GSM+LTE)
+ @"iPad2,7", // iPad mini (CDMA+LTE)
+ @"iPod1,1", // iPod 1st Gen
+ @"iPod2,1", // iPod 2nd Gen
+ @"iPod3,1", // iPod 3rd Gen
] : @163,
@[
- @"iPad3,1",
- @"iPad3,2",
- @"iPad3,3",
- @"iPad3,4",
- @"iPad3,5",
- @"iPad3,6",
- @"iPad4,1",
- @"iPad4,2",
- @"iPad4,3",
- @"iPad5,3",
- @"iPad5,4",
- @"iPad6,3",
- @"iPad6,4",
- @"iPad6,7",
- @"iPad6,8",
- @"iPad6,11",
- @"iPad6,12",
- @"iPad7,1",
- @"iPad7,2",
- @"iPad7,3",
- @"iPad7,4",
- @"iPad7,5",
- @"iPad7,6",
- @"iPad7,11",
- @"iPad7,12",
- @"iPad8,1",
- @"iPad8,2",
- @"iPad8,3",
- @"iPad8,4",
- @"iPad8,5",
- @"iPad8,6",
- @"iPad8,7",
- @"iPad8,8",
- @"iPad8,9",
- @"iPad8,10",
- @"iPad8,11",
- @"iPad8,12",
- @"iPad11,3",
- @"iPad11,4",
+ @"iPad3,1", // iPad 3rd Gen
+ @"iPad3,2", // iPad 3rd Gen (CDMA)
+ @"iPad3,3", // iPad 3rd Gen (GSM)
+ @"iPad3,4", // iPad 4th Gen
+ @"iPad3,5", // iPad 4th Gen (GSM+LTE)
+ @"iPad3,6", // iPad 4th Gen (CDMA+LTE)
+ @"iPad4,1", // iPad Air (WiFi)
+ @"iPad4,2", // iPad Air (GSM+CDMA)
+ @"iPad4,3", // iPad Air (China)
+ @"iPad4,7", // iPad mini 3 (WiFi)
+ @"iPad4,8", // iPad mini 3 (GSM+CDMA)
+ @"iPad4,9", // iPad Mini 3 (China)
+ @"iPad6,3", // iPad Pro (9.7 inch, WiFi)
+ @"iPad6,4", // iPad Pro (9.7 inch, WiFi+LTE)
+ @"iPad6,7", // iPad Pro (12.9 inch, WiFi)
+ @"iPad6,8", // iPad Pro (12.9 inch, WiFi+LTE)
+ @"iPad6,11", // iPad 5th Gen (2017)
+ @"iPad6,12", // iPad 5th Gen (2017)
+ @"iPad7,1", // iPad Pro 2nd Gen (WiFi)
+ @"iPad7,2", // iPad Pro 2nd Gen (WiFi+Cellular)
+ @"iPad7,3", // iPad Pro 10.5-inch 2nd Gen
+ @"iPad7,4", // iPad Pro 10.5-inch 2nd Gen
+ @"iPad7,5", // iPad 6th Gen (WiFi)
+ @"iPad7,6", // iPad 6th Gen (WiFi+Cellular)
+ @"iPad7,11", // iPad 7th Gen 10.2-inch (WiFi)
+ @"iPad7,12", // iPad 7th Gen 10.2-inch (WiFi+Cellular)
+ @"iPad8,1", // iPad Pro 11 inch 3rd Gen (WiFi)
+ @"iPad8,2", // iPad Pro 11 inch 3rd Gen (1TB, WiFi)
+ @"iPad8,3", // iPad Pro 11 inch 3rd Gen (WiFi+Cellular)
+ @"iPad8,4", // iPad Pro 11 inch 3rd Gen (1TB, WiFi+Cellular)
+ @"iPad8,5", // iPad Pro 12.9 inch 3rd Gen (WiFi)
+ @"iPad8,6", // iPad Pro 12.9 inch 3rd Gen (1TB, WiFi)
+ @"iPad8,7", // iPad Pro 12.9 inch 3rd Gen (WiFi+Cellular)
+ @"iPad8,8", // iPad Pro 12.9 inch 3rd Gen (1TB, WiFi+Cellular)
+ @"iPad8,9", // iPad Pro 11 inch 4th Gen (WiFi)
+ @"iPad8,10", // iPad Pro 11 inch 4th Gen (WiFi+Cellular)
+ @"iPad8,11", // iPad Pro 12.9 inch 4th Gen (WiFi)
+ @"iPad8,12", // iPad Pro 12.9 inch 4th Gen (WiFi+Cellular)
+ @"iPad11,3", // iPad Air 3rd Gen (WiFi)
+ @"iPad11,4", // iPad Air 3rd Gen
+ @"iPad11,6", // iPad 8th Gen (WiFi)
+ @"iPad11,7", // iPad 8th Gen (WiFi+Cellular)
+ @"iPad12,1", // iPad 9th Gen (WiFi)
+ @"iPad12,2", // iPad 9th Gen (WiFi+Cellular)
+ @"iPad13,1", // iPad Air 4th Gen (WiFi)
+ @"iPad13,2", // iPad Air 4th Gen (WiFi+Cellular)
+ @"iPad13,4", // iPad Pro 11 inch 5th Gen
+ @"iPad13,5", // iPad Pro 11 inch 5th Gen
+ @"iPad13,6", // iPad Pro 11 inch 5th Gen
+ @"iPad13,7", // iPad Pro 11 inch 5th Gen
+ @"iPad13,8", // iPad Pro 12.9 inch 5th Gen
+ @"iPad13,9", // iPad Pro 12.9 inch 5th Gen
+ @"iPad13,10", // iPad Pro 12.9 inch 5th Gen
+ @"iPad13,11", // iPad Pro 12.9 inch 5th Gen
+ @"iPad13,16", // iPad Air 5th Gen (WiFi)
+ @"iPad13,17", // iPad Air 5th Gen (WiFi+Cellular)
+ @"iPad13,18", // iPad 10th Gen
+ @"iPad13,19", // iPad 10th Gen
+ @"iPad14,3", // iPad Pro 11 inch 6th Gen
+ @"iPad14,4", // iPad Pro 11 inch 6th Gen
+ @"iPad14,5", // iPad Pro 12.9 inch 6th Gen
+ @"iPad14,6", // iPad Pro 12.9 inch 6th Gen
] : @264,
@[
- @"iPhone3,1",
- @"iPhone3,2",
- @"iPhone3,3",
- @"iPhone4,1",
- @"iPhone5,1",
- @"iPhone5,2",
- @"iPhone5,3",
- @"iPhone5,4",
- @"iPhone6,1",
- @"iPhone6,2",
- @"iPhone7,2",
- @"iPhone8,1",
- @"iPhone8,4",
- @"iPhone9,1",
- @"iPhone9,3",
- @"iPhone10,1",
- @"iPhone10,4",
- @"iPhone11,8",
- @"iPhone12,1",
- @"iPhone12,8",
- @"iPad4,4",
- @"iPad4,5",
- @"iPad4,6",
- @"iPad4,7",
- @"iPad4,8",
- @"iPad4,9",
- @"iPad5,1",
- @"iPad5,2",
- @"iPad11,1",
- @"iPad11,2",
- @"iPod4,1",
- @"iPod5,1",
- @"iPod7,1",
- @"iPod9,1",
+ @"iPhone3,1", // iPhone 4
+ @"iPhone3,2", // iPhone 4 (GSM)
+ @"iPhone3,3", // iPhone 4 (CDMA)
+ @"iPhone4,1", // iPhone 4S
+ @"iPhone5,1", // iPhone 5 (GSM)
+ @"iPhone5,2", // iPhone 5 (GSM+CDMA)
+ @"iPhone5,3", // iPhone 5C (GSM)
+ @"iPhone5,4", // iPhone 5C (Global)
+ @"iPhone6,1", // iPhone 5S (GSM)
+ @"iPhone6,2", // iPhone 5S (Global)
+ @"iPhone7,2", // iPhone 6
+ @"iPhone8,1", // iPhone 6s
+ @"iPhone8,4", // iPhone SE (GSM)
+ @"iPhone9,1", // iPhone 7
+ @"iPhone9,3", // iPhone 7
+ @"iPhone10,1", // iPhone 8
+ @"iPhone10,4", // iPhone 8
+ @"iPhone11,8", // iPhone XR
+ @"iPhone12,1", // iPhone 11
+ @"iPhone12,8", // iPhone SE 2nd gen
+ @"iPhone14,6", // iPhone SE 3rd gen
+ @"iPad4,4", // iPad mini Retina (WiFi)
+ @"iPad4,5", // iPad mini Retina (GSM+CDMA)
+ @"iPad4,6", // iPad mini Retina (China)
+ @"iPad5,1", // iPad mini 4th Gen (WiFi)
+ @"iPad5,2", // iPad mini 4th Gen
+ @"iPad5,3", // iPad Air 2 (WiFi)
+ @"iPad5,4", // iPad Air 2
+ @"iPad11,1", // iPad mini 5th Gen (WiFi)
+ @"iPad11,2", // iPad mini 5th Gen
+ @"iPad14,1", // iPad mini 6th Gen (WiFi)
+ @"iPad14,2", // iPad mini 6th Gen
+ @"iPod4,1", // iPod 4th Gen
+ @"iPod5,1", // iPod 5th Gen
+ @"iPod7,1", // iPod 6th Gen
+ @"iPod9,1", // iPod 7th Gen
] : @326,
@[
- @"iPhone7,1",
- @"iPhone8,2",
- @"iPhone9,2",
- @"iPhone9,4",
- @"iPhone10,2",
- @"iPhone10,5",
+ @"iPhone7,1", // iPhone 6 Plus
+ @"iPhone8,2", // iPhone 6s Plus
+ @"iPhone9,2", // iPhone 7 Plus
+ @"iPhone9,4", // iPhone 7 Plus
+ @"iPhone10,2", // iPhone 8 Plus
+ @"iPhone10,5", // iPhone 8 Plus
] : @401,
@[
- @"iPhone10,3",
- @"iPhone10,6",
- @"iPhone11,2",
- @"iPhone11,4",
- @"iPhone11,6",
- @"iPhone12,3",
- @"iPhone12,5",
+ @"iPhone10,3", // iPhone X Global
+ @"iPhone10,6", // iPhone X GSM
+ @"iPhone11,2", // iPhone XS
+ @"iPhone11,4", // iPhone XS Max
+ @"iPhone11,6", // iPhone XS Max Global
+ @"iPhone12,3", // iPhone 11 Pro
+ @"iPhone12,5", // iPhone 11 Pro Max
+ @"iPhone13,4", // iPhone 12 Pro Max
+ @"iPhone14,3", // iPhone 13 Pro Max
+ @"iPhone14,8", // iPhone 14 Plus
] : @458,
+ @[
+ @"iPhone13,2", // iPhone 12
+ @"iPhone13,3", // iPhone 12 Pro
+ @"iPhone14,2", // iPhone 13 Pro
+ @"iPhone14,5", // iPhone 13
+ @"iPhone14,7", // iPhone 14
+ @"iPhone15,2", // iPhone 14 Pro
+ @"iPhone15,3", // iPhone 14 Pro Max
+ ] : @460,
+ @[
+ @"iPhone13,1", // iPhone 12 Mini
+ @"iPhone14,4", // iPhone 13 Mini
+ ] : @476
};
}
diff --git a/platform/ios/display_layer.h b/platform/ios/display_layer.h
index a17c75dba1..10f42264df 100644
--- a/platform/ios/display_layer.h
+++ b/platform/ios/display_layer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_layer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_layer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <OpenGLES/EAGLDrawable.h>
#import <QuartzCore/QuartzCore.h>
diff --git a/platform/ios/display_layer.mm b/platform/ios/display_layer.mm
index 7c83494768..24614fea56 100644
--- a/platform/ios/display_layer.mm
+++ b/platform/ios/display_layer.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_layer.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_layer.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "display_layer.h"
@@ -89,12 +89,12 @@
// FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
- // Create GL ES 2 context
- if (GLOBAL_GET("rendering/driver/driver_name") == "opengl3") {
- context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
- NSLog(@"Setting up an OpenGL ES 2.0 context.");
+ // Create GL ES 3 context
+ if (GLOBAL_GET("rendering/renderer/rendering_method") == "gl_compatibility") {
+ context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
+ NSLog(@"Setting up an OpenGL ES 3.0 context.");
if (!context) {
- NSLog(@"Failed to create OpenGL ES 2.0 context!");
+ NSLog(@"Failed to create OpenGL ES 3.0 context!");
return;
}
}
diff --git a/platform/ios/display_server_ios.h b/platform/ios/display_server_ios.h
index f3624f24ab..dd1157f668 100644
--- a/platform/ios/display_server_ios.h
+++ b/platform/ios/display_server_ios.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_ios.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_ios.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DISPLAY_SERVER_IOS_H
#define DISPLAY_SERVER_IOS_H
@@ -40,7 +40,6 @@
#include "vulkan_context_ios.h"
-#import <QuartzCore/CAMetalLayer.h>
#ifdef USE_VOLK
#include <volk.h>
#else
@@ -48,6 +47,9 @@
#endif
#endif
+#import <Foundation/Foundation.h>
+#import <QuartzCore/CAMetalLayer.h>
+
class DisplayServerIOS : public DisplayServer {
GDCLASS(DisplayServerIOS, DisplayServer)
@@ -73,7 +75,7 @@ class DisplayServerIOS : public DisplayServer {
void perform_event(const Ref<InputEvent> &p_event);
- DisplayServerIOS(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ DisplayServerIOS(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
~DisplayServerIOS();
public:
@@ -82,7 +84,7 @@ public:
static DisplayServerIOS *get_singleton();
static void register_ios_driver();
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
static Vector<String> get_rendering_drivers_func();
// MARK: - Events
@@ -103,15 +105,15 @@ public:
// MARK: - Input
- // MARK: Touches
+ // MARK: Touches and Apple Pencil
void touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click);
- void touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y);
+ void touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, float p_pressure, Vector2 p_tilt);
void touches_cancelled(int p_idx);
// MARK: Keyboard
- void key(Key p_key, bool p_pressed);
+ void key(Key p_key, char32_t p_char, bool p_pressed);
// MARK: Motion
@@ -137,6 +139,7 @@ public:
virtual Rect2i get_display_safe_area() const override;
virtual int get_screen_count() const override;
+ virtual int get_primary_screen() const override;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
@@ -160,6 +163,7 @@ public:
virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
+ virtual Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;
@@ -172,7 +176,7 @@ public:
virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override;
+ virtual Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
@@ -197,7 +201,7 @@ public:
virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
- virtual bool screen_is_touchscreen(int p_screen) const override;
+ virtual bool is_touchscreen_available() const override;
virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) override;
virtual void virtual_keyboard_hide() override;
diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm
index 74d6bc2e97..bea88a7f9b 100644
--- a/platform/ios/display_server_ios.mm
+++ b/platform/ios/display_server_ios.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "display_server_ios.h"
@@ -41,7 +41,6 @@
#include "tts_ios.h"
#import "view_controller.h"
-#import <Foundation/Foundation.h>
#import <sys/utsname.h>
static const float kDisplayServerIOSAcceleration = 1.f;
@@ -50,7 +49,7 @@ DisplayServerIOS *DisplayServerIOS::get_singleton() {
return (DisplayServerIOS *)DisplayServer::get_singleton();
}
-DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
rendering_driver = p_rendering_driver;
// Init TTS
@@ -62,7 +61,7 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode
// Note that we should be checking "opengl3" as the driver, might never enable this seeing OpenGL is deprecated on iOS
// We are hardcoding the rendering_driver to "vulkan" down below
- if (rendering_driver == "opengl_es") {
+ if (rendering_driver == "opengl3") {
bool gl_initialization_error = false;
// FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
@@ -152,8 +151,8 @@ DisplayServerIOS::~DisplayServerIOS() {
#endif
}
-DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
- return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
+DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
+ return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
}
Vector<String> DisplayServerIOS::get_rendering_drivers_func() {
@@ -163,7 +162,7 @@ Vector<String> DisplayServerIOS::get_rendering_drivers_func() {
drivers.push_back("vulkan");
#endif
#if defined(GLES3_ENABLED)
- drivers.push_back("opengl_es");
+ drivers.push_back("opengl3");
#endif
return drivers;
@@ -228,26 +227,25 @@ void DisplayServerIOS::_window_callback(const Callable &p_callable, const Varian
// MARK: Touches
void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
- if (!GLOBAL_DEF("debug/disable_touch", false)) {
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
-
- ev->set_index(p_idx);
- ev->set_pressed(p_pressed);
- ev->set_position(Vector2(p_x, p_y));
- perform_event(ev);
- }
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+
+ ev->set_index(p_idx);
+ ev->set_pressed(p_pressed);
+ ev->set_position(Vector2(p_x, p_y));
+ ev->set_double_tap(p_double_click);
+ perform_event(ev);
}
-void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) {
- if (!GLOBAL_DEF("debug/disable_touch", false)) {
- Ref<InputEventScreenDrag> ev;
- ev.instantiate();
- ev->set_index(p_idx);
- ev->set_position(Vector2(p_x, p_y));
- ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
- perform_event(ev);
- }
+void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, float p_pressure, Vector2 p_tilt) {
+ Ref<InputEventScreenDrag> ev;
+ ev.instantiate();
+ ev->set_index(p_idx);
+ ev->set_pressure(p_pressure);
+ ev->set_tilt(p_tilt);
+ ev->set_position(Vector2(p_x, p_y));
+ ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
+ perform_event(ev);
}
void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) {
@@ -260,14 +258,14 @@ void DisplayServerIOS::touches_cancelled(int p_idx) {
// MARK: Keyboard
-void DisplayServerIOS::key(Key p_key, bool p_pressed) {
+void DisplayServerIOS::key(Key p_key, char32_t p_char, bool p_pressed) {
Ref<InputEventKey> ev;
ev.instantiate();
ev->set_echo(false);
ev->set_pressed(p_pressed);
ev->set_keycode(p_key);
ev->set_physical_keycode(p_key);
- ev->set_unicode((char32_t)p_key);
+ ev->set_unicode(p_char);
perform_event(ev);
}
@@ -381,6 +379,10 @@ int DisplayServerIOS::get_screen_count() const {
return 1;
}
+int DisplayServerIOS::get_primary_screen() const {
+ return 0;
+}
+
Point2i DisplayServerIOS::screen_get_position(int p_screen) const {
return Size2i();
}
@@ -441,7 +443,7 @@ float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
}
float DisplayServerIOS::screen_get_scale(int p_screen) const {
- return [UIScreen mainScreen].nativeScale;
+ return [UIScreen mainScreen].scale;
}
Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const {
@@ -496,6 +498,10 @@ Point2i DisplayServerIOS::window_get_position(WindowID p_window) const {
return Point2i();
}
+Point2i DisplayServerIOS::window_get_position_with_decorations(WindowID p_window) const {
+ return Point2i();
+}
+
void DisplayServerIOS::window_set_position(const Point2i &p_position, WindowID p_window) {
// Probably not supported for single window iOS app
}
@@ -529,7 +535,7 @@ Size2i DisplayServerIOS::window_get_size(WindowID p_window) const {
return Size2i(screenBounds.size.width, screenBounds.size.height) * screen_get_max_scale();
}
-Size2i DisplayServerIOS::window_get_real_size(WindowID p_window) const {
+Size2i DisplayServerIOS::window_get_size_with_decorations(WindowID p_window) const {
return window_get_size(p_window);
}
@@ -581,10 +587,20 @@ bool DisplayServerIOS::can_any_window_draw() const {
return true;
}
-bool DisplayServerIOS::screen_is_touchscreen(int p_screen) const {
+bool DisplayServerIOS::is_touchscreen_available() const {
return true;
}
+_FORCE_INLINE_ int _convert_utf32_offset_to_utf16(const String &p_existing_text, int p_pos) {
+ int limit = p_pos;
+ for (int i = 0; i < MIN(p_existing_text.length(), p_pos); i++) {
+ if (p_existing_text[i] > 0xffff) {
+ limit++;
+ }
+ }
+ return limit;
+}
+
void DisplayServerIOS::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()];
@@ -623,8 +639,8 @@ void DisplayServerIOS::virtual_keyboard_show(const String &p_existing_text, cons
[AppDelegate.viewController.keyboardView
becomeFirstResponderWithString:existingString
- cursorStart:p_cursor_start
- cursorEnd:p_cursor_end];
+ cursorStart:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_start)
+ cursorEnd:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_end)];
}
void DisplayServerIOS::virtual_keyboard_hide() {
diff --git a/platform/ios/export/export.cpp b/platform/ios/export/export.cpp
index 6024db2f2c..e35383206f 100644
--- a/platform/ios/export/export.cpp
+++ b/platform/ios/export/export.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export.h"
diff --git a/platform/ios/export/export.h b/platform/ios/export/export.h
index 756a1356ea..03e92bfccd 100644
--- a/platform/ios/export/export.h
+++ b/platform/ios/export/export.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IOS_EXPORT_H
#define IOS_EXPORT_H
diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp
index 7aacb2de85..ccd3480d11 100644
--- a/platform/ios/export/export_plugin.cpp
+++ b/platform/ios/export/export_plugin.cpp
@@ -1,40 +1,46 @@
-/*************************************************************************/
-/* export_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export_plugin.h"
#include "core/string/translation.h"
#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "platform/ios/logo_svg.gen.h"
+
+#include "modules/modules_enabled.gen.h" // For svg.
+#ifdef MODULE_SVG_ENABLED
+#include "modules/svg/image_loader_svg.h"
+#endif
void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const {
- String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
// Vulkan and OpenGL ES 3.0 both mandate ETC2 support.
r_features->push_back("etc2");
@@ -50,6 +56,46 @@ Vector<EditorExportPlatformIOS::ExportArchitecture> EditorExportPlatformIOS::_ge
return archs;
}
+struct IconInfo {
+ const char *preset_key;
+ const char *idiom;
+ const char *export_name;
+ const char *actual_size_side;
+ const char *scale;
+ const char *unscaled_size;
+ const bool force_opaque;
+};
+
+static const IconInfo icon_infos[] = {
+ // Home screen on iPhone
+ { PNAME("icons/iphone_120x120"), "iphone", "Icon-120.png", "120", "2x", "60x60", false },
+ { PNAME("icons/iphone_120x120"), "iphone", "Icon-120.png", "120", "3x", "40x40", false },
+ { PNAME("icons/iphone_180x180"), "iphone", "Icon-180.png", "180", "3x", "60x60", false },
+
+ // Home screen on iPad
+ { PNAME("icons/ipad_76x76"), "ipad", "Icon-76.png", "76", "1x", "76x76", false },
+ { PNAME("icons/ipad_152x152"), "ipad", "Icon-152.png", "152", "2x", "76x76", false },
+ { PNAME("icons/ipad_167x167"), "ipad", "Icon-167.png", "167", "2x", "83.5x83.5", false },
+
+ // App Store
+ { PNAME("icons/app_store_1024x1024"), "ios-marketing", "Icon-1024.png", "1024", "1x", "1024x1024", true },
+
+ // Spotlight
+ { PNAME("icons/spotlight_40x40"), "ipad", "Icon-40.png", "40", "1x", "40x40", false },
+ { PNAME("icons/spotlight_80x80"), "iphone", "Icon-80.png", "80", "2x", "40x40", false },
+ { PNAME("icons/spotlight_80x80"), "ipad", "Icon-80.png", "80", "2x", "40x40", false },
+
+ // Settings
+ { PNAME("icons/settings_58x58"), "iphone", "Icon-58.png", "58", "2x", "29x29", false },
+ { PNAME("icons/settings_58x58"), "ipad", "Icon-58.png", "58", "2x", "29x29", false },
+ { PNAME("icons/settings_87x87"), "iphone", "Icon-87.png", "87", "3x", "29x29", false },
+
+ // Notification
+ { PNAME("icons/notification_40x40"), "iphone", "Icon-40.png", "40", "2x", "20x20", false },
+ { PNAME("icons/notification_40x40"), "ipad", "Icon-40.png", "40", "2x", "20x20", false },
+ { PNAME("icons/notification_60x60"), "iphone", "Icon-60.png", "60", "3x", "20x20", false }
+};
+
struct LoadingScreenInfo {
const char *preset_key;
const char *export_name;
@@ -98,6 +144,9 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/icon_interpolation", PROPERTY_HINT_ENUM, "Nearest neighbor,Bilinear,Cubic,Trilinear,Lanczos"), 4));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/launch_screens_interpolation", PROPERTY_HINT_ENUM, "Nearest neighbor,Bilinear,Cubic,Trilinear,Lanczos"), 4));
+
Vector<PluginConfigIOS> found_plugins = get_plugins();
for (int i = 0; i < found_plugins.size(); i++) {
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, vformat("%s/%s", PNAME("plugins"), found_plugins[i].name)), false));
@@ -140,18 +189,13 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/photolibrary_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need access to the photo library"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::DICTIONARY, "privacy/photolibrary_usage_description_localized", PROPERTY_HINT_LOCALIZABLE_STRING), Dictionary()));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/iphone_120x120", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Home screen on iPhone/iPod Touch with Retina display
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/iphone_180x180", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Home screen on iPhone with Retina HD display
-
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/ipad_76x76", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Home screen on iPad
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/ipad_152x152", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Home screen on iPad with Retina display
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/ipad_167x167", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Home screen on iPad Pro
-
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/app_store_1024x1024", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // App Store
-
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/spotlight_40x40", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Spotlight
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/spotlight_80x80", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Spotlight on devices with Retina display
-
+ HashSet<String> used_names;
+ for (uint64_t i = 0; i < sizeof(icon_infos) / sizeof(icon_infos[0]); ++i) {
+ if (!used_names.has(icon_infos[i].preset_key)) {
+ used_names.insert(icon_infos[i].preset_key);
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, icon_infos[i].preset_key, PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), ""));
+ }
+ }
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "storyboard/use_launch_screen_storyboard"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "storyboard/image_scale_mode", PROPERTY_HINT_ENUM, "Same as Logo,Center,Scale to Fit,Scale to Fill,Scale"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "storyboard/custom_image@2x", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), ""));
@@ -359,8 +403,8 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
switch (image_scale_mode) {
case 0: {
- String logo_path = ProjectSettings::get_singleton()->get("application/boot_splash/image");
- bool is_on = ProjectSettings::get_singleton()->get("application/boot_splash/fullsize");
+ String logo_path = GLOBAL_GET("application/boot_splash/image");
+ bool is_on = GLOBAL_GET("application/boot_splash/fullsize");
// If custom logo is not specified, Godot does not scale default one, so we should do the same.
value = (is_on && logo_path.length() > 0) ? "scaleAspectFit" : "center";
} break;
@@ -372,7 +416,7 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
strnew += lines[i].replace("$launch_screen_image_mode", value) + "\n";
} else if (lines[i].find("$launch_screen_background_color") != -1) {
bool use_custom = p_preset->get("storyboard/use_custom_bg_color");
- Color color = use_custom ? p_preset->get("storyboard/custom_bg_color") : ProjectSettings::get_singleton()->get("application/boot_splash/bg_color");
+ Color color = use_custom ? p_preset->get("storyboard/custom_bg_color") : GLOBAL_GET("application/boot_splash/bg_color");
const String value_format = "red=\"$red\" green=\"$green\" blue=\"$blue\" alpha=\"$alpha\"";
Dictionary value_dictionary;
@@ -385,7 +429,7 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
strnew += lines[i].replace("$launch_screen_background_color", value) + "\n";
} else if (lines[i].find("$pbx_locale_file_reference") != -1) {
String locale_files;
- Vector<String> translations = ProjectSettings::get_singleton()->get("internationalization/locale/translations");
+ Vector<String> translations = GLOBAL_GET("internationalization/locale/translations");
if (translations.size() > 0) {
HashSet<String> languages;
for (const String &E : translations) {
@@ -404,7 +448,7 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
strnew += lines[i].replace("$pbx_locale_file_reference", locale_files);
} else if (lines[i].find("$pbx_locale_build_reference") != -1) {
String locale_files;
- Vector<String> translations = ProjectSettings::get_singleton()->get("internationalization/locale/translations");
+ Vector<String> translations = GLOBAL_GET("internationalization/locale/translations");
if (translations.size() > 0) {
HashSet<String> languages;
for (const String &E : translations) {
@@ -532,36 +576,6 @@ void EditorExportPlatformIOS::_blend_and_rotate(Ref<Image> &p_dst, Ref<Image> &p
}
}
-struct IconInfo {
- const char *preset_key;
- const char *idiom;
- const char *export_name;
- const char *actual_size_side;
- const char *scale;
- const char *unscaled_size;
- const bool force_opaque;
-};
-
-static const IconInfo icon_infos[] = {
- // Home screen on iPhone
- { "icons/iphone_120x120", "iphone", "Icon-120.png", "120", "2x", "60x60", false },
- { "icons/iphone_120x120", "iphone", "Icon-120.png", "120", "3x", "40x40", false },
- { "icons/iphone_180x180", "iphone", "Icon-180.png", "180", "3x", "60x60", false },
-
- // Home screen on iPad
- { "icons/ipad_76x76", "ipad", "Icon-76.png", "76", "1x", "76x76", false },
- { "icons/ipad_152x152", "ipad", "Icon-152.png", "152", "2x", "76x76", false },
- { "icons/ipad_167x167", "ipad", "Icon-167.png", "167", "2x", "83.5x83.5", false },
-
- // App Store
- { "icons/app_store_1024x1024", "ios-marketing", "Icon-1024.png", "1024", "1x", "1024x1024", true },
-
- // Spotlight
- { "icons/spotlight_40x40", "ipad", "Icon-40.png", "40", "1x", "40x40", false },
- { "icons/spotlight_80x80", "iphone", "Icon-80.png", "80", "2x", "40x40", false },
- { "icons/spotlight_80x80", "ipad", "Icon-80.png", "80", "2x", "40x40", false }
-};
-
Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir) {
String json_description = "{\"images\":[";
String sizes;
@@ -569,25 +583,31 @@ Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_pr
Ref<DirAccess> da = DirAccess::open(p_iconset_dir);
ERR_FAIL_COND_V_MSG(da.is_null(), ERR_CANT_OPEN, "Cannot open directory '" + p_iconset_dir + "'.");
+ Color boot_bg_color = GLOBAL_GET("application/boot_splash/bg_color");
+
for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) {
IconInfo info = icon_infos[i];
int side_size = String(info.actual_size_side).to_int();
String icon_path = p_preset->get(info.preset_key);
if (icon_path.length() == 0) {
// Resize main app icon
- icon_path = ProjectSettings::get_singleton()->get("application/config/icon");
+ icon_path = GLOBAL_GET("application/config/icon");
Ref<Image> img = memnew(Image);
Error err = ImageLoader::load_image(icon_path, img);
if (err != OK) {
add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Invalid icon (%s): '%s'.", info.preset_key, icon_path));
return ERR_UNCONFIGURED;
+ } else if (info.force_opaque && img->detect_alpha() != Image::ALPHA_NONE) {
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Export Icons"), vformat("Icon (%s) must be opaque.", info.preset_key));
+ img->resize(side_size, side_size, (Image::Interpolation)(p_preset->get("application/icon_interpolation").operator int()));
+ Ref<Image> new_img = Image::create_empty(side_size, side_size, false, Image::FORMAT_RGBA8);
+ new_img->fill(boot_bg_color);
+ _blend_and_rotate(new_img, img, false);
+ err = new_img->save_png(p_iconset_dir + info.export_name);
+ } else {
+ img->resize(side_size, side_size, (Image::Interpolation)(p_preset->get("application/icon_interpolation").operator int()));
+ err = img->save_png(p_iconset_dir + info.export_name);
}
- if (info.force_opaque && img->detect_alpha() != Image::ALPHA_NONE) {
- add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Icon (%s) must be opaque.", info.preset_key));
- return ERR_UNCONFIGURED;
- }
- img->resize(side_size, side_size);
- err = img->save_png(p_iconset_dir + info.export_name);
if (err) {
add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Failed to export icon (%s): '%s'.", info.preset_key, icon_path));
return err;
@@ -599,14 +619,16 @@ Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_pr
if (err != OK) {
add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Invalid icon (%s): '%s'.", info.preset_key, icon_path));
return ERR_UNCONFIGURED;
- }
- if (info.force_opaque && img->detect_alpha() != Image::ALPHA_NONE) {
- add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Icon (%s) must be opaque.", info.preset_key));
- return ERR_UNCONFIGURED;
- }
- if (img->get_width() != side_size || img->get_height() != side_size) {
+ } else if (info.force_opaque && img->detect_alpha() != Image::ALPHA_NONE) {
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Export Icons"), vformat("Icon (%s) must be opaque.", info.preset_key));
+ img->resize(side_size, side_size, (Image::Interpolation)(p_preset->get("application/icon_interpolation").operator int()));
+ Ref<Image> new_img = Image::create_empty(side_size, side_size, false, Image::FORMAT_RGBA8);
+ new_img->fill(boot_bg_color);
+ _blend_and_rotate(new_img, img, false);
+ err = new_img->save_png(p_iconset_dir + info.export_name);
+ } else if (img->get_width() != side_size || img->get_height() != side_size) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Export Icons"), vformat("Icon (%s): '%s' has incorrect size %s and was automatically resized to %s.", info.preset_key, icon_path, img->get_size(), Vector2i(side_size, side_size)));
- img->resize(side_size, side_size);
+ img->resize(side_size, side_size, (Image::Interpolation)(p_preset->get("application/icon_interpolation").operator int()));
err = img->save_png(p_iconset_dir + info.export_name);
} else {
err = da->copy(icon_path, p_iconset_dir + info.export_name);
@@ -651,7 +673,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor
Ref<Image> image;
String image_path = p_dest_dir.path_join("splash@2x.png");
image.instantiate();
- Error err = image->load(custom_launch_image_2x);
+ Error err = ImageLoader::load_image(custom_launch_image_2x, image);
if (err) {
image.unref();
@@ -665,7 +687,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor
image.unref();
image_path = p_dest_dir.path_join("splash@3x.png");
image.instantiate();
- err = image->load(custom_launch_image_3x);
+ err = ImageLoader::load_image(custom_launch_image_3x, image);
if (err) {
image.unref();
@@ -678,11 +700,11 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor
} else {
Ref<Image> splash;
- const String splash_path = ProjectSettings::get_singleton()->get("application/boot_splash/image");
+ const String splash_path = GLOBAL_GET("application/boot_splash/image");
if (!splash_path.is_empty()) {
splash.instantiate();
- const Error err = splash->load(splash_path);
+ const Error err = ImageLoader::load_image(splash_path, splash);
if (err) {
splash.unref();
}
@@ -719,9 +741,9 @@ Error EditorExportPlatformIOS::_export_loading_screen_images(const Ref<EditorExp
LoadingScreenInfo info = loading_screen_infos[i];
String loading_screen_file = p_preset->get(info.preset_key);
- Color boot_bg_color = ProjectSettings::get_singleton()->get("application/boot_splash/bg_color");
- String boot_logo_path = ProjectSettings::get_singleton()->get("application/boot_splash/image");
- bool boot_logo_scale = ProjectSettings::get_singleton()->get("application/boot_splash/fullsize");
+ Color boot_bg_color = GLOBAL_GET("application/boot_splash/bg_color");
+ String boot_logo_path = GLOBAL_GET("application/boot_splash/image");
+ bool boot_logo_scale = GLOBAL_GET("application/boot_splash/fullsize");
if (loading_screen_file.size() > 0) {
// Load custom loading screens, and resize if required.
@@ -736,13 +758,12 @@ Error EditorExportPlatformIOS::_export_loading_screen_images(const Ref<EditorExp
float aspect_ratio = (float)img->get_width() / (float)img->get_height();
if (boot_logo_scale) {
if (info.height * aspect_ratio <= info.width) {
- img->resize(info.height * aspect_ratio, info.height);
+ img->resize(info.height * aspect_ratio, info.height, (Image::Interpolation)(p_preset->get("application/launch_screens_interpolation").operator int()));
} else {
- img->resize(info.width, info.width / aspect_ratio);
+ img->resize(info.width, info.width / aspect_ratio, (Image::Interpolation)(p_preset->get("application/launch_screens_interpolation").operator int()));
}
}
- Ref<Image> new_img = memnew(Image);
- new_img->create(info.width, info.height, false, Image::FORMAT_RGBA8);
+ Ref<Image> new_img = Image::create_empty(info.width, info.height, false, Image::FORMAT_RGBA8);
new_img->fill(boot_bg_color);
_blend_and_rotate(new_img, img, false);
err = new_img->save_png(p_dest_dir + info.export_name);
@@ -756,8 +777,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_images(const Ref<EditorExp
}
} else {
// Generate loading screen from the splash screen
- Ref<Image> img = memnew(Image);
- img->create(info.width, info.height, false, Image::FORMAT_RGBA8);
+ Ref<Image> img = Image::create_empty(info.width, info.height, false, Image::FORMAT_RGBA8);
img->fill(boot_bg_color);
Ref<Image> img_bs;
@@ -774,17 +794,17 @@ Error EditorExportPlatformIOS::_export_loading_screen_images(const Ref<EditorExp
if (info.rotate) {
if (boot_logo_scale) {
if (info.width * aspect_ratio <= info.height) {
- img_bs->resize(info.width * aspect_ratio, info.width);
+ img_bs->resize(info.width * aspect_ratio, info.width, (Image::Interpolation)(p_preset->get("application/launch_screens_interpolation").operator int()));
} else {
- img_bs->resize(info.height, info.height / aspect_ratio);
+ img_bs->resize(info.height, info.height / aspect_ratio, (Image::Interpolation)(p_preset->get("application/launch_screens_interpolation").operator int()));
}
}
} else {
if (boot_logo_scale) {
if (info.height * aspect_ratio <= info.width) {
- img_bs->resize(info.height * aspect_ratio, info.height);
+ img_bs->resize(info.height * aspect_ratio, info.height, (Image::Interpolation)(p_preset->get("application/launch_screens_interpolation").operator int()));
} else {
- img_bs->resize(info.width, info.width / aspect_ratio);
+ img_bs->resize(info.width, info.width / aspect_ratio, (Image::Interpolation)(p_preset->get("application/launch_screens_interpolation").operator int()));
}
}
}
@@ -1121,7 +1141,7 @@ Error EditorExportPlatformIOS::_copy_asset(const String &p_out_dir, const String
"<key>CFBundleShortVersionString</key>\n"
"<string>1.0</string>\n"
"<key>CFBundleIdentifier</key>\n"
- "<string>com.gdnative.framework.$name</string>\n"
+ "<string>com.gdextension.framework.$name</string>\n"
"<key>CFBundleName</key>\n"
"<string>$name</string>\n"
"<key>CFBundleExecutable</key>\n"
@@ -1497,8 +1517,8 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
print_line("Static framework: " + library_to_use);
String pkg_name;
- if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "") {
- pkg_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
+ if (String(GLOBAL_GET("application/config/name")) != "") {
+ pkg_name = String(GLOBAL_GET("application/config/name"));
} else {
pkg_name = "Unnamed";
}
@@ -1647,12 +1667,12 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
return ERR_FILE_NOT_FOUND;
}
- Dictionary appnames = ProjectSettings::get_singleton()->get("application/config/name_localized");
+ Dictionary appnames = GLOBAL_GET("application/config/name_localized");
Dictionary camera_usage_descriptions = p_preset->get("privacy/camera_usage_description_localized");
Dictionary microphone_usage_descriptions = p_preset->get("privacy/microphone_usage_description_localized");
Dictionary photolibrary_usage_descriptions = p_preset->get("privacy/photolibrary_usage_description_localized");
- Vector<String> translations = ProjectSettings::get_singleton()->get("internationalization/locale/translations");
+ Vector<String> translations = GLOBAL_GET("internationalization/locale/translations");
if (translations.size() > 0) {
{
String fname = dest_dir + binary_name + "/en.lproj";
@@ -1660,7 +1680,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
Ref<FileAccess> f = FileAccess::open(fname + "/InfoPlist.strings", FileAccess::WRITE);
f->store_line("/* Localized versions of Info.plist keys */");
f->store_line("");
- f->store_line("CFBundleDisplayName = \"" + ProjectSettings::get_singleton()->get("application/config/name").operator String() + "\";");
+ f->store_line("CFBundleDisplayName = \"" + GLOBAL_GET("application/config/name").operator String() + "\";");
f->store_line("NSCameraUsageDescription = \"" + p_preset->get("privacy/camera_usage_description").operator String() + "\";");
f->store_line("NSMicrophoneUsageDescription = \"" + p_preset->get("privacy/microphone_usage_description").operator String() + "\";");
f->store_line("NSPhotoLibraryUsageDescription = \"" + p_preset->get("privacy/photolibrary_usage_description").operator String() + "\";");
@@ -1786,7 +1806,10 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
ERR_FAIL_COND_V(dylibs_dir.is_null(), ERR_CANT_OPEN);
CodesignData codesign_data(p_preset, p_debug);
err = _walk_dir_recursive(dylibs_dir, _codesign, &codesign_data);
- ERR_FAIL_COND_V(err, err);
+ if (err != OK) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Code Signing"), TTR("Code signing failed, see editor log for details."));
+ return err;
+ }
}
if (ep.step("Making .xcarchive", 3)) {
@@ -1812,6 +1835,10 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
err = OS::get_singleton()->execute("xcodebuild", archive_args, &archive_str, nullptr, true);
ERR_FAIL_COND_V(err, err);
print_line("xcodebuild (.xcarchive):\n" + archive_str);
+ if (!archive_str.contains("** ARCHIVE SUCCEEDED **")) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Xcode Build"), TTR("Xcode project build failed, see editor log for details."));
+ return FAILED;
+ }
if (ep.step("Making .ipa", 4)) {
return ERR_SKIP;
@@ -1828,9 +1855,14 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
String export_str;
err = OS::get_singleton()->execute("xcodebuild", export_args, &export_str, nullptr, true);
ERR_FAIL_COND_V(err, err);
+
print_line("xcodebuild (.ipa):\n" + export_str);
+ if (!export_str.contains("** EXPORT SUCCEEDED **")) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Xcode Build"), TTR(".ipa export failed, see editor log for details."));
+ return FAILED;
+ }
#else
- print_line(".ipa can only be built on macOS. Leaving Xcode project without building the package.");
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Xcode Build"), TTR(".ipa can only be built on macOS. Leaving Xcode project without building the package."));
#endif
return OK;
@@ -1901,7 +1933,15 @@ bool EditorExportPlatformIOS::has_valid_project_configuration(const Ref<EditorEx
}
EditorExportPlatformIOS::EditorExportPlatformIOS() {
- logo = ImageTexture::create_from_image(memnew(Image(_ios_logo)));
+#ifdef MODULE_SVG_ENABLED
+ Ref<Image> img = memnew(Image);
+ const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE);
+
+ ImageLoaderSVG img_loader;
+ img_loader.create_image_from_string(img, _ios_logo_svg, EDSCALE, upsample, false);
+ logo = ImageTexture::create_from_image(img);
+#endif
+
plugins_changed.set();
#ifndef ANDROID_ENABLED
check_for_changes_thread.start(_check_for_changes_poll_thread, this);
diff --git a/platform/ios/export/export_plugin.h b/platform/ios/export/export_plugin.h
index 639f2416a5..628dae2e6f 100644
--- a/platform/ios/export/export_plugin.h
+++ b/platform/ios/export/export_plugin.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IOS_EXPORT_PLUGIN_H
#define IOS_EXPORT_PLUGIN_H
@@ -43,7 +43,6 @@
#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform.h"
#include "main/splash.gen.h"
-#include "platform/ios/logo.gen.h"
#include "string.h"
#include "godot_plugin_config.h"
diff --git a/platform/ios/export/godot_plugin_config.cpp b/platform/ios/export/godot_plugin_config.cpp
index 42797d449b..86d5c7ef5b 100644
--- a/platform/ios/export/godot_plugin_config.cpp
+++ b/platform/ios/export/godot_plugin_config.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_plugin_config.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_plugin_config.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "godot_plugin_config.h"
diff --git a/platform/ios/export/godot_plugin_config.h b/platform/ios/export/godot_plugin_config.h
index 98e8456ed5..5ff5b26ab3 100644
--- a/platform/ios/export/godot_plugin_config.h
+++ b/platform/ios/export/godot_plugin_config.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_plugin_config.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_plugin_config.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IOS_GODOT_PLUGIN_CONFIG_H
#define IOS_GODOT_PLUGIN_CONFIG_H
diff --git a/platform/ios/godot_app_delegate.h b/platform/ios/godot_app_delegate.h
index 703a906bda..a9bfcbb0b2 100644
--- a/platform/ios/godot_app_delegate.h
+++ b/platform/ios/godot_app_delegate.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_app_delegate.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_app_delegate.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <UIKit/UIKit.h>
diff --git a/platform/ios/godot_app_delegate.m b/platform/ios/godot_app_delegate.m
index 84347f9a30..74e8705bc3 100644
--- a/platform/ios/godot_app_delegate.m
+++ b/platform/ios/godot_app_delegate.m
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_app_delegate.m */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_app_delegate.m */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "godot_app_delegate.h"
diff --git a/platform/ios/godot_ios.mm b/platform/ios/godot_ios.mm
index 5f3e786b8a..dc6f7c82bd 100644
--- a/platform/ios/godot_ios.mm
+++ b/platform/ios/godot_ios.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "core/string/ustring.h"
#include "main/main.h"
@@ -38,10 +38,6 @@
static OS_IOS *os = nullptr;
-int add_path(int, char **);
-int add_cmdline(int, char **);
-int ios_main(int, char **, String);
-
int add_path(int p_argc, char **p_args) {
NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"];
if (!str) {
@@ -74,7 +70,7 @@ int add_cmdline(int p_argc, char **p_args) {
return p_argc;
}
-int ios_main(int argc, char **argv, String data_dir, String cache_dir) {
+int ios_main(int argc, char **argv) {
size_t len = strlen(argv[0]);
while (len--) {
@@ -95,7 +91,7 @@ int ios_main(int argc, char **argv, String data_dir, String cache_dir) {
char cwd[512];
getcwd(cwd, sizeof(cwd));
printf("cwd %s\n", cwd);
- os = new OS_IOS(data_dir, cache_dir);
+ os = new OS_IOS();
// We must override main when testing is enabled
TEST_MAIN_OVERRIDE
diff --git a/platform/ios/godot_view.h b/platform/ios/godot_view.h
index fcb97fa63a..077584baa6 100644
--- a/platform/ios/godot_view.h
+++ b/platform/ios/godot_view.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_view.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_view.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <UIKit/UIKit.h>
diff --git a/platform/ios/godot_view.mm b/platform/ios/godot_view.mm
index 9ed219508c..1c8c578bd2 100644
--- a/platform/ios/godot_view.mm
+++ b/platform/ios/godot_view.mm
@@ -1,35 +1,36 @@
-/*************************************************************************/
-/* godot_view.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_view.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "godot_view.h"
+#include "core/config/project_settings.h"
#include "core/os/keyboard.h"
#include "core/string/ustring.h"
#import "display_layer.h"
@@ -74,7 +75,7 @@ static const float earth_gravity = 9.80665;
if ([driverName isEqualToString:@"vulkan"]) {
layer = [GodotMetalLayer layer];
- } else if ([driverName isEqualToString:@"opengl_es"]) {
+ } else if ([driverName isEqualToString:@"opengl3"]) {
if (@available(iOS 13, *)) {
NSLog(@"OpenGL ES is deprecated on iOS 13");
}
@@ -150,7 +151,7 @@ static const float earth_gravity = 9.80665;
}
- (void)godot_commonInit {
- self.contentScaleFactor = [UIScreen mainScreen].nativeScale;
+ self.contentScaleFactor = [UIScreen mainScreen].scale;
[self initTouches];
@@ -205,16 +206,16 @@ static const float earth_gravity = 9.80665;
if (self.useCADisplayLink) {
self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
- // Approximate frame rate
- // assumes device refreshes at 60 fps
- int displayFPS = (NSInteger)(1.0 / self.renderingInterval);
-
- self.displayLink.preferredFramesPerSecond = displayFPS;
+ if (GLOBAL_GET("display/window/ios/allow_high_refresh_rate")) {
+ self.displayLink.preferredFramesPerSecond = 120;
+ } else {
+ self.displayLink.preferredFramesPerSecond = 60;
+ }
// Setup DisplayLink in main thread
[self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
} else {
- self.animationTimer = [NSTimer scheduledTimerWithTimeInterval:self.renderingInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
+ self.animationTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / 60) target:self selector:@selector(drawView) userInfo:nil repeats:YES];
}
}
@@ -362,7 +363,9 @@ static const float earth_gravity = 9.80665;
ERR_FAIL_COND(tid == -1);
CGPoint touchPoint = [touch locationInView:self];
CGPoint prev_point = [touch previousLocationInView:self];
- DisplayServerIOS::get_singleton()->touch_drag(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor);
+ CGFloat alt = [touch altitudeAngle];
+ CGVector azim = [touch azimuthUnitVectorInView:self];
+ DisplayServerIOS::get_singleton()->touch_drag(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, [touch force] / [touch maximumPossibleForce], Vector2(azim.dx, azim.dy) * Math::cos(alt));
}
}
}
diff --git a/platform/ios/godot_view_gesture_recognizer.h b/platform/ios/godot_view_gesture_recognizer.h
index 9fd8a6b222..57bfc75568 100644
--- a/platform/ios/godot_view_gesture_recognizer.h
+++ b/platform/ios/godot_view_gesture_recognizer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_view_gesture_recognizer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_view_gesture_recognizer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
// GLViewGestureRecognizer allows iOS gestures to work correctly by
// emulating UIScrollView's UIScrollViewDelayedTouchesBeganGestureRecognizer.
diff --git a/platform/ios/godot_view_gesture_recognizer.mm b/platform/ios/godot_view_gesture_recognizer.mm
index 49a92add5e..9b71228864 100644
--- a/platform/ios/godot_view_gesture_recognizer.mm
+++ b/platform/ios/godot_view_gesture_recognizer.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_view_gesture_recognizer.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_view_gesture_recognizer.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "godot_view_gesture_recognizer.h"
diff --git a/platform/ios/godot_view_renderer.h b/platform/ios/godot_view_renderer.h
index b3ee23ae4f..47e615ca02 100644
--- a/platform/ios/godot_view_renderer.h
+++ b/platform/ios/godot_view_renderer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_view_renderer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_view_renderer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <UIKit/UIKit.h>
diff --git a/platform/ios/godot_view_renderer.mm b/platform/ios/godot_view_renderer.mm
index 140410fbef..714952943b 100644
--- a/platform/ios/godot_view_renderer.mm
+++ b/platform/ios/godot_view_renderer.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_view_renderer.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_view_renderer.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "godot_view_renderer.h"
diff --git a/platform/ios/ios.h b/platform/ios/ios.h
index 0b3842b233..ec2dbd5bf2 100644
--- a/platform/ios/ios.h
+++ b/platform/ios/ios.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* ios.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* ios.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IOS_H
#define IOS_H
diff --git a/platform/ios/ios.mm b/platform/ios/ios.mm
index 79baae028a..d240891a5c 100644
--- a/platform/ios/ios.mm
+++ b/platform/ios/ios.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "ios.h"
diff --git a/platform/ios/joypad_ios.h b/platform/ios/joypad_ios.h
index 66c4b090bc..a61e9afafb 100644
--- a/platform/ios/joypad_ios.h
+++ b/platform/ios/joypad_ios.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_ios.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_ios.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <GameController/GameController.h>
diff --git a/platform/ios/joypad_ios.mm b/platform/ios/joypad_ios.mm
index e147cb2527..057f439b81 100644
--- a/platform/ios/joypad_ios.mm
+++ b/platform/ios/joypad_ios.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "joypad_ios.h"
diff --git a/platform/ios/keyboard_input_view.h b/platform/ios/keyboard_input_view.h
index fc34e6a11b..4132afe641 100644
--- a/platform/ios/keyboard_input_view.h
+++ b/platform/ios/keyboard_input_view.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* keyboard_input_view.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* keyboard_input_view.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <UIKit/UIKit.h>
diff --git a/platform/ios/keyboard_input_view.mm b/platform/ios/keyboard_input_view.mm
index f031a1de22..f40db48ee3 100644
--- a/platform/ios/keyboard_input_view.mm
+++ b/platform/ios/keyboard_input_view.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* keyboard_input_view.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* keyboard_input_view.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "keyboard_input_view.h"
@@ -115,8 +115,8 @@
- (void)deleteText:(NSInteger)charactersToDelete {
for (int i = 0; i < charactersToDelete; i++) {
- DisplayServerIOS::get_singleton()->key(Key::BACKSPACE, true);
- DisplayServerIOS::get_singleton()->key(Key::BACKSPACE, false);
+ DisplayServerIOS::get_singleton()->key(Key::BACKSPACE, 0, true);
+ DisplayServerIOS::get_singleton()->key(Key::BACKSPACE, 0, false);
}
}
@@ -126,20 +126,28 @@
for (int i = 0; i < characters.size(); i++) {
int character = characters[i];
-
- switch (character) {
- case 10:
- character = (int)Key::ENTER;
- break;
- case 8198:
- character = (int)Key::SPACE;
- break;
- default:
- break;
+ Key key = Key::NONE;
+
+ if (character == '\t') { // 0x09
+ key = Key::TAB;
+ } else if (character == '\n') { // 0x0A
+ key = Key::ENTER;
+ } else if (character == 0x2006) {
+ key = Key::SPACE;
+ } else if (character == U'¥') {
+ key = Key::YEN;
+ } else if (character == U'§') {
+ key = Key::SECTION;
+ } else if (character >= 0x20 && character <= 0x7E) { // ASCII.
+ if (character > 0x60 && character < 0x7B) { // Lowercase ASCII.
+ key = (Key)(character - 32);
+ } else {
+ key = (Key)character;
+ }
}
- DisplayServerIOS::get_singleton()->key((Key)character, true);
- DisplayServerIOS::get_singleton()->key((Key)character, false);
+ DisplayServerIOS::get_singleton()->key(key, character, true);
+ DisplayServerIOS::get_singleton()->key(key, character, false);
}
}
diff --git a/platform/ios/logo.png b/platform/ios/logo.png
deleted file mode 100644
index 966d8aa70a..0000000000
--- a/platform/ios/logo.png
+++ /dev/null
Binary files differ
diff --git a/platform/ios/logo.svg b/platform/ios/logo.svg
new file mode 100644
index 0000000000..47a72bcf49
--- /dev/null
+++ b/platform/ios/logo.svg
@@ -0,0 +1 @@
+<svg height="32" width="32" xmlns="http://www.w3.org/2000/svg"><path d="M1 23.27h2.504V12.61H1zm1.247-12.057c.784 0 1.398-.603 1.398-1.358 0-.764-.614-1.367-1.398-1.367-.774 0-1.388.603-1.388 1.367 0 .755.614 1.358 1.388 1.358zm9.594-2.695c-4.233 0-6.888 2.886-6.888 7.502s2.654 7.492 6.888 7.492c4.224 0 6.88-2.876 6.88-7.492s-2.656-7.502-6.88-7.502zm0 2.212c2.585 0 4.234 2.052 4.234 5.29 0 3.228-1.649 5.28-4.234 5.28-2.594 0-4.233-2.052-4.233-5.28 0-3.238 1.639-5.29 4.233-5.29zm7.936 8.458c.11 2.675 2.303 4.324 5.641 4.324 3.51 0 5.723-1.73 5.723-4.485 0-2.162-1.247-3.379-4.194-4.053l-1.67-.382c-1.78-.422-2.513-.985-2.513-1.95 0-1.208 1.106-2.012 2.745-2.012 1.66 0 2.796.814 2.916 2.172H30.9c-.06-2.554-2.172-4.284-5.37-4.284-3.158 0-5.4 1.74-5.4 4.314 0 2.072 1.267 3.36 3.942 3.973l1.88.442c1.83.433 2.575 1.036 2.575 2.082 0 1.207-1.217 2.072-2.967 2.072-1.77 0-3.107-.875-3.268-2.213h-2.514z" fill="#bfbfbf"/></svg>
diff --git a/platform/ios/main.m b/platform/ios/main.m
index acfa7ab731..9ccc420c73 100644
--- a/platform/ios/main.m
+++ b/platform/ios/main.m
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* main.m */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* main.m */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "godot_app_delegate.h"
diff --git a/platform/ios/os_ios.h b/platform/ios/os_ios.h
index 3b88f53b6a..cc95e4cdde 100644
--- a/platform/ios/os_ios.h
+++ b/platform/ios/os_ios.h
@@ -1,38 +1,38 @@
-/*************************************************************************/
-/* os_ios.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef IOS_ENABLED
+/**************************************************************************/
+/* os_ios.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OS_IOS_H
#define OS_IOS_H
+#ifdef IOS_ENABLED
+
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/unix/os_unix.h"
#include "ios.h"
@@ -71,17 +71,20 @@ private:
virtual void finalize() override;
- String user_data_dir;
- String cache_dir;
-
bool is_focused = false;
+ CGFloat _weight_to_ct(int p_weight) const;
+ CGFloat _stretch_to_ct(int p_stretch) const;
+ String _get_default_fontname(const String &p_font_name) const;
+
+ static _FORCE_INLINE_ String get_framework_executable(const String &p_path);
+
void deinitialize_modules();
public:
static OS_IOS *get_singleton();
- OS_IOS(String p_data_dir, String p_cache_dir);
+ OS_IOS();
~OS_IOS();
void initialize_modules();
@@ -93,18 +96,20 @@ public:
virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
virtual Vector<String> get_system_fonts() const override;
- virtual String get_system_font_path(const String &p_font_name, bool p_bold = false, bool p_italic = false) const override;
+ virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
+ virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override;
virtual Error close_dynamic_library(void *p_library_handle) override;
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) override;
virtual String get_name() const override;
+ virtual String get_distribution_name() const override;
+ virtual String get_version() const override;
virtual String get_model_name() const override;
virtual Error shell_open(String p_uri) override;
- void set_user_data_dir(String p_dir);
virtual String get_user_data_dir() const override;
virtual String get_cache_path() const override;
@@ -122,6 +127,6 @@ public:
void on_focus_in();
};
-#endif // OS_IOS_H
+#endif // IOS_ENABLED
#endif // OS_IOS_H
diff --git a/platform/ios/os_ios.mm b/platform/ios/os_ios.mm
index b9d186f355..4d2dd3c52c 100644
--- a/platform/ios/os_ios.mm
+++ b/platform/ios/os_ios.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef IOS_ENABLED
@@ -90,7 +90,7 @@ OS_IOS *OS_IOS::get_singleton() {
return (OS_IOS *)OS::get_singleton();
}
-OS_IOS::OS_IOS(String p_data_dir, String p_cache_dir) {
+OS_IOS::OS_IOS() {
for (int i = 0; i < ios_init_callbacks_count; ++i) {
ios_init_callbacks[i]();
}
@@ -101,11 +101,6 @@ OS_IOS::OS_IOS(String p_data_dir, String p_cache_dir) {
main_loop = nullptr;
- // can't call set_data_dir from here, since it requires DirAccess
- // which is initialized in initialize_core
- user_data_dir = p_data_dir;
- cache_dir = p_cache_dir;
-
Vector<Logger *> loggers;
loggers.push_back(memnew(SyslogLogger));
#ifdef DEBUG_ENABLED
@@ -130,8 +125,6 @@ void OS_IOS::alert(const String &p_alert, const String &p_title) {
void OS_IOS::initialize_core() {
OS_Unix::initialize_core();
-
- set_user_data_dir(user_data_dir);
}
void OS_IOS::initialize() {
@@ -205,8 +198,31 @@ void OS_IOS::finalize() {
// MARK: Dynamic Libraries
+_FORCE_INLINE_ String OS_IOS::get_framework_executable(const String &p_path) {
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ // Read framework bundle to get executable name.
+ NSURL *url = [NSURL fileURLWithPath:@(p_path.utf8().get_data())];
+ NSBundle *bundle = [NSBundle bundleWithURL:url];
+ if (bundle) {
+ String exe_path = String::utf8([[bundle executablePath] UTF8String]);
+ if (da->file_exists(exe_path)) {
+ return exe_path;
+ }
+ }
+
+ // Try default executable name (invalid framework).
+ if (da->dir_exists(p_path) && da->file_exists(p_path.path_join(p_path.get_file().get_basename()))) {
+ return p_path.path_join(p_path.get_file().get_basename());
+ }
+
+ // Not a framework, try loading as .dylib.
+ return p_path;
+}
+
Error OS_IOS::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) {
if (p_path.length() == 0) {
+ // Static xcframework.
p_library_handle = RTLD_SELF;
if (r_resolved_path != nullptr) {
@@ -215,7 +231,27 @@ Error OS_IOS::open_dynamic_library(const String p_path, void *&p_library_handle,
return OK;
}
- return OS_Unix::open_dynamic_library(p_path, p_library_handle, p_also_set_library_path, r_resolved_path);
+
+ String path = get_framework_executable(p_path);
+
+ if (!FileAccess::exists(path)) {
+ // Load .dylib or framework from within the executable path.
+ path = get_framework_executable(get_executable_path().get_base_dir().path_join(p_path.get_file()));
+ }
+
+ if (!FileAccess::exists(path)) {
+ // Load .dylib or framework from a standard iOS location.
+ path = get_framework_executable(get_executable_path().get_base_dir().path_join("Frameworks").path_join(p_path.get_file()));
+ }
+
+ p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
+ ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
+
+ if (r_resolved_path != nullptr) {
+ *r_resolved_path = path;
+ }
+
+ return OK;
}
Error OS_IOS::close_dynamic_library(void *p_library_handle) {
@@ -240,6 +276,15 @@ String OS_IOS::get_name() const {
return "iOS";
}
+String OS_IOS::get_distribution_name() const {
+ return get_name();
+}
+
+String OS_IOS::get_version() const {
+ NSOperatingSystemVersion ver = [NSProcessInfo processInfo].operatingSystemVersion;
+ return vformat("%d.%d.%d", (int64_t)ver.majorVersion, (int64_t)ver.minorVersion, (int64_t)ver.patchVersion);
+}
+
String OS_IOS::get_model_name() const {
String model = ios->get_model();
if (model != "") {
@@ -264,18 +309,26 @@ Error OS_IOS::shell_open(String p_uri) {
return OK;
}
-void OS_IOS::set_user_data_dir(String p_dir) {
- Ref<DirAccess> da = DirAccess::open(p_dir);
- user_data_dir = da->get_current_dir();
- printf("setting data dir to %s from %s\n", user_data_dir.utf8().get_data(), p_dir.utf8().get_data());
-}
-
String OS_IOS::get_user_data_dir() const {
- return user_data_dir;
+ static String ret;
+ if (ret.is_empty()) {
+ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
+ if (paths && [paths count] >= 1) {
+ ret.parse_utf8([[paths firstObject] UTF8String]);
+ }
+ }
+ return ret;
}
String OS_IOS::get_cache_path() const {
- return cache_dir;
+ static String ret;
+ if (ret.is_empty()) {
+ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
+ if (paths && [paths count] >= 1) {
+ ret.parse_utf8([[paths firstObject] UTF8String]);
+ }
+ }
+ return ret;
}
String OS_IOS::get_locale() const {
@@ -324,9 +377,7 @@ Vector<String> OS_IOS::get_system_fonts() const {
return ret;
}
-String OS_IOS::get_system_font_path(const String &p_font_name, bool p_bold, bool p_italic) const {
- String ret;
-
+String OS_IOS::_get_default_fontname(const String &p_font_name) const {
String font_name = p_font_name;
if (font_name.to_lower() == "sans-serif") {
font_name = "Helvetica";
@@ -339,21 +390,153 @@ String OS_IOS::get_system_font_path(const String &p_font_name, bool p_bold, bool
} else if (font_name.to_lower() == "cursive") {
font_name = "Apple Chancery";
};
+ return font_name;
+}
+
+CGFloat OS_IOS::_weight_to_ct(int p_weight) const {
+ if (p_weight < 150) {
+ return -0.80;
+ } else if (p_weight < 250) {
+ return -0.60;
+ } else if (p_weight < 350) {
+ return -0.40;
+ } else if (p_weight < 450) {
+ return 0.0;
+ } else if (p_weight < 550) {
+ return 0.23;
+ } else if (p_weight < 650) {
+ return 0.30;
+ } else if (p_weight < 750) {
+ return 0.40;
+ } else if (p_weight < 850) {
+ return 0.56;
+ } else if (p_weight < 925) {
+ return 0.62;
+ } else {
+ return 1.00;
+ }
+}
+
+CGFloat OS_IOS::_stretch_to_ct(int p_stretch) const {
+ if (p_stretch < 56) {
+ return -0.5;
+ } else if (p_stretch < 69) {
+ return -0.37;
+ } else if (p_stretch < 81) {
+ return -0.25;
+ } else if (p_stretch < 93) {
+ return -0.13;
+ } else if (p_stretch < 106) {
+ return 0.0;
+ } else if (p_stretch < 137) {
+ return 0.13;
+ } else if (p_stretch < 144) {
+ return 0.25;
+ } else if (p_stretch < 162) {
+ return 0.37;
+ } else {
+ return 0.5;
+ }
+}
+
+Vector<String> OS_IOS::get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale, const String &p_script, int p_weight, int p_stretch, bool p_italic) const {
+ Vector<String> ret;
+ String font_name = _get_default_fontname(p_font_name);
+
+ CFStringRef name = CFStringCreateWithCString(kCFAllocatorDefault, font_name.utf8().get_data(), kCFStringEncodingUTF8);
+ CTFontSymbolicTraits traits = 0;
+ if (p_weight >= 700) {
+ traits |= kCTFontBoldTrait;
+ }
+ if (p_italic) {
+ traits |= kCTFontItalicTrait;
+ }
+ if (p_stretch < 100) {
+ traits |= kCTFontCondensedTrait;
+ } else if (p_stretch > 100) {
+ traits |= kCTFontExpandedTrait;
+ }
+
+ CFNumberRef sym_traits = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &traits);
+ CFMutableDictionaryRef traits_dict = CFDictionaryCreateMutable(kCFAllocatorDefault, 0, nullptr, nullptr);
+ CFDictionaryAddValue(traits_dict, kCTFontSymbolicTrait, sym_traits);
+
+ CGFloat weight = _weight_to_ct(p_weight);
+ CFNumberRef font_weight = CFNumberCreate(kCFAllocatorDefault, kCFNumberCGFloatType, &weight);
+ CFDictionaryAddValue(traits_dict, kCTFontWeightTrait, font_weight);
+
+ CGFloat stretch = _stretch_to_ct(p_stretch);
+ CFNumberRef font_stretch = CFNumberCreate(kCFAllocatorDefault, kCFNumberCGFloatType, &stretch);
+ CFDictionaryAddValue(traits_dict, kCTFontWidthTrait, font_stretch);
+
+ CFMutableDictionaryRef attributes = CFDictionaryCreateMutable(kCFAllocatorDefault, 0, nullptr, nullptr);
+ CFDictionaryAddValue(attributes, kCTFontFamilyNameAttribute, name);
+ CFDictionaryAddValue(attributes, kCTFontTraitsAttribute, traits_dict);
+
+ CTFontDescriptorRef font = CTFontDescriptorCreateWithAttributes(attributes);
+ if (font) {
+ CTFontRef family = CTFontCreateWithFontDescriptor(font, 0, nullptr);
+ CFStringRef string = CFStringCreateWithCString(kCFAllocatorDefault, p_text.utf8().get_data(), kCFStringEncodingUTF8);
+ CFRange range = CFRangeMake(0, CFStringGetLength(string));
+ CTFontRef fallback_family = CTFontCreateForString(family, string, range);
+ if (fallback_family) {
+ CTFontDescriptorRef fallback_font = CTFontCopyFontDescriptor(fallback_family);
+ if (fallback_font) {
+ CFURLRef url = (CFURLRef)CTFontDescriptorCopyAttribute(fallback_font, kCTFontURLAttribute);
+ if (url) {
+ NSString *font_path = [NSString stringWithString:[(__bridge NSURL *)url path]];
+ ret.push_back(String::utf8([font_path UTF8String]));
+ CFRelease(url);
+ }
+ CFRelease(fallback_font);
+ }
+ CFRelease(fallback_family);
+ }
+ CFRelease(string);
+ CFRelease(font);
+ }
+
+ CFRelease(attributes);
+ CFRelease(traits_dict);
+ CFRelease(sym_traits);
+ CFRelease(font_stretch);
+ CFRelease(font_weight);
+ CFRelease(name);
+
+ return ret;
+}
+
+String OS_IOS::get_system_font_path(const String &p_font_name, int p_weight, int p_stretch, bool p_italic) const {
+ String ret;
+ String font_name = _get_default_fontname(p_font_name);
CFStringRef name = CFStringCreateWithCString(kCFAllocatorDefault, font_name.utf8().get_data(), kCFStringEncodingUTF8);
CTFontSymbolicTraits traits = 0;
- if (p_bold) {
+ if (p_weight >= 700) {
traits |= kCTFontBoldTrait;
}
if (p_italic) {
traits |= kCTFontItalicTrait;
}
+ if (p_stretch < 100) {
+ traits |= kCTFontCondensedTrait;
+ } else if (p_stretch > 100) {
+ traits |= kCTFontExpandedTrait;
+ }
CFNumberRef sym_traits = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &traits);
CFMutableDictionaryRef traits_dict = CFDictionaryCreateMutable(kCFAllocatorDefault, 0, nullptr, nullptr);
CFDictionaryAddValue(traits_dict, kCTFontSymbolicTrait, sym_traits);
+ CGFloat weight = _weight_to_ct(p_weight);
+ CFNumberRef font_weight = CFNumberCreate(kCFAllocatorDefault, kCFNumberCGFloatType, &weight);
+ CFDictionaryAddValue(traits_dict, kCTFontWeightTrait, font_weight);
+
+ CGFloat stretch = _stretch_to_ct(p_stretch);
+ CFNumberRef font_stretch = CFNumberCreate(kCFAllocatorDefault, kCFNumberCGFloatType, &stretch);
+ CFDictionaryAddValue(traits_dict, kCTFontWidthTrait, font_stretch);
+
CFMutableDictionaryRef attributes = CFDictionaryCreateMutable(kCFAllocatorDefault, 0, nullptr, nullptr);
CFDictionaryAddValue(attributes, kCTFontFamilyNameAttribute, name);
CFDictionaryAddValue(attributes, kCTFontTraitsAttribute, traits_dict);
@@ -372,6 +555,8 @@ String OS_IOS::get_system_font_path(const String &p_font_name, bool p_bold, bool
CFRelease(attributes);
CFRelease(traits_dict);
CFRelease(sym_traits);
+ CFRelease(font_stretch);
+ CFRelease(font_weight);
CFRelease(name);
return ret;
@@ -387,7 +572,14 @@ void OS_IOS::vibrate_handheld(int p_duration_ms) {
}
bool OS_IOS::_check_internal_feature_support(const String &p_feature) {
- return p_feature == "mobile";
+ if (p_feature == "system_fonts") {
+ return true;
+ }
+ if (p_feature == "mobile") {
+ return true;
+ }
+
+ return false;
}
void OS_IOS::on_focus_out() {
diff --git a/platform/ios/platform_config.h b/platform/ios/platform_config.h
index 3af08b0d65..fc0e165d6b 100644
--- a/platform/ios/platform_config.h
+++ b/platform/ios/platform_config.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* platform_config.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* platform_config.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include <alloca.h>
diff --git a/platform/ios/tts_ios.h b/platform/ios/tts_ios.h
index 064316b0b2..2d104de8ae 100644
--- a/platform/ios/tts_ios.h
+++ b/platform/ios/tts_ios.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_ios.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_ios.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TTS_IOS_H
#define TTS_IOS_H
diff --git a/platform/ios/tts_ios.mm b/platform/ios/tts_ios.mm
index a079d02add..ee0d6e8591 100644
--- a/platform/ios/tts_ios.mm
+++ b/platform/ios/tts_ios.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "tts_ios.h"
@@ -78,12 +78,12 @@
AVSpeechUtterance *new_utterance = [[AVSpeechUtterance alloc] initWithString:[NSString stringWithUTF8String:message.text.utf8().get_data()]];
[new_utterance setVoice:[AVSpeechSynthesisVoice voiceWithIdentifier:[NSString stringWithUTF8String:message.voice.utf8().get_data()]]];
if (message.rate > 1.f) {
- [new_utterance setRate:Math::range_lerp(message.rate, 1.f, 10.f, AVSpeechUtteranceDefaultSpeechRate, AVSpeechUtteranceMaximumSpeechRate)];
+ [new_utterance setRate:Math::remap(message.rate, 1.f, 10.f, AVSpeechUtteranceDefaultSpeechRate, AVSpeechUtteranceMaximumSpeechRate)];
} else if (message.rate < 1.f) {
- [new_utterance setRate:Math::range_lerp(message.rate, 0.1f, 1.f, AVSpeechUtteranceMinimumSpeechRate, AVSpeechUtteranceDefaultSpeechRate)];
+ [new_utterance setRate:Math::remap(message.rate, 0.1f, 1.f, AVSpeechUtteranceMinimumSpeechRate, AVSpeechUtteranceDefaultSpeechRate)];
}
[new_utterance setPitchMultiplier:message.pitch];
- [new_utterance setVolume:(Math::range_lerp(message.volume, 0.f, 100.f, 0.f, 1.f))];
+ [new_utterance setVolume:(Math::remap(message.volume, 0.f, 100.f, 0.f, 1.f))];
ids[new_utterance] = message.id;
[av_synth speakUtterance:new_utterance];
diff --git a/platform/ios/view_controller.h b/platform/ios/view_controller.h
index c8b37a4d11..e641d761d9 100644
--- a/platform/ios/view_controller.h
+++ b/platform/ios/view_controller.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* view_controller.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* view_controller.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <UIKit/UIKit.h>
diff --git a/platform/ios/view_controller.mm b/platform/ios/view_controller.mm
index 43669d3f94..b787ed6709 100644
--- a/platform/ios/view_controller.mm
+++ b/platform/ios/view_controller.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* view_controller.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* view_controller.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "view_controller.h"
#include "core/config/project_settings.h"
@@ -164,7 +164,11 @@
// MARK: Orientation
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures {
- return UIRectEdgeAll;
+ if (GLOBAL_GET("display/window/ios/suppress_ui_gesture")) {
+ return UIRectEdgeAll;
+ } else {
+ return UIRectEdgeNone;
+ }
}
- (BOOL)shouldAutorotate {
@@ -206,7 +210,11 @@
}
- (BOOL)prefersStatusBarHidden {
- return YES;
+ if (GLOBAL_GET("display/window/ios/hide_status_bar")) {
+ return YES;
+ } else {
+ return NO;
+ }
}
- (BOOL)prefersHomeIndicatorAutoHidden {
diff --git a/platform/ios/vulkan_context_ios.h b/platform/ios/vulkan_context_ios.h
index e9c09e087a..58dad4aad6 100644
--- a/platform/ios/vulkan_context_ios.h
+++ b/platform/ios/vulkan_context_ios.h
@@ -1,36 +1,38 @@
-/*************************************************************************/
-/* vulkan_context_ios.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_ios.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VULKAN_CONTEXT_IOS_H
#define VULKAN_CONTEXT_IOS_H
+#ifdef VULKAN_ENABLED
+
#include "drivers/vulkan/vulkan_context.h"
#import <UIKit/UIKit.h>
@@ -45,4 +47,6 @@ public:
~VulkanContextIOS();
};
+#endif // VULKAN_ENABLED
+
#endif // VULKAN_CONTEXT_IOS_H
diff --git a/platform/ios/vulkan_context_ios.mm b/platform/ios/vulkan_context_ios.mm
index 09cd369aa5..c48ff841f2 100644
--- a/platform/ios/vulkan_context_ios.mm
+++ b/platform/ios/vulkan_context_ios.mm
@@ -1,32 +1,34 @@
-/*************************************************************************/
-/* vulkan_context_ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifdef VULKAN_ENABLED
#include "vulkan_context_ios.h"
#ifdef USE_VOLK
@@ -57,3 +59,5 @@ Error VulkanContextIOS::window_create(DisplayServer::WindowID p_window_id, Displ
VulkanContextIOS::VulkanContextIOS() {}
VulkanContextIOS::~VulkanContextIOS() {}
+
+#endif // VULKAN_ENABLED