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-rw-r--r--platform/ios/doc_classes/EditorExportPlatformIOS.xml2
-rw-r--r--platform/ios/export/export_plugin.cpp10
-rw-r--r--platform/ios/os_ios.mm2
3 files changed, 11 insertions, 3 deletions
diff --git a/platform/ios/doc_classes/EditorExportPlatformIOS.xml b/platform/ios/doc_classes/EditorExportPlatformIOS.xml
index b37868e543..346cc9bf35 100644
--- a/platform/ios/doc_classes/EditorExportPlatformIOS.xml
+++ b/platform/ios/doc_classes/EditorExportPlatformIOS.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorExportPlatformIOS" inherits="EditorExportPlatform" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="EditorExportPlatformIOS" inherits="EditorExportPlatform" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Exporter for iOS.
</brief_description>
diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp
index 4860ef0ad7..456a137229 100644
--- a/platform/ios/export/export_plugin.cpp
+++ b/platform/ios/export/export_plugin.cpp
@@ -37,7 +37,7 @@
#include "editor/editor_scale.h"
#include "editor/export/editor_export.h"
-#include "modules/modules_enabled.gen.h" // For svg.
+#include "modules/modules_enabled.gen.h" // For mono and svg.
#ifdef MODULE_SVG_ENABLED
#include "modules/svg/image_loader_svg.h"
#endif
@@ -1903,6 +1903,14 @@ bool EditorExportPlatformIOS::has_valid_export_configuration(const Ref<EditorExp
String err;
bool valid = false;
+#ifdef MODULE_MONO_ENABLED
+ err += TTR("Exporting to iOS is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target iOS with C#/Mono instead.") + "\n";
+ err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
+ // Don't check for additional errors, as this particular error cannot be resolved.
+ r_error = err;
+ return false;
+#endif
+
// Look for export templates (first official, and if defined custom templates).
bool dvalid = exists_export_template("ios.zip", &err);
diff --git a/platform/ios/os_ios.mm b/platform/ios/os_ios.mm
index 461c226070..50102e02cc 100644
--- a/platform/ios/os_ios.mm
+++ b/platform/ios/os_ios.mm
@@ -257,7 +257,7 @@ Error OS_IOS::open_dynamic_library(const String p_path, void *&p_library_handle,
}
p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
- ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
+ ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, vformat("Can't open dynamic library: %s. Error: %s.", p_path, dlerror()));
if (r_resolved_path != nullptr) {
*r_resolved_path = path;