diff options
Diffstat (limited to 'platform/ios')
-rw-r--r-- | platform/ios/display_server_ios.mm | 19 | ||||
-rw-r--r-- | platform/ios/export/export_plugin.cpp | 13 |
2 files changed, 16 insertions, 16 deletions
diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm index 489894a135..2561c1c095 100644 --- a/platform/ios/display_server_ios.mm +++ b/platform/ios/display_server_ios.mm @@ -195,10 +195,7 @@ void DisplayServerIOS::send_window_event(DisplayServer::WindowEvent p_event) con void DisplayServerIOS::_window_callback(const Callable &p_callable, const Variant &p_arg) const { if (!p_callable.is_null()) { - const Variant *argp = &p_arg; - Variant ret; - Callable::CallError ce; - p_callable.callp((const Variant **)&argp, 1, ret, ce); + p_callable.call(p_arg); } } @@ -320,37 +317,37 @@ String DisplayServerIOS::get_name() const { } bool DisplayServerIOS::tts_is_speaking() const { - ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); + ERR_FAIL_NULL_V_MSG(tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); return [tts isSpeaking]; } bool DisplayServerIOS::tts_is_paused() const { - ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); + ERR_FAIL_NULL_V_MSG(tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); return [tts isPaused]; } TypedArray<Dictionary> DisplayServerIOS::tts_get_voices() const { - ERR_FAIL_COND_V_MSG(!tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); + ERR_FAIL_NULL_V_MSG(tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); return [tts getVoices]; } void DisplayServerIOS::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) { - ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); + ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); [tts speak:p_text voice:p_voice volume:p_volume pitch:p_pitch rate:p_rate utterance_id:p_utterance_id interrupt:p_interrupt]; } void DisplayServerIOS::tts_pause() { - ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); + ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); [tts pauseSpeaking]; } void DisplayServerIOS::tts_resume() { - ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); + ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); [tts resumeSpeaking]; } void DisplayServerIOS::tts_stop() { - ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); + ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); [tts stopSpeaking]; } diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp index a8596c30a6..76546c164a 100644 --- a/platform/ios/export/export_plugin.cpp +++ b/platform/ios/export/export_plugin.cpp @@ -1927,16 +1927,19 @@ Error EditorExportPlatformIOS::_export_project_helper(const Ref<EditorExportPres } bool EditorExportPlatformIOS::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const { -#ifdef MODULE_MONO_ENABLED - // Don't check for additional errors, as this particular error cannot be resolved. - r_error += TTR("Exporting to iOS is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target iOS with C#/Mono instead.") + "\n"; - r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n"; +#if defined(MODULE_MONO_ENABLED) && !defined(MACOS_ENABLED) + // TODO: Remove this restriction when we don't rely on macOS tools to package up the native libraries anymore. + r_error += TTR("Exporting to iOS when using C#/.NET is experimental and requires macOS.") + "\n"; return false; #else String err; bool valid = false; +#if defined(MODULE_MONO_ENABLED) + // iOS export is still a work in progress, keep a message as a warning. + err += TTR("Exporting to iOS when using C#/.NET is experimental.") + "\n"; +#endif // Look for export templates (first official, and if defined custom templates). bool dvalid = exists_export_template("ios.zip", &err); @@ -1963,7 +1966,7 @@ bool EditorExportPlatformIOS::has_valid_export_configuration(const Ref<EditorExp } return valid; -#endif // !MODULE_MONO_ENABLED +#endif // !(MODULE_MONO_ENABLED && !MACOS_ENABLED) } bool EditorExportPlatformIOS::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const { |