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-rw-r--r--platform/javascript/audio_driver_javascript.cpp189
1 files changed, 0 insertions, 189 deletions
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp
deleted file mode 100644
index 6ea948004e..0000000000
--- a/platform/javascript/audio_driver_javascript.cpp
+++ /dev/null
@@ -1,189 +0,0 @@
-/*************************************************************************/
-/* audio_driver_javascript.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "audio_driver_javascript.h"
-
-#include "core/project_settings.h"
-#include "godot_audio.h"
-
-#include <emscripten.h>
-
-AudioDriverJavaScript *AudioDriverJavaScript::singleton = nullptr;
-
-bool AudioDriverJavaScript::is_available() {
- return godot_audio_is_available() != 0;
-}
-
-const char *AudioDriverJavaScript::get_name() const {
- return "JavaScript";
-}
-
-#ifndef NO_THREADS
-void AudioDriverJavaScript::_audio_thread_func(void *p_data) {
- AudioDriverJavaScript *obj = static_cast<AudioDriverJavaScript *>(p_data);
- while (!obj->quit) {
- obj->lock();
- if (!obj->needs_process) {
- obj->unlock();
- OS::get_singleton()->delay_usec(1000); // Give the browser some slack.
- continue;
- }
- obj->_js_driver_process();
- obj->needs_process = false;
- obj->unlock();
- }
-}
-#endif
-
-extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_start() {
-#ifndef NO_THREADS
- AudioDriverJavaScript::singleton->lock();
-#else
- AudioDriverJavaScript::singleton->_js_driver_process();
-#endif
-}
-
-extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_end() {
-#ifndef NO_THREADS
- AudioDriverJavaScript::singleton->needs_process = true;
- AudioDriverJavaScript::singleton->unlock();
-#endif
-}
-
-extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_capture(float sample) {
- AudioDriverJavaScript::singleton->process_capture(sample);
-}
-
-void AudioDriverJavaScript::_js_driver_process() {
- int sample_count = memarr_len(internal_buffer) / channel_count;
- int32_t *stream_buffer = reinterpret_cast<int32_t *>(internal_buffer);
- audio_server_process(sample_count, stream_buffer);
- for (int i = 0; i < sample_count * channel_count; i++) {
- internal_buffer[i] = float(stream_buffer[i] >> 16) / 32768.f;
- }
-}
-
-void AudioDriverJavaScript::process_capture(float sample) {
- int32_t sample32 = int32_t(sample * 32768.f) * (1U << 16);
- input_buffer_write(sample32);
-}
-
-Error AudioDriverJavaScript::init() {
- mix_rate = GLOBAL_GET("audio/mix_rate");
- int latency = GLOBAL_GET("audio/output_latency");
-
- channel_count = godot_audio_init(mix_rate, latency);
- buffer_length = closest_power_of_2((latency * mix_rate / 1000) * channel_count);
- buffer_length = godot_audio_create_processor(buffer_length, channel_count);
- if (!buffer_length) {
- return FAILED;
- }
-
- if (!internal_buffer || (int)memarr_len(internal_buffer) != buffer_length * channel_count) {
- if (internal_buffer)
- memdelete_arr(internal_buffer);
- internal_buffer = memnew_arr(float, buffer_length *channel_count);
- }
-
- if (!internal_buffer) {
- return ERR_OUT_OF_MEMORY;
- }
- return OK;
-}
-
-void AudioDriverJavaScript::start() {
-#ifndef NO_THREADS
- thread = Thread::create(_audio_thread_func, this);
-#endif
- godot_audio_start(internal_buffer);
-}
-
-void AudioDriverJavaScript::resume() {
- godot_audio_resume();
-}
-
-float AudioDriverJavaScript::get_latency() {
- return godot_audio_get_latency();
-}
-
-int AudioDriverJavaScript::get_mix_rate() const {
- return mix_rate;
-}
-
-AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const {
- return get_speaker_mode_by_total_channels(channel_count);
-}
-
-void AudioDriverJavaScript::lock() {
-#ifndef NO_THREADS
- mutex.lock();
-#endif
-}
-
-void AudioDriverJavaScript::unlock() {
-#ifndef NO_THREADS
- mutex.unlock();
-#endif
-}
-
-void AudioDriverJavaScript::finish_async() {
-#ifndef NO_THREADS
- quit = true; // Ask thread to quit.
-#endif
- godot_audio_finish_async();
-}
-
-void AudioDriverJavaScript::finish() {
-#ifndef NO_THREADS
- Thread::wait_to_finish(thread);
- memdelete(thread);
- thread = NULL;
-#endif
- if (internal_buffer) {
- memdelete_arr(internal_buffer);
- internal_buffer = nullptr;
- }
-}
-
-Error AudioDriverJavaScript::capture_start() {
- godot_audio_capture_stop();
- input_buffer_init(buffer_length);
- godot_audio_capture_start();
- return OK;
-}
-
-Error AudioDriverJavaScript::capture_stop() {
- input_buffer.clear();
- return OK;
-}
-
-AudioDriverJavaScript::AudioDriverJavaScript() {
- singleton = this;
-}