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-rw-r--r--platform/javascript/detect.py68
1 files changed, 30 insertions, 38 deletions
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index 4297088c09..b6be44fbb2 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -7,7 +7,7 @@ from emscripten_helpers import (
add_js_libraries,
add_js_pre,
add_js_externs,
- get_build_version,
+ create_template_zip,
)
from methods import get_compiler_version
from SCons.Util import WhereIs
@@ -29,7 +29,7 @@ def get_opts():
from SCons.Variables import BoolVariable
return [
- ("initial_memory", "Initial WASM memory (in MiB)", 16),
+ ("initial_memory", "Initial WASM memory (in MiB)", 32),
BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),
BoolVariable("use_thinlto", "Use ThinLTO", False),
BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),
@@ -38,7 +38,7 @@ def get_opts():
BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False),
# eval() can be a security concern, so it can be disabled.
BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
- BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", False),
+ BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", True),
BoolVariable("gdnative_enabled", "Enable WebAssembly GDNative support (produces bigger binaries)", False),
BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
]
@@ -53,6 +53,7 @@ def get_flags():
# in this platform. For the available networking methods, the browser
# manages TLS.
("module_mbedtls_enabled", False),
+ ("vulkan", False),
]
@@ -64,23 +65,21 @@ def configure(env):
sys.exit(255)
## Build type
- if env["target"] == "release":
+ if env["target"].startswith("release"):
# Use -Os to prioritize optimizing for reduced file size. This is
# particularly valuable for the web platform because it directly
# decreases download time.
# -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
# 100 KiB over -Os, which does not justify the negative impact on
# run-time performance.
- env.Append(CCFLAGS=["-Os"])
- env.Append(LINKFLAGS=["-Os"])
- elif env["target"] == "release_debug":
- env.Append(CCFLAGS=["-Os"])
- env.Append(LINKFLAGS=["-Os"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
- # Retain function names for backtraces at the cost of file size.
- env.Append(LINKFLAGS=["--profiling-funcs"])
+ if env["optimize"] != "none":
+ env.Append(CCFLAGS=["-Os"])
+ env.Append(LINKFLAGS=["-Os"])
+
+ if env["target"] == "release_debug":
+ # Retain function names for backtraces at the cost of file size.
+ env.Append(LINKFLAGS=["--profiling-funcs"])
else: # "debug"
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(CCFLAGS=["-O1", "-g"])
env.Append(LINKFLAGS=["-O1", "-g"])
env["use_assertions"] = True
@@ -90,13 +89,14 @@ def configure(env):
if env["tools"]:
if not env["threads_enabled"]:
- print("Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option")
- sys.exit(255)
+ print('Note: Forcing "threads_enabled=yes" as it is required for the web editor.')
+ env["threads_enabled"] = "yes"
if env["initial_memory"] < 64:
- print("Editor build requires at least 64MiB of initial memory. Forcing it.")
+ print('Note: Forcing "initial_memory=64" as it is required for the web editor.')
env["initial_memory"] = 64
- elif env["builtin_icu"]:
env.Append(CCFLAGS=["-frtti"])
+ elif env["builtin_icu"]:
+ env.Append(CCFLAGS=["-fno-exceptions", "-frtti"])
else:
# Disable exceptions and rtti on non-tools (template) builds
# These flags help keep the file size down.
@@ -128,7 +128,6 @@ def configure(env):
env.Append(CCFLAGS=["-fsanitize=leak"])
env.Append(LINKFLAGS=["-fsanitize=leak"])
if env["use_safe_heap"]:
- env.Append(CCFLAGS=["-s", "SAFE_HEAP=1"])
env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])
# Closure compiler
@@ -147,12 +146,12 @@ def configure(env):
env.AddMethod(add_js_pre, "AddJSPre")
env.AddMethod(add_js_externs, "AddJSExterns")
- # Add method for getting build version string.
- env.AddMethod(get_build_version, "GetBuildVersion")
-
# Add method that joins/compiles our Engine files.
env.AddMethod(create_engine_file, "CreateEngineFile")
+ # Add method for creating the final zip file
+ env.AddMethod(create_template_zip, "CreateTemplateZip")
+
# Closure compiler extern and support for ecmascript specs (const, let, etc).
env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"
@@ -174,13 +173,20 @@ def configure(env):
# Program() output consists of multiple files, so specify suffixes manually at builder.
env["PROGSUFFIX"] = ""
env["LIBPREFIX"] = "lib"
- env["LIBSUFFIX"] = ".bc"
+ env["LIBSUFFIX"] = ".a"
env["LIBPREFIXES"] = ["$LIBPREFIX"]
env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
env.Prepend(CPPPATH=["#platform/javascript"])
env.Append(CPPDEFINES=["JAVASCRIPT_ENABLED", "UNIX_ENABLED"])
+ if env["opengl3"]:
+ env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
+ # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
+ env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
+ # Allow use to take control of swapping WebGL buffers.
+ env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
+
if env["javascript_eval"]:
env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
@@ -219,25 +225,11 @@ def configure(env):
# us since we don't know requirements at compile-time.
env.Append(LINKFLAGS=["-s", "ALLOW_MEMORY_GROWTH=1"])
- # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
- env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
-
# Do not call main immediately when the support code is ready.
env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
- # Allow use to take control of swapping WebGL buffers.
- env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
-
- # callMain for manual start.
- env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
+ # callMain for manual start, cwrap for the mono version.
+ env.Append(LINKFLAGS=["-s", "EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
# Add code that allow exiting runtime.
env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
-
- # TODO remove once we have GLES support back (temporary fix undefined symbols due to dead code elimination).
- env.Append(
- LINKFLAGS=[
- "-s",
- "EXPORTED_FUNCTIONS=['_main', '_emscripten_webgl_get_current_context', '_emscripten_webgl_commit_frame', '_emscripten_webgl_create_context']",
- ]
- )