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Diffstat (limited to 'platform/javascript/display_server_javascript.cpp')
-rw-r--r--platform/javascript/display_server_javascript.cpp70
1 files changed, 44 insertions, 26 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index dae0b5f7e7..b43614eb99 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -30,8 +30,8 @@
#include "platform/javascript/display_server_javascript.h"
-#include "drivers/dummy/rasterizer_dummy.h"
#include "platform/javascript/os_javascript.h"
+#include "servers/rendering/rasterizer_dummy.h"
#include <emscripten.h>
#include <png.h>
@@ -128,7 +128,7 @@ void DisplayServerJavaScript::dom2godot_mod(T *emscripten_event_ptr, Ref<InputEv
Ref<InputEventKey> DisplayServerJavaScript::setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
Ref<InputEventKey> ev;
- ev.instance();
+ ev.instantiate();
ev->set_echo(emscripten_event->repeat);
dom2godot_mod(emscripten_event, ev);
ev->set_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, false));
@@ -158,6 +158,10 @@ EM_BOOL DisplayServerJavaScript::keydown_callback(int p_event_type, const Emscri
return false;
}
Input::get_singleton()->parse_input_event(ev);
+
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
+
return true;
}
@@ -165,6 +169,10 @@ EM_BOOL DisplayServerJavaScript::keypress_callback(int p_event_type, const Emscr
DisplayServerJavaScript *display = get_singleton();
display->deferred_key_event->set_unicode(p_event->charCode);
Input::get_singleton()->parse_input_event(display->deferred_key_event);
+
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
+
return true;
}
@@ -172,7 +180,11 @@ EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const Emscript
Ref<InputEventKey> ev = setup_key_event(p_event);
ev->set_pressed(false);
Input::get_singleton()->parse_input_event(ev);
- return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != 0;
+
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
+
+ return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != (Key)0;
}
// Mouse
@@ -181,7 +193,7 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
DisplayServerJavaScript *display = get_singleton();
Ref<InputEventMouseButton> ev;
- ev.instance();
+ ev.instantiate();
ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
ev->set_position(compute_position_in_canvas(p_event->clientX, p_event->clientY));
ev->set_global_position(ev->get_position());
@@ -230,7 +242,7 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
Input *input = Input::get_singleton();
int mask = input->get_mouse_button_mask();
- int button_flag = 1 << (ev->get_button_index() - 1);
+ MouseButton button_flag = MouseButton(1 << (ev->get_button_index() - 1));
if (ev->is_pressed()) {
// Since the event is consumed, focus manually. The containing iframe,
// if exists, may not have focus yet, so focus even if already focused.
@@ -245,6 +257,10 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
ev->set_button_mask(mask);
input->parse_input_event(ev);
+
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
+
// Prevent multi-click text selection and wheel-click scrolling anchor.
// Context menu is prevented through contextmenu event.
return true;
@@ -261,7 +277,7 @@ EM_BOOL DisplayServerJavaScript::mousemove_callback(int p_event_type, const Emsc
return false;
Ref<InputEventMouseMotion> ev;
- ev.instance();
+ ev.instantiate();
dom2godot_mod(p_event, ev);
ev->set_button_mask(input_mask);
@@ -407,9 +423,10 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso
// Mouse mode
void DisplayServerJavaScript::mouse_set_mode(MouseMode p_mode) {
- ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
- if (p_mode == mouse_get_mode())
+ ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
+ if (p_mode == mouse_get_mode()) {
return;
+ }
if (p_mode == MOUSE_MODE_VISIBLE) {
godot_js_display_cursor_set_visible(1);
@@ -451,7 +468,7 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
Input *input = Input::get_singleton();
Ref<InputEventMouseButton> ev;
- ev.instance();
+ ev.instantiate();
ev->set_position(input->get_mouse_position());
ev->set_global_position(ev->get_position());
@@ -477,11 +494,11 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
int button_flag = 1 << (ev->get_button_index() - 1);
ev->set_pressed(true);
- ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
+ ev->set_button_mask(MouseButton(input->get_mouse_button_mask() | button_flag));
input->parse_input_event(ev);
ev->set_pressed(false);
- ev->set_button_mask(input->get_mouse_button_mask() & ~button_flag);
+ ev->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag));
input->parse_input_event(ev);
return true;
@@ -491,7 +508,7 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
DisplayServerJavaScript *display = get_singleton();
Ref<InputEventScreenTouch> ev;
- ev.instance();
+ ev.instantiate();
int lowest_id_index = -1;
for (int i = 0; i < p_event->numTouches; ++i) {
const EmscriptenTouchPoint &touch = p_event->touches[i];
@@ -506,6 +523,10 @@ EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const Em
Input::get_singleton()->parse_input_event(ev);
}
+
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
+
// Resume audio context after input in case autoplay was denied.
return true;
}
@@ -513,7 +534,7 @@ EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const Em
EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
DisplayServerJavaScript *display = get_singleton();
Ref<InputEventScreenDrag> ev;
- ev.instance();
+ ev.instantiate();
int lowest_id_index = -1;
for (int i = 0; i < p_event->numTouches; ++i) {
const EmscriptenTouchPoint &touch = p_event->touches[i];
@@ -552,12 +573,12 @@ void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_c
Input *input = Input::get_singleton();
Ref<InputEventKey> k;
for (int i = 0; i < p_cursor; i++) {
- k.instance();
+ k.instantiate();
k->set_pressed(true);
k->set_echo(false);
k->set_keycode(KEY_RIGHT);
input->parse_input_event(k);
- k.instance();
+ k.instantiate();
k->set_pressed(false);
k->set_echo(false);
k->set_keycode(KEY_RIGHT);
@@ -604,17 +625,17 @@ void DisplayServerJavaScript::process_joypads() {
Input::JoyAxisValue joy_axis;
joy_axis.min = 0;
joy_axis.value = value;
- int a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT;
+ JoyAxis a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT;
input->joy_axis(idx, a, joy_axis);
} else {
- input->joy_button(idx, b, value);
+ input->joy_button(idx, (JoyButton)b, value);
}
}
for (int a = 0; a < s_axes_num; a++) {
Input::JoyAxisValue joy_axis;
joy_axis.min = -1;
joy_axis.value = s_axes[a];
- input->joy_axis(idx, a, joy_axis);
+ input->joy_axis(idx, (JoyAxis)a, joy_axis);
}
}
}
@@ -658,10 +679,6 @@ void DisplayServerJavaScript::send_window_event_callback(int p_notification) {
}
}
-void DisplayServerJavaScript::alert(const String &p_alert, const String &p_title) {
- godot_js_display_alert(p_alert.utf8().get_data());
-}
-
void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) {
ERR_FAIL_COND(p_icon.is_null());
Ref<Image> icon = p_icon;
@@ -709,18 +726,18 @@ void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_eve
}
}
-DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
- return memnew(DisplayServerJavaScript(p_rendering_driver, p_mode, p_flags, p_resolution, r_error));
+DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error) {
+ return memnew(DisplayServerJavaScript(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_resolution, r_error));
}
-DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error) {
r_error = OK; // Always succeeds for now.
// Ensure the canvas ID.
godot_js_config_canvas_id_get(canvas_id, 256);
// Handle contextmenu, webglcontextlost
- godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN, OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
+ godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_window_mode == WINDOW_MODE_FULLSCREEN, OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
// Check if it's windows.
swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
@@ -1022,6 +1039,7 @@ bool DisplayServerJavaScript::can_any_window_draw() const {
}
void DisplayServerJavaScript::process_events() {
+ Input::get_singleton()->flush_buffered_events();
if (godot_js_display_gamepad_sample() == OK) {
process_joypads();
}