diff options
Diffstat (limited to 'platform/javascript/export/export.cpp')
-rw-r--r-- | platform/javascript/export/export.cpp | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index c68b420c61..4de98f7039 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -29,8 +29,8 @@ /*************************************************************************/ #include "core/io/zip_io.h" +#include "editor/editor_export.h" #include "editor/editor_node.h" -#include "editor_export.h" #include "main/splash.gen.h" #include "platform/javascript/logo.gen.h" #include "platform/javascript/run_icon.gen.h" @@ -362,12 +362,21 @@ int EditorExportPlatformJavaScript::get_device_count() const { Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) { - String path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_export.html"); + String basepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_js_export"); + String path = basepath + ".html"; Error err = export_project(p_preset, true, path, p_debug_flags); - if (err) { + if (err != OK) { + // Export generates several files, clean them up on failure. + DirAccess::remove_file_or_error(basepath + ".html"); + DirAccess::remove_file_or_error(basepath + ".js"); + DirAccess::remove_file_or_error(basepath + ".pck"); + DirAccess::remove_file_or_error(basepath + ".png"); + DirAccess::remove_file_or_error(basepath + ".wasm"); return err; } OS::get_singleton()->shell_open(String("file://") + path); + // FIXME: Find out how to clean up export files after running the successfully + // exported game. Might not be trivial. return OK; } |