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-rw-r--r--platform/javascript/javascript_main.cpp251
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diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
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+/*************************************************************************/
+/* javascript_main.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <GL/glut.h>
+#include "os_javascript.h"
+#include "main/main.h"
+#include "io/resource_loader.h"
+#include "os/keyboard.h"
+OS_JavaScript *os=NULL;
+
+static void _gfx_init(void *ud,bool gl2,int w, int h,bool fs) {
+
+ glutInitWindowSize(w, h);
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow("godot");
+
+}
+
+
+static void _glut_skey(bool pressed,int key) {
+
+ InputEvent ev;
+ ev.type=InputEvent::KEY;
+ ev.key.pressed=pressed;
+ switch(key) {
+ case GLUT_KEY_F1: ev.key.scancode=KEY_F1; break;
+ case GLUT_KEY_F2: ev.key.scancode=KEY_F2; break;
+ case GLUT_KEY_F3: ev.key.scancode=KEY_F3; break;
+ case GLUT_KEY_F4: ev.key.scancode=KEY_F4; break;
+ case GLUT_KEY_F5: ev.key.scancode=KEY_F5; break;
+ case GLUT_KEY_F6: ev.key.scancode=KEY_F6; break;
+ case GLUT_KEY_F7: ev.key.scancode=KEY_F7; break;
+ case GLUT_KEY_F8: ev.key.scancode=KEY_F8; break;
+ case GLUT_KEY_F9: ev.key.scancode=KEY_F9; break;
+ case GLUT_KEY_F10: ev.key.scancode=KEY_F10; break;
+ case GLUT_KEY_F11: ev.key.scancode=KEY_F11; break;
+ case GLUT_KEY_F12: ev.key.scancode=KEY_F12; break;
+ case GLUT_KEY_LEFT: ev.key.scancode=KEY_LEFT; break;
+ case GLUT_KEY_UP: ev.key.scancode=KEY_UP; break;
+ case GLUT_KEY_RIGHT: ev.key.scancode=KEY_RIGHT; break;
+ case GLUT_KEY_DOWN: ev.key.scancode=KEY_DOWN; break;
+ case GLUT_KEY_PAGE_UP: ev.key.scancode=KEY_PAGEUP; break;
+ case GLUT_KEY_PAGE_DOWN: ev.key.scancode=KEY_PAGEDOWN; break;
+ case GLUT_KEY_HOME: ev.key.scancode=KEY_HOME; break;
+ case GLUT_KEY_END: ev.key.scancode=KEY_END; break;
+ case GLUT_KEY_INSERT: ev.key.scancode=KEY_INSERT; break;
+ }
+
+
+ uint32_t m = glutGetModifiers();
+ ev.key.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
+ ev.key.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0;
+ ev.key.mod.control=(m&GLUT_ACTIVE_CTRL)!=0;
+
+ os->push_input(ev);
+}
+
+static void _glut_skey_up(int key, int x, int y) {
+
+ _glut_skey(false,key);
+}
+
+static void _glut_skey_down(int key, int x, int y) {
+
+ _glut_skey(true,key);
+}
+
+static void _glut_key(bool pressed,unsigned char key) {
+
+ InputEvent ev;
+ ev.type=InputEvent::KEY;
+ ev.key.pressed=pressed;
+ switch(key) {
+ case '\n': ev.key.scancode=KEY_RETURN; break;
+ case 0x1b: ev.key.scancode=KEY_ESCAPE; break;
+ case 8: ev.key.scancode=KEY_BACKSPACE; break;
+ case 0x7f: ev.key.scancode=KEY_DELETE; break;
+ case 0x20: ev.key.scancode=KEY_SPACE; ev.key.unicode=key; break;
+ default: {
+ ev.key.unicode=key;
+ }
+ }
+
+
+ uint32_t m = glutGetModifiers();
+ ev.key.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
+ ev.key.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0;
+ ev.key.mod.control=(m&GLUT_ACTIVE_CTRL)!=0;
+
+ os->push_input(ev);
+
+}
+
+static void _glut_key_up(unsigned char key, int x, int y) {
+
+ _glut_key(false,key);
+}
+
+static void _glut_key_down(unsigned char key, int x, int y) {
+
+ _glut_key(true,key);
+}
+
+static uint32_t _mouse_button_mask=0;
+
+static void _glut_mouse_button(int button, int state, int x, int y) {
+
+ InputEvent ev;
+ ev.type=InputEvent::MOUSE_BUTTON;
+ switch(button) {
+ case GLUT_LEFT_BUTTON: ev.mouse_button.button_index=BUTTON_LEFT; break;
+ case GLUT_MIDDLE_BUTTON: ev.mouse_button.button_index=BUTTON_MIDDLE; break;
+ case GLUT_RIGHT_BUTTON: ev.mouse_button.button_index=BUTTON_RIGHT; break;
+ case 3: ev.mouse_button.button_index=BUTTON_WHEEL_UP; break;
+ case 4: ev.mouse_button.button_index=BUTTON_WHEEL_DOWN; break;
+ }
+
+
+ ev.mouse_button.pressed=state==GLUT_DOWN;
+ ev.mouse_button.x=x;
+ ev.mouse_button.y=y;
+ ev.mouse_button.global_x=x;
+ ev.mouse_button.global_y=y;
+
+ if (ev.mouse_button.button_index<4) {
+ if (ev.mouse_button.pressed) {
+ _mouse_button_mask|=1<<ev.mouse_button.button_index;
+ } else {
+ _mouse_button_mask&=~(1<<ev.mouse_button.button_index);
+ }
+ }
+
+ uint32_t m = glutGetModifiers();
+ ev.mouse_button.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
+ ev.mouse_button.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0;
+ ev.mouse_button.mod.control=(m&GLUT_ACTIVE_CTRL)!=0;
+
+ os->push_input(ev);
+
+}
+
+
+static int _glut_prev_x=0;
+static int _glut_prev_y=0;
+
+static void _glut_mouse_motion(int x, int y) {
+
+ InputEvent ev;
+ ev.type=InputEvent::MOUSE_MOTION;
+ ev.mouse_motion.button_mask=_mouse_button_mask;
+ ev.mouse_motion.x=x;
+ ev.mouse_motion.y=y;
+ ev.mouse_motion.global_x=x;
+ ev.mouse_motion.global_y=y;
+ ev.mouse_motion.relative_x=x-_glut_prev_x;
+ ev.mouse_motion.relative_y=y-_glut_prev_y;
+ _glut_prev_x=x;
+ _glut_prev_y=y;
+
+ uint32_t m = glutGetModifiers();
+ ev.mouse_motion.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
+ ev.mouse_motion.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0;
+ ev.mouse_motion.mod.control=(m&GLUT_ACTIVE_CTRL)!=0;
+
+ os->push_input(ev);
+
+}
+
+static void _gfx_idle() {
+
+ glutPostRedisplay();
+}
+
+static void _godot_draw(void) {
+
+ os->main_loop_iterate();
+ glutSwapBuffers();
+}
+
+int main(int argc, char *argv[]) {
+ /* Initialize the window */
+
+ printf("let it go!\n");
+ glutInit(&argc, argv);
+ os = new OS_JavaScript(_gfx_init,NULL,NULL,NULL,NULL);
+#if 0
+ char *args[]={"-test","gui","-v",NULL};
+ Error err = Main::setup("apk",3,args);
+#else
+// char *args[]={"-v",NULL};//
+// Error err = Main::setup("",1,args);
+ Error err = Main::setup("",0,NULL);
+
+#endif
+ ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility
+ Main::start();
+
+ glutSpecialUpFunc(_glut_skey_up);
+ glutSpecialFunc(_glut_skey_down);
+ glutKeyboardUpFunc(_glut_key_up);
+ glutKeyboardFunc(_glut_key_down);
+ glutMouseFunc(_glut_mouse_button);
+ glutMotionFunc(_glut_mouse_motion);
+ glutMotionFunc(_glut_mouse_motion);
+ glutPassiveMotionFunc(_glut_mouse_motion);
+
+
+
+ /* Set up glut callback functions */
+ glutIdleFunc (_gfx_idle);
+// glutReshapeFunc(gears_reshape);
+ glutDisplayFunc(_godot_draw);
+ //glutSpecialFunc(gears_special);
+ os->main_loop_begin();
+
+ glutMainLoop();
+
+ return 0;
+}
+
+
+/*
+ *
+ *09] <azakai|2__> reduz: yes, define TOTAL_MEMORY on Module. for example var Module = { TOTAL_MEMORY: 12345.. }; before the main
+ *
+ */