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-rw-r--r--platform/javascript/javascript_main.cpp148
1 files changed, 16 insertions, 132 deletions
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index ff29c21b1c..6b1d574496 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -31,166 +31,50 @@
#include "io/resource_loader.h"
#include "main/main.h"
#include "os_javascript.h"
-#include <GL/glut.h>
-#include <string.h>
OS_JavaScript *os = NULL;
-static void _gfx_init(void *ud, bool gl2, int w, int h, bool fs) {
+static void main_loop() {
- glutInitWindowSize(w, h);
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
- glutCreateWindow("godot");
+ os->main_loop_iterate();
}
-static uint32_t _mouse_button_mask = 0;
+extern "C" void main_after_fs_sync() {
-static void _glut_mouse_button(int button, int state, int x, int y) {
-
- InputEvent ev;
- ev.type = InputEvent::MOUSE_BUTTON;
- switch (button) {
- case GLUT_LEFT_BUTTON: ev.mouse_button.button_index = BUTTON_LEFT; break;
- case GLUT_MIDDLE_BUTTON: ev.mouse_button.button_index = BUTTON_MIDDLE; break;
- case GLUT_RIGHT_BUTTON: ev.mouse_button.button_index = BUTTON_RIGHT; break;
- case 3: ev.mouse_button.button_index = BUTTON_WHEEL_UP; break;
- case 4: ev.mouse_button.button_index = BUTTON_WHEEL_DOWN; break;
- }
-
- ev.mouse_button.pressed = state == GLUT_DOWN;
- ev.mouse_button.x = x;
- ev.mouse_button.y = y;
- ev.mouse_button.global_x = x;
- ev.mouse_button.global_y = y;
-
- if (ev.mouse_button.button_index < 4) {
- if (ev.mouse_button.pressed) {
- _mouse_button_mask |= 1 << (ev.mouse_button.button_index - 1);
- } else {
- _mouse_button_mask &= ~(1 << (ev.mouse_button.button_index - 1));
- }
- }
- ev.mouse_button.button_mask = _mouse_button_mask;
-
- uint32_t m = glutGetModifiers();
- ev.mouse_button.mod.alt = (m & GLUT_ACTIVE_ALT) != 0;
- ev.mouse_button.mod.shift = (m & GLUT_ACTIVE_SHIFT) != 0;
- ev.mouse_button.mod.control = (m & GLUT_ACTIVE_CTRL) != 0;
-
- os->push_input(ev);
-
- if (ev.mouse_button.button_index == BUTTON_WHEEL_UP || ev.mouse_button.button_index == BUTTON_WHEEL_DOWN) {
- // GLUT doesn't send release events for mouse wheel, so send manually
- ev.mouse_button.pressed = false;
- os->push_input(ev);
- }
-}
-
-static int _glut_prev_x = 0;
-static int _glut_prev_y = 0;
-
-static void _glut_mouse_motion(int x, int y) {
-
- InputEvent ev;
- ev.type = InputEvent::MOUSE_MOTION;
- ev.mouse_motion.button_mask = _mouse_button_mask;
- ev.mouse_motion.x = x;
- ev.mouse_motion.y = y;
- ev.mouse_motion.global_x = x;
- ev.mouse_motion.global_y = y;
- ev.mouse_motion.relative_x = x - _glut_prev_x;
- ev.mouse_motion.relative_y = y - _glut_prev_y;
- _glut_prev_x = x;
- _glut_prev_y = y;
-
- uint32_t m = glutGetModifiers();
- ev.mouse_motion.mod.alt = (m & GLUT_ACTIVE_ALT) != 0;
- ev.mouse_motion.mod.shift = (m & GLUT_ACTIVE_SHIFT) != 0;
- ev.mouse_motion.mod.control = (m & GLUT_ACTIVE_CTRL) != 0;
-
- os->push_input(ev);
-}
-
-static void _gfx_idle() {
-
- glutPostRedisplay();
-}
-
-int start_step = 0;
-
-static void _godot_draw(void) {
-
- if (start_step == 1) {
- start_step = 2;
- Main::start();
- os->main_loop_begin();
- }
-
- if (start_step == 2) {
- os->main_loop_iterate();
- }
-
- glutSwapBuffers();
-}
-
-extern "C" {
-
-void main_after_fs_sync() {
-
- start_step = 1;
-}
+ // Ease up compatibility
+ ResourceLoader::set_abort_on_missing_resources(false);
+ Main::start();
+ os->main_loop_begin();
+ emscripten_set_main_loop(main_loop, 0, false);
}
int main(int argc, char *argv[]) {
- /* Initialize the window */
printf("let it go dude!\n");
- glutInit(&argc, argv);
- os = new OS_JavaScript(argv[0], _gfx_init, NULL, NULL);
- Error err = Main::setup(argv[0], argc - 1, &argv[1]);
-
- ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility
-
- glutMouseFunc(_glut_mouse_button);
- glutMotionFunc(_glut_mouse_motion);
- glutPassiveMotionFunc(_glut_mouse_motion);
-
- /* Set up glut callback functions */
- glutIdleFunc(_gfx_idle);
- // glutReshapeFunc(gears_reshape);
- glutDisplayFunc(_godot_draw);
- //glutSpecialFunc(gears_special);
-
- //mount persistent file system
+ // sync from persistent state into memory and then
+ // run the 'main_after_fs_sync' function
/* clang-format off */
EM_ASM(
+ Module.noExitRuntime = true;
FS.mkdir('/userfs');
FS.mount(IDBFS, {}, '/userfs');
-
- // sync from persistent state into memory and then
- // run the 'main_after_fs_sync' function
FS.syncfs(true, function(err) {
-
if (err) {
Module.setStatus('Failed to load persistent data\nPlease allow (third-party) cookies');
Module.printErr('Failed to populate IDB file system: ' + err.message);
- Module.exit();
+ Module.noExitRuntime = false;
} else {
Module.print('Successfully populated IDB file system');
- ccall('main_after_fs_sync', 'void', []);
+ ccall('main_after_fs_sync', null);
}
});
);
/* clang-format on */
- glutMainLoop();
+ os = new OS_JavaScript(argv[0], NULL);
+ Error err = Main::setup(argv[0], argc - 1, &argv[1]);
return 0;
+ // continued async in main_after_fs_sync() from syncfs() callback
}
-
-/*
- *
- *09] <azakai|2__> reduz: yes, define TOTAL_MEMORY on Module. for example var Module = { TOTAL_MEMORY: 12345.. }; before the main
- *
- */