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-rw-r--r--platform/javascript/javascript_main.cpp164
1 files changed, 0 insertions, 164 deletions
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
deleted file mode 100644
index 01722c4bc8..0000000000
--- a/platform/javascript/javascript_main.cpp
+++ /dev/null
@@ -1,164 +0,0 @@
-/*************************************************************************/
-/* javascript_main.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "core/io/resource_loader.h"
-#include "main/main.h"
-#include "platform/javascript/display_server_javascript.h"
-#include "platform/javascript/os_javascript.h"
-
-#include <emscripten/emscripten.h>
-#include <stdlib.h>
-
-static OS_JavaScript *os = nullptr;
-static uint64_t target_ticks = 0;
-
-extern "C" EMSCRIPTEN_KEEPALIVE void _request_quit_callback(char *p_filev[], int p_filec) {
- DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton();
- if (ds) {
- Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
- Variant *eventp = &event;
- Variant ret;
- Callable::CallError ce;
- ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce);
- }
-}
-
-void exit_callback() {
- emscripten_cancel_main_loop(); // After this, we can exit!
- Main::cleanup();
- int exit_code = OS_JavaScript::get_singleton()->get_exit_code();
- memdelete(os);
- os = nullptr;
- emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
-}
-
-void main_loop_callback() {
- uint64_t current_ticks = os->get_ticks_usec();
-
- bool force_draw = DisplayServerJavaScript::get_singleton()->check_size_force_redraw();
- if (force_draw) {
- Main::force_redraw();
- } else if (current_ticks < target_ticks) {
- return; // Skip frame.
- }
-
- int target_fps = Engine::get_singleton()->get_target_fps();
- if (target_fps > 0) {
- target_ticks += (uint64_t)(1000000 / target_fps);
- }
- if (os->main_loop_iterate()) {
- emscripten_cancel_main_loop(); // Cancel current loop and wait for finalize_async.
- /* clang-format off */
- EM_ASM({
- // This will contain the list of operations that need to complete before cleanup.
- Module.async_finish = [
- // Always contains at least one async promise, to avoid firing immediately if nothing is added.
- new Promise(function(accept, reject) {
- setTimeout(accept, 0);
- })
- ];
- });
- /* clang-format on */
- os->get_main_loop()->finish();
- os->finalize_async(); // Will add all the async finish functions.
- /* clang-format off */
- EM_ASM({
- Promise.all(Module.async_finish).then(function() {
- Module.async_finish = [];
- return new Promise(function(accept, reject) {
- if (!Module.idbfs) {
- accept();
- return;
- }
- FS.syncfs(function(error) {
- if (error) {
- err('Failed to save IDB file system: ' + error.message);
- }
- accept();
- });
- });
- }).then(function() {
- ccall("cleanup_after_sync", null, []);
- });
- });
- /* clang-format on */
- }
-}
-
-extern "C" EMSCRIPTEN_KEEPALIVE void cleanup_after_sync() {
- emscripten_set_main_loop(exit_callback, -1, false);
-}
-
-/// When calling main, it is assumed FS is setup and synced.
-int main(int argc, char *argv[]) {
- // Configure locale.
- char locale_ptr[16];
- /* clang-format off */
- EM_ASM({
- stringToUTF8(Module['locale'], $0, 16);
- }, locale_ptr);
- /* clang-format on */
- setenv("LANG", locale_ptr, true);
-
- // Ensure the canvas ID.
- /* clang-format off */
- EM_ASM({
- stringToUTF8("#" + Module['canvas'].id, $0, 255);
- }, DisplayServerJavaScript::canvas_id);
- /* clang-format on */
-
- os = new OS_JavaScript();
- os->set_idb_available((bool)EM_ASM_INT({ return Module.idbfs }));
-
- // We must override main when testing is enabled
- TEST_MAIN_OVERRIDE
-
- Main::setup(argv[0], argc - 1, &argv[1]);
-
- // Ease up compatibility.
- ResourceLoader::set_abort_on_missing_resources(false);
-
- Main::start();
- os->get_main_loop()->init();
- // Expose method for requesting quit.
- /* clang-format off */
- EM_ASM({
- Module['request_quit'] = function() {
- ccall("_request_quit_callback", null, []);
- };
- });
- /* clang-format on */
- emscripten_set_main_loop(main_loop_callback, -1, false);
- // Immediately run the first iteration.
- // We are inside an animation frame, we want to immediately draw on the newly setup canvas.
- main_loop_callback();
-
- return 0;
-}