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-rw-r--r--platform/javascript/javascript_main.cpp114
1 files changed, 33 insertions, 81 deletions
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index a30d84a52c..40771d1882 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,8 @@
#include <emscripten/emscripten.h>
#include <stdlib.h>
+#include "godot_js.h"
+
static OS_JavaScript *os = nullptr;
static uint64_t target_ticks = 0;
@@ -48,6 +50,10 @@ void exit_callback() {
emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
}
+void cleanup_after_sync() {
+ emscripten_set_main_loop(exit_callback, -1, false);
+}
+
void main_loop_callback() {
uint64_t current_ticks = os->get_ticks_usec();
@@ -60,98 +66,44 @@ void main_loop_callback() {
int target_fps = Engine::get_singleton()->get_target_fps();
if (target_fps > 0) {
+ if (current_ticks - target_ticks > 1000000) {
+ // When the window loses focus, we stop getting updates and accumulate delay.
+ // For this reason, if the difference is too big, we reset target ticks to the current ticks.
+ target_ticks = current_ticks;
+ }
target_ticks += (uint64_t)(1000000 / target_fps);
}
if (os->main_loop_iterate()) {
- emscripten_cancel_main_loop(); // Cancel current loop and wait for finalize_async.
- /* clang-format off */
- EM_ASM({
- // This will contain the list of operations that need to complete before cleanup.
- Module.async_finish = [
- // Always contains at least one async promise, to avoid firing immediately if nothing is added.
- new Promise(function(accept, reject) {
- setTimeout(accept, 0);
- })
- ];
- });
- /* clang-format on */
- os->get_main_loop()->finish();
- os->finalize_async(); // Will add all the async finish functions.
- EM_ASM({
- Promise.all(Module.async_finish).then(function() {
- Module.async_finish = [];
- ccall("cleanup_after_sync", null, []);
- });
- });
+ emscripten_cancel_main_loop(); // Cancel current loop and wait for cleanup_after_sync.
+ godot_js_os_finish_async(cleanup_after_sync);
}
}
-extern "C" EMSCRIPTEN_KEEPALIVE void cleanup_after_sync() {
- emscripten_set_main_loop(exit_callback, -1, false);
-}
+/// When calling main, it is assumed FS is setup and synced.
+extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) {
+ os = new OS_JavaScript();
+
+ // We must override main when testing is enabled
+ TEST_MAIN_OVERRIDE
+
+ Main::setup(argv[0], argc - 1, &argv[1]);
-extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) {
- String idbfs_err = String::utf8(p_idbfs_err);
- if (!idbfs_err.empty()) {
- print_line("IndexedDB not available: " + idbfs_err);
- }
- os->set_idb_available(idbfs_err.empty());
- // TODO: Check error return value.
- Main::setup2(); // Manual second phase.
// Ease up compatibility.
ResourceLoader::set_abort_on_missing_resources(false);
+
Main::start();
- os->get_main_loop()->init();
+ os->get_main_loop()->initialize();
+#ifdef TOOLS_ENABLED
+ if (Main::is_project_manager() && FileAccess::exists("/tmp/preload.zip")) {
+ PackedStringArray ps;
+ ps.push_back("/tmp/preload.zip");
+ os->get_main_loop()->emit_signal("files_dropped", ps, -1);
+ }
+#endif
+ emscripten_set_main_loop(main_loop_callback, -1, false);
// Immediately run the first iteration.
// We are inside an animation frame, we want to immediately draw on the newly setup canvas.
main_loop_callback();
- emscripten_resume_main_loop();
-}
-
-int main(int argc, char *argv[]) {
- // Create and mount userfs immediately.
- EM_ASM({
- FS.mkdir('/userfs');
- FS.mount(IDBFS, {}, '/userfs');
- });
-
- // Configure locale.
- char locale_ptr[16];
- /* clang-format off */
- EM_ASM({
- stringToUTF8(Module['locale'], $0, 16);
- }, locale_ptr);
- /* clang-format on */
- setenv("LANG", locale_ptr, true);
-
- // Ensure the canvas ID.
- /* clang-format off */
- EM_ASM({
- stringToUTF8("#" + Module['canvas'].id, $0, 255);
- }, DisplayServerJavaScript::canvas_id);
- /* clang-format on */
-
- os = new OS_JavaScript();
-
- // We must override main when testing is enabled
- TEST_MAIN_OVERRIDE
-
- Main::setup(argv[0], argc - 1, &argv[1], false);
- emscripten_set_main_loop(main_loop_callback, -1, false);
- emscripten_pause_main_loop(); // Will need to wait for FS sync.
-
- // Sync from persistent state into memory and then
- // run the 'main_after_fs_sync' function.
- /* clang-format off */
- EM_ASM({
- FS.syncfs(true, function(err) {
- requestAnimationFrame(function() {
- ccall('main_after_fs_sync', null, ['string'], [err ? err.message : ""]);
- });
- });
- });
- /* clang-format on */
return 0;
- // Continued async in main_after_fs_sync() from the syncfs() callback.
}