diff options
Diffstat (limited to 'platform/javascript/js/libs/library_godot_display.js')
-rw-r--r-- | platform/javascript/js/libs/library_godot_display.js | 611 |
1 files changed, 564 insertions, 47 deletions
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index d1f4d9595b..affae90370 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -192,33 +192,45 @@ const GodotDisplayDragDrop = { GodotDisplayDragDrop.promises = []; GodotDisplayDragDrop.pending_files = []; callback(drops); - const dirs = [DROP.substr(0, DROP.length - 1)]; - // Remove temporary files - files.forEach(function (file) { - FS.unlink(file); - let dir = file.replace(DROP, ''); - let idx = dir.lastIndexOf('/'); - while (idx > 0) { - dir = dir.substr(0, idx); - if (dirs.indexOf(DROP + dir) === -1) { - dirs.push(DROP + dir); - } - idx = dir.lastIndexOf('/'); - } - }); - // Remove dirs. - dirs.sort(function (a, b) { - const al = (a.match(/\//g) || []).length; - const bl = (b.match(/\//g) || []).length; - if (al > bl) { - return -1; - } else if (al < bl) { - return 1; + if (GodotConfig.persistent_drops) { + // Delay removal at exit. + GodotOS.atexit(function (resolve, reject) { + GodotDisplayDragDrop.remove_drop(files, DROP); + resolve(); + }); + } else { + GodotDisplayDragDrop.remove_drop(files, DROP); + } + }); + }, + + remove_drop: function (files, drop_path) { + const dirs = [drop_path.substr(0, drop_path.length - 1)]; + // Remove temporary files + files.forEach(function (file) { + FS.unlink(file); + let dir = file.replace(drop_path, ''); + let idx = dir.lastIndexOf('/'); + while (idx > 0) { + dir = dir.substr(0, idx); + if (dirs.indexOf(drop_path + dir) === -1) { + dirs.push(drop_path + dir); } - return 0; - }).forEach(function (dir) { - FS.rmdir(dir); - }); + idx = dir.lastIndexOf('/'); + } + }); + // Remove dirs. + dirs.sort(function (a, b) { + const al = (a.match(/\//g) || []).length; + const bl = (b.match(/\//g) || []).length; + if (al > bl) { + return -1; + } else if (al < bl) { + return 1; + } + return 0; + }).forEach(function (dir) { + FS.rmdir(dir); }); }, @@ -231,6 +243,105 @@ const GodotDisplayDragDrop = { }; mergeInto(LibraryManager.library, GodotDisplayDragDrop); +const GodotDisplayVK = { + + $GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'], + $GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });', + $GodotDisplayVK: { + textinput: null, + textarea: null, + + available: function () { + return GodotConfig.virtual_keyboard && 'ontouchstart' in window; + }, + + init: function (input_cb) { + function create(what) { + const elem = document.createElement(what); + elem.style.display = 'none'; + elem.style.position = 'absolute'; + elem.style.zIndex = '-1'; + elem.style.background = 'transparent'; + elem.style.padding = '0px'; + elem.style.margin = '0px'; + elem.style.overflow = 'hidden'; + elem.style.width = '0px'; + elem.style.height = '0px'; + elem.style.border = '0px'; + elem.style.outline = 'none'; + elem.readonly = true; + elem.disabled = true; + GodotDisplayListeners.add(elem, 'input', function (evt) { + const c_str = GodotRuntime.allocString(elem.value); + input_cb(c_str, elem.selectionEnd); + GodotRuntime.free(c_str); + }, false); + GodotDisplayListeners.add(elem, 'blur', function (evt) { + elem.style.display = 'none'; + elem.readonly = true; + elem.disabled = true; + }, false); + GodotConfig.canvas.insertAdjacentElement('beforebegin', elem); + return elem; + } + GodotDisplayVK.textinput = create('input'); + GodotDisplayVK.textarea = create('textarea'); + GodotDisplayVK.updateSize(); + }, + show: function (text, multiline, start, end) { + if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) { + return; + } + if (GodotDisplayVK.textinput.style.display !== '' || GodotDisplayVK.textarea.style.display !== '') { + GodotDisplayVK.hide(); + } + GodotDisplayVK.updateSize(); + const elem = multiline ? GodotDisplayVK.textarea : GodotDisplayVK.textinput; + elem.readonly = false; + elem.disabled = false; + elem.value = text; + elem.style.display = 'block'; + elem.focus(); + elem.setSelectionRange(start, end); + }, + hide: function () { + if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) { + return; + } + [GodotDisplayVK.textinput, GodotDisplayVK.textarea].forEach(function (elem) { + elem.blur(); + elem.style.display = 'none'; + elem.value = ''; + }); + }, + updateSize: function () { + if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) { + return; + } + const rect = GodotConfig.canvas.getBoundingClientRect(); + function update(elem) { + elem.style.left = `${rect.left}px`; + elem.style.top = `${rect.top}px`; + elem.style.width = `${rect.width}px`; + elem.style.height = `${rect.height}px`; + } + update(GodotDisplayVK.textinput); + update(GodotDisplayVK.textarea); + }, + clear: function () { + if (GodotDisplayVK.textinput) { + GodotDisplayVK.textinput.remove(); + GodotDisplayVK.textinput = null; + } + if (GodotDisplayVK.textarea) { + GodotDisplayVK.textarea.remove(); + GodotDisplayVK.textarea = null; + } + }, + }, +}; +mergeInto(LibraryManager.library, GodotDisplayVK); + /* * Display server cursor helper. * Keeps track of cursor status and custom shapes. @@ -269,15 +380,272 @@ const GodotDisplayCursor = { }; mergeInto(LibraryManager.library, GodotDisplayCursor); +/* + * Display Gamepad API helper. + */ +const GodotDisplayGamepads = { + $GodotDisplayGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'], + $GodotDisplayGamepads: { + samples: [], + + get_pads: function () { + try { + // Will throw in iframe when permission is denied. + // Will throw/warn in the future for insecure contexts. + // See https://github.com/w3c/gamepad/pull/120 + const pads = navigator.getGamepads(); + if (pads) { + return pads; + } + return []; + } catch (e) { + return []; + } + }, + + get_samples: function () { + return GodotDisplayGamepads.samples; + }, + + get_sample: function (index) { + const samples = GodotDisplayGamepads.samples; + return index < samples.length ? samples[index] : null; + }, + + sample: function () { + const pads = GodotDisplayGamepads.get_pads(); + const samples = []; + for (let i = 0; i < pads.length; i++) { + const pad = pads[i]; + if (!pad) { + samples.push(null); + continue; + } + const s = { + standard: pad.mapping === 'standard', + buttons: [], + axes: [], + connected: pad.connected, + }; + for (let b = 0; b < pad.buttons.length; b++) { + s.buttons.push(pad.buttons[b].value); + } + for (let a = 0; a < pad.axes.length; a++) { + s.axes.push(pad.axes[a]); + } + samples.push(s); + } + GodotDisplayGamepads.samples = samples; + }, + + init: function (onchange) { + GodotDisplayListeners.samples = []; + function add(pad) { + const guid = GodotDisplayGamepads.get_guid(pad); + const c_id = GodotRuntime.allocString(pad.id); + const c_guid = GodotRuntime.allocString(guid); + onchange(pad.index, 1, c_id, c_guid); + GodotRuntime.free(c_id); + GodotRuntime.free(c_guid); + } + const pads = GodotDisplayGamepads.get_pads(); + for (let i = 0; i < pads.length; i++) { + // Might be reserved space. + if (pads[i]) { + add(pads[i]); + } + } + GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) { + add(evt.gamepad); + }, false); + GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) { + onchange(evt.gamepad.index, 0); + }, false); + }, + + get_guid: function (pad) { + if (pad.mapping) { + return pad.mapping; + } + const ua = navigator.userAgent; + let os = 'Unknown'; + if (ua.indexOf('Android') >= 0) { + os = 'Android'; + } else if (ua.indexOf('Linux') >= 0) { + os = 'Linux'; + } else if (ua.indexOf('iPhone') >= 0) { + os = 'iOS'; + } else if (ua.indexOf('Macintosh') >= 0) { + // Updated iPads will fall into this category. + os = 'MacOSX'; + } else if (ua.indexOf('Windows') >= 0) { + os = 'Windows'; + } + + const id = pad.id; + // Chrom* style: NAME (Vendor: xxxx Product: xxxx) + const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i; + // Firefox/Safari style (safari may remove leading zeores) + const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i; + let vendor = ''; + let product = ''; + if (exp1.test(id)) { + const match = exp1.exec(id); + vendor = match[1].padStart(4, '0'); + product = match[2].padStart(4, '0'); + } else if (exp2.test(id)) { + const match = exp2.exec(id); + vendor = match[1].padStart(4, '0'); + product = match[2].padStart(4, '0'); + } + if (!vendor || !product) { + return `${os}Unknown`; + } + return os + vendor + product; + }, + }, +}; +mergeInto(LibraryManager.library, GodotDisplayGamepads); + +const GodotDisplayScreen = { + $GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'], + $GodotDisplayScreen: { + desired_size: [0, 0], + hidpi: true, + getPixelRatio: function () { + return GodotDisplayScreen.hidpi ? window.devicePixelRatio || 1 : 1; + }, + isFullscreen: function () { + const elem = document.fullscreenElement || document.mozFullscreenElement + || document.webkitFullscreenElement || document.msFullscreenElement; + if (elem) { + return elem === GodotConfig.canvas; + } + // But maybe knowing the element is not supported. + return document.fullscreen || document.mozFullScreen + || document.webkitIsFullscreen; + }, + hasFullscreen: function () { + return document.fullscreenEnabled || document.mozFullScreenEnabled + || document.webkitFullscreenEnabled; + }, + requestFullscreen: function () { + if (!GodotDisplayScreen.hasFullscreen()) { + return 1; + } + const canvas = GodotConfig.canvas; + try { + const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen + || canvas.mozRequestFullScreen || canvas.mozRequestFullscreen + || canvas.webkitRequestFullscreen + ).call(canvas); + // Some browsers (Safari) return undefined. + // For the standard ones, we need to catch it. + if (promise) { + promise.catch(function () { + // nothing to do. + }); + } + } catch (e) { + return 1; + } + return 0; + }, + exitFullscreen: function () { + if (!GodotDisplayScreen.isFullscreen()) { + return 0; + } + try { + const promise = document.exitFullscreen(); + if (promise) { + promise.catch(function () { + // nothing to do. + }); + } + } catch (e) { + return 1; + } + return 0; + }, + _updateGL: function () { + const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef + const gl = GL.getContext(gl_context_handle); + if (gl) { + GL.resizeOffscreenFramebuffer(gl); + } + }, + updateSize: function () { + const isFullscreen = GodotDisplayScreen.isFullscreen(); + const wantsFullWindow = GodotConfig.canvas_resize_policy === 2; + const noResize = GodotConfig.canvas_resize_policy === 0; + const wwidth = GodotDisplayScreen.desired_size[0]; + const wheight = GodotDisplayScreen.desired_size[1]; + const canvas = GodotConfig.canvas; + let width = wwidth; + let height = wheight; + if (noResize) { + // Don't resize canvas, just update GL if needed. + if (canvas.width !== width || canvas.height !== height) { + GodotDisplayScreen.desired_size = [canvas.width, canvas.height]; + GodotDisplayScreen._updateGL(); + return 1; + } + return 0; + } + const scale = GodotDisplayScreen.getPixelRatio(); + if (isFullscreen || wantsFullWindow) { + // We need to match screen size. + width = window.innerWidth * scale; + height = window.innerHeight * scale; + } + const csw = `${width / scale}px`; + const csh = `${height / scale}px`; + if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) { + // Size doesn't match. + // Resize canvas, set correct CSS pixel size, update GL. + canvas.width = width; + canvas.height = height; + canvas.style.width = csw; + canvas.style.height = csh; + GodotDisplayScreen._updateGL(); + return 1; + } + return 0; + }, + }, +}; +mergeInto(LibraryManager.library, GodotDisplayScreen); + /** * Display server interface. * * Exposes all the functions needed by DisplayServer implementation. */ const GodotDisplay = { - $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'], + $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen', '$GodotDisplayVK'], $GodotDisplay: { window_icon: '', + findDPI: function () { + function testDPI(dpi) { + return window.matchMedia(`(max-resolution: ${dpi}dpi)`).matches; + } + function bisect(low, high, func) { + const mid = parseInt(((high - low) / 2) + low, 10); + if (high - low <= 1) { + return func(high) ? high : low; + } + if (func(mid)) { + return bisect(low, mid, func); + } + return bisect(mid, high, func); + } + try { + const dpi = bisect(0, 800, testDPI); + return dpi >= 96 ? dpi : 96; + } catch (e) { + return 96; + } + }, }, godot_js_display_is_swap_ok_cancel__sig: 'i', @@ -295,9 +663,71 @@ const GodotDisplay = { window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert }, + godot_js_display_screen_dpi_get__sig: 'i', + godot_js_display_screen_dpi_get: function () { + return GodotDisplay.findDPI(); + }, + godot_js_display_pixel_ratio_get__sig: 'f', godot_js_display_pixel_ratio_get: function () { - return window.devicePixelRatio || 1; + return GodotDisplayScreen.getPixelRatio(); + }, + + godot_js_display_fullscreen_request__sig: 'i', + godot_js_display_fullscreen_request: function () { + return GodotDisplayScreen.requestFullscreen(); + }, + + godot_js_display_fullscreen_exit__sig: 'i', + godot_js_display_fullscreen_exit: function () { + return GodotDisplayScreen.exitFullscreen(); + }, + + godot_js_display_desired_size_set__sig: 'vii', + godot_js_display_desired_size_set: function (width, height) { + GodotDisplayScreen.desired_size = [width, height]; + GodotDisplayScreen.updateSize(); + }, + + godot_js_display_size_update__sig: 'i', + godot_js_display_size_update: function () { + const updated = GodotDisplayScreen.updateSize(); + if (updated) { + GodotDisplayVK.updateSize(); + } + return updated; + }, + + godot_js_display_screen_size_get__sig: 'vii', + godot_js_display_screen_size_get: function (width, height) { + const scale = GodotDisplayScreen.getPixelRatio(); + GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32'); + GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32'); + }, + + godot_js_display_window_size_get: function (p_width, p_height) { + GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32'); + GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32'); + }, + + godot_js_display_compute_position: function (x, y, r_x, r_y) { + const canvas = GodotConfig.canvas; + const rect = canvas.getBoundingClientRect(); + const rw = canvas.width / rect.width; + const rh = canvas.height / rect.height; + GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32'); + GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32'); + }, + + godot_js_display_has_webgl__sig: 'ii', + godot_js_display_has_webgl: function (p_version) { + if (p_version !== 1 && p_version !== 2) { + return false; + } + try { + return !!document.createElement('canvas').getContext(p_version === 2 ? 'webgl2' : 'webgl'); + } catch (e) { /* Not available */ } + return false; }, /* @@ -313,13 +743,6 @@ const GodotDisplay = { return document.activeElement === GodotConfig.canvas; }, - godot_js_display_canvas_bounding_rect_position_get__sig: 'vii', - godot_js_display_canvas_bounding_rect_position_get: function (r_x, r_y) { - const brect = GodotConfig.canvas.getBoundingClientRect(); - GodotRuntime.setHeapValue(r_x, brect.x, 'i32'); - GodotRuntime.setHeapValue(r_y, brect.y, 'i32'); - }, - /* * Touchscreen */ @@ -363,15 +786,6 @@ const GodotDisplay = { /* * Window */ - godot_js_display_window_request_fullscreen__sig: 'v', - godot_js_display_window_request_fullscreen: function () { - const canvas = GodotConfig.canvas; - (canvas.requestFullscreen || canvas.msRequestFullscreen - || canvas.mozRequestFullScreen || canvas.mozRequestFullscreen - || canvas.webkitRequestFullscreen - ).call(canvas); - }, - godot_js_display_window_title_set__sig: 'vi', godot_js_display_window_title_set: function (p_data) { document.title = GodotRuntime.parseString(p_data); @@ -387,7 +801,7 @@ const GodotDisplay = { document.head.appendChild(link); } const old_icon = GodotDisplay.window_icon; - const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' }); + const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' }); GodotDisplay.window_icon = URL.createObjectURL(png); link.href = GodotDisplay.window_icon; if (old_icon) { @@ -427,7 +841,7 @@ const GodotDisplay = { const shape = GodotRuntime.parseString(p_shape); const old_shape = GodotDisplayCursor.cursors[shape]; if (p_len > 0) { - const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' }); + const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' }); const url = URL.createObjectURL(png); GodotDisplayCursor.cursors[shape] = { url: url, @@ -455,7 +869,7 @@ const GodotDisplay = { const notif = [p_enter, p_exit, p_in, p_out]; ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) { GodotDisplayListeners.add(canvas, evt_name, function () { - func.bind(null, notif[idx]); + func(notif[idx]); }, true); }); }, @@ -491,6 +905,109 @@ const GodotDisplay = { }, false); GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles)); }, + + godot_js_display_setup_canvas__sig: 'viiii', + godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) { + const canvas = GodotConfig.canvas; + GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) { + ev.preventDefault(); + }, false); + GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) { + alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert + ev.preventDefault(); + }, false); + GodotDisplayScreen.hidpi = !!p_hidpi; + switch (GodotConfig.canvas_resize_policy) { + case 0: // None + GodotDisplayScreen.desired_size = [canvas.width, canvas.height]; + break; + case 1: // Project + GodotDisplayScreen.desired_size = [p_width, p_height]; + break; + default: // Full window + // Ensure we display in the right place, the size will be handled by updateSize + canvas.style.position = 'absolute'; + canvas.style.top = 0; + canvas.style.left = 0; + break; + } + GodotDisplayScreen.updateSize(); + if (p_fullscreen) { + GodotDisplayScreen.requestFullscreen(); + } + }, + + /* + * Virtual Keyboard + */ + godot_js_display_vk_show__sig: 'viiii', + godot_js_display_vk_show: function (p_text, p_multiline, p_start, p_end) { + const text = GodotRuntime.parseString(p_text); + const start = p_start > 0 ? p_start : 0; + const end = p_end > 0 ? p_end : start; + GodotDisplayVK.show(text, p_multiline, start, end); + }, + + godot_js_display_vk_hide__sig: 'v', + godot_js_display_vk_hide: function () { + GodotDisplayVK.hide(); + }, + + godot_js_display_vk_available__sig: 'i', + godot_js_display_vk_available: function () { + return GodotDisplayVK.available(); + }, + + godot_js_display_vk_cb__sig: 'vi', + godot_js_display_vk_cb: function (p_input_cb) { + const input_cb = GodotRuntime.get_func(p_input_cb); + if (GodotDisplayVK.available()) { + GodotDisplayVK.init(input_cb); + } + }, + + /* + * Gamepads + */ + godot_js_display_gamepad_cb__sig: 'vi', + godot_js_display_gamepad_cb: function (change_cb) { + const onchange = GodotRuntime.get_func(change_cb); + GodotDisplayGamepads.init(onchange); + }, + + godot_js_display_gamepad_sample_count__sig: 'i', + godot_js_display_gamepad_sample_count: function () { + return GodotDisplayGamepads.get_samples().length; + }, + + godot_js_display_gamepad_sample__sig: 'i', + godot_js_display_gamepad_sample: function () { + GodotDisplayGamepads.sample(); + return 0; + }, + + godot_js_display_gamepad_sample_get__sig: 'iiiiiii', + godot_js_display_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) { + const sample = GodotDisplayGamepads.get_sample(p_index); + if (!sample || !sample.connected) { + return 1; + } + const btns = sample.buttons; + const btns_len = btns.length < 16 ? btns.length : 16; + for (let i = 0; i < btns_len; i++) { + GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float'); + } + GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32'); + const axes = sample.axes; + const axes_len = axes.length < 10 ? axes.length : 10; + for (let i = 0; i < axes_len; i++) { + GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float'); + } + GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32'); + const is_standard = sample.standard ? 1 : 0; + GodotRuntime.setHeapValue(r_standard, is_standard, 'i32'); + return 0; + }, }; autoAddDeps(GodotDisplay, '$GodotDisplay'); |