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-rw-r--r--platform/linuxbsd/joypad_linux.cpp57
1 files changed, 44 insertions, 13 deletions
diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp
index ab79885fb4..5d636240b7 100644
--- a/platform/linuxbsd/joypad_linux.cpp
+++ b/platform/linuxbsd/joypad_linux.cpp
@@ -56,6 +56,14 @@
static const char *ignore_str = "/dev/input/js";
#endif
+// On Linux with Steam Input Xbox 360 devices have an index appended to their device name, this index is
+// the Steam Input gamepad index
+#define VALVE_GAMEPAD_NAME_PREFIX "Microsoft X-Box 360 pad "
+// IDs used by Steam Input virtual controllers.
+// See https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices
+#define VALVE_GAMEPAD_VID 0x28DE
+#define VALVE_GAMEPAD_PID 0x11FF
+
JoypadLinux::Joypad::~Joypad() {
for (int i = 0; i < MAX_ABS; i++) {
if (abs_info[i]) {
@@ -98,19 +106,20 @@ static bool detect_sandbox() {
JoypadLinux::JoypadLinux(Input *in) {
#ifdef UDEV_ENABLED
-#ifdef SOWRAP_ENABLED
-#ifdef DEBUG_ENABLED
- int dylibloader_verbose = 1;
-#else
- int dylibloader_verbose = 0;
-#endif
if (detect_sandbox()) {
// Linux binaries in sandboxes / containers need special handling because
// libudev doesn't work there. So we need to fallback to manual parsing
// of /dev/input in such case.
use_udev = false;
print_verbose("JoypadLinux: udev enabled, but detected incompatible sandboxed mode. Falling back to /dev/input to detect joypads.");
- } else {
+ }
+#ifdef SOWRAP_ENABLED
+ else {
+#ifdef DEBUG_ENABLED
+ int dylibloader_verbose = 1;
+#else
+ int dylibloader_verbose = 0;
+#endif
use_udev = initialize_libudev(dylibloader_verbose) == 0;
if (use_udev) {
if (!udev_new || !udev_unref || !udev_enumerate_new || !udev_enumerate_add_match_subsystem || !udev_enumerate_scan_devices || !udev_enumerate_get_list_entry || !udev_list_entry_get_next || !udev_list_entry_get_name || !udev_device_new_from_syspath || !udev_device_get_devnode || !udev_device_get_action || !udev_device_unref || !udev_enumerate_unref || !udev_monitor_new_from_netlink || !udev_monitor_filter_add_match_subsystem_devtype || !udev_monitor_enable_receiving || !udev_monitor_get_fd || !udev_monitor_receive_device || !udev_monitor_unref) {
@@ -124,10 +133,11 @@ JoypadLinux::JoypadLinux(Input *in) {
print_verbose("JoypadLinux: udev enabled, but couldn't be loaded. Falling back to /dev/input to detect joypads.");
}
}
-#endif
+#endif // SOWRAP_ENABLED
#else
print_verbose("JoypadLinux: udev disabled, parsing /dev/input to detect joypads.");
-#endif
+#endif // UDEV_ENABLED
+
input = in;
monitor_joypads_thread.start(monitor_joypads_thread_func, this);
joypad_events_thread.start(joypad_events_thread_func, this);
@@ -391,6 +401,16 @@ void JoypadLinux::open_joypad(const char *p_path) {
return;
}
+ uint16_t vendor = BSWAP16(inpid.vendor);
+ uint16_t product = BSWAP16(inpid.product);
+ uint16_t version = BSWAP16(inpid.version);
+
+ if (input->should_ignore_device(vendor, product)) {
+ // This can be true in cases where Steam is passing information into the game to ignore
+ // original gamepads when using virtual rebindings (See SteamInput).
+ return;
+ }
+
MutexLock lock(joypads_mutex[joy_num]);
Joypad &joypad = joypads[joy_num];
joypad.reset();
@@ -399,12 +419,23 @@ void JoypadLinux::open_joypad(const char *p_path) {
setup_joypad_properties(joypad);
sprintf(uid, "%04x%04x", BSWAP16(inpid.bustype), 0);
if (inpid.vendor && inpid.product && inpid.version) {
- uint16_t vendor = BSWAP16(inpid.vendor);
- uint16_t product = BSWAP16(inpid.product);
- uint16_t version = BSWAP16(inpid.version);
+ Dictionary joypad_info;
+ joypad_info["vendor_id"] = inpid.vendor;
+ joypad_info["product_id"] = inpid.product;
+ joypad_info["raw_name"] = name;
sprintf(uid + String(uid).length(), "%04x%04x%04x%04x%04x%04x", vendor, 0, product, 0, version, 0);
- input->joy_connection_changed(joy_num, true, name, uid);
+
+ if (inpid.vendor == VALVE_GAMEPAD_VID && inpid.product == VALVE_GAMEPAD_PID) {
+ if (name.begins_with(VALVE_GAMEPAD_NAME_PREFIX)) {
+ String idx_str = name.substr(strlen(VALVE_GAMEPAD_NAME_PREFIX));
+ if (idx_str.is_valid_int()) {
+ joypad_info["steam_input_index"] = idx_str.to_int();
+ }
+ }
+ }
+
+ input->joy_connection_changed(joy_num, true, name, uid, joypad_info);
} else {
String uidname = uid;
int uidlen = MIN(name.length(), 11);