diff options
Diffstat (limited to 'platform/linuxbsd/wayland/detect_prime_egl.cpp')
-rw-r--r-- | platform/linuxbsd/wayland/detect_prime_egl.cpp | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/platform/linuxbsd/wayland/detect_prime_egl.cpp b/platform/linuxbsd/wayland/detect_prime_egl.cpp new file mode 100644 index 0000000000..4bee32ae3a --- /dev/null +++ b/platform/linuxbsd/wayland/detect_prime_egl.cpp @@ -0,0 +1,231 @@ +/**************************************************************************/ +/* detect_prime_egl.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifdef GLES3_ENABLED +#ifdef EGL_ENABLED + +#include "detect_prime_egl.h" + +#include "core/string/print_string.h" +#include "core/string/ustring.h" + +#include <stdlib.h> + +#ifdef GLAD_ENABLED +#include "thirdparty/glad/glad/egl.h" +#include "thirdparty/glad/glad/gl.h" +#else +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include <GL/glcorearb.h> +#endif // GLAD_ENABLED + +#include <cstring> + +#include <sys/types.h> +#include <sys/wait.h> +#include <unistd.h> + +// To prevent shadowing warnings. +#undef glGetString + +// Runs inside a child. Exiting will not quit the engine. +void DetectPrimeEGL::create_context() { +#if defined(GLAD_ENABLED) + if (!gladLoaderLoadEGL(nullptr)) { + print_verbose("Unable to load EGL, GPU detection skipped."); + quick_exit(1); + } +#endif + + EGLDisplay egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + EGLConfig egl_config; + EGLContext egl_context = EGL_NO_CONTEXT; + + eglInitialize(egl_display, NULL, NULL); + +#if defined(GLAD_ENABLED) + if (!gladLoaderLoadEGL(egl_display)) { + print_verbose("Unable to load EGL, GPU detection skipped."); + quick_exit(1); + } +#endif + + eglBindAPI(EGL_OPENGL_API); + + EGLint attribs[] = { + EGL_RED_SIZE, + 1, + EGL_BLUE_SIZE, + 1, + EGL_GREEN_SIZE, + 1, + EGL_DEPTH_SIZE, + 24, + EGL_NONE, + }; + + EGLint config_count = 0; + eglChooseConfig(egl_display, attribs, &egl_config, 1, &config_count); + + EGLint context_attribs[] = { + EGL_CONTEXT_MAJOR_VERSION, 3, + EGL_CONTEXT_MINOR_VERSION, 3, + EGL_NONE + }; + + egl_context = eglCreateContext(egl_display, egl_config, EGL_NO_CONTEXT, context_attribs); + if (egl_context == EGL_NO_CONTEXT) { + print_verbose("Unable to create an EGL context, GPU detection skipped."); + quick_exit(1); + } + + eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_context); +} + +int DetectPrimeEGL::detect_prime() { + pid_t p; + int priorities[4] = {}; + String vendors[4]; + String renderers[4]; + + for (int i = 0; i < 4; ++i) { + vendors[i] = "Unknown"; + renderers[i] = "Unknown"; + } + + for (int i = 0; i < 4; ++i) { + int fdset[2]; + + if (pipe(fdset) == -1) { + print_verbose("Failed to pipe(), using default GPU"); + return 0; + } + + // Fork so the driver initialization can crash without taking down the engine. + p = fork(); + + if (p > 0) { + // Main thread + + int stat_loc = 0; + char string[201]; + string[200] = '\0'; + + close(fdset[1]); + + waitpid(p, &stat_loc, 0); + + if (!stat_loc) { + // No need to do anything complicated here. Anything less than + // PIPE_BUF will be delivered in one read() call. + // Leave it 'Unknown' otherwise. + if (read(fdset[0], string, sizeof(string) - 1) > 0) { + vendors[i] = string; + renderers[i] = string + strlen(string) + 1; + } + } + + close(fdset[0]); + } else { + // In child, exit() here will not quit the engine. + + // Prevent false leak reports as we will not be properly + // cleaning up these processes, and fork() makes a copy + // of all globals. + CoreGlobals::leak_reporting_enabled = false; + + char string[201]; + + close(fdset[0]); + + setenv("DRI_PRIME", itos(i).utf8().ptr(), 1); + + create_context(); + + PFNGLGETSTRINGPROC glGetString = (PFNGLGETSTRINGPROC)eglGetProcAddress("glGetString"); + const char *vendor = (const char *)glGetString(GL_VENDOR); + const char *renderer = (const char *)glGetString(GL_RENDERER); + + unsigned int vendor_len = strlen(vendor) + 1; + unsigned int renderer_len = strlen(renderer) + 1; + + if (vendor_len + renderer_len >= sizeof(string)) { + renderer_len = 200 - vendor_len; + } + + memcpy(&string, vendor, vendor_len); + memcpy(&string[vendor_len], renderer, renderer_len); + + if (write(fdset[1], string, vendor_len + renderer_len) == -1) { + print_verbose("Couldn't write vendor/renderer string."); + } + close(fdset[1]); + + // The function quick_exit() is used because exit() will call destructors on static objects copied by fork(). + // These objects will be freed anyway when the process finishes execution. + quick_exit(0); + } + } + + int preferred = 0; + int priority = 0; + + if (vendors[0] == vendors[1]) { + print_verbose("Only one GPU found, using default."); + return 0; + } + + for (int i = 3; i >= 0; --i) { + const Vendor *v = vendor_map; + while (v->glxvendor) { + if (v->glxvendor == vendors[i]) { + priorities[i] = v->priority; + + if (v->priority >= priority) { + priority = v->priority; + preferred = i; + } + } + ++v; + } + } + + print_verbose("Found renderers:"); + for (int i = 0; i < 4; ++i) { + print_verbose("Renderer " + itos(i) + ": " + renderers[i] + " with priority: " + itos(priorities[i])); + } + + print_verbose("Using renderer: " + renderers[preferred]); + return preferred; +} + +#endif // EGL_ENABLED +#endif // GLES3_ENABLED |