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diff --git a/platform/linuxbsd/wayland/display_server_wayland.cpp b/platform/linuxbsd/wayland/display_server_wayland.cpp
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+/**************************************************************************/
+/* display_server_wayland.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "display_server_wayland.h"
+
+#ifdef WAYLAND_ENABLED
+
+#define WAYLAND_DISPLAY_SERVER_DEBUG_LOGS_ENABLED
+#ifdef WAYLAND_DISPLAY_SERVER_DEBUG_LOGS_ENABLED
+#define DEBUG_LOG_WAYLAND(...) print_verbose(__VA_ARGS__)
+#else
+#define DEBUG_LOG_WAYLAND(...)
+#endif
+
+#ifdef VULKAN_ENABLED
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
+#endif
+
+#ifdef GLES3_ENABLED
+#include "detect_prime_egl.h"
+#include "drivers/gles3/rasterizer_gles3.h"
+#endif
+
+String DisplayServerWayland::_get_app_id_from_context(Context p_context) {
+ String app_id;
+
+ switch (p_context) {
+ case CONTEXT_EDITOR: {
+ app_id = "org.godotengine.Editor";
+ } break;
+
+ case CONTEXT_PROJECTMAN: {
+ app_id = "org.godotengine.ProjectManager";
+ } break;
+
+ case CONTEXT_ENGINE:
+ default: {
+ String config_name = GLOBAL_GET("application/config/name");
+ if (config_name.length() != 0) {
+ app_id = config_name;
+ } else {
+ app_id = "org.godotengine.Godot";
+ }
+ }
+ }
+
+ return app_id;
+}
+
+void DisplayServerWayland::_send_window_event(WindowEvent p_event) {
+ WindowData &wd = main_window;
+
+ if (wd.window_event_callback.is_valid()) {
+ Variant event = int(p_event);
+ wd.window_event_callback.call(event);
+ }
+}
+
+void DisplayServerWayland::dispatch_input_events(const Ref<InputEvent> &p_event) {
+ ((DisplayServerWayland *)(get_singleton()))->_dispatch_input_event(p_event);
+}
+
+void DisplayServerWayland::_dispatch_input_event(const Ref<InputEvent> &p_event) {
+ Callable callable = main_window.input_event_callback;
+ if (callable.is_valid()) {
+ callable.call(p_event);
+ }
+}
+
+void DisplayServerWayland::_resize_window(const Size2i &p_size) {
+ WindowData &wd = main_window;
+
+ wd.rect.size = p_size;
+
+#ifdef RD_ENABLED
+ if (wd.visible && context_rd) {
+ context_rd->window_resize(MAIN_WINDOW_ID, wd.rect.size.width, wd.rect.size.height);
+ }
+#endif
+
+#ifdef GLES3_ENABLED
+ if (wd.visible && egl_manager) {
+ wl_egl_window_resize(wd.wl_egl_window, wd.rect.size.width, wd.rect.size.height, 0, 0);
+ }
+#endif
+
+ if (wd.rect_changed_callback.is_valid()) {
+ wd.rect_changed_callback.call(wd.rect);
+ }
+}
+
+void DisplayServerWayland::_show_window() {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ WindowData &wd = main_window;
+
+ if (!wd.visible) {
+ DEBUG_LOG_WAYLAND("Showing window.");
+
+ // Showing this window will reset its mode with whatever the compositor
+ // reports. We'll save the mode beforehand so that we can reapply it later.
+ // TODO: Fix/Port/Move/Whatever to `WaylandThread` APIs.
+ WindowMode setup_mode = wd.mode;
+
+ wayland_thread.window_create(MAIN_WINDOW_ID, wd.rect.size.width, wd.rect.size.height);
+ wayland_thread.window_set_min_size(MAIN_WINDOW_ID, wd.min_size);
+ wayland_thread.window_set_max_size(MAIN_WINDOW_ID, wd.max_size);
+ wayland_thread.window_set_app_id(MAIN_WINDOW_ID, _get_app_id_from_context(context));
+ wayland_thread.window_set_borderless(MAIN_WINDOW_ID, window_get_flag(WINDOW_FLAG_BORDERLESS));
+
+ // NOTE: The XDG shell protocol is built in a way that causes the window to
+ // be immediately shown as soon as a valid buffer is assigned to it. Hence,
+ // the only acceptable way of implementing window showing is to move the
+ // graphics context window creation logic here.
+#ifdef RD_ENABLED
+ if (context_rd) {
+ union {
+#ifdef VULKAN_ENABLED
+ VulkanContextWayland::WindowPlatformData vulkan;
+#endif
+ } wpd;
+#ifdef VULKAN_ENABLED
+ if (rendering_driver == "vulkan") {
+ wpd.vulkan.surface = wayland_thread.window_get_wl_surface(wd.id);
+ wpd.vulkan.display = wayland_thread.get_wl_display();
+ }
+#endif
+ Error err = context_rd->window_create(wd.id, wd.vsync_mode, wd.rect.size.width, wd.rect.size.height, &wpd);
+ ERR_FAIL_COND_MSG(err != OK, vformat("Can't create a %s window", context_rd->get_api_name()));
+
+ emulate_vsync = (context_rd->get_vsync_mode(wd.id) == DisplayServer::VSYNC_ENABLED);
+
+ if (emulate_vsync) {
+ print_verbose("VSYNC: manually throttling frames using MAILBOX.");
+ context_rd->set_vsync_mode(wd.id, DisplayServer::VSYNC_MAILBOX);
+ }
+ }
+#endif
+
+#ifdef GLES3_ENABLED
+ if (egl_manager) {
+ struct wl_surface *wl_surface = wayland_thread.window_get_wl_surface(wd.id);
+ wd.wl_egl_window = wl_egl_window_create(wl_surface, wd.rect.size.width, wd.rect.size.height);
+
+ Error err = egl_manager->window_create(MAIN_WINDOW_ID, wayland_thread.get_wl_display(), wd.wl_egl_window, wd.rect.size.width, wd.rect.size.height);
+ ERR_FAIL_COND_MSG(err == ERR_CANT_CREATE, "Can't show a GLES3 window.");
+
+ window_set_vsync_mode(wd.vsync_mode, MAIN_WINDOW_ID);
+ }
+#endif
+ // NOTE: The public window-handling methods might depend on this flag being
+ // set. Ensure to not make any of these calls before this assignment.
+ wd.visible = true;
+
+ // Actually try to apply the window's mode now that it's visible.
+ window_set_mode(setup_mode);
+
+ wayland_thread.window_set_title(MAIN_WINDOW_ID, wd.title);
+ }
+}
+// Interface methods.
+
+bool DisplayServerWayland::has_feature(Feature p_feature) const {
+ switch (p_feature) {
+ case FEATURE_MOUSE:
+ case FEATURE_CLIPBOARD:
+ case FEATURE_CURSOR_SHAPE:
+ case FEATURE_WINDOW_TRANSPARENCY:
+ case FEATURE_SWAP_BUFFERS:
+ case FEATURE_KEEP_SCREEN_ON:
+ case FEATURE_CLIPBOARD_PRIMARY:
+ case FEATURE_HIDPI: {
+ return true;
+ } break;
+
+ default: {
+ return false;
+ }
+ }
+}
+
+String DisplayServerWayland::get_name() const {
+ return "Wayland";
+}
+
+#ifdef SPEECHD_ENABLED
+
+bool DisplayServerWayland::tts_is_speaking() const {
+ ERR_FAIL_NULL_V(tts, false);
+ return tts->is_speaking();
+}
+
+bool DisplayServerWayland::tts_is_paused() const {
+ ERR_FAIL_NULL_V(tts, false);
+ return tts->is_paused();
+}
+
+TypedArray<Dictionary> DisplayServerWayland::tts_get_voices() const {
+ ERR_FAIL_NULL_V(tts, TypedArray<Dictionary>());
+ return tts->get_voices();
+}
+
+void DisplayServerWayland::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
+ ERR_FAIL_NULL(tts);
+ tts->speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
+}
+
+void DisplayServerWayland::tts_pause() {
+ ERR_FAIL_NULL(tts);
+ tts->pause();
+}
+
+void DisplayServerWayland::tts_resume() {
+ ERR_FAIL_NULL(tts);
+ tts->resume();
+}
+
+void DisplayServerWayland::tts_stop() {
+ ERR_FAIL_NULL(tts);
+ tts->stop();
+}
+
+#endif
+
+#ifdef DBUS_ENABLED
+
+bool DisplayServerWayland::is_dark_mode_supported() const {
+ return portal_desktop->is_supported();
+}
+
+bool DisplayServerWayland::is_dark_mode() const {
+ switch (portal_desktop->get_appearance_color_scheme()) {
+ case 1:
+ // Prefers dark theme.
+ return true;
+ case 2:
+ // Prefers light theme.
+ return false;
+ default:
+ // Preference unknown.
+ return false;
+ }
+}
+
+#endif
+
+void DisplayServerWayland::mouse_set_mode(MouseMode p_mode) {
+ if (p_mode == mouse_mode) {
+ return;
+ }
+
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ bool show_cursor = (p_mode == MOUSE_MODE_VISIBLE || p_mode == MOUSE_MODE_CONFINED);
+
+ if (show_cursor) {
+ if (custom_cursors.has(cursor_shape)) {
+ wayland_thread.cursor_set_custom_shape(cursor_shape);
+ } else {
+ wayland_thread.cursor_set_shape(cursor_shape);
+ }
+ } else {
+ wayland_thread.cursor_hide();
+ }
+
+ WaylandThread::PointerConstraint constraint = WaylandThread::PointerConstraint::NONE;
+
+ switch (p_mode) {
+ case DisplayServer::MOUSE_MODE_CAPTURED: {
+ constraint = WaylandThread::PointerConstraint::LOCKED;
+ } break;
+
+ case DisplayServer::MOUSE_MODE_CONFINED:
+ case DisplayServer::MOUSE_MODE_CONFINED_HIDDEN: {
+ constraint = WaylandThread::PointerConstraint::CONFINED;
+ } break;
+
+ default: {
+ }
+ }
+
+ wayland_thread.pointer_set_constraint(constraint);
+
+ mouse_mode = p_mode;
+}
+
+DisplayServerWayland::MouseMode DisplayServerWayland::mouse_get_mode() const {
+ return mouse_mode;
+}
+
+// NOTE: This is hacked together (and not guaranteed to work in the first place)
+// as for some reason the there's no proper way to ask the compositor to warp
+// the pointer, although, at the time of writing, there's a proposal for a
+// proper protocol for this. See:
+// https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/158
+void DisplayServerWayland::warp_mouse(const Point2i &p_to) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ WaylandThread::PointerConstraint old_constraint = wayland_thread.pointer_get_constraint();
+
+ wayland_thread.pointer_set_constraint(WaylandThread::PointerConstraint::LOCKED);
+ wayland_thread.pointer_set_hint(p_to);
+
+ wayland_thread.pointer_set_constraint(old_constraint);
+}
+
+Point2i DisplayServerWayland::mouse_get_position() const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ // We can't properly implement this method by design.
+ // This is the best we can do unfortunately.
+ return Input::get_singleton()->get_mouse_position();
+
+ return Point2i();
+}
+
+BitField<MouseButtonMask> DisplayServerWayland::mouse_get_button_state() const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ // Are we sure this is the only way? This seems sus.
+ // TODO: Handle tablets properly.
+ //mouse_button_mask.set_flag(MouseButtonMask((int64_t)wls.current_seat->tablet_tool_data.pressed_button_mask));
+
+ return wayland_thread.pointer_get_button_mask();
+}
+
+// NOTE: According to the Wayland specification, this method will only do
+// anything if the user has interacted with the application by sending a
+// "recent enough" input event.
+// TODO: Add this limitation to the documentation.
+void DisplayServerWayland::clipboard_set(const String &p_text) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ wayland_thread.selection_set_text(p_text);
+}
+
+String DisplayServerWayland::clipboard_get() const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ Vector<uint8_t> data;
+
+ const String text_mimes[] = {
+ "text/plain;charset=utf-8",
+ "text/plain",
+ };
+
+ for (String mime : text_mimes) {
+ if (wayland_thread.selection_has_mime(mime)) {
+ print_verbose(vformat("Selecting media type \"%s\" from offered types.", mime));
+ data = wayland_thread.selection_get_mime(mime);
+ break;
+ }
+ }
+
+ return String::utf8((const char *)data.ptr(), data.size());
+}
+
+Ref<Image> DisplayServerWayland::clipboard_get_image() const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ Ref<Image> image;
+ image.instantiate();
+
+ Error err = OK;
+
+ // TODO: Fallback to next media type on missing module or parse error.
+ if (wayland_thread.selection_has_mime("image/png")) {
+ err = image->load_png_from_buffer(wayland_thread.selection_get_mime("image/png"));
+ } else if (wayland_thread.selection_has_mime("image/jpeg")) {
+ err = image->load_jpg_from_buffer(wayland_thread.selection_get_mime("image/jpeg"));
+ } else if (wayland_thread.selection_has_mime("image/webp")) {
+ err = image->load_webp_from_buffer(wayland_thread.selection_get_mime("image/webp"));
+ } else if (wayland_thread.selection_has_mime("image/svg+xml")) {
+ err = image->load_svg_from_buffer(wayland_thread.selection_get_mime("image/svg+xml"));
+ } else if (wayland_thread.selection_has_mime("image/bmp")) {
+ err = image->load_bmp_from_buffer(wayland_thread.selection_get_mime("image/bmp"));
+ } else if (wayland_thread.selection_has_mime("image/x-tga")) {
+ err = image->load_tga_from_buffer(wayland_thread.selection_get_mime("image/x-tga"));
+ } else if (wayland_thread.selection_has_mime("image/x-targa")) {
+ err = image->load_tga_from_buffer(wayland_thread.selection_get_mime("image/x-targa"));
+ } else if (wayland_thread.selection_has_mime("image/ktx")) {
+ err = image->load_ktx_from_buffer(wayland_thread.selection_get_mime("image/ktx"));
+ }
+
+ ERR_FAIL_COND_V(err != OK, Ref<Image>());
+
+ return image;
+}
+
+void DisplayServerWayland::clipboard_set_primary(const String &p_text) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ wayland_thread.primary_set_text(p_text);
+}
+
+String DisplayServerWayland::clipboard_get_primary() const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ Vector<uint8_t> data;
+
+ const String text_mimes[] = {
+ "text/plain;charset=utf-8",
+ "text/plain",
+ };
+
+ for (String mime : text_mimes) {
+ if (wayland_thread.primary_has_mime(mime)) {
+ print_verbose(vformat("Selecting media type \"%s\" from offered types.", mime));
+ wayland_thread.primary_get_mime(mime);
+ break;
+ }
+ }
+
+ return String::utf8((const char *)data.ptr(), data.size());
+}
+
+int DisplayServerWayland::get_screen_count() const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+ return wayland_thread.get_screen_count();
+}
+
+int DisplayServerWayland::get_primary_screen() const {
+ // AFAIK Wayland doesn't allow knowing (nor we care) about which screen is
+ // primary.
+ return 0;
+}
+
+Point2i DisplayServerWayland::screen_get_position(int p_screen) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ if (p_screen == SCREEN_OF_MAIN_WINDOW) {
+ p_screen = window_get_current_screen();
+ }
+
+ return wayland_thread.screen_get_data(p_screen).position;
+}
+
+Size2i DisplayServerWayland::screen_get_size(int p_screen) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ if (p_screen == SCREEN_OF_MAIN_WINDOW) {
+ p_screen = window_get_current_screen();
+ }
+
+ return wayland_thread.screen_get_data(p_screen).size;
+}
+
+Rect2i DisplayServerWayland::screen_get_usable_rect(int p_screen) const {
+ // Unsupported on wayland.
+ return Rect2i(Point2i(), screen_get_size(p_screen));
+}
+
+int DisplayServerWayland::screen_get_dpi(int p_screen) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ if (p_screen == SCREEN_OF_MAIN_WINDOW) {
+ p_screen = window_get_current_screen();
+ }
+
+ const WaylandThread::ScreenData &data = wayland_thread.screen_get_data(p_screen);
+
+ int width_mm = data.physical_size.width;
+ int height_mm = data.physical_size.height;
+
+ double xdpi = (width_mm ? data.size.width / (double)width_mm * 25.4 : 0);
+ double ydpi = (height_mm ? data.size.height / (double)height_mm * 25.4 : 0);
+
+ if (xdpi || ydpi) {
+ return (xdpi + ydpi) / (xdpi && ydpi ? 2 : 1);
+ }
+
+ // Could not get DPI.
+ return 96;
+}
+
+float DisplayServerWayland::screen_get_scale(int p_screen) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ if (p_screen == SCREEN_OF_MAIN_WINDOW) {
+ p_screen = window_get_current_screen();
+ }
+
+ return wayland_thread.screen_get_data(p_screen).scale;
+}
+
+float DisplayServerWayland::screen_get_refresh_rate(int p_screen) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ if (p_screen == SCREEN_OF_MAIN_WINDOW) {
+ p_screen = window_get_current_screen();
+ }
+
+ return wayland_thread.screen_get_data(p_screen).refresh_rate;
+}
+
+void DisplayServerWayland::screen_set_keep_on(bool p_enable) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ if (screen_is_kept_on() == p_enable) {
+ return;
+ }
+
+#ifdef DBUS_ENABLED
+ if (screensaver) {
+ if (p_enable) {
+ screensaver->inhibit();
+ } else {
+ screensaver->uninhibit();
+ }
+
+ screensaver_inhibited = p_enable;
+ }
+#endif
+}
+
+bool DisplayServerWayland::screen_is_kept_on() const {
+#ifdef DBUS_ENABLED
+ return wayland_thread.window_get_idle_inhibition(MAIN_WINDOW_ID) || screensaver_inhibited;
+#endif
+
+ return wayland_thread.window_get_idle_inhibition(MAIN_WINDOW_ID);
+}
+
+Vector<DisplayServer::WindowID> DisplayServerWayland::get_window_list() const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ Vector<int> ret;
+ ret.push_back(MAIN_WINDOW_ID);
+
+ return ret;
+}
+
+DisplayServer::WindowID DisplayServerWayland::get_window_at_screen_position(const Point2i &p_position) const {
+ // Standard Wayland APIs don't support this.
+ return MAIN_WINDOW_ID;
+}
+
+void DisplayServerWayland::window_attach_instance_id(ObjectID p_instance, WindowID p_window_id) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ main_window.instance_id = p_instance;
+}
+
+ObjectID DisplayServerWayland::window_get_attached_instance_id(WindowID p_window_id) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ return main_window.instance_id;
+}
+
+void DisplayServerWayland::window_set_title(const String &p_title, DisplayServer::WindowID p_window_id) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ WindowData &wd = main_window;
+
+ wd.title = p_title;
+
+ wayland_thread.window_set_title(MAIN_WINDOW_ID, wd.title);
+}
+
+void DisplayServerWayland::window_set_mouse_passthrough(const Vector<Vector2> &p_region, DisplayServer::WindowID p_window_id) {
+ // TODO
+ DEBUG_LOG_WAYLAND(vformat("wayland stub window_set_mouse_passthrough region %s", p_region));
+}
+
+void DisplayServerWayland::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window_id) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ main_window.rect_changed_callback = p_callable;
+}
+
+void DisplayServerWayland::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window_id) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ main_window.window_event_callback = p_callable;
+}
+
+void DisplayServerWayland::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window_id) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ main_window.input_event_callback = p_callable;
+}
+
+void DisplayServerWayland::window_set_input_text_callback(const Callable &p_callable, WindowID p_window_id) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ main_window.input_text_callback = p_callable;
+}
+
+void DisplayServerWayland::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window_id) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ main_window.drop_files_callback = p_callable;
+}
+
+int DisplayServerWayland::window_get_current_screen(DisplayServer::WindowID p_window_id) const {
+ // Standard Wayland APIs don't support getting the screen of a window.
+ return 0;
+}
+
+void DisplayServerWayland::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window_id) {
+ // Standard Wayland APIs don't support setting the screen of a window.
+}
+
+Point2i DisplayServerWayland::window_get_position(DisplayServer::WindowID p_window_id) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ // We can't know the position of toplevels with the standard protocol.
+ return Point2i();
+}
+
+Point2i DisplayServerWayland::window_get_position_with_decorations(DisplayServer::WindowID p_window_id) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ // We can't know the position of toplevels with the standard protocol, nor can
+ // we get information about the decorations, at least with SSDs.
+ return Point2i();
+}
+
+void DisplayServerWayland::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window_id) {
+ // Unsupported with toplevels.
+}
+
+void DisplayServerWayland::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window_id) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ DEBUG_LOG_WAYLAND(vformat("window max size set to %s", p_size));
+
+ if (p_size.x < 0 || p_size.y < 0) {
+ ERR_FAIL_MSG("Maximum window size can't be negative!");
+ }
+
+ WindowData &wd = main_window;
+
+ // FIXME: Is `p_size.x < wd.min_size.x || p_size.y < wd.min_size.y` == `p_size < wd.min_size`?
+ if ((p_size != Size2i()) && ((p_size.x < wd.min_size.x) || (p_size.y < wd.min_size.y))) {
+ ERR_PRINT("Maximum window size can't be smaller than minimum window size!");
+ return;
+ }
+
+ wd.max_size = p_size;
+
+ wayland_thread.window_set_max_size(MAIN_WINDOW_ID, p_size);
+}
+
+Size2i DisplayServerWayland::window_get_max_size(DisplayServer::WindowID p_window_id) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ return main_window.max_size;
+}
+
+void DisplayServerWayland::gl_window_make_current(DisplayServer::WindowID p_window_id) {
+#ifdef GLES3_ENABLED
+ if (egl_manager) {
+ egl_manager->window_make_current(MAIN_WINDOW_ID);
+ }
+#endif
+}
+
+void DisplayServerWayland::window_set_transient(WindowID p_window_id, WindowID p_parent) {
+ // Currently unsupported.
+}
+
+void DisplayServerWayland::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window_id) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ DEBUG_LOG_WAYLAND(vformat("window minsize set to %s", p_size));
+
+ WindowData &wd = main_window;
+
+ if (p_size.x < 0 || p_size.y < 0) {
+ ERR_FAIL_MSG("Minimum window size can't be negative!");
+ }
+
+ // FIXME: Is `p_size.x > wd.max_size.x || p_size.y > wd.max_size.y` == `p_size > wd.max_size`?
+ if ((p_size != Size2i()) && (wd.max_size != Size2i()) && ((p_size.x > wd.max_size.x) || (p_size.y > wd.max_size.y))) {
+ ERR_PRINT("Minimum window size can't be larger than maximum window size!");
+ return;
+ }
+
+ wd.min_size = p_size;
+
+ wayland_thread.window_set_min_size(MAIN_WINDOW_ID, p_size);
+}
+
+Size2i DisplayServerWayland::window_get_min_size(DisplayServer::WindowID p_window_id) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ return main_window.min_size;
+}
+
+void DisplayServerWayland::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window_id) {
+ // The XDG spec doesn't allow non-interactive resizes.
+}
+
+Size2i DisplayServerWayland::window_get_size(DisplayServer::WindowID p_window_id) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ return main_window.rect.size;
+}
+
+Size2i DisplayServerWayland::window_get_size_with_decorations(DisplayServer::WindowID p_window_id) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ // I don't think there's a way of actually knowing the size of the window
+ // decoration in Wayland, at least in the case of SSDs, nor that it would be
+ // that useful in this case. We'll just return the main window's size.
+ return main_window.rect.size;
+}
+
+void DisplayServerWayland::window_set_mode(WindowMode p_mode, DisplayServer::WindowID p_window_id) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ WindowData &wd = main_window;
+
+ if (!wd.visible) {
+ return;
+ }
+
+ wayland_thread.window_try_set_mode(p_window_id, p_mode);
+}
+
+DisplayServer::WindowMode DisplayServerWayland::window_get_mode(DisplayServer::WindowID p_window_id) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ const WindowData &wd = main_window;
+
+ if (!wd.visible) {
+ return WINDOW_MODE_WINDOWED;
+ }
+
+ return wayland_thread.window_get_mode(p_window_id);
+}
+
+bool DisplayServerWayland::window_is_maximize_allowed(DisplayServer::WindowID p_window_id) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ return wayland_thread.window_can_set_mode(p_window_id, WINDOW_MODE_MAXIMIZED);
+}
+
+void DisplayServerWayland::window_set_flag(WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window_id) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ WindowData &wd = main_window;
+
+ DEBUG_LOG_WAYLAND(vformat("Window set flag %d", p_flag));
+
+ switch (p_flag) {
+ case WINDOW_FLAG_BORDERLESS: {
+ wayland_thread.window_set_borderless(MAIN_WINDOW_ID, p_enabled);
+ } break;
+
+ default: {
+ }
+ }
+
+ if (p_enabled) {
+ wd.flags |= 1 << p_flag;
+ } else {
+ wd.flags &= ~(1 << p_flag);
+ }
+}
+
+bool DisplayServerWayland::window_get_flag(WindowFlags p_flag, DisplayServer::WindowID p_window_id) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ return main_window.flags & (1 << p_flag);
+}
+
+void DisplayServerWayland::window_request_attention(DisplayServer::WindowID p_window_id) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ DEBUG_LOG_WAYLAND("Requested attention.");
+
+ wayland_thread.window_request_attention(MAIN_WINDOW_ID);
+}
+
+void DisplayServerWayland::window_move_to_foreground(DisplayServer::WindowID p_window_id) {
+ // Standard Wayland APIs don't support this.
+}
+
+bool DisplayServerWayland::window_is_focused(WindowID p_window_id) const {
+ return wayland_thread.pointer_get_pointed_window_id() == p_window_id;
+}
+
+bool DisplayServerWayland::window_can_draw(DisplayServer::WindowID p_window_id) const {
+ return frame;
+}
+
+bool DisplayServerWayland::can_any_window_draw() const {
+ return frame;
+}
+
+void DisplayServerWayland::window_set_ime_active(const bool p_active, DisplayServer::WindowID p_window_id) {
+ // TODO
+ DEBUG_LOG_WAYLAND(vformat("wayland stub window_set_ime_active active %s", p_active ? "true" : "false"));
+}
+
+void DisplayServerWayland::window_set_ime_position(const Point2i &p_pos, DisplayServer::WindowID p_window_id) {
+ // TODO
+ DEBUG_LOG_WAYLAND(vformat("wayland stub window_set_ime_position pos %s window %d", p_pos, p_window_id));
+}
+
+// NOTE: While Wayland is supposed to be tear-free, wayland-protocols version
+// 1.30 added a protocol for allowing async flips which is supposed to be
+// handled by drivers such as Vulkan. We can then just ask to disable v-sync and
+// hope for the best. See: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/commit/6394f0b4f3be151076f10a845a2fb131eeb56706
+void DisplayServerWayland::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, DisplayServer::WindowID p_window_id) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+#ifdef RD_ENABLED
+ if (context_rd) {
+ context_rd->set_vsync_mode(p_window_id, p_vsync_mode);
+
+ emulate_vsync = (context_rd->get_vsync_mode(p_window_id) == DisplayServer::VSYNC_ENABLED);
+
+ if (emulate_vsync) {
+ print_verbose("VSYNC: manually throttling frames using MAILBOX.");
+ context_rd->set_vsync_mode(p_window_id, DisplayServer::VSYNC_MAILBOX);
+ }
+ }
+#endif // VULKAN_ENABLED
+
+#ifdef GLES3_ENABLED
+ if (egl_manager) {
+ egl_manager->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
+
+ emulate_vsync = egl_manager->is_using_vsync();
+
+ if (emulate_vsync) {
+ print_verbose("VSYNC: manually throttling frames with swap delay 0.");
+ egl_manager->set_use_vsync(false);
+ }
+ }
+#endif // GLES3_ENABLED
+}
+
+DisplayServer::VSyncMode DisplayServerWayland::window_get_vsync_mode(DisplayServer::WindowID p_window_id) const {
+ if (emulate_vsync) {
+ return DisplayServer::VSYNC_ENABLED;
+ }
+
+#ifdef VULKAN_ENABLED
+ if (context_rd) {
+ return context_rd->get_vsync_mode(p_window_id);
+ }
+#endif // VULKAN_ENABLED
+
+#ifdef GLES3_ENABLED
+ if (egl_manager) {
+ return egl_manager->is_using_vsync() ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED;
+ }
+#endif // GLES3_ENABLED
+
+ return DisplayServer::VSYNC_ENABLED;
+}
+
+void DisplayServerWayland::cursor_set_shape(CursorShape p_shape) {
+ ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
+
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ if (p_shape == cursor_shape) {
+ return;
+ }
+
+ cursor_shape = p_shape;
+
+ if (mouse_mode != MOUSE_MODE_VISIBLE && mouse_mode != MOUSE_MODE_CONFINED) {
+ // Hidden.
+ return;
+ }
+
+ if (custom_cursors.has(p_shape)) {
+ wayland_thread.cursor_set_custom_shape(p_shape);
+ } else {
+ wayland_thread.cursor_set_shape(p_shape);
+ }
+}
+
+DisplayServerWayland::CursorShape DisplayServerWayland::cursor_get_shape() const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ return cursor_shape;
+}
+
+void DisplayServerWayland::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ bool visible = (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED);
+
+ if (p_cursor.is_valid()) {
+ HashMap<CursorShape, CustomCursor>::Iterator cursor_c = custom_cursors.find(p_shape);
+
+ if (cursor_c) {
+ if (cursor_c->value.rid == p_cursor->get_rid() && cursor_c->value.hotspot == p_hotspot) {
+ // We have a cached cursor. Nice.
+ if (visible) {
+ wayland_thread.cursor_set_custom_shape(p_shape);
+ }
+
+ return;
+ }
+
+ // We're changing this cursor; we'll have to rebuild it.
+ custom_cursors.erase(p_shape);
+ wayland_thread.cursor_shape_clear_custom_image(p_shape);
+ }
+
+ Ref<Texture2D> texture = p_cursor;
+ ERR_FAIL_COND(!texture.is_valid());
+ Size2i texture_size;
+
+ Ref<AtlasTexture> atlas_texture = texture;
+
+ if (atlas_texture.is_valid()) {
+ texture_size.width = atlas_texture->get_region().size.x;
+ texture_size.height = atlas_texture->get_region().size.y;
+ } else {
+ texture_size.width = texture->get_width();
+ texture_size.height = texture->get_height();
+ }
+
+ ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
+
+ // NOTE: The Wayland protocol says nothing about cursor size limits, yet if
+ // the texture is larger than 256x256 it won't show at least on sway.
+ ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
+ ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
+ ERR_FAIL_COND(texture_size.height == 0 || texture_size.width == 0);
+
+ Ref<Image> image = texture->get_image();
+ ERR_FAIL_COND(!image.is_valid());
+
+ if (image->is_compressed()) {
+ image = image->duplicate(true);
+ Error err = image->decompress();
+ ERR_FAIL_COND_MSG(err != OK, "Couldn't decompress VRAM-compressed custom mouse cursor image. Switch to a lossless compression mode in the Import dock.");
+ }
+
+ CustomCursor &cursor = custom_cursors[p_shape];
+
+ cursor.rid = p_cursor->get_rid();
+ cursor.hotspot = p_hotspot;
+
+ wayland_thread.cursor_shape_set_custom_image(p_shape, image, p_hotspot);
+
+ if (visible) {
+ wayland_thread.cursor_set_custom_shape(p_shape);
+ }
+ } else {
+ // Clear cache and reset to default system cursor.
+ if (cursor_shape == p_shape && visible) {
+ wayland_thread.cursor_set_shape(p_shape);
+ }
+
+ if (custom_cursors.has(p_shape)) {
+ custom_cursors.erase(p_shape);
+ }
+
+ wayland_thread.cursor_shape_clear_custom_image(p_shape);
+ }
+}
+
+int DisplayServerWayland::keyboard_get_layout_count() const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ return wayland_thread.keyboard_get_layout_count();
+}
+
+int DisplayServerWayland::keyboard_get_current_layout() const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ return wayland_thread.keyboard_get_current_layout_index();
+}
+
+void DisplayServerWayland::keyboard_set_current_layout(int p_index) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ wayland_thread.keyboard_set_current_layout_index(p_index);
+}
+
+String DisplayServerWayland::keyboard_get_layout_language(int p_index) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ // xkbcommon exposes only the layout's name, which looks like it overlaps with
+ // its language.
+ return wayland_thread.keyboard_get_layout_name(p_index);
+}
+
+String DisplayServerWayland::keyboard_get_layout_name(int p_index) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ return wayland_thread.keyboard_get_layout_name(p_index);
+}
+
+Key DisplayServerWayland::keyboard_get_keycode_from_physical(Key p_keycode) const {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ Key key = wayland_thread.keyboard_get_key_from_physical(p_keycode);
+
+ // If not found, fallback to QWERTY.
+ // This should match the behavior of the event pump.
+ if (key == Key::NONE) {
+ return p_keycode;
+ }
+
+ if (key >= Key::A + 32 && key <= Key::Z + 32) {
+ key -= 'a' - 'A';
+ }
+
+ // Make it consistent with the keys returned by `Input`.
+ if (key == Key::BACKTAB) {
+ key = Key::TAB;
+ }
+
+ return key;
+}
+
+void DisplayServerWayland::process_events() {
+ wayland_thread.mutex.lock();
+
+ while (wayland_thread.has_message()) {
+ Ref<WaylandThread::Message> msg = wayland_thread.pop_message();
+
+ Ref<WaylandThread::WindowRectMessage> winrect_msg = msg;
+ if (winrect_msg.is_valid()) {
+ _resize_window(winrect_msg->rect.size);
+ }
+
+ Ref<WaylandThread::WindowEventMessage> winev_msg = msg;
+ if (winev_msg.is_valid()) {
+ _send_window_event(winev_msg->event);
+
+ if (winev_msg->event == WINDOW_EVENT_FOCUS_IN) {
+ if (OS::get_singleton()->get_main_loop()) {
+ OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
+ }
+ } else if (winev_msg->event == WINDOW_EVENT_FOCUS_OUT) {
+ if (OS::get_singleton()->get_main_loop()) {
+ OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
+ }
+ }
+ }
+
+ Ref<WaylandThread::InputEventMessage> inputev_msg = msg;
+ if (inputev_msg.is_valid()) {
+ Input::get_singleton()->parse_input_event(inputev_msg->event);
+ }
+
+ Ref<WaylandThread::DropFilesEventMessage> dropfiles_msg = msg;
+ if (dropfiles_msg.is_valid()) {
+ WindowData wd = main_window;
+
+ if (wd.drop_files_callback.is_valid()) {
+ wd.drop_files_callback.call(dropfiles_msg->files);
+ }
+ }
+ }
+
+ wayland_thread.keyboard_echo_keys();
+
+ frame = wayland_thread.get_reset_frame();
+
+ wayland_thread.mutex.unlock();
+
+ Input::get_singleton()->flush_buffered_events();
+}
+
+void DisplayServerWayland::release_rendering_thread() {
+#ifdef GLES3_ENABLED
+ if (egl_manager) {
+ egl_manager->release_current();
+ }
+#endif
+}
+
+void DisplayServerWayland::make_rendering_thread() {
+#ifdef GLES3_ENABLED
+ if (egl_manager) {
+ egl_manager->make_current();
+ }
+#endif
+}
+
+void DisplayServerWayland::swap_buffers() {
+#ifdef GLES3_ENABLED
+ if (egl_manager) {
+ egl_manager->swap_buffers();
+ }
+#endif
+}
+
+void DisplayServerWayland::set_context(Context p_context) {
+ MutexLock mutex_lock(wayland_thread.mutex);
+
+ DEBUG_LOG_WAYLAND(vformat("Setting context %d.", p_context));
+
+ context = p_context;
+
+ String app_id = _get_app_id_from_context(p_context);
+ wayland_thread.window_set_app_id(MAIN_WINDOW_ID, app_id);
+}
+
+Vector<String> DisplayServerWayland::get_rendering_drivers_func() {
+ Vector<String> drivers;
+
+#ifdef VULKAN_ENABLED
+ drivers.push_back("vulkan");
+#endif
+
+#ifdef GLES3_ENABLED
+ drivers.push_back("opengl3");
+#endif
+
+ return drivers;
+}
+
+DisplayServer *DisplayServerWayland::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
+ DisplayServer *ds = memnew(DisplayServerWayland(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
+ if (r_error != OK) {
+ ERR_PRINT("Can't create the Wayland display server.");
+ memdelete(ds);
+
+ return nullptr;
+ }
+ return ds;
+}
+
+DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+#ifdef GLES3_ENABLED
+#ifdef SOWRAP_ENABLED
+#ifdef DEBUG_ENABLED
+ int dylibloader_verbose = 1;
+#else
+ int dylibloader_verbose = 0;
+#endif // DEBUG_ENABLED
+#endif // SOWRAP_ENABLED
+#endif // GLES3_ENABLED
+
+ r_error = ERR_UNAVAILABLE;
+
+ Error thread_err = wayland_thread.init();
+
+ if (thread_err != OK) {
+ r_error = thread_err;
+ ERR_FAIL_MSG("Could not initialize the Wayland thread.");
+ }
+
+ // Input.
+ Input::get_singleton()->set_event_dispatch_function(dispatch_input_events);
+
+#ifdef SPEECHD_ENABLED
+ // Init TTS
+ tts = memnew(TTS_Linux);
+#endif
+
+ rendering_driver = p_rendering_driver;
+
+#ifdef RD_ENABLED
+#ifdef VULKAN_ENABLED
+ if (p_rendering_driver == "vulkan") {
+ context_rd = memnew(VulkanContextWayland);
+ }
+#endif
+
+ if (context_rd) {
+ if (context_rd->initialize() != OK) {
+ memdelete(context_rd);
+ context_rd = nullptr;
+ r_error = ERR_CANT_CREATE;
+ ERR_FAIL_MSG(vformat("Could not initialize %s", context_rd->get_api_name()));
+ }
+ }
+#endif
+
+#ifdef GLES3_ENABLED
+ if (p_rendering_driver == "opengl3") {
+ if (getenv("DRI_PRIME") == nullptr) {
+ int prime_idx = -1;
+
+ if (getenv("PRIMUS_DISPLAY") ||
+ getenv("PRIMUS_libGLd") ||
+ getenv("PRIMUS_libGLa") ||
+ getenv("PRIMUS_libGL") ||
+ getenv("PRIMUS_LOAD_GLOBAL") ||
+ getenv("BUMBLEBEE_SOCKET") ||
+ getenv("__NV_PRIME_RENDER_OFFLOAD")) {
+ print_verbose("Optirun/primusrun detected. Skipping GPU detection");
+ prime_idx = 0;
+ }
+
+ // Some tools use fake libGL libraries and have them override the real one using
+ // LD_LIBRARY_PATH, so we skip them. *But* Steam also sets LD_LIBRARY_PATH for its
+ // runtime and includes system `/lib` and `/lib64`... so ignore Steam.
+ if (prime_idx == -1 && getenv("LD_LIBRARY_PATH") && !getenv("STEAM_RUNTIME_LIBRARY_PATH")) {
+ String ld_library_path(getenv("LD_LIBRARY_PATH"));
+ Vector<String> libraries = ld_library_path.split(":");
+
+ for (int i = 0; i < libraries.size(); ++i) {
+ if (FileAccess::exists(libraries[i] + "/libGL.so.1") ||
+ FileAccess::exists(libraries[i] + "/libGL.so")) {
+ print_verbose("Custom libGL override detected. Skipping GPU detection");
+ prime_idx = 0;
+ }
+ }
+ }
+
+ if (prime_idx == -1) {
+ print_verbose("Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic.");
+ prime_idx = DetectPrimeEGL::detect_prime();
+ }
+
+ if (prime_idx) {
+ print_line(vformat("Found discrete GPU, setting DRI_PRIME=%d to use it.", prime_idx));
+ print_line("Note: Set DRI_PRIME=0 in the environment to disable Godot from using the discrete GPU.");
+ setenv("DRI_PRIME", itos(prime_idx).utf8().ptr(), 1);
+ }
+ }
+
+ egl_manager = memnew(EGLManagerWayland);
+
+#ifdef SOWRAP_ENABLED
+ if (initialize_wayland_egl(dylibloader_verbose) != 0) {
+ WARN_PRINT("Can't load the Wayland EGL library.");
+ return;
+ }
+#endif // SOWRAP_ENABLED
+
+ if (egl_manager->initialize() != OK) {
+ memdelete(egl_manager);
+ egl_manager = nullptr;
+ r_error = ERR_CANT_CREATE;
+ ERR_FAIL_MSG("Could not initialize GLES3.");
+ }
+
+ RasterizerGLES3::make_current(true);
+ }
+#endif // GLES3_ENABLED
+
+ cursor_set_shape(CURSOR_BUSY);
+
+ WindowData &wd = main_window;
+
+ wd.id = MAIN_WINDOW_ID;
+ wd.mode = p_mode;
+ wd.flags = p_flags;
+ wd.vsync_mode = p_vsync_mode;
+ wd.rect.size = p_resolution;
+ wd.title = "Godot";
+
+ _show_window();
+
+#ifdef RD_ENABLED
+ if (context_rd) {
+ rendering_device = memnew(RenderingDevice);
+ rendering_device->initialize(context_rd);
+
+ RendererCompositorRD::make_current();
+ }
+#endif
+
+#ifdef DBUS_ENABLED
+ portal_desktop = memnew(FreeDesktopPortalDesktop);
+ screensaver = memnew(FreeDesktopScreenSaver);
+#endif
+
+ screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
+
+ r_error = OK;
+}
+
+DisplayServerWayland::~DisplayServerWayland() {
+ // TODO: Multiwindow support.
+ if (main_window.visible) {
+#ifdef VULKAN_ENABLED
+ if (context_rd) {
+ context_rd->window_destroy(MAIN_WINDOW_ID);
+ }
+#endif
+
+#ifdef GLES3_ENABLED
+ if (egl_manager) {
+ egl_manager->window_destroy(MAIN_WINDOW_ID);
+ }
+#endif
+ }
+
+#ifdef GLES3_ENABLED
+ if (main_window.wl_egl_window) {
+ wl_egl_window_destroy(main_window.wl_egl_window);
+ }
+#endif
+
+ wayland_thread.destroy();
+
+ // Destroy all drivers.
+#ifdef RD_ENABLED
+ if (rendering_device) {
+ rendering_device->finalize();
+ memdelete(rendering_device);
+ }
+
+ if (context_rd) {
+ memdelete(context_rd);
+ }
+#endif
+
+#ifdef SPEECHD_ENABLED
+ if (tts) {
+ memdelete(tts);
+ }
+#endif
+
+#ifdef DBUS_ENABLED
+ if (portal_desktop) {
+ memdelete(portal_desktop);
+ memdelete(screensaver);
+ }
+#endif
+}
+
+void DisplayServerWayland::register_wayland_driver() {
+ register_create_function("wayland", create_func, get_rendering_drivers_func);
+}
+
+#endif //WAYLAND_ENABLED