diff options
Diffstat (limited to 'platform/linuxbsd/wayland/display_server_wayland.cpp')
-rw-r--r-- | platform/linuxbsd/wayland/display_server_wayland.cpp | 1353 |
1 files changed, 1353 insertions, 0 deletions
diff --git a/platform/linuxbsd/wayland/display_server_wayland.cpp b/platform/linuxbsd/wayland/display_server_wayland.cpp new file mode 100644 index 0000000000..e22eddd08e --- /dev/null +++ b/platform/linuxbsd/wayland/display_server_wayland.cpp @@ -0,0 +1,1353 @@ +/**************************************************************************/ +/* display_server_wayland.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "display_server_wayland.h" + +#ifdef WAYLAND_ENABLED + +#define WAYLAND_DISPLAY_SERVER_DEBUG_LOGS_ENABLED +#ifdef WAYLAND_DISPLAY_SERVER_DEBUG_LOGS_ENABLED +#define DEBUG_LOG_WAYLAND(...) print_verbose(__VA_ARGS__) +#else +#define DEBUG_LOG_WAYLAND(...) +#endif + +#ifdef VULKAN_ENABLED +#include "servers/rendering/renderer_rd/renderer_compositor_rd.h" +#endif + +#ifdef GLES3_ENABLED +#include "detect_prime_egl.h" +#include "drivers/gles3/rasterizer_gles3.h" +#endif + +String DisplayServerWayland::_get_app_id_from_context(Context p_context) { + String app_id; + + switch (p_context) { + case CONTEXT_EDITOR: { + app_id = "org.godotengine.Editor"; + } break; + + case CONTEXT_PROJECTMAN: { + app_id = "org.godotengine.ProjectManager"; + } break; + + case CONTEXT_ENGINE: + default: { + String config_name = GLOBAL_GET("application/config/name"); + if (config_name.length() != 0) { + app_id = config_name; + } else { + app_id = "org.godotengine.Godot"; + } + } + } + + return app_id; +} + +void DisplayServerWayland::_send_window_event(WindowEvent p_event) { + WindowData &wd = main_window; + + if (wd.window_event_callback.is_valid()) { + Variant event = int(p_event); + wd.window_event_callback.call(event); + } +} + +void DisplayServerWayland::dispatch_input_events(const Ref<InputEvent> &p_event) { + ((DisplayServerWayland *)(get_singleton()))->_dispatch_input_event(p_event); +} + +void DisplayServerWayland::_dispatch_input_event(const Ref<InputEvent> &p_event) { + Callable callable = main_window.input_event_callback; + if (callable.is_valid()) { + callable.call(p_event); + } +} + +void DisplayServerWayland::_resize_window(const Size2i &p_size) { + WindowData &wd = main_window; + + wd.rect.size = p_size; + +#ifdef RD_ENABLED + if (wd.visible && context_rd) { + context_rd->window_resize(MAIN_WINDOW_ID, wd.rect.size.width, wd.rect.size.height); + } +#endif + +#ifdef GLES3_ENABLED + if (wd.visible && egl_manager) { + wl_egl_window_resize(wd.wl_egl_window, wd.rect.size.width, wd.rect.size.height, 0, 0); + } +#endif + + if (wd.rect_changed_callback.is_valid()) { + wd.rect_changed_callback.call(wd.rect); + } +} + +void DisplayServerWayland::_show_window() { + MutexLock mutex_lock(wayland_thread.mutex); + + WindowData &wd = main_window; + + if (!wd.visible) { + DEBUG_LOG_WAYLAND("Showing window."); + + // Showing this window will reset its mode with whatever the compositor + // reports. We'll save the mode beforehand so that we can reapply it later. + // TODO: Fix/Port/Move/Whatever to `WaylandThread` APIs. + WindowMode setup_mode = wd.mode; + + wayland_thread.window_create(MAIN_WINDOW_ID, wd.rect.size.width, wd.rect.size.height); + wayland_thread.window_set_min_size(MAIN_WINDOW_ID, wd.min_size); + wayland_thread.window_set_max_size(MAIN_WINDOW_ID, wd.max_size); + wayland_thread.window_set_app_id(MAIN_WINDOW_ID, _get_app_id_from_context(context)); + wayland_thread.window_set_borderless(MAIN_WINDOW_ID, window_get_flag(WINDOW_FLAG_BORDERLESS)); + + // NOTE: The XDG shell protocol is built in a way that causes the window to + // be immediately shown as soon as a valid buffer is assigned to it. Hence, + // the only acceptable way of implementing window showing is to move the + // graphics context window creation logic here. +#ifdef RD_ENABLED + if (context_rd) { + union { +#ifdef VULKAN_ENABLED + VulkanContextWayland::WindowPlatformData vulkan; +#endif + } wpd; +#ifdef VULKAN_ENABLED + if (rendering_driver == "vulkan") { + wpd.vulkan.surface = wayland_thread.window_get_wl_surface(wd.id); + wpd.vulkan.display = wayland_thread.get_wl_display(); + } +#endif + Error err = context_rd->window_create(wd.id, wd.vsync_mode, wd.rect.size.width, wd.rect.size.height, &wpd); + ERR_FAIL_COND_MSG(err != OK, vformat("Can't create a %s window", context_rd->get_api_name())); + + emulate_vsync = (context_rd->get_vsync_mode(wd.id) == DisplayServer::VSYNC_ENABLED); + + if (emulate_vsync) { + print_verbose("VSYNC: manually throttling frames using MAILBOX."); + context_rd->set_vsync_mode(wd.id, DisplayServer::VSYNC_MAILBOX); + } + } +#endif + +#ifdef GLES3_ENABLED + if (egl_manager) { + struct wl_surface *wl_surface = wayland_thread.window_get_wl_surface(wd.id); + wd.wl_egl_window = wl_egl_window_create(wl_surface, wd.rect.size.width, wd.rect.size.height); + + Error err = egl_manager->window_create(MAIN_WINDOW_ID, wayland_thread.get_wl_display(), wd.wl_egl_window, wd.rect.size.width, wd.rect.size.height); + ERR_FAIL_COND_MSG(err == ERR_CANT_CREATE, "Can't show a GLES3 window."); + + window_set_vsync_mode(wd.vsync_mode, MAIN_WINDOW_ID); + } +#endif + // NOTE: The public window-handling methods might depend on this flag being + // set. Ensure to not make any of these calls before this assignment. + wd.visible = true; + + // Actually try to apply the window's mode now that it's visible. + window_set_mode(setup_mode); + + wayland_thread.window_set_title(MAIN_WINDOW_ID, wd.title); + } +} +// Interface methods. + +bool DisplayServerWayland::has_feature(Feature p_feature) const { + switch (p_feature) { + case FEATURE_MOUSE: + case FEATURE_CLIPBOARD: + case FEATURE_CURSOR_SHAPE: + case FEATURE_WINDOW_TRANSPARENCY: + case FEATURE_SWAP_BUFFERS: + case FEATURE_KEEP_SCREEN_ON: + case FEATURE_CLIPBOARD_PRIMARY: + case FEATURE_HIDPI: { + return true; + } break; + + default: { + return false; + } + } +} + +String DisplayServerWayland::get_name() const { + return "Wayland"; +} + +#ifdef SPEECHD_ENABLED + +bool DisplayServerWayland::tts_is_speaking() const { + ERR_FAIL_NULL_V(tts, false); + return tts->is_speaking(); +} + +bool DisplayServerWayland::tts_is_paused() const { + ERR_FAIL_NULL_V(tts, false); + return tts->is_paused(); +} + +TypedArray<Dictionary> DisplayServerWayland::tts_get_voices() const { + ERR_FAIL_NULL_V(tts, TypedArray<Dictionary>()); + return tts->get_voices(); +} + +void DisplayServerWayland::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) { + ERR_FAIL_NULL(tts); + tts->speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt); +} + +void DisplayServerWayland::tts_pause() { + ERR_FAIL_NULL(tts); + tts->pause(); +} + +void DisplayServerWayland::tts_resume() { + ERR_FAIL_NULL(tts); + tts->resume(); +} + +void DisplayServerWayland::tts_stop() { + ERR_FAIL_NULL(tts); + tts->stop(); +} + +#endif + +#ifdef DBUS_ENABLED + +bool DisplayServerWayland::is_dark_mode_supported() const { + return portal_desktop->is_supported(); +} + +bool DisplayServerWayland::is_dark_mode() const { + switch (portal_desktop->get_appearance_color_scheme()) { + case 1: + // Prefers dark theme. + return true; + case 2: + // Prefers light theme. + return false; + default: + // Preference unknown. + return false; + } +} + +#endif + +void DisplayServerWayland::mouse_set_mode(MouseMode p_mode) { + if (p_mode == mouse_mode) { + return; + } + + MutexLock mutex_lock(wayland_thread.mutex); + + bool show_cursor = (p_mode == MOUSE_MODE_VISIBLE || p_mode == MOUSE_MODE_CONFINED); + + if (show_cursor) { + if (custom_cursors.has(cursor_shape)) { + wayland_thread.cursor_set_custom_shape(cursor_shape); + } else { + wayland_thread.cursor_set_shape(cursor_shape); + } + } else { + wayland_thread.cursor_hide(); + } + + WaylandThread::PointerConstraint constraint = WaylandThread::PointerConstraint::NONE; + + switch (p_mode) { + case DisplayServer::MOUSE_MODE_CAPTURED: { + constraint = WaylandThread::PointerConstraint::LOCKED; + } break; + + case DisplayServer::MOUSE_MODE_CONFINED: + case DisplayServer::MOUSE_MODE_CONFINED_HIDDEN: { + constraint = WaylandThread::PointerConstraint::CONFINED; + } break; + + default: { + } + } + + wayland_thread.pointer_set_constraint(constraint); + + mouse_mode = p_mode; +} + +DisplayServerWayland::MouseMode DisplayServerWayland::mouse_get_mode() const { + return mouse_mode; +} + +// NOTE: This is hacked together (and not guaranteed to work in the first place) +// as for some reason the there's no proper way to ask the compositor to warp +// the pointer, although, at the time of writing, there's a proposal for a +// proper protocol for this. See: +// https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/158 +void DisplayServerWayland::warp_mouse(const Point2i &p_to) { + MutexLock mutex_lock(wayland_thread.mutex); + + WaylandThread::PointerConstraint old_constraint = wayland_thread.pointer_get_constraint(); + + wayland_thread.pointer_set_constraint(WaylandThread::PointerConstraint::LOCKED); + wayland_thread.pointer_set_hint(p_to); + + wayland_thread.pointer_set_constraint(old_constraint); +} + +Point2i DisplayServerWayland::mouse_get_position() const { + MutexLock mutex_lock(wayland_thread.mutex); + + // We can't properly implement this method by design. + // This is the best we can do unfortunately. + return Input::get_singleton()->get_mouse_position(); + + return Point2i(); +} + +BitField<MouseButtonMask> DisplayServerWayland::mouse_get_button_state() const { + MutexLock mutex_lock(wayland_thread.mutex); + + // Are we sure this is the only way? This seems sus. + // TODO: Handle tablets properly. + //mouse_button_mask.set_flag(MouseButtonMask((int64_t)wls.current_seat->tablet_tool_data.pressed_button_mask)); + + return wayland_thread.pointer_get_button_mask(); +} + +// NOTE: According to the Wayland specification, this method will only do +// anything if the user has interacted with the application by sending a +// "recent enough" input event. +// TODO: Add this limitation to the documentation. +void DisplayServerWayland::clipboard_set(const String &p_text) { + MutexLock mutex_lock(wayland_thread.mutex); + + wayland_thread.selection_set_text(p_text); +} + +String DisplayServerWayland::clipboard_get() const { + MutexLock mutex_lock(wayland_thread.mutex); + + Vector<uint8_t> data; + + const String text_mimes[] = { + "text/plain;charset=utf-8", + "text/plain", + }; + + for (String mime : text_mimes) { + if (wayland_thread.selection_has_mime(mime)) { + print_verbose(vformat("Selecting media type \"%s\" from offered types.", mime)); + data = wayland_thread.selection_get_mime(mime); + break; + } + } + + return String::utf8((const char *)data.ptr(), data.size()); +} + +Ref<Image> DisplayServerWayland::clipboard_get_image() const { + MutexLock mutex_lock(wayland_thread.mutex); + + Ref<Image> image; + image.instantiate(); + + Error err = OK; + + // TODO: Fallback to next media type on missing module or parse error. + if (wayland_thread.selection_has_mime("image/png")) { + err = image->load_png_from_buffer(wayland_thread.selection_get_mime("image/png")); + } else if (wayland_thread.selection_has_mime("image/jpeg")) { + err = image->load_jpg_from_buffer(wayland_thread.selection_get_mime("image/jpeg")); + } else if (wayland_thread.selection_has_mime("image/webp")) { + err = image->load_webp_from_buffer(wayland_thread.selection_get_mime("image/webp")); + } else if (wayland_thread.selection_has_mime("image/svg+xml")) { + err = image->load_svg_from_buffer(wayland_thread.selection_get_mime("image/svg+xml")); + } else if (wayland_thread.selection_has_mime("image/bmp")) { + err = image->load_bmp_from_buffer(wayland_thread.selection_get_mime("image/bmp")); + } else if (wayland_thread.selection_has_mime("image/x-tga")) { + err = image->load_tga_from_buffer(wayland_thread.selection_get_mime("image/x-tga")); + } else if (wayland_thread.selection_has_mime("image/x-targa")) { + err = image->load_tga_from_buffer(wayland_thread.selection_get_mime("image/x-targa")); + } else if (wayland_thread.selection_has_mime("image/ktx")) { + err = image->load_ktx_from_buffer(wayland_thread.selection_get_mime("image/ktx")); + } + + ERR_FAIL_COND_V(err != OK, Ref<Image>()); + + return image; +} + +void DisplayServerWayland::clipboard_set_primary(const String &p_text) { + MutexLock mutex_lock(wayland_thread.mutex); + + wayland_thread.primary_set_text(p_text); +} + +String DisplayServerWayland::clipboard_get_primary() const { + MutexLock mutex_lock(wayland_thread.mutex); + + Vector<uint8_t> data; + + const String text_mimes[] = { + "text/plain;charset=utf-8", + "text/plain", + }; + + for (String mime : text_mimes) { + if (wayland_thread.primary_has_mime(mime)) { + print_verbose(vformat("Selecting media type \"%s\" from offered types.", mime)); + wayland_thread.primary_get_mime(mime); + break; + } + } + + return String::utf8((const char *)data.ptr(), data.size()); +} + +int DisplayServerWayland::get_screen_count() const { + MutexLock mutex_lock(wayland_thread.mutex); + return wayland_thread.get_screen_count(); +} + +int DisplayServerWayland::get_primary_screen() const { + // AFAIK Wayland doesn't allow knowing (nor we care) about which screen is + // primary. + return 0; +} + +Point2i DisplayServerWayland::screen_get_position(int p_screen) const { + MutexLock mutex_lock(wayland_thread.mutex); + + if (p_screen == SCREEN_OF_MAIN_WINDOW) { + p_screen = window_get_current_screen(); + } + + return wayland_thread.screen_get_data(p_screen).position; +} + +Size2i DisplayServerWayland::screen_get_size(int p_screen) const { + MutexLock mutex_lock(wayland_thread.mutex); + + if (p_screen == SCREEN_OF_MAIN_WINDOW) { + p_screen = window_get_current_screen(); + } + + return wayland_thread.screen_get_data(p_screen).size; +} + +Rect2i DisplayServerWayland::screen_get_usable_rect(int p_screen) const { + // Unsupported on wayland. + return Rect2i(Point2i(), screen_get_size(p_screen)); +} + +int DisplayServerWayland::screen_get_dpi(int p_screen) const { + MutexLock mutex_lock(wayland_thread.mutex); + + if (p_screen == SCREEN_OF_MAIN_WINDOW) { + p_screen = window_get_current_screen(); + } + + const WaylandThread::ScreenData &data = wayland_thread.screen_get_data(p_screen); + + int width_mm = data.physical_size.width; + int height_mm = data.physical_size.height; + + double xdpi = (width_mm ? data.size.width / (double)width_mm * 25.4 : 0); + double ydpi = (height_mm ? data.size.height / (double)height_mm * 25.4 : 0); + + if (xdpi || ydpi) { + return (xdpi + ydpi) / (xdpi && ydpi ? 2 : 1); + } + + // Could not get DPI. + return 96; +} + +float DisplayServerWayland::screen_get_scale(int p_screen) const { + MutexLock mutex_lock(wayland_thread.mutex); + + if (p_screen == SCREEN_OF_MAIN_WINDOW) { + p_screen = window_get_current_screen(); + } + + return wayland_thread.screen_get_data(p_screen).scale; +} + +float DisplayServerWayland::screen_get_refresh_rate(int p_screen) const { + MutexLock mutex_lock(wayland_thread.mutex); + + if (p_screen == SCREEN_OF_MAIN_WINDOW) { + p_screen = window_get_current_screen(); + } + + return wayland_thread.screen_get_data(p_screen).refresh_rate; +} + +void DisplayServerWayland::screen_set_keep_on(bool p_enable) { + MutexLock mutex_lock(wayland_thread.mutex); + + if (screen_is_kept_on() == p_enable) { + return; + } + +#ifdef DBUS_ENABLED + if (screensaver) { + if (p_enable) { + screensaver->inhibit(); + } else { + screensaver->uninhibit(); + } + + screensaver_inhibited = p_enable; + } +#endif +} + +bool DisplayServerWayland::screen_is_kept_on() const { +#ifdef DBUS_ENABLED + return wayland_thread.window_get_idle_inhibition(MAIN_WINDOW_ID) || screensaver_inhibited; +#endif + + return wayland_thread.window_get_idle_inhibition(MAIN_WINDOW_ID); +} + +Vector<DisplayServer::WindowID> DisplayServerWayland::get_window_list() const { + MutexLock mutex_lock(wayland_thread.mutex); + + Vector<int> ret; + ret.push_back(MAIN_WINDOW_ID); + + return ret; +} + +DisplayServer::WindowID DisplayServerWayland::get_window_at_screen_position(const Point2i &p_position) const { + // Standard Wayland APIs don't support this. + return MAIN_WINDOW_ID; +} + +void DisplayServerWayland::window_attach_instance_id(ObjectID p_instance, WindowID p_window_id) { + MutexLock mutex_lock(wayland_thread.mutex); + + main_window.instance_id = p_instance; +} + +ObjectID DisplayServerWayland::window_get_attached_instance_id(WindowID p_window_id) const { + MutexLock mutex_lock(wayland_thread.mutex); + + return main_window.instance_id; +} + +void DisplayServerWayland::window_set_title(const String &p_title, DisplayServer::WindowID p_window_id) { + MutexLock mutex_lock(wayland_thread.mutex); + + WindowData &wd = main_window; + + wd.title = p_title; + + wayland_thread.window_set_title(MAIN_WINDOW_ID, wd.title); +} + +void DisplayServerWayland::window_set_mouse_passthrough(const Vector<Vector2> &p_region, DisplayServer::WindowID p_window_id) { + // TODO + DEBUG_LOG_WAYLAND(vformat("wayland stub window_set_mouse_passthrough region %s", p_region)); +} + +void DisplayServerWayland::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window_id) { + MutexLock mutex_lock(wayland_thread.mutex); + + main_window.rect_changed_callback = p_callable; +} + +void DisplayServerWayland::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window_id) { + MutexLock mutex_lock(wayland_thread.mutex); + + main_window.window_event_callback = p_callable; +} + +void DisplayServerWayland::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window_id) { + MutexLock mutex_lock(wayland_thread.mutex); + + main_window.input_event_callback = p_callable; +} + +void DisplayServerWayland::window_set_input_text_callback(const Callable &p_callable, WindowID p_window_id) { + MutexLock mutex_lock(wayland_thread.mutex); + + main_window.input_text_callback = p_callable; +} + +void DisplayServerWayland::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window_id) { + MutexLock mutex_lock(wayland_thread.mutex); + + main_window.drop_files_callback = p_callable; +} + +int DisplayServerWayland::window_get_current_screen(DisplayServer::WindowID p_window_id) const { + // Standard Wayland APIs don't support getting the screen of a window. + return 0; +} + +void DisplayServerWayland::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window_id) { + // Standard Wayland APIs don't support setting the screen of a window. +} + +Point2i DisplayServerWayland::window_get_position(DisplayServer::WindowID p_window_id) const { + MutexLock mutex_lock(wayland_thread.mutex); + + // We can't know the position of toplevels with the standard protocol. + return Point2i(); +} + +Point2i DisplayServerWayland::window_get_position_with_decorations(DisplayServer::WindowID p_window_id) const { + MutexLock mutex_lock(wayland_thread.mutex); + + // We can't know the position of toplevels with the standard protocol, nor can + // we get information about the decorations, at least with SSDs. + return Point2i(); +} + +void DisplayServerWayland::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window_id) { + // Unsupported with toplevels. +} + +void DisplayServerWayland::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window_id) { + MutexLock mutex_lock(wayland_thread.mutex); + + DEBUG_LOG_WAYLAND(vformat("window max size set to %s", p_size)); + + if (p_size.x < 0 || p_size.y < 0) { + ERR_FAIL_MSG("Maximum window size can't be negative!"); + } + + WindowData &wd = main_window; + + // FIXME: Is `p_size.x < wd.min_size.x || p_size.y < wd.min_size.y` == `p_size < wd.min_size`? + if ((p_size != Size2i()) && ((p_size.x < wd.min_size.x) || (p_size.y < wd.min_size.y))) { + ERR_PRINT("Maximum window size can't be smaller than minimum window size!"); + return; + } + + wd.max_size = p_size; + + wayland_thread.window_set_max_size(MAIN_WINDOW_ID, p_size); +} + +Size2i DisplayServerWayland::window_get_max_size(DisplayServer::WindowID p_window_id) const { + MutexLock mutex_lock(wayland_thread.mutex); + + return main_window.max_size; +} + +void DisplayServerWayland::gl_window_make_current(DisplayServer::WindowID p_window_id) { +#ifdef GLES3_ENABLED + if (egl_manager) { + egl_manager->window_make_current(MAIN_WINDOW_ID); + } +#endif +} + +void DisplayServerWayland::window_set_transient(WindowID p_window_id, WindowID p_parent) { + // Currently unsupported. +} + +void DisplayServerWayland::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window_id) { + MutexLock mutex_lock(wayland_thread.mutex); + + DEBUG_LOG_WAYLAND(vformat("window minsize set to %s", p_size)); + + WindowData &wd = main_window; + + if (p_size.x < 0 || p_size.y < 0) { + ERR_FAIL_MSG("Minimum window size can't be negative!"); + } + + // FIXME: Is `p_size.x > wd.max_size.x || p_size.y > wd.max_size.y` == `p_size > wd.max_size`? + if ((p_size != Size2i()) && (wd.max_size != Size2i()) && ((p_size.x > wd.max_size.x) || (p_size.y > wd.max_size.y))) { + ERR_PRINT("Minimum window size can't be larger than maximum window size!"); + return; + } + + wd.min_size = p_size; + + wayland_thread.window_set_min_size(MAIN_WINDOW_ID, p_size); +} + +Size2i DisplayServerWayland::window_get_min_size(DisplayServer::WindowID p_window_id) const { + MutexLock mutex_lock(wayland_thread.mutex); + + return main_window.min_size; +} + +void DisplayServerWayland::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window_id) { + // The XDG spec doesn't allow non-interactive resizes. +} + +Size2i DisplayServerWayland::window_get_size(DisplayServer::WindowID p_window_id) const { + MutexLock mutex_lock(wayland_thread.mutex); + + return main_window.rect.size; +} + +Size2i DisplayServerWayland::window_get_size_with_decorations(DisplayServer::WindowID p_window_id) const { + MutexLock mutex_lock(wayland_thread.mutex); + + // I don't think there's a way of actually knowing the size of the window + // decoration in Wayland, at least in the case of SSDs, nor that it would be + // that useful in this case. We'll just return the main window's size. + return main_window.rect.size; +} + +void DisplayServerWayland::window_set_mode(WindowMode p_mode, DisplayServer::WindowID p_window_id) { + MutexLock mutex_lock(wayland_thread.mutex); + + WindowData &wd = main_window; + + if (!wd.visible) { + return; + } + + wayland_thread.window_try_set_mode(p_window_id, p_mode); +} + +DisplayServer::WindowMode DisplayServerWayland::window_get_mode(DisplayServer::WindowID p_window_id) const { + MutexLock mutex_lock(wayland_thread.mutex); + + const WindowData &wd = main_window; + + if (!wd.visible) { + return WINDOW_MODE_WINDOWED; + } + + return wayland_thread.window_get_mode(p_window_id); +} + +bool DisplayServerWayland::window_is_maximize_allowed(DisplayServer::WindowID p_window_id) const { + MutexLock mutex_lock(wayland_thread.mutex); + + return wayland_thread.window_can_set_mode(p_window_id, WINDOW_MODE_MAXIMIZED); +} + +void DisplayServerWayland::window_set_flag(WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window_id) { + MutexLock mutex_lock(wayland_thread.mutex); + + WindowData &wd = main_window; + + DEBUG_LOG_WAYLAND(vformat("Window set flag %d", p_flag)); + + switch (p_flag) { + case WINDOW_FLAG_BORDERLESS: { + wayland_thread.window_set_borderless(MAIN_WINDOW_ID, p_enabled); + } break; + + default: { + } + } + + if (p_enabled) { + wd.flags |= 1 << p_flag; + } else { + wd.flags &= ~(1 << p_flag); + } +} + +bool DisplayServerWayland::window_get_flag(WindowFlags p_flag, DisplayServer::WindowID p_window_id) const { + MutexLock mutex_lock(wayland_thread.mutex); + + return main_window.flags & (1 << p_flag); +} + +void DisplayServerWayland::window_request_attention(DisplayServer::WindowID p_window_id) { + MutexLock mutex_lock(wayland_thread.mutex); + + DEBUG_LOG_WAYLAND("Requested attention."); + + wayland_thread.window_request_attention(MAIN_WINDOW_ID); +} + +void DisplayServerWayland::window_move_to_foreground(DisplayServer::WindowID p_window_id) { + // Standard Wayland APIs don't support this. +} + +bool DisplayServerWayland::window_is_focused(WindowID p_window_id) const { + return wayland_thread.pointer_get_pointed_window_id() == p_window_id; +} + +bool DisplayServerWayland::window_can_draw(DisplayServer::WindowID p_window_id) const { + return frame; +} + +bool DisplayServerWayland::can_any_window_draw() const { + return frame; +} + +void DisplayServerWayland::window_set_ime_active(const bool p_active, DisplayServer::WindowID p_window_id) { + // TODO + DEBUG_LOG_WAYLAND(vformat("wayland stub window_set_ime_active active %s", p_active ? "true" : "false")); +} + +void DisplayServerWayland::window_set_ime_position(const Point2i &p_pos, DisplayServer::WindowID p_window_id) { + // TODO + DEBUG_LOG_WAYLAND(vformat("wayland stub window_set_ime_position pos %s window %d", p_pos, p_window_id)); +} + +// NOTE: While Wayland is supposed to be tear-free, wayland-protocols version +// 1.30 added a protocol for allowing async flips which is supposed to be +// handled by drivers such as Vulkan. We can then just ask to disable v-sync and +// hope for the best. See: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/commit/6394f0b4f3be151076f10a845a2fb131eeb56706 +void DisplayServerWayland::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, DisplayServer::WindowID p_window_id) { + MutexLock mutex_lock(wayland_thread.mutex); + +#ifdef RD_ENABLED + if (context_rd) { + context_rd->set_vsync_mode(p_window_id, p_vsync_mode); + + emulate_vsync = (context_rd->get_vsync_mode(p_window_id) == DisplayServer::VSYNC_ENABLED); + + if (emulate_vsync) { + print_verbose("VSYNC: manually throttling frames using MAILBOX."); + context_rd->set_vsync_mode(p_window_id, DisplayServer::VSYNC_MAILBOX); + } + } +#endif // VULKAN_ENABLED + +#ifdef GLES3_ENABLED + if (egl_manager) { + egl_manager->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED); + + emulate_vsync = egl_manager->is_using_vsync(); + + if (emulate_vsync) { + print_verbose("VSYNC: manually throttling frames with swap delay 0."); + egl_manager->set_use_vsync(false); + } + } +#endif // GLES3_ENABLED +} + +DisplayServer::VSyncMode DisplayServerWayland::window_get_vsync_mode(DisplayServer::WindowID p_window_id) const { + if (emulate_vsync) { + return DisplayServer::VSYNC_ENABLED; + } + +#ifdef VULKAN_ENABLED + if (context_rd) { + return context_rd->get_vsync_mode(p_window_id); + } +#endif // VULKAN_ENABLED + +#ifdef GLES3_ENABLED + if (egl_manager) { + return egl_manager->is_using_vsync() ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED; + } +#endif // GLES3_ENABLED + + return DisplayServer::VSYNC_ENABLED; +} + +void DisplayServerWayland::cursor_set_shape(CursorShape p_shape) { + ERR_FAIL_INDEX(p_shape, CURSOR_MAX); + + MutexLock mutex_lock(wayland_thread.mutex); + + if (p_shape == cursor_shape) { + return; + } + + cursor_shape = p_shape; + + if (mouse_mode != MOUSE_MODE_VISIBLE && mouse_mode != MOUSE_MODE_CONFINED) { + // Hidden. + return; + } + + if (custom_cursors.has(p_shape)) { + wayland_thread.cursor_set_custom_shape(p_shape); + } else { + wayland_thread.cursor_set_shape(p_shape); + } +} + +DisplayServerWayland::CursorShape DisplayServerWayland::cursor_get_shape() const { + MutexLock mutex_lock(wayland_thread.mutex); + + return cursor_shape; +} + +void DisplayServerWayland::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { + MutexLock mutex_lock(wayland_thread.mutex); + + bool visible = (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED); + + if (p_cursor.is_valid()) { + HashMap<CursorShape, CustomCursor>::Iterator cursor_c = custom_cursors.find(p_shape); + + if (cursor_c) { + if (cursor_c->value.rid == p_cursor->get_rid() && cursor_c->value.hotspot == p_hotspot) { + // We have a cached cursor. Nice. + if (visible) { + wayland_thread.cursor_set_custom_shape(p_shape); + } + + return; + } + + // We're changing this cursor; we'll have to rebuild it. + custom_cursors.erase(p_shape); + wayland_thread.cursor_shape_clear_custom_image(p_shape); + } + + Ref<Texture2D> texture = p_cursor; + ERR_FAIL_COND(!texture.is_valid()); + Size2i texture_size; + + Ref<AtlasTexture> atlas_texture = texture; + + if (atlas_texture.is_valid()) { + texture_size.width = atlas_texture->get_region().size.x; + texture_size.height = atlas_texture->get_region().size.y; + } else { + texture_size.width = texture->get_width(); + texture_size.height = texture->get_height(); + } + + ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0); + + // NOTE: The Wayland protocol says nothing about cursor size limits, yet if + // the texture is larger than 256x256 it won't show at least on sway. + ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256); + ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height); + ERR_FAIL_COND(texture_size.height == 0 || texture_size.width == 0); + + Ref<Image> image = texture->get_image(); + ERR_FAIL_COND(!image.is_valid()); + + if (image->is_compressed()) { + image = image->duplicate(true); + Error err = image->decompress(); + ERR_FAIL_COND_MSG(err != OK, "Couldn't decompress VRAM-compressed custom mouse cursor image. Switch to a lossless compression mode in the Import dock."); + } + + CustomCursor &cursor = custom_cursors[p_shape]; + + cursor.rid = p_cursor->get_rid(); + cursor.hotspot = p_hotspot; + + wayland_thread.cursor_shape_set_custom_image(p_shape, image, p_hotspot); + + if (visible) { + wayland_thread.cursor_set_custom_shape(p_shape); + } + } else { + // Clear cache and reset to default system cursor. + if (cursor_shape == p_shape && visible) { + wayland_thread.cursor_set_shape(p_shape); + } + + if (custom_cursors.has(p_shape)) { + custom_cursors.erase(p_shape); + } + + wayland_thread.cursor_shape_clear_custom_image(p_shape); + } +} + +int DisplayServerWayland::keyboard_get_layout_count() const { + MutexLock mutex_lock(wayland_thread.mutex); + + return wayland_thread.keyboard_get_layout_count(); +} + +int DisplayServerWayland::keyboard_get_current_layout() const { + MutexLock mutex_lock(wayland_thread.mutex); + + return wayland_thread.keyboard_get_current_layout_index(); +} + +void DisplayServerWayland::keyboard_set_current_layout(int p_index) { + MutexLock mutex_lock(wayland_thread.mutex); + + wayland_thread.keyboard_set_current_layout_index(p_index); +} + +String DisplayServerWayland::keyboard_get_layout_language(int p_index) const { + MutexLock mutex_lock(wayland_thread.mutex); + + // xkbcommon exposes only the layout's name, which looks like it overlaps with + // its language. + return wayland_thread.keyboard_get_layout_name(p_index); +} + +String DisplayServerWayland::keyboard_get_layout_name(int p_index) const { + MutexLock mutex_lock(wayland_thread.mutex); + + return wayland_thread.keyboard_get_layout_name(p_index); +} + +Key DisplayServerWayland::keyboard_get_keycode_from_physical(Key p_keycode) const { + MutexLock mutex_lock(wayland_thread.mutex); + + Key key = wayland_thread.keyboard_get_key_from_physical(p_keycode); + + // If not found, fallback to QWERTY. + // This should match the behavior of the event pump. + if (key == Key::NONE) { + return p_keycode; + } + + if (key >= Key::A + 32 && key <= Key::Z + 32) { + key -= 'a' - 'A'; + } + + // Make it consistent with the keys returned by `Input`. + if (key == Key::BACKTAB) { + key = Key::TAB; + } + + return key; +} + +void DisplayServerWayland::process_events() { + wayland_thread.mutex.lock(); + + while (wayland_thread.has_message()) { + Ref<WaylandThread::Message> msg = wayland_thread.pop_message(); + + Ref<WaylandThread::WindowRectMessage> winrect_msg = msg; + if (winrect_msg.is_valid()) { + _resize_window(winrect_msg->rect.size); + } + + Ref<WaylandThread::WindowEventMessage> winev_msg = msg; + if (winev_msg.is_valid()) { + _send_window_event(winev_msg->event); + + if (winev_msg->event == WINDOW_EVENT_FOCUS_IN) { + if (OS::get_singleton()->get_main_loop()) { + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN); + } + } else if (winev_msg->event == WINDOW_EVENT_FOCUS_OUT) { + if (OS::get_singleton()->get_main_loop()) { + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT); + } + } + } + + Ref<WaylandThread::InputEventMessage> inputev_msg = msg; + if (inputev_msg.is_valid()) { + Input::get_singleton()->parse_input_event(inputev_msg->event); + } + + Ref<WaylandThread::DropFilesEventMessage> dropfiles_msg = msg; + if (dropfiles_msg.is_valid()) { + WindowData wd = main_window; + + if (wd.drop_files_callback.is_valid()) { + wd.drop_files_callback.call(dropfiles_msg->files); + } + } + } + + wayland_thread.keyboard_echo_keys(); + + frame = wayland_thread.get_reset_frame(); + + wayland_thread.mutex.unlock(); + + Input::get_singleton()->flush_buffered_events(); +} + +void DisplayServerWayland::release_rendering_thread() { +#ifdef GLES3_ENABLED + if (egl_manager) { + egl_manager->release_current(); + } +#endif +} + +void DisplayServerWayland::make_rendering_thread() { +#ifdef GLES3_ENABLED + if (egl_manager) { + egl_manager->make_current(); + } +#endif +} + +void DisplayServerWayland::swap_buffers() { +#ifdef GLES3_ENABLED + if (egl_manager) { + egl_manager->swap_buffers(); + } +#endif +} + +void DisplayServerWayland::set_context(Context p_context) { + MutexLock mutex_lock(wayland_thread.mutex); + + DEBUG_LOG_WAYLAND(vformat("Setting context %d.", p_context)); + + context = p_context; + + String app_id = _get_app_id_from_context(p_context); + wayland_thread.window_set_app_id(MAIN_WINDOW_ID, app_id); +} + +Vector<String> DisplayServerWayland::get_rendering_drivers_func() { + Vector<String> drivers; + +#ifdef VULKAN_ENABLED + drivers.push_back("vulkan"); +#endif + +#ifdef GLES3_ENABLED + drivers.push_back("opengl3"); +#endif + + return drivers; +} + +DisplayServer *DisplayServerWayland::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) { + DisplayServer *ds = memnew(DisplayServerWayland(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); + if (r_error != OK) { + ERR_PRINT("Can't create the Wayland display server."); + memdelete(ds); + + return nullptr; + } + return ds; +} + +DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +#ifdef GLES3_ENABLED +#ifdef SOWRAP_ENABLED +#ifdef DEBUG_ENABLED + int dylibloader_verbose = 1; +#else + int dylibloader_verbose = 0; +#endif // DEBUG_ENABLED +#endif // SOWRAP_ENABLED +#endif // GLES3_ENABLED + + r_error = ERR_UNAVAILABLE; + + Error thread_err = wayland_thread.init(); + + if (thread_err != OK) { + r_error = thread_err; + ERR_FAIL_MSG("Could not initialize the Wayland thread."); + } + + // Input. + Input::get_singleton()->set_event_dispatch_function(dispatch_input_events); + +#ifdef SPEECHD_ENABLED + // Init TTS + tts = memnew(TTS_Linux); +#endif + + rendering_driver = p_rendering_driver; + +#ifdef RD_ENABLED +#ifdef VULKAN_ENABLED + if (p_rendering_driver == "vulkan") { + context_rd = memnew(VulkanContextWayland); + } +#endif + + if (context_rd) { + if (context_rd->initialize() != OK) { + memdelete(context_rd); + context_rd = nullptr; + r_error = ERR_CANT_CREATE; + ERR_FAIL_MSG(vformat("Could not initialize %s", context_rd->get_api_name())); + } + } +#endif + +#ifdef GLES3_ENABLED + if (p_rendering_driver == "opengl3") { + if (getenv("DRI_PRIME") == nullptr) { + int prime_idx = -1; + + if (getenv("PRIMUS_DISPLAY") || + getenv("PRIMUS_libGLd") || + getenv("PRIMUS_libGLa") || + getenv("PRIMUS_libGL") || + getenv("PRIMUS_LOAD_GLOBAL") || + getenv("BUMBLEBEE_SOCKET") || + getenv("__NV_PRIME_RENDER_OFFLOAD")) { + print_verbose("Optirun/primusrun detected. Skipping GPU detection"); + prime_idx = 0; + } + + // Some tools use fake libGL libraries and have them override the real one using + // LD_LIBRARY_PATH, so we skip them. *But* Steam also sets LD_LIBRARY_PATH for its + // runtime and includes system `/lib` and `/lib64`... so ignore Steam. + if (prime_idx == -1 && getenv("LD_LIBRARY_PATH") && !getenv("STEAM_RUNTIME_LIBRARY_PATH")) { + String ld_library_path(getenv("LD_LIBRARY_PATH")); + Vector<String> libraries = ld_library_path.split(":"); + + for (int i = 0; i < libraries.size(); ++i) { + if (FileAccess::exists(libraries[i] + "/libGL.so.1") || + FileAccess::exists(libraries[i] + "/libGL.so")) { + print_verbose("Custom libGL override detected. Skipping GPU detection"); + prime_idx = 0; + } + } + } + + if (prime_idx == -1) { + print_verbose("Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic."); + prime_idx = DetectPrimeEGL::detect_prime(); + } + + if (prime_idx) { + print_line(vformat("Found discrete GPU, setting DRI_PRIME=%d to use it.", prime_idx)); + print_line("Note: Set DRI_PRIME=0 in the environment to disable Godot from using the discrete GPU."); + setenv("DRI_PRIME", itos(prime_idx).utf8().ptr(), 1); + } + } + + egl_manager = memnew(EGLManagerWayland); + +#ifdef SOWRAP_ENABLED + if (initialize_wayland_egl(dylibloader_verbose) != 0) { + WARN_PRINT("Can't load the Wayland EGL library."); + return; + } +#endif // SOWRAP_ENABLED + + if (egl_manager->initialize() != OK) { + memdelete(egl_manager); + egl_manager = nullptr; + r_error = ERR_CANT_CREATE; + ERR_FAIL_MSG("Could not initialize GLES3."); + } + + RasterizerGLES3::make_current(true); + } +#endif // GLES3_ENABLED + + cursor_set_shape(CURSOR_BUSY); + + WindowData &wd = main_window; + + wd.id = MAIN_WINDOW_ID; + wd.mode = p_mode; + wd.flags = p_flags; + wd.vsync_mode = p_vsync_mode; + wd.rect.size = p_resolution; + wd.title = "Godot"; + + _show_window(); + +#ifdef RD_ENABLED + if (context_rd) { + rendering_device = memnew(RenderingDevice); + rendering_device->initialize(context_rd); + + RendererCompositorRD::make_current(); + } +#endif + +#ifdef DBUS_ENABLED + portal_desktop = memnew(FreeDesktopPortalDesktop); + screensaver = memnew(FreeDesktopScreenSaver); +#endif + + screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on")); + + r_error = OK; +} + +DisplayServerWayland::~DisplayServerWayland() { + // TODO: Multiwindow support. + if (main_window.visible) { +#ifdef VULKAN_ENABLED + if (context_rd) { + context_rd->window_destroy(MAIN_WINDOW_ID); + } +#endif + +#ifdef GLES3_ENABLED + if (egl_manager) { + egl_manager->window_destroy(MAIN_WINDOW_ID); + } +#endif + } + +#ifdef GLES3_ENABLED + if (main_window.wl_egl_window) { + wl_egl_window_destroy(main_window.wl_egl_window); + } +#endif + + wayland_thread.destroy(); + + // Destroy all drivers. +#ifdef RD_ENABLED + if (rendering_device) { + rendering_device->finalize(); + memdelete(rendering_device); + } + + if (context_rd) { + memdelete(context_rd); + } +#endif + +#ifdef SPEECHD_ENABLED + if (tts) { + memdelete(tts); + } +#endif + +#ifdef DBUS_ENABLED + if (portal_desktop) { + memdelete(portal_desktop); + memdelete(screensaver); + } +#endif +} + +void DisplayServerWayland::register_wayland_driver() { + register_create_function("wayland", create_func, get_rendering_drivers_func); +} + +#endif //WAYLAND_ENABLED |