summaryrefslogtreecommitdiffstats
path: root/platform/linuxbsd/wayland/display_server_wayland.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'platform/linuxbsd/wayland/display_server_wayland.cpp')
-rw-r--r--platform/linuxbsd/wayland/display_server_wayland.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/platform/linuxbsd/wayland/display_server_wayland.cpp b/platform/linuxbsd/wayland/display_server_wayland.cpp
index fe359532bb..043acc7a3a 100644
--- a/platform/linuxbsd/wayland/display_server_wayland.cpp
+++ b/platform/linuxbsd/wayland/display_server_wayland.cpp
@@ -2,9 +2,11 @@
/* display_server_wayland.cpp */
/**************************************************************************/
/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
+/* REDOT ENGINE */
+/* https://redotengine.org */
/**************************************************************************/
+/* Copyright (c) 2024-present Redot Engine contributors */
+/* (see REDOT_AUTHORS.md) */
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
@@ -55,11 +57,11 @@ String DisplayServerWayland::_get_app_id_from_context(Context p_context) {
switch (p_context) {
case CONTEXT_EDITOR: {
- app_id = "org.godotengine.Editor";
+ app_id = "org.redotengine.Editor";
} break;
case CONTEXT_PROJECTMAN: {
- app_id = "org.godotengine.ProjectManager";
+ app_id = "org.redotengine.ProjectManager";
} break;
case CONTEXT_ENGINE:
@@ -1434,7 +1436,7 @@ DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, Win
if (prime_idx) {
print_line(vformat("Found discrete GPU, setting DRI_PRIME=%d to use it.", prime_idx));
- print_line("Note: Set DRI_PRIME=0 in the environment to disable Godot from using the discrete GPU.");
+ print_line("Note: Set DRI_PRIME=0 in the environment to disable Redot from using the discrete GPU.");
setenv("DRI_PRIME", itos(prime_idx).utf8().ptr(), 1);
}
}
@@ -1511,7 +1513,7 @@ DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, Win
wd.flags = p_flags;
wd.vsync_mode = p_vsync_mode;
wd.rect.size = p_resolution;
- wd.title = "Godot";
+ wd.title = "Redot";
_show_window();