diff options
Diffstat (limited to 'platform/linuxbsd/x11/detect_prime_x11.cpp')
-rw-r--r-- | platform/linuxbsd/x11/detect_prime_x11.cpp | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/platform/linuxbsd/x11/detect_prime_x11.cpp b/platform/linuxbsd/x11/detect_prime_x11.cpp index 78a10fa2b0..ed046432d8 100644 --- a/platform/linuxbsd/x11/detect_prime_x11.cpp +++ b/platform/linuxbsd/x11/detect_prime_x11.cpp @@ -38,8 +38,9 @@ #include <stdlib.h> -#include <GL/gl.h> -#include <GL/glx.h> +#include "thirdparty/glad/glad/gl.h" +#include "thirdparty/glad/glad/glx.h" + #include <X11/Xlib.h> #include <X11/Xutil.h> @@ -77,8 +78,6 @@ void create_context() { Window x11_window; GLXContext glx_context; - GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB"); - static int visual_attribs[] = { GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, @@ -101,7 +100,7 @@ void create_context() { GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount); if (!fbc) { - exit(1); + quick_exit(1); } vi = glXGetVisualFromFBConfig(x11_display, fbc[0]); @@ -122,7 +121,7 @@ void create_context() { x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, 10, 10, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa); if (!x11_window) { - exit(1); + quick_exit(1); } glXMakeCurrent(x11_display, x11_window, glx_context); @@ -189,8 +188,20 @@ int detect_prime() { if (i) { setenv("DRI_PRIME", "1", 1); } + + if (gladLoaderLoadGLX(NULL, 0) == 0) { + print_verbose("Unable to load GLX, GPU detection skipped."); + quick_exit(1); + } + create_context(); + PFNGLGETSTRINGPROC glGetString = (PFNGLGETSTRINGPROC)glXGetProcAddressARB((GLubyte *)"glGetString"); + if (!glGetString) { + print_verbose("Unable to get glGetString, GPU detection skipped."); + quick_exit(1); + } + const char *vendor = (const char *)glGetString(GL_VENDOR); const char *renderer = (const char *)glGetString(GL_RENDERER); |