diff options
Diffstat (limited to 'platform/macos/display_server_macos.mm')
-rw-r--r-- | platform/macos/display_server_macos.mm | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm index c52ed00b3d..99e9d20f2b 100644 --- a/platform/macos/display_server_macos.mm +++ b/platform/macos/display_server_macos.mm @@ -83,8 +83,7 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod Rect2i srect = screen_get_usable_rect(rq_screen); Point2i wpos = p_rect.position; if (srect != Rect2i()) { - wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3); - wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3); + wpos = wpos.clamp(srect.position, srect.position + srect.size - p_rect.size / 3); } // macOS native y-coordinate relative to _get_screens_origin() is negative, // Godot passes a positive value. @@ -1877,8 +1876,7 @@ void DisplayServerMacOS::window_set_current_screen(int p_screen, WindowID p_wind Size2i wsize = window_get_size(p_window); wpos += srect.position; - wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3); - wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3); + wpos = wpos.clamp(srect.position, srect.position + srect.size - wsize / 3); window_set_position(wpos, p_window); if (was_fullscreen) { @@ -2309,8 +2307,7 @@ void DisplayServerMacOS::window_set_window_buttons_offset(const Vector2i &p_offs WindowData &wd = windows[p_window]; float scale = screen_get_max_scale(); wd.wb_offset = p_offset / scale; - wd.wb_offset.x = MAX(wd.wb_offset.x, 12); - wd.wb_offset.y = MAX(wd.wb_offset.y, 12); + wd.wb_offset = wd.wb_offset.max(Vector2i(12, 12)); if (wd.window_button_view) { [wd.window_button_view setOffset:NSMakePoint(wd.wb_offset.x, wd.wb_offset.y)]; } |