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Diffstat (limited to 'platform/macos/display_server_macos.mm')
-rw-r--r--platform/macos/display_server_macos.mm9
1 files changed, 3 insertions, 6 deletions
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index c52ed00b3d..99e9d20f2b 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -83,8 +83,7 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
Rect2i srect = screen_get_usable_rect(rq_screen);
Point2i wpos = p_rect.position;
if (srect != Rect2i()) {
- wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3);
- wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3);
+ wpos = wpos.clamp(srect.position, srect.position + srect.size - p_rect.size / 3);
}
// macOS native y-coordinate relative to _get_screens_origin() is negative,
// Godot passes a positive value.
@@ -1877,8 +1876,7 @@ void DisplayServerMacOS::window_set_current_screen(int p_screen, WindowID p_wind
Size2i wsize = window_get_size(p_window);
wpos += srect.position;
- wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3);
- wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3);
+ wpos = wpos.clamp(srect.position, srect.position + srect.size - wsize / 3);
window_set_position(wpos, p_window);
if (was_fullscreen) {
@@ -2309,8 +2307,7 @@ void DisplayServerMacOS::window_set_window_buttons_offset(const Vector2i &p_offs
WindowData &wd = windows[p_window];
float scale = screen_get_max_scale();
wd.wb_offset = p_offset / scale;
- wd.wb_offset.x = MAX(wd.wb_offset.x, 12);
- wd.wb_offset.y = MAX(wd.wb_offset.y, 12);
+ wd.wb_offset = wd.wb_offset.max(Vector2i(12, 12));
if (wd.window_button_view) {
[wd.window_button_view setOffset:NSMakePoint(wd.wb_offset.x, wd.wb_offset.y)];
}